To get them to replant you have to set a farm zone then go to the rooms tab click on the farm zone and set the crop you want them to replant and harvest. Only one plant can be set to a farm zone, and to place seperate farm zones reclick the farm room laying button and it will allow you to place a seperate farm zone next to eachother. I set 1X10 lines next to eachother and plant all my crops like that.
I do find this game addictive in the same way as dwarf fortress but its hard to find info or videos on it, I hope the developer keeps adding content as it has a lot of promise. They did an update recently that does a lot of QOL improvements. Works great on steamdeck as well which is were Ive been playing lately!
I'm definitely going to have to give this game a try, I absolutely love these types of games.....in theory. Dwarf Fortress and RimWorld are great and without a doubt some of the most impressive games ever made, but I feel like there's always an ever-increasing number of fires that need to be put out simultaneously, both figuratively and literally. While some tension in a game from time to time is fun and I always love a healthy challenge, my doctor says I'm going to blow my heart up if I don't find a way to calm down sometimes, and games are one of the few things that can help me do that. A colony sim with a good amount of granular control over the workings of your colony that doesn't feel like an anxiety attack simulator sounds like my dream game.
That's kinda how I feel. That's why I started making my own game that relies on micro management. I want to know what all my people are up to. Additionally I always dislike how absurdly speedy those games can be. Like you can die of hunger a lot faster than is realistically possible. People can actually survive multiple weeks without food as long as they have water.
Another good one if you like to dig is Capt of Industry... I enjoyed just digging up the dirt and moving it around the map... there is also a factory management game there.... but for me the fun is just have a bunch of trucks hauling dirt around and changing up the landscape... not sure the developers had that in mind, but it reminds me of playing in the backyard with toy trucks... long before video games existed... =D Happy Fun times!
@@Vesdus Huh? I thought they were way easier than the humans, since you don't have to bother about food and stuff and have this massive army of minions.
I'm so glad you covered this game. This is exactly what I was looking for. Also, speaking as an airplane enthusiast, there's nothing wrong with being an atlatl enthusiast. We need more people to be excited about things.
Dev said he's adding Workshop support soon, I feel that's going to make a huge difference for the longevity of the game even if it stops receiving updates (which I don't think it will anytime soon).
I really appreciate the re-review, I went through a bunch of your old videos a few months ago and got this game. All my warriors got killed by an invading catman and there wasn't a way to recover so I was kinda bummed out. Looks like they've made some really nice improvements overall!
its probably closer to 25 minutes if you cut out the annoying history lesson about atlatls and cut all the times he uses 3 sentences to say 1 thing over and over
I really appreciate the fact that you're invested in games that don't get popular advertising. Of course it sometimes means you come across games that look like they'd be more comfortable on the mobile market. Other times you find things like this that grab my attention.
Jumped on this. Looks good. I enjoy games like this and supporting devs who are active and motivated, which this one seems to be. Edit: Yeah nah I was wrong, the dev updates regularly on Steam, but does not on GoG, where I bought the game. It is currently 7 months and 10 patches behind. Regretting my purchase. Edit2: The dev has been better about patching on GOG since I originally made this comment.
must have been less than -50% reduced, because that went under my radar. (I "only" cared for 50/300 games on sale from my wishlist, sorted by most reduced offers)
Fun game, probably my favorite of the Dwarf Fortress-likes just due to being simple and straightforward. I too am having a tough time with the AI. They don't always seem to properly follow the priority system, and it's very easy for one of them to get so engaged in what they're doing that they just starve to death. It's a good thing new waves of settlers come fairly frequently.
Splatter, I just wish to say thanks. Thanks to you testing indie games, I've never heard off, but whom still are part of the genres I play, I bought already like 7 or 8 over the last 2 years. And this one here is now also on the buy list.
The last time I played this game it was plagued with AI issues. I still played it for several hours and had a blast, but all of the AI were really dumb and it was always difficult to get settlers to do what you wanted.
@@crazyaz7161 yeah i just got this game last week and noticed that a few of the steam reviews complain about bad AI too but ive had zero issues. maybe they were fixed in that big recent update idk
I couldn't agree more with what you said about the game and masters channelling complexity through simple aesthetics. At a glance it's bit of a blur and if you take the time to look at the details, animations for instance, there's so much care and efforts in making everything look alive.
For me a cool thing about the game is, that even if you loose you can start again with new colonists in the same world and reclaim your ruins. That's what the defeloper once planed, don't know if it's implemented yet 🤷🏻♂️
You need to build rooms to deal with persistent farms. Then switch it to the production of that room and add a job to plant a seed. Another bonus, event panel can be searched, just hold shift and start typing and the panel you're in will index, keep holding shift to maintain the search, release to clear it. Everything is assigned and used by rooms and associating with production.
I've just bought the game because of this video. I've been enjoying Songs of Syx and Rimworld, and have been looking for a more user-friendly dwarf fortress experience. Cheers
Played this after your first video. Set up my little colony, probably wasted a little too much time, making it neat, with a few replannings on the way. then some nasty magical beasts appeared and killed everyone. Fun... Maybe i'll try again.
Me too, it was such a charming little game. And they guys working on it were so wonderful too. I felt so bad for them because I know it broke their hearts to not be able to get it where they wanted it.
Surprised you didn't see colonists die from thirst right next to water, or from hunger right next to piles of food.. It is the primary way settlers die in this game.
Have you played or looked at Rise to Ruins? I just found your channel, but this game somewhat reminds me of that one. Single person development, good stuff.
This looks really really cool. I could very easily see the things that would turn people off of it though. The busy unclear art, and the massive stat pages would probably be the biggest ones. Hope it gets some traction though.
so many people praising the amount of updates on this game and i really havent noticed much since i bought it like 2 years ago. its like gnomoria if gnomorias building system was twice as unnecessarily complicated. as much as i love spending a half hour building 4 walls and a roof and floor i was hoping to see a bit more playability or original features in 2 years. i figure in another 2 years half the features will still be "coming soon"
in rimworld i use a mod to reduce the amount of psychotic breaks. it makes it so that even if their mood is 0 if there's no 20 mood debuff they wont break.
Atlatl's (first people in Australia called it a woomera) use a form of gearing not centrifical force. It would make more sense if we had them during the great migration when humans spread out across the world from Africa. WARNING Essay Incomming - APPARENT centrifical force is when an object with momentum pushes against a centrifugally moving object. A person in a car has the same momentum as the car. When the car turns, the person tries to continue in the same direction that the car was travelling before it started turning & pushes against the car as a result.... Centrifical force isn't real, it only APPEARS to be a force from the perspective of the object under momentum.
The lack of good tutorial is a weakness for this game, or rather the UI too. A youtuber - Thomas Sanjurjo, has two good vid tutorials on starting foundational stuff as of this year, but even that may be outdated with the updates changing mechanics around. It's a pretty steep learning curve. It's not as intuitive a UI as I'd love it to be.
Well in this game bother me. If it has 'Z' levels why don't you require a water source like Dwarf Fortress? What happens is you dig under a well? Or are wells just a magical create water charmed circle of stones?
Uhhhhh, Why does my evil twin seems to be in town 23:16? That seems very specifically close to a name I've been using on the internet since 1997 and have never seen in the wild :P I wish I actually owned the game so I can order myself around.
I live pixel art and these colony building games, but that's too few pixels for my taste. I'll stay with Songs of Syx (*silent whisper* which you should revisit again */silent whisper*).
Are the links you post in your description affiliate links of some kind? You put a spotlight on some really cool games that I otherwise would've missed and want you to get credit for it.
Hi SplatterCatGaming, this is Danta from a game developer team, and we got a zombie/survival/boss-fighting mobile game that will be release for testing, would you be interested to join the test?
Do you, or anyone playing this game, have an issue where your settlers start idling forever, even ignoring their needs for food, drink, and sleep? I was able to fix this issue, but I wonder if there is a better solution. I found out the problem was that I made a home that had 2 beds, and the couple that chose that home would each choose a separate bed to mate in, causing them both to just stall. I was able to fix it by going in the commands for the home and turning off mating and removing the mate job from the orders, then removing 1 bed so they only had 1 bed to choose for mating. It feels so annoying to have couples or even whole families with just 1 bed though. Anyone know how to make them not die from stupidity while having multiple beds in a home? Like they will just stand there until either I fix it, or they collapse from no energy then start to die of thirst.
To get them to replant you have to set a farm zone then go to the rooms tab click on the farm zone and set the crop you want them to replant and harvest. Only one plant can be set to a farm zone, and to place seperate farm zones reclick the farm room laying button and it will allow you to place a seperate farm zone next to eachother. I set 1X10 lines next to eachother and plant all my crops like that.
so the old stone hearth tactics
I do find this game addictive in the same way as dwarf fortress but its hard to find info or videos on it, I hope the developer keeps adding content as it has a lot of promise. They did an update recently that does a lot of QOL improvements. Works great on steamdeck as well which is were Ive been playing lately!
I'm definitely going to have to give this game a try, I absolutely love these types of games.....in theory. Dwarf Fortress and RimWorld are great and without a doubt some of the most impressive games ever made, but I feel like there's always an ever-increasing number of fires that need to be put out simultaneously, both figuratively and literally. While some tension in a game from time to time is fun and I always love a healthy challenge, my doctor says I'm going to blow my heart up if I don't find a way to calm down sometimes, and games are one of the few things that can help me do that. A colony sim with a good amount of granular control over the workings of your colony that doesn't feel like an anxiety attack simulator sounds like my dream game.
You can adjust the difficulty of Rimworld so it is less anxiety inducing. I have a chill colony that I play to relax.
That's kinda how I feel. That's why I started making my own game that relies on micro management. I want to know what all my people are up to. Additionally I always dislike how absurdly speedy those games can be. Like you can die of hunger a lot faster than is realistically possible. People can actually survive multiple weeks without food as long as they have water.
+1 for gnomoria. Dig the dirt, build floating platform, delete stairs and wait for invaders to die, loot, repeat.
Indeed, pity that game was abandoned by the dev
I used mechanical trapdoors to drop enemies into death room beneath where they could die of hunger or be killed by crossbowmen. :)
Another good one if you like to dig is Capt of Industry... I enjoyed just digging up the dirt and moving it around the map... there is also a factory management game there.... but for me the fun is just have a bunch of trucks hauling dirt around and changing up the landscape... not sure the developers had that in mind, but it reminds me of playing in the backyard with toy trucks... long before video games existed... =D Happy Fun times!
i was gonna hold off. i was GONNA HOLD OFF BUT THEN ONE OF THE PLAYABLE RACES WAS UNDEAD AND NOW I *HAVE* TO GET IT THANKS SPLAT
_GOD FUDGING DAMN IT SPLAT. SEE WHAT YOU HAVE DONE?!?_
The undead are pretty difficult to play though
@@Vesdus Huh? I thought they were way easier than the humans, since you don't have to bother about food and stuff and have this massive army of minions.
I'm so glad you covered this game. This is exactly what I was looking for.
Also, speaking as an airplane enthusiast, there's nothing wrong with being an atlatl enthusiast. We need more people to be excited about things.
Dev said he's adding Workshop support soon, I feel that's going to make a huge difference for the longevity of the game even if it stops receiving updates (which I don't think it will anytime soon).
Got excited thought it said "Oddworld" at first. I was thinking "Abe's back!!!"
Abe has been back not too long ago and it was kinda a buggy mess.
@@Vulture2k "Work!"
The art in this game is seriously impressive. The little details are filled out everywhere.
I cried happy tears when SpallterCat said: "We put in a couple morbin's"
25:06
Finally it's more bin time
I really appreciate the re-review, I went through a bunch of your old videos a few months ago and got this game. All my warriors got killed by an invading catman and there wasn't a way to recover so I was kinda bummed out. Looks like they've made some really nice improvements overall!
This is one I've been really interested in getting but I wanted to wait until more content was added. Glad to see that it's coming along.
Support this dev! He’s a hero for realizing this amazing title. 🥳
Also absolutely love this artistic style, will give modders a field day.
I love how he's like "25-30 minutes" and then the video is 44 mins. 😂 Don't get me wrong....love it! lol
its probably closer to 25 minutes if you cut out the annoying history lesson about atlatls and cut all the times he uses 3 sentences to say 1 thing over and over
I really appreciate the fact that you're invested in games that don't get popular advertising. Of course it sometimes means you come across games that look like they'd be more comfortable on the mobile market. Other times you find things like this that grab my attention.
I might check this out. It looks good. More than half of my Steam library is things I've seen on this channel 😂.
> "...between RIMworld and Dwarf Fortress."
You had my attention, now you have my curiosity.
Tons of the games you have showcased I have either purchased or added to my wishlist. Thanks!
“Three layers of eight skills, minus one…so 25 skills” 😁
8x3=24-1=23
4x8=32
@@christopherdwiggins528 🤣🤣
HaHa, I actually considered for 2 seconds that I had added it up wrong.
Jumped on this. Looks good. I enjoy games like this and supporting devs who are active and motivated, which this one seems to be.
Edit: Yeah nah I was wrong, the dev updates regularly on Steam, but does not on GoG, where I bought the game. It is currently 7 months and 10 patches behind. Regretting my purchase.
Edit2: The dev has been better about patching on GOG since I originally made this comment.
Good to know, no Mac version on GOG too, I know, I know...
@@stephanemignot100 Actually the dev has been patching on GOG lately. Updated my comment.
Hey nice! I just started playing this last night! My friend got it for me during the summer sale!
must have been less than -50% reduced, because that went under my radar. (I "only" cared for 50/300 games on sale from my wishlist, sorted by most reduced offers)
Fun game, probably my favorite of the Dwarf Fortress-likes just due to being simple and straightforward.
I too am having a tough time with the AI. They don't always seem to properly follow the priority system, and it's very easy for one of them to get so engaged in what they're doing that they just starve to death. It's a good thing new waves of settlers come fairly frequently.
Ommgggg I’m in love with this channel keep doing these type of games
Splatter, I just wish to say thanks. Thanks to you testing indie games, I've never heard off, but whom still are part of the genres I play, I bought already like 7 or 8 over the last 2 years. And this one here is now also on the buy list.
The last time I played this game it was plagued with AI issues. I still played it for several hours and had a blast, but all of the AI were really dumb and it was always difficult to get settlers to do what you wanted.
Did you use the priority system at all, and make sure your settlers were not overwhelmed with work?
@@crazyaz7161 yeah i just got this game last week and noticed that a few of the steam reviews complain about bad AI too but ive had zero issues. maybe they were fixed in that big recent update idk
Love to see some of the more advanced game. I get that it's way more effort, but it's nice to see.
I couldn't agree more with what you said about the game and masters channelling complexity through simple aesthetics. At a glance it's bit of a blur and if you take the time to look at the details, animations for instance, there's so much care and efforts in making everything look alive.
the music in this game is tops
Farms have the same management as other rooms. You go to the rooms menu and set the crop you want.
Just got curious about this again and watched your old video last week. Great to get an update right away!
this game is on sale so bought it. so far this is the best Tutorial video on how to get going.
This channel is amazing.
I can't miss a video.
Don't you dare apologise for being an atlatl enthusiast. They are amazing and heaps of fun.
Agreed
You let your brothers become addicted to water! They now resent it's absence!
For me a cool thing about the game is, that even if you loose you can start again with new colonists in the same world and reclaim your ruins. That's what the defeloper once planed, don't know if it's implemented yet 🤷🏻♂️
i might be buying this...thanks for sharing this Splat!
We come for the indie games, but we stay for the atlatl discussion.
Oh man, i can't wait to play this! I've been waiting and waiting for dwarf fortress on steam, but it just takes so long for them to push out versions!
Aw man, the update with the 3rd race is already out by the time you published this....too bad you couldn't have reviewed that version instead.
That's what I was thinking. "Nooo, daddy splat you just missed it by a little".
Simplicity is the ultimate sophistication ~Voltaire
You need to build rooms to deal with persistent farms. Then switch it to the production of that room and add a job to plant a seed.
Another bonus, event panel can be searched, just hold shift and start typing and the panel you're in will index, keep holding shift to maintain the search, release to clear it. Everything is assigned and used by rooms and associating with production.
The continent on the left of the globe at the intro looks like a duck head.
I've just bought the game because of this video. I've been enjoying Songs of Syx and Rimworld, and have been looking for a more user-friendly dwarf fortress experience. Cheers
Played this after your first video. Set up my little colony, probably wasted a little too much time, making it neat, with a few replannings on the way. then some nasty magical beasts appeared and killed everyone. Fun...
Maybe i'll try again.
Woooooh! Great work sir
I used to love this game. I wish they'd finish it
My lad.
First thought when I saw the fingernail was ooh look! An elderKitty!
Two thumbs up! Great video. Thanks!
Hearing stonehearth mentioned made me sad, it could have been so good...
Me too, it was such a charming little game. And they guys working on it were so wonderful too. I felt so bad for them because I know it broke their hearts to not be able to get it where they wanted it.
No clearly buttfjord is far older than Shakespeare, it must come from a viking epic!
I wish dwarf fortress had character animation like this
You ain't pretentious, Splat. You just aren't stupid.
love odd realm played it for months now
Surprised you didn't see colonists die from thirst right next to water, or from hunger right next to piles of food.. It is the primary way settlers die in this game.
Have you played or looked at Rise to Ruins? I just found your channel, but this game somewhat reminds me of that one. Single person development, good stuff.
I've had it with these monkey fighting snakes on this Monday to Friday stream.
You had it me at Gnomoria.
This looks really really cool. I could very easily see the things that would turn people off of it though. The busy unclear art, and the massive stat pages would probably be the biggest ones. Hope it gets some traction though.
so many people praising the amount of updates on this game and i really havent noticed much since i bought it like 2 years ago. its like gnomoria if gnomorias building system was twice as unnecessarily complicated. as much as i love spending a half hour building 4 walls and a roof and floor i was hoping to see a bit more playability or original features in 2 years. i figure in another 2 years half the features will still be "coming soon"
I like Rimworld because it's Dwarf Fortress for normal people.
That map is very NES Destiny of an Emperor II.
Buttsfjord was Wordsworth.
Splat's Condensed Review: 39:45
Have you played UltraKill? That game is AWESOME! I think you’d love it!
So it’s like a casual version of DF? Sign me up!
Wish I could click the link but I have had this game since forever
If this can be stable long term then this could great.
That and Workshop support are my main wants for any game.
in rimworld i use a mod to reduce the amount of psychotic breaks. it makes it so that even if their mood is 0 if there's no 20 mood debuff they wont break.
Snow will block you in a building or mine. Make sure you dig out the snow
Atlatl's (first people in Australia called it a woomera) use a form of gearing not centrifical force. It would make more sense if we had them during the great migration when humans spread out across the world from Africa.
WARNING Essay Incomming -
APPARENT centrifical force is when an object with momentum pushes against a centrifugally moving object. A person in a car has the same momentum as the car. When the car turns, the person tries to continue in the same direction that the car was travelling before it started turning & pushes against the car as a result.... Centrifical force isn't real, it only APPEARS to be a force from the perspective of the object under momentum.
My favorite apparent or observed force that doesn't really exist is gravity
OOA is fake
centrifugal
luv pixel art.......downloaded
Lol rimworld in 1 sentence colonists murders everyone because he ate without a table
Ngl when I'm bored and need new game I just look up what new videos you made since last them and boom problem fixed bunch of new games to play
9:15 - 3 layers of 8 skills... minus 1... there's 25 skills. ??? :P
The lack of good tutorial is a weakness for this game, or rather the UI too. A youtuber - Thomas Sanjurjo, has two good vid tutorials on starting foundational stuff as of this year, but even that may be outdated with the updates changing mechanics around. It's a pretty steep learning curve. It's not as intuitive a UI as I'd love it to be.
The game looks really chill. It's certainly on my wishlist from now on. But I rarely buy early access games.
Well in this game bother me. If it has 'Z' levels why don't you require a water source like Dwarf Fortress?
What happens is you dig under a well?
Or are wells just a magical create water charmed circle of stones?
Good question! In Gnomoria you dug your well and it found water beneath, and that is where it was. You could always open into it while mining.
Looks pretty funky, but the genre is becoming a crowded market! Looks good though.
the gerne is a monopoly, where the (steam version of) Dwarf Fortress is all that matters.
@@ollllj Looking forward to that!
@@BVargas78 I'm so ready for Dwarf Fortress
you need to get Gina a house she's sleeping by the training ground poorly on the ground.
look like dwarf fortress.
Atlatl rules!
So many mentions of Gnomoria! I loved that one! But development seemed to just stop... :(
Dudeeeee give yourself some rest you're bombarding my feed with new content are you a robot or something?
Dude, you really REALLY have a specific type of game you like huh?
Song of Styx is a better version of this at least in my opinion y’all should check it out.
Uhhhhh, Why does my evil twin seems to be in town 23:16? That seems very specifically close to a name I've been using on the internet since 1997 and have never seen in the wild :P I wish I actually owned the game so I can order myself around.
🖤
what are the differences between the demo and paid version?
They're both crap.
The demo limits you to only playing the Humans, and you can't load saves, but you can do everything else.
I live pixel art and these colony building games, but that's too few pixels for my taste. I'll stay with Songs of Syx (*silent whisper* which you should revisit again */silent whisper*).
👍
Whats the other game he keeps mentioning as an influence alongside rimworld? Nomoria? Memorial? I cant quite undertand
Gnomoria
Gnomoria
That'll be Gnomoria
👍🏻
Are the links you post in your description affiliate links of some kind? You put a spotlight on some really cool games that I otherwise would've missed and want you to get credit for it.
Don't you mean 25 - 44 min 😂
Axel the female black smith haha.
Hi SplatterCatGaming, this is Danta from a game developer team, and we got a zombie/survival/boss-fighting mobile game that will be release for testing, would you be interested to join the test?
Do you, or anyone playing this game, have an issue where your settlers start idling forever, even ignoring their needs for food, drink, and sleep?
I was able to fix this issue, but I wonder if there is a better solution. I found out the problem was that I made a home that had 2 beds, and the couple that chose that home would each choose a separate bed to mate in, causing them both to just stall. I was able to fix it by going in the commands for the home and turning off mating and removing the mate job from the orders, then removing 1 bed so they only had 1 bed to choose for mating. It feels so annoying to have couples or even whole families with just 1 bed though.
Anyone know how to make them not die from stupidity while having multiple beds in a home? Like they will just stand there until either I fix it, or they collapse from no energy then start to die of thirst.
Sounds like depression. About those who cant find a bed, let them die, you don't want stupid colonists.
When you were describing the game I got excited, then I saw the game map. So fugly.