At this point, I really think Scrapman should get his own custom skin for trailmakers considering how long he's been playing this game for. Maybe one modeled after him with his logo on a jacket?
Wow. That was way more effective than I was expecting... and now I'm contemplating a big bomber-type plane with a fuselage full of the repeating bomb bays and wings full of repeating rocket launchers. It would definitely need a fighter escort... because I'm pretty sure it would hit the block limit before getting both sufficient propulsion and maneuverability (necessary) and bullet-firing cannons (which would definitely help against air targets... the rockets left a little bit to be desired there).
11:15 Probably the easiest solution was taking away some lift in the tail. You could just delete wings there, leave tailfins only and should be good. Tip for future planes.
70-ish seconds from being on the approach and announcing the attack on Pirate's peak to destruction of the Mothership. Impressive. I feel like this challenge would be great for some casual speedrunning.
At 8:13 it looks like you had a good start to a Naboo star fighter. I’d love to see someone build off of this and make an infinite rocket launcher star fighter.
Hello, scrapman I have been watching you videos since you were doing the trialmakers rally mode for the first time and I love you vids I hope you continue to make awesome videos.
I've only recently put two and two together but scrapman has the hairstyle of like the 20th century singer? people with the hair combed from the middle to the sides and the mustache, if he made his mustache shine and sleek he would look like those people. Like the people who sang the old Noah song.
You should try to lift a cargo crate on the danger island and fly with it I have tried and it is actually kind of hard or you could try and make a flat bed truck and put the crate on it to try and drive around with it honestly I really hope you like the idea
Maybe put a hover engine or gimble jet engine under the front to offset the weight of the rocket launchers instead of fins/wings you used to give it extra lift. Just a thought for the Hammerhead fighter
Hey Scrapman the reason the rockets are not hitting you anymore is because they made the rockets fire exactly where the rocket launchers tubes are facing where previously the rockets always fired in the direction of the launchers direction and not the tubes themselves but they have fixed that. Also you maybe didn't notice that they also added visuals to the Speeders Thrusters as well where previously there was no thruster VFX on them.
Other things i have noticed too is the Red Flak Baloon doesn't aim as aggressive as it did before it's aiming is much slower now, the Baloon use to spin around instantly and shoot at you but it doesn't do that anymore and also the Fighters Accuracy have been lowered too but they got an increase of health.
Multi-player monday challenge idea, you guys each build planes then give them one one another. The person who receives the plane may change the controls they deem fit but has to be able to complete a challenging circuit with the new controls before hand them back to you. Then you do you standard battle learning these new controls on the fly.
build an A10 warthog with unlimited miniguns, i think 2 miniguns might be enough for 1 infinite minigun, but its more fun if you have multiple infinite miniguns for the actual firepower
I love your builds. Can you make the best rocket to land with control’s. Because in trailmakers I try to make lots of rockets that takeoff and self land, by only pressing space.
The speed of the rockets are linked to your vehicles speed meaning they will always travel faster than your current speed like say your flying at 1000 MPH and you fire your rockets the rockets will fly faster than you like around 1500 mph i have tested this already with super fast vehicles but if your going 1000 mph and fire the rocket there is very little time for your opponent to dodge them. Unless your saying fire them first and see if you can catch up to them after firing?.
Way don't you combine both vehicles with a big cargo plane like the top of the cargo plane opens up and then an aa gun comes out like your inf rocket blueprint and obi your inf bomber bays on the bottom and beable to land on water to make it easier to land such a big plane
what would make this more awesome would be adding fully automatic guns to the plane which would come from the "Mouth". The Lower jaw of the plane would go down then reveal the guns. I would really like to see that!
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
Scrap's new character be like: 🎶 You ain't nothin' but a trailmaker Flyin' all the time Well, you ain't never caught a speeder And you ain't no builder of mine 🎶
I like this build! I'd like to see Scrapman try to recreate some of his builds in Juno: new origins, jundroo Devs are getting ready to update the game massively imo. Looks like we will no longer need to build props from scratch. C'mon Scrapman, more new origins please!!
instead of carefully balancing lift you could angle your front wings to passively give more lift (IF trailmakers aerodynamics work like this), this could also offset your center of thrust so you could keep the thrusters up instead of keeping them down
to determine the fire speed of the rockets, you could have two rockets, with one set to 0.00 delay and the other set to 4.xx delay, and tune the 4.xx delay until it fires at the exact same time as the first rocket after it reloads.
If I was playing trailmakers and was going to do this I would build something like a F-18 or similar where the wings are built on going backwards at an angle and make it 45 degrees and mount the rockets under the wings and maybe even on top of the wings as well.
now you gotta make one that combines the epic spinning bomber, with the epic rocketeer, lol just rain death from above at anyone who dares approach, obviously with much less bombs
since the small propellers have a smaller hitbox in the new update, maybe you should revisit the idea of breaking the sound barrier using propellers
I broke sound barrrier with 3 propellers
@@default-j1h with the no drag glitch I assume
@@1mg1fastfood Maybe he found a different glitch
Or he could use the big ones
If u use no drag glitch you can reach supersonic with 1 propeller 💀
Using the missiles as bomb-bays, as in aiming straight down could be interesting too. Might make for scarily accurate bomb-runs.
I've built a plane like that. Its amazingly effective
yzuie just did that
Now double it and give it to the next person
Nah, triple it and give it to the next person
Lol doubling infinity=8
@@Ghost-pu2xfnah quintuple it
@@Mr.Chaos..octuple it
@@billfoulkes6839Bigfoot it.
I like that Scrapman's character changed from Plague Doctor to cool guy with shades. 😎
constant rocket launcher
Bro turned into tom cruise
He seems like an shady guy
Same here but because of nostalgia I'll always like the plague doctor
@@garlicbreadstick404yeah!😂
That was absolutely amazing, love the design you ended up with. Now imagine being the factory that need to produce the ammo for that thing xD
A10 warthog experience
At this point, I really think Scrapman should get his own custom skin for trailmakers considering how long he's been playing this game for. Maybe one modeled after him with his logo on a jacket?
Wow. That was way more effective than I was expecting... and now I'm contemplating a big bomber-type plane with a fuselage full of the repeating bomb bays and wings full of repeating rocket launchers. It would definitely need a fighter escort... because I'm pretty sure it would hit the block limit before getting both sufficient propulsion and maneuverability (necessary) and bullet-firing cannons (which would definitely help against air targets... the rockets left a little bit to be desired there).
Guess who has to make a plane with an infinite, spinning minigun core, now?
Will it hit the plane after a quick volley of random shots?
I thought the bullet shots were both high recoil and have a speed ceiling? Can't make it too fast, lest the bullets dismantle your own plane
@@tylerphuoc2653just slap 15 different jumbo jet engines on it and youll be fine
@@tylerphuoc2653 Alright, then. Go make a *FAST* plane with an infinite, spinning minigun core. I'm sure it'll be fast.
@@tylerphuoc2653 Also, you can cheese that logic by using certain blocks in different ways to literally phase bullets through.
11:15 Probably the easiest solution was taking away some lift in the tail. You could just delete wings there, leave tailfins only and should be good. Tip for future planes.
70-ish seconds from being on the approach and announcing the attack on Pirate's peak to destruction of the Mothership. Impressive.
I feel like this challenge would be great for some casual speedrunning.
are there airborne campaign speedruns? cuz' that might actually be pretty cool
Imagine if he doubled the amount of rockets
And put half of them to not auto-aim. That way the rockets launchers could shoot at one auto-aimed target and 1 manually aimed target.
I have a huge turret with way more that shoots a ton
@@morepenguins6247 but you see, this is A PLANE (AKA hell from above), your turret is just a turret
@@TahaShakir2 Guess I have to make some AA upgrades
@@Pystro katyusha rocket launcher go brrrr
it would be cool to see this hunt three different types of vehicles simultaneously in multiplayer
At 8:13 it looks like you had a good start to a Naboo star fighter. I’d love to see someone build off of this and make an infinite rocket launcher star fighter.
I'm so glad I'm not the only one that thought that
you should remake the multicar with the new flight mechanics
Great build. I think I'd have gone for a radial symmetry myself, but it looked great.
Hello, scrapman I have been watching you videos since you were doing the trialmakers rally mode for the first time and I love you vids I hope you continue to make awesome videos.
I've only recently put two and two together but scrapman has the hairstyle of like the 20th century singer? people with the hair combed from the middle to the sides and the mustache, if he made his mustache shine and sleek he would look like those people.
Like the people who sang the old Noah song.
You should try to lift a cargo crate on the danger island and fly with it I have tried and it is actually kind of hard or you could try and make a flat bed truck and put the crate on it to try and drive around with it honestly I really hope you like the idea
2:41 Scrapman's face 🧐
This design was dope!! I like how Scrapman is developing his aesthetics. Function over form, as always, but the form is gettin pretty good too
Scrapman, DONT PUT WINGS IN THE TAIL. Use elevator fins. Much more balanced.
Honestly the png-s in the thumbnail Look way better then the rocket model in the game
Smart cannon has a 2 or 3 second reload (I forget). Minigun is 5 seconds. Bomb Bay is 5 seconds. Missile Launcher is 4 seconds.
You should basically never put normal wings in the back. Vertical drag needs to be further back while lift needs to be closer to the front.
Bro you need 1 million subs i can’t wait till the day😊
I love the video
You should do infinite everything in one plane
Yess new upload
I really liked this creation, good job
Maybe put a hover engine or gimble jet engine under the front to offset the weight of the rocket launchers instead of fins/wings you used to give it extra lift. Just a thought for the Hammerhead fighter
yea but thats kinda like cheating
4:00 I have learned from cannons that they require about 0.04 secs to be activated. Perhaps the same kind of thing is happening here.
The shark design was actually so freaking cool dude
Multiplayer Idea: vehicle with two seats and goal is to successfully board the vehicle while the other tries to prevent it. Can be land, sea, or air.
Rest in peace old scrapman outfit😭
Now your goal is to make all weapons "infinite" and put them all on one 'super gunship' thing-ama-bob
Keep up the great work Scrapman!!!
Hey Scrapman the reason the rockets are not hitting you anymore is because they made the rockets fire exactly where the rocket launchers tubes are facing where previously the rockets always fired in the direction of the launchers direction and not the tubes themselves but they have fixed that. Also you maybe didn't notice that they also added visuals to the Speeders Thrusters as well where previously there was no thruster VFX on them.
Other things i have noticed too is the Red Flak Baloon doesn't aim as aggressive as it did before it's aiming is much slower now, the Baloon use to spin around instantly and shoot at you but it doesn't do that anymore and also the Fighters Accuracy have been lowered too but they got an increase of health.
18:16 they also added afterburner effects for speeder, cool.
19:40
game: Danger level: extreme
Scrapman: Their talkin about me
gets me everytime 😂
Welcome back to the channel! (0:00)
Never gets old :)
You are one of my childhood hero, keep it up ScrapMan
Deadass one of my fav UA-camrs 💯✌🏽
Multi-player monday challenge idea, you guys each build planes then give them one one another. The person who receives the plane may change the controls they deem fit but has to be able to complete a challenging circuit with the new controls before hand them back to you. Then you do you standard battle learning these new controls on the fly.
Gotta be the best plane Scrapman has made to date
Now merge the plane inside a plane inside a plane with both of these concepts (infinite missiles and infinite bombs) to achieve the best vehicle ever
you should name it the missile-tooth shark
build an A10 warthog with unlimited miniguns, i think 2 miniguns might be enough for 1 infinite minigun, but its more fun if you have multiple infinite miniguns for the actual firepower
Hello people of the internet and a good morning to all
I think this is one of the best airplanes on it's looks. That hammerheadshark idea. I love it. Thanks for the video.
*star spangled banner earape edition intensifies*
I think you should make an infinite smart cannon without reloading
I'd love to see some multiplayer battles with everyones crazy experiment creations.
Make a mini gun out of miniguns
Infinite machine gun fighter 👍👍🔥🔥🔥
finally the chirpo skin is here and also i love your vids scrapman
Small tip, If you activate aerodynamic arrows, just mark your whole build so you can see through the blocks and see all arrows
Keep up the good work! This was a great video. But thats the same for every video that you make! Your awesome Scrapman!
7:36 split it in half down the middle then rotate both parts 90° (wing/side attachments to a normal plane)
ScrapMan:
Before 😷
After 😎
you could hae instead of making the hammer head design just spread the rockets out along the wings of large plane(on the top and bottom)
Of course you are calling it!!! Infinite missiles and bombs always on !!!!!!
Btw cool video as always, nice also to relax in exam period (university)
*•Idea• 2 person set up one builds an attack plane one builds their own defense speeder or buggy, Air VS Ground!*
I love your builds. Can you make the best rocket to land with control’s. Because in trailmakers I try to make lots of rockets that takeoff and self land, by only pressing space.
4:00 ScrapMan the aiming/ammo circle shows you if they recharge on spot or are behind a little ;)
Edit
It may not be precise enough...
despite that the rockets are op af your build looks really good
If you are scared of auto aim shooting into yourself, then just crank that auto aim angle down.
Satisfying landing at the end👌👌👌
your new character looks such much like the stereotype of someone who drives a DMC Delorean
It'd be epic fun to watch you unleash the Hammerhead on the Devs next time a Devs vs UA-camrs scrap comes... >:D
i made a boat/car in scrap mechanic its called (boat man car) i would love to see it in a video
I would remove the additional modular wings on the tail. It will only make you nose down more
Very cool build!
Hey , Scrapman
suggestion: you should try to build a plane or a land vehical that goes faster than the rocket it launches
The speed of the rockets are linked to your vehicles speed meaning they will always travel faster than your current speed like say your flying at 1000 MPH and you fire your rockets the rockets will fly faster than you like around 1500 mph i have tested this already with super fast vehicles but if your going 1000 mph and fire the rocket there is very little time for your opponent to dodge them. Unless your saying fire them first and see if you can catch up to them after firing?.
@@darkstar_sierra1588 yeah I meant to catch up after the rockets launch but it will be very hard to accelerate that quick
This was a fun one!
Way don't you combine both vehicles with a big cargo plane like the top of the cargo plane opens up and then an aa gun comes out like your inf rocket blueprint and obi your inf bomber bays on the bottom and beable to land on water to make it easier to land such a big plane
I really hope he makes an infinte Minigun next
The A10 Warthog's older and deadlier brother, the Z-40 Hammerhead
what would make this more awesome would be adding fully automatic guns to the plane which would come from the "Mouth". The Lower jaw of the plane would go down then reveal the guns. I would really like to see that!
You should do an episode where you and your friends show off these awesome builds to eachother and rate them on function and aestethics
im betting those pirates are scared as hell the mad scientist scrapman has made overpowered weapons
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
Do infinite smart cannons
It even flies like a shark in water, its so awesome!
Day 101 of asking Scrapman to search for Amphibian plane/trucks in the Trailmakers workshop
I liked the plague doctor
Bread has one word to say.
/
Love it!
Scrap's new character be like:
🎶
You ain't nothin' but a trailmaker
Flyin' all the time
Well, you ain't never caught a speeder
And you ain't no builder of mine
🎶
Tell me I'm wrong :P
www.thefamouspeople.com/profiles/images/elvis-presley-7.jpg
Before the airborne update I rarely made flying vehicles, now I turned one of my favorite ground vehicles into a plane
I like this build! I'd like to see Scrapman try to recreate some of his builds in Juno: new origins, jundroo Devs are getting ready to update the game massively imo. Looks like we will no longer need to build props from scratch. C'mon Scrapman, more new origins please!!
“Accuracy by volume” never felt so accurate
instead of carefully balancing lift you could angle your front wings to passively give more lift (IF trailmakers aerodynamics work like this), this could also offset your center of thrust so you could keep the thrusters up instead of keeping them down
to determine the fire speed of the rockets, you could have two rockets, with one set to 0.00 delay and the other set to 4.xx delay, and tune the 4.xx delay until it fires at the exact same time as the first rocket after it reloads.
i got an cool video idea, build an sphere out of miniguns, so u shoot everything that comes close to you from everywhere
Trying to dodge these with planes would be a nice Multiplayer challenge
I actualy created one like 2 weeks ago but its cool how you did it also you should change the delay time to 0.25 seconds bc it was faster
the eyes of hammer heads are on the side of the hammer and the mouth is indeed in the front but i love this design
As soon as I finished watching the infinite bombing video I knew this was coming
Is no one gonna talk about how cool the speeder's thruster boost looks?
If I was playing trailmakers and was going to do this I would build something like a F-18 or similar where the wings are built on going backwards at an angle and make it 45 degrees and mount the rockets under the wings and maybe even on top of the wings as well.
Yes you did in fact already down a plane on accident at 16:32 (the enemy indicator goes away at 16:34)
now you gotta make one that combines the epic spinning bomber, with the epic rocketeer, lol
just rain death from above at anyone who dares approach, obviously with much less bombs