Hey I'm curious - if I drag and drop a sample into novum is it just keeping a symbolic link to the original file? Or does it move the file to some relative area to the user presets?
Also... I'm curious; would you ever open it up as being able to deal with a sound / stream as an effect rather than triggering a sound within the engine?
It requires a short time (maybe 1-2 seconds) to analyze the sound. It probably couldn’t be done in real time as an effect. At least not with this exact setup. You could probably do that kind of computation realtime on a GPU, but this is designed as a software instrument that doesn’t use a lot of CPU.
I have 2 questions: 1) Is there a way to choose - or at least randomly change - the way a sample is decomposed? (For example based on the frequencies) 2) I would like to use it for long ambience field records. Is there a maximum lenght of the sample playable? Could I put a 1 hour record and play with it like this? Thanks to anyone who could answer my doubts ❤
Now THAT is the demonstration of a man whose Chop Suey is safe.
;-) now I am relieved ...
Wow Peter, that's really cool, love the hybrid approach. Can't wait to experiment with it.
Bought it yesterday. Amazing!! Can’t wait to dig it.
This is insane, absolutely incredible, cannot wait to lay hand on this beast ;-)
Looks really powerful ! thanks for this introduction
I am so excited about this one
very hot take on granular+spectral:) looking fwd for it!!!!!
what can i say; great, incredible!
Neat, I'm definitely going to buy this.
This is looking really cool
Awesome!
Finally! 🙏🏻🤩
Love this!!!
thanks for making this thing, i love it
Hi! I wanted to thank noum
Hey I'm curious - if I drag and drop a sample into novum is it just keeping a symbolic link to the original file? Or does it move the file to some relative area to the user presets?
Also... I'm curious; would you ever open it up as being able to deal with a sound / stream as an effect rather than triggering a sound within the engine?
It requires a short time (maybe 1-2 seconds) to analyze the sound. It probably couldn’t be done in real time as an effect. At least not with this exact setup. You could probably do that kind of computation realtime on a GPU, but this is designed as a software instrument that doesn’t use a lot of CPU.
I have 2 questions:
1) Is there a way to choose - or at least randomly change - the way a sample is decomposed? (For example based on the frequencies)
2) I would like to use it for long ambience field records. Is there a maximum lenght of the sample playable? Could I put a 1 hour record and play with it like this?
Thanks to anyone who could answer my doubts ❤
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