When I finally saw one driving down the street irl I thought I was somehow in a ps1 game. Was one of the only times when I was sober and not sleeping that I felt like I was taken out of reality for real
@@Kmatt_9262 2,3,4 haven’t I agree. But trust me, replay the first game. And I mean the original ps3 version. Almost unplayable because of the controls
@@Kmatt_9262 yeah the remake is fine. But trust me I recently played through the ps3 version with my gf and it played like Nathan had two bars of soap strapped to his feet
Especially that last boss, but for different reasons. Everything the game teaches you up until that point gets thrown out the window and you have to play like you haven't the rest of the game.
Once you get used to the combat in Mass Effect 1, it's actually the best in the series. Engaging and satisfying RPG shooting. The Gears Of War clone ME2 combat has aged worse. Nothing ages worse than a trend, and that was peak PS360 generic cover shooter gameplay.
You gotta be kidding. The gunplay in the first mass effect is atrocious. It's so janky even for the time. There is also some weird crap when you turn around, it's just off
Most of these entries don't feel like they haven't aged well, but rather just... Stayed the same. With many of the games, the exact same critique was equally valid when they were released. They somehow still managed to be good games in spite of the drawbacks back.
The cool thing about morrowind is that, yes, in the beginning you can’t hit shit but once you start working your way up on your major skills it becomes really satisfying later in the game to see how now your warrior character can one shot enemies with a 1 swing or 2 swings without fail, or your battlemage character can now levitate forever and cast giant fireballs to kill every NPC you see from above. It’s truly amazing and you don’t really get this feeling with any other Elder scrolls game. Also the quest design makes the quests so much more varied and fun, not like Skyrim which only were “Go here and kill this dude then collect 100 gold reward from quest giver” smh
Morrowind aged better than Oblivion and Skyrim. Those games faction quest lines are just theme park rides where you line up to complete each one. It’s more immersive to discover where you’re supposed to go through verbal directions, maps and signposts.
Pretty much all of his criticisms of older games can be summarized as "not enough instant gratification" I mean that is the main direction modern game design went.
It's playable, but let's face it. The game is remembered because it was the first successful attempt to bring FPS to consoles. It was great at the time, but is pretty clunky compared to its contemporaries on PC or its successors like Timesplitters and Perfect Dark.
> witcher 1 combat sucks It is a really basic rhythm game. Perfectly serviceable and relaxing. Once you gain access to Igni you can even skip combat entirely > wold design seemed kind of generic Nah, with the exception of swamps witcher 1 world is probably the best in the whole trilogy. The game really opens up in later acts. Some areas are super comfy as well
I actually have a hard time playing the other Witchers because I loved the laid back gameplay style of the first one so much. The story alone makes it worth playing, though
Witcher 1 will firever be the best one for me. Sure, the third's story is superior, although I never cared much for Ciri, but the Witcher 1 came out during a dearth of RPGs and its approach combined with the previously unused Slavic influences meant there was nothing like it out there.
Not gonna lie, the Morrowind take sounds like a skill issue. If you learn the character sheet and make your character properly the combat works just fine. If you don't make/level your character properly the combat is a nightmare, which is the whole point. As far as navigation, I find the journal gives plenty of information to get where I need to go almost every time. In the rare event that the journal doesn't give enough info, you just gotta go back to the quest giver, ask em again what to do, and memorize/write down what they say. It is an issue when this happens, but I don't think its frequent enough to really hinder the flow of the game. It's definitely a game you have to "figure out", but that's what makes it so satisfying. It's a straight up RPG with extra immersion. I wish there were 1st person games nowadays that brought back those deep character stats, with an immense number of quests + factions. I even think the dice roll combat is good, but granted it could be greatly improved with modern physics/animations to better convey whats happening instead of just swinging at air with no response. The main real issues I see with with the game are: lack of npc schedules, lackluster market balance, and clunky stealth(which you pretty much always need to mix with magic to be effective at). So I guess I'd say, yes, by modern gaming standards Morrowind has aged poorly. But based upon the standard it was trying to achieve, it aged quite well overall. Also yes, modding out the games rough spots takes it from a 8.5/10 to a 10/10.
IMO quest markers should come in one package with an easy mode. You don't want to engage your brain? Fair enough, you just need to choose easy or casual.
There is one main quest I didn't like that made me have to look for a temple with azura's star (without any indication of where to look). The aspect I had the most problems with was running it on modern versions of windows (which open morowind fixes).
I'll say that I agree on the combat, though not at all because of the dicerolls. The dicerolls are a non-issue pretty quickly even if you build your character poorly at first; do it properly and you practically won't notice even at level one. But regardless of that it is pretty damn boring, outside of spell casting. Morrowind's strong point is exploration over combat though, so it's kinda whatever overall. Still better than Skyrim's combat to be honest, neither game has particularly good animations or feedback but damn do Skyrim's animations annoy me.
Mafia has aged for sure, but I think it's still worth playing. It attempted to create a tough but realistic experience. The remake is good, but it abandoned most things that made the original unique and plays like every cover shooter from the last 15 years.
I mean, I just finished Mass Effect 2 for the first time a few weeks ago and I could instantly tell the difference in the shooting of that game compared to the first. Mass Effect 1 shooting felt like it had no weight to it.
@@OneRandomVictory i play first ME 2 and i love it, years after i played ME 1 and i love everything about it, the gameplay is far more fun for my, it had a more rpg feel to it and you had more options
No, I agree, the combat really doesn't feel good. The planet exploration too, meaning the optional ones where you'll do sidequests and stuff, they are really repetitive. But besides that I still like the game, even if it's not for the gameplay itself. Just because I still like an old game, it doesn't mean I can't point out the things that aged poorly about it.
From 8 billion people on this planet, I bet there is at least someone who swears that Mortal Kombat 1 (1992) is the best game in the MK series. This game is his jam.
@@pilouuuu My comment was a joke. One thing is to enjoy the games, and another to say these old games with janky animations and controls are the best the series has to offer. You can like retro stuff. I like to play old games. But I'm not delusional.
The thing with Shenmue I&II is in its intent in being a grounded and 'realistic' approach to a teenager who has no money and is trying to Hardy Boys their way in getting revenge. I'd even call it a revenge simulator since it plays it in the most day-to-day way where for example, Ryu literally has no means of cash to go overseas and needs a job. Money doesn't come overnight and must work every day to save it up. Something in that in itself holds up extremely well and each passing moment the player/Ryu thinks of the murderer. I wish more modern games had this approach in putting a revenge/genre filter through real-life.
Also - played III recently and holds up/aged well. Plotting your movement and being meticulous in your jumps is more satisfying than the Anniversary or newer more nimble renditions of today. It feels rewarding navigating and figuring out/sticking a landing in traversing to the next part.
I loved shenmue 2. It is slow because it was supposed to be like a life simulator. It isn't for everyone and hasn't aged great but not many games have attempted that.
Original pokemon is super interesting just for how much changed. Speed being tied to critical rate making fast mons super powerful, bugs being weak to poison, psychics being immune to ghost, etc. Seeing how much pokemon evolved over the first four gens is always amazing.
Witcher 1 is a really good game but the combat is what puts people off. First time I played it I dropped it. Second time I stuck with it and found a really good rpg with a bizarre clunky combat system. You really have to stick with it and eventually you will adapt to it clunkyness and even begin to enjoy it by the mid game.
What's funny is that I loved Twisted Metal 1995 when I first played it in 2018, it blew my mind. I eventually played other games in the series and other car combat games in general and I think that Black and 2012 are the two best in the series, but I do think it says something about how underrepresented car combat games are in the current gaming landscape that a 12 year old zoomer would love the most simple and poorly aged Twisted Metal game.
"... fighting games are one genre of videogames that really have gotten a hell of a lot better as time has progressed..." - i know a lot of people who whould desagree with you on that. A LOT.
We used to be able to unlock half the roster. Now we have to pay for it well after launch. Smash Ultimate was the last fighting game that has you unlocking characters.
Brudda did not just add Morrowind to the list 💀 And sure I get that the combat in Morrowind is not the most exciting, but the Roleplaying parts of the game aged well and that's what important
Goldeneye on an emulator that was built for it is AWESOME. Keyboard and mouse controls in it are sooooo smooooooth its incredible! Only time I could beat the hardest difficulty :D cuz nothing beats mouse+keyboard in a FPS game
Kingdom Hearts 1 was a game me and my brothers got for Christmas but I got stuck playing through as a kid. Replayed it this year and it was janky for a bit but I still found it very enjoyable (and I finally beat it all those years later!) the only parts that felt particularly dated to me were how rough the gummi sequences were compared to KH2, and the lack of a postgame to interact with. I really enjoyed the added exploration required from the level design and the more simple mechanics though.
Having gone back to replay Kingdom Hearts 1 about a year ago, I heavily disagree with most of your points. The camera is totally fair, that’s pretty rough. The combat is slower than following games in the franchise, but I don’t find it sluggish in the slightest. I liked the world design in KH 1 a lot. Tarzan and Alice are kind of confusing on your first go around but I don’t think they’re bad, getting lost in new worlds on the outset of your journey is at least thematically consistent with this point of Sora’s journey, whether intentional or not. The platforming is purely functional, I think. Not bad aside from camera issues but nothing fantastic either. All in all though I still have as much fun with 1 as I ever did.
I bought the Tomb Raider remastered trilogy last February, and I have to say the games are very fun to play! I think the developers were truly ahead of their time. No wonder the classic Tomb Raider games are so acclimated by the fans and the gaming community. I had never played the classic games on the PS1, so this was my first experience with the games. In case you haven't played these games, please give them a chance - you won't regret, I swear. They still hold up incredibly well to this day. If you decide to give them a go, try playing them with the tank controls. Although "modern controls" were included in the remastered trilogy, these games were originally designed to be played with tank controls. You might initially find yourself having a hard time to get used to them, but believe me you'll get the hang of it if you keep trying, plus it is very satisfying when you nail a jump, as these games require very precise jumps and moves, so when you finally get it right, it's extremely rewarding! You'll be in for a ride with these games, though I can't make any promises for the third installment - that game is a real pain the neck. However, I & II are fun and easier; you'll have a great time!
devs back then were better in many most ways. games came out much more quickly and didn't require any patches. today most games take around 5 years and still require a large day one patch. i think that's at least partially intentional, to remove much of the appeal of physical games. but i also think they hire w0/k3 employees instead of the most talented people that are passionate about games. also games required more thought back then and were better for people like myself who enjoy a challenge when playing games. by now most people are so used to this more "accessible" gaming period that they'd hate the original tr trilogy, the levels are huge and finding where to go next is much more challenging than i remember as a kid. because back then we were used to it. people hate those couple stages in kingdom hearts that he mentioned because it's not easy to figure out where to go next, and those levels are nothing compared to the classic tomb raider trilogy.
it was so annoying in the tomb raider reboot how jumps no longer required any precision. if you did screw up a jump you would often have invisible angel wings boost you up so you would make jumps you should have failed. i wish they would make a modern tomb raider that required the precision of the classic games. tomb raider chronicles on dreamcast is kinda like that, it still requires the precision but feels more fluid and less clunky. they could make an amazing modern tr game in the original style, but sadly that'll never happen.
@@Jack_80 Absolutely! It's sad to see how the gaming industry is going downhill so rapidly in the hands of modern "game developers." It's just infuriating how these big companies are hiring any person they can find. We used to have very talented game developers who genuinely cared about video games - they were true artists, unlike today, where everything seems 'woke.' This is why I only choose to play games from 2018 and earlier.
Mass Effect 1 Legendary Edition is really solid though, I just finished a playthrough and moved on to ME2. Really enjoying playing these games remastered. The ME1 remaster is fantastic and they polished up the combat and graphics nicely! Give it a shot sometime
38:30 1) back in the 90s you get 1 game per year if you're lucky so you keep playing it and eventually find out 2) by buying physical strategy guides. I remember that stuff pissed me off in another ps1 classics, Symphony of the Night, amazing game with amazing music but the true ending is impossible to figure out on your own. I value personalised experience therefore almost never use any sort of guides in any games.
The only thing that bothers me is the camera which I can get over if I keep playing it and re adjust to it. Also the little mermaid level makes me wanna vomit, I hate it!
I disagree completely, been playing KH1 HD remaster and the combat and movement is like when I try to run or hit someone in a dream , it’s terrible. Still going to beat it ASAP just to continue with the better one (KH2)
@@blakbear6528kh1 I feel is better than kh2.. I don’t get how people say the combat is bad in kh1.. and have you played the little mermaid level in kh2??? lol
Immediate disagree, KH1 & ME1 have aged very well IMO, KH1 combat is still super fun and its boss fights were ahead of their time, KH superbosses were Dark Souls bosses before Dark Souls. Plus its music is timeless. ME1 has easily the best story/RPG elements in the series, Atmosphere is still incredible, Graphics were incredible for their time and still looks solid plus the voice acting is so well done. It felt like playing a movie and most games today fail to capture that epic feeling that ME1 encapsulated.
Morrowind looked beyond amazing to people who played Arena and/or Daggerall. It was so much different than the first two that I never got into it but I would go back and play Daggerfall thinking about what it would look like at Morrowind's level. Arena had already aged pretty bad at that point.
Calling Christmas and "Skill Issue" on the earlier Fatal Fury games and perhaps some others listed. Fatal Fury 1 really is not that hard or effective at reading your inputs and it is still a fun if sluggish (due to how score racks up) romp which has co-op in the campaign. Fatal Fury Special in particular really holds up today. It supercharged the speed, has cancels, tuned down the specials a bit and even has a competitive scene that SNK livestreamed at EVO Japan 2019. It is effectively the Super Turbo of Fatal Fury and even Super Turbo that has some issues with randomness which even Smash would never do. I can't say I care for most of the other "aged" titles as much as Fatal Fury or Goldeneye but this video validated my thoughts that anyone who throws around the term especially when judging dozens of games on a surface level is speaking from a "modern bubble" where titles need to conform the current trends. There are definitely some cases where these classics have issues, many of which were flagged back in the day but the sum of their parts are compelling. If you go back to the original context of taking your time to immerse yourself in a game with a manual, you'll find that guides are rarely necessary as you connect the dots from there.
I beat the whole KH series on Critical and like to think I'm a very good player. I made a post a while back about how I thought KH1 simply wasn't made for Proud/Critical and didn't give you the tools to adequately deal with enemy attacks or to dodge them and that many of your defensive options were just too slow and I got TORN apart by people saying how wrong I was lol.
MK3 fatality window is non-existent. You practically have to be in the exact place and know when you are going to drop your opponent to 0 at the exact moment. It was one of the only sequels that i have mastered the combos but never bothered doing the fatalities except stage ones...IF they're not falling back before you swing your fist for an uppercut.
It's like 2 seconds and a half or 3 seconds. Modern MK have over 5 seconds. I think it is the shortest in the entire series. Sometimes you KO your opponent and don't have enough time to reposition and input the buttons.
May I suggest something? It would be great if the thumbnails didn’t reveal too much about your lists. I love your videos, but I have to admit that I’ve skipped some because the thumbnails gave everything away. Either way, I subscribed because I enjoy your videos.
I disagree on KH1, KH1 Is still a good game to this day, The level designs were also really good, Monstro and the little mermaid are the only levels that were not good in the game. The camera angles are bad in it. I wouldn't say it aged poorly if it is still good but I respect your opinion.
I love Pokemon Red/Blue, but I do agree it hasn't aged well. Psychic types were overpowered as their only weakness was bug. Almost all the bug types had poison as their secondary type, and the only damaging bug moves were Leech Life, Twinneedle, and Pin Missile. Some Pokemon didn't even naturally learn any moves matching their type, or you had to wait until much higher levels for it to learn one. I definitely prefer the more expansive move pool of the later games.
I strongly disagree about the classic Tomb Raider games. I 've been playing the remaster and I have to say, I am hooked once again. The difficulty and the tank controls make it the game that it is. Every level I complete feels like an achievement and I don't mind spending a couple of hours on a level. I'm almost 40, so the slower paced games fit my preferences anyway.
Mafia 1's gameplay has not "aged". It was and is still pretty good at what it aimed to achieve - realism. You simply like arcade over realism. Which would be fine if you'd acknowledge that you are not the target audience and that not all people like arcade, and then pick another game that is more to your liking. Instead, you are trying argue that your taste is supreme and that games should be catered to you, otherwise they are bad games. So let me explain to you why Mafia was and still is a good game for those who actually appreciate games like this: Shooting a tommygun or a pistol accurately is hard. Racing a 30's deathtrap racecar is hard, winning a race against seasoned drivers is even harder. I beat the race on a second try because I like racing real cars and have played almost every racing sim there is. To me, the physics in Mafia are fine. It is your skill issue, lack of patience, and weird attitude that hasn't aged well. For you, they "fixed" the game, but for me, they turned yet another great game into a generic cookie cutter GTA clone.
Good for you for having the personal experience & determination to overcome some of the shittier, more broken parts of a game you love. But it would be wise to keep in mind that just because you happened to have the exact perfect set of personal interests to breeze right through it... That doesn't actually mean those parts aren't still shitty or broken to the point of potentially being dealbreakers in desperate need of fixing to the wider audience. The world does not end at the tip of your nose.
@@kami_in_the_skye there is a difference between shitty/broken physics and accurate physics that make the game challenging. the physics in mafia are pretty great for the time and comparable to that of gran turismo. is gran turismo also a shitty and broken game?
But that was among the first game consoles to start 3D gaming. Plus games like Mario 64, Banjo-Kazooie and Ocarina of Time/Majora's Mask still have their charm despite the low poly counts.
I think a full setup tour would be cool. I’m sure you’ve played over 500 games and from what we can see of the setup it looks insane. Setup tour would be awesome. A game I thought aged INSANELY well was Half-Life. Played it for the first time about a month ago and lots of things you think would be bad because it’s old, aren’t that bad. Gunplay is amazing and design hasn’t really aged, compared to other Valve games anyway. I thought I wouldn’t like it and it would just be buildup to 2. It still kinda is but it also is a very good game.
I can't agree with GTA 3. I love this game, finished it twice and maybe someday I will finish it for the third time. The mood is unmistakable and you can get used to shooting too. The same with the first Witcher. Its clunckiness is a part of its charm, but world and dialogues are so convincing like in no any other game.
I've played III since it came out and every now and then still play it all the way through. I think I've played it a dozen times in the past 10 years or so. It holds up very well.
Gta 3 is arguably the most important game of this century, I can't even dare to say anything negative about it regardless of the issues it has. It's amazing still, all things considered.
Games do not age. Give me any (well regarded) NES game and I can have fun with it right now, today. A game is either good or it isn't. Additionally, everytime I hear someone use the word "clunky" to describe how a game controls I just know that they played that game for 15 minutes or less and didn't acclimate to the controls at all. Honestly, for a lot of these games it just sounds like you sucked at playing them, couldn't adapt or get good, and are blaming the game for not holding your hand or being brain-dead easy.
Goldeneye only problem is the control scheme, after playing the “remaster” on pc with modern controls it just works perfect and shows that the core game is great. That being said, the original control scheme is very clunky for today’s standards, but to have the chance and play a old game and it feels good just by adjusting the controls is evidence of how good the game is.
Donkey kong 64 looks great and give the player so much to do, the best part is you don’t need to collect all bananas and other stuff to finish the game.
You do realize your own joke is on you right? After all you’re the one who married her. And also why marry someone you despise? Just seems retarded really.
As someone that clears the franchise on proud every couple of years hard disagree on Kingdom Hearts, the deflect felt SO clean in that first one if you were good at timing.
For me various issue in morrowind weren't a big thing to me, eventho i had to restart my playthrough 3-4 times half way through cuz some bug or save corruption i still enjoyed creating a new character and doing all quests.. It was until i got the boots of blinding speed and ohh god that made the game so damn easy for me, i was leveling up faster, my hits register majority of time, my agility was so high that I didn't even got hit alot of time, and in while i was one-shoting regular enemies like they were little insects or something.. But that's the thing, i was overpowered way before even half of main quests and due to being so damn powerful side quests just started feeling repetative, i didn't liked clearing caves and temples but my completionist brain forced me to.. And due to all those reason i dropped it ... Alot of people said you are missing out alot, i was very eager for tribunal and solesthiem dlc but i just can't..
I definitely disagree with the Fatal Fury section. I'd say the original game hasn't aged the best and deserves to be on here but the entire rest of the series is still extremely playable and fun. Those games are great. Also it’s a bit disingenuous to use the severely downgraded 32X version of Virtua Fighter 1 and talk about how bad "VF1" looks graphically. The arcade version looks much much better and considering the time it came out and it's place in history still holds up very well. And saying VF2 doesn't hold up well is absurd, lol. VF2 STILL looks good even now and is a very good incredibly deep game. Edit: Ahh i get it, a Tekken fanboy. Makes sense i guess. Kind of ironic to shit on VF1 and VF2 tho when VF2 completely blows the first two Tekken games out of the water in terms of graphics and gameplay, lol. The only reason VF isn't around now is because of Sega's incompetence, not because the series wasn't amazing, which it very much was. The VF disrespect from Tekken fanboys really irks me to no end man.
Well apologies for using the 32x version but that is the only version I have played outside of a little bit in the Yakuza games. I just have never been massive on the series and didnt grow up with
@@TotallyTubularJonathan Yea that's the case for a lot of Tekken fans, i was lucky enough to grow up playing both since their first iterations and have just always preferred VF. I think it's deeper, more rewarding, feels better to play, had better animations and graphics, and i love that it was more grounded and realistic compared to the over the top bombastic-ness and ridiculousness of Tekken. It's "refreshing" compared to most other fighting games. It's just a lot more pure and without all the nonsense. I DO like Tekken but there's a reason they copied VF heavily over the years, whether it be customization, uneven terrain, etc. Heck Tekken 8 even "borrows" VF4's quest mode idea. Everything VF did Tekken came right behind them and copied it. VF was always the innovator in the genre and deserves far more respect from Tekken fans. But anyway nice video man.
Strong disagree with Shenmue. It's really cozy and a lot of flaws of the game contribute to it's charm. Playing Shenmue is like watching bootleg VHS of a d-list chinese kung-fu movie so things like bad dialogue, VA and audio enhance the vibe even if it's unintentional, same goes for Shenmue 2. Now Shenmue 3 is unexcusable because it's as archaic as 1 and 2 but released in the big year of 2019.
Oh I love Shenmue and think everything I described in this video adds to the games charm, atmosphere and vibe. Even if it "hasnt aged well" I wouldnt want it any other way
Shenmue has a slow pace but it's very enjoyable even today, and 3 has it's problems but is enjoyable and very faithful to the originals and nowhere near as bad people say it is considering its an indie game
I love Morrowind and the Shenmue series both but I totally agree with you on their bad points. The only way to mitigate the awful RNG combat in Morrowind is to use a weapon that you have taken as a major skill, and have a high agility. Other than that, hope you can make fatigue restoration potions to keep that fatigue high.
I do understand Mass Effect 1, but in my opinion the sequels never surpassed the original. The first game while flawed, I thought it had a perfect balance of RPG and a Third Person Shooter. I didnt like how 2 and 3 just reduced or discarded the RPG aspects entirely and focused more in the shootingnaspect
I know you're expecting some sneering and rage from the Morrowind segment, but an honest answer would be appreciated: "I got no idea WTH I'm supposed to do half the time." Did you read the manual and do you read the quest text?
Soft disagree for Kingdom Hearts, Mass Effect, Assassin's Creed. Kingdom Hearts combat has definitely improved in later games, but I still enjoy the original combat. Like you said the combat in Mass Effect wasn't great at the time; it was incredible because it executed everything else so well. Even at the time Assassin's Creed felt like more like a promising prototype than an incredible game. Hardish disagree on Morrowind. I can't disagree about the combat, I have an appreciation for it but I can't say it's very good. For the navigation I think the information you get from your journal and NPCs is perfect and no game I've played has topped the feeling of adventure it gives (Dark Souls has an equal but different feeling, more towards the exploration than the adventure). I don't think every game needs to do it the way Morrowind did, but it makes me very sad that so few developers even try to develop their quests to be completed without some handholding. Strong agree with the rest that I've played, especially Goldeneye. It was not the same, although I do wish there were more games with a similar objective structure to Goldeneye.
Agree with Conker. I play first n64 version and i got so frustrated because the control. So i bought't the Live and Reloaded and made the best decision.
Something I've noticed with a lot of lists with games that haven't aged well, most of them (if not all) are games from early innovations in new styles or tech. Stuff like the NES library, most n64 titles, early 360 and ps3 titles. They were considered ground breaking at the time, then other games took those templates and built better experiences based off those titles. After playing an evolved experience, it's tough to go back to the original that built the formula. One day, someone will be playing Elden Ring, then try out the original Dark Souls on 360 and think it's aged poorly. Both are still good games, but it's tough to go back to an old formula when there's a better game now you could play instead
The Witcher series has always had ass combat, even 3 still feels super clunky and not at all fluid or fun. But even with combat sucking, the story, world, and quests are just so dang interesting, it does all the heavy lifting.
Maybe I misunderstood but in original Mario kart you mentioned that there was a dead end. If it was in the ghost Road level, that’s an intentional shortcut. Never when I could pull off, but I always thought it was cool that it was there.
Being what is considered the swan song of the Nintendo 64, Conkers Bad Fur Day is one of the those graphically impressive games on the system that really pushes the limitations of the N64. Good thing I bought mine for $50 when it was just released. It goes for hundreds of dollars even for a shoddy weathered cart only copy on EBay now. So question why it’s on a list of poorly aged games considering when it was re released on the original Xbox they gimped the adult humor while they kept the majority of the raunchiness of the original.
It's kind of an interesting question with KH because a lot of the things he mentions aren't actually things that haven't aged well so much as they are flaws the game always had ya know?
Mass Effect has aged like wine. Love the Story, the Companions, the Villain, the Music, the Mako, the Combat wasn't the focus and you can't expect a RPG to have shooting like a AAA Shooter, it's serviceable and certainly not as tedious as you make it sound. The Combat might have gotten slightly better in ME2 and 3, but the overall quality dipped in nearly every other department.
Okay, I need to say this again in terms of Assassin's Creed 1's age and specifically it's Parkour. AC1 has actually aged VERY well, and it's parkour is perfect. If anything, AC's Parkour has gotten worse, not better. AC1-Revelation's parkour were the most refined, and that is because it was very precise, and you also had to be precise. You had complete control over your Assassin in the first four games, and the only reason you jumped off a cliff or ledge, was due to holding High Profile, and failing also to use Catch Ledge. Let go of High Profile, and remember to use Catch Ledge, you'll gain far more control that way. In response to the repetitiveness of the game, that was the entire point. You were playing as an Assassin, gathering information, and hunting targets, assassinating them, and leaving the scene, side-quests and activities would defeat the purpose of the structure. It was deliberate. Yes, on surface level it might seem boring, but within the CONTEXT of the narrative and structure of the story, it's very different and each boss is unique. Also, Kingdom Hearts is fine the way it is. In short, we really need to stop holding old games to modern standards, it's really obnoxious.
If you are playing modern games, why would you not instantly hold it to the standard you have grown accustomed to? With games from the 16-bit era, this is less of a problem since a lot of those were side-scrollers which is basically a dead genre. With games like Goldeneye however you're clearly going to run into issues playing it when coming from Call of Duty, especially if you haven't played that game in nearly 20 years. The controls and movement are completely different since games have innovated and refined a lot since then. Or GTA 3 which feels much emptier and smaller when compared to GTA 4.
As someone that's been playing Pokemon since the beginning, I can confirm the OGs don't hold up at all. Everything in the franchise that came after that gets a lot of (sometimes very much deserved) hate still plays light years better. Important =/= Good.
@Totally Tubular Jonathan Really random question. What kind of shelves do you use to store your games (specifically referring to the shelves at the beginning of the video)? I've been meaning to get shelving for my gaming collection and I don't know which type of shelf or brand of shelf to get. The shelves you own look like they have the perfect height and width to store games and look very sturdy. If you could tell me which shelves you own, I would greatly appreciate it!
so these shelves were actually custom made for my father and he passed them down. they have a bunch of holes on the sides so you can customize the height itself. When I wasnt using these I was using a generic woody I got off amazon. The key is making sure they are customizable for the size and not too deep. With my collection I needed 3 separate shelving units for all my games/knickknacks
@@TotallyTubularJonathan Thank you for your recommendation, I really appreicate it! I'll be sure to look out for shelves with customizable heights whenever I get around to purchasing one. Also, been really enjoying the videos you've been uploading! Can't wait to see your top games of 2024 at the end of the year to see if there are any other games I should purchase that I possibly missed
@@TotallyTubularJonathanOh wait, sorry I just remembered I have one last question. I really admire how many different games in differing genres you have played across your collection. I love video games as a whole and want to play as many different games as I can. I guess the problem I run into is that I own a decent amount of games, but have a hard time finishing games in an efficient manner. For example, I started playing 13 Sentinels Aegis Rim back in mid June and will beat it by the end of this July even though it's only a 30 hour game. I guess it isn't necessarily bad that I'm taking my time beating games, but I would like to definitely get faster at it. Do you have any tips for how to beat games in a quicker fashion from your own experience?
@@kellanmarriott7018I beat lots of games, doesn’t mean I beat them quickly lol. Nothing wrong with taking your time. I have 4 videos about conquering the backlog that might be of help to you though
@@TotallyTubularJonathan Thank you so much for replying! I think I watched one of your videos on trying to tackle the backlog. I'll definitely rewatch again and watch your other videos on this topic to get concrete advice on how to go about it more effectively. But thank you for answering my questions, it means a lot to me, thank you. I wish you the best in the future! Can't wait to watch the videos you upload in the coming days!
Yeah I'll have to agree with you on the Little Mermaid stage. Haven't played that game literally for twenty years but I remember my experience with that stage.
Not a game gripe per se, but I'm glad button layouts within genres have largely unified into one standard. Having to learn a whole new layout (the ps1 era in particular) just because some designer wanted to be different was so annoying.
This is the problem with looking at older games through "Today's lense" To say that todays fighting games are better than the ones from the 90s screams "young and ignorant". Not being from the era shows the error in vids like this. these games "DEFINED" the decade, Many were born in the 90s, Street fighter 2, Mortal Kombat, Fatal fury, Tekken, Virtual fighter, Soul Caliber, Killer instinct, Clay fighter, Primal Rage, Darkstalkers, Art of Fighting, World heroes, Bushido blade, Samurai showdown, Xmen children of the Atom, Marvel vs. Capcom, Marvel vs. Capcom 2, Marvel Super heroes, Xmen vs. Street fighter, Eternal Champions, Smash bros.... Saying the fighting game of today are better, when fighting games are no where near as numerous or popular as they were in the 90s, Speaks to great ignorance about the time and gaming in general.
So the older games were better just cause they laid the foundation? As far as I see it has nothing to do with being 'from the era' when older games have often aged poorly, fighting games like MK1 were great for the time but the newer ones are definitely superior in control and enemy ai, and I say that as someone who would rather play MK1 from personal history, but the new games ARE better. There's nothing 'ignorant' about pointing out the issues of an older game because you 'needed to be there'. This video is about how these games have aged poorly, not that they weren't good in the first place.
@@Ghosty64715 Thats the problem with these videos. "Aged porly"? That's a bloated opinion that cant be only be formed by looking at older tech through a modern lense. This isn't a proper comparison because most things in life won't be as good now as it was 26 years ago, but saying the fighting games of today "Which are VERY few compared the 90s" are better is just not true, The 90s was the golden age of fighters. The 90s games weren't hampered with woke political bull, dei, and scummy microtransactions like they are today either.
I mean, I was born in the early 90s and I can't say I disagree with anything he said. Don't get me wrong, there are a lot of fighters from the era that have aged like fine wine like Street Fighter II in all it's variants, Darkstalkers, King of Fighters and so on but 90s Midway did feel stiff as a board. The whole button reading thing is a slightly out of context criticism since they were arcade games and were meant to be very difficult but for the most part give me the new ones any day. Same for Smash Bros like, the first one laid the foundation and I have plenty enough fond memories playing friends in it but it wasn't nearly as good as it's successors. They're less popular now sure, and fewer but I can't say quality wise it's ever been better
@@jamespuso1627 You could say because of modern day political garbage, woke crap, dei, and "Forced Diversity", Greedy microtransactions, and paid dlc, in todays fighting games, the ones of the past are better simply because they don't have this crap in them. Seriously.
@@syminite1had to ruin your point with the DEI autism lol. Modern fighters suck cause of micro transactions and selling purposely broken DLC characters
This is why I believe remasters and remakes of games have value, even for titles like the GTA Definitive Edition, which faced heavy criticism. Playing GTA 3 on the Definitive Edition felt much better; for example, the sniping section was noticeably easier. Despite the nostalgia people have for San Andreas on the PS2, I don't think that game holds up well, with its awkward lock-on camera and missions that are often longer than those in GTA 3 or Vice City, yet still lack checkpoints. I'm glad we have a remake of Mafia 1. Conker's Bad Fur Day also received a remake, and while it feels a bit different, that's mainly due to the new controls, which make the game easier-except for the racing section, which is still frustrating.
that was fair enough what you said about morrowind but you can get used to the jank if you want. I'm playing through oblivion for the first time and I've adapted to the graphics and everything because I'm enjoying the world and experience. Will also say people like me who love mortal kombat 1 do so because there is nostalgia, the mortal kombat arcade machine was one of the coolest things in the world to me as a early teen in the early 90's
Virtua Fighter may look dated by today's standards especially the fact that it would be later overcome by Tekken, but the game is still revered as a classic for helping start the fighting genre for 3d. Pokemon Red and Blue got official remakes in 2004 for the GBA titled: Fire Red and Leaf Green. Pokemon Yellow got its HD Remake in 2018 for the Switch titled: Let's go Pikachu and Let's go Eevee. The Original Trilogy for Tomb Raider got a Remaster in 2023 with the physical edition coming out in September 2024 in which the Graphics got an HD coat of paint. Conker's Bad Fur Day got a 2003 Remaster that was an Xbox Exclusive, however some of the swearing was censored and character designs were changed. Resident Evil got its REmake in 2002 as a Gamecube Exclusive, later ported to 8th and 9th Generation consoles as part of the Origins Collection with Resident Evil 0. Silent Hill 2 has remake coming out within the next year, even though the 1st game is what REALLY needs a remake.
On the contrary the game design of Tomb Raider has aged very well. People need to understand Tomb Raider was not designed to be this fast paced, crack paced platformer game. It's a game where the platforming is based on precision and tightly made level design that works in conjunction with that along with the grid system. You don't get the type of thoughtful level design and platforming from modern takes like Uncharted or current Tomb Raider. They're pretty dumbed down in that regard where you just have auto grabbing with very easily made out crevices and ledges to grab that doesn't require a whole lot of thought to do. And the level design in those types of games tends to be pretty linear as well. The reasons why you and others call them 'dated' are the reasons why many still like them. There's satisfaction in lining up jumps well and making smart use of Lara's full move set. I get that the game design of TR won't click with everybody, but that's just it - it's a personal preference thing not so much an 'it's aged' thing And I find a lot of people are quick to reflexively to deem something 'dated' just because they can't adapt to it or don't like how it plays. And Tank Controls are not a dated control scheme either. They work fine for the types of games they're designed for.
All that is a legit criticism. Shitty platforming, obscure puzzles, clunky combat. And love for tank controls is a Stockholm syndrome. Kayak section in TR3 is the case study of how game design shouldn't look like. It's atrocious in any possible way. Imprecise controls, four boulders in a row right into your face, bats you can't do anything about, crocodiles just because fuck you etc.
@@finoderi There's legit criticism for some things like the Kayak for sure, but no, the basic controls work perfectly fine. Stockholm nothing. It's just recognizing the type of game design that these controls were designed for. People need to understand there's a difference between simply just recognizing a type of game isn't for you and calling something outdated just because you don't like it. TR's gameplay isn't outdated. It works just fine for what it's trying to do. Is it a game design that everybody will click with? No. Same can be said for many things. For instance, I don't like playing Smash Bros. style games, but I'm not going to call it dated just because I don't like it. And that is a problem with some gamers - many are just quick to reflexively call something outdated just because an old game happens to have mechanics or a play style they don't like or can't adjust to.
@@IkariMetalSlugger It was a suitable game design for that era and now it looks dated. Nobody makes levels of cubes anymore and have to invent perverse hacks to make things work. Game engines came a long way. It's just hard to admit for some gamers.
@@finoderi It's not an era thing. It's a 'this game design just doesn't click with you' thing. Again, people just aren't willing to admit that sometimes they're too jumpy and reflexive to blurt out anything as being 'outdated' the moment an older game doesn't play like every single other game on the market. It's the kind of thinking that harms game design because of people wanting to write everything off that makes them uncomfortable in favor of having the same types of game experiences over and over and over with no willingness to experiment, try new things, adjust to different play styles, etc. People just blinded by modernization basically.
@@IkariMetalSlugger I completed TR2-TR5 without using medkits and with all secrets collected. I know how to use game mechanics and don't like them still. TR4 is the shittiest of them all BTW.
The graphics in Twisted Metal on the PS1 have aged well considering the Tesla Cybertruck looks similar to the vehicles in that game.
Lol
It was ahead of its time.
We all know graphics don't make the game. One thing to note is, people are going back to the classics, and single player games.
When I finally saw one driving down the street irl I thought I was somehow in a ps1 game. Was one of the only times when I was sober and not sleeping that I felt like I was taken out of reality for real
Uncharted 1 broke my brain at the age of 11. When I replay it now i wanna rip out the control sticks
That one hasn't aged poorly.
@@Kmatt_9262 2,3,4 haven’t I agree. But trust me, replay the first game. And I mean the original ps3 version. Almost unplayable because of the controls
@benshepherd488 I'm replying it now on the ps5. It plays just fine.
@@Kmatt_9262 yeah the remake is fine. But trust me I recently played through the ps3 version with my gf and it played like Nathan had two bars of soap strapped to his feet
Especially that last boss, but for different reasons. Everything the game teaches you up until that point gets thrown out the window and you have to play like you haven't the rest of the game.
Mass effect and shenmue actually aged pretty good for me. I like to play them around November to February. A good vibe always
Once you get used to the combat in Mass Effect 1, it's actually the best in the series. Engaging and satisfying RPG shooting.
The Gears Of War clone ME2 combat has aged worse. Nothing ages worse than a trend, and that was peak PS360 generic cover shooter gameplay.
@@MicrowaveBackground I agree whole heartedly. On top of that I like ME1's more sci Fi feel in the atmosphere
You gotta be kidding. The gunplay in the first mass effect is atrocious. It's so janky even for the time. There is also some weird crap when you turn around, it's just off
The only thing that's having a mass effect on people is miserable people! 😎
@hapwn burnnn
Goldeneye. A game I haven’t touched in 25 years but I can still walk through all stages in my head.
I remember unlocking every cheat. That was hard af, and probably still be hard, even now!
Most of these entries don't feel like they haven't aged well, but rather just... Stayed the same.
With many of the games, the exact same critique was equally valid when they were released. They somehow still managed to be good games in spite of the drawbacks back.
The cool thing about morrowind is that, yes, in the beginning you can’t hit shit but once you start working your way up on your major skills it becomes really satisfying later in the game to see how now your warrior character can one shot enemies with a 1 swing or 2 swings without fail, or your battlemage character can now levitate forever and cast giant fireballs to kill every NPC you see from above. It’s truly amazing and you don’t really get this feeling with any other Elder scrolls game. Also the quest design makes the quests so much more varied and fun, not like Skyrim which only were “Go here and kill this dude then collect 100 gold reward from quest giver” smh
Morrowind aged better than Oblivion and Skyrim. Those games faction quest lines are just theme park rides where you line up to complete each one. It’s more immersive to discover where you’re supposed to go through verbal directions, maps and signposts.
Pretty much all of his criticisms of older games can be summarized as "not enough instant gratification" I mean that is the main direction modern game design went.
The Xbox version of Goldeneye with dual stick controls is really playable nowadays
It's great but he's right about the mission structure and level design.
It's playable, but let's face it. The game is remembered because it was the first successful attempt to bring FPS to consoles. It was great at the time, but is pretty clunky compared to its contemporaries on PC or its successors like Timesplitters and Perfect Dark.
> witcher 1 combat sucks
It is a really basic rhythm game. Perfectly serviceable and relaxing. Once you gain access to Igni you can even skip combat entirely
> wold design seemed kind of generic
Nah, with the exception of swamps witcher 1 world is probably the best in the whole trilogy. The game really opens up in later acts. Some areas are super comfy as well
I hated it during the launch and still hate it now. I'm absolutely awful at rhythm games.
I actually have a hard time playing the other Witchers because I loved the laid back gameplay style of the first one so much. The story alone makes it worth playing, though
Witcher 1 will firever be the best one for me. Sure, the third's story is superior, although I never cared much for Ciri, but the Witcher 1 came out during a dearth of RPGs and its approach combined with the previously unused Slavic influences meant there was nothing like it out there.
Not gonna lie, the Morrowind take sounds like a skill issue. If you learn the character sheet and make your character properly the combat works just fine. If you don't make/level your character properly the combat is a nightmare, which is the whole point.
As far as navigation, I find the journal gives plenty of information to get where I need to go almost every time. In the rare event that the journal doesn't give enough info, you just gotta go back to the quest giver, ask em again what to do, and memorize/write down what they say. It is an issue when this happens, but I don't think its frequent enough to really hinder the flow of the game.
It's definitely a game you have to "figure out", but that's what makes it so satisfying. It's a straight up RPG with extra immersion.
I wish there were 1st person games nowadays that brought back those deep character stats, with an immense number of quests + factions. I even think the dice roll combat is good, but granted it could be greatly improved with modern physics/animations to better convey whats happening instead of just swinging at air with no response.
The main real issues I see with with the game are: lack of npc schedules, lackluster market balance, and clunky stealth(which you pretty much always need to mix with magic to be effective at).
So I guess I'd say, yes, by modern gaming standards Morrowind has aged poorly. But based upon the standard it was trying to achieve, it aged quite well overall.
Also yes, modding out the games rough spots takes it from a 8.5/10 to a 10/10.
I agree, not putting anyone down for not knowing but there are some glitches that make you impossibly unstoppable
“Learn, write down, remember …” no thanks bro
IMO quest markers should come in one package with an easy mode.
You don't want to engage your brain? Fair enough, you just need to choose easy or casual.
There is one main quest I didn't like that made me have to look for a temple with azura's star (without any indication of where to look). The aspect I had the most problems with was running it on modern versions of windows (which open morowind fixes).
I'll say that I agree on the combat, though not at all because of the dicerolls. The dicerolls are a non-issue pretty quickly even if you build your character poorly at first; do it properly and you practically won't notice even at level one. But regardless of that it is pretty damn boring, outside of spell casting. Morrowind's strong point is exploration over combat though, so it's kinda whatever overall.
Still better than Skyrim's combat to be honest, neither game has particularly good animations or feedback but damn do Skyrim's animations annoy me.
The time stamp for Morrowind being "rage bait" is so fucking funny. I knew it was probably it, but I clicked anyway just to check. Good shit
Mafia has aged for sure, but I think it's still worth playing. It attempted to create a tough but realistic experience. The remake is good, but it abandoned most things that made the original unique and plays like every cover shooter from the last 15 years.
I couldn't disagree more about Mass Effect 1.
I feel you but compared to ME2 it does feel kinda janky. Story and characters in ME1 are amazing though
But it is still my favorite in the whole series and my best Western-RPG of all time
I mean, I just finished Mass Effect 2 for the first time a few weeks ago and I could instantly tell the difference in the shooting of that game compared to the first. Mass Effect 1 shooting felt like it had no weight to it.
@@OneRandomVictory i play first ME 2 and i love it, years after i played ME 1 and i love everything about it, the gameplay is far more fun for my, it had a more rpg feel to it and you had more options
No, I agree, the combat really doesn't feel good. The planet exploration too, meaning the optional ones where you'll do sidequests and stuff, they are really repetitive. But besides that I still like the game, even if it's not for the gameplay itself. Just because I still like an old game, it doesn't mean I can't point out the things that aged poorly about it.
I'm here for the video marker descriptions
Got all the 'Saints Rows' 😂😅
From 8 billion people on this planet, I bet there is at least someone who swears that Mortal Kombat 1 (1992) is the best game in the MK series. This game is his jam.
Yes, and I feel the same for Street Fighter 2. They're classics for a reason.
@@pilouuuu My comment was a joke. One thing is to enjoy the games, and another to say these old games with janky animations and controls are the best the series has to offer. You can like retro stuff. I like to play old games. But I'm not delusional.
Considering someone in these very comments said they prefer gta 3 over gta 5 I’ll believe it.
@@pilouuuustreet fighter alpha 2 is top tier but I don’t think that’s a Hot take
@@brawss Well said
The thing with Shenmue I&II is in its intent in being a grounded and 'realistic' approach to a teenager who has no money and is trying to Hardy Boys their way in getting revenge. I'd even call it a revenge simulator since it plays it in the most day-to-day way where for example, Ryu literally has no means of cash to go overseas and needs a job. Money doesn't come overnight and must work every day to save it up. Something in that in itself holds up extremely well and each passing moment the player/Ryu thinks of the murderer. I wish more modern games had this approach in putting a revenge/genre filter through real-life.
Also - played III recently and holds up/aged well. Plotting your movement and being meticulous in your jumps is more satisfying than the Anniversary or newer more nimble renditions of today. It feels rewarding navigating and figuring out/sticking a landing in traversing to the next part.
I loved shenmue 2. It is slow because it was supposed to be like a life simulator. It isn't for everyone and hasn't aged great but not many games have attempted that.
Original pokemon is super interesting just for how much changed. Speed being tied to critical rate making fast mons super powerful, bugs being weak to poison, psychics being immune to ghost, etc. Seeing how much pokemon evolved over the first four gens is always amazing.
Witcher 1 is a really good game but the combat is what puts people off.
First time I played it I dropped it. Second time I stuck with it and found a really good rpg with a bizarre clunky combat system.
You really have to stick with it and eventually you will adapt to it clunkyness and even begin to enjoy it by the mid game.
What's funny is that I loved Twisted Metal 1995 when I first played it in 2018, it blew my mind.
I eventually played other games in the series and other car combat games in general and I think that Black and 2012 are the two best in the series, but I do think it says something about how underrepresented car combat games are in the current gaming landscape that a 12 year old zoomer would love the most simple and poorly aged Twisted Metal game.
That's a juicy bait you got there, mate, but I can't hear you over the sound of Morrowind being the best game I've ever played.
For you and I'm sure many others, this is fine. But most people today would have a harder time getting into it.
The real og gamer probably live happy enjoying their life mewnwhile some nostalgia merchant can't move on here lol
"... fighting games are one genre of videogames that really have gotten a hell of a lot better as time has progressed..." - i know a lot of people who whould desagree with you on that. A LOT.
Most recent fighting games have become eatsport slop.
We used to be able to unlock half the roster. Now we have to pay for it well after launch. Smash Ultimate was the last fighting game that has you unlocking characters.
Brudda did not just add Morrowind to the list 💀
And sure I get that the combat in Morrowind is not the most exciting, but the Roleplaying parts of the game aged well and that's what important
Goldeneye on an emulator that was built for it is AWESOME. Keyboard and mouse controls in it are sooooo smooooooth its incredible! Only time I could beat the hardest difficulty :D cuz nothing beats mouse+keyboard in a FPS game
Kingdom Hearts 1 was a game me and my brothers got for Christmas but I got stuck playing through as a kid. Replayed it this year and it was janky for a bit but I still found it very enjoyable (and I finally beat it all those years later!) the only parts that felt particularly dated to me were how rough the gummi sequences were compared to KH2, and the lack of a postgame to interact with. I really enjoyed the added exploration required from the level design and the more simple mechanics though.
Morrowind is still very enjoyable for me, but I can't imagine modern audiences being too impressed.
Having gone back to replay Kingdom Hearts 1 about a year ago, I heavily disagree with most of your points. The camera is totally fair, that’s pretty rough. The combat is slower than following games in the franchise, but I don’t find it sluggish in the slightest. I liked the world design in KH 1 a lot. Tarzan and Alice are kind of confusing on your first go around but I don’t think they’re bad, getting lost in new worlds on the outset of your journey is at least thematically consistent with this point of Sora’s journey, whether intentional or not. The platforming is purely functional, I think. Not bad aside from camera issues but nothing fantastic either.
All in all though I still have as much fun with 1 as I ever did.
I bought the Tomb Raider remastered trilogy last February, and I have to say the games are very fun to play! I think the developers were truly ahead of their time. No wonder the classic Tomb Raider games are so acclimated by the fans and the gaming community. I had never played the classic games on the PS1, so this was my first experience with the games. In case you haven't played these games, please give them a chance - you won't regret, I swear. They still hold up incredibly well to this day. If you decide to give them a go, try playing them with the tank controls. Although "modern controls" were included in the remastered trilogy, these games were originally designed to be played with tank controls. You might initially find yourself having a hard time to get used to them, but believe me you'll get the hang of it if you keep trying, plus it is very satisfying when you nail a jump, as these games require very precise jumps and moves, so when you finally get it right, it's extremely rewarding! You'll be in for a ride with these games, though I can't make any promises for the third installment - that game is a real pain the neck. However, I & II are fun and easier; you'll have a great time!
devs back then were better in many most ways. games came out much more quickly and didn't require any patches. today most games take around 5 years and still require a large day one patch. i think that's at least partially intentional, to remove much of the appeal of physical games. but i also think they hire w0/k3 employees instead of the most talented people that are passionate about games.
also games required more thought back then and were better for people like myself who enjoy a challenge when playing games.
by now most people are so used to this more "accessible" gaming period that they'd hate the original tr trilogy, the levels are huge and finding where to go next is much more challenging than i remember as a kid. because back then we were used to it.
people hate those couple stages in kingdom hearts that he mentioned because it's not easy to figure out where to go next, and those levels are nothing compared to the classic tomb raider trilogy.
it was so annoying in the tomb raider reboot how jumps no longer required any precision. if you did screw up a jump you would often have invisible angel wings boost you up so you would make jumps you should have failed.
i wish they would make a modern tomb raider that required the precision of the classic games. tomb raider chronicles on dreamcast is kinda like that, it still requires the precision but feels more fluid and less clunky. they could make an amazing modern tr game in the original style, but sadly that'll never happen.
@@Jack_80 Absolutely! It's sad to see how the gaming industry is going downhill so rapidly in the hands of modern "game developers." It's just infuriating how these big companies are hiring any person they can find. We used to have very talented game developers who genuinely cared about video games - they were true artists, unlike today, where everything seems 'woke.' This is why I only choose to play games from 2018 and earlier.
@@Jack_80 I feel you! I'm still hopeful, though that video games will make a comeback someday in the future. I believe most people are.
I was with you until Morrowind. I'd put it over Skyrim any day.
Mass Effect 1 Legendary Edition is really solid though, I just finished a playthrough and moved on to ME2.
Really enjoying playing these games remastered. The ME1 remaster is fantastic and they polished up the combat and graphics nicely! Give it a shot sometime
38:30 1) back in the 90s you get 1 game per year if you're lucky so you keep playing it and eventually find out 2) by buying physical strategy guides. I remember that stuff pissed me off in another ps1 classics, Symphony of the Night, amazing game with amazing music but the true ending is impossible to figure out on your own. I value personalised experience therefore almost never use any sort of guides in any games.
KH1 in 60 fps is a great experience, can't say it aged poorly
The only thing that bothers me is the camera which I can get over if I keep playing it and re adjust to it. Also the little mermaid level makes me wanna vomit, I hate it!
I disagree completely, been playing KH1 HD remaster and the combat and movement is like when I try to run or hit someone in a dream , it’s terrible. Still going to beat it ASAP just to continue with the better one (KH2)
@@blakbear6528kh1 I feel is better than kh2.. I don’t get how people say the combat is bad in kh1.. and have you played the little mermaid level in kh2??? lol
@@bodacious117 at least the little mermaid segment in 2 didn’t have underwater combat
@@billyboleson2830 lol the combat wasn’t even bad.. the combat in the pride lands was bad though.. and you would rather have a terrible rhythm game?
Immediate disagree, KH1 & ME1 have aged very well IMO, KH1 combat is still super fun and its boss fights were ahead of their time, KH superbosses were Dark Souls bosses before Dark Souls. Plus its music is timeless. ME1 has easily the best story/RPG elements in the series, Atmosphere is still incredible, Graphics were incredible for their time and still looks solid plus the voice acting is so well done. It felt like playing a movie and most games today fail to capture that epic feeling that ME1 encapsulated.
Morrowind looked beyond amazing to people who played Arena and/or Daggerall. It was so much different than the first two that I never got into it but I would go back and play Daggerfall thinking about what it would look like at Morrowind's level. Arena had already aged pretty bad at that point.
Calling Christmas and "Skill Issue" on the earlier Fatal Fury games and perhaps some others listed.
Fatal Fury 1 really is not that hard or effective at reading your inputs and it is still a fun if sluggish (due to how score racks up) romp which has co-op in the campaign.
Fatal Fury Special in particular really holds up today. It supercharged the speed, has cancels, tuned down the specials a bit and even has a competitive scene that SNK livestreamed at EVO Japan 2019. It is effectively the Super Turbo of Fatal Fury and even Super Turbo that has some issues with randomness which even Smash would never do.
I can't say I care for most of the other "aged" titles as much as Fatal Fury or Goldeneye but this video validated my thoughts that anyone who throws around the term especially when judging dozens of games on a surface level is speaking from a "modern bubble" where titles need to conform the current trends.
There are definitely some cases where these classics have issues, many of which were flagged back in the day but the sum of their parts are compelling. If you go back to the original context of taking your time to immerse yourself in a game with a manual, you'll find that guides are rarely necessary as you connect the dots from there.
I beat the whole KH series on Critical and like to think I'm a very good player. I made a post a while back about how I thought KH1 simply wasn't made for Proud/Critical and didn't give you the tools to adequately deal with enemy attacks or to dodge them and that many of your defensive options were just too slow and I got TORN apart by people saying how wrong I was lol.
MK3 fatality window is non-existent. You practically have to be in the exact place and know when you are going to drop your opponent to 0 at the exact moment. It was one of the only sequels that i have mastered the combos but never bothered doing the fatalities except stage ones...IF they're not falling back before you swing your fist for an uppercut.
It's like 2 seconds and a half or 3 seconds. Modern MK have over 5 seconds. I think it is the shortest in the entire series. Sometimes you KO your opponent and don't have enough time to reposition and input the buttons.
Sounds like a skill issue
yo I cannot accept Conker slander, that game is a timeless relic
Finally someone that gets it
May I suggest something? It would be great if the thumbnails didn’t reveal too much about your lists. I love your videos, but I have to admit that I’ve skipped some because the thumbnails gave everything away.
Either way, I subscribed because I enjoy your videos.
I disagree on KH1, KH1 Is still a good game to this day, The level designs were also really good, Monstro and the little mermaid are the only levels that were not good in the game. The camera angles are bad in it. I wouldn't say it aged poorly if it is still good but I respect your opinion.
I love Pokemon Red/Blue, but I do agree it hasn't aged well. Psychic types were overpowered as their only weakness was bug. Almost all the bug types had poison as their secondary type, and the only damaging bug moves were Leech Life, Twinneedle, and Pin Missile.
Some Pokemon didn't even naturally learn any moves matching their type, or you had to wait until much higher levels for it to learn one. I definitely prefer the more expansive move pool of the later games.
Kingdom hearts is my childhood
I strongly disagree about the classic Tomb Raider games. I 've been playing the remaster and I have to say, I am hooked once again. The difficulty and the tank controls make it the game that it is. Every level I complete feels like an achievement and I don't mind spending a couple of hours on a level. I'm almost 40, so the slower paced games fit my preferences anyway.
The mako in the original mass effect is a disaster. The legendary edition is such an improvement
Assassin's Creed 1 feels great today
46:40 imo the flaws of red and blue are what make it fun
Agreed
Goldeneye is hugely improved by the (cof cof) emulation perc of being able to remap the controls to mouse + keyboard.
Literally all of those games on your thumbnail aged marvelously?
Mafia 1's gameplay has not "aged". It was and is still pretty good at what it aimed to achieve - realism. You simply like arcade over realism. Which would be fine if you'd acknowledge that you are not the target audience and that not all people like arcade, and then pick another game that is more to your liking. Instead, you are trying argue that your taste is supreme and that games should be catered to you, otherwise they are bad games. So let me explain to you why Mafia was and still is a good game for those who actually appreciate games like this:
Shooting a tommygun or a pistol accurately is hard. Racing a 30's deathtrap racecar is hard, winning a race against seasoned drivers is even harder. I beat the race on a second try because I like racing real cars and have played almost every racing sim there is. To me, the physics in Mafia are fine. It is your skill issue, lack of patience, and weird attitude that hasn't aged well. For you, they "fixed" the game, but for me, they turned yet another great game into a generic cookie cutter GTA clone.
GTA clone = third person and have cars
🤓🤓🤓🤓🤓🤓👍
Good for you for having the personal experience & determination to overcome some of the shittier, more broken parts of a game you love. But it would be wise to keep in mind that just because you happened to have the exact perfect set of personal interests to breeze right through it... That doesn't actually mean those parts aren't still shitty or broken to the point of potentially being dealbreakers in desperate need of fixing to the wider audience. The world does not end at the tip of your nose.
@@kami_in_the_skye there is a difference between shitty/broken physics and accurate physics that make the game challenging. the physics in mafia are pretty great for the time and comparable to that of gran turismo. is gran turismo also a shitty and broken game?
@@simp-johnson well gta 3 and mafia 1 was made at same time so....
Most N64 games didn’t age well from a graphical stand point at least.
Have seen the recomps? Dang it's like night and day
But that was among the first game consoles to start 3D gaming. Plus games like Mario 64, Banjo-Kazooie and Ocarina of Time/Majora's Mask still have their charm despite the low poly counts.
PS1 games aged even worse, and yet I still like playing games from both libraries
the cartoon animated style graphics age way better than realistic (of the time) graphics.
I think a full setup tour would be cool. I’m sure you’ve played over 500 games and from what we can see of the setup it looks insane. Setup tour would be awesome.
A game I thought aged INSANELY well was Half-Life. Played it for the first time about a month ago and lots of things you think would be bad because it’s old, aren’t that bad. Gunplay is amazing and design hasn’t really aged, compared to other Valve games anyway. I thought I wouldn’t like it and it would just be buildup to 2. It still kinda is but it also is a very good game.
I can't agree with GTA 3. I love this game, finished it twice and maybe someday I will finish it for the third time. The mood is unmistakable and you can get used to shooting too. The same with the first Witcher. Its clunckiness is a part of its charm, but world and dialogues are so convincing like in no any other game.
I've played III since it came out and every now and then still play it all the way through. I think I've played it a dozen times in the past 10 years or so. It holds up very well.
The shooting is the worst part of the game everything else still holds up
Gta 3 is arguably the most important game of this century, I can't even dare to say anything negative about it regardless of the issues it has. It's amazing still, all things considered.
@@hoovy1163 You can still like it while acknowledging its flaws. Vice City and San Andreas improved on many of GTA3's flaws.
Games do not age. Give me any (well regarded) NES game and I can have fun with it right now, today. A game is either good or it isn't.
Additionally, everytime I hear someone use the word "clunky" to describe how a game controls I just know that they played that game for 15 minutes or less and didn't acclimate to the controls at all.
Honestly, for a lot of these games it just sounds like you sucked at playing them, couldn't adapt or get good, and are blaming the game for not holding your hand or being brain-dead easy.
God I love Conker. It’s a shame we never got a sequel
Cooker deserves a trilogy. It's a chrime this series is dead. We don't get games like conker anymore.
I can play shenmue for the rest of my life
The HD remasters are the best way to play them these days!
@@HUYI1I’ve finished both on Xbox and PlayStation
These videos are great to listen to while playing WoW or FFXIV. Thanks and keep em coming!
Goldeneye only problem is the control scheme, after playing the “remaster” on pc with modern controls it just works perfect and shows that the core game is great.
That being said, the original control scheme is very clunky for today’s standards, but to have the chance and play a old game and it feels good just by adjusting the controls is evidence of how good the game is.
I didnt play Shenmue until the hd collection came out a few years ago and I loved the voice acting lol. It was like an old kung fu movie or something.
Donkey kong 64 looks great and give the player so much to do, the best part is you don’t need to collect all bananas and other stuff to finish the game.
Having to collect the Nintendo and Rareware coins make it very difficult to complete the game though.
@@derekrequiem4359then don't do it
Its hard to navigate sometimes though.
45:03 clunky, difficult, hard to control, unintuitive and frustrating… this sounds like a description of the Mrs
You do realize your own joke is on you right? After all you’re the one who married her. And also why marry someone you despise? Just seems retarded really.
As someone that clears the franchise on proud every couple of years hard disagree on Kingdom Hearts, the deflect felt SO clean in that first one if you were good at timing.
CHRISTMAS! 🎄 love the vids as always
For me various issue in morrowind weren't a big thing to me, eventho i had to restart my playthrough 3-4 times half way through cuz some bug or save corruption i still enjoyed creating a new character and doing all quests.. It was until i got the boots of blinding speed and ohh god that made the game so damn easy for me, i was leveling up faster, my hits register majority of time, my agility was so high that I didn't even got hit alot of time, and in while i was one-shoting regular enemies like they were little insects or something.. But that's the thing, i was overpowered way before even half of main quests and due to being so damn powerful side quests just started feeling repetative, i didn't liked clearing caves and temples but my completionist brain forced me to.. And due to all those reason i dropped it ... Alot of people said you are missing out alot, i was very eager for tribunal and solesthiem dlc but i just can't..
I definitely disagree with the Fatal Fury section. I'd say the original game hasn't aged the best and deserves to be on here but the entire rest of the series is still extremely playable and fun. Those games are great.
Also it’s a bit disingenuous to use the severely downgraded 32X version of Virtua Fighter 1 and talk about how bad "VF1" looks graphically. The arcade version looks much much better and considering the time it came out and it's place in history still holds up very well. And saying VF2 doesn't hold up well is absurd, lol. VF2 STILL looks good even now and is a very good incredibly deep game. Edit: Ahh i get it, a Tekken fanboy. Makes sense i guess. Kind of ironic to shit on VF1 and VF2 tho when VF2 completely blows the first two Tekken games out of the water in terms of graphics and gameplay, lol. The only reason VF isn't around now is because of Sega's incompetence, not because the series wasn't amazing, which it very much was. The VF disrespect from Tekken fanboys really irks me to no end man.
Well apologies for using the 32x version but that is the only version I have played outside of a little bit in the Yakuza games. I just have never been massive on the series and didnt grow up with
@@TotallyTubularJonathan Yea that's the case for a lot of Tekken fans, i was lucky enough to grow up playing both since their first iterations and have just always preferred VF. I think it's deeper, more rewarding, feels better to play, had better animations and graphics, and i love that it was more grounded and realistic compared to the over the top bombastic-ness and ridiculousness of Tekken. It's "refreshing" compared to most other fighting games. It's just a lot more pure and without all the nonsense.
I DO like Tekken but there's a reason they copied VF heavily over the years, whether it be customization, uneven terrain, etc. Heck Tekken 8 even "borrows" VF4's quest mode idea. Everything VF did Tekken came right behind them and copied it. VF was always the innovator in the genre and deserves far more respect from Tekken fans. But anyway nice video man.
Fatal Fury plays really well on the Neo Geo AES.
He gets a pass for saying he'd rather play Garou any day. Because Garou is that good.
Strong disagree with Shenmue. It's really cozy and a lot of flaws of the game contribute to it's charm. Playing Shenmue is like watching bootleg VHS of a d-list chinese kung-fu movie so things like bad dialogue, VA and audio enhance the vibe even if it's unintentional, same goes for Shenmue 2. Now Shenmue 3 is unexcusable because it's as archaic as 1 and 2 but released in the big year of 2019.
Oh I love Shenmue and think everything I described in this video adds to the games charm, atmosphere and vibe. Even if it "hasnt aged well" I wouldnt want it any other way
Shenmue has a slow pace but it's very enjoyable even today, and 3 has it's problems but is enjoyable and very faithful to the originals and nowhere near as bad people say it is considering its an indie game
I love Morrowind and the Shenmue series both but I totally agree with you on their bad points. The only way to mitigate the awful RNG combat in Morrowind is to use a weapon that you have taken as a major skill, and have a high agility. Other than that, hope you can make fatigue restoration potions to keep that fatigue high.
i appreciate the extra thought u put into this by not spoiling the timestamps for each spot and instead went in the completely opposite direction 😂😂😂
I do understand Mass Effect 1, but in my opinion the sequels never surpassed the original. The first game while flawed, I thought it had a perfect balance of RPG and a Third Person Shooter. I didnt like how 2 and 3 just reduced or discarded the RPG aspects entirely and focused more in the shootingnaspect
YES! Spot on
As someone who is ass at shooters I prefer 1 because it didn't need you to be even okay at shooters at least on the the lowest difficulty.
I know you're expecting some sneering and rage from the Morrowind segment, but an honest answer would be appreciated:
"I got no idea WTH I'm supposed to do half the time."
Did you read the manual and do you read the quest text?
Soft disagree for Kingdom Hearts, Mass Effect, Assassin's Creed. Kingdom Hearts combat has definitely improved in later games, but I still enjoy the original combat. Like you said the combat in Mass Effect wasn't great at the time; it was incredible because it executed everything else so well. Even at the time Assassin's Creed felt like more like a promising prototype than an incredible game.
Hardish disagree on Morrowind. I can't disagree about the combat, I have an appreciation for it but I can't say it's very good. For the navigation I think the information you get from your journal and NPCs is perfect and no game I've played has topped the feeling of adventure it gives (Dark Souls has an equal but different feeling, more towards the exploration than the adventure). I don't think every game needs to do it the way Morrowind did, but it makes me very sad that so few developers even try to develop their quests to be completed without some handholding.
Strong agree with the rest that I've played, especially Goldeneye. It was not the same, although I do wish there were more games with a similar objective structure to Goldeneye.
Agree with Conker. I play first n64 version and i got so frustrated because the control. So i bought't the Live and Reloaded and made the best decision.
Something I've noticed with a lot of lists with games that haven't aged well, most of them (if not all) are games from early innovations in new styles or tech. Stuff like the NES library, most n64 titles, early 360 and ps3 titles. They were considered ground breaking at the time, then other games took those templates and built better experiences based off those titles. After playing an evolved experience, it's tough to go back to the original that built the formula. One day, someone will be playing Elden Ring, then try out the original Dark Souls on 360 and think it's aged poorly. Both are still good games, but it's tough to go back to an old formula when there's a better game now you could play instead
The Witcher series has always had ass combat, even 3 still feels super clunky and not at all fluid or fun. But even with combat sucking, the story, world, and quests are just so dang interesting, it does all the heavy lifting.
Maybe I misunderstood but in original Mario kart you mentioned that there was a dead end. If it was in the ghost Road level, that’s an intentional shortcut. Never when I could pull off, but I always thought it was cool that it was there.
You could not be more wrong about Kingdom Hearts, Mass Effect, AC1 and Tomb Raider classic trilogy... If skill issue was a person.
Being what is considered the swan song of the Nintendo 64, Conkers Bad Fur Day is one of the those graphically impressive games on the system that really pushes the limitations of the N64. Good thing I bought mine for $50 when it was just released. It goes for hundreds of dollars even for a shoddy weathered cart only copy on EBay now. So question why it’s on a list of poorly aged games considering when it was re released on the original Xbox they gimped the adult humor while they kept the majority of the raunchiness of the original.
Mass Effect is an epic game, stories, concepts, certain visuals etc.
Game mechanics are just outdated that's all, even in the remaster.
Ill take the blocky people from vf1 any day over the blocky people with ugly textures, worse music and worse difficulty from tekken 1
Is Lara here somewhere?
The only problem i have with KH 1 being on this list at all, is that all of these problems, were how we felt when it came out.
It's kind of an interesting question with KH because a lot of the things he mentions aren't actually things that haven't aged well so much as they are flaws the game always had ya know?
Mass Effect has aged like wine. Love the Story, the Companions, the Villain, the Music, the Mako, the Combat wasn't the focus and you can't expect a RPG to have shooting like a AAA Shooter, it's serviceable and certainly not as tedious as you make it sound.
The Combat might have gotten slightly better in ME2 and 3, but the overall quality dipped in nearly every other department.
Okay, I need to say this again in terms of Assassin's Creed 1's age and specifically it's Parkour. AC1 has actually aged VERY well, and it's parkour is perfect. If anything, AC's Parkour has gotten worse, not better. AC1-Revelation's parkour were the most refined, and that is because it was very precise, and you also had to be precise. You had complete control over your Assassin in the first four games, and the only reason you jumped off a cliff or ledge, was due to holding High Profile, and failing also to use Catch Ledge. Let go of High Profile, and remember to use Catch Ledge, you'll gain far more control that way.
In response to the repetitiveness of the game, that was the entire point. You were playing as an Assassin, gathering information, and hunting targets, assassinating them, and leaving the scene, side-quests and activities would defeat the purpose of the structure. It was deliberate. Yes, on surface level it might seem boring, but within the CONTEXT of the narrative and structure of the story, it's very different and each boss is unique.
Also, Kingdom Hearts is fine the way it is.
In short, we really need to stop holding old games to modern standards, it's really obnoxious.
If you are playing modern games, why would you not instantly hold it to the standard you have grown accustomed to? With games from the 16-bit era, this is less of a problem since a lot of those were side-scrollers which is basically a dead genre. With games like Goldeneye however you're clearly going to run into issues playing it when coming from Call of Duty, especially if you haven't played that game in nearly 20 years. The controls and movement are completely different since games have innovated and refined a lot since then. Or GTA 3 which feels much emptier and smaller when compared to GTA 4.
As someone that's been playing Pokemon since the beginning, I can confirm the OGs don't hold up at all. Everything in the franchise that came after that gets a lot of (sometimes very much deserved) hate still plays light years better. Important =/= Good.
Mass Effect 1 feels like a MMO. I kind of like it for that.
@Totally Tubular Jonathan Really random question. What kind of shelves do you use to store your games (specifically referring to the shelves at the beginning of the video)? I've been meaning to get shelving for my gaming collection and I don't know which type of shelf or brand of shelf to get. The shelves you own look like they have the perfect height and width to store games and look very sturdy. If you could tell me which shelves you own, I would greatly appreciate it!
so these shelves were actually custom made for my father and he passed them down. they have a bunch of holes on the sides so you can customize the height itself. When I wasnt using these I was using a generic woody I got off amazon. The key is making sure they are customizable for the size and not too deep. With my collection I needed 3 separate shelving units for all my games/knickknacks
@@TotallyTubularJonathan Thank you for your recommendation, I really appreicate it! I'll be sure to look out for shelves with customizable heights whenever I get around to purchasing one. Also, been really enjoying the videos you've been uploading! Can't wait to see your top games of 2024 at the end of the year to see if there are any other games I should purchase that I possibly missed
@@TotallyTubularJonathanOh wait, sorry I just remembered I have one last question. I really admire how many different games in differing genres you have played across your collection. I love video games as a whole and want to play as many different games as I can. I guess the problem I run into is that I own a decent amount of games, but have a hard time finishing games in an efficient manner. For example, I started playing 13 Sentinels Aegis Rim back in mid June and will beat it by the end of this July even though it's only a 30 hour game. I guess it isn't necessarily bad that I'm taking my time beating games, but I would like to definitely get faster at it. Do you have any tips for how to beat games in a quicker fashion from your own experience?
@@kellanmarriott7018I beat lots of games, doesn’t mean I beat them quickly lol. Nothing wrong with taking your time. I have 4 videos about conquering the backlog that might be of help to you though
@@TotallyTubularJonathan Thank you so much for replying! I think I watched one of your videos on trying to tackle the backlog. I'll definitely rewatch again and watch your other videos on this topic to get concrete advice on how to go about it more effectively. But thank you for answering my questions, it means a lot to me, thank you. I wish you the best in the future! Can't wait to watch the videos you upload in the coming days!
What song is playing when he’s talking about Twisted Metal at 32:05? It sounds so familiar but I don’t remember
@@superstarfy108 re 4 serenity
@@TotallyTubularJonathan omg yes, thank u!!! I’m also a huge fan, i love yur videos :)
Giving me early 2010s game reviewer energy
goldeneye doesnt have checkpoints. you die, you start the whole level again.
Only thing I can agree on with FF is the controls. Everything else comes down to a skill issue.
Yeah I'll have to agree with you on the Little Mermaid stage. Haven't played that game literally for twenty years but I remember my experience with that stage.
I'm so glad that someone said the OG Mafia didn't age well
Not a game gripe per se, but I'm glad button layouts within genres have largely unified into one standard. Having to learn a whole new layout (the ps1 era in particular) just because some designer wanted to be different was so annoying.
This is the problem with looking at older games through "Today's lense" To say that todays fighting games are better than the ones from the 90s screams "young and ignorant". Not being from the era shows the error in vids like this.
these games "DEFINED" the decade, Many were born in the 90s, Street fighter 2, Mortal Kombat, Fatal fury, Tekken, Virtual fighter, Soul Caliber, Killer instinct, Clay fighter, Primal Rage, Darkstalkers, Art of Fighting, World heroes, Bushido blade, Samurai showdown, Xmen children of the Atom, Marvel vs. Capcom, Marvel vs. Capcom 2, Marvel Super heroes, Xmen vs. Street fighter, Eternal Champions, Smash bros....
Saying the fighting game of today are better, when fighting games are no where near as numerous or popular as they were in the 90s, Speaks to great ignorance about the time and gaming in general.
So the older games were better just cause they laid the foundation? As far as I see it has nothing to do with being 'from the era' when older games have often aged poorly, fighting games like MK1 were great for the time but the newer ones are definitely superior in control and enemy ai, and I say that as someone who would rather play MK1 from personal history, but the new games ARE better. There's nothing 'ignorant' about pointing out the issues of an older game because you 'needed to be there'. This video is about how these games have aged poorly, not that they weren't good in the first place.
@@Ghosty64715 Thats the problem with these videos. "Aged porly"? That's a bloated opinion that cant be only be formed by looking at older tech through a modern lense.
This isn't a proper comparison because most things in life won't be as good now as it was 26 years ago, but saying the fighting games of today "Which are VERY few compared the 90s" are better is just not true, The 90s was the golden age of fighters. The 90s games weren't hampered with woke political bull, dei, and scummy microtransactions like they are today either.
I mean, I was born in the early 90s and I can't say I disagree with anything he said. Don't get me wrong, there are a lot of fighters from the era that have aged like fine wine like Street Fighter II in all it's variants, Darkstalkers, King of Fighters and so on but 90s Midway did feel stiff as a board. The whole button reading thing is a slightly out of context criticism since they were arcade games and were meant to be very difficult but for the most part give me the new ones any day. Same for Smash Bros like, the first one laid the foundation and I have plenty enough fond memories playing friends in it but it wasn't nearly as good as it's successors.
They're less popular now sure, and fewer but I can't say quality wise it's ever been better
@@jamespuso1627 You could say because of modern day political garbage, woke crap, dei, and "Forced Diversity", Greedy microtransactions, and paid dlc, in todays fighting games, the ones of the past are better simply because they don't have this crap in them. Seriously.
@@syminite1had to ruin your point with the DEI autism lol. Modern fighters suck cause of micro transactions and selling purposely broken DLC characters
Mass Effect 1 is amazing on PC. The Mako moves way faster on PC and the load times are extremely fast.
you don't deserve Morrowind, also AC1 is fine... (copium)
This is why I believe remasters and remakes of games have value, even for titles like the GTA Definitive Edition, which faced heavy criticism. Playing GTA 3 on the Definitive Edition felt much better; for example, the sniping section was noticeably easier. Despite the nostalgia people have for San Andreas on the PS2, I don't think that game holds up well, with its awkward lock-on camera and missions that are often longer than those in GTA 3 or Vice City, yet still lack checkpoints.
I'm glad we have a remake of Mafia 1. Conker's Bad Fur Day also received a remake, and while it feels a bit different, that's mainly due to the new controls, which make the game easier-except for the racing section, which is still frustrating.
that was fair enough what you said about morrowind but you can get used to the jank if you want. I'm playing through oblivion for the first time and I've adapted to the graphics and everything because I'm enjoying the world and experience. Will also say people like me who love mortal kombat 1 do so because there is nostalgia, the mortal kombat arcade machine was one of the coolest things in the world to me as a early teen in the early 90's
Virtua Fighter may look dated by today's standards especially the fact that it would be later overcome by Tekken, but the game is still revered as a classic for helping start the fighting genre for 3d.
Pokemon Red and Blue got official remakes in 2004 for the GBA titled: Fire Red and Leaf Green.
Pokemon Yellow got its HD Remake in 2018 for the Switch titled: Let's go Pikachu and Let's go Eevee.
The Original Trilogy for Tomb Raider got a Remaster in 2023 with the physical edition coming out in September 2024 in which the Graphics got an HD coat of paint.
Conker's Bad Fur Day got a 2003 Remaster that was an Xbox Exclusive, however some of the swearing was censored and character designs were changed.
Resident Evil got its REmake in 2002 as a Gamecube Exclusive, later ported to 8th and 9th Generation consoles as part of the Origins Collection with Resident Evil 0.
Silent Hill 2 has remake coming out within the next year, even though the 1st game is what REALLY needs a remake.
On the contrary the game design of Tomb Raider has aged very well. People need to understand Tomb Raider was not designed to be this fast paced, crack paced platformer game. It's a game where the platforming is based on precision and tightly made level design that works in conjunction with that along with the grid system. You don't get the type of thoughtful level design and platforming from modern takes like Uncharted or current Tomb Raider. They're pretty dumbed down in that regard where you just have auto grabbing with very easily made out crevices and ledges to grab that doesn't require a whole lot of thought to do. And the level design in those types of games tends to be pretty linear as well.
The reasons why you and others call them 'dated' are the reasons why many still like them. There's satisfaction in lining up jumps well and making smart use of Lara's full move set. I get that the game design of TR won't click with everybody, but that's just it - it's a personal preference thing not so much an 'it's aged' thing
And I find a lot of people are quick to reflexively to deem something 'dated' just because they can't adapt to it or don't like how it plays. And Tank Controls are not a dated control scheme either. They work fine for the types of games they're designed for.
All that is a legit criticism. Shitty platforming, obscure puzzles, clunky combat. And love for tank controls is a Stockholm syndrome. Kayak section in TR3 is the case study of how game design shouldn't look like. It's atrocious in any possible way. Imprecise controls, four boulders in a row right into your face, bats you can't do anything about, crocodiles just because fuck you etc.
@@finoderi There's legit criticism for some things like the Kayak for sure, but no, the basic controls work perfectly fine. Stockholm nothing. It's just recognizing the type of game design that these controls were designed for.
People need to understand there's a difference between simply just recognizing a type of game isn't for you and calling something outdated just because you don't like it.
TR's gameplay isn't outdated. It works just fine for what it's trying to do. Is it a game design that everybody will click with? No. Same can be said for many things. For instance, I don't like playing Smash Bros. style games, but I'm not going to call it dated just because I don't like it.
And that is a problem with some gamers - many are just quick to reflexively call something outdated just because an old game happens to have mechanics or a play style they don't like or can't adjust to.
@@IkariMetalSlugger It was a suitable game design for that era and now it looks dated. Nobody makes levels of cubes anymore and have to invent perverse hacks to make things work. Game engines came a long way. It's just hard to admit for some gamers.
@@finoderi It's not an era thing. It's a 'this game design just doesn't click with you' thing.
Again, people just aren't willing to admit that sometimes they're too jumpy and reflexive to blurt out anything as being 'outdated' the moment an older game doesn't play like every single other game on the market.
It's the kind of thinking that harms game design because of people wanting to write everything off that makes them uncomfortable in favor of having the same types of game experiences over and over and over with no willingness to experiment, try new things, adjust to different play styles, etc.
People just blinded by modernization basically.
@@IkariMetalSlugger I completed TR2-TR5 without using medkits and with all secrets collected. I know how to use game mechanics and don't like them still. TR4 is the shittiest of them all BTW.