Do I SUCK or is the AI GOOD?! WARNO Operations Black Horse Last Stand
Вставка
- Опубліковано 10 вер 2024
- Hopping into some Warno with one of the new operations!
⏭️ More SD2 Divisions and Gameplay to learn how to play different divisions! • Video
⚔️More Tournament Steel Division 2 Gameplay Content! • Homayoun vs. Mimile Ga...
💰Support me and get Coaching, Discord Access, and Reviews on Patreon- www.patreon.co...
👕Check out Shopify for some merchandise! atkpwrgaming.m...
Music credit to bensound.com
Yayy Warno, smashed that like button :D
(the Soviet BRM-1 recon vehicle has exceptional optics, which is why the scouts kept getting seen, also use the smoke function on vehicles more lol, literal lifesaver that)
Great to know thank you!
27:05
options, gameplay, automatic winchester (out of ammo) evacuation
also, switch manually all recon to return fire so they dont reveal themselves with their 850+ m rifles.
Good to know thank you!
Yeah, the first thing Warno makes clear is that you can't hide in the woods as much as in SD2
Yeah I’m quickly gathering that haha
@@atkpwrgamingbtw, I really love your content because you do not try to hide your failures. Unlike many other content creators who would play a game for hours before posting it so it seems they are super-super experienced, you just don't try to hide that you are just a player like everyone else. I really love that.
Nice change of pace. And refreshing to see you as a newb in a game for a change.
Hahaha thanks!
Good thing to remember is that 1 sd2 point is 2 warno points, you still get 750 points at the start and then it's basically 130 point flatline. What's interesting is that super heavy tanks are way cheaper in Warno
Good point!
Would love to see some Warno Multiplayer :)
I will work my way to it dont worry!
In my opinion, it's best to start with 2x Bradley, 1x Abrams, 2x PIVADS and mostly camp around the giant patch of forest in the starting area, with one Bradley hiding in a bush on the left road. If you position the units carefully, the operation becomes a fairly simple tower defense where you can take zero losses and not lose any ground either. The enemy in the operations are always very heavily vehicle-focused with few infantry and they take predictable routes.
Yeah I think I’m really underestimating the Bradley gotta use that more
Ai gets way more points and in Warno you can't outplay it by using cover or armored units, it doesn't matter
That sounds about right haha
This operation is pretty easy, I mean all of them are, they’re also pretty unrealistic, if your fighting the ai, I’d def go for the normal battle instead of operations, and don’t stick to the AI too long, 1-5 games max to get used to the controls and mechanics, you can read the manual in single player, that might help you, but after 5 sp games, go to multiplayer, depends what player you wanna be, but if you wanna git gud fast play ranked, look at some Hippie or Vulcan vids, maybe watch some pros like Tman, X-Nihilio is an underdog
@@Skiffik5 I realize, I have 2k hours in sd2, this game is basically the same in everything except theme, of course some different gameplay mechanics but nothing I would actually need the AI to figure out. Part of my issue is there is no quick play and I don’t want to start my rank super low losing 50 times haha
@@atkpwrgamingthat’s what I did! I from the getgo started playing ranked games, lost like my first 50, but I analyzed every single one, I played some team games, and then went back to ranked, and started winning
Nice you are playing Warno. Great game.
Thank you 👍
You were the great castor of all time this morning and now you are in the dark side 😂😜
I gotta give it a try eventually haha
"i thought it was gonna be a joke." 💀 Im ded Atk.
Hahaha
You can place scouts and airborne units outside command zone. Yeah i know this should be a thing in SD2 too
in SD2 woudl be too powerful since recons are already usually faster. It woudl need to be a specific trait allowing that for just certain units
you dont want to play against a forward deployed 1st ATF or 4. FSJ
I remember to do that in multiplayer, didn't really think about it in the operation
So in most decks, almost all infantry have the traditional AT weapons like AT-4, LAW, RPG, etc. The fact that they give a very bad deck for this mission is kind of annoying. We could easily hold off this attack with the same amount of vehicles and manpower built differently. More line infantry with the non-guided AT, more Stingers (which are dirt-cheap and efficient), and at least one normal AA thing like HAWK. It's usually what we would take in a regular match, but here we stnck with these Dragon Engineers with Javelins and no line infantry for the first part of the game.
Yeah it’s a real pain haha definitely makes this scenario difficult because of the tools you are stuck with
The reason the tank was missing in the bringing was probably cuz of the low cohesion.
Yeah, I feel like they lose cohesion so fast and regain it so slowly
@@atkpwrgaming And at the last attempt one of the Pivads basically did nothing and just sat there.
It's a costly unit so it just getting no value probably kicked you a lot.
And the Abrams can't duel multiple tanks alone, and you didn't even resupply(repair) it afterwards.
At the end, you just got rushed down by tanks fast moving into your sectors. Maybe a few ATGMs would have helped.
Loved seeing you struggle and get better at it honestly. Hopefully more Warno to come?
Much of the terrain features in this game are broken still, imho. Seeing through forests is pretty nuts. So is the map scaling. Mods are fun.
Yeah the forests appear to do nothing, not sure how that works
@@atkpwrgaming well, forest concealment works but also doesnt, GSR exists, exceptional optics exist, etc etc, buildings is where it’s at tho, also you can hide in the ruble of broken buildings, and more than one inf squad can enter a building
@@Skiffik5 good to know thanks!
what on god's good earth was this?? haha now i am terrified at trying this out lol/ it looked so easy
It was pretty fun haha unexpectedly challenging, but that’s definitely in part due to my inexperience
What’s your thoughts on the supply fixing everything mechanic? Not sure if I love or hate it.
Not a fan. You put a lot of work to kill stuff and then it comes back
@@atkpwrgamingwell yeah but, there are spammy divs such as TKS, 8th or 2nd pz which will wreck if you can’t heal things, they get hordes of cheap tanks, that they can throw at superheavies and if you can’t heal your superheavies, your in trouble
@@Skiffik5 I just find it really annoying that you can just run away and come back full health. Feels like a cop out for misusing units
What I hate about warno UI is they used basically the same morale system from sd2 but it's hidden and you have to click each unit to see cohesion. So annoying
Yeah and cohesion seems to go away really fast
But you can see the cohesion just above the health bar, it's another bar that goes from blue, through green and yellow, up to red. When the bar goes red there is a good chance the unit will either be stunned or might rout.
@@andresmartinezramos7513 how do you see cover status tho?
@@atkpwrgamingthat’s because of veterancy
@@tedarcher9120there will be a green or yellow bubble next to your unit
don't go to the dark side, warno is orriblè
Don’t worry it’s never replacing sd2!
@@atkpwrgaming aw :( , but still more warno tho?
Ciro, at least give the game a chance, I thought it was bad at first when I switched from std2, but I got used to the game, and now im top 25 on the leaderboard :)
@@Skiffik5 the game is fine, it will be fun no doubt. I just really don’t like some of the differences from sd2