Human Adept Guide : Mass Effect Andromeda Multiplayer Class Guides
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- Опубліковано 4 жов 2024
- Mass Effect Andromeda Multiple Class Guides
Episode 5: Human Adept (Support Build)
These guides are aimed to help people build their characters in the Mass Effect Andromeda Multiplayer. They are made for Level 20, Rank 10 characters but also provides suggestions for Level 20, Rank 1 characters. All the footage is recorded on Gold difficulty.
Remember these are the builds that worked best for me and they may not work as well for you. Feel free to edit up the builds to what works best for you. If you do leave a comment so others can see what other builds for this class could work!
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Nice intro Darc
Hey guys just making sure you knew you can name your characters in the apex app
at 6:28 did you just throw that stalker thing without the ability throw?
he did though I'm not sure how?
This song where does it come from ?
for a crowd control build wouldn't it be better to spec into shockwave instead of singularity so all three of you abilities can lift?
A viable choice :). I personally love singularity as an ability and between it and pull (with a quick cooldown) I never needed a third lifting ability.
I used exploding singularity in single player, often primarily for the explosion, not the singularity itself - when dealing with a group of enemies.
fair enough but lifting shockwave still has the benefit of having the enemy still lifted after you detonate them (if you pulled them or they get thrown outside the singularity AoE) which can be a big help both for preventing the damage they may deal and for finishing them off in conjunction with exposure. But I'll be sure to give your build a try as well, I've got so many mission funds that I don't know what to do with anyway.
Great Video keep up the good work
If you're asking me, about going for a CC Shockwave (tso you have CC and a detonator at the same time)
You'd go for RankIV: Radius
RankV: Reach
RankVI: Lifting Targets.
These are my thoughts, though Shockwave would be less effective at CC, since it's a damage focused ability and I didn't really find it's AOE satisfactory... Maybe down a corridor, but that's too situational.
Is the crowd control build still superior after the recent patch? Now that biotics and combos do more damage?
Imo I think it still works but the shockwave and singularity is much more superior due to the veteran bonuses