watch me make a game in only 12 hours: ua-cam.com/video/TGvq-QOly0o/v-deo.html btw a lot of you are saying I should of added a minimap so you can see your tail and the apple. I thought of adding that but I realised that if i did, you could just look at the map and play the game like normal, kinda ruining the first person aspect and also making it too easy.
A good way to make the apple easier to find would to make it 50% transparent through walls or have an outline through walls. Idk how hard that is to do lol
I know that you could do much better. For example, you could add a minimap, darkening the color of the snake to the tail, different game modes but I understand that it is very difficult to have so much inspiration for such a small project and because of this I like your videos! You do whole projects in one video and they are all very creative.
@@Worssix He's/She's not criticizing, he's/she's wrote in her comment saying how much inspiration the creator has for making the game 3d. Wow you def need to go back to school cos I don't think you understand words.
But the minimap thing wouldn't work, Vidanov, because then you could just play it like normal snake, in 2d. Because you look at the minimap, and it is just normal snake, therefore, getting rid of the 3d portion. I do like the idea of the colour getting darker though
Cool! Snake is nostalgic. This reminds me of when I used tkinter Python to make snake in August of 2022. A bunch of the challenges you faced, I faced as well, like the apple collision.
yo I am not a fan of first person games but for this game the perspective is really nice! I think it definitely adds difficulty since you have lesser information at a given time. I also like how if you played the 2D snake for a while it certainly boosts your skill for this version as you have a clearer picture of how to maneuver.
NICE WORK!!! btw you should've checked how to make a 3d navigator arrow which will poont at apple which would work perfectly fit on your game and will suit very well
this is not my first time playing a game made by a youtuber because i plays cookie swirl c world when i was a fan of her channel, but this is my first time playing a youtuber made game on pc. i have windows so i installed the windows version and it worked! good job!
2:38 The "It'll get it right at some point" approach really scares me. I always imagine to myself that some player will someday manage to get so unlucky that (in this example) the apple decides to spawn inside the snake continuously and crash/lag the game. In this situation, the game will probably crash if the board has no place for the apples to spawn at (In other words, your game will crash if the player has "won"), and there is no way to determine whether the player has "won" through apple spawning as it is based on a random system. What would've been smarter is to put down "apple spawn circles" throughout the map, where the apple would spawn randomly in one of them that are not being intersected by the snake - And if the apple can not spawn, the player has won, as it will conclude that the entire board is filled with snek. Apart from that, I'm fairly sure that the snek game is less about chance if you could "go through the walls", such as in the original snek game, though this sounds hard to do so I can imagine why you wouldn't bother. Regardless, as a snek, I approve.
The "try again" approach is actually both smart and common imo. A simple approach, guaranteed not to lag or crash: "try a spot; if that doesn't work then we're appleless this update and we'll try again on the next". Choosing a random location and testing for contact is a pretty fast operation too, so you easily could get away with several attempts, say, 10 or 100, per update with no worries. As for going through walls, none of Blockade, Nibbler, or Snake Byte (the original snake games) let you do that. All had walls that were death, not even just along the outside of the stage but sometimes even making little mazes within
@@pineberryfox In this case, the "Try again" approach will in-fact crash his game as the more he fills the board the more checks will be done and thus the more chances for an infinite/almost infinite loop to be generated (Which when he fills the board completely, is infinity). Now, even if you apply checks near the end or whatnot to somehow tackle this issue, it's still not resolved, and is bound to cause at least lag at some point if the game has a large playerbase (More players = Increase in the general chance (not literal) of a lag spike to be created for one of these players as a result of the issue). I wouldn't call this approach smart or optimized, but I would agree it's unfortunately common around beginners. I've listed a better approach that would never crash your game and has absolutely no chance to lag it either (unless it's coded badly), your approach will always have some chance to lag or crash the game and I am not sure why you are so confident it wouldn't, this approach works on a random system that isn't guaranteed to be reliable. "The code is fast enough to handle my unoptimized code" is not a good approach to problems such as these. I've not played the original snake game but all the snake games I have played since the 2000s contained going through walls and I see it as an upgrade as I find it makes the game more fair, but each to their own I suppose.
@@Slithersy In my proposal, there is at most a fixed number of checks done per frame. Some frames simply don't contain an apple. There's no opportunity for lag or a crash, because there is never an opportunity for an unbounded amount of computation to occur within a given update-interval. Why am I confident? Because I regularly write 8- and 16-bit games where one has to be careful to limit computations in exactly this sort of way.
@@pineberryfox If you're running these checks per frame, yes, I would agree that it probably won't lag or crash your game, but it'll still be unoptimized code. As for running it outside of a rendering/limited in calls function (which is what I was more referring to, since you wouldn't normally run these in a render function, but I suppose an update function is also limited to lower degree), it has a fair probability to crash/lag your game with this particular method (Such as in an external loop in a custom function). Don't get me wrong, this isn't a wrong way of doing things, it's just not a good or smart way of doing things, as it is unoptimized. I was simply suggesting a better method and the probability of a crash/lag (outside of a limited-in-calls function) or an unnecessary minor performance impact.
You can add a mini map to the top right corner what shows the playground the snake and the actual location of the apple from a birds eye view. Very cool game man
Good game it brings me memories while also feeling good to play also i have a suggestion to make a smal map to see where the apple i think it will solve the arrow thing :)
For the apple marker you could have used classic AAA game style waypoint marker. Convert the world position of the apple to screen and clamp it to the edges and spawn a UI image at that position.
I had a Nokia snake game in late 2000's that was kind of first person view. The camera followed the snake right above and close to the head. It still made 90 degree turns tho.
A while ago I made a 3D snake game where you can actually move around everywhere in a cube, not just on the floor. However, it looked awful, so you should try something similar and make it look nicer!
The best way for me to implement snake is to: 1) make a list of all body parts 2) each frame (or step) set position of all other parts to preveous part. Then just move head forward Part (n) set its pos to part (n-1), (n-1) to (n-2) etc. Part (0) to (head) Then move head . It may sound complicated, but its actually like 5-10 lines of code
Maybe for the arrow thing you wanted, you could instead add a minimal that has the style of the Google snake and maybe you could switch from first person to third person. Just an idea
watch me make a game in only 12 hours: ua-cam.com/video/TGvq-QOly0o/v-deo.html
btw a lot of you are saying I should of added a minimap so you can see your tail and the apple. I thought of adding that but I realised that if i did, you could just look at the map and play the game like normal, kinda ruining the first person aspect and also making it too easy.
make subway surfers in first person, actually make geometry dash in first person, or both!
How about add sound affects to the slithering and moving
COOL
As a proud Google Snake record holder I can say that this is awesome :)
🤓
@@smarty265 no you 👆
@@smarty265 Says the person who's username is "Smarty" 🤨
What is going on here?
🏳️🌈🏳️🌈🇦🇮🇧🇪🏳️🌈🇦🇱
A good way to make the apple easier to find would to make it 50% transparent through walls or have an outline through walls. Idk how hard that is to do lol
I know that you could do much better. For example, you could add a minimap, darkening the color of the snake to the tail, different game modes but I understand that it is very difficult to have so much inspiration for such a small project and because of this I like your videos! You do whole projects in one video and they are all very creative.
I just typed to add a map and saw your comment xd
me to
Ah, nice to see some constructive criticism
@@Worssix He's/She's not criticizing, he's/she's wrote in her comment saying how much inspiration the creator has for making the game 3d. Wow you def need to go back to school cos I don't think you understand words.
But the minimap thing wouldn't work, Vidanov, because then you could just play it like normal snake, in 2d. Because you look at the minimap, and it is just normal snake, therefore, getting rid of the 3d portion. I do like the idea of the colour getting darker though
Keep up the hard work! The 3d games might become extremly popular! I enjoyed your video!
This is fascinating! You could add skins, gamemodes, and make multiplayer if you’d like
Cool! Snake is nostalgic. This reminds me of when I used tkinter Python to make snake in August of 2022. A bunch of the challenges you faced, I faced as well, like the apple collision.
yo I am not a fan of first person games but for this game the perspective is really nice! I think it definitely adds difficulty since you have lesser information at a given time. I also like how if you played the 2D snake for a while it certainly boosts your skill for this version as you have a clearer picture of how to maneuver.
Honestly I think this is really cool. I love snek. And this channel grew alot since last time. Remember 6 months ago when it was at 658 subs?
amazing game! congrats DevBanana!
This dude's content is underrated.. you need more subs..
Good game! And I know that you can use angle to make simple arrow) Good luck with it!
The next video
“I made Tetris, but in first person”
How?
@@watercat1248 thats the joke
@@SquooshyShark1000 okay
NICE WORK!!!
btw you should've checked how to make a 3d navigator arrow which will poont at apple which would work perfectly fit on your game and will suit very well
you make all the classic games in 3d, so keep up the work (:
this is not my first time playing a game made by a youtuber because i plays cookie swirl c world when i was a fan of her channel, but this is my first time playing a youtuber made game on pc. i have windows so i installed the windows version and it worked! good job!
1:27 I can hear you almost laugh! lol
Bro you have grown so much
I watched you where you were at 100 subs
This is cool! Looks just like the real one... But 3D obviously
You're in every single game dev video
@@itscolden ofc, why wouldn't I be?
@@itscolden after all, he is LejoDev
2:38 The "It'll get it right at some point" approach really scares me. I always imagine to myself that some player will someday manage to get so unlucky that (in this example) the apple decides to spawn inside the snake continuously and crash/lag the game. In this situation, the game will probably crash if the board has no place for the apples to spawn at (In other words, your game will crash if the player has "won"), and there is no way to determine whether the player has "won" through apple spawning as it is based on a random system.
What would've been smarter is to put down "apple spawn circles" throughout the map, where the apple would spawn randomly in one of them that are not being intersected by the snake - And if the apple can not spawn, the player has won, as it will conclude that the entire board is filled with snek.
Apart from that, I'm fairly sure that the snek game is less about chance if you could "go through the walls", such as in the original snek game, though this sounds hard to do so I can imagine why you wouldn't bother.
Regardless, as a snek, I approve.
i think the "go through the doors" might not be as difficult as it sounds, It can be done with a few lines of code
The "try again" approach is actually both smart and common imo. A simple approach, guaranteed not to lag or crash: "try a spot; if that doesn't work then we're appleless this update and we'll try again on the next". Choosing a random location and testing for contact is a pretty fast operation too, so you easily could get away with several attempts, say, 10 or 100, per update with no worries.
As for going through walls, none of Blockade, Nibbler, or Snake Byte (the original snake games) let you do that. All had walls that were death, not even just along the outside of the stage but sometimes even making little mazes within
@@pineberryfox In this case, the "Try again" approach will in-fact crash his game as the more he fills the board the more checks will be done and thus the more chances for an infinite/almost infinite loop to be generated (Which when he fills the board completely, is infinity). Now, even if you apply checks near the end or whatnot to somehow tackle this issue, it's still not resolved, and is bound to cause at least lag at some point if the game has a large playerbase (More players = Increase in the general chance (not literal) of a lag spike to be created for one of these players as a result of the issue). I wouldn't call this approach smart or optimized, but I would agree it's unfortunately common around beginners. I've listed a better approach that would never crash your game and has absolutely no chance to lag it either (unless it's coded badly), your approach will always have some chance to lag or crash the game and I am not sure why you are so confident it wouldn't, this approach works on a random system that isn't guaranteed to be reliable. "The code is fast enough to handle my unoptimized code" is not a good approach to problems such as these.
I've not played the original snake game but all the snake games I have played since the 2000s contained going through walls and I see it as an upgrade as I find it makes the game more fair, but each to their own I suppose.
@@Slithersy In my proposal, there is at most a fixed number of checks done per frame. Some frames simply don't contain an apple. There's no opportunity for lag or a crash, because there is never an opportunity for an unbounded amount of computation to occur within a given update-interval. Why am I confident? Because I regularly write 8- and 16-bit games where one has to be careful to limit computations in exactly this sort of way.
@@pineberryfox If you're running these checks per frame, yes, I would agree that it probably won't lag or crash your game, but it'll still be unoptimized code.
As for running it outside of a rendering/limited in calls function (which is what I was more referring to, since you wouldn't normally run these in a render function, but I suppose an update function is also limited to lower degree), it has a fair probability to crash/lag your game with this particular method (Such as in an external loop in a custom function).
Don't get me wrong, this isn't a wrong way of doing things, it's just not a good or smart way of doing things, as it is unoptimized. I was simply suggesting a better method and the probability of a crash/lag (outside of a limited-in-calls function) or an unnecessary minor performance impact.
You can add a mini map to the top right corner what shows the playground the snake and the actual location of the apple from a birds eye view. Very cool game man
The apple Cronch SFX is very satisfying!
Good game it brings me memories while also feeling good to play also i have a suggestion to make a smal map to see where the apple i think it will solve the arrow thing :)
Reminds me of that hypixel minigame, good job!
I remember a game that was like 3D snake. It was a bus that kept getting longer the more people you would pick up. It was fast paced and in a city.
Snarky bus
Now that's the snake game that I well play it great job dude😌👌
Underrated video!
I really like this game principally the Google version because it has some very cool features
Problems do arise when balls collide. Thats about all I understand from this video.
Dani and devbanana collab when. I mean u are literally a gucci Banana
Hehe snek, great video as always
I like how the snake moved
I love the epic music while your just eating apples like a asmr 😂
Making a very simple, game to an amazing game
Cool video bro
This is epic. I subscribed. 🎉
For the apple marker you could have used classic AAA game style waypoint marker. Convert the world position of the apple to screen and clamp it to the edges and spawn a UI image at that position.
2:41 hey thats clever!
Gives a whole new meaning to FPS
Your my favorite game creator
Hey, DevBanana uploaded another video! Hello fellow game dev!
The first person king👑
I had a Nokia snake game in late 2000's that was kind of first person view. The camera followed the snake right above and close to the head. It still made 90 degree turns tho.
Nice thumbnail :)
I remember when u were at 1k subscribers i was a subscriber back then.. good ol’ days……… im still a subscriber tho btw
2:34 and when the board is filled with your body…. the game hangs
NEW DEVBANANA VIDEO
you should have like a minimap at top right or somthing to help with the navigation
You should add a mini map on the top right corner that shows a birds eye view, would make it easier to see the Apple
A while ago I made a 3D snake game where you can actually move around everywhere in a cube, not just on the floor. However, it looked awful, so you should try something similar and make it look nicer!
“such as these balls”
You did it! Now do it in the Third Person.
coolest game ever i subscribe!
I love when you post!
FU
A minimap on top would be great for getting direction
this is sick
right when he said *balls* that caught me off guard😂😂
00:05:00 i love this part of the video
Your videos cool keep going!
literally love first person games
this is really cool but i think a minimap would be good and maybe you can add a map that looks like a maze
I think more snake games should have the pace where you eat the apple be thicker than the rest of your body untill it moves like the Nokia one
YESS NEW VIDEO!
I want this irl
lol that would actually be insane
Wow! Nice job!
what can I say ... good video
I made snake in zero dimensions! LOVE the video.
That looks very good
You probably could have added a mini map to find the apple, just a suggestion.
you should add a mini map to find more easily the apples
Imagine making a Pac-Man, but you are food and in first person. This will be so terrifying!
haha great game,
it have also ultrawide support :D
do pacman in first person next
It's always good when devbanana uploads
You could make some of the segments larger when eating a apple since it does do it in the actual snake games
The best way for me to implement snake is to:
1) make a list of all body parts
2) each frame (or step) set position of all other parts to preveous part. Then just move head forward
Part (n) set its pos to part (n-1), (n-1) to (n-2) etc.
Part (0) to (head)
Then move head
.
It may sound complicated, but its actually like 5-10 lines of code
That’s actually pretty much what I did except obviously I needed the tutorial lmao
@@DevBanana oh ok
its always a good day when devbanana uploads
nah bro that ain’t no capsule thats a *B E A N*
Cool vid
Yuz 😩
I feel like it would be cool if there was a small mini-map so you could see where you were
Hey, you can add a mini map in the corner if you would like, for the compass thingy
now make beach rally in 3d
He makin evrything in first person
New idea
Mario But in First Person?
For a second I thought this was a CodyCantEatThis video
Cool game . Cool video.
this channel is like dani's channel
Alternate Title: Snake game but you ARE the snake
Good game! 🤝👍 I tryed
You made 3d snake, flappy bird, Crossy Road and fruit ninja. What's next mario?
Now you need to make a Vr version of the game
Idk if this makes corner apples way less horrifying or way more horrifying
You forgot one thing the snake start’s smaller
as a snake, this is very snakey.
i still remember when i used to play snake on my grandmas nokia
Maybe for the arrow thing you wanted, you could instead add a minimal that has the style of the Google snake and maybe you could switch from first person to third person. Just an idea
Maybe you can have the apples light up from above so It could be seen even if your view is on scratched by the snake’s body.
I was thinking maybe a beacon over the apple
I would like it if you could dive bomb the apples