The number of Fighting moves overshadowed by the increasingly more commonly distributed Close Combat is insane. 😭 Now even High Jump Kick users use Close Combat if available. Favorite Fighting-type move? I always had a soft spot for Rolling Kick and its flinching chance.
I think my favorites prolly mach punch, but honestly, unrelated....but hitmonchan shouldve gotten a punch for all pokemon types, i think thatd be funny
@@InsaneGarrison25 Low Kick is good in ubers. And the moves, Sacred Sword, Superpower, Hammer Arm, Brick Break, Cross Chop, Focus Punch, Circle Throw, Seismic Toss, and High Jump Kick/Jump Kick see niche play. Though most of them aren't very widely distrubed. And yes, Seismic Toss is an physical move.
@@ragnaricstudios5888Well I mean EQ still has the benefit of hitting both enemies (plus your other mon but you can play around that) in a Double Battle so there’s that
You can make it ignore any type of protection aside from detect which can block it and get more value because of this. Why? Those are moves where you create a "wall" or "barrier" can be broken and this move it's specially designed to fight that making this move more useful, not broken but useful in variety of scenarios.
@@AznYunHou Yeah, and now that you mention it, detect could also get a buff, and it's that when you're hit with a physical attack (status and special won't triggert this effect) you'll do 25% of the damage recieved to the opponent this acquiring the fighting type so if a ghost hit you with a physical attack, you won't damage them but at least won't suffer damage either, but if we talk about other types the story is different, more if they have the attack boosted.
@@WimerC10 its a protect type so it wouldnt do dmg, unless your talking about the potential amount of dmg which means it would probably be a better version of spiky shield
fun fact, dondozo with waterfall over liquidation/wave crash has recently been seeing more usage (especially in ubers uu) due to its higher pp and slightly more useful effect, as dondozo cannot take advantage of the defence drop, and you can get a lucky flinch against pokemon using phasing or under trick room.
Poison Powder gets overshadowed by Toxic (because of the stronger toxic status, higher accuracy, more pokemon can learn it, it can hit grass types) and Toxic spikes
Why there Is not a move called Just "punch" 60 bp 100 accuracy phisical fighting type early game move that could be used by technician Mons , i mean bite exists...
What’s funny in gen 1 is that Machamp has a niche in para flinch teams, not with submission, but with low kick. Because in gen 1 it was a fighting type move (so it gets stab) and had normal damage and flinch chance like stomp. Also with Pokiwrath, it can run submission to hit chansey but it’s main use is as an amnesia (basically two calm minds in gen 1) sweeper with surf and ice beam /blizzard (which was 90% accurate)
It’s funny that it was probably the most viable fighting type because it actually had a useful movepool that didn’t rely on its terrible fighting STAB.
I'm a big fan of Power-Up Punch. You can sweep entire elite four teams by spamming it over and over with some Drain Punches in there to keep you healthy
I always remember Extrasensory as the dog psychic move. It's the best Psychic type move that the Legendary Dogs and Kantonian Ninetails get, at least last time I checked.
I think Seed Bomb hits the overshadowed mark right on the head. 80 BP and 100 accuracy is solid as far as attacks go, but that's all there is to it. Even back when it was introduced, it was outclassed by the likes of Power Whip, Wood Hammer, and the newly buffed Leaf Blade. Then as the generations progressed, it kept on getting more and more competition from moves like Horn Leech, Petal Blizzard (honestly another overshadowed move in its own right, but still stronger than Seed Bomb), the large array of signature Grass attacks, and even Bullet Seed backed by Skill Link, Technician, or Loaded Dice. The only reason you'd ever use Seed Bomb over its competition is that it's your only option for a decently strong physical Grass move, so something like Donphan or Morpeko, or you're ingame and don't have anything better without shaky accuracy. Coolest Fighting-type move is Body Press btw
My favorite fighting move is Drain Punch. Not crazy strong at 75 base power but a lot of fighting types are slower and bulkier without direct recovery movies (like recover) but their high attack means drain punch usually ends up healing them quite a bit especially against opponents like Blissey
I see your "give X-Scissor a high crit chance" and raise you a "convert all of the 70 BP high crit chance moves into 65 BP guaranteed crit moves instead (including buffing Frost Breath and Storm Throw to that BP)". Would make the moves much more reliable at combating defense buffs/offense debuffs while still being decent even if no stat changes are in play.
I’m really surprised body slam wasn’t the one for the list. That move was so good in the first three maybe five gens and now I see it less than facade. I can’t think of any Pokémon that prefers using it over other moves
Another trio ovovershadowed moves now is Thunder Fang, Thunder Punch and Wild Charge, thanks to the introduction of Supercell Slam. Physical Grass types will lean towards Grassy Glide over moves like Horn Leech or Seed Bomb, or even Wood Hammer. Flare Blitz is used over Heat Crash, Fire Punch and Fire Fang.
You could give new properties to these moves so they won't be as useless. Seed bomb You could be given a new life if you add 30% flinch rate, because its name evokes explosions those can stun you, then giving this property would give a good move to the grass mons with serene grace or a more dependable move because of the 80 base power it's evenly matched with iron head who also has 30% chance to flinch. Well, the rest of the moves are boosted by their own characteristics if you have a skill like iron fist or strong jaw, the only one who is lacking is wild charge, but if you make it an electrical close combat it would do wonders. Wild Charge Power, accuracy and effects of a close combat just with the electric type. Reason, after doing it you lose some of your charge reducing your defenses towars any incoming damage.
No, not quite. - Supercell Slam is a pretty garbage move all things considered. Its drawback of 50% recoil upon failure means all you need to do is switch in a Ground-type or something with the proper ability and that attacker's losing half their health - Grass-types will only use Grassy Glide if they have terrain support, so basically limited to Rillaboom and maybe ally Ogerpon in Doubles. Otherwise physical Grass-types would rather use Power Whip / Horn Leech / Wood Hammer / Leaf Blade / signature move - Heat Crash is more of a sidegrade to Flare Blitz. Max power Heat Crash is the same as Flare Blitz but without the massive recoil, so some Fire-types like Gouging Fire will sometimes use Heat Crash over Flare Blitz. Plus a few things that want Fire coverage learn Heat Crash but not Flare Blitz, such as Snorlax
Supercell Slam & Wild Charge are kind of on a middle ground, really. Depending on whether you're taking the risk of strong 100 BP with a small amount of self-harm if missed or a solid 90 BP with slight recoil impact depending on how hard you hit your opponent.
Sacred Sword: It ignores stat changes, but it has a somewhat low distribution. But considering how it's boosted by Sharpness, it is then stronger than Close Combat with more PP and no stat drop, making Gallade very powerful.
Even if Gyarados got Liquidation, I'm pretty sure it would still use waterfall because the flinch chance combined with paralysis from thunder wave makes it a really annoying mon to deal with
I feel like flying definitely has disappointing pool. In first 3 gens wing attack and fly were your only goof options since drill peck has a very small distribution but even to this day brave bird remains the best (physical)option which isnt bad but for regular gameplay i tend to avoid recoil moves to promote longevity. Which leaves dual wingbeat which is essentially 80 base power but only 90 accuracy.
0:11 now personally im not sure sewaddle but if there's one forgettable bug type imo its ledian rellor or drapion (latter because im pretty sure the majority of non-competitive players forgot it loses the bug typing and still think its a bug scorpion pokemon)
My favorite fighting type move is brick break! Respectable 75bp and 100% accuracy is solid, with the niche of breaking screens as well. Plus so many mons can learn it. It’s my go-to coverage move
My theory with Zygarde is: They wanted to give each Form (10,50,100) their own Signature Move (100 gets 2) which gets stronger the more cells you have... i mean would it have been easier to make it one move and just simply code it to change whenever your Zygarde switches forms like for Zacian and Zamazenta? Yes... yes
small point about ice beam vs frost breath. Ice Beam has a chance to crit so it's average damage is slightly higher not equal to frost breath! even disregarding the accuracy which already makes that the case - outside breaking through spdef boosts of course
Hear me out for an idea to boost Sky Uppercut, make it super effective against Flying pokemon, that way if someone uses Corviknight or Skarmory, people would have a way to counter it
Waterfall was done dirty in gen 4. Surf was far superior option in normal playthroughs. Surf hit harder, had much more overworld use, and hit both opponents in double battles. There was little reason to use Waterfall beyond climbing the few waterfalls in Hoenn.
I am surprised you didn't mention Axe kick being outclassed by close combat as well Hisui Lilligant and Medicham has access to that move,but they still prefer to use close combat
Anyone else bothered that Strength is a normal type attack, when the point was to push and move boulders, which would have been perfect for Fighting types?
It could have an effect like double damage to mons using fly, bounce, skydrop. The fact that its made as a suprise move to mons who take to the sky should be taking them by suprise (hence more damage).
@@TwinsidedsoldierI don't know how much power it has, but you can make it double damage to every foe which isn't on earth, making it a very viable option. Why? Because flying type mons, levitate mons, magnet rise or variants and the moves you just mentioned gets double damage from it. Maybe a 70 base power would work because the ghost mons are the only ones (if there isn't scrappy or similar skills). Basically a flying mons facade which is dangerous if distributed wisely.
Speaking about magnitude, the fact that the damage it's random i would change it to something better. A ground type heavy slam. Depending on the heaviness of the mon its damage will vary from 50 to 150. (I don't remember the range) This is specifically good for the ground type because the same as steel and rock types, the ground mons in general are heavyweight making it an excellent option for them. Why? Because the mons who are weak to it, fire, poison, electrical aside from some steel and rock mons are lightweight making it a move which easy can get over 120 with no side effects
Here’s an idea of how to make Submission and Sky Uppercut more relevant Submission, give it the same power and accuracy as Flare Blitz Sky Uppercut, have it be 90 Power 100 accuracy (fighting type flamethrower)
I'd say Dragon Rage and Dragon Breath got out classed by dragon Pulse and Draco Metore, and maybe Dragon claw with with outrage if it didn;t lock you in for 3 turns
Golurk... would still probably use Shadow Punch over Poltergeist any day. It's got Iron Fist, plus while yes just about every pokemon in comp will have items, a good majority are CONSUMABLES so you have limited time to have Poltergeist work. Plus there's the fact it only has 5 pp which means you'd have to swap off to something else at least by the last pokemon if not sooner
Iron Fist boosted Shadow Punch is still only 72 base power. Golurk loves No Guard Poltergeist. With Dynamic Punch/EQ and choice of coverage it’s definitely the go to now. The 8 PP is more than enough in a competitive match unless you’re facing a fat stall team that can tank all that coverage.
Iron Fist boosted Shadow Punch is still only 72 base power. Golurk loves No Guard Poltergeist. With Dynamic Punch/EQ and choice of coverage it’s definitely the go to now. The 8 PP is more than enough in a competitive match unless you’re facing a fat stall team that can tank all that coverage.
I'm partial to Arm Thrust for some reason. Shame it doesnt seem to be able to benefit from Iron Fist, even if it's already so weak. Aura Sphere anf Vital Throw too...even if outside of Aura Sphere they suck.
Lets fix some of these moves: Sky Uppercut - super effective against flying types Frost Breath - 70 base power rather than 60 (105 power with crit) Lands Wrath - buff to 110 base power (so it gets use over earthquake) Shadow Punch - buff to 80 base power Chip Away - buff to 80 base power Uproar - buff to 120 base power (on par with thrash) X-scissor - high crit ratio Extrasensory - buff flinch rate to 30% Twin Beam - buff to 50 base power (100 with both hits)
Shadow punch it's a perfect accuracy move for ghost and those in general have 60 power by it's characteristics, so instead of more power i would add another effect, make it let the mon be able to ignore priority moves, which will make this a lot stronger in exchange of the power, many mons can learn it, perfect precision and the priority gets nuked by this.
I would make frost breath with 30% on freezing chance. High freeze ratio, critical hits to ignore defenses which makes it a solid 90 base power move with two effects one direct (freeze) and another indirect (ignores defense boost)
Lands Wrath should have a better secondary effect because even though it's a signature move for Zygarde, Zygarde's other moves, Thousand Arrows and Thousand Waves have better use cases. (Arrows especially for hitting flying/levitating.) Maybe giving it a sorta "secret power"-esque effect that inflicts status/stat downs depending on the current terrain.
Okay as a nuzlocker who mostly plays the older games this video is kind of breaking my mind. Staple moves in my runs are considered overshadowed and moves that are less that 100% accurate are considered viable. Really highlights the differences between Nuzlockes and competitive I guess
Nuzlocke runs are limited via tm distribution and placement, so your movesets in nuzlockes are often limited by what you have access to instead of by what the pokemon can theoretically learn. Nuzlockes also value consistency and pp a lot more than competitive play. In a nuzlocke, using something like high jump kick is a death sentence because you will eventually miss if you rely on it, and you only need to miss in one critical situation for a pokemon to die. Brick break is a much more reliable option that usually has the power necessary to ko the generally weaker pokemon you face. In competitive, you sometimes want to take more risks with stronger, less reliable moves because not getting a damage range to ko an opponent is more common, and not having that extra power is much more often the same as not attacking at all. Basically, every competitive battle is played as if it’s the last fight in a nuzlocke, so more reckless and riskier strategies are often needed there.
Dual Wingbeat is at least a solid option on a lot of flying types that don’t have Brave Bird. Dragonite, Aerodactly, and especially Technician Scyther. Air Slash more reliable than Hurricane and the flinch chance is pretty nice despite the lower power.
Of course a few days after I mention not getting a Pokémon Z edition we have an announcement😂
6:45 That aged well. XD
The number of Fighting moves overshadowed by the increasingly more commonly distributed Close Combat is insane. 😭 Now even High Jump Kick users use Close Combat if available.
Favorite Fighting-type move? I always had a soft spot for Rolling Kick and its flinching chance.
Drain Punch, Mach Punch, & Body Press are the only widely distributed physical Fighting moves outside of CC that find use honesty
I think my favorites prolly mach punch, but honestly, unrelated....but hitmonchan shouldve gotten a punch for all pokemon types, i think thatd be funny
Mach and drain punch are classics but I also really like body press because it opened up another way to play some mons
@@InsaneGarrison25 Low Kick is good in ubers. And the moves, Sacred Sword, Superpower, Hammer Arm, Brick Break, Cross Chop, Focus Punch, Circle Throw, Seismic Toss, and High Jump Kick/Jump Kick see niche play. Though most of them aren't very widely distrubed.
And yes, Seismic Toss is an physical move.
Close combat also outclassed superpower on basically anything.
Yup. Pretty much everything except Contrary mons who love it.
It is impressive how a move this good existed in 2007, if Headlong Rush was a TM it’d definitely outshine Earthquake
@@ragnaricstudios5888Well I mean EQ still has the benefit of hitting both enemies (plus your other mon but you can play around that) in a Double Battle so there’s that
Several pokémon don't get CC but do get Superpower, namely Ogerpon and Malamar and Lurantis would use it over close combat because of Contary
@@plazmurri dont remember ogerpon having contrary
Submission isn't an over shadowed move. It's just downright garbage.
Brick break. The only downside is that most who can learn it wants close or drain punch but otherwise, the ability to screen break is amazing.
You can make it ignore any type of protection aside from detect which can block it and get more value because of this.
Why?
Those are moves where you create a "wall" or "barrier" can be broken and this move it's specially designed to fight that making this move more useful, not broken but useful in variety of scenarios.
@@WimerC10 yeah, like Protect being a barrier compared to Detect being an ultra instinct avoid. Brick Break should not discriminate on barriers
@@AznYunHou Yeah, and now that you mention it, detect could also get a buff, and it's that when you're hit with a physical attack (status and special won't triggert this effect) you'll do 25% of the damage recieved to the opponent this acquiring the fighting type so if a ghost hit you with a physical attack, you won't damage them but at least won't suffer damage either, but if we talk about other types the story is different, more if they have the attack boosted.
@@WimerC10 its a protect type so it wouldnt do dmg, unless your talking about the potential amount of dmg which means it would probably be a better version of spiky shield
@@WimerC10 that might make the move worth using actually
This channel is so criminally underrated! 4k and ur edition + audio quality is top notch already
fun fact, dondozo with waterfall over liquidation/wave crash has recently been seeing more usage (especially in ubers uu) due to its higher pp and slightly more useful effect, as dondozo cannot take advantage of the defence drop, and you can get a lucky flinch against pokemon using phasing or under trick room.
Poison Powder gets overshadowed by Toxic (because of the stronger toxic status, higher accuracy, more pokemon can learn it, it can hit grass types) and Toxic spikes
I had that on this list initially but was feeling it was more of an early move while toxic is the direct upgrade
@@MattBudYT yeah, i guess that's true
Why there Is not a move called Just "punch" 60 bp 100 accuracy phisical fighting type early game move that could be used by technician Mons , i mean bite exists...
this seems like an outrageous idea, which shouldve already been a thing lmao.
There already some moves like, for example double kick and force palm, karate cho etc. The main problem is their distribution
Karate Chop is the "beginner" Fighting type move,like Peck for Flying.
I’m still waiting for a physical grass move called fruit punch, I’d also accept Alolan Punch
brick break is kind of the same thing tho
Submission should be the fighting variant for 120 base power recoil moves
Yet even to this day is still weaker than Take Down
@@marioblaze2723and has worse accuracy than it as well
@@shardtheduraludon At this point even Tackle is better than Submission aka the og Focus Miss
6:50 yeah. About that.
Figures eh? I’m going to say I helped bring this to life
Oh shit! This is sick! Looking forward to watching this
Thanks for the inspiration!
What’s funny in gen 1 is that Machamp has a niche in para flinch teams, not with submission, but with low kick. Because in gen 1 it was a fighting type move (so it gets stab) and had normal damage and flinch chance like stomp.
Also with Pokiwrath, it can run submission to hit chansey but it’s main use is as an amnesia (basically two calm minds in gen 1) sweeper with surf and ice beam /blizzard (which was 90% accurate)
It’s funny that it was probably the most viable fighting type because it actually had a useful movepool that didn’t rely on its terrible fighting STAB.
Not sure if you’ve done it already but this can be used for abilities too (lighting rod/motor drive; dry skin/water absorb/storm drain).
Well baked/flash fire etc
May i mention
Scrappy / Mind's Eye
Leaf Guard / Purifying Salt
Magic Guard / Good as Gold
Reckless / Sheer Force
Good idea. I’ll add this one to the queue😁
Came from coach Matt's channel... Kept seeing you roll him and thought id be better off learning here! Keep up the epic vids
I'm a big fan of Power-Up Punch. You can sweep entire elite four teams by spamming it over and over with some Drain Punches in there to keep you healthy
Frost breath kinda have niche usage for Sniper mon and Technician.
My fave fighting move is High Jump Kick ofc, always gamble half of our health
On a randomizer that would be good. Unfortunately no mons who have Frost Breath also have Sniper/Technician🥲
I'm a fan of flying press, hawlucha's signature move. It's unique dual type is super fun.
Body Press is my favorite Fighting move and is a solid move in general
Uproar actually has a nieche in VGC, where support pokemon sometimes run it to prevent getting their sweep ended by amoonguss.
my favourite not close combat fighting type move is mach punh
_If you only waited a few more days before posting this vid bro. 😂_
6:51 Well this aged well lol
Still can't believe Pokemon Z-A got announced
I always remember Extrasensory as the dog psychic move. It's the best Psychic type move that the Legendary Dogs and Kantonian Ninetails get, at least last time I checked.
11:10 this made me laugh way harder than I’d like to admit
Now one talks about how razor wind is like the worst move ever
I talked about that in my worse move of each type video
There's also new move psychic noise too now which is giraf's tool for killing amoonguss but most probably still prefer psychic
9:04 *laughs in physical ice and poison type attackers*
I think Seed Bomb hits the overshadowed mark right on the head. 80 BP and 100 accuracy is solid as far as attacks go, but that's all there is to it. Even back when it was introduced, it was outclassed by the likes of Power Whip, Wood Hammer, and the newly buffed Leaf Blade. Then as the generations progressed, it kept on getting more and more competition from moves like Horn Leech, Petal Blizzard (honestly another overshadowed move in its own right, but still stronger than Seed Bomb), the large array of signature Grass attacks, and even Bullet Seed backed by Skill Link, Technician, or Loaded Dice. The only reason you'd ever use Seed Bomb over its competition is that it's your only option for a decently strong physical Grass move, so something like Donphan or Morpeko, or you're ingame and don't have anything better without shaky accuracy.
Coolest Fighting-type move is Body Press btw
Magnitude is terrifying early game though
Brownie points for talking about protein Greninja and showing Battle bond Greninja lmaoo great video tho!
I’m pretty sure the Zygarde thing is just for lore reasons. As Zygarde evolves its attack changes to suit that form
My favorite fighting move is Drain Punch. Not crazy strong at 75 base power but a lot of fighting types are slower and bulkier without direct recovery movies (like recover) but their high attack means drain punch usually ends up healing them quite a bit especially against opponents like Blissey
My fave fighting type move is Brick Break.
The Rock moves are all still waiting to be made redundant.
I see your "give X-Scissor a high crit chance" and raise you a "convert all of the 70 BP high crit chance moves into 65 BP guaranteed crit moves instead (including buffing Frost Breath and Storm Throw to that BP)". Would make the moves much more reliable at combating defense buffs/offense debuffs while still being decent even if no stat changes are in play.
I’m really surprised body slam wasn’t the one for the list. That move was so good in the first three maybe five gens and now I see it less than facade. I can’t think of any Pokémon that prefers using it over other moves
Body slam has 30% chance of paralysis so it's good if you have a mon with serene grace, if not at least the stab with the 30% makes it usable.
Another trio ovovershadowed moves now is Thunder Fang, Thunder Punch and Wild Charge, thanks to the introduction of Supercell Slam.
Physical Grass types will lean towards Grassy Glide over moves like Horn Leech or Seed Bomb, or even Wood Hammer.
Flare Blitz is used over Heat Crash, Fire Punch and Fire Fang.
You could give new properties to these moves so they won't be as useless.
Seed bomb
You could be given a new life if you add 30% flinch rate, because its name evokes explosions those can stun you, then giving this property would give a good move to the grass mons with serene grace or a more dependable move because of the 80 base power it's evenly matched with iron head who also has 30% chance to flinch.
Well, the rest of the moves are boosted by their own characteristics if you have a skill like iron fist or strong jaw, the only one who is lacking is wild charge, but if you make it an electrical close combat it would do wonders.
Wild Charge
Power, accuracy and effects of a close combat just with the electric type.
Reason, after doing it you lose some of your charge reducing your defenses towars any incoming damage.
No, not quite.
- Supercell Slam is a pretty garbage move all things considered. Its drawback of 50% recoil upon failure means all you need to do is switch in a Ground-type or something with the proper ability and that attacker's losing half their health
- Grass-types will only use Grassy Glide if they have terrain support, so basically limited to Rillaboom and maybe ally Ogerpon in Doubles. Otherwise physical Grass-types would rather use Power Whip / Horn Leech / Wood Hammer / Leaf Blade / signature move
- Heat Crash is more of a sidegrade to Flare Blitz. Max power Heat Crash is the same as Flare Blitz but without the massive recoil, so some Fire-types like Gouging Fire will sometimes use Heat Crash over Flare Blitz. Plus a few things that want Fire coverage learn Heat Crash but not Flare Blitz, such as Snorlax
Supercell Slam & Wild Charge are kind of on a middle ground, really. Depending on whether you're taking the risk of strong 100 BP with a small amount of self-harm if missed or a solid 90 BP with slight recoil impact depending on how hard you hit your opponent.
Sacred Sword: It ignores stat changes, but it has a somewhat low distribution. But considering how it's boosted by Sharpness, it is then stronger than Close Combat with more PP and no stat drop, making Gallade very powerful.
Albite? Al-be-it.
Even if Gyarados got Liquidation, I'm pretty sure it would still use waterfall because the flinch chance combined with paralysis from thunder wave makes it a really annoying mon to deal with
I feel like flying definitely has disappointing pool. In first 3 gens wing attack and fly were your only goof options since drill peck has a very small distribution but even to this day brave bird remains the best (physical)option which isnt bad but for regular gameplay i tend to avoid recoil moves to promote longevity. Which leaves dual wingbeat which is essentially 80 base power but only 90 accuracy.
Yeah it really sucks to be a physical flying type and not get brave bird
For the longest time i though extrasensory was a physical attack... would have made it more unique
0:11 now personally im not sure sewaddle but if there's one forgettable bug type imo its ledian rellor or drapion (latter because im pretty sure the majority of non-competitive players forgot it loses the bug typing and still think its a bug scorpion pokemon)
im a simple man i see blaziken i click
My favorite fighting type move is brick break! Respectable 75bp and 100% accuracy is solid, with the niche of breaking screens as well. Plus so many mons can learn it. It’s my go-to coverage move
My theory with Zygarde is: They wanted to give each Form (10,50,100) their own Signature Move (100 gets 2) which gets stronger the more cells you have... i mean would it have been easier to make it one move and just simply code it to change whenever your Zygarde switches forms like for Zacian and Zamazenta? Yes... yes
small point about ice beam vs frost breath. Ice Beam has a chance to crit so it's average damage is slightly higher not equal to frost breath! even disregarding the accuracy which already makes that the case - outside breaking through spdef boosts of course
Power up punch is my favourite fighting type move, I always keep it on my Pokemon over swords dance if they learn it 😅
Hear me out for an idea to boost Sky Uppercut, make it super effective against Flying pokemon, that way if someone uses Corviknight or Skarmory, people would have a way to counter it
I like iron fist punching gloves shadow punch on golurk
Sky Uppercut is such a cool move, I’m sad it was removed from the game
Wait does X-Scissor not have increased crit rate? I was under the impression that it did ever since I knew it existed
It does in Legends Arceus
Besides CC, favorite fighting type move has gotta be Aura Sphere, because I be a basic Lucario fanboy. DBZ too.
Waterfall was done dirty in gen 4. Surf was far superior option in normal playthroughs. Surf hit harder, had much more overworld use, and hit both opponents in double battles. There was little reason to use Waterfall beyond climbing the few waterfalls in Hoenn.
Drain Punch is my favorite fighting type move that isn't close combat.
I am surprised you didn't mention Axe kick being outclassed by close combat as well
Hisui Lilligant and Medicham has access to that move,but they still prefer to use close combat
Anyone else bothered that Strength is a normal type attack, when the point was to push and move boulders, which would have been perfect for Fighting types?
Sky Uppercut is my favorite fighting move, it hit targets using Fly, Bounce, and Sky Drop. I wish it was stronger.
It could have an effect like double damage to mons using fly, bounce, skydrop. The fact that its made as a suprise move to mons who take to the sky should be taking them by suprise (hence more damage).
@@TwinsidedsoldierI don't know how much power it has, but you can make it double damage to every foe which isn't on earth, making it a very viable option.
Why?
Because flying type mons, levitate mons, magnet rise or variants and the moves you just mentioned gets double damage from it.
Maybe a 70 base power would work because the ghost mons are the only ones (if there isn't scrappy or similar skills).
Basically a flying mons facade which is dangerous if distributed wisely.
Speaking about magnitude, the fact that the damage it's random i would change it to something better.
A ground type heavy slam.
Depending on the heaviness of the mon its damage will vary from 50 to 150. (I don't remember the range)
This is specifically good for the ground type because the same as steel and rock types, the ground mons in general are heavyweight making it an excellent option for them.
Why?
Because the mons who are weak to it, fire, poison, electrical aside from some steel and rock mons are lightweight making it a move which easy can get over 120 with no side effects
Low Sweep is a cool fighting move
Here’s an idea of how to make Submission and Sky Uppercut more relevant
Submission, give it the same power and accuracy as Flare Blitz
Sky Uppercut, have it be 90 Power 100 accuracy (fighting type flamethrower)
Good changes. Maybe a low chance to para or confuse on sky uppercut as well
I actively dislike CC because it so heavily streamlines fighting types. It is also just ridiculous as a sweeper tool.
I'd say Dragon Rage and Dragon Breath got out classed by dragon Pulse and Draco Metore, and maybe Dragon claw with with outrage if it didn;t lock you in for 3 turns
But what about the best signature move? : O Did you lie? How could you? We sang the friendship song!
This one was in the works after the last video. That one is coming soon. Expect it early March
Maybe Brick Break. But even that has SOME use.
Golurk... would still probably use Shadow Punch over Poltergeist any day. It's got Iron Fist, plus while yes just about every pokemon in comp will have items, a good majority are CONSUMABLES so you have limited time to have Poltergeist work. Plus there's the fact it only has 5 pp which means you'd have to swap off to something else at least by the last pokemon if not sooner
Iron Fist boosted Shadow Punch is still only 72 base power. Golurk loves No Guard Poltergeist. With Dynamic Punch/EQ and choice of coverage it’s definitely the go to now.
The 8 PP is more than enough in a competitive match unless you’re facing a fat stall team that can tank all that coverage.
Iron Fist boosted Shadow Punch is still only 72 base power. Golurk loves No Guard Poltergeist. With Dynamic Punch/EQ and choice of coverage it’s definitely the go to now.
The 8 PP is more than enough in a competitive match unless you’re facing a fat stall team that can tank all that coverage.
RIP Razor Leaf
I'm partial to Arm Thrust for some reason. Shame it doesnt seem to be able to benefit from Iron Fist, even if it's already so weak. Aura Sphere anf Vital Throw too...even if outside of Aura Sphere they suck.
Lets fix some of these moves:
Sky Uppercut - super effective against flying types
Frost Breath - 70 base power rather than 60 (105 power with crit)
Lands Wrath - buff to 110 base power (so it gets use over earthquake)
Shadow Punch - buff to 80 base power
Chip Away - buff to 80 base power
Uproar - buff to 120 base power (on par with thrash)
X-scissor - high crit ratio
Extrasensory - buff flinch rate to 30%
Twin Beam - buff to 50 base power (100 with both hits)
Shadow punch it's a perfect accuracy move for ghost and those in general have 60 power by it's characteristics, so instead of more power i would add another effect, make it let the mon be able to ignore priority moves, which will make this a lot stronger in exchange of the power, many mons can learn it, perfect precision and the priority gets nuked by this.
I would make frost breath with 30% on freezing chance.
High freeze ratio, critical hits to ignore defenses which makes it a solid 90 base power move with two effects one direct (freeze) and another indirect (ignores defense boost)
Lands Wrath should have a better secondary effect because even though it's a signature move for Zygarde, Zygarde's other moves, Thousand Arrows and Thousand Waves have better use cases. (Arrows especially for hitting flying/levitating.)
Maybe giving it a sorta "secret power"-esque effect that inflicts status/stat downs depending on the current terrain.
I think Waterfall should be the Water-type version of Flame Charge or Trailblaze.
Frost breath isn't half bad, I personally like frost breath more since they have the Same damage but frost breath deals with set-up sweepers
Okay as a nuzlocker who mostly plays the older games this video is kind of breaking my mind. Staple moves in my runs are considered overshadowed and moves that are less that 100% accurate are considered viable. Really highlights the differences between Nuzlockes and competitive I guess
Nuzlocke runs are limited via tm distribution and placement, so your movesets in nuzlockes are often limited by what you have access to instead of by what the pokemon can theoretically learn. Nuzlockes also value consistency and pp a lot more than competitive play. In a nuzlocke, using something like high jump kick is a death sentence because you will eventually miss if you rely on it, and you only need to miss in one critical situation for a pokemon to die. Brick break is a much more reliable option that usually has the power necessary to ko the generally weaker pokemon you face. In competitive, you sometimes want to take more risks with stronger, less reliable moves because not getting a damage range to ko an opponent is more common, and not having that extra power is much more often the same as not attacking at all.
Basically, every competitive battle is played as if it’s the last fight in a nuzlocke, so more reckless and riskier strategies are often needed there.
@@redwings13400 yeah that's...kinda what I said
No guard machamp dynamic punch is still decent
well were gonna get Pokemon z now and well find out
I like Cross Chop on Machamp
For flying type you have dual wingbeat, aerial ace, fly.
Then the special upgrades gust-> air cutter -> air slash -> hurricane
Dual Wingbeat is at least a solid option on a lot of flying types that don’t have Brave Bird. Dragonite, Aerodactly, and especially Technician Scyther.
Air Slash more reliable than Hurricane and the flinch chance is pretty nice despite the lower power.
Legends Arceus is gen 8, so Wave Crash was introduced in gen 8, not 9
What about overshadowed Pokemon? Like tapu bulu and rillaboom
I think you mean Tapu Bulu is overshadowed by Rillaboom
How in the world is Rillaboom "overshadowed"?
Thing has been OU since it's introduction and is one of the most used VGC Pokemon
@@g.mxanthis7575 other way around
@@riceballsmashpokemongamere1705 yes
@@g.mxanthis7575 They messed up their wording. They meant to say Tapu Bulu being outclassed by Rillaboom
allbite... bro has a ghost writer or something
Power up pubch sosad it got removed in gen 9
Land's Wrath is the generic move, Thousand Arrows is anti-Yveltal, and I suppose Thousand Waves is supposed to be anti-Xerneas.
we are getting pokemon Z-A
feint vs quick attack.
No dragon type moves huh 😤😤
Probably could have added Dragon Rush but I felt the video was getting pretty lengthy😅
Am I seriously the only Brick Break stan here?
Im more of a fan of brick break myself
Would you say you’re bricked up for that move?
@m1sterch3f7 you clearly haven’t played the game, rillaboom is not overshadowed
He meant that rillaboom overshadowed tapu bulu... also how did you not even reply to the comment