Your combo guides have what I've been referring to exclusively for the last few months as you actually take the time to explain what you are doing and why which helps noobs like me who are unfamiliar with the way certain cards interact. Thank you so much for your hard work🙏
Your content is genuinely underrated. Your guides are easy to follow, informative, and do a great job reminding you of "checkpoints" where your decision-making can branch. Appreciate you dude, thanks for helping me learn all these new decks.
Thank you so much! Question: it seems that you say after linking rage off with your opponent first card, that you can then link of their second card with anguish; thought aguish had to be on your turn?
@@motcUS you’re right, that was a mistake on my end but I hope that didn’t take away from the quality of the video But important to note that this video was before s:p little knight; these days, you’ll link soul of rage with opponent’s monster into little knight, which will banish a card on summon, then also banish a monster
Honestly this guide was amazing, major props and you even showed what happened if you were imperm in the replay. My only wonder is what happens if Tour Guide is stopped
Thank you! If tour guide was impermed and you have a trap + Aruha or Sharvara then you set the trap and pop it with either of those, you should be able to continue your combo as if nothing happened in this scenario
Unchained is back baby! Happy to see them rise up with these new cards! Thanks for the combo guide! Also, could you update the Snake-Eye guide because of Bonfire and the combos you can do with Infernal Flame Banshee? As well as what to do under disruptions or banishing floodgates?
Thank you! I will be updating the snake eyes Decklist, and some combos don’t really change but they can play better thru interruptions which I will be covering
@@Moha-MasterDuel also, if I face unchained without Maxx C resolved, but I have some hand traps, what would I need to disrupt and stop them setting up? Maybe negating Yama?
@@JosephHk743 I honestly think Imperm on Sarama is very disruptive, I’d have to test the deck more to give a better answer but Sarama sets a trap from grave then pops 1, which results in the level 6 being summoned from deck, negating Sarama seems very disruptive
I did not have tour guide, so i have to play live twin since have full set live twin card including live twin trouble sunny. Can get the basic unchained combo by the line of combo is totally different, especially if you start with live twin monster. Got this idea by some player play live twin unchained during fusion link event
disaster and anguish is really a wasted potential imagine if they can link during opponent's turn this deck would be crazy i wish they release an upgraded/revamped version of these cards. or a: link1 dog - can link during your turn link3 dog - can link during your opponent turn wailing (continuous spell) would be absolute beast in breaking boards if they releases those kinds of dogs
they are already too strong now lol, you want them to be stronger? disaster is a 3k DEF with effect to link summon using opponent monster in our turn, and when he got destroyed, he revive another unchained in the GY, which is already insane.
I've played Unchained with and without Vice King and I feel like overall it's just more consistent without. The deck bricks enough on its own. Adding 1-3 more potential garnets (Vice King is a garnet by himself, and if you resolve Vice King combo and get into a grind game, you now have 3 contracts that are bricks) in the deck for what feels like little pay-off (a spell speed 1 pop) just hasn't been worth it to me, UNLESS you're playing a dedicated going 2nd build. Cards like Thrust and additional names (2-3 Rakea) upping the consistency feel more worth it than the small ceiling boost of Vice King. But I'd like to hear some input on this, am I missing something? I do feel like this strat overall is a bit divisive, so I'm curious if there's more to it?
Fair, at first I went with 3 contract, but when I used it in ranked I went down to 1 contract 1 requiem, so that I can search contract when Caesar is destroyed, so I agree with you about it being a brick most of the times
Thank you! I think Imperm or Veiler on sarama is huge, ash on tour guide, if they didn’t summon tour guide then maybe ash their first trap that’s being triggered to summon a monster from deck
Soul of rage links with opponent’s monster, that’s 1 disruption It links into unicorn, unicorn spins a card, that’s 2nd disruption And you normal summon a monster so you can destroy it with the trap alongside an opponent’s card, which is your 3rd disruption
Thank you! I always forget to include a “how to counter” section my bad But I think Imperm on Sarama is really good cuz it prevents them from setting a trap and destroying an unchained so 2 in 1 I also think ash on the monster that Samara destroys is a good play cuz it prevents Shyama from hitting the field or grave
I’ll remove the video if you want, but this combo is AMAZING, and i thought i’d show it to more people. I will give full credit for the combos and leave your channel in the description. If you want me to take them down lmk
Thank you! And as far as I’m concerned you just used the combo not my video, you’re good bro, you can check any of my combos or combos anywhere on UA-cam, as long as you do your own video about it you’re good
Usually you’ll do the combo I showed, but you’ll also have an extra extender, like you’ll have tour guide + Aruha + a trap That will get you to your end board
Once I get my unchained deck to the point where I can use it I'll be a new unchained player and question to anyone that wants to answer this but is the D/D/D cards recommend to play in the unchained deck?
@@Moha-MasterDuel maybe my luck.. My opponents tend to always have ash or imperm in hand when I go first with tour guide, and my opening hands are always bricks. Good resisting deck when you can combo though
the first combo could be played better you just needed to summon shayama first to play around nib then destroy aruha with shayama to summon sarama it ends basically on the same number of disruptions but the sequence is different
Do you mind explaining the steps? Not very familiar with the deck since it just came out so I appreciate feedback Would also appreciate if you tell me the end board
@@Moha-MasterDuel ns tour - ss rhino - make yama - send sharvara - add aruha - set s/t - ss aruha by destroying the set - ss shayama ( 5th summon ) - destroy aruha by shayama - link shayama and yama into blue dog - sarama set s/t and destroy blue dog - blue dog add sharvara - then shayama destroy sarama and ss another lvl 6 to make high king ceasar if they nib you after the 5th summon here you just need 1 unchained s/t in your hand to keep combo like nothing happened but if you summoned sarama and they nib you you must have s/t + a way to destroy it in opponent turn you detach sharvara and set chamber then detroy it with sharvara in hand and then activate yama effect in grave to summon blue dog and you have the same number of interruptions
@@ayham613 interesting combo bro thanks, but I feel like since blue dog starts opponent’s turn in grave this combo could hard lose to called by the grave on to blue dog, and called by is more common than Nibiru so not too sure about that
@@Moha-MasterDuel your combo also loses to called by cause you pop blue dog with escape , but if you think opponent has called by you can set chamber instead of escape
Hi Moha, thanks and good job for this guide, truly awesome job :) Had a question about the main combo 2, when you say the enemy can't activate monster effects unless a link monster points to it, I couldn't figure why that? If someone please could help me to understand :( Thanks & good job again Moha ;)
@@Moha-MasterDuel Oh my lord, it was said at the end of the card.. my bad haha Thanks for the reply! Wish you the best brother keep awesome content :))
so rakea is solely for if you draw aruha? any other line if I dont want to play rakea? assuming I already commit to normal summon. that card feels useless most of the time. also your guide to maxx c, it's just 2 interruption. Unchained link 2 to link 3. And the pop from trap card. idk if that is balance to 3 draw. and also again, if the opponent is smart, they will nibiru just as you want to summon the d/d/d xyz. do you think we can still recover from that? cos I don't think so
I mainly play rakea just for the Aruha line, otherwise it is useless to me Maxx c guide is 3 because you link into unicorn, so rage and unicorn is 2 disruptions, then if you normal summoned an unchained its 3 disruptions
@@Moha-MasterDuel thanks for your answer. And how about if I draw the .. forgot the name, the lvl 3 unchained that set trap and then destroy a card. That card is a brick cos you want to summon it by the effect of trap card. And unchained trap cant ss from the hand, only the level 3
@@reisen9584 unchained sometimes doesn’t need your normal summon, when you have sharvara + unchained trap, you can do full combo without normal summon, so you can simply normal summon sarama
@@Moha-MasterDuel I mean, not once that my tour guide has ever been negated. It's kind of succ to draw sarama, and playing 2 sarama is just... weird and bricky.
@@Royal_Guard0 you can only craft it unfortunately :( If you don’t have crafting material just open any secret pack and dismantle the URs that you don’t need
Is it possible to do non-fiend plays and still combo into them by sending the dog for the spell or do the combos become too inconsistent, as in more than 2 cards?
@@Moha-MasterDuel aruha and rakea locks you into fiends so as long as you don't use them during your combo, you can use anything non-fiend play you like
@@Moha-MasterDuel I want to go into the Ghostrick extra deck. I know it's not going to be optimal for unchained but I really like Gt. I could just put terrortop in, and I will, but I wanted a more synergistic line first else the engines don't really mix. Checked it out in omega, found out that either the prison or aruha does it and can end on dog, trap and the rank 6 with UDF or armored, festival, scare. Thinking about it if I need to make it more consistent barrage can be used but at that point I'm running out of space.
Very nice and exactly the guide that we needed. You really are awesome when it comes to explaining it very well. I'm planning to play unchained with my Labyrinth deck. Would it work?
Yes but it doesn’t only pop cards, can link 2 times with your opponent’s monsters, I feel like the deck will be tier 3, but I’d have to wait for more tournaments to see how the deck performs
Wouldn’t say it’s vital I don’t think you’ll make it often, but it’s a good option to have, this way you have different options to end on depending on if you know what deck you’re facing
I thought you could use it in opponent’s turn but I was wrong, so it’s better when you have soul of rage to link into Knightmare unicorn for double disruption
@@Moha-MasterDuel yes I think you had them bang to rights in fairness. It’s a shame unchained has arrived so late, in the TCG it had its 5 mins of fame before snake eyes and fire king were released.
Thank you! There really isn’t a replacement for gryphon, just add Accesscode maybe For sharvara you can add 1 more unchained trap any one until you get sharvara
Pure Unchained is kinda meh at this meta we have right now. Now slap them with Lab or Live Twin and you got something good, still rogue deck, but could see it tier3 at least. Anyway thanx for the detailed guide, hope to see some variations soon.
question: which card in this deck can search the continuous spell? ive only seen people play 1, even though it seems as good as any other unchained backrow
@@Moha-MasterDuel dude i picked up last year after 15yrs and watching your vids helped me understand the game. Also after this videos i went 10-2 against Sneak eyes. That griffin play is nasty. I was cooking.
I got all new cards x3 in 6k gems looking for the bonfire lol never saw that ammounts of UR together i was about destroy all for finish other deck but lets try this 🔥
It's worth noting that Anguish can only link with your opponents monster in your own turn
My bad completely missed that, so rage into unicorn is the play
@@Moha-MasterDuelat least till we get S;P
@jeffbartley9730 You can still play both, better to have options when you want to get rid of certain cards
its pretty good if youre going second
Bro makes the most understandable concise and incredible deck guides I've ever seen. Legend.
Thank you Legend really appreciate it
And happy to help
You deserve so much success for your guides. It really helps players who don't have a lot of time to research and test decks, but enjoy the game.
Appreciate the nice words!
Always happy to help everyone
Man i was legit refreshing ur channel for an unchained guide. Thanks for the quick delivery.
Same lmao
Me too
Appreciate you bro
And always happy to help
@@sammydray5919also appreciate you bro
@@jefflino9840 absolute legend
Your combo guides have what I've been referring to exclusively for the last few months as you actually take the time to explain what you are doing and why which helps noobs like me who are unfamiliar with the way certain cards interact. Thank you so much for your hard work🙏
Thank you bro appreciate the nice words! And appreciate you always watching my videos!
Your content is genuinely underrated. Your guides are easy to follow, informative, and do a great job reminding you of "checkpoints" where your decision-making can branch. Appreciate you dude, thanks for helping me learn all these new decks.
Really Appreciate it! And I’m always happy to help
I was waiting for your combo guide on this, you make by far the best videos on combo guides on YT (or any platform I know for that matter)
Thanks man really appreciate the nice words
This is straight to the point. Love the multiple ways of playing the deck in a very simple content. Awesome channel
Thank you! Appreciate it!
Hands down the best combo Guide on UA-cam ..Cheers mate
Thanks man really appreciate it
Thank you so much! Great guide to understand how the archetype works!
@@Zurael9 happy to help 🤝
good stuff man, just started playing unchained
Thank you man, hope this helped!
Thank you so much! Question: it seems that you say after linking rage off with your opponent first card, that you can then link of their second card with anguish; thought aguish had to be on your turn?
@@motcUS you’re right, that was a mistake on my end but I hope that didn’t take away from the quality of the video
But important to note that this video was before s:p little knight; these days, you’ll link soul of rage with opponent’s monster into little knight, which will banish a card on summon, then also banish a monster
Simple yet very clear and easily understood. Great job! Keep it up.
Thank you! Appreciate it
Man, I was waiting for this video LOL I need more LOL post several, 2, 3, 4 I'll watch them all!!!
Thank you! Once there are more ways to play it I’ll post more
great video! my first one in trying to learn the deck and you explained everything so concisely
Thank you! Happy to help!
Honestly this guide was amazing, major props and you even showed what happened if you were imperm in the replay.
My only wonder is what happens if Tour Guide is stopped
Thank you!
If tour guide was impermed and you have a trap + Aruha or Sharvara then you set the trap and pop it with either of those, you should be able to continue your combo as if nothing happened in this scenario
Was looking for a guide that was easy to learn and good you did not disappoint! Thank you and subbed first time seeing your channel.
Thank you! Welcome to my channel I’ll always review the new cards/decks here!
If this channel doesn't exist i would have quit. Thank you moha.
No problem bro, always happy to help, also appreciate you watching my stuff
I’m thankful for your existence, And I acknowledge you as a great mentor.
Best comment I’ve ever received ngl
I love your videos man. They're very helpful.
Thank you! Appreciate it
Ayooo I was looking into playing this deck and a simple and informative guide was posted with the quickness! 😂 many thanks Moha 🐻
No problem always happy to help!
Unchained is back baby! Happy to see them rise up with these new cards!
Thanks for the combo guide!
Also, could you update the Snake-Eye guide because of Bonfire and the combos you can do with Infernal Flame Banshee? As well as what to do under disruptions or banishing floodgates?
Thank you!
I will be updating the snake eyes Decklist, and some combos don’t really change but they can play better thru interruptions which I will be covering
@@Moha-MasterDuel also, if I face unchained without Maxx C resolved, but I have some hand traps, what would I need to disrupt and stop them setting up? Maybe negating Yama?
@@JosephHk743 I honestly think Imperm on Sarama is very disruptive, I’d have to test the deck more to give a better answer but Sarama sets a trap from grave then pops 1, which results in the level 6 being summoned from deck, negating Sarama seems very disruptive
I did not have tour guide, so i have to play live twin since have full set live twin card including live twin trouble sunny. Can get the basic unchained combo by the line of combo is totally different, especially if you start with live twin monster. Got this idea by some player play live twin unchained during fusion link event
Not a bad idea at all, has good synergy overall
The goat as always.
What a Legend!
Brooo, I was waiting for this vid and checking UA-cam for your guide.... so happy you released ut😍😍😍
Thank you I appreciate it 🙏
Thank you for the easy to understand and multiple combos guide! I hope to see this deck mixed with Live/Evil twins or with Evil Eyes
Thank you! I’ll still experiment and see what the deck works well with, some people even said with labrynth
@@Moha-MasterDuelim waiting for a guide with evil twins 😊
disaster and anguish is really a wasted potential
imagine if they can link during opponent's turn
this deck would be crazy
i wish they release an upgraded/revamped version of these cards.
or a:
link1 dog - can link during your turn
link3 dog - can link during your opponent turn
wailing (continuous spell) would be absolute beast in breaking boards if they releases those kinds of dogs
So true man, so much potential wasted
they are already too strong now lol, you want them to be stronger? disaster is a 3k DEF with effect to link summon using opponent monster in our turn, and when he got destroyed, he revive another unchained in the GY, which is already insane.
I've played Unchained with and without Vice King and I feel like overall it's just more consistent without. The deck bricks enough on its own. Adding 1-3 more potential garnets (Vice King is a garnet by himself, and if you resolve Vice King combo and get into a grind game, you now have 3 contracts that are bricks) in the deck for what feels like little pay-off (a spell speed 1 pop) just hasn't been worth it to me, UNLESS you're playing a dedicated going 2nd build. Cards like Thrust and additional names (2-3 Rakea) upping the consistency feel more worth it than the small ceiling boost of Vice King.
But I'd like to hear some input on this, am I missing something? I do feel like this strat overall is a bit divisive, so I'm curious if there's more to it?
Fair, at first I went with 3 contract, but when I used it in ranked I went down to 1 contract 1 requiem, so that I can search contract when Caesar is destroyed, so I agree with you about it being a brick most of the times
1 contract 1 requiem is the best ratio.
@@futhedude4848 agreed 🤝
That’s what I’m using now
Huge video , thx ^^ . Which card is the best to negate in order to stop combo ?
Thank you! I think Imperm or Veiler on sarama is huge, ash on tour guide, if they didn’t summon tour guide then maybe ash their first trap that’s being triggered to summon a monster from deck
Can some one pls explain how we have 3 interruption at 08:44 ? Im new to this deck, and why we have to normal summon a monster whats the benefit?
Soul of rage links with opponent’s monster, that’s 1 disruption
It links into unicorn, unicorn spins a card, that’s 2nd disruption
And you normal summon a monster so you can destroy it with the trap alongside an opponent’s card, which is your 3rd disruption
@@Moha-MasterDuel it's actually 4
that normal summoned monster will float into abo unchained which can pop card if special summoned
@@youtubeenjoyer7279 true
I'm confused 🤔 wave King says two level four fiend monsters I followed the combo exactly and I can't summon him what am I doing wrong?
It should work 🤔 not sure why
@@Moha-MasterDuel cause my goofy ass had the SR one not R ....readings essential 😫😭
@@cyrusk8134 lmao
Very helpful thanks a lot
Happy to help!
Nice! Do you think you can make a dlink snake eyes video. 😅
Thank you! I don’t see the synergy, how does it work?
much love bro ❤
Much love bro thank you
As always great video, i will not play this deck but it’s still useful to learn how they play. Makes countering them easier
Thank you! I always forget to include a “how to counter” section my bad
But I think Imperm on Sarama is really good cuz it prevents them from setting a trap and destroying an unchained so 2 in 1
I also think ash on the monster that Samara destroys is a good play cuz it prevents Shyama from hitting the field or grave
@@Moha-MasterDuel you can make a video denoting good interaction points against popular decks
@@cynthiacrescent not a bad idea at all, I’ll review the new cards first maybe then I’ll do this
Thanks bro
Happy to help
I’ll remove the video if you want, but this combo is AMAZING, and i thought i’d show it to more people. I will give full credit for the combos and leave your channel in the description. If you want me to take them down lmk
Thank you! And as far as I’m concerned you just used the combo not my video, you’re good bro, you can check any of my combos or combos anywhere on UA-cam, as long as you do your own video about it you’re good
@@Moha-MasterDuel thank you! Your combos are amazing. Keep up the good work
@@ThatYGOkid appreciate it! You too
@@Moha-MasterDuel we should totally duel sometime. That would be amazing
@@ThatYGOkid 935 648 647
Add me and when you’re free and see me online invite me
Branded+Linking= Lots of fun
+ dogs 🗿
Been waiting for unchained support and this is 🔥
Same
Thank you 🔥
Hello Mohammad
Do you have any idea for a Combo line that end with :
Soul of Rage + Set Unchained Trap + DDD High king ceaser + DDD Darius
Usually you’ll do the combo I showed, but you’ll also have an extra extender, like you’ll have tour guide + Aruha + a trap
That will get you to your end board
Thanks
Once I get my unchained deck to the point where I can use it I'll be a new unchained player and question to anyone that wants to answer this but is the D/D/D cards recommend to play in the unchained deck?
I think the DDD package in this video is alright
Thanks for the combos
I only ask myself if now that Sharvara is limited ,this deck still works well? What do u thin?
@@rictenhurhurtado8323 in what format is sharvara limited?
But yes, deck should still work fine, but maybe you won’t be able to make 2 Caesar turn 1
Deck is so cool but bricks so often.. went for that runick chimera deck you did a video on and so much better! Still love the unchained cards though
Even with tour guide you still feel it’s bricky? And to be fair prosperity at 1 hurts this deck a lot you’re right
@@Moha-MasterDuel maybe my luck.. My opponents tend to always have ash or imperm in hand when I go first with tour guide, and my opening hands are always bricks. Good resisting deck when you can combo though
@@Monclersheisty2000 hopefully you have better luck for the future man
Got an updated version Hermano?
Try this I found online: www.masterduelmeta.com/top-decks/master-v/august-2024/unchained/tuyu/ow0yO
That was good for me that i recently made a Live twin variant....can you make some combos for Unchained Live Twin?
Will do soon! Gonna review the new cards first
wonderful guide... well in time .. thanks Moha
Thank you! Happy to help
thoughts on doing a labrynth + unchained guide now that arias and unchained is out?
Will do! First labrynth by itself then with unchained
Which is better? Snake eyes or unchained?
Just got back to master duel, and I'm thinking of investing one of the two as my go to deck for this season
Welcome back to master duel
Snake eyes definitely, it’s the best in the game
Mr moha , anymore replays of you playing ranked match with this deck?
Soon!
the first combo could be played better you just needed to summon shayama first to play around nib then destroy aruha with shayama to summon sarama
it ends basically on the same number of disruptions but the sequence is different
Do you mind explaining the steps? Not very familiar with the deck since it just came out so I appreciate feedback
Would also appreciate if you tell me the end board
@@Moha-MasterDuel ns tour - ss rhino - make yama - send sharvara - add aruha - set s/t - ss aruha by destroying the set - ss shayama ( 5th summon ) - destroy aruha by shayama - link shayama and yama into blue dog - sarama set s/t and destroy blue dog - blue dog add sharvara - then shayama destroy sarama and ss another lvl 6 to make high king ceasar
if they nib you after the 5th summon here you just need 1 unchained s/t in your hand to keep combo like nothing happened but if you summoned sarama and they nib you you must have s/t + a way to destroy it
in opponent turn you detach sharvara and set chamber then detroy it with sharvara in hand and then activate yama effect in grave to summon blue dog and you have the same number of interruptions
@@ayham613 interesting combo bro thanks, but I feel like since blue dog starts opponent’s turn in grave this combo could hard lose to called by the grave on to blue dog, and called by is more common than Nibiru so not too sure about that
@@Moha-MasterDuel
your combo also loses to called by cause you pop blue dog with escape , but
if you think opponent has called by you can set chamber instead of escape
@@ayham613 fair fair you make some good points, will try this next time I try unchained
Hi Moha, thanks and good job for this guide, truly awesome job :)
Had a question about the main combo 2, when you say the enemy can't activate monster effects unless a link monster points to it, I couldn't figure why that?
If someone please could help me to understand :(
Thanks & good job again Moha ;)
Thank you! It’s Knightmare gryphon’s effect, only linked monsters can activate effects, which means a link monster has to point to it
@@Moha-MasterDuel Oh my lord, it was said at the end of the card.. my bad haha
Thanks for the reply! Wish you the best brother keep awesome content :))
@@alexandrebeck4339 no problem bro we all miss some effects some times
And thank you!
Labyrinth with new support guide soon? I heard unchained can be used in lab decks too
Yes I’ll try to release one today or tomorrow about Labrynth, I’ll have to see how people play unchained Labrynth before I make a guide on it
so rakea is solely for if you draw aruha? any other line if I dont want to play rakea?
assuming I already commit to normal summon.
that card feels useless most of the time.
also your guide to maxx c, it's just 2 interruption. Unchained link 2 to link 3. And the pop from trap card. idk if that is balance to 3 draw.
and also again, if the opponent is smart, they will nibiru just as you want to summon the d/d/d xyz. do you think we can still recover from that? cos I don't think so
I mainly play rakea just for the Aruha line, otherwise it is useless to me
Maxx c guide is 3 because you link into unicorn, so rage and unicorn is 2 disruptions, then if you normal summoned an unchained its 3 disruptions
@@Moha-MasterDuel thanks for your answer.
And how about if I draw the .. forgot the name, the lvl 3 unchained that set trap and then destroy a card.
That card is a brick cos you want to summon it by the effect of trap card. And unchained trap cant ss from the hand, only the level 3
@@reisen9584 unchained sometimes doesn’t need your normal summon, when you have sharvara + unchained trap, you can do full combo without normal summon, so you can simply normal summon sarama
@@Moha-MasterDuel I mean, not once that my tour guide has ever been negated. It's kind of succ to draw sarama, and playing 2 sarama is just... weird and bricky.
@@reisen9584 true true
deck Labrynth with arias plis'
Will be up in an hour
Thanks Moha! Wanted to do a ddd unchained deck that uses both separately and together. Was struggling with the unchained.
No problem bro happy to help, looking forward to your video!
How can i get yama without craft?
@@Royal_Guard0 you can only craft it unfortunately :(
If you don’t have crafting material just open any secret pack and dismantle the URs that you don’t need
Glad I invested now though. I got a feeling it'll go unhit until SE gets hit finally so kaybe it'll see it's day
Let’s hope snake eyes gets hit soon so other decks can rise up
After Snake Eyes these deck Is Road to tier 1 when Snake Will be nerfed.. Thanks for the combos
Thank you! Hopefully snake eyes gets nerfed fast
I don't have the D/D/D UR xyz. What would be a good replacement for the d/d stuff in main deck?
Honestly not sure yet, gonna wait until more people post their decklists to see
Is it possible to do non-fiend plays and still combo into them by sending the dog for the spell or do the combos become too inconsistent, as in more than 2 cards?
It is possible but then you’d still need a card in hand to pop your spells/traps
What variant are you looking at?
@@Moha-MasterDuel aruha and rakea locks you into fiends so as long as you don't use them during your combo, you can use anything non-fiend play you like
@@Moha-MasterDuel I want to go into the Ghostrick extra deck. I know it's not going to be optimal for unchained but I really like Gt. I could just put terrortop in, and I will, but I wanted a more synergistic line first else the engines don't really mix.
Checked it out in omega, found out that either the prison or aruha does it and can end on dog, trap and the rank 6 with UDF or armored, festival, scare.
Thinking about it if I need to make it more consistent barrage can be used but at that point I'm running out of space.
Best guide
Thank You Legend
Very nice and exactly the guide that we needed. You really are awesome when it comes to explaining it very well. I'm planning to play unchained with my Labyrinth deck. Would it work?
Thank you! Happy to help
I’m hearing many people say Labrynth works well with unchained but I recommend doing research first
Very cool, unchain deck was cool back then, but now it's extremely awesome 👍🌌
Definitely! I like the double linking with your opponent’s monster play
@@Moha-MasterDuel 100%
When I use pot of prosperity what are carts that i could banish from extra deck?
Generally 1 Caesar, 1 Yama, 1 Goddess
@@Moha-MasterDuel thanks for help❤️❤️
the question remains . is the deck still rogue tier ? or can be ranked higher cuz honestly poping cards isnt that good against branded
Yes but it doesn’t only pop cards, can link 2 times with your opponent’s monsters, I feel like the deck will be tier 3, but I’d have to wait for more tournaments to see how the deck performs
hi just thinking is crossout not worth of adding it?
Definitely worth it if you can find space
@@Moha-MasterDuel I make it 41 😂
@@geno235 worth it 😂
😂😂😂@@Moha-MasterDuel
Gryphon is a vital part of this deck as far as a back up board huh?
Wouldn’t say it’s vital I don’t think you’ll make it often, but it’s a good option to have, this way you have different options to end on depending on if you know what deck you’re facing
how do i use anguish on the opps turn??
I thought you could use it in opponent’s turn but I was wrong, so it’s better when you have soul of rage to link into Knightmare unicorn for double disruption
This get new support from new pack right?
Yes
This guy is the best honestly
No you’re the best
Is it harder to play and pilot than snake-eyes?
It has a linear combo, so memorizing the combo is easier than memorizing snake eye’s combo
But keep in mind snake eyes is a much better deck
@@Moha-MasterDuel id never play snkae eyes, i hate when i keep dueling against the same deck as myself for like 4/5 matches
@@huynamvu3035 true true, very frustrating
Thanks. A question here, is better using the pure version or Tour guide? Both look consistent but idk
With tour guide for sure, 1 card starter that the deck needs in my opinion
Can Shyama work in tearlaments?
It might work, but not too sure they need it, I think they have better cards they can include
That opponent made me chuckle. Prosp for imperm? Are they okay? 🤣🤣🤣
Great guide as always!
Ikr 😂
But honestly it didn’t matter, my Caesar could’ve negated big welcome on both turns it has 2 negates
Thank you!
@@Moha-MasterDuel yes I think you had them bang to rights in fairness. It’s a shame unchained has arrived so late, in the TCG it had its 5 mins of fame before snake eyes and fire king were released.
As usually, I have to follow your guides because they are goated, I'm missing 1 Sharvara and gryphon, do you have any recommendations for replacement
Thank you! There really isn’t a replacement for gryphon, just add Accesscode maybe
For sharvara you can add 1 more unchained trap any one until you get sharvara
gryphon is not necessarily needed,
it's just for cheesy wins
is the deck good while going second ?
Not too good, but can play thru a few interruptions sometimes
No sp?
@@hihi_141 this was before S:P came out, definitely play S:P now
thank you for this video moha :)
No problem always happy to help
How is this going second?
Struggles a bit going second unfortunately, but if you can make abomination then you can destroy 3 cards during your turn which isn’t too bad
Wdyt about unchained labyrinth? Or we still need to wait for s:p little knight
First I’ll do Labrynth separately, then if Labrynth unchained is popular I’ll make a guide about it as well
Uggggh why am I struggling learning to play this deck lol
I understand lol it can be confusing a little bit at first, but once you practice a bit in solo you’ll be fine for sure
I'm figuring it out. I don't have the D/D/D UR and it works great lol. 3 of the other ceaser one have been working dope for me lol
Is tour guide really necessary? Dismantling those ages ago
And 2 Yama are enough I hope
Your guide very necessary, 1 card combo and helps a lot with consistency
2 Yama is more than enough
Pure Unchained is kinda meh at this meta we have right now. Now slap them with Lab or Live Twin and you got something good, still rogue deck, but could see it tier3 at least. Anyway thanx for the detailed guide, hope to see some variations soon.
Thank you! Honestly im waiting for more tournaments to see how unchained will perform, and I’ll definitely release more unchained variants soon
thanks you sir for the guide video.
Thank you sir for watching
Moha always coming clutch
You know it 🔥
Damn that deck looks fun but very techy
It is fun ngl, I liked the link with opponent’s monsters twice in one turn play
@@Moha-MasterDuel yeah thats pretty cool but that wouldnt work on monsters who are uneffected by card effects or?
@@truqzztv3848 yeah it wouldn’t work
Btw how do you generally decide if ur gonna go with Ceasar or gryphon play?(assuming you dont know what the opponent is playing)
Generally I go with Caesar, it’s safer and doesn’t lose to a top deck Imperm, unless I TTT their hand to know what they’re playing
damn, nice!
Thank you!
Brother i wish i knew how to play unchained labrynth, hard time finding any guides. ELP
Will do soon! Gonna review Labrynth by itself tomorrow first, then I’ll do different variations of unchained
ايه رأيك في تشكيله
بعد ما عندي رأي، لازم أجرّبها اكثر لأعطيك رأيي
@@Moha-MasterDuel اشطا صراحه ابغي أسويها بس ابغي اشوف وضعها اول
question: which card in this deck can search the continuous spell? ive only seen people play 1, even though it seems as good as any other unchained backrow
Sharvara can set it from deck, then you can just activate it same turn
Thank you for this🎉🎉🎉
Thank you for watching 🙏
@@Moha-MasterDuel dude i picked up last year after 15yrs and watching your vids helped me understand the game. Also after this videos i went 10-2 against Sneak eyes. That griffin play is nasty. I was cooking.
@@Markanthony10704 that’s an amazing winstreak! I’m always happy to help bro
Any tips going second?
D/D/D package really helps, could bait 1/2 interruptions
les goo moha 😁
Let’s goooo
Make batt'lin boxer please
No promises, but I’ll check it out and if it’s fun/good I’ll make a video about it
Guide unchained live twin plz
Will do more variations for sure, for now gonna review labrynth first
So we can play this deck with D\D guys. I’m so happy for this
Yep it really helps the deck
I got all new cards x3 in 6k gems looking for the bonfire lol never saw that ammounts of UR together i was about destroy all for finish other deck but lets try this 🔥
You might as well, it feels pretty strong but let’s see how it performs in this meta
This deck feels so cursed though. I've had 11 straight coin toss losses and 4 of them were some variant of stun
That’s master duel being cursed, I won 4 coin flips in a row after switching to mikanko, a deck that likes to lose the coin flip
Hello Moha
Can i have your Unchained Combos written please
Hello
I don’t have them written down anywhere unfortunately