All the forests I have are either GW or Gale Force 9. The ones that look bushier are GF9. They are a decent price, but I think GF9 has changed their materials a bit and new stuff sheds pretty bad.
Tricky to say since filming adds a lot of time. A good rule of thumb is about 45-60 mins per 1000 points. If both side know there armies well you can play 2000 points in less than 2 hour easily.
The vehicle rules are so dumb now in OPR. It makes taking transports a liability. You shouldn't have to take a dangerous terrain AND be auto pinned. It's too much. You should either be able to take a quality test to see if you're pinned or juat one or the other.
autopinned? I just checked the dangerous terrain rules on the manual but there's just the dangerous terrain test... of course if a tough6 vehicle rolls three 1s could end up shaken but... that's statistically unlikely
@gianlucar3468 Not for the vehicle being pinned but if your transport gets destroyed the units inside get auto pinned and have to take a dangerous terrain test. Very high risk for some extra speed
@@blackmagick77 ah at the transport's destruction, sorry I misunderstood.. honestly I played twice with the new rules and never had a transport+unit blown up but yes, compared to "recent" 40k it's a bit harsh, but disembarking a disabled vehicle should be a bad situation for the guys on it, so it didn't sound too odd to me.. I can't say if this makes transports fully unviable
@gianlucar3468 Understandable, you should be allowed to test for the pinning, though. Being pinned in OPR is a big thing and that happening automatically can be brutal. Had a friend drop a drop pod in. Now because of the way OPR works he can't disembark until his next turn. My other friend used his plasma squad to blow it up. All his units were pinned so I charged them. They automatically fail moral tests so when I cut through more than half his squad, they routed. That was 500 points gone before he could even react.
I don't think fun in wargaming relies on equipment variety... I'm thinking of bolt action for example. Plus, the armies still play differently, there is just no hard meta...
I much prefer equipment be fairly uniform. The fact some armies have the same weapon another army has but far better, a common occurance in 40k, is super frustrating. Or their army rules are just objectively superior in every way to give you insane benefits just for the sake of it. It wouldn't be so bad in 40k if there was any level of consistency with quality of the codecies. Some come out so damn poorly designed the army is handicapped for no reason. So every army in OPR having uniformity not only makes it MUCH easier for peoples memories (Not having to memorize DOZENS of unique weapons per faction) but also equalizes the playing field a bit more to boot. And to say every faction has the same equipment is also incorrect as some factions do happen to have weapons others don't but generally aren't overtuned and are situational picks rather than being auto includes or direct counter weaponry.
Man, your OPR content has inspired me to keep working on my army! I could never afford 40k, but i love that i can still have fun with OPR.
Cool to hear. Thx.
Go Defense Force!! Your Vostroyan make me so jealous I didn’t get them when I was able all those years ago.
You need to look at the wonderful world of 3d printing.. You never miss anything and all the old regiments can be found with newer better sculpts
Or, check out Wargames Atlantic Les Grognards range of plastic miniatures…
Great game. I really enjoy watching you batreps and better understanding the different armies' uniqueness
Very fun battle! Great looking terrain!!
Those Sister of Fightin' are BEAUTIFUL!!!
Thanks. There's an interesting story behind how I got 'em.
@@Good.Nuff.Gaming I hope to hear that story sometime
Great match!
Great bat rep! The tank would need to take a morale when wounded in melee by walker
Great BR! Don't let those tanks skip out on morale checks, if they go to half or below wounds, they should test.
Doh! It's weird how much I forget when filming. I'll even forget dice I just rolled because I'm concentrating on camera, lighting, etc.
Probably would have benefited from jump pack sisters with Fusion Pistols for Ambushing the Artillery, good batrep though!
Excellent 😅 very entertaining ❤
That was a rough start and finish
Amazing battle report! Where did you get the woods terrain (the non-Wyldwood ones)?
All the forests I have are either GW or Gale Force 9. The ones that look bushier are GF9. They are a decent price, but I think GF9 has changed their materials a bit and new stuff sheds pretty bad.
Go for it ! 2 amazing army's on the table ! Great content as usual. Or good enough anyway XD
Oh, I see what you did there.
Nice game as always.
It's important that the vostroyan won, on account of them being vostroyan, and thus cooler than everybody else
I mean, how am I supposed to counter logic that sound?
How long did this 2000pt game take in real life? New player here trying to gauge OPR
Tricky to say since filming adds a lot of time. A good rule of thumb is about 45-60 mins per 1000 points. If both side know there armies well you can play 2000 points in less than 2 hour easily.
The vehicle rules are so dumb now in OPR. It makes taking transports a liability.
You shouldn't have to take a dangerous terrain AND be auto pinned. It's too much. You should either be able to take a quality test to see if you're pinned or juat one or the other.
autopinned? I just checked the dangerous terrain rules on the manual but there's just the dangerous terrain test... of course if a tough6 vehicle rolls three 1s could end up shaken but... that's statistically unlikely
@gianlucar3468 Not for the vehicle being pinned but if your transport gets destroyed the units inside get auto pinned and have to take a dangerous terrain test. Very high risk for some extra speed
@@blackmagick77 ah at the transport's destruction, sorry I misunderstood.. honestly I played twice with the new rules and never had a transport+unit blown up but yes, compared to "recent" 40k it's a bit harsh, but disembarking a disabled vehicle should be a bad situation for the guys on it, so it didn't sound too odd to me.. I can't say if this makes transports fully unviable
@@blackmagick77 let's say that transporting for protection and not for speed is thrown out of the window, except for 18+ tough vehicles
@gianlucar3468 Understandable, you should be allowed to test for the pinning, though. Being pinned in OPR is a big thing and that happening automatically can be brutal.
Had a friend drop a drop pod in. Now because of the way OPR works he can't disembark until his next turn. My other friend used his plasma squad to blow it up. All his units were pinned so I charged them. They automatically fail moral tests so when I cut through more than half his squad, they routed. That was 500 points gone before he could even react.
😎👍
You're not schizophrenic. The voices in your head are! Clearly.
Mars win again
rules are to bland every one has the same equipment, no fun
I get it, but it also makes the game really balanced, which is what my group loves about it.
I don't think fun in wargaming relies on equipment variety... I'm thinking of bolt action for example.
Plus, the armies still play differently, there is just no hard meta...
I much prefer equipment be fairly uniform. The fact some armies have the same weapon another army has but far better, a common occurance in 40k, is super frustrating. Or their army rules are just objectively superior in every way to give you insane benefits just for the sake of it. It wouldn't be so bad in 40k if there was any level of consistency with quality of the codecies. Some come out so damn poorly designed the army is handicapped for no reason.
So every army in OPR having uniformity not only makes it MUCH easier for peoples memories (Not having to memorize DOZENS of unique weapons per faction) but also equalizes the playing field a bit more to boot.
And to say every faction has the same equipment is also incorrect as some factions do happen to have weapons others don't but generally aren't overtuned and are situational picks rather than being auto includes or direct counter weaponry.