I really appreciate how y'all work in OPR lore to your games. For one, I really appreciate narrative games, and two it's helping promote the OPR lore. Something my group and I are doing is shifting into OPR lore and it's nice to see other people getting into it too!
The rend changes have been pretty great (my fiances alien hives are no longer damn near unkillable with her luck). Banter is great, and gotta love OPR where you think the game is solidly in one players favor and one round completely flips the game.
Indeed. I love how often I've thought a game was "in the bag" and then a couple rolls and the whole thing can flip. I keeps the game real and the gamers invested until the proverbial corpulent lady begins to make sonorous melody.
I second this. I have no idea what you, the Sister player, rolled. *Random symbols shows up on dice* "WHOA 3 SIXES" Me: "Okay I'll just have to trust ya on that lol"
Very fun, thematic match. Fun to see a close battle with trading shots, and it's great to see the use of objectives at this point level, as it gives more theme/narrative to the game. Well done, keep it up! The OPR content, I mean, do what you want with that organ ;D
Regen in 3.2 is completely negated by all hits via rending, not just the 6s. As always great batrep. I love me some sisters battles. You should really paint up some assault sisters. Imo underrated unit. procession altar is my favorite unit. It was cool to see it get some additional attack power upgrades in 3.2. I find it fascinating you guys play with objectives in the deployment zone. Do you prefer the play style that comes with that?
Not just the 6s? That will put an interesting spin on things. I only use objectives in deployment zones when using the cards, since the cards may or may not select that objective. If using the missions in the book I'd put all objectives outside deployment zones. As you saw in this one, I had an objective in my zone but it never did me any good, while Josh got Christmas in March.
First off, thanks for the awesome video. Great content and was a fantastic watch/listen. A few comments on the game itself. The shooty/blast should have multipled and not added. They do stack, as long as their enough models for blast. Also when attacking the APC, rending hits should have been rolled separately from ones generated through shooty. As they are saving at different levels. None of these change the outcome of game in the end because the deck was stacked against you so heavily. But definitely something to keep in mind for future. Also for myself, i'd prefer more camera readable dice. Those ones while definitely on point for theme, are almost impossible to read from a glance on computer. Overall this was a great production, and a lot of fun to watch. :)
I really appreciate how y'all work in OPR lore to your games. For one, I really appreciate narrative games, and two it's helping promote the OPR lore. Something my group and I are doing is shifting into OPR lore and it's nice to see other people getting into it too!
Cool. I'll be sure to keep that up.
Love to see some puppetswar orkz out and about.
They make some really good models.
The rend changes have been pretty great (my fiances alien hives are no longer damn near unkillable with her luck). Banter is great, and gotta love OPR where you think the game is solidly in one players favor and one round completely flips the game.
Indeed. I love how often I've thought a game was "in the bag" and then a couple rolls and the whole thing can flip. I keeps the game real and the gamers invested until the proverbial corpulent lady begins to make sonorous melody.
This needs to be on the OPR Discord. Best OPR channel ever
Thanks. I appreciate that
Bat ork and teenage mutant ninja orks are so cool
Another entertaining game with great banter 😊❤ but those sister's dice SUCK!! I have watched half so far and STILL can't tell what you roll 😮😢
I'm always torn between using the snazzy dice I buy for each army, and using dice that are more camera friendly.
I second this. I have no idea what you, the Sister player, rolled.
*Random symbols shows up on dice*
"WHOA 3 SIXES"
Me: "Okay I'll just have to trust ya on that lol"
Very fun, thematic match. Fun to see a close battle with trading shots, and it's great to see the use of objectives at this point level, as it gives more theme/narrative to the game. Well done, keep it up! The OPR content, I mean, do what you want with that organ ;D
Lolz. Will do.
Regen in 3.2 is completely negated by all hits via rending, not just the 6s.
As always great batrep. I love me some sisters battles. You should really paint up some assault sisters. Imo underrated unit. procession altar is my favorite unit. It was cool to see it get some additional attack power upgrades in 3.2.
I find it fascinating you guys play with objectives in the deployment zone. Do you prefer the play style that comes with that?
Not just the 6s? That will put an interesting spin on things.
I only use objectives in deployment zones when using the cards, since the cards may or may not select that objective. If using the missions in the book I'd put all objectives outside deployment zones. As you saw in this one, I had an objective in my zone but it never did me any good, while Josh got Christmas in March.
@@Good.Nuff.Gaming it's new as of 3.2. the rending applies to all wounds, but only the 6s turn into ap4
@@Good.Nuff.Gaming yeah lmao, very good match though. Love to see the sisters duke it out.
First off, thanks for the awesome video. Great content and was a fantastic watch/listen.
A few comments on the game itself.
The shooty/blast should have multipled and not added. They do stack, as long as their enough models for blast.
Also when attacking the APC, rending hits should have been rolled separately from ones generated through shooty. As they are saving at different levels.
None of these change the outcome of game in the end because the deck was stacked against you so heavily. But definitely something to keep in mind for future.
Also for myself, i'd prefer more camera readable dice. Those ones while definitely on point for theme, are almost impossible to read from a glance on computer.
Overall this was a great production, and a lot of fun to watch. :)
You're not the first to comment on the dice. I should use different ones and save those for when I'm playing but not filming.
I feel the Ork bikers being completely demolished immediately deep in my soul.
The organ is playing Inna gadda da vida.
Absolutely. That or Toccata and Fugue
another great one, only battle reports i can watch
On racing coffins, have you seen the Dave Allen sketch? Feel you’d appreciate it!
I'll check that out.
Which mini maker was used for these ork units?
Majority of them are GW, but the Ninja Turtles are from Puppets War - 3D STLs on My Mini Factory
😎👍
Comment for the comment god 😊
Always rub your organ for luck, if only to remove the dust….
Indeed
I've mentioned this several times, but, dude, you are OBSESSED with dice you can't read on camera 🤣🤣
Just realised I'm re-watching this and made a similar comment last time! Whoops... still true though.
I'm a bit OCD, especially with what dice I use.
Rending axes on 6 would be ap 4 the apc would have been destroyed.
I'll blame Josh because I don't know if he'll read the comment here to defend himself.