@@logangirard65 -Sometimes they affect objectives that won't trigger until the marines reach a certain point or die. -Sometimes they're carrying frags. -Sometimes they add an element of random chance that could mess him up since he's already memorized the first few seconds of every enemy's behavior as he reaches them. -Sometimes a man just needs to die for not saluting the Master Chief.
I’d like to see what’s different on the mcc version if you could still do some glitches i know you can do the thing that bumps you through the wall on Keyes bc I’ve done it before
@@jacobgresham759 basically everything works, except for some weird geometry in some areas that wasn't there in the original game. also, with the remastered graphics all textures are rendered, so stuff like maw bump can be done without loading textures in
Been a while since I last checked in, what's the timesave in killing the marines at the beginning? Or does it provide less randomness in covenant paths and targeting?
Yeah it's so you don't get reinforcements (which loses a lot of time) after the liftfight when going for no-camo strats. If you get the camo then killing the marines isn't necessary, but skipping the camo saves time.
To make it consistent to spawn the marines only at the grav lift so he won't waste time to wait for Cortana dialogue to Foehammer and drop of fresh batch of marines if you lose 2 or 3 of the original number of that batch of marines. There are a total of 4 major area of this level and 3 batches of reinforcements for ground section. 1 batch to the 3rd area 2 batches to the 4th area > 1 batch BEFORE gravity lift fight, which is what u see here(If there are 3 or less marines with you) > 1 batch AFTER grav lift fight, if u lose 3 or more marines. The last 2 areas are the areas where you can trigger reinforcements under the condition that at least abt 5 to 7 enemies are killed in the area. You will see he minimised killing the enemies on the 3rd area to not trigger reinforcements before moving to the last area, the gravity lift and after he got rid of roughly 8 enemies, it triggered reinforcements. Here is the delicate part, if he loses 3 or more marines during the grab lift fight At the end of the grav lift fight after the hunters, it will waste abt 20 secs of dialogue of Cortana contacting Foehammer for a new batch and for the pelican to come in and watch the marines waddle their way to the platform. So the run has to be almost perfect in terms of only getting allies at the last section and not LOSE 2 or more, but he managed to clear grav lift fight easily altho some missteps, but he didn't trigger new reinforcements. What happens if he trigger the 3rd area reinforcements, if the marines don't die before triggering the grab lift fight, he has to wait for a new batch of marines AFTER the Grav lift fight. That will waste time compared to this version.
To make it consistent to spawn the marines only at the grav lift so he won't waste time to wait for Cortana dialogue to Foehammer and drop of fresh batch of marines if you lose 2 or 3 of the original number of that batch of marines. There are a total of 4 major area of this level and 3 batches of reinforcements for ground section. 1 batch to the 3rd area 2 batches to the 4th area > 1 batch BEFORE gravity lift fight, which is what u see here(If there are 3 or less marines with you) > 1 batch AFTER grav lift fight, if u lose 3 or more marines. The last 2 areas are the areas where you can trigger reinforcements under the condition that at least abt 5 to 7 enemies are killed in the area. You will see he minimised killing the enemies on the 3rd area to not trigger reinforcements before moving to the last area, the gravity lift and after he got rid of roughly 8 enemies, it triggered reinforcements. Here is the delicate part, if he loses 3 or more marines during the grab lift fight At the end of the grav lift fight after the hunters, it will waste abt 20 secs of dialogue of Cortana contacting Foehammer for a new batch and for the pelican to come in and watch the marines waddle their way to the platform. So the run has to be almost perfect in terms of only getting allies at the last section and not LOSE 2 or more, but he managed to clear grav lift fight easily altho some missteps, but he didn't trigger new reinforcements. What happens if he trigger the 3rd area reinforcements, if the marines don't die before triggering the grab lift fight, he has to wait for a new batch of marines AFTER the Grav lift fight. That will waste time compared to this version.
You did pretty good but I wouldn't call it a complete run. You didn't escort Keyes to the final bay, and if I recall correctly you have to spend a little time in the "bridge" area fighting off enemies. Great run, wouldn't be able to do it myself, but I am calling it how I see it.
I don't think you know what a speed run is.. How is it not a complete run? He beat the level in speed runs you skip parts of the level if your able to lol
Speedrun are basically clear the mission as fast as possible under these conditions. > Any means necessary, that includes exploits that are available, example Halo 2 Sword Flying. > No injected 3rd party programs to assist > Fully within the game's capability, both unintended and intended effects(This includes skipping the last load zone, final hangar fight)
I like to imagine that this is how Master Chief canonically fights the Covenant
Marksman230591 me too lol
Me too like absolutely fucking slaughtering them, like how demon is his namesake
In that halo 4 cut scene he just jumps on them
Minus the teamkilling lmao
This is pure mastery, phenomenal man.
Una partida entre ustedes dos estaria de webos!
Holy crap! Mint here??!
I wanna like but ur at 117
So this is what they meant by chief being a hyper lethal vector
6:12 like a boss
Jesus Christ that first three minutes is God mode
It's annoying and a horrible design for a halo game
finally you upload :D waiting for a new WR this year :D !
Hope to see some world records broken this year! Glad to have another upload by you.
Happy Truth and Reconciliation day!
I have never felt so inferior in my life.
I must have blinked, let me play the video again 📹
Long ass blink. Do you feel well rested all of a sudden?
RandomVideos WAKE UP! Grab a brush and put a little makeup!
Sergeant Johnson: Hit it marines, GO GO...oh
Marines: died as soon as they touched the ground
Logan Girard why does he even waste time killing them?
@@callumkristofer7793 To be honest I have no idea, but I'm now compelled to find out why, time for a little research
@@logangirard65
-Sometimes they affect objectives that won't trigger until the marines reach a certain point or die.
-Sometimes they're carrying frags.
-Sometimes they add an element of random chance that could mess him up since he's already memorized the first few seconds of every enemy's behavior as he reaches them.
-Sometimes a man just needs to die for not saluting the Master Chief.
I struggled on this mission back then because of how dim the mission was
Yes a new post finally
Cant wait for inevitable WRs this year!!
You're a true Daemon to the Covenant, man. Congrats on the record.
What followed was a nightmare Library.. FeelsBadMan 😪
Nothing can stop this man
He's had alot of practice though
Except library.
Holly shit, the shots are so precise, well done man
*GLOD*
That's a sexy new nade launch.
It's not really new, been in ILs for a while, people just haven't been doing it full game runs till recently. But it is super sexy
*AWESOME*
gratz
Love how the solution to the hardest mission of the series is to just skip hardest section.
incredible thank you
That was quite the welcome party
That was literally gold! Smooth as hell. How long ago did you stop doing invisibility? Huge timesave. I need to get on twitch more often.
This man is a beast!
This... this ladies and gentlemen, is why the covinent Masterf the demon
this was really sick!
Niceeeee brooo
3:44 hol up that’s illegal.
Exactly. Where’s the non cheat version
i love your videos, can you do skyblivion? i came accross a gdq video of you running oblivion can you do skyblivion
6:21 that marine XD
I’ve been watching too much cursed Halo, I kept expecting inconvenient things to happen every time you’d throw a frag.
Pog
the core issued me a rifle not wings
Can you do cursed edition speedrun
You play on Windows 7 or 10?
Geometry Dash Ninja vista
mac
Are you going to play halo cea once it's on pc?
I’d like to see what’s different on the mcc version if you could still do some glitches i know you can do the thing that bumps you through the wall on Keyes bc I’ve done it before
Shadow wo1f05 not talking about the Keyes bump the one he does that needs a reviver flood
Static Tides Ik that reach on mcc some stuff are broken like the secret ammo crate on poa
@@jacobgresham759 basically everything works, except for some weird geometry in some areas that wasn't there in the original game. also, with the remastered graphics all textures are rendered, so stuff like maw bump can be done without loading textures in
@@thereptiliani27 But let's see if 343i will add some stuff from the OG version, since they said that they "are" looking into that.
Why you kill you teammates?
So how did the full run die?
Been a while since I last checked in, what's the timesave in killing the marines at the beginning? Or does it provide less randomness in covenant paths and targeting?
Marines won't alert reinforcements
Yeah it's so you don't get reinforcements (which loses a lot of time) after the liftfight when going for no-camo strats. If you get the camo then killing the marines isn't necessary, but skipping the camo saves time.
Wil this speedrun work on the mcc collection ?
It should on pc not to sure about Xbox
Master goblin 117
Why do you kill the marines in the beginning?
To make it consistent to spawn the marines only at the grav lift so he won't waste time to wait for Cortana dialogue to Foehammer and drop of fresh batch of marines if you lose 2 or 3 of the original number of that batch of marines.
There are a total of 4 major area of this level and 3 batches of reinforcements for ground section.
1 batch to the 3rd area
2 batches to the 4th area
> 1 batch BEFORE gravity lift fight, which is what u see here(If there are 3 or less marines with you)
> 1 batch AFTER grav lift fight, if u lose 3 or more marines.
The last 2 areas are the areas where you can trigger reinforcements under the condition that at least abt 5 to 7 enemies are killed in the area.
You will see he minimised killing the enemies on the 3rd area to not trigger reinforcements before moving to the last area, the gravity lift and after he got rid of roughly 8 enemies, it triggered reinforcements.
Here is the delicate part, if he loses 3 or more marines during the grab lift fight
At the end of the grav lift fight after the hunters, it will waste abt 20 secs of dialogue of Cortana contacting Foehammer for a new batch and for the pelican to come in and watch the marines waddle their way to the platform.
So the run has to be almost perfect in terms of only getting allies at the last section and not LOSE 2 or more, but he managed to clear grav lift fight easily altho some missteps, but he didn't trigger new reinforcements.
What happens if he trigger the 3rd area reinforcements, if the marines don't die before triggering the grab lift fight, he has to wait for a new batch of marines AFTER the Grav lift fight. That will waste time compared to this version.
Wait, when was this wraith OOB stuff discovered?
At least a year or two, probably longer
Why did he kill the marines?
To make it consistent to spawn the marines only at the grav lift so he won't waste time to wait for Cortana dialogue to Foehammer and drop of fresh batch of marines if you lose 2 or 3 of the original number of that batch of marines.
There are a total of 4 major area of this level and 3 batches of reinforcements for ground section.
1 batch to the 3rd area
2 batches to the 4th area
> 1 batch BEFORE gravity lift fight, which is what u see here(If there are 3 or less marines with you)
> 1 batch AFTER grav lift fight, if u lose 3 or more marines.
The last 2 areas are the areas where you can trigger reinforcements under the condition that at least abt 5 to 7 enemies are killed in the area.
You will see he minimised killing the enemies on the 3rd area to not trigger reinforcements before moving to the last area, the gravity lift and after he got rid of roughly 8 enemies, it triggered reinforcements.
Here is the delicate part, if he loses 3 or more marines during the grab lift fight
At the end of the grav lift fight after the hunters, it will waste abt 20 secs of dialogue of Cortana contacting Foehammer for a new batch and for the pelican to come in and watch the marines waddle their way to the platform.
So the run has to be almost perfect in terms of only getting allies at the last section and not LOSE 2 or more, but he managed to clear grav lift fight easily altho some missteps, but he didn't trigger new reinforcements.
What happens if he trigger the 3rd area reinforcements, if the marines don't die before triggering the grab lift fight, he has to wait for a new batch of marines AFTER the Grav lift fight. That will waste time compared to this version.
Wow
Nice
You did pretty good but I wouldn't call it a complete run. You didn't escort Keyes to the final bay, and if I recall correctly you have to spend a little time in the "bridge" area fighting off enemies.
Great run, wouldn't be able to do it myself, but I am calling it how I see it.
I don't think you know what a speed run is.. How is it not a complete run? He beat the level in speed runs you skip parts of the level if your able to lol
Speedrun are basically clear the mission as fast as possible under these conditions.
> Any means necessary, that includes exploits that are available, example Halo 2 Sword Flying.
> No injected 3rd party programs to assist
> Fully within the game's capability, both unintended and intended effects(This includes skipping the last load zone, final hangar fight)
ua-cam.com/video/LVeQXBq8gXI/v-deo.html
See this speedrun to see why he didn't have to do the final area
I hate grunt on throwing granade
....what
It's not 6:54
The timer counted the 27 seconds of cutscene at the beginning. Individual level timers start when you get movement control.
@@ryanwilliams5093 ok thx
IM SUCH A COOL KID, BC IM LAST
with this fucking aim why don't you speedrun mutiplayer... lol
Really? On pc 🤣🤡 No wonder this run through is irrelevant