"Crafter in the Vault" has an interesting roleplaying hook that I'd stashed in the corner for a bit now. Imagine a lich who "employed" a crafter to build them their dungeon...essentially, Acererak. When the dungeon and all its traps wer built; the lich does exactly what you might think: they kill the crafter. ...except now the discorporated spirit reaches out to the animist, and through them, provides the literal tools for revenge.
Funnily enough, Embodiment of Battle would give you a *higher* hit modifier than a typical martial at certain levels. You're even at lvls 1-4, at 5-6 you're -1, but at lvls 7-9 you start to pull ahead at +2, then at 10-12 you drop down to +1, followed by breaking even at 13-14, then pulling ahead by +1 again at 15-19, and finally breaking even at 20. All together, you're only behind at lvls 5 and 6, and otherwise keep pace or even out perform your typical martial. You're even on par with fighter at lvls 7, 8, and 9. Of course this assumes your martials aren't getting any status buffs of their own, and comes at the cost of being a sustained spell that weakens your casting. You don't get a lot of focus points either, so you have to commit if you want that strong buff.
Still pretty great gish option you can pick your spells for stuff where they are not save or hit based and then if you are ever in a situation where you need to cast drop sustaining that spell and then your full caster power is unlocked no fuss no muss.
@@toodleselnoodos6738 ye I was about to put a comment that this is where battle oracle went. Still can't believe they made the worst spell in the game to a subclass that lost everything they had going for them.
Hey, here are the apparitions for Animist: Crafter in the Vault - architecture & engineering Custodian of Groves and Gardens - farming & herbalism Echo of Lost Moments - fortune telling & geneology Imposter in Hidden Places - fortune telling & underworld Lurker in Devouring Dark - ocean & sailing Monarch of the Fey Court - art & fey Reveler in Lost Glee - circus & fortune telling Stalker in the Darkened Boughs - forest & hunting Steward of Stone and Fire - mountain & volcano Vanguard of Roaring Waters - mountain & river Witness of Ancient Battles - battle ground & heraldry
Just to note, the Medium's flavor text is actually the Channeler's flavor text. Some definitely messed up and probably thought Channeler -> Medium not Channeler -> Liturgist.
When I first read about the Animist, I got Shaman King vibes from it. Mostly early Shaman King, when it was about channeling the spirits, with a bit of the Oversouls as well. I'm glad to see it is still giving me that vibe.
I feel like this is a reinterpretation of PF1e shaman, but mixed with some things from 1e spiritist and a change of name to be more generalist in aim (so it can be one, the other or in between or even aother thingvthat uses or commute with spirits)
Considering how most of the Gishness of the Animist comes from single action strikes, id wager they are possibly the Gish who better synergises with the Haste Spell, SPECIALLY the Liturgist who can sustain a spell by walkint or stepping. If you trully want a Two Action Special Attack like Spellstrike or Vicious Swing, you could Sustain by Moving, Sure Strike, Bespell and than 2 action Strike, sounds great imo! Even a default Sustain + Sure Strike + Bespell + Strike will do some Harm. Although a d12 weapon is likelly the best idea, you could opt for a Sword and Staff combination, or maybe throw in a Monk Archetype for a Stance that hits hard, maybe even go for a Bow Animist ( you lose Reactive Strike, but by god you could take a lot from it! ). ( let's not forget that Focus Spells are cheap, upcasting Heroism is quite strong but it also costs a lot, it's a nice tradeoff! )
I think the focus spell somewhat holds up with the regular martial chasis (expert at 5, master at 13, weapon spec +2 at 7, +3 at 13 and +6 at 15). If you ignore the KAS difference and there's no status bonus on the martial, your to hit is behind by 1 at levels 5-6, and that's it. You are an expert at 11 and have +2 bonus, so your accuracy does not fall behind when 13 level master prof hits. You deal one less damage at levels 13-14 and 3 less dmg afterwards but that's it. One can live with that imo, what's shite is that you can't sustain, strike and cast another spell. That really sucks. I would buff its duration to just 1 minute flat and maybe a rank 9 or 10 scaling to +4, which would be great with avatar.
I think Relinquish Control is a bit on the weaker side for sure but it only lasts the round you use it so you really only give yourself over to the spirit if you want to recall some knowledge and maybe cast a spell right. Imo the feature should have just included the functionality of Divert Control rather than that being it's own feat and we'd be good.
Thank you so much for this video! The Exemplar isn't really a class for me, I don't think I'd play it unless we do an all-Exemplar campaign or something. But Animist is my jam, I love what they've done with it. I had thought previously that Animist had some similar ideas to the 1e Medium class, but I wasn't expecting them to call it out so directly. And there's a nod to the 1e Shaman too. Spirit familiar!
Now with Medium, the Animist can choose round by round when to use it. You have to choose at the start, but if you plan your actions you know what rounds work and which does not. It costs nothing, so you can also use those boosts out of combat. In many games you can also get more focus points using Free Archetype if you have it.
19:47: "Influences your actions" seem like spells that could also apply confused or fleeing, right? That would give you a bonus against Fear as well if I'm reading it correctly
My thoughts: - War of Immortals aka "Vaina , the classes". Viana herself is clearly a Animist, the Ocean as her primary apparition. The Iconic has her Grandmother as her primary Apparition, making it another reference - 8+CON and medium armor. More on the "Battle Priest" end of casters - Character concept: A Android/Samsaran/Ghoran whose apparitions are previous lives. Maybe a Automaton that partitioned and reset it's mind to stay sane? Maybe a Ostili Host accessing the previous hosts? A Suli Geniekin variably focussing on some elements? A bit like a joined Trill from Star Trek. - The Medium forms a strong bond with one apparition, blocking deep connection with all others. Like Rincewind and the Spell. - The Seer fits very well into AV. - Animist Focus spells have neither the Manipulate not Concentrate Traits. They provoke basically nothing. - Embodiment of Battle is Tensers Transformation in light - Channelers Stance is Dangerous Sorcery, Stance variant
Reliquish control is also funny with the prone condition. Since you can't stand while being controlled, so you need to come back to your senses for a turn.
I wonder with the mythic related content if we will see more high level AP's and/or oneshots releasing in the future. I only mention this because of the focus on avatar and all this god related events happening in the lore. I would expect (and hope) that for mortals to be significantly involved that they would be near the limit of mortal power.
@@hellfrozenphoenix13 Indeed, My group has stopped playing APs and One Shots that begins at tier 1 or early tier 2 altogether. Its so freeing to use high level abilities that we can't go back to weak peasants.
I'm one of the so called sub optimal people. Being able to get a good story out of a game/campaign is the most important thing to me. Animist has so much story potential for so many character ideas I've had it's crazy.
When i saw yoh from shaman king and one of the inspiration for this class i was very excited. I hope the battle spirit is good so i can build a shamking king style character that can keep up with normal martials characters.
I'm seriously considering reworking my Age of Ashes character from his current setup (Magus with Free Archetype Oracle) into Animist...it feels almost like what I wanted for the character from the word go!
I'm going to have to look at this when the book comes out because during the play test I felt like there was some things missing from either archetype; seer or medium. Like The sustain dance feet that really felt should have been part of the medium and really kind of only really felt like it was meant for the medium. Seemed like a must pick. And then during the notes after the play test they said that they were going to put it into the mediums chassis. That's just one example of several. However, I am looking forward to this class the most. Is as I was a huge fan of the occultist in first edition. Animus just speaks to me.
Relinquish Control lasts for one round. So if you want to use only those actions mentioned in the feat (an apparition/vessel Spell + Recall Knowledge would take all three of your actions anyway!), there's really no reason not to relinquish that control for the round. Technically the feat doesn't even require that the apparition that controls you should always be the one chosen for the feat (it also doesn't always have to be primary). Or that the vessel/apparition spells belong to the apparition that controls you. It's really not that restrictive.
Also, the bonus against control seems to be pretty broad. Haunting Melody gives you the fascinated condition, so I think that "attempt to influence your actions" means, well, anything that can somehow limit your actions. Aside from controlled and fascinated, fleeing, slowed, stunned, confused, almost certainly paralyzed, possibly stupefied - are all very nasty conditions that attempt to influence your actions (possibly depending on the source and description?). Dretch, or pusk, I mean the sloth demon - a pretty common low level enemy, can inflict two of those with its two spells! A +4 is a fantastic bonus!
I'm still positive that a Magus Sniper build would be more effective than a Rogue Sniper build for the 1 Shot (1 Kill) build: why? Amped Immaginary Weapon (2d8 each 2 levels) beats Sneak Attack (1d6 at level 1, 2d6 at 5, 3d6 at 11 and 4d6 at 17).
Embodiment of Battle shows beyond any doubt just how badly Oracle was screweed up. With that scaling attack bonus, this is quite solid and for a gish character eill be absolutely playable. Good stuff. Now, what the hell happened on Oracle?
Does anyone know if the Custodians of Groves, Garden of Healing spell was changed? It felt like it was headed towards a shift in how quickly it heightens.
It's actually buffed slightly from its playtest version. Same healing and scaling, but it's no longer a vitality effect and doesn't only heal living creatures, and it also comes with a small (+1, non-scaling) buff to saves against emotion effects. Though I guess it was also nerfed in a sense which I just noticed, you can't benefit from the spell multiple times in a row. There's essentially a 10 minute immunity period after casting the spell before you can be healed by it again (which mainly affects its use in combat, no real loss for out of combat healing)
@@kattennan1299 It really felt like a ton of healing out of combat, I used it in a Malevolence campaign and it always topped us up after a fight. I suppose with the 10 minute cooldown it will start to matter as people get more health. Good change all in all. I think something was going to be done to slow down the sheer amount of healing it could give out of combat.
@@mikeymarkey Yeah, it does slow down how much healing you can do quickly, which seems reasonable. But it still seems like one of the best focus spells for topping up after a fight (still a total of 10d4 per spell level in an AoE over a minute). And the 10 minute immunity aligns with refocusing anyway, so it only really slows you down over the old version if you were planning to move on without restoring focus points or if you have a feat to restore more than one focus point per refocus.
@@kattennan1299 My friends and I did some quick match when we were play testing and honestly, if it stayed the same and changed to "Heightened +2" it would be on par with Lay on Hands, I'm not sure how much that would hurt the in combat healing part tho.
I don't remember if it's exactly the same as in the playtest or not, but the spirit Custodian of Groves and Gardens has a healing focus spell. The spell itself is a small AoE spell sustained up to 1 minute that heals 1d4 every time it's sustained (so quite good for out of combat healing, but slow in combat. But it is AoE). Edit: I looked it up, and the spell seems almost exactly the same as the playtest version, but with an extra bonus to saves against emotion effects tacked on top. It also lost the vitality trait and no longer specifies living creatures, so it seems like it can heal undead too now. And on reading it again, I also realize there is a bit of a nerf for in-combat use, where the spell now comes with a 10-minute immunity period so you can't use it multiple times in a row.
What's up with the divisiveness towards high level play? Not necessarily the level 19 example here, since that is usually close to a campaign end, but overall in your videos? There's a lot of official high level content, high level content is easy to create due to the tools the official books provide and even personally I played more high level stuff than low level stuff. This ain't 5e, high level content is common enough.
Sadly, most people don't dabble in it because it seems tk have a stigma from 5e of either being too easy or too hard. I'm playing in a 1-20 campaign and I freaking love my Trippki Untamed Druid. Level 18, perma frog dragon is a go!
Because despite the availability of higher level APs, a lot of groups are still going to be playing in their own homebrew campaigns. Very few of those ever last long enough to get to high level play. I'm in one that's managed it with 5e; it's been over three years. Keeping a group of people together that long is a miracle. We're going to do Kingmaker, but even if that AP extends to 20, the bulk of the game is still going to be at significantly lower levels. New players aren't going to dive directly into high level APs either, so it's not unreasonable to say that the majority of games see play from 1-10 or so.
I disagree that oracle does much of anything that some class with its dedication cant do. Oracle os easily the worst class in the game and it isn't even close. The only reason to play it is honeslty fire oracle becouse its curse is the weakest and its focus spells are cool. Thats it its still a bad fire type caster becouse aside its gifted spells you are stuck with divine which has an alarming lack of divine brimestone to throw. Like i picking up ot for a thanaturge and feeling more impactful than playing it
Oracle was done dirty in the remaster, and it needed the remaster to begin with. The cursebound stuff just isn't epic enough to warrant the downsides 90% if the time.
@hellfrozenphoenix13 also I think saying that they even have cursebound features is a strecht they really don't get much cursebound features until level 10 ish,
@@christianlangdon3766 this. And the subclasses went from "each one is wildly different" to "each one gets a different downside and a feat you can just pick up". I know that Oracle needed a lot of help, but I feel like their direction didn't do that. They needed like 4 more Cursebound skills per Mystery before I'd start thinking they were onto something
"Crafter in the Vault" has an interesting roleplaying hook that I'd stashed in the corner for a bit now.
Imagine a lich who "employed" a crafter to build them their dungeon...essentially, Acererak.
When the dungeon and all its traps wer built; the lich does exactly what you might think: they kill the crafter.
...except now the discorporated spirit reaches out to the animist, and through them, provides the literal tools for revenge.
I am so glad that embodiment of battle wasn't nerfed to the ground. Was really worried after seeing what they did to battle oracle.
Makes me hope they buff Battle Oracle somehow. It's focus spell just isn't a good replacement imo
Funnily enough, Embodiment of Battle would give you a *higher* hit modifier than a typical martial at certain levels. You're even at lvls 1-4, at 5-6 you're -1, but at lvls 7-9 you start to pull ahead at +2, then at 10-12 you drop down to +1, followed by breaking even at 13-14, then pulling ahead by +1 again at 15-19, and finally breaking even at 20. All together, you're only behind at lvls 5 and 6, and otherwise keep pace or even out perform your typical martial. You're even on par with fighter at lvls 7, 8, and 9. Of course this assumes your martials aren't getting any status buffs of their own, and comes at the cost of being a sustained spell that weakens your casting. You don't get a lot of focus points either, so you have to commit if you want that strong buff.
Still pretty great gish option you can pick your spells for stuff where they are not save or hit based and then if you are ever in a situation where you need to cast drop sustaining that spell and then your full caster power is unlocked no fuss no muss.
(Players looking at Paizo's Battle Oracle's Weapon Trance)
Players: What the hell is this?!?
@@toodleselnoodos6738 ye I was about to put a comment that this is where battle oracle went. Still can't believe they made the worst spell in the game to a subclass that lost everything they had going for them.
it's buffing the damage as well so it's competitive with just weapon spec till greater weapon spec outclasses the spell's buff.
also when you have the spell slot free and want to trade minor damage for better spellcasting, Heroism!
Hey, here are the apparitions for Animist:
Crafter in the Vault - architecture & engineering
Custodian of Groves and Gardens - farming & herbalism
Echo of Lost Moments - fortune telling & geneology
Imposter in Hidden Places - fortune telling & underworld
Lurker in Devouring Dark - ocean & sailing
Monarch of the Fey Court - art & fey
Reveler in Lost Glee - circus & fortune telling
Stalker in the Darkened Boughs - forest & hunting
Steward of Stone and Fire - mountain & volcano
Vanguard of Roaring Waters - mountain & river
Witness of Ancient Battles - battle ground & heraldry
Just to note, the Medium's flavor text is actually the Channeler's flavor text.
Some definitely messed up and probably thought Channeler -> Medium not Channeler -> Liturgist.
When I first read about the Animist, I got Shaman King vibes from it. Mostly early Shaman King, when it was about channeling the spirits, with a bit of the Oversouls as well.
I'm glad to see it is still giving me that vibe.
It's a wisdom class so it's gonna have a pretty good perception score.
Very helpful to look around you; to look beyond.
And It IS twh sucesor to Pathfinder 1e shaman
can't wait to play mah boi, wooden sword ryu
Unrelated, but you gotta love any t-shirt that gives you a gaping hole in your chest because of a green screen. lol
This class looks so interesting.
I feel like this is a reinterpretation of PF1e shaman, but mixed with some things from 1e spiritist and a change of name to be more generalist in aim (so it can be one, the other or in between or even aother thingvthat uses or commute with spirits)
This is more like Shaman+Medium, Spiritualist was merged into Summoner instead.
Considering how most of the Gishness of the Animist comes from single action strikes, id wager they are possibly the Gish who better synergises with the Haste Spell, SPECIALLY the Liturgist who can sustain a spell by walkint or stepping.
If you trully want a Two Action Special Attack like Spellstrike or Vicious Swing, you could Sustain by Moving, Sure Strike, Bespell and than 2 action Strike, sounds great imo!
Even a default Sustain + Sure Strike + Bespell + Strike will do some Harm.
Although a d12 weapon is likelly the best idea, you could opt for a Sword and Staff combination, or maybe throw in a Monk Archetype for a Stance that hits hard, maybe even go for a Bow Animist ( you lose Reactive Strike, but by god you could take a lot from it! ).
( let's not forget that Focus Spells are cheap, upcasting Heroism is quite strong but it also costs a lot, it's a nice tradeoff! )
I think the focus spell somewhat holds up with the regular martial chasis (expert at 5, master at 13, weapon spec +2 at 7, +3 at 13 and +6 at 15). If you ignore the KAS difference and there's no status bonus on the martial, your to hit is behind by 1 at levels 5-6, and that's it. You are an expert at 11 and have +2 bonus, so your accuracy does not fall behind when 13 level master prof hits. You deal one less damage at levels 13-14 and 3 less dmg afterwards but that's it. One can live with that imo, what's shite is that you can't sustain, strike and cast another spell. That really sucks. I would buff its duration to just 1 minute flat and maybe a rank 9 or 10 scaling to +4, which would be great with avatar.
I think people only think of the Avatar stuff is Weird, because the Cleric Avatar stuff is in the deity stat blocks and not the base cleric class.
I think Relinquish Control is a bit on the weaker side for sure but it only lasts the round you use it so you really only give yourself over to the spirit if you want to recall some knowledge and maybe cast a spell right. Imo the feature should have just included the functionality of Divert Control rather than that being it's own feat and we'd be good.
Thank you so much for this video! The Exemplar isn't really a class for me, I don't think I'd play it unless we do an all-Exemplar campaign or something. But Animist is my jam, I love what they've done with it.
I had thought previously that Animist had some similar ideas to the 1e Medium class, but I wasn't expecting them to call it out so directly. And there's a nod to the 1e Shaman too. Spirit familiar!
Now with Medium, the Animist can choose round by round when to use it. You have to choose at the start, but if you plan your actions you know what rounds work and which does not. It costs nothing, so you can also use those boosts out of combat. In many games you can also get more focus points using Free Archetype if you have it.
19:47: "Influences your actions" seem like spells that could also apply confused or fleeing, right? That would give you a bonus against Fear as well if I'm reading it correctly
My thoughts:
- War of Immortals aka "Vaina , the classes".
Viana herself is clearly a Animist, the Ocean as her primary apparition.
The Iconic has her Grandmother as her primary Apparition, making it another reference
- 8+CON and medium armor. More on the "Battle Priest" end of casters
- Character concept: A Android/Samsaran/Ghoran whose apparitions are previous lives. Maybe a Automaton that partitioned and reset it's mind to stay sane? Maybe a Ostili Host accessing the previous hosts? A Suli Geniekin variably focussing on some elements?
A bit like a joined Trill from Star Trek.
- The Medium forms a strong bond with one apparition, blocking deep connection with all others. Like Rincewind and the Spell.
- The Seer fits very well into AV.
- Animist Focus spells have neither the Manipulate not Concentrate Traits. They provoke basically nothing.
- Embodiment of Battle is Tensers Transformation in light
- Channelers Stance is Dangerous Sorcery, Stance variant
battle oracle would have loved embodiment of battle
i NEEDED this - thank you SO much for getting this out!!
I wish I could use this combined prepared+repertoire spellcasting for other classes
Reliquish control is also funny with the prone condition. Since you can't stand while being controlled, so you need to come back to your senses for a turn.
Medium Animist seems to be inspired by irl voodoo practice and I love it!
I wonder with the mythic related content if we will see more high level AP's and/or oneshots releasing in the future. I only mention this because of the focus on avatar and all this god related events happening in the lore. I would expect (and hope) that for mortals to be significantly involved that they would be near the limit of mortal power.
Hard agree. Playing at high level now and finding out that combat only gets better when you are that high up.
@@hellfrozenphoenix13 Indeed, My group has stopped playing APs and One Shots that begins at tier 1 or early tier 2 altogether. Its so freeing to use high level abilities that we can't go back to weak peasants.
I'm one of the so called sub optimal people. Being able to get a good story out of a game/campaign is the most important thing to me. Animist has so much story potential for so many character ideas I've had it's crazy.
When i saw yoh from shaman king and one of the inspiration for this class i was very excited. I hope the battle spirit is good so i can build a shamking king style character that can keep up with normal martials characters.
I'm seriously considering reworking my Age of Ashes character from his current setup (Magus with Free Archetype Oracle) into Animist...it feels almost like what I wanted for the character from the word go!
Medium was my favorite p1e class and it seems all that cool class flavor is now in animist
Woohoo! Love me some complicated casters!
Heck ya another day another War of Immortal's video!!!!!
I'm going to have to look at this when the book comes out because during the play test I felt like there was some things missing from either archetype; seer or medium. Like The sustain dance feet that really felt should have been part of the medium and really kind of only really felt like it was meant for the medium. Seemed like a must pick. And then during the notes after the play test they said that they were going to put it into the mediums chassis. That's just one example of several. However, I am looking forward to this class the most. Is as I was a huge fan of the occultist in first edition. Animus just speaks to me.
Taking this as my druid archetype gish just for flavor man, or vice versa. Shit is peak. Are the healer or wild shapey ones mostly the same?
Can I just say that animist really rocks , I’m thinking this is coming close to over taking my love of the sorcerer.
Relinquish Control lasts for one round. So if you want to use only those actions mentioned in the feat (an apparition/vessel Spell + Recall Knowledge would take all three of your actions anyway!), there's really no reason not to relinquish that control for the round. Technically the feat doesn't even require that the apparition that controls you should always be the one chosen for the feat (it also doesn't always have to be primary). Or that the vessel/apparition spells belong to the apparition that controls you. It's really not that restrictive.
Also, the bonus against control seems to be pretty broad. Haunting Melody gives you the fascinated condition, so I think that "attempt to influence your actions" means, well, anything that can somehow limit your actions. Aside from controlled and fascinated, fleeing, slowed, stunned, confused, almost certainly paralyzed, possibly stupefied - are all very nasty conditions that attempt to influence your actions (possibly depending on the source and description?). Dretch, or pusk, I mean the sloth demon - a pretty common low level enemy, can inflict two of those with its two spells! A +4 is a fantastic bonus!
I'm still positive that a Magus Sniper build would be more effective than a Rogue Sniper build for the 1 Shot (1 Kill) build: why? Amped Immaginary Weapon (2d8 each 2 levels) beats Sneak Attack (1d6 at level 1, 2d6 at 5, 3d6 at 11 and 4d6 at 17).
Thank you❤
Embodiment of Battle shows beyond any doubt just how badly Oracle was screweed up.
With that scaling attack bonus, this is quite solid and for a gish character eill be absolutely playable. Good stuff.
Now, what the hell happened on Oracle?
Seven word comment.
UA-cam algorithm rules.
Visibility.
Does anyone know if the Custodians of Groves, Garden of Healing spell was changed? It felt like it was headed towards a shift in how quickly it heightens.
It's actually buffed slightly from its playtest version. Same healing and scaling, but it's no longer a vitality effect and doesn't only heal living creatures, and it also comes with a small (+1, non-scaling) buff to saves against emotion effects.
Though I guess it was also nerfed in a sense which I just noticed, you can't benefit from the spell multiple times in a row. There's essentially a 10 minute immunity period after casting the spell before you can be healed by it again (which mainly affects its use in combat, no real loss for out of combat healing)
@@kattennan1299 It really felt like a ton of healing out of combat, I used it in a Malevolence campaign and it always topped us up after a fight.
I suppose with the 10 minute cooldown it will start to matter as people get more health. Good change all in all. I think something was going to be done to slow down the sheer amount of healing it could give out of combat.
@@mikeymarkey Yeah, it does slow down how much healing you can do quickly, which seems reasonable. But it still seems like one of the best focus spells for topping up after a fight (still a total of 10d4 per spell level in an AoE over a minute). And the 10 minute immunity aligns with refocusing anyway, so it only really slows you down over the old version if you were planning to move on without restoring focus points or if you have a feat to restore more than one focus point per refocus.
@@kattennan1299 My friends and I did some quick match when we were play testing and honestly, if it stayed the same and changed to "Heightened +2" it would be on par with Lay on Hands, I'm not sure how much that would hurt the in combat healing part tho.
If I remember right in the playtest doc, there was one spirit with a healing focus spell. Did they remove that or is that still a thing?
I don't remember if it's exactly the same as in the playtest or not, but the spirit Custodian of Groves and Gardens has a healing focus spell. The spell itself is a small AoE spell sustained up to 1 minute that heals 1d4 every time it's sustained (so quite good for out of combat healing, but slow in combat. But it is AoE).
Edit: I looked it up, and the spell seems almost exactly the same as the playtest version, but with an extra bonus to saves against emotion effects tacked on top. It also lost the vitality trait and no longer specifies living creatures, so it seems like it can heal undead too now.
And on reading it again, I also realize there is a bit of a nerf for in-combat use, where the spell now comes with a 10-minute immunity period so you can't use it multiple times in a row.
Is it useful architecture and engineering lore?
OOOOOooooo, when does this book drop?
October 30th
@@aliciaseelentanz thanks
It isn't bad enough you have a -2 to spell attack and spell dc during embodiment of battle... You also have to sustain it, rip action economy.
yas
I was really hoping it would be like teh Medium and get funky powers with different spirits. but no. just extra spells. boring.
What's up with the divisiveness towards high level play? Not necessarily the level 19 example here, since that is usually close to a campaign end, but overall in your videos?
There's a lot of official high level content, high level content is easy to create due to the tools the official books provide and even personally I played more high level stuff than low level stuff.
This ain't 5e, high level content is common enough.
most people dont play high level campaigns often, if at all.
Sadly, most people don't dabble in it because it seems tk have a stigma from 5e of either being too easy or too hard.
I'm playing in a 1-20 campaign and I freaking love my Trippki Untamed Druid. Level 18, perma frog dragon is a go!
Because despite the availability of higher level APs, a lot of groups are still going to be playing in their own homebrew campaigns. Very few of those ever last long enough to get to high level play. I'm in one that's managed it with 5e; it's been over three years. Keeping a group of people together that long is a miracle. We're going to do Kingmaker, but even if that AP extends to 20, the bulk of the game is still going to be at significantly lower levels.
New players aren't going to dive directly into high level APs either, so it's not unreasonable to say that the majority of games see play from 1-10 or so.
I disagree that oracle does much of anything that some class with its dedication cant do. Oracle os easily the worst class in the game and it isn't even close. The only reason to play it is honeslty fire oracle becouse its curse is the weakest and its focus spells are cool. Thats it its still a bad fire type caster becouse aside its gifted spells you are stuck with divine which has an alarming lack of divine brimestone to throw. Like i picking up ot for a thanaturge and feeling more impactful than playing it
Oracle was done dirty in the remaster, and it needed the remaster to begin with. The cursebound stuff just isn't epic enough to warrant the downsides 90% if the time.
@hellfrozenphoenix13 also I think saying that they even have cursebound features is a strecht they really don't get much cursebound features until level 10 ish,
@@christianlangdon3766 this. And the subclasses went from "each one is wildly different" to "each one gets a different downside and a feat you can just pick up". I know that Oracle needed a lot of help, but I feel like their direction didn't do that. They needed like 4 more Cursebound skills per Mystery before I'd start thinking they were onto something