For many of us who love this game and cannot play due to space/time limits, your videos are a great substitute for real play. Thank You. In particular I like the way you combine the old Days of Decision with modern Collector's Edition WiF. Spanish Civil War, USSR attacks Iran, Maginot line falls.... you don't see this kind of thing in typical WiF games.
Thank you for the kind words! I'm glad you are enjoying the series. It's not quite a seamless fusion, due to DoDIII being designed for WiFFE. I make some judgment calls along the way when necessary. I've also been keeping notes on various things I would house rule in future games. I will discuss those in the wrap up video once the campaign is complete. Overall, though, I'd say that if your WiF games are feeling a bit stale , then adding DoD (even if it's DoDIII) can really liven them up. Much more than just a campaign scenario generator (like DoD I or Dice of Decision in Axis Empires), DoDIII changes the whole structure of WiF and gives players a different experience. Hopefully, there's a lot more to come in this game. I plan on continuing it for as long as possible. It's only M/A'40, but I have a nagging feeling that the Fascists are behind the curve. We'll how long before the US (and if the US) enters the war. It's entirely possible that the US could end up at war with just Japan, or just Germany. There's even a remote possibility the US goes to war against the USSR. The nice thing is, I have no idea where the game is headed. I have some broad strategic plans in mind for most of the MP's, but they are subject to change as events unfold on the table. If physical space limits are an issue, I would recommend picking up the VASSAL module from ADG for WiFCE. It's an excellent module, and WiF is extremely well suited to PBeM.
Excellent! Be sure to check out all the available online resources (BGG, ConSimWorld forums, etc.) to help you out. DoDIII was designed for the previous edition, so it's not a perfect match with WiFCE (although Harry just said this week that he's planning on a DoDIV to be updated for the Collector's Edition).Good luck! I think you'll find that using it really changes your WiF experience. Don't hesitate to adjust things as necessary to increase your group's enjoyment of the combined experience. The rules are a little unclear in some areas (one of the reasons why Harry wants to do a DoDIV), so you'll need to interpret some things and make some judgment calls.
I just wrapped up filming on the next episode and am beginning the editing process. Hope to have something uploaded in the next several days. Thanks for watching (and your patience)!
You are absolutely correct. That's why you saw them build a MIL in J/F. They need more infantry, and they need it ASAP. I would expect to see them build another MIL, and also add an INF in M/A as they gear up Infantry production. Once they have a pipeline of a couple INF's arriving every turn, they'll probably pause the MIL production and focus more on INF and MOT. Appreciate you watching and glad you are enjoying it! I just finished filming the next episode, and am beginning the editing process. So I hope to have the next episode uploaded some time in the next several days. Stay tuned!
Nope! It's just been a rough year, but things are getting back on track. I just finished filming the next episode and am beginning the editing process. Hopefully, I can get it uploaded in the next several days. Stay tuned!
Fantastic to see this game continuing. I was interested to see how you handled sub/convoy warfare. I wanted to contrast with the house rules I use. I agree that the sub rules took a big step backwards, which is unfortunate as ShIF is otherwise a very good module.
My thoughts exactly. I think SiF was an excellent addition, with the exception of the sub rules. Working with FE and the Convoys in Flames expansion, I had more elaborate SUB house rules developed (taking advantage of the CoiF ASW units), but CE has done away with those ASW units. But I've found that essentially just rolling back the clock to WiF5th (with a couple tweaks) gives a much more satisfactory result than WiFCE RAW. I'll put up a video with a more detailed explanation at some point.
So a +1.5 rounds up to +2, while a -1.5 rounds "up" to -1. Good catch! I'm still trying to get comfortable with the changes in the air-to-air combat rules that were made in CE. Thirty years of habits are hard to break! But I'll get there sooner or later. I do think I'm starting to internalize the process now, so there should be fewer little errors like that moving forward.
Is there any way for the UK to give BP/Resources/Oil to France? Axis sure got lucky with die rolls and weather I like that countries can go into debt during the buildup, seems "historical" Did I miss that you sent subs to North Sea? Great as always!
When two MP's sign a treaty, they can establish a "trade agreement" as part of that. The CW has been sending France 2 Oil resources for the last couple of years. The resource lending can be changed, but it requires the selection of the treaty option by one of the partners in the Political Phase, and the other one needs to select option 0f Agree to a Proposal. It's clunkier than the pure WiF version, where lending is simply announced at the beginning of each turn. As I'm playing through this campaign, I've been taking notes on things that I would adjust/change in future games. It's not a terribly long list, but there are a couple of substantial changes. I plan on discussing all of these in the wrap up video once I complete the game (so it won't be for awhile). The Germans did a Combined Impulse on one of the early, poor weather impulses in J/F. They sortied a surface force into the Baltic to hunt down the CW CP's that were trapped there, while simultaneously sending some SUB's into the North Sea. They are the small, short ranged SUB's that Germany starts the game with, so we'll see just how effective they can be. Germany has her hands full right now with France, but if she manages to conquer/Vichy her, then I would expect some build up of the U-Boat fleet to try to give the CW some headaches. I do like the concept of deficit spending in the game, but am looking to tweak it a bit with some house rules before the next game. I'm also looking at a bit of an overhaul of how Political Options are paid for. I'll give all the details in the wrap up video I mentioned above. For now, I'm allowing MP's to go into debt on Political Spending, but not military spending. This is creating some difficulties for France (and less so for Italy) at the moment. Stay tuned, plenty more to come in this series!
28:30 Since Bock was in the frontline (bordering the flipped parts of the French army) wouldn't it have been better to reorg with Rundstedt so Bock could potentially attack or get out of the way the next impulse?
@@Galenthias If I recall, Bock provided offensive HQ Support, which required him to be turned face down at the end of the combat (before Reorganization).
Best as I can tell, it was one of two things. Either it was a simple oversight (very likely, given that I was usually rushing to get in as much filming as possible when I got the rare chance), or I may have been considering moving a better combat unit into the hex later in the turn for a possible attack. There's no legal reason preventing the GAR from advancing into the hex after combat. It was likely just user error.
It can be a quick and easy way to pickup a Victory City (Tehran). Also, if they ever find themselves at war with Germany in the future, and getting assistance from the Western Allies, it gives them another option for transporting BP's or other Lend Lease. Thanks for watching!
For many of us who love this game and cannot play due to space/time limits, your videos are a great substitute for real play. Thank You. In particular I like the way you combine the old Days of Decision with modern Collector's Edition WiF. Spanish Civil War, USSR attacks Iran, Maginot line falls.... you don't see this kind of thing in typical WiF games.
Thank you for the kind words! I'm glad you are enjoying the series. It's not quite a seamless fusion, due to DoDIII being designed for WiFFE. I make some judgment calls along the way when necessary. I've also been keeping notes on various things I would house rule in future games. I will discuss those in the wrap up video once the campaign is complete. Overall, though, I'd say that if your WiF games are feeling a bit stale , then adding DoD (even if it's DoDIII) can really liven them up. Much more than just a campaign scenario generator (like DoD I or Dice of Decision in Axis Empires), DoDIII changes the whole structure of WiF and gives players a different experience.
Hopefully, there's a lot more to come in this game. I plan on continuing it for as long as possible. It's only M/A'40, but I have a nagging feeling that the Fascists are behind the curve. We'll how long before the US (and if the US) enters the war. It's entirely possible that the US could end up at war with just Japan, or just Germany. There's even a remote possibility the US goes to war against the USSR. The nice thing is, I have no idea where the game is headed. I have some broad strategic plans in mind for most of the MP's, but they are subject to change as events unfold on the table.
If physical space limits are an issue, I would recommend picking up the VASSAL module from ADG for WiFCE. It's an excellent module, and WiF is extremely well suited to PBeM.
Always a good day when one of these hits my feed :)
Hurray, happy day! Glad to see that you continue the game.
Thank you very much for continuing this series
Thank you so much for your wonderful effort
Awesome, you’re back!!
Another great video. 👍😊 One of my favorite games!
Thank you for the series.
I greatly appreciate your videos and hope you continue making them.
I’m so glad that you are keeping this going!! Just got a copy of DOD III and and ready to dive in!!
Excellent! Be sure to check out all the available online resources (BGG, ConSimWorld forums, etc.) to help you out. DoDIII was designed for the previous edition, so it's not a perfect match with WiFCE (although Harry just said this week that he's planning on a DoDIV to be updated for the Collector's Edition).Good luck! I think you'll find that using it really changes your WiF experience. Don't hesitate to adjust things as necessary to increase your group's enjoyment of the combined experience. The rules are a little unclear in some areas (one of the reasons why Harry wants to do a DoDIV), so you'll need to interpret some things and make some judgment calls.
Happy to see u back in wif
Great to have another video of this great game 👍
I just wrapped up filming on the next episode and am beginning the editing process. Hope to have something uploaded in the next several days. Thanks for watching (and your patience)!
Glad to see things are calming down for you. As always a great video.
Great to see you back!
Again - what a superlative play through! Love this channel-I salute you sir! Still think the Germans need more front line infantry strength
You are absolutely correct. That's why you saw them build a MIL in J/F. They need more infantry, and they need it ASAP. I would expect to see them build another MIL, and also add an INF in M/A as they gear up Infantry production. Once they have a pipeline of a couple INF's arriving every turn, they'll probably pause the MIL production and focus more on INF and MOT.
Appreciate you watching and glad you are enjoying it! I just finished filming the next episode, and am beginning the editing process. So I hope to have the next episode uploaded some time in the next several days. Stay tuned!
So glad to see it! I was worried you had given up on my favorite UA-cam series...
Nope! It's just been a rough year, but things are getting back on track. I just finished filming the next episode and am beginning the editing process. Hopefully, I can get it uploaded in the next several days. Stay tuned!
Welcome back!
a new video, great!!!
Fantastic to see this game continuing. I was interested to see how you handled sub/convoy warfare. I wanted to contrast with the house rules I use. I agree that the sub rules took a big step backwards, which is unfortunate as ShIF is otherwise a very good module.
My thoughts exactly. I think SiF was an excellent addition, with the exception of the sub rules. Working with FE and the Convoys in Flames expansion, I had more elaborate SUB house rules developed (taking advantage of the CoiF ASW units), but CE has done away with those ASW units. But I've found that essentially just rolling back the clock to WiF5th (with a couple tweaks) gives a much more satisfactory result than WiFCE RAW. I'll put up a video with a more detailed explanation at some point.
Air Combat. +1.5 should have resulted in the Germans being at +2, and the Allies being at -1, as it rounds in eaches favor.
So a +1.5 rounds up to +2, while a -1.5 rounds "up" to -1. Good catch! I'm still trying to get comfortable with the changes in the air-to-air combat rules that were made in CE. Thirty years of habits are hard to break! But I'll get there sooner or later. I do think I'm starting to internalize the process now, so there should be fewer little errors like that moving forward.
Yeah!
Is there any way for the UK to give BP/Resources/Oil to France?
Axis sure got lucky with die rolls and weather
I like that countries can go into debt during the buildup, seems "historical"
Did I miss that you sent subs to North Sea?
Great as always!
When two MP's sign a treaty, they can establish a "trade agreement" as part of that. The CW has been sending France 2 Oil resources for the last couple of years. The resource lending can be changed, but it requires the selection of the treaty option by one of the partners in the Political Phase, and the other one needs to select option 0f Agree to a Proposal. It's clunkier than the pure WiF version, where lending is simply announced at the beginning of each turn. As I'm playing through this campaign, I've been taking notes on things that I would adjust/change in future games. It's not a terribly long list, but there are a couple of substantial changes. I plan on discussing all of these in the wrap up video once I complete the game (so it won't be for awhile).
The Germans did a Combined Impulse on one of the early, poor weather impulses in J/F. They sortied a surface force into the Baltic to hunt down the CW CP's that were trapped there, while simultaneously sending some SUB's into the North Sea. They are the small, short ranged SUB's that Germany starts the game with, so we'll see just how effective they can be. Germany has her hands full right now with France, but if she manages to conquer/Vichy her, then I would expect some build up of the U-Boat fleet to try to give the CW some headaches.
I do like the concept of deficit spending in the game, but am looking to tweak it a bit with some house rules before the next game. I'm also looking at a bit of an overhaul of how Political Options are paid for. I'll give all the details in the wrap up video I mentioned above. For now, I'm allowing MP's to go into debt on Political Spending, but not military spending. This is creating some difficulties for France (and less so for Italy) at the moment.
Stay tuned, plenty more to come in this series!
26:40 Why didn't the Stuttgart garrison unit enter as well? Or alone if you can only pick from one hex to advance from.
28:30 Since Bock was in the frontline (bordering the flipped parts of the French army) wouldn't it have been better to reorg with Rundstedt so Bock could potentially attack or get out of the way the next impulse?
@@Galenthias If I recall, Bock provided offensive HQ Support, which required him to be turned face down at the end of the combat (before Reorganization).
Best as I can tell, it was one of two things. Either it was a simple oversight (very likely, given that I was usually rushing to get in as much filming as possible when I got the rare chance), or I may have been considering moving a better combat unit into the hex later in the turn for a possible attack. There's no legal reason preventing the GAR from advancing into the hex after combat. It was likely just user error.
Commonwealth also overspent?
At the end, did Japan spend 12 points when they had 11 to spend? 2+2+3+1+4=12
MIL(2), CV(2), AMPH(3), Pilot(2), NAV(2)
I don't think I ever saw the Soviets take Iran, oth. its 20 years or so I player ...
It can be a quick and easy way to pickup a Victory City (Tehran). Also, if they ever find themselves at war with Germany in the future, and getting assistance from the Western Allies, it gives them another option for transporting BP's or other Lend Lease.
Thanks for watching!
You hace tó endmthe game This time or keep it alive till 44/45