Lich Combat Guide | Dungeons and Dragons

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  • Опубліковано 12 січ 2025

КОМЕНТАРІ • 7

  • @mickeyd8966
    @mickeyd8966 6 місяців тому +3

    Hey man, clean editing for sure. For the future perhaps giving me a bit of information of how or why to use it certain actions?

    • @MonsterMechanics
      @MonsterMechanics  6 місяців тому +1

      Thanks for the helpful feedback Mickey, and glad you liked the edits! If you have any specific questions let me know here and I’ll answer!

  • @phylantrios
    @phylantrios 5 місяців тому

    Really nice video, as all those in the channel. I hope you find the motivation to go on with this good channel 💪

  • @AnonyMeowr
    @AnonyMeowr 6 місяців тому

    any tips on how to make a lich encounter for a party of a lower level? i was planning to make my 5 man party fight a lich at level 12 as the campaign bbeg and i know a lich would be too powerful for them at that level, i was thinking of tweaking the dmg numbers a bit, or make them fight it outside of its layer, even tho that sounds pretty lame. What do you think?
    I was also thinking about giving them the help of another level12 npc, on paper it sounds like it should balance things out but my players are pretty new and their characters are not great so idk.

    • @MonsterMechanics
      @MonsterMechanics  6 місяців тому +1

      @@AnonyMeowr Great question, and I would highly recommend having it fight outside of its lair. You could have the lich flee as well or not be in its final form to give the opportunity for your players to fight the lich again at its lair once they are a higher level to finish it off. That really depends on what your narrative is though. Additionally, you could lower its HP, but I wouldn’t decrease damage personally. A lich should be a fearsome foe at any level really.

    • @PhirmthVODs
      @PhirmthVODs 6 місяців тому +3

      if you're building this up as the BBEG, maybe you should build your campaign around getting the party to the point where they can reasonably take on the lich. Maybe as a sidequest, they go to the ruins of the town the Lich was born in to discover their true name, and once they do so, they gain a bonus so saves against the Lich's spells. Maybe breaking the phylactery lowers the Lich's AC and/or hit points. A god with a grudge against the Lich could bless each party member with Death Ward right at the start of the fight (after the party has performed some task to gain the god's favor). I'd prepare a few different sidequest hooks and see which ones my party chooses to pursue, while communicating to them that this is gonna be a big and dangerous fight and if they don't prepare in some way, they're walking to their deaths.
      If your party's pretty cocky, you could have them fight one of the lich's apprentices or other underlings well in advance. This gives you a chance to see how the party operates, and gives the party a chance to potentially make mistakes and get an idea of just how dangerous this final encounter will be!