Do you know that you can resize any VRoid body parts live in vtubing application like VSeeFace? You can change your character’s face shape, clothes, accessories, and body shape with a simple button press! To do that, you can download my free plugin called Not Enough Blendshape: NEB Lite: ko-fi.com/s/ad2b08fa67 NEB Pro: ko-fi.com/s/c47de71369
I didn't have high hopes of finding the exact software I was looking for when I got on the computer today.. found your channel and am super stoked to go through your vids and check them all out! Exactly what I was looking for!
@@ReForgeModeI'm really curious if this can be used to make toggles for an outfit. Like taking off a jacket or putting a hoodie down for instance. 8:04 oh, probably not.
8:34 Yo! Imagine this on like an Iron Man model or something where you can have the face armor automatically cover the head. So many possibilities for this.
Thank you. Yeah, I am quite concerned on the recent encrapification of twitch. I have a feeling this year's gonna be tough for everyone but the most wealthy.
@@ReForgeModei notice more then 75% of vtubers are gone except for the ones backed by a company two years ago everyone was into it now that trend has died down if its not about meta human ppl are not making vids anymore
@@mk8_it Which is kinda sad. I've seen many small fries who tried, and only some make it to the big leagues. There's still a market, but the competition is tough.
Please make one chibi guide, while there are many semi-tutorials out there, semi I mean they're trimmed, sped up and squashed into 10 min videos, so they're not actually proper digestible tutorials
At 10:37 there is a feature that allows batch import of blendshapes. It would be great if there was a batch "Target Mesh" output option, as well. Selecting several target meshes at a time to copy blendshapes to would help relieve the tedious manual labor of outputting a target mesh from a input source mesh one by one.
Well, if you already have one Target mesh that have all the new blendshapes... you can just transfer them to all other models. The mesh has to be exactly the same though, otherwise you get that monstrosity. I don't think it makes sense to have multiple Target fields. It would make it less intuitive. I'm open to feedback if you can argue otherwise.
@ReForgeMode I have a collection of avatars that use the same base mesh poly count, which is where the blendshapes reside, but they all have different hair, clothing accessories, so it would be great to target all of the base meshes for each avatar and have the blendshapes from a source mesh batch target the remaining, say, 6k+ other avatars that share the same base mesh. Or however many fit in the field or have it point to a folder with a numbered naming convention. But a basic function as such would suffice. I've been asked several times if such a tool exists.
@@SifrAllah 6000+ models? Are you trying to create VRoid character customization in Unity? Even with batch Source import, it will still be quite a hassle to drag in to the inspector field one by one. Though, I think I can create a customizable version for you. Maybe the input could be just a folder and the script will try to find them one by one. This is a very niche case though, so I don't think I'll add it into the base NEB plugin. Let talk about it in Discord DM if you're interested. Link is in the description.
there is a more deailed tutorial for change clothes and change hairstyle and hide glasses on live? i saw in the preview a model changing her hairstyle and clothes.
I would like to thank you for this channel. Any tools can help to make FBX to VRM fast ? or any video from you side that show how we convert any model FBX to VRM?....... in addition, any tools can help for add asset to character fast? Thank you and I expect your assistance.
Hmmmm... as far as I know, I think you can sort of convert FBX to VRM by just exporting VRM using UniVRM in Unity. But I haven't tested it yet. Adding assets to characters is highly dependent on what you wanna add. Looking for assets will always be tedious, if you don't plan on making it yourself. But for specifically VRoid models, I have my Expression Pack that can easily add various expressions into your VRoid model with just few clicks. Check this out: ua-cam.com/video/v2N2DEqVcJU/v-deo.html
Thank you for your reply. You all video and tools I would again thank you. Please could you please try to convert FBX model from any website to VRM. As I was trying many times but I could not. The videos on YuoTube is not clear well for this matter. I hope you do it for us around the world. Thank you
Do you know that you can resize any VRoid body parts live in vtubing application like VSeeFace? You can change your character’s face shape, clothes, accessories, and body shape with a simple button press!
To do that, you can download my free plugin called Not Enough Blendshape:
NEB Lite: ko-fi.com/s/ad2b08fa67
NEB Pro: ko-fi.com/s/c47de71369
So it is possible to do breast size customization IN THE EXPORTED UNITY APP with that?
@@LuvBotX Yes, since it's already a blendshape that can be used anywhere. You just need to toggle the blendshape sliders.
yes i really want a chibi tutorial from you because you're very good at explaining ^^
Thank you! I'll gladly put them on my to-do list!
Ohhhh I will love to buy it since you always give us Amazing programs!!! ❤❤❤
Thank you for the compliment! I will make sure to make more then 😄😄
I didn't have high hopes of finding the exact software I was looking for when I got on the computer today.. found your channel and am super stoked to go through your vids and check them all out! Exactly what I was looking for!
Hehe, cheers! Let me know if you have any issues or bugs! 😄😄
@@ReForgeModeI'm really curious if this can be used to make toggles for an outfit. Like taking off a jacket or putting a hoodie down for instance. 8:04 oh, probably not.
8:34 Yo! Imagine this on like an Iron Man model or something where you can have the face armor automatically cover the head. So many possibilities for this.
@@MrGamelover23 Oh, it's definitely possible! But it's a little bit more complicated than that 😄😄
@@MrGamelover23 Not with this method, no. But it's possible with VSeeFace SDK. I will have a video on that sometime in the future.
Hard times indeed for everyone else who working hard to achieve success as vtuber or streamer. Nice work on this. 😊
Thank you. Yeah, I am quite concerned on the recent encrapification of twitch. I have a feeling this year's gonna be tough for everyone but the most wealthy.
@@ReForgeModei notice more then 75% of vtubers are gone except for the ones backed by a company two years ago everyone was into it
now that trend has died down if its not about meta human ppl are not making vids anymore
@@mk8_it Which is kinda sad. I've seen many small fries who tried, and only some make it to the big leagues.
There's still a market, but the competition is tough.
Thumbnail ❤
Hehe... 🤣🤣
So excited to try out this plugin! Great tutorial!! Thanks!😃
Glad I could help! Have fun! 😄😄
Please make one chibi guide, while there are many semi-tutorials out there, semi I mean they're trimmed, sped up and squashed into 10 min videos, so they're not actually proper digestible tutorials
Sure thing! I'll add to the list of things I should research and work on next!
Great video 👍 can you please make an updated version of your character customization video where you fix the hair physics? :)
Thank you! Yes, I could add that to the list of things to do, especially with this new tool added into the mix.
At 10:37 there is a feature that allows batch import of blendshapes. It would be great if there was a batch "Target Mesh" output option, as well.
Selecting several target meshes at a time to copy blendshapes to would help relieve the tedious manual labor of outputting a target mesh from a input source mesh one by one.
Well, if you already have one Target mesh that have all the new blendshapes... you can just transfer them to all other models. The mesh has to be exactly the same though, otherwise you get that monstrosity.
I don't think it makes sense to have multiple Target fields. It would make it less intuitive. I'm open to feedback if you can argue otherwise.
@ReForgeMode I have a collection of avatars that use the same base mesh poly count, which is where the blendshapes reside, but they all have different hair, clothing accessories, so it would be great to target all of the base meshes for each avatar and have the blendshapes from a source mesh batch target the remaining, say, 6k+ other avatars that share the same base mesh. Or however many fit in the field or have it point to a folder with a numbered naming convention. But a basic function as such would suffice. I've been asked several times if such a tool exists.
@@SifrAllah 6000+ models? Are you trying to create VRoid character customization in Unity? Even with batch Source import, it will still be quite a hassle to drag in to the inspector field one by one.
Though, I think I can create a customizable version for you. Maybe the input could be just a folder and the script will try to find them one by one.
This is a very niche case though, so I don't think I'll add it into the base NEB plugin.
Let talk about it in Discord DM if you're interested. Link is in the description.
@ReForgeMode Sure thing, joining now. Thanks for the interest. I'll explain more details there. Cheers.
Great! See you there!
error The type or namespace name 'VRM' could not be found (are you missing a using directive or an assembly reference?)
That is what happened if you're using UniVRM version 1. This plugin only supports UniVRM for version 0 model.
there is a more deailed tutorial for change clothes and change hairstyle and hide glasses on live? i saw in the preview a model changing her hairstyle and clothes.
Not on live VSeeFace. It's more on Unity character customization here: ua-cam.com/video/2miJLS6C_fY/v-deo.html
I would like to thank you for this channel. Any tools can help to make FBX to VRM fast ? or any video from you side that show how we convert any model FBX to VRM?....... in addition, any tools can help for add asset to character fast? Thank you and I expect your assistance.
Hmmmm... as far as I know, I think you can sort of convert FBX to VRM by just exporting VRM using UniVRM in Unity. But I haven't tested it yet.
Adding assets to characters is highly dependent on what you wanna add. Looking for assets will always be tedious, if you don't plan on making it yourself. But for specifically VRoid models, I have my Expression Pack that can easily add various expressions into your VRoid model with just few clicks. Check this out: ua-cam.com/video/v2N2DEqVcJU/v-deo.html
Thank you for your reply. You all video and tools I would again thank you. Please could you please try to convert FBX model from any website to VRM. As I was trying many times but I could not. The videos on YuoTube is not clear well for this matter. I hope you do it for us around the world. Thank you
can I use it to change textures too?
No, it's an entirely different process. For changing textures, take a look at this tutorial: ua-cam.com/video/2miJLS6C_fY/v-deo.html