My favorite mod to use while playing survival mode is the mod that turns cigarettes into an Aid item instead of a junk item. When consumed, it plays an animation of you smoking it. At the end of the animation, it does a hard save of your game file. It allows you to save the game anywhere, but it forces you to take a moment to let an animation play out, so you can't do it while in danger, and it also forces you to scavenge a junk item that you typically would overlook or just sell for caps. Giving new use to existing items is always a fun addition.
I liked this idea until I looked it up and saw that there's fairly limited amounts of cigarettes you can get in the game? I still feel like this is too punishing. If they were more numerous or could drop as loot or something, I might consider it.
It’s a compromise that I personally like, limited saves means you can’t blindly mash it every encounter. But you’d have enough to pick and choose to repeat crucial moments in a quest line for example
I have this mod too, you can modify to have the male and female smoking animation too. I kinda like Nora standing there smoking like a sailor rather than the dainty ‘female’ animation 😂 Also, there’s a great headshot perk. If you get a headshot on a human sized enemy or smaller it’s an instakill. With the damage buff I feel it’s only fair to be rewarded with a skilled shot (I refuse to use vats if it seems like that’s a cheat, I don’t use vats so every kill is totally skill based) < this makes it super immersive but it also means that sting wings, bloat flies and blood bugs are HUGE threats to me as I can’t vats them and they *FAST.*
@@maynardburgerno they are actually super plentiful. A pack will get you a random number of cigs, between 1 and 10 and a carton will get you multiple packs. Even that mechanic makes it super immersive. A pack of smokes might have water damage or something so only 2 are actually intact. Same with packs in cartons. Great thing is, you keep the empty cartons and they are counted as cloth. This is super useful early game needing to build punishment free beds.
A few pro tips from a survival veteran, for those of you trying it for the first time. 1. Travel light: in the early levels, carry as little as you can. Everything has weight now, ammo, chems, Stimpacks, and that weight will add up fast. My recommendation is for early levels is to carry 2 weapons (a main and a backup), your armor, a few doses of emergency Chems, (psycho, jet, stimpacks, etc), at least 10 bottles of purified water (an easy feat, just build a basic water pump at any settlement and grab any empty beer/nuka/milk bottles you have, fill the bottles at the pump, and viola you have all the purified water you need), few molotovs, and 100 rounds for each of your weapons, and that's about it. Depending on how you packed you should be carrying somewhere in the range of 40 to 60 pounds, which leaves you plenty of room for picking up goodies on the road. As you get used to this style of play, you will learn to prioritize what to pick up and what to leave behind. 2. Sneaking is essential: in the early levels, you will be as fragile as a baby. Seriously, do not charge in to battle because you will die a lot. Most enemies are capable of oneshoting you. Hell, even radroaches and bloatflys can be serious dangers in the early levels. Sneaking forces you to slow down and take your time, not to mention keeping you hidden from the enemy. Seriously, even the power armor you get at concord won't protect you for long at this point in the game, so staying hidden is your best bet for staying alive in the early game. 3. Plan your perks: in survival mode damage perks, that is the ones that improve your weapons of choice, are the perks you should be choosing last. Instead, you should focus on perks that improve your survivability. Here are some examples of perks you may want to consider. Strong back: so you can carry more. Lead belly: in the early game you will probably be drinking a lot of dirty water and eating a lot of canned food, this will eliminate the radiation from these source (Which is good because radaway is pure poison in survival mode. Radaway does eliminate your rads, but it stacks on so many negative status effects that keeping the rads is usually the better alternative). Aqua boy/girl: Traversing through the water can help you get through a lot of dangerous areas, plus no rads or worrying about drowning. Chem resistant: chems can be life saving in survival mode and not having to worry about addiction is great (my current character is a straight up junkie who specializes in charisma and when that fails, full auto fire weaponry and it is such a fun build). Demo expert: explosives are so over powered in survival mode, (Molotovs for ghouls, frag grenades for raiders in those difficult to reach places, pulse grenades for robotic foes, and deathclaws are a worry of the past thanks to frag mines). Local Leader: an absolute necessity, in my opinion, considering how important settlements are in survival mode. Nerd Rage: If you are playing a high intelligence build, this perk will save your life more than once. Scrounger: Considering that ammo now has weight, increasing your odds of finding the ammo type that you need while on the road so that you dont have to carry so much around with you well, I'm sure you can see the usefulness of that. Just some perks to consider. 4. Ballistic Weave is divine: get this as quickly as possible. Even if you hate the railroad, you should still rush to start their quest line just to get access to ballistic weave. 5. Powernapping is your friend: Considering you can only save by sleeping, you should get into the habit of taking naps whenever you can. That way, you don't have to backtrack too far after you die. Although this will decrease your adrenaline a bit, if you only take an hour nap, you still get the benefit of the save, and you will still have some adrenaline. 6. Plan your routes: since fast traveling is out, you need to plan your routes out carefully. Stack up quests so vou can visit multiple locations in a given area that way you cut down on backtracking. Looking for specific components/supplies/ammo? Think about where they might be. Hospitals are great source of chems and stimpacks, not to mention aluminum, crystal, and fiber optics, thanks to all the surgical trays and microscopes lying around. If you need food/water/alcohol, visit a bar or diner. Apartment building are often a good source of ammo thanks to them usually being infested with raiders or mutants. Even the enemies become a resource. Considering that certain enemies carry certain weapons. Gunners carry laser weapons as well as 10 ML. Super mutants tend to carry heavy weapons like mini guns or missile launchers with pipe weapons as a back up. Brotherhood always carry laser/plasma/gauss. Raiders tend to have a good mix of ballistic weaponry. These are all important factors when planning your route. 7. Legendary gear is everywhere: survival mode ups the spawn rate of legendary enemies, because of this you will get more access to legendary gear. This gear can become game changing in survival mode. For example in my current playthough I got a very powerful weapon early on, a combat shotgun with the explosive perk. Because of this perk, every pellet that shotgun fires will produce a mini explosion that does 15 points of damage, and the shotgun fires 12 pellets per round. So that damage adds up fast, needless to say this gun has become a staple in my weapon rotation. These legendary items are definitely worth the trouble, so always go after legendary enemies when you get the chance, and if you find a really good piece of gear don't be afraid to retreat so you can find a bed for saving. There is no guarantee that the same piece of gear will spawn next time. 8. Towns/faction headquarters are wonderful: in survival mode the early game can be brutal. Towns/ faction headquarters become your one-stop shop for everything. Got a ton of rads/diseases/addictions? Go to the local doctor and get some amazingly cheap treatment and bam, you're as good as new. Looking for a new weapon or need an ammo top up? Check out the local gun shop. Junk dealers have a wide variety of components for sale so that you can upgrade your gear. Every town has an inn or free bed for sleeping, and they usually will have a food stockpile or store as well. If you need to free up some space you can always sell some things to make room at those very same shops. Granted later on these towns don't tend to be as useful because you have created a lot of settlements, but they still have their uses. Diamond city makes a fantastic hub for you to visit regularly in the early game. I hope this advice helps you on your first survival playthrough, and remember, have fun😊. 😊
CAN SOMEONE EXPLAIN PLZ?? So i did some research. A lot of ppl say that you receive more damage (2x) but also deal less damage (O.75x) on survival similarly to Hard difficulty, unlike it was said in the video. So is it u deal more or less damage. Hope its that you deal more damage as it would feel more realistic playing and also don't want my enemies turning into bullet sponges. I started replaying fall out few days ago but want a new experience ,but if every normal enemies are turned into bullet repellant titans i rather not... Can someone make it clear to me as everywhere i looked on the web it says different :/
@elliotelliott1192 everybody does more damage in survival mode yourself included. Everybody is kind of like a glass cannon. Everybody hits hard, but they also die fast. A few enemies can be a bit bullet spongey in the beginning, but if you target their weak points and play smart you should be fine.
Didn't you forget something important? When you start survival the hardest part of all is surviving the deathclaw in concord. She one-shots you, but it takes forever to kill her.
@schauseil187 yeah, the two most consistent ways I have found to beat him are kiting him into a few fragmines to cripple his legs, once he is crippled he's not that hard to bring down. The other way is to go inside that little 2-story shop right in front of the museum. He is too big to get inside and you can shoot him through the busted out windows until he dies. I would say the 2nd method is the most consistent, but it does feel a little cheap. Remember the deathclaws weakpoint is his belly, so should always aim there in VATS.
@@S1m0nBG There is ALOT of factors that go into game crashes. Often times even if you have an excellent PC you can run into game breaking bugs that'll crash the app instantly.
I had a run on survival at level 8, traveling through the city when a massive pack of ghouls attacked me. Mid combat my last fusion core ran out on my power armor. I was traveling and exploring for 2 hours since my last save. I couldn't move when they started to attack me. frantically shooting off all the ammo in my pipe pistol as my health dwindled below half. Finally I took a hit from a glowing one that ripped the last bit of armor off my power armor. With less than 15 hp remaining I abandoned my power armor and just ran for dear life. Somehow I had escaped and started to heal. I had to sneak my way through groups of raiders and ghouls until I had finally reached Diamond City. That was the moment I was hooked on Survival. that was a few years ago now and I still remember that like it was last week.
I haven’t played survival mode in FO4 but I had similar experiences in Dragons Dogma 2. Saving your game becoming a tactic in these games can create some unique scenarios. It’s an exhilarating rush just to survive when caught off guard. Everything going wrong and somehow making it out by the skin of your teeth! I never gave survival mode a thought before, now I’m interested to try a play through.
The release of survival mode is actually what got me to purchase and play FO4 for the first time...I've never actually played FO4 NOT on survival mode/I don't know what it feels like to fast travel in FO4! 😂 (edited typo)
It feels like the game was meant to play on survival. It feels like truly trying to survive and it makes building settlements and the like much more important.
@midnight347 I really like how playing on survival mode makes settlement building feel so organic to the gameplay! You need places to sleep, cook, drink clean water, and craft, so setting up checkpoints throughout the wasteland as you level up and become more powerful gives this feeling of conquering or taming the wasteland.
Honestly I can't play fallout 4 without survival mode. It makes everything so much more immersive for me. You have to plan ahead and really think about where you are going and what you are doing. The only drawback I can think of about it is you really do need a good understanding of the base game in order to play it well, otherwise I think it might be a little too punishing and tedious.
A few pro tips from a survival veteran, for those of you trying it for the first time. 1. Travel light: in the early levels, carry as little as you can. Everything has weight now, ammo, chems, Stimpacks, and that weight will add up fast. My recommendation is for early levels is to carry 2 weapons (a main and a backup), your armor, a few doses of emergency Chems, (psycho, jet, stimpacks, etc), at least 10 bottles of purified water (an easy feat, just build a basic water pump at any settlement and grab any empty beer/nuka/milk bottles you have, fill the bottles at the pump, and viola you have all the purified water you need), few molotovs, and 100 rounds for each of your weapons, and that's about it. Depending on how you packed you should be carrying somewhere in the range of 40 to 60 pounds, which leaves you plenty of room for picking up goodies on the road. As you get used to this style of play, you will learn to prioritize what to pick up and what to leave behind. 2. Sneaking is essential: in the early levels, you will be as fragile as a baby. Seriously, do not charge in to battle because you will die a lot. Most enemies are capable of oneshoting you. Hell, even radroaches and bloatflys can be serious dangers in the early levels. Sneaking forces you to slow down and take your time, not to mention keeping you hidden from the enemy. Seriously, even the power armor you get at concord won't protect you for long at this point in the game, so staying hidden is your best bet for staying alive in the early game. 3. Plan your perks: in survival mode damage perks, that is the ones that improve your weapons of choice, are the perks you should be choosing last. Instead, you should focus on perks that improve your survivability. Here are some examples of perks you may want to consider. Strong back: so you can carry more. Lead belly: in the early game you will probably be drinking a lot of dirty water and eating a lot of canned food, this will eliminate the radiation from these source (Which is good because radaway is pure poison in survival mode. Radaway does eliminate your rads, but it stacks on so many negative status effects that keeping the rads is usually the better alternative). Aqua boy/girl: Traversing through the water can help you get through a lot of dangerous areas, plus no rads or worrying about drowning. Chem resistant: chems can be life saving in survival mode and not having to worry about addiction is great (my current character is a straight up junkie who specializes in charisma and when that fails, full auto fire weaponry and it is such a fun build). Demo expert: explosives are so over powered in survival mode, (Molotovs for ghouls, frag grenades for raiders in those difficult to reach places, pulse grenades for robotic foes, and deathclaws are a worry of the past thanks to frag mines). Local Leader: an absolute necessity, in my opinion, considering how important settlements are in survival mode. Nerd Rage: If you are playing a high intelligence build, this perk will save your life more than once. Scrounger: Considering that ammo now has weight, increasing your odds of finding the ammo type that you need while on the road so that you dont have to carry so much around with you well, I'm sure you can see the usefulness of that. Just some perks to consider. 4. Ballistic Weave is divine: get this as quickly as possible. Even if you hate the railroad, you should still rush to start their quest line just to get access to ballistic weave. 5. Powernapping is your friend: Considering you can only save by sleeping, you should get into the habit of taking naps whenever you can. That way, you don't have to backtrack too far after you die. Although this will decrease your adrenaline a bit, if you only take an hour nap, you still get the benefit of the save, and you will still have some adrenaline. 6. Plan your routes: since fast traveling is out, you need to plan your routes out carefully. Stack up quests so vou can visit multiple locations in a given area that way you cut down on backtracking. Looking for specific components/supplies/ammo? Think about where they might be. Hospitals are great source of chems and stimpacks, not to mention aluminum, crystal, and fiber optics, thanks to all the surgical trays and microscopes lying around. If you need food/water/alcohol, visit a bar or diner. Apartment building are often a good source of ammo thanks to them usually being infested with raiders or mutants. Even the enemies become a resource. Considering that certain enemies carry certain weapons. Gunners carry laser weapons as well as 10 ML. Super mutants tend to carry heavy weapons like mini guns or missile launchers with pipe weapons as a back up. Brotherhood always carry laser/plasma/gauss. Raiders tend to have a good mix of ballistic weaponry. These are all important factors when planning your route. 7. Legendary gear is everywhere: survival mode ups the spawn rate of legendary enemies, because of this you will get more access to legendary gear. This gear can become game changing in survival mode. For example in my current playthough I got a very powerful weapon early on, a combat shotgun with the explosive perk. Because of this perk, every pellet that shotgun fires will produce a mini explosion that does 15 points of damage, and the shotgun fires 12 pellets per round. So that damage adds up fast, needless to say this gun has become a staple in my weapon rotation. These legendary items are definitely worth the trouble, so always go after legendary enemies when you get the chance, and if you find a really good piece of gear don't be afraid to retreat so you can find a bed for saving. There is no guarantee that the same piece of gear will spawn next time. 8. Towns/faction headquarters are wonderful: in survival mode the early game can be brutal. Towns/ faction headquarters become your one-stop shop for everything. Got a ton of rads/diseases/addictions? Go to the local doctor and get some amazingly cheap treatment and bam, you're as good as new. Looking for a new weapon or need an ammo top up? Check out the local gun shop. Junk dealers have a wide variety of components for sale so that you can upgrade your gear. Every town has an inn or free bed for sleeping, and they usually will have a food stockpile or store as well. If you need to free up some space you can always sell some things to make room at those very same shops. Granted later on these towns don't tend to be as useful because you have created a lot of settlements, but they still have their uses. Diamond city makes a fantastic hub for you to visit regularly in the early game. I hope this advice helps you on your first survival playthrough, and remember, have fun😊.
Yeah whenever i first played survival 6 years ago i raged so hard and often it was pure agony for me. Now i don't die no where near as much because i have a lot more knowledge on everything in the game lol
I did it fine on a first playthrough, but I modded it so I could save anywhere and doubled the length of time before I needed to eat/sleep/drink. That took care of all my annoyances with it and it became very playable and a lot of fun.
@@whitegenome22 I think those ones are! I certainly remember modding save-anywhere back into the game on PS4, so I imagine the eat/sleep/drink timer modifiers can be modded too.
my first 2 hours doing survival went like this -find the minutemen in concord and while inside the museum i get one tapped by one of the dudes trying to get inside the door the minutemen are all behind -after helping the minutemen and some basic early settlement building it was time to make it to diamond city and kick off the story and on the way there i tried helping trudy and her son at the diner and after failing the first speech check from the two raiders they one tapped me before i could even get my gun out -after loading back in and making my way back to the same spot and i went in the diner to talk to trudy and once it started the gun fight i got one tapped again -then i loaded up again and this time i took codsworth as a companion and went back to trudy, let codsworth kill the two raiders, looted their stuff and sold everything to her. making me way to diamond city i see an abandoned house and figured im off to a good start and i feel confident so i might as well loot the house and sell the goods in diamond city but as soon as i walk in the door i set off a landmine (i tried to run away cus i panicked) and the blast still killed me around rounding a corner but even with all that happening i still get the urge to load up fallout 4 again and keep trying lol
@@bladesyz oh yeah i eventually figured it out lol i still had all the confidence from my last playthrough so i thought id just dive in and defeat everyone but i quickly leaned to take my time lol
Have 3 characters. One save on normal difficulty, one save on very hard and another on Survival. Use all 3 characters to find ways to help the Survival character live.
@@codyrawiri-pettit5526 that's too much work id rather just get good. plus survival isn't really that hard, the first 10 levels are pretty hard but after that you're cruising
Fallout 4 has turned into a game where I spend 10 hours getting 40 mods working together. Just to play for an hour, and then not touch it again for months.
I played over 1k hours on fallout in various difficulties, mostly on very hard....and it was quite easy. I tried survival mode for the first time last weekend and i had a whole new game experience. Yes, settlements went from "nice to have" to an absolute necessity, food in my inventory was no longer annoying carry weight, i went out and hunted for deer or mirelurks just to stock up on food. The "less radiation intake when eating"- perk became a game changer and i got nervous when i ran out of antibiotics. Wild ghouls became REALLY scary and I would not leave a settlement without a rifle w/ scope. Longe range guns are absolutely necessary. However, i got a quicksafe mod because otherwise this wouldnt make fun.
@baahjm the save on sleep mechanic creates the fear to die in the game. I’m conversations with npcs, i make choices that i normally wouldn’t do in standard mode such as paying bribes or something else that would cost me. I also tend to avoid dangerous situations a lot more and will go out of my way to take the long route somewhere if there is a firefight something going on in the fastest path because I haven’t saved in awhile at a settlement or something. I also find myself using the inns at settlements almost every time I come across them. The save on sleep mechanic, forces me to make decisions that I’d probably take in real life.
@@baahjmI've crashed so many times when going to I think downtown Boston (area surrounding diamond city) when I played the game on Xbox One. If I were to try survival I'd also use a quick save mod.
My only issue with survival mode was going into a house, and having the infinite loading screen ruin that run. The save only by bed mechanic only works for games that aren't notoriously crash happy.
I really like survival but i used the mod journey as well. It lets you fast travel to your settlements that are connected by supply lines as long as youre already in one of them. As far as mechanics go i like how limited that is because it still forces you travel places that you likely havent yet
It's all about balancing quality of life with immersive grind. Instead of the fast travel mod, I use the mod that allows you to craft vertibird grenades and the mod that allows you to build 'cloud' terminals at settlements and access items anywhere. Although not being able to fast travel is a ballache I always found that gearing up for a long journey, and the random things that happen en route is where the survival mode magic happens. With the cloud terminal mod I just use 'head canon' and pretend settlers deliver items around the map for me.
Just like morrowind. But I use the Immersive Fast Travel mod. It lets you use a vehicle to fast travel to your settlement. You have to build it and need oil to use.
Its a good in-between mod. Fast travel can be cheesed if you can just teleport in and out of combat or past dangerous choke points like down town Boston or the glowing sea. But having safe places to teleport to when claimed is a good way to push you into the settlement game mechanic and it feels satisfying
I love survival mode. It makes you use all aspects of the game. One example: leg armor with Sprinters legendary perk (run 10% faster). I never bothered with it in normal mode since you FT everywhere in PA. But in survival, I used it a lot to get from one settlement to another when they needed defending. That plus having vertabird signal flares and then using the matter relay to teleport to CIT in the middle of the map makes not having FT feasible.
I assume it was intended to be there on release and scrapped for some reason cause they got everything in place for it. Hopefully they’ll add it in later cause im with you survival mode would add a whole new layer to the game
I've played FO4 many times on normal mode. Just started my first survival mode run through and damn is this shit hard. Died about 4 times before I even got to speak to Preston for the first time. The infections you can get and the need for antibiotics is so stressful, at least in early game. Just rage quit after being killed by a mirelurk in one hit just north east of sanctuary. Going to have to change the way I think about this game to succeed. Pretty cool so far though. Wish me luck for tomorrow's attempt 😁🤞
It's worth it, once you hit level 30(ish) in survival mode you usually have a good grasp of how to handle situations and have gear good enough to make it slightly less stressful. But yeah, the beginning is tough if you don't have a plan in mind.
Also power armour is a must. I always seen it as a luxury for real tough situations in the lesser difficulties but in survival it's the first thing I went for because every enemy pretty much kills you in one hit without it
@@nzpatriot5959 I used to only gather the power armours to have in my collection but this time I've actually been using them. Having to find random stations around the Commonwealth to repair when I'm not close to a settlement. Making sure I have enough stuff to upgrade. Keeping an eye on and actively seeking out the cores. It deffo adds a layer to the game that seemed lacking in the pervious play throughs. Now I have the hang of it I don't think I'll be able to play FO4 normally any more. Survival adds so much it feels like this is how it was meant to be played.
@@nifferwolfyeah I'm a big fan of the survival difficulty on NV and haven't played 4 in a while and seen it had survival which I never noticed before and I reckon it's up there. It certainly makes you play the game as a true wasteland survivor
@@nifferwolf GO4 Normal Survival Mod (Normal mode damage given and taken, survival mode everything else). You won't get one-shotted nearly as much. Its up to date.
During my survival playthrough I went down the minute man route. During the final assault, my character was getting so tired that I had to keep dropping gear to move forward. By the end of the mission I was so exhausted I had to slowly walk through down town to get to Goodneighbor just to find a bed. Something about that slow walk after a huge playthrough cemented that as an unforgettable moment
On my first playthrough (in normal mode) I was focused on settlement building and expansion, and setting up supply lines between them. I also worked up to a level with the Brotherhood so that I had access to Vertibirds. I never even finished the main story but I was having a great time. By the end I felt like a post-apocalyptic military commander- I had a ton of settlements, Minutemen backup available in most areas, artillery strikes widely available, as well as the ability to fly in and out via Vertibird. It was great fun. Then on my second playthrough I put it on survival mode and just roamed the wastes with Dogmeat, and it felt like a completely different game. Sneaking around, carefully picking my battles and frequently just staying away, sometimes killing people who didn't fully deserve it to make a few extra caps to ensure I would make it to the next day, only building small utilitarian base camps for myself rather than settlements. It was a huge feeling of relief every time I made it back to a population centre to sell my loot, grab a bite to eat and crawl into bed to save my game with my loyal hound by my side. Survival mode is definitely the way to do it if you are interested in role-playing. But it is that kind of flexibilty of approach and experience that makes F4 great imo, despite the actual quests being largely a bit forgettable compared to previous installments.
There are mods like Survival options that let you toggle on every aspect of Survival difficulty, so you could do what you want - switch everything off except eating, drinking and sleeping.
It's the way the game seems to have been designed to be played. All the systems and mechanics in the game really make sense. Places like the Atom Cat garage become a valuable oasis in the wasteland.
I've played to fallout 4 when it came out and when I was younger obviously but whenever I stopped and started playing again it has always been in normal mode, until this last few weeks when I reloaded my last save and thought about starting a new one in survival mode. I think that playing elden ring, ground branch, a bit of DayZ, even Don't Starve made me change what I looked for in a game, "difficult" games (because there are probably games that are more difficult than these) are just so rewarding when you put the effort in the equation
"...just so rewarding when you put the effort in the equation." Exactly this, Game Devs always seem to forget that a huge percentage of us don't want instant gratification, but want a sense of accomplishment. (Like crafting enough ammo and food for a Scorch beast Queen battle was for a two player team back in the early days of 76.)
For easing it up a little bit but still keep it realistic, I suggest a deployable camp and sleeping bag mods, makes the playthrough little bit less punishing but you still have to think of always carrying resources for building that camp and a sleeping bag to save, later in the game you can have a network of your own hidden hideouts with sleeping bags along the way. I believe it even makes the game more realistic than less, I remember how bad it was at some moments to go for an enormously long trip and realize you forgot resources for campfire or a sleeping bag, also makes you search for some safe place to establish a sleeping zone and take a rest before clearing out some big enemy zone 👀
SKK Survival Utilities Mod, for that realism immersion. Deployable 8 hour sleeping bag, deployable cook pot, options to enable fast travel and saving anytime if you want, and a bunch more stuff. Finally, I can sleep on the ground and live off the land.
Thoroughly endorse the message in this video. I would say though the restricted saves are a huge positive. I know that's a minority view. But the benefit is you get a real sense of loss from dying. In turn this leads to much more realistic actions and planning, which really conveys the Survivor experience. Enjoy!
I for the most part play Survival mode as intended, the exceptions are I quick save at beds so I don't have to progress time to save and cheat in water, this is because it feels like doing anything that's anything makes you thirsty. Walked 100 ft? Your thirsty. Slept? Your thirsty? Wanna heal? You're thirsty. Got shot? You're thirsty. It gets to the point I genuinely don't know how to keep up with it other than water bottles magically appearing in my inventory
Well, to be an active person running around constantly, it's not unrealistic, we're just not used to maintaining ourselves in a video game. People actually eat 3 times a day, that's very frequent.
I play on basically "Survival Lite". I enabled fast travel (for the reasons you discussed in the video), and quicksaves which I limit myself to using only between big encounters (I like the tense feeling of scraping through a fight but I've had too many crashes which lost me a ton of progress). So far it is my favourite way to play FO4 after many many regular playthroughs
Recently started a survival character for the 3rd time, using what i know if the other two runs. It’s a challenge that every now and then you gotta try for yourself. Remember your frailty, beware explosives and use them appropriately & remember bed locations and build them everywhere.
I started two days ago, and base building is no longer a novelty or quest objective, im set up in starlight drive-in and it's a place to go back and feel genuinely relieved to be home. To eat and drink, to rest and devise the next days plans and to decorate due to the fact you spend a whole lot more time there. Its a shame I'm gojng to forget about it completely on September 1st, but hey i might do Starfield survival mode on playthrough one!
On this video it says 200% damage received and 150% dealt. Had a lookinto it cos a different video said 2x damage and 0.75x dealt similarly to hard mode, meaning u deal less damage to enemy on survival. So which one is correct u deal more damage to enemies or less as I want to start a new playthrough with different experience but don't want my enemies being bullet sponges as I like games to be as realistic as possible...
Honestly, I tried survival mode and loved it but at the same time, hated it. First of all, nights were quite literally traumatizing in the early game, especially if you didn’t have a flashlight on. Getting jumped by ghouls in Wicked Shipping was definitely an experience. Another thing is also the scary factor of survival mode. The enemies aren’t that scary on their own, but the difficulty, or rather the constant fact that you’re 1 min away from being dehydrated or hungry really puts you on the edge. A Bloodborne type of scariness if you understand that reference. Knowing the bugs in the game, I had to save every single time I saw a bed , just to not loose my progress. I would say that the devs should’ve at least fixed or adjusted somethings in order to accommodate for the strict saving in survival mode. So, like it was stated in the video, you’d definitely need a good amount of time to have an enjoyable survival experience. It’s not for everyone, but if you ever want to try it and have the time, energy and commitment for it , give it a go
watched this a month ago, came back to say im bouta finish my first survival play through and i appreciate you for making this video💯💯best way to play the game hands down and revived my love for fallout 4
My main reason I have yet to try it is the save feature. I get why its there but man I feel like id be really upset if I hadn't saved in a while and the game just crashes for no reason.
SKK Survival Utilities Mod enables saving anytime if you choose, while keeping and even improving the core gameplay. The whole mod is just a pure enhancement to the game, and let's be real: this is a Bethesda game. Its gonna crash. Playing ironman mode on a game that is prone to crashing in vanilla is nuts.
I've never felt so much fear or need to plan my outings as in survival mode. Settlements are a huge relief when you see them on the horizon. I actually camped out in random ruins, which I'd never seen the need for before. Once I played survival, I regretted every moment playing regular.
Sin Settlements 2 brought life back into Fallout 4 for me. There are more long term rewards going on in the background and it keeps you more engaged than the base game. It would be cool to combine it with survival.
Loved Sim settlements but my PC kept crashing when I entered a settlement which was killer on survival mode. I'd be out for a supply raid or do a quest, only for it to crash after 2hrs of unsaved gameplay
A few months ago I decided to risk survival mode for the first time, and I was surprised to find it was a different way to enjoy the game. I’m still not convinced I would call it “a fun way”, but still
I never really considered survival because even on pure vanilla the game would crash so often. At least once an hour if not twice. Frequent saving was the only way to keep it practical. Now I halve 300 mods and ironically its a lot more stable. No crashes for days sometimes. But some of my mods help stability. Like buffout4, unofficial fallout 4 patch, baka script extender and others. PS: what music is this?
This is exactly what happened to me. Survival mode on Fallout 4 has changed how I play games - that feeling of jeopardy and the need to treat each situation as though it could be your last - for example I realised that headphones allowed me to hear what direction a threat was coming from which was a lifesaver. As mention in the video, needing to carefully select a couple of weapons and carry only what you need, and to slowly build up each settlement out of necessity adds a whole new level in immersive experience
Survival mode would be perfect if you could fast travel to owned settlements and allow you to hard save at any settlement too But aside from that, it's the definitive way to play fallout 4, it makes the shallow rpg experience of fallout 4 have actual depth to it
Nailed it, I think the perk with the travelling caravans should allow you to fast travel as an option during dialogue with the caravan guard. Only to owned settlements, of course. Would also be nice if occasionally you had a random encounter when you used fast travel this way and have a small combat with the caravan guards.
1000% Agree with you. I come back to F4 all the time thanks to survival mode, the gameplay is just so on point. I personally download some animation mods for aid items, better weapon mods, and other minor stuff for immersion like backpacks, and a little mod that lets you sleep on couches (that makes things a little bit easier, but I also think it makes sense that you can sleep in a couch tbh) and it’s just perfection for me. This morning I bought a new game but after like 30 mns I came back to F4 lol
Imo survival mode heavily clashes with some of the core concepts of f4. The base game is all about exploring, looting and killing and survival turns all of these into more tedious tasks . If I haven’t saved recently I won’t want to get into fights, I won’t want to explore more fringe areas because it’ll take me too long to walk there and back and it takes so much longer to build things because I have limited inventory and have to manually walk it to a settlement to dump it. I really hope they bring back survival mode as an option but give much more options in the settings to fine tune the game to each players liking. I’d love a food, hunger and disease system but I hate having to waste hours running from one location to the next, it’s disrespectful of my time. I don’t have 20 hours a day to game anymore like I did in the summertime when I was a kid.
It surely isn’t for the first gameplay. If you have already explored the entire map in normal mode, it doesn’t make sense to not replay it in survival mode.
@@twr-traduzioni-amatoriali it almost always makes sense to avoid survival, it makes the game take so much more time for very little gained. most people cant add an extra 3 hours of mainly mindless walking into their gaming sessions every time they want to play videogames.
@@christianwilson3853i agree with everything you’re saying, i have no idea how anyone would find this fun. settlement building, the awful save system, terrible stealth mechanics and power armour are easily the worst elements of fallout 4, at least in my opinion. a mode that launches all that to the forefront as well as making it so you can’t fast travel just sounds fucking exhausting
@@christianwilson3853 It strongly incentivizes you to do Preston's breadcrumb settlements and to play the story a bit. Once you unlock the teleport from the Institute, it's a quick jog over the bridge to Hangman's Alley and you're more or less in the middle of the map. From there you can swim the Charles or run the railways hither and yon. And let's not forget the extra damage you deal; if I head shot a raider, that raider should expire, not get mad at me. Same goes for the player; gotta take cover, kite enemies. Sneak. It makes for a more edge-of-your-seat experience. I get the frustration though of losing 45min of play or more. Especially to a glitch. That's where the breadcrumb settlements come in though. You're never far from home.
The only adjustment I would make would be to reintroduce a limited form of the fast travel mechanic to the game. Like, maybe you can fast travel, but only between settlements with an established supply route. Not only would this incentivize settlement building, it would give you a path to earn your way out of the endless drudgery of being made to walk back and forth across the entire map every other quest. That's what always kills my Survival Mode playthroughs: not the frustration of forgetting to sleep and losing 4 hours of progress when I die, but rather the sheer unbridled boredom of walking everywhere. Once you pass a certain level, almost nothing you run into on the way is all that scary or interesting, so it just turns into an annoying unskippable chore. It gets to the point where I can literally just sit there with my finger on the button to move forward while I read something on my phone. Every now and then I'll glance up to check my progress, or if I hear what sounds like a threat to be dealt with, or just to make sure I haven't spent 3 solid minutes running against a boulder or something. The fact that I can do that and it works smacks of bad game design. I don't expect Bethesda to make a game where I'm never bored, but they could have at least offered a path to mitigate these kinds of obvious drags on gameplay.
@@ErosXCaos Maybe. You'd need a way to get access to them that doesn't involve signing up with the Brotherhood though. Which honestly might be more lore-breaking than just doing a limited fast-travel by itself.
I went to the castle and the army checkpoint there and the fatman keeps respawning if you want caps. The other way to get caps is to get lots of water generators and sell purified water.
I wish there was a Trophy/Achievement for completing the game without changing the difficulty from survival. It would’ve incentivized more players to try it out. But survivals biggest issue is not the bed saving, I think it adds way more of a challenge and makes the game so much for fun because of it, it’s the fact that if you wanna be able to “fast travel” (AKA Sitting in a chopper for a few minutes and occasionally shooting the minigun” back to sanctuary or wherever your main base is you are forced to side with the brotherhood. Wish every faction had their own faction customized vertibird that they “salvaged” that way if you side with a different faction you aren’t locked out of the only “fast travel” option in the game.
The Minutemen and the Railroad do exactly that after completing the main quest. Sturges and Tinker Tom can give you a ride at any time. An Institute playthrough will have to rely on their teleporter, but instant fast travel to the center of the map is very handy as well.
If you do the minutemen exclusive victory, where you only progress the BoS and Railroad quests a short way into the institute, then you can keep both factions around for questing after the ending, there are some quirks however, you can't talk to PAM, or Kells, as they will give you quests to kill the opposing factions, but you still get to use vertibirds. Even the Railroad and Minutemen endings result in gaining their version of the vertibird, so killing the BoS is definitely an option.
All my FO4 playthroughs have been on Survival, can't imagine playing this game without it and I agree that it makes FO4 a masterpiece. IMO the best post-apolyptic survival game ever made. Not being able to save is an issue though, there is a mod called "Usable Cigarettes" which I find absolutely essential for survival mode. Basically you have to smoke a cigarette to save the game, and the game only saves after the whole smoking animation is finished so saving still is a bit of a hassle and you can't just do it at any time. Mods that make loot more scarce I also find essential tbh, I personally use the Loot mode for Damn Apocalypse. The amount of available loot on FO4 survival is excessive and makes survival a bit too easy IMO (compared to games like Resident Evil 2, for example). Making Stimpaks, ammo and other essential items very rare in the world makes a massive diference in your strategy and makes the survival experience much more satisfying and crafting perks really useful.
I still remember my main bases, Sanctuary, Star light drive in, Hangman alley (near the institute teleportation 7:15 ), the castle (late game). I quit the game after rebuilding all settlements Edit: I started playing again but this time, I plan to stay at diamond city and slowly clearout the place. I gave myself a handicapped by not getting a few useful perks to spice up the playthrough.
I would try that. But the lack of fast travel is too much i think. Not difficult just a unnecessary annoyance. They should of maybe limited how many times you could travel in a day. Maybe only 2. Or even just once over 3 days or something like that. No fast travel basically makes me just burnout quicker and switch games
A game that has a good thinking of fast traveling is kingdom come deliverance, you can fast travel but still get fatigue and hunger/thirst depending on how long the travel is and you'll also get ambushed by ennemies sometimes
Damn this might convince me to finish the game. I did almost everything in the game but finish the main story line but perhaps I’ll try survival mode after all these years. Nice video
How you gonna not mention illness at all, or the tiredness/hunger/thirst effects of meds, or companions not getting up without stimpacks, or ammo having weight? This video should have been longer smh
I'm with you on that. After playing in hard mode for who knows how many play throughs, I for a laugh decided to try the survival mode. WHAT A BLAST. I'l will never go back to hard mode again. It's more realized. Eatting , Sleeping and drinking makes it fell real. Hard at first but once you what to do it's so much fun
I would enjoy survival mode more if the game didn't bug out or lag then crash everytime i go near big cities or if alot of stuff spawn in an area too fast. It's a super fun mode but I've never gotte. past 30% adrenaline because I'm afraid of losing progress because of crashes
Save is your friend, take a one hour nap every time you find a bed/sleeping bag, your chance of a disease is much higher if you take a nap outdoors, but it's better than losing progress.
I'm usually a very easy/story mode to normal, I hardly ever go over normal mode, but I've done some challenge runs on Survival, and it definitely changes the way you look at Fallout 4. I definitely give more praise to Survival Mode, your right it will change the way you play entirely, and even though it is hard as hell, you kinda can't stop playing! Great Video!
The mode is INCREDIBLY difficult. Here are my top 5 hardest moments on this mode. 1. Game Crashed. Lost over an hours progress. 2. Game Crashed. Lost over an hours progress. 3. Game Crashed. Lost over an hours progress. 4. Game Crashed. Lost over an hours progress. 5. Game Crashed. Lost over an hours progress. Yessir Crashvival mode isnt for the faint of heart.
In my first playthrough, I chose Normal difficulty, then after I went to Diamond City someone told me about hunger, thirst, etc on Survival mode which I found interesting. After that, I created a new game and chose Survival mode and I found it an excellent exp in playing FO4.
Most of the 30 or so hours I’ve spent on Starfield I was thinking of how much more I would be enjoying Fallout 4 on survival (I never use VATS or power armor).
Totally agree with this. I'd say I have to still use certain mods ( Backpacks and personal sleeping bag, MRE's ect) but survival is the default for me.
Do you guys enjoy survival mode or do you play on normal mode? This will probably be the last Fallout Video before Starfield comes out, so if you enjoyed it be sure and like and subscribe. Join Our Channel Discord here discord.gg/HYVxmQk86G
I did one playthrough on Very Hard (and I'm glad I did because I learned about a lot of important stuff, like ballistic weave) and am now doing my second playthrough on Survival. I do enjoy it a lot - both in terms of difficulty and added mechanics - although I wish there was an automatic checkpoint every now and then, besides just sleeping.
Same! I cant do this in base! and I NEVER use vats! I need to recon sneak and strategize if I'm not falling back! This is now one of the best games ever! Remember don't cheat with vat!
The only thing I don’t like about survival mode is that I can save the game only when I sleep… I also think that fast travel would have been great between connected settlements
@@ofrenic that’s good to hear, I haven’t been able to get to diamond city yet lmao. Usually am able to play for about an hour till the game crashes and I’m back to my last save point
Word, Vanilla SM is ass and don't have shit on Advanced Needs 76. Vanilla SM is sleep simulator with no manual save which is just down right bad due to how unstable FO4 can be at times. AN76 allows you to save and customize the experience from hygiene, player farming, bathroom needs, fishing, ect. I would enjoy vanilla survival mode if you could tweak certain aspects and allow saving similar to FNV SM.
I saw your video 2 days ago & turned my Fallout 4 to survival mode......I Like it, it changes how game feels but barely a challenge at all for anyone who Played ARMA 3 servers. Simply it's as easy as walking in a park.
Calling FO4 one of the greatest games of all time is an absolutely unhinged sentence on its own. To each their own -- but really? FONV holds a truly special place in my heart and I'd put it in my top 5 but I don't think I would call it one of the greatest games of all time. FO4 was a massive disappointment as a fan of the previous installments. It was a decent game to play through once. Survival mode doesn't add anything that other mods already do better. Its cool you enjoy it so much, but I think the major factor in your view is the fact that you already really liked F04 to begin with. Calling a simple modification of gameplay for an already mediocre title ‘a masterpiece’ is a massive reach. Adding on to that, the game isn't stable enough to support hardcore mechanics like this. Kingdom Come Deliverance is seen by many as a masterpiece (myself included), but even that game wasn't stable enough for its default save mechanics.
You ever heard of Opinions? Just because YOU hold NV as SPECIAL, doesn't mean they have to like it, and they never said it was the greatest. They said Survival was
I just hit lvl 14 and I’m still near Sanctuary and Red Rocket. Farm wooden and steel shelves to level fast. Put a bed save point near the cellar bunker around the back of the blue house and loot the box inside that bunker until you get a crystal so you can make a settlement radio tower. Go to the farm right the water tower by Red Rocket. Get some food crops there and bring them back. With Local Leader 2 and a few settlers you’ll have a good base going to start. Keep a bed at Red Rocket too.
Survival mode is not a masterpiece tbh. If settler npcs had smarter AI, built things by themselves, improve safety and surrounding areas around settlements, then maybe. Right now building is fun but so useless. Nothing in the world changes except if you send thousand provisioners. No fast travel is also tedious
You couldn't be more wrong. Settlement building is ALMOST mandatory on survival so you can have plenty of (owned) beds to safely sleep, vendors to unload your junk, and supply lines so it all connects. I get it though, you are following the crowd and hating on FO4 by not understanding HOW to play the game.
@coryhamilton936 what I mean is that I wish settlement building affected the open world map more. Settlers building things themselves. Neighbouring areas having more random citizens and being safer. Smarter settler AI. Once you start building up every settlement it becomes kinda tedious. I wish it was more rewarding
Honestly same. I absolutely love the heartbreak of finding a fat man and a single mini nuke, and realising the mini nuke alone almost makes up 10% of my carry weight.
No thanks. Some of us have things like jobs, kids, spouses, and other real life stuff to deal with. Not spending 30+ mins of my limited gaming time walking across the map for one quest.
If you are gonna call it trash, at least explain why so you convince people here. Everyone else here explains what they are thinking so how hard is it for you to do the same?
@@jgsource552 well since you asked so nice and weren’t at all a dick I’ll tell you. The change to the save system is one of the worst game design choices I have ever seen in my life. Sleeping, eating, and drinking have literally zero challenge to it. The only thing good it did was the change to how damage works.
Playing on survival makes using powerarmor so much more worth it. I usually go EVERYWHERE with my suit of armor especially since you get it at the start of the game
Power armor is a lot more useful in survival, but also much riskier, as it's harder to sneak and you usually can't carry a spare fusion core around due to it's hefty weight. PA won't protect you from a mine either, but it does substantially increase your carry weight, so I usually just use one for scavenging runs. @@A-A-RonDavis2470
This is pretty compelling. My only complaint with the fallout franchise is that Expert difficulty made all the enemies bullet bags - Survival addresses this and would really add to the immersion. I’m not sure how I feel about added weight, travel, and saving restrictions as my time is kinda limited and Fallout doesn’t do the best job of keeping the quests close. Now this with VR would be really cool, probably.
If your on PC, there are a lot of survival friendly mods that add quality of life improvements while not ruining the experience. They might also be on consoles too, but for sure on PC. Thanks for watching!
@@happygosunday So true. However, I'm not part of the PC MasterRace. I sit a computer all day and must enjoy my games from a recliner and from a distance. It's too bad they removed (or paywalled) mods on xbox and that they didn't consider this when they made the game.
@@ryan56976Xbox should still have a decent selection, you still have access to scripts and such an Xbox so maybe give the Mods not in the creation club a look? I've been using them while playing on Xbox cloud (which is just essentially streaming a console playing the game to a PC) and find plenty of good mods for myself!
I started a survival campaign a couple months back in it really forced me embrace more of the games features. I played my campaign non-linear and ran straight to the coast from the vault making Coastal Cottage my first settlement. I cleared Salem, King Lighthouse and Dunwich, but my issues was getting ammunition for my only good gun. The way from the Lighthouse to Bunker Hill is a nightmare and even with County Crossing in between difficult to survive and than it’s not even guaranteed that the weapons sellers are there. So I ended up for the first time investing in a weapon’s shop in my settlement and I was a godsend. I can not just buy the ammo I need but also sell drugs, which I don’t use for role play reasons as soon as I find them. I also learned I can carry carriable items that you can’t pocket into the settlement and scrap them there, which is not super helpful, but gives some extra resources if you find a tire or tone close to your settlement.
I’m exactly the same. I love survival mode. My only gripe are the bugs, you get really far forgetting or unable to save, you go into an elevator and get stuck. Especially on console in downtown Boston it would constantly crash. On PC it feels weird being at 60 fps in downtown Boston and not crashing.
whoa ive only become aware of survival mode recently but the more i learn about its sounding better and better, due to my experience in base fallout feeling more and more like a speed run, as in after a few hours on my first playthrough i was basically unkillable as i took my knowledge of skyrim and just became a stealth archer from day one
FO4 Survival Mode is one of my favorite gaming experiences. To me, it made crafting and base development useful. Venturing out further and further and planning my execution while having the anxiety of when to fall back to base was so damn engaging. It’s really the only game I never uninstall.
This mode made this game 10 times better and an experience you wouldn’t get nowhere else. I’m a “Walking Dead” fan and this made me feel like I’m in that kind of time. I literally lived in that game. Now fallout 3 and NV are better Fallout games but this mode and everything integrated in gave it a unique immersion. Just wished there were more NPC’s to interact with. And the lack of dialogue choices were lacking but overall challenging and rewarding
Survival mode made me enjoy hiking in real life so I'm outside more frequently, I walk instead a bicycle so my way take 1 hour instead of 15 minutes and It's incredibly satisfying to see that you're capable of what you're Fallout character can do. I mean, in a certain way. So I began to lose weight and gain muscle because this feeling gave me the desire to begin to improve myself, in the muscular way. So I can only encourage people to play this mod because it can change your lifestyle habits. In survival mode you pay more attentions to details, you do not rush anymore and it does have repercussion in real life. You may become more observer. And of course it's very fun to play, for example, I just discovered the existence of the highways in Fallout 4, at first I thought it was only for decor reason, then I used it and, damn, this is so helpful to use a straight way to go to the other side of the commonwealth. Yes it's contradictory with what I said just before in a certain way, but the fact that it help you to analyse your environnement and take profit of what the game offer you is very enjoyable. You can do same IRL, like, take what the life has to offer. I mean it's my interpretation but it changed a lot my lifestyle habits.
Great post! I have been playing on Hard difficulty for the first time over the past month and have enjoyed it more than I ever enjoyed it on 'Normal'. Now i think I shall have to try Survival and just when I thought I was finally done with this game! ;-)
Early into my survival mode playthrough, I was hit by a bloatfly in Sanctuary. After a nap, I realized an infection was steadily killing me. The only solution was to craft antibiotics, but I didn’t have any glowing fungus. The game then became a race to Red Rocket, evading molerats, to grab some fungus and make it back to the chemistry workbench in Sanctuary in time to save myself. I died over and over and over and over again. When I finally succeeded, the sense of accomplishment (and sheer relief!) rivaled anything else in the game.
As someone who does not usually enjoy difficult games, survival mode was a wonderful experience. It's difficult in the right ways, it makes you consider all your actions as the consequences of wrong decisions can be dire. It makes you feel like you're trying to survive in the wasteland rather than laying waste to it. It never does anything cheap. Can't imagine I'd play it amy other way in the future.
Hey man thanks for making this video I got me to play survival and it’s some of the most fun I’ve ever had playing fallout 4 the no fast traveling ended up with me exploring soooo much areas and secrets I never knew of and I felt fully immersed as a survivor instead of some guy who had to much g fuel so yea just wanted to say thank you for this video and getting me to play survival
My favorite mod to use while playing survival mode is the mod that turns cigarettes into an Aid item instead of a junk item. When consumed, it plays an animation of you smoking it. At the end of the animation, it does a hard save of your game file.
It allows you to save the game anywhere, but it forces you to take a moment to let an animation play out, so you can't do it while in danger, and it also forces you to scavenge a junk item that you typically would overlook or just sell for caps. Giving new use to existing items is always a fun addition.
Brilliant tip about the save cheers
I liked this idea until I looked it up and saw that there's fairly limited amounts of cigarettes you can get in the game? I still feel like this is too punishing. If they were more numerous or could drop as loot or something, I might consider it.
It’s a compromise that I personally like, limited saves means you can’t blindly mash it every encounter. But you’d have enough to pick and choose to repeat crucial moments in a quest line for example
I have this mod too, you can modify to have the male and female smoking animation too. I kinda like Nora standing there smoking like a sailor rather than the dainty ‘female’ animation 😂
Also, there’s a great headshot perk. If you get a headshot on a human sized enemy or smaller it’s an instakill. With the damage buff I feel it’s only fair to be rewarded with a skilled shot (I refuse to use vats if it seems like that’s a cheat, I don’t use vats so every kill is totally skill based) < this makes it super immersive but it also means that sting wings, bloat flies and blood bugs are HUGE threats to me as I can’t vats them and they *FAST.*
@@maynardburgerno they are actually super plentiful. A pack will get you a random number of cigs, between 1 and 10 and a carton will get you multiple packs. Even that mechanic makes it super immersive. A pack of smokes might have water damage or something so only 2 are actually intact. Same with packs in cartons. Great thing is, you keep the empty cartons and they are counted as cloth. This is super useful early game needing to build punishment free beds.
A few pro tips from a survival veteran, for those of you trying it for the first time.
1. Travel light: in the early levels, carry as little as you can. Everything has weight now, ammo, chems, Stimpacks, and that weight will add up fast. My recommendation is for early levels is to carry 2 weapons (a main and a backup), your armor, a few doses of emergency Chems, (psycho, jet, stimpacks, etc), at least 10 bottles of purified water (an easy feat, just build a basic water pump at any settlement and grab any empty beer/nuka/milk bottles you have, fill the bottles at the pump, and viola you have all the purified water you need), few molotovs, and 100 rounds for each of your weapons, and that's about it. Depending on how you packed you should be carrying somewhere in the range of 40 to 60 pounds, which leaves you plenty of room for picking up goodies on the road. As you get used to this style of play, you will learn to prioritize what to pick up and what to leave behind.
2. Sneaking is essential: in the early levels, you will be as fragile as a baby. Seriously, do not charge in to battle because you will die a lot. Most enemies are capable of oneshoting you. Hell, even radroaches and bloatflys can be serious dangers in the early levels. Sneaking forces you to slow down and take your time, not to mention keeping you hidden from the enemy. Seriously, even the power armor you get at concord won't protect you for long at this point in the game, so staying hidden is your best bet for staying alive in the early game.
3. Plan your perks: in survival mode damage perks, that is the ones that improve your weapons of choice, are the perks you should be choosing last. Instead, you should focus on perks that improve your survivability. Here are some examples of perks you may want to consider. Strong back: so you can carry more. Lead belly: in the early game you will probably be drinking a lot of dirty water and eating a lot of canned food, this will eliminate the radiation from these source (Which is good because radaway is pure poison in survival mode. Radaway does eliminate your rads, but it stacks on so many negative status effects that keeping the rads is usually the better alternative). Aqua boy/girl: Traversing through the water can help you get through a lot of dangerous areas, plus no rads or worrying about drowning. Chem resistant: chems can be life saving in survival mode and not having to worry about addiction is great (my current character is a straight up junkie who specializes in charisma and when that fails, full auto fire weaponry and it is such a fun build). Demo expert: explosives are so over powered in survival mode, (Molotovs for ghouls, frag grenades for raiders in those difficult to reach places, pulse grenades for robotic foes, and deathclaws are a worry of the past thanks to frag mines). Local Leader: an absolute necessity, in my opinion, considering how important settlements are in survival mode. Nerd Rage: If you are playing a high intelligence build, this perk will save your life more than once. Scrounger: Considering that ammo now has weight, increasing your odds of finding the ammo type that you need while on the road so that you dont have to carry so much around with you well, I'm sure you can see the usefulness of that. Just some perks to consider.
4. Ballistic Weave is divine: get this as quickly as possible. Even if you hate the railroad, you should still rush to start their quest line just to get access to ballistic weave.
5. Powernapping is your friend: Considering you can only save by sleeping, you should get into the habit of taking naps whenever you can. That way, you don't have to backtrack too far after you die. Although this will decrease your adrenaline a bit, if you only take an hour nap, you still get the benefit of the save, and you will still have some adrenaline.
6. Plan your routes: since fast traveling is out, you need to plan your routes out carefully. Stack up quests so vou can visit multiple locations in a given area that way you cut down on backtracking. Looking for specific components/supplies/ammo? Think about where they might be. Hospitals are great source of chems and stimpacks, not to mention aluminum, crystal, and fiber optics, thanks to all the surgical trays and microscopes lying around. If you need food/water/alcohol, visit a bar or diner. Apartment building are often a good source of ammo thanks to them usually being infested with raiders or mutants. Even the enemies become a resource. Considering that certain enemies carry certain weapons. Gunners carry laser weapons as well as 10 ML. Super mutants tend to carry heavy weapons like mini guns or missile launchers with pipe weapons as a back up. Brotherhood always carry laser/plasma/gauss. Raiders tend to have a good mix of ballistic weaponry. These are all important factors when planning your route.
7. Legendary gear is everywhere: survival mode ups the spawn rate of legendary enemies, because of this you will get more access to legendary gear. This gear can become game changing in survival mode. For example in my current playthough I got a very powerful weapon early on, a combat shotgun with the explosive perk. Because of this perk, every pellet that shotgun fires will produce a mini explosion that does 15 points of damage, and the shotgun fires 12 pellets per round. So that damage adds up fast, needless to say this gun has become a staple in my weapon rotation. These legendary items are definitely worth the trouble, so always go after legendary enemies when you get the chance, and if you find a really good piece of gear don't be afraid to retreat so you can find a bed for saving. There is no guarantee that the same piece of gear will spawn next time.
8. Towns/faction headquarters are wonderful: in survival mode the early game can be brutal. Towns/ faction headquarters become your one-stop shop for everything. Got a ton of rads/diseases/addictions? Go to the local doctor and get some amazingly cheap treatment and bam, you're as good as new. Looking for a new weapon or need an ammo top up? Check out the local gun shop. Junk dealers have a wide variety of components for sale so that you can upgrade your gear. Every town has an inn or free bed for sleeping, and they usually will have a food stockpile or store as well. If you need to free up some space you can always sell some things to make room at those very same shops. Granted later on these towns don't tend to be as useful because you have created a lot of settlements, but they still have their uses. Diamond city makes a fantastic hub for you to visit regularly in the early game.
I hope this advice helps you on your first survival playthrough, and remember, have fun😊.
😊
CAN SOMEONE EXPLAIN PLZ?? So i did some research. A lot of ppl say that you receive more damage (2x) but also deal less damage (O.75x) on survival similarly to Hard difficulty, unlike it was said in the video. So is it u deal more or less damage. Hope its that you deal more damage as it would feel more realistic playing and also don't want my enemies turning into bullet sponges. I started replaying fall out few days ago but want a new experience ,but if every normal enemies are turned into bullet repellant titans i rather not... Can someone make it clear to me as everywhere i looked on the web it says different :/
@elliotelliott1192 everybody does more damage in survival mode yourself included. Everybody is kind of like a glass cannon. Everybody hits hard, but they also die fast. A few enemies can be a bit bullet spongey in the beginning, but if you target their weak points and play smart you should be fine.
@joker9in thanks 👌makes sense tbh
Didn't you forget something important? When you start survival the hardest part of all is surviving the deathclaw in concord. She one-shots you, but it takes forever to kill her.
@schauseil187 yeah, the two most consistent ways I have found to beat him are kiting him into a few fragmines to cripple his legs, once he is crippled he's not that hard to bring down. The other way is to go inside that little 2-story shop right in front of the museum. He is too big to get inside and you can shoot him through the busted out windows until he dies. I would say the 2nd method is the most consistent, but it does feel a little cheap.
Remember the deathclaws weakpoint is his belly, so should always aim there in VATS.
Except when it crashes
My luck stat must be preventing me from crashing
Fr
Last 100 hours: 0 crashes. Get a good PC bro.
It's not about the PC, the game is coded like shit apparently@@S1m0nBG
@@S1m0nBG There is ALOT of factors that go into game crashes. Often times even if you have an excellent PC you can run into game breaking bugs that'll crash the app instantly.
I had a run on survival at level 8, traveling through the city when a massive pack of ghouls attacked me. Mid combat my last fusion core ran out on my power armor. I was traveling and exploring for 2 hours since my last save. I couldn't move when they started to attack me. frantically shooting off all the ammo in my pipe pistol as my health dwindled below half. Finally I took a hit from a glowing one that ripped the last bit of armor off my power armor. With less than 15 hp remaining I abandoned my power armor and just ran for dear life. Somehow I had escaped and started to heal. I had to sneak my way through groups of raiders and ghouls until I had finally reached Diamond City. That was the moment I was hooked on Survival. that was a few years ago now and I still remember that like it was last week.
Nice
I haven’t played survival mode in FO4 but I had similar experiences in Dragons Dogma 2. Saving your game becoming a tactic in these games can create some unique scenarios. It’s an exhilarating rush just to survive when caught off guard. Everything going wrong and somehow making it out by the skin of your teeth! I never gave survival mode a thought before, now I’m interested to try a play through.
Thrilling ain’t it?
Power armour in survival mode is mid because you can't fast travel and save fusion core energy
😂 story cracked me up as I was reading it
The release of survival mode is actually what got me to purchase and play FO4 for the first time...I've never actually played FO4 NOT on survival mode/I don't know what it feels like to fast travel in FO4! 😂 (edited typo)
It’s very…..fast. Thanks for watching!
It feels like the game was meant to play on survival. It feels like truly trying to survive and it makes building settlements and the like much more important.
@midnight347 I really like how playing on survival mode makes settlement building feel so organic to the gameplay! You need places to sleep, cook, drink clean water, and craft, so setting up checkpoints throughout the wasteland as you level up and become more powerful gives this feeling of conquering or taming the wasteland.
@@happygosundaywhen I hear survival mood I hear BANDIT MODE rob everything except good neighbor
absolute madlad
Honestly I can't play fallout 4 without survival mode. It makes everything so much more immersive for me. You have to plan ahead and really think about where you are going and what you are doing. The only drawback I can think of about it is you really do need a good understanding of the base game in order to play it well, otherwise I think it might be a little too punishing and tedious.
A few pro tips from a survival veteran, for those of you trying it for the first time.
1. Travel light: in the early levels, carry as little as you can. Everything has weight now, ammo, chems, Stimpacks, and that weight will add up fast. My recommendation is for early levels is to carry 2 weapons (a main and a backup), your armor, a few doses of emergency Chems, (psycho, jet, stimpacks, etc), at least 10 bottles of purified water (an easy feat, just build a basic water pump at any settlement and grab any empty beer/nuka/milk bottles you have, fill the bottles at the pump, and viola you have all the purified water you need), few molotovs, and 100 rounds for each of your weapons, and that's about it. Depending on how you packed you should be carrying somewhere in the range of 40 to 60 pounds, which leaves you plenty of room for picking up goodies on the road. As you get used to this style of play, you will learn to prioritize what to pick up and what to leave behind.
2. Sneaking is essential: in the early levels, you will be as fragile as a baby. Seriously, do not charge in to battle because you will die a lot. Most enemies are capable of oneshoting you. Hell, even radroaches and bloatflys can be serious dangers in the early levels. Sneaking forces you to slow down and take your time, not to mention keeping you hidden from the enemy. Seriously, even the power armor you get at concord won't protect you for long at this point in the game, so staying hidden is your best bet for staying alive in the early game.
3. Plan your perks: in survival mode damage perks, that is the ones that improve your weapons of choice, are the perks you should be choosing last. Instead, you should focus on perks that improve your survivability. Here are some examples of perks you may want to consider. Strong back: so you can carry more. Lead belly: in the early game you will probably be drinking a lot of dirty water and eating a lot of canned food, this will eliminate the radiation from these source (Which is good because radaway is pure poison in survival mode. Radaway does eliminate your rads, but it stacks on so many negative status effects that keeping the rads is usually the better alternative). Aqua boy/girl: Traversing through the water can help you get through a lot of dangerous areas, plus no rads or worrying about drowning. Chem resistant: chems can be life saving in survival mode and not having to worry about addiction is great (my current character is a straight up junkie who specializes in charisma and when that fails, full auto fire weaponry and it is such a fun build). Demo expert: explosives are so over powered in survival mode, (Molotovs for ghouls, frag grenades for raiders in those difficult to reach places, pulse grenades for robotic foes, and deathclaws are a worry of the past thanks to frag mines). Local Leader: an absolute necessity, in my opinion, considering how important settlements are in survival mode. Nerd Rage: If you are playing a high intelligence build, this perk will save your life more than once. Scrounger: Considering that ammo now has weight, increasing your odds of finding the ammo type that you need while on the road so that you dont have to carry so much around with you well, I'm sure you can see the usefulness of that. Just some perks to consider.
4. Ballistic Weave is divine: get this as quickly as possible. Even if you hate the railroad, you should still rush to start their quest line just to get access to ballistic weave.
5. Powernapping is your friend: Considering you can only save by sleeping, you should get into the habit of taking naps whenever you can. That way, you don't have to backtrack too far after you die. Although this will decrease your adrenaline a bit, if you only take an hour nap, you still get the benefit of the save, and you will still have some adrenaline.
6. Plan your routes: since fast traveling is out, you need to plan your routes out carefully. Stack up quests so vou can visit multiple locations in a given area that way you cut down on backtracking. Looking for specific components/supplies/ammo? Think about where they might be. Hospitals are great source of chems and stimpacks, not to mention aluminum, crystal, and fiber optics, thanks to all the surgical trays and microscopes lying around. If you need food/water/alcohol, visit a bar or diner. Apartment building are often a good source of ammo thanks to them usually being infested with raiders or mutants. Even the enemies become a resource. Considering that certain enemies carry certain weapons. Gunners carry laser weapons as well as 10 ML. Super mutants tend to carry heavy weapons like mini guns or missile launchers with pipe weapons as a back up. Brotherhood always carry laser/plasma/gauss. Raiders tend to have a good mix of ballistic weaponry. These are all important factors when planning your route.
7. Legendary gear is everywhere: survival mode ups the spawn rate of legendary enemies, because of this you will get more access to legendary gear. This gear can become game changing in survival mode. For example in my current playthough I got a very powerful weapon early on, a combat shotgun with the explosive perk. Because of this perk, every pellet that shotgun fires will produce a mini explosion that does 15 points of damage, and the shotgun fires 12 pellets per round. So that damage adds up fast, needless to say this gun has become a staple in my weapon rotation. These legendary items are definitely worth the trouble, so always go after legendary enemies when you get the chance, and if you find a really good piece of gear don't be afraid to retreat so you can find a bed for saving. There is no guarantee that the same piece of gear will spawn next time.
8. Towns/faction headquarters are wonderful: in survival mode the early game can be brutal. Towns/ faction headquarters become your one-stop shop for everything. Got a ton of rads/diseases/addictions? Go to the local doctor and get some amazingly cheap treatment and bam, you're as good as new. Looking for a new weapon or need an ammo top up? Check out the local gun shop. Junk dealers have a wide variety of components for sale so that you can upgrade your gear. Every town has an inn or free bed for sleeping, and they usually will have a food stockpile or store as well. If you need to free up some space you can always sell some things to make room at those very same shops. Granted later on these towns don't tend to be as useful because you have created a lot of settlements, but they still have their uses. Diamond city makes a fantastic hub for you to visit regularly in the early game.
I hope this advice helps you on your first survival playthrough, and remember, have fun😊.
Yeah whenever i first played survival 6 years ago i raged so hard and often it was pure agony for me. Now i don't die no where near as much because i have a lot more knowledge on everything in the game lol
I did it fine on a first playthrough, but I modded it so I could save anywhere and doubled the length of time before I needed to eat/sleep/drink. That took care of all my annoyances with it and it became very playable and a lot of fun.
Are the mods available for console?@@maynardburger
@@whitegenome22 I think those ones are! I certainly remember modding save-anywhere back into the game on PS4, so I imagine the eat/sleep/drink timer modifiers can be modded too.
my first 2 hours doing survival went like this
-find the minutemen in concord and while inside the museum i get one tapped by one of the dudes trying to get inside the door the minutemen are all behind
-after helping the minutemen and some basic early settlement building it was time to make it to diamond city and kick off the story and on the way there i tried helping trudy and her son at the diner and after failing the first speech check from the two raiders they one tapped me before i could even get my gun out
-after loading back in and making my way back to the same spot and i went in the diner to talk to trudy and once it started the gun fight i got one tapped again
-then i loaded up again and this time i took codsworth as a companion and went back to trudy, let codsworth kill the two raiders, looted their stuff and sold everything to her. making me way to diamond city i see an abandoned house and figured im off to a good start and i feel confident so i might as well loot the house and sell the goods in diamond city but as soon as i walk in the door i set off a landmine (i tried to run away cus i panicked) and the blast still killed me around rounding a corner
but even with all that happening i still get the urge to load up fallout 4 again and keep trying lol
You perfectly described my addiction to fallout 4 survival mode. Thanks for watching!
For the minutemen museum, you have to use stealth. Don't let yourself be take by surprise. Once you get the power armor, USE IT!
@@bladesyz oh yeah i eventually figured it out lol i still had all the confidence from my last playthrough so i thought id just dive in and defeat everyone but i quickly leaned to take my time lol
Have 3 characters. One save on normal difficulty, one save on very hard and another on Survival. Use all 3 characters to find ways to help the Survival character live.
@@codyrawiri-pettit5526 that's too much work id rather just get good. plus survival isn't really that hard, the first 10 levels are pretty hard but after that you're cruising
Fallout 4 has turned into a game where I spend 10 hours getting 40 mods working together. Just to play for an hour, and then not touch it again for months.
Yea all while the game is really good in its own way. It didn’t give me the play time I had when I played fallout 76 and fallout 3.
Currently im on 418 mods, 4 days making it work, 30 minutes game time 😂
And those 30 minute, 15 minute of it spended on character/weapon customise
@@nevionathanael3000 visit downtown Boston
Just play no mods.
I played over 1k hours on fallout in various difficulties, mostly on very hard....and it was quite easy.
I tried survival mode for the first time last weekend and i had a whole new game experience. Yes, settlements went from "nice to have" to an absolute necessity, food in my inventory was no longer annoying carry weight, i went out and hunted for deer or mirelurks just to stock up on food. The "less radiation intake when eating"- perk became a game changer and i got nervous when i ran out of antibiotics.
Wild ghouls became REALLY scary and I would not leave a settlement without a rifle w/ scope. Longe range guns are absolutely necessary.
However, i got a quicksafe mod because otherwise this wouldnt make fun.
Quick save mod totally ruins the challenge bro
@@Kyan_the_treewhy? I just don't want to ruin my progress because of a simple crash which is really often in Bethesda games.
@baahjm the save on sleep mechanic creates the fear to die in the game. I’m conversations with npcs, i make choices that i normally wouldn’t do in standard mode such as paying bribes or something else that would cost me. I also tend to avoid dangerous situations a lot more and will go out of my way to take the long route somewhere if there is a firefight something going on in the fastest path because I haven’t saved in awhile at a settlement or something. I also find myself using the inns at settlements almost every time I come across them. The save on sleep mechanic, forces me to make decisions that I’d probably take in real life.
@@samd2013 I accept that it is more realistic, I am okay with that if there were no crashes.
@@baahjmI've crashed so many times when going to I think downtown Boston (area surrounding diamond city) when I played the game on Xbox One. If I were to try survival I'd also use a quick save mod.
My only issue with survival mode was going into a house, and having the infinite loading screen ruin that run. The save only by bed mechanic only works for games that aren't notoriously crash happy.
I just added a mod that lets you quick save still
I really like survival but i used the mod journey as well. It lets you fast travel to your settlements that are connected by supply lines as long as youre already in one of them. As far as mechanics go i like how limited that is because it still forces you travel places that you likely havent yet
It's all about balancing quality of life with immersive grind. Instead of the fast travel mod, I use the mod that allows you to craft vertibird grenades and the mod that allows you to build 'cloud' terminals at settlements and access items anywhere. Although not being able to fast travel is a ballache I always found that gearing up for a long journey, and the random things that happen en route is where the survival mode magic happens. With the cloud terminal mod I just use 'head canon' and pretend settlers deliver items around the map for me.
Just like morrowind. But I use the Immersive Fast Travel mod. It lets you use a vehicle to fast travel to your settlement. You have to build it and need oil to use.
Hmph. Pathetic
Its a good in-between mod. Fast travel can be cheesed if you can just teleport in and out of combat or past dangerous choke points like down town Boston or the glowing sea. But having safe places to teleport to when claimed is a good way to push you into the settlement game mechanic and it feels satisfying
That's what I've done as well, I think it's a good middle ground.
I genuinely enjoy survival mode. It makes the game a challenge, and feels more like a choose your own adventure with consequences
I love survival mode. It makes you use all aspects of the game. One example: leg armor with Sprinters legendary perk (run 10% faster). I never bothered with it in normal mode since you FT everywhere in PA. But in survival, I used it a lot to get from one settlement to another when they needed defending. That plus having vertabird signal flares and then using the matter relay to teleport to CIT in the middle of the map makes not having FT feasible.
Also siding with the Institute is more appealing on survival since you can always teleport in the middle of the map.
@@thedonzhorzh Nah even then the brotherhood is better because you get a free helicopter taxi ride anywhere on the map at will
I pray they bring this to Starfield. Loving it but really wish there was survival mode.
Amen! I've been hoping for the same since it got me hooked.
I assume it was intended to be there on release and scrapped for some reason cause they got everything in place for it. Hopefully they’ll add it in later cause im with you survival mode would add a whole new layer to the game
both games suck wtf are you people playing
@@yesedfallout 4 is good
@@yesed starfield is good
save point is the major problem for me, walking for hours to get stuck on a random terminal animation is an instant uninstall.
I've played FO4 many times on normal mode. Just started my first survival mode run through and damn is this shit hard. Died about 4 times before I even got to speak to Preston for the first time. The infections you can get and the need for antibiotics is so stressful, at least in early game. Just rage quit after being killed by a mirelurk in one hit just north east of sanctuary.
Going to have to change the way I think about this game to succeed. Pretty cool so far though. Wish me luck for tomorrow's attempt 😁🤞
It's worth it, once you hit level 30(ish) in survival mode you usually have a good grasp of how to handle situations and have gear good enough to make it slightly less stressful. But yeah, the beginning is tough if you don't have a plan in mind.
Also power armour is a must. I always seen it as a luxury for real tough situations in the lesser difficulties but in survival it's the first thing I went for because every enemy pretty much kills you in one hit without it
@@nzpatriot5959 I used to only gather the power armours to have in my collection but this time I've actually been using them. Having to find random stations around the Commonwealth to repair when I'm not close to a settlement. Making sure I have enough stuff to upgrade. Keeping an eye on and actively seeking out the cores. It deffo adds a layer to the game that seemed lacking in the pervious play throughs. Now I have the hang of it I don't think I'll be able to play FO4 normally any more. Survival adds so much it feels like this is how it was meant to be played.
@@nifferwolfyeah I'm a big fan of the survival difficulty on NV and haven't played 4 in a while and seen it had survival which I never noticed before and I reckon it's up there. It certainly makes you play the game as a true wasteland survivor
@@nifferwolf GO4 Normal Survival Mod (Normal mode damage given and taken, survival mode everything else). You won't get one-shotted nearly as much. Its up to date.
During my survival playthrough I went down the minute man route. During the final assault, my character was getting so tired that I had to keep dropping gear to move forward. By the end of the mission I was so exhausted I had to slowly walk through down town to get to Goodneighbor just to find a bed. Something about that slow walk after a huge playthrough cemented that as an unforgettable moment
On my first playthrough (in normal mode) I was focused on settlement building and expansion, and setting up supply lines between them. I also worked up to a level with the Brotherhood so that I had access to Vertibirds. I never even finished the main story but I was having a great time. By the end I felt like a post-apocalyptic military commander- I had a ton of settlements, Minutemen backup available in most areas, artillery strikes widely available, as well as the ability to fly in and out via Vertibird. It was great fun.
Then on my second playthrough I put it on survival mode and just roamed the wastes with Dogmeat, and it felt like a completely different game. Sneaking around, carefully picking my battles and frequently just staying away, sometimes killing people who didn't fully deserve it to make a few extra caps to ensure I would make it to the next day, only building small utilitarian base camps for myself rather than settlements. It was a huge feeling of relief every time I made it back to a population centre to sell my loot, grab a bite to eat and crawl into bed to save my game with my loyal hound by my side.
Survival mode is definitely the way to do it if you are interested in role-playing. But it is that kind of flexibilty of approach and experience that makes F4 great imo, despite the actual quests being largely a bit forgettable compared to previous installments.
I wish you could toggle eating thirst and tiredness for normal difficulty. It adds to the immersion aspect for me
There are mods like Survival options that let you toggle on every aspect of Survival difficulty, so you could do what you want - switch everything off except eating, drinking and sleeping.
Wow i never knew survival mode was that different might have to give that a try now
It's the way the game seems to have been designed to be played. All the systems and mechanics in the game really make sense. Places like the Atom Cat garage become a valuable oasis in the wasteland.
I've played to fallout 4 when it came out and when I was younger obviously but whenever I stopped and started playing again it has always been in normal mode, until this last few weeks when I reloaded my last save and thought about starting a new one in survival mode.
I think that playing elden ring, ground branch, a bit of DayZ, even Don't Starve made me change what I looked for in a game, "difficult" games (because there are probably games that are more difficult than these) are just so rewarding when you put the effort in the equation
"...just so rewarding when you put the effort in the equation." Exactly this, Game Devs always seem to forget that a huge percentage of us don't want instant gratification, but want a sense of accomplishment.
(Like crafting enough ammo and food for a Scorch beast Queen battle was for a two player team back in the early days of 76.)
wish they'd make a Don't Starve 2. Was my favourite game then DST came along and they completely forgot about us. DS is a classic in my mind.
I used to avoid survival modes but I realized they allow you use utilize more mechanics in the game!
For easing it up a little bit but still keep it realistic, I suggest a deployable camp and sleeping bag mods, makes the playthrough little bit less punishing but you still have to think of always carrying resources for building that camp and a sleeping bag to save, later in the game you can have a network of your own hidden hideouts with sleeping bags along the way.
I believe it even makes the game more realistic than less, I remember how bad it was at some moments to go for an enormously long trip and realize you forgot resources for campfire or a sleeping bag, also makes you search for some safe place to establish a sleeping zone and take a rest before clearing out some big enemy zone 👀
SKK Survival Utilities Mod, for that realism immersion. Deployable 8 hour sleeping bag, deployable cook pot, options to enable fast travel and saving anytime if you want, and a bunch more stuff. Finally, I can sleep on the ground and live off the land.
@@swissarmyknight4306honestly Im thinking of starting a survival playthough with only like 5 mods including this one. Thanks!
Thoroughly endorse the message in this video. I would say though the restricted saves are a huge positive. I know that's a minority view. But the benefit is you get a real sense of loss from dying. In turn this leads to much more realistic actions and planning, which really conveys the Survivor experience. Enjoy!
100% this.
I for the most part play Survival mode as intended, the exceptions are I quick save at beds so I don't have to progress time to save and cheat in water, this is because it feels like doing anything that's anything makes you thirsty. Walked 100 ft? Your thirsty. Slept? Your thirsty? Wanna heal? You're thirsty. Got shot? You're thirsty. It gets to the point I genuinely don't know how to keep up with it other than water bottles magically appearing in my inventory
Well, to be an active person running around constantly, it's not unrealistic, we're just not used to maintaining ourselves in a video game. People actually eat 3 times a day, that's very frequent.
I play on basically "Survival Lite". I enabled fast travel (for the reasons you discussed in the video), and quicksaves which I limit myself to using only between big encounters (I like the tense feeling of scraping through a fight but I've had too many crashes which lost me a ton of progress). So far it is my favourite way to play FO4 after many many regular playthroughs
Fast travel robs you of random encounters and surprise finds like new quest or valuables.
Recently started a survival character for the 3rd time, using what i know if the other two runs. It’s a challenge that every now and then you gotta try for yourself. Remember your frailty, beware explosives and use them appropriately & remember bed locations and build them everywhere.
Yes, yes, and yes. Thanks for watching!
I started two days ago, and base building is no longer a novelty or quest objective, im set up in starlight drive-in and it's a place to go back and feel genuinely relieved to be home. To eat and drink, to rest and devise the next days plans and to decorate due to the fact you spend a whole lot more time there. Its a shame I'm gojng to forget about it completely on September 1st, but hey i might do Starfield survival mode on playthrough one!
Starfield (as much fun as I'm having with it) has let me down on the survival mode front.
Survival mode is how the game should be played. Unless you get regular crashes/bugs. I bought fallout 4 again on pc for that reason
Take a shot every time he says survivor mode
He’s saying survival, so zero shots lol
@@devinsmith7195 semantics but whatever the game mode is called. It’s just funny he says it enough times to crush a bottle
I took a shot everytime he said it and now I'm out of ammo.
I died. Thanks.
I bought Fallout 4 just for Survival mode i enjoy it i can't even think trying other difficulties.
On this video it says 200% damage received and 150% dealt. Had a lookinto it cos a different video said 2x damage and 0.75x dealt similarly to hard mode, meaning u deal less damage to enemy on survival. So which one is correct u deal more damage to enemies or less as I want to start a new playthrough with different experience but don't want my enemies being bullet sponges as I like games to be as realistic as possible...
150% is correct. Both you and the enemy deal out more damage.@@elliotelliott1192
@elliotelliott1192 im late but yeah I use Flashy Survival mod, lets you change the survival settings and the default values were 200% and 150%
I 100% agree. Fallout 4 without survival mode is a decent game, with survival mode is almost a masterpiece.
Honestly, I tried survival mode and loved it but at the same time, hated it.
First of all, nights were quite literally traumatizing in the early game, especially if you didn’t have a flashlight on. Getting jumped by ghouls in Wicked Shipping was definitely an experience.
Another thing
is also the scary factor of
survival mode. The enemies aren’t that scary on their own, but the difficulty, or rather the constant fact that you’re 1 min away from being dehydrated or hungry really puts you on the edge. A Bloodborne type of scariness if you understand that reference.
Knowing the bugs in the game, I had to save every single time I saw a bed , just to not loose my progress. I would say that the devs should’ve at least fixed or adjusted somethings in order to accommodate for the strict saving in survival mode.
So, like it was stated in the video, you’d definitely need a good amount of time to have an enjoyable survival experience. It’s not for everyone, but if you ever want to try it and have the time, energy and commitment for it , give it a go
watched this a month ago, came back to say im bouta finish my first survival play through and i appreciate you for making this video💯💯best way to play the game hands down and revived my love for fallout 4
My main reason I have yet to try it is the save feature. I get why its there but man I feel like id be really upset if I hadn't saved in a while and the game just crashes for no reason.
SKK Survival Utilities Mod enables saving anytime if you choose, while keeping and even improving the core gameplay. The whole mod is just a pure enhancement to the game, and let's be real: this is a Bethesda game. Its gonna crash. Playing ironman mode on a game that is prone to crashing in vanilla is nuts.
@@swissarmyknight4306 unfortunately i have it on playstation so im assuming that mod wont apply.
@@reaperraider999I use a save mod on survival, I'm on console and works perfectly
I've never felt so much fear or need to plan my outings as in survival mode. Settlements are a huge relief when you see them on the horizon. I actually camped out in random ruins, which I'd never seen the need for before. Once I played survival, I regretted every moment playing regular.
Sin Settlements 2 brought life back into Fallout 4 for me. There are more long term rewards going on in the background and it keeps you more engaged than the base game. It would be cool to combine it with survival.
Loved Sim settlements but my PC kept crashing when I entered a settlement which was killer on survival mode. I'd be out for a supply raid or do a quest, only for it to crash after 2hrs of unsaved gameplay
A few months ago I decided to risk survival mode for the first time, and I was surprised to find it was a different way to enjoy the game. I’m still not convinced I would call it “a fun way”, but still
I never really considered survival because even on pure vanilla the game would crash so often.
At least once an hour if not twice.
Frequent saving was the only way to keep it practical.
Now I halve 300 mods and ironically its a lot more stable. No crashes for days sometimes.
But some of my mods help stability.
Like buffout4, unofficial fallout 4 patch, baka script extender and others.
PS: what music is this?
This is exactly what happened to me. Survival mode on Fallout 4 has changed how I play games - that feeling of jeopardy and the need to treat each situation as though it could be your last - for example I realised that headphones allowed me to hear what direction a threat was coming from which was a lifesaver. As mention in the video, needing to carefully select a couple of weapons and carry only what you need, and to slowly build up each settlement out of necessity adds a whole new level in immersive experience
I just realized that drinking ocean water reduces dehydration...
What makes it addicting is the 3x XP from enemies. After playing survival the level progression in normal is so slow
Survival mode would be perfect if you could fast travel to owned settlements and allow you to hard save at any settlement too
But aside from that, it's the definitive way to play fallout 4, it makes the shallow rpg experience of fallout 4 have actual depth to it
you have to stock up on vertibird grenades and plan your adventure routes to minimize their use
Both of those features exist with mods.
Nailed it, I think the perk with the travelling caravans should allow you to fast travel as an option during dialogue with the caravan guard. Only to owned settlements, of course. Would also be nice if occasionally you had a random encounter when you used fast travel this way and have a small combat with the caravan guards.
Vertibirds
1000% Agree with you. I come back to F4 all the time thanks to survival mode, the gameplay is just so on point. I personally download some animation mods for aid items, better weapon mods, and other minor stuff for immersion like backpacks, and a little mod that lets you sleep on couches (that makes things a little bit easier, but I also think it makes sense that you can sleep in a couch tbh) and it’s just perfection for me.
This morning I bought a new game but after like 30 mns I came back to F4 lol
Imo survival mode heavily clashes with some of the core concepts of f4. The base game is all about exploring, looting and killing and survival turns all of these into more tedious tasks . If I haven’t saved recently I won’t want to get into fights, I won’t want to explore more fringe areas because it’ll take me too long to walk there and back and it takes so much longer to build things because I have limited inventory and have to manually walk it to a settlement to dump it. I really hope they bring back survival mode as an option but give much more options in the settings to fine tune the game to each players liking. I’d love a food, hunger and disease system but I hate having to waste hours running from one location to the next, it’s disrespectful of my time. I don’t have 20 hours a day to game anymore like I did in the summertime when I was a kid.
It surely isn’t for the first gameplay. If you have already explored the entire map in normal mode, it doesn’t make sense to not replay it in survival mode.
@@twr-traduzioni-amatoriali it almost always makes sense to avoid survival, it makes the game take so much more time for very little gained. most people cant add an extra 3 hours of mainly mindless walking into their gaming sessions every time they want to play videogames.
@@christianwilson3853i agree with everything you’re saying, i have no idea how anyone would find this fun. settlement building, the awful save system, terrible stealth mechanics and power armour are easily the worst elements of fallout 4, at least in my opinion. a mode that launches all that to the forefront as well as making it so you can’t fast travel just sounds fucking exhausting
@@christianwilson3853 since you already finished the game, you don't need to add extra 3 hours, you can split the things you want to do in more days
@@christianwilson3853 It strongly incentivizes you to do Preston's breadcrumb settlements and to play the story a bit. Once you unlock the teleport from the Institute, it's a quick jog over the bridge to Hangman's Alley and you're more or less in the middle of the map. From there you can swim the Charles or run the railways hither and yon. And let's not forget the extra damage you deal; if I head shot a raider, that raider should expire, not get mad at me. Same goes for the player; gotta take cover, kite enemies. Sneak. It makes for a more edge-of-your-seat experience. I get the frustration though of losing 45min of play or more. Especially to a glitch. That's where the breadcrumb settlements come in though. You're never far from home.
the biggest downside of the survival mode is the console being locked (so you can't tcl out of a buggy floor or something)
The only adjustment I would make would be to reintroduce a limited form of the fast travel mechanic to the game. Like, maybe you can fast travel, but only between settlements with an established supply route. Not only would this incentivize settlement building, it would give you a path to earn your way out of the endless drudgery of being made to walk back and forth across the entire map every other quest.
That's what always kills my Survival Mode playthroughs: not the frustration of forgetting to sleep and losing 4 hours of progress when I die, but rather the sheer unbridled boredom of walking everywhere. Once you pass a certain level, almost nothing you run into on the way is all that scary or interesting, so it just turns into an annoying unskippable chore. It gets to the point where I can literally just sit there with my finger on the button to move forward while I read something on my phone. Every now and then I'll glance up to check my progress, or if I hear what sounds like a threat to be dealt with, or just to make sure I haven't spent 3 solid minutes running against a boulder or something. The fact that I can do that and it works smacks of bad game design. I don't expect Bethesda to make a game where I'm never bored, but they could have at least offered a path to mitigate these kinds of obvious drags on gameplay.
Vertibirds.
@@ErosXCaos Maybe. You'd need a way to get access to them that doesn't involve signing up with the Brotherhood though. Which honestly might be more lore-breaking than just doing a limited fast-travel by itself.
@@rmartinson19 Sturges from the Minutemen and Tinker Tom from the Railroad give you access to Vertibirds if you side with them.
@@ErosXCaos Do they? They always annoyed me too much to play all the way through their storylines. Huh. Learn something new every day...
I went to the castle and the army checkpoint there and the fatman keeps respawning if you want caps. The other way to get caps is to get lots of water generators and sell purified water.
I wish there was a Trophy/Achievement for completing the game without changing the difficulty from survival. It would’ve incentivized more players to try it out. But survivals biggest issue is not the bed saving, I think it adds way more of a challenge and makes the game so much for fun because of it, it’s the fact that if you wanna be able to “fast travel” (AKA Sitting in a chopper for a few minutes and occasionally shooting the minigun” back to sanctuary or wherever your main base is you are forced to side with the brotherhood. Wish every faction had their own faction customized vertibird that they “salvaged” that way if you side with a different faction you aren’t locked out of the only “fast travel” option in the game.
The Minutemen and the Railroad do exactly that after completing the main quest. Sturges and Tinker Tom can give you a ride at any time. An Institute playthrough will have to rely on their teleporter, but instant fast travel to the center of the map is very handy as well.
If you do the minutemen exclusive victory, where you only progress the BoS and Railroad quests a short way into the institute, then you can keep both factions around for questing after the ending, there are some quirks however, you can't talk to PAM, or Kells, as they will give you quests to kill the opposing factions, but you still get to use vertibirds. Even the Railroad and Minutemen endings result in gaining their version of the vertibird, so killing the BoS is definitely an option.
All my FO4 playthroughs have been on Survival, can't imagine playing this game without it and I agree that it makes FO4 a masterpiece. IMO the best post-apolyptic survival game ever made.
Not being able to save is an issue though, there is a mod called "Usable Cigarettes" which I find absolutely essential for survival mode. Basically you have to smoke a cigarette to save the game, and the game only saves after the whole smoking animation is finished so saving still is a bit of a hassle and you can't just do it at any time.
Mods that make loot more scarce I also find essential tbh, I personally use the Loot mode for Damn Apocalypse. The amount of available loot on FO4 survival is excessive and makes survival a bit too easy IMO (compared to games like Resident Evil 2, for example). Making Stimpaks, ammo and other essential items very rare in the world makes a massive diference in your strategy and makes the survival experience much more satisfying and crafting perks really useful.
I still remember my main bases, Sanctuary, Star light drive in, Hangman alley (near the institute teleportation 7:15 ), the castle (late game). I quit the game after rebuilding all settlements
Edit: I started playing again but this time, I plan to stay at diamond city and slowly clearout the place. I gave myself a handicapped by not getting a few useful perks to spice up the playthrough.
I love the survival but it drains entitely too fast and i wish you could toggle survival settings on different difficulties
I would try that. But the lack of fast travel is too much i think.
Not difficult just a unnecessary annoyance.
They should of maybe limited how many times you could travel in a day. Maybe only 2. Or even just once over 3 days or something like that.
No fast travel basically makes me just burnout quicker and switch games
A game that has a good thinking of fast traveling is kingdom come deliverance, you can fast travel but still get fatigue and hunger/thirst depending on how long the travel is and you'll also get ambushed by ennemies sometimes
Damn this might convince me to finish the game. I did almost everything in the game but finish the main story line but perhaps I’ll try survival mode after all these years. Nice video
How you gonna not mention illness at all, or the tiredness/hunger/thirst effects of meds, or companions not getting up without stimpacks, or ammo having weight? This video should have been longer smh
I'm with you on that. After playing in hard mode for who knows how many play throughs, I for a laugh decided to try the survival mode. WHAT A BLAST. I'l will never go back to hard mode again. It's more realized. Eatting , Sleeping and drinking makes it fell real. Hard at first but once you what to do it's so much fun
I would enjoy survival mode more if the game didn't bug out or lag then crash everytime i go near big cities or if alot of stuff spawn in an area too fast. It's a super fun mode but I've never gotte. past 30% adrenaline because I'm afraid of losing progress because of crashes
Save is your friend, take a one hour nap every time you find a bed/sleeping bag, your chance of a disease is much higher if you take a nap outdoors, but it's better than losing progress.
I'm usually a very easy/story mode to normal, I hardly ever go over normal mode, but I've done some challenge runs on Survival, and it definitely changes the way you look at Fallout 4. I definitely give more praise to Survival Mode, your right it will change the way you play entirely, and even though it is hard as hell, you kinda can't stop playing! Great Video!
The mode is INCREDIBLY difficult. Here are my top 5 hardest moments on this mode.
1. Game Crashed. Lost over an hours progress.
2. Game Crashed. Lost over an hours progress.
3. Game Crashed. Lost over an hours progress.
4. Game Crashed. Lost over an hours progress.
5. Game Crashed. Lost over an hours progress.
Yessir Crashvival mode isnt for the faint of heart.
In my first playthrough, I chose Normal difficulty, then after I went to Diamond City someone told me about hunger, thirst, etc on Survival mode which I found interesting. After that, I created a new game and chose Survival mode and I found it an excellent exp in playing FO4.
Most of the 30 or so hours I’ve spent on Starfield I was thinking of how much more I would be enjoying Fallout 4 on survival (I never use VATS or power armor).
I DEMAND they put survival mode in Starfield...
Totally agree with this. I'd say I have to still use certain mods ( Backpacks and personal sleeping bag, MRE's ect) but survival is the default for me.
Do you guys enjoy survival mode or do you play on normal mode? This will probably be the last Fallout Video before Starfield comes out, so if you enjoyed it be sure and like and subscribe.
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I’m gonna redownload FO4 and try it when I get home!
I love survival mode it's like a different game
I did one playthrough on Very Hard (and I'm glad I did because I learned about a lot of important stuff, like ballistic weave) and am now doing my second playthrough on Survival. I do enjoy it a lot - both in terms of difficulty and added mechanics - although I wish there was an automatic checkpoint every now and then, besides just sleeping.
Same! I cant do this in base! and I NEVER use vats! I need to recon sneak and strategize if I'm not falling back! This is now one of the best games ever! Remember don't cheat with vat!
Survival mode is more fun
The only thing I don’t like about survival mode is that I can save the game only when I sleep… I also think that fast travel would have been great between connected settlements
I tried it and it was garbage. I was running from regular people while wearing power armor who could kill me in one punch
"what little ammo I have" with 700 bullets
Which deal 1hp damage each, so it's "perfectly balanced". 🤪
Only save-on-sleep in a game made by a company known for it's glitches, bugs and crashes ? Hard pass xD
True! I lost so many hours because of game crashes without saves in survival
Survival on next gen is basically unplayable
@@slime-disease I'm playing it on a series S with zero issues. I'm only about 6 hrs in though
@@ofrenic that’s good to hear, I haven’t been able to get to diamond city yet lmao. Usually am able to play for about an hour till the game crashes and I’m back to my last save point
@slime-disease yeah that sucks man. You playing modded or vanilla?
I just completed Nuka World's Open Season in survival mode, and holy hell, is that something else.
Masterpiece my ass lol it’s good but chill
Fair but the title “Fallout 4 Survival Mode is pretty good I guess” just doesn’t have the same ring to it
Word, Vanilla SM is ass and don't have shit on Advanced Needs 76. Vanilla SM is sleep simulator with no manual save which is just down right bad due to how unstable FO4 can be at times. AN76 allows you to save and customize the experience from hygiene, player farming, bathroom needs, fishing, ect. I would enjoy vanilla survival mode if you could tweak certain aspects and allow saving similar to FNV SM.
i could never get into fallout 4, maybe survival mode will change that. great video by the way!
the word "masterpiece" really gets thrown around like it's running out of fashion.
You would love S.T.A.L.K.E.R Gamma, survival mod for post apocalyptic shooters, it plays like a more refined version of fallout 4 survival
Crashes, instakill granades and glitches makes survival mode unplayable when you can only ssve on beds
There's a mod that lets you save whenever you want
I saw your video 2 days ago & turned my Fallout 4 to survival mode......I Like it, it changes how game feels but barely a challenge at all for anyone who Played ARMA 3 servers. Simply it's as easy as walking in a park.
Calling FO4 one of the greatest games of all time is an absolutely unhinged sentence on its own. To each their own -- but really? FONV holds a truly special place in my heart and I'd put it in my top 5 but I don't think I would call it one of the greatest games of all time. FO4 was a massive disappointment as a fan of the previous installments. It was a decent game to play through once. Survival mode doesn't add anything that other mods already do better. Its cool you enjoy it so much, but I think the major factor in your view is the fact that you already really liked F04 to begin with. Calling a simple modification of gameplay for an already mediocre title ‘a masterpiece’ is a massive reach. Adding on to that, the game isn't stable enough to support hardcore mechanics like this. Kingdom Come Deliverance is seen by many as a masterpiece (myself included), but even that game wasn't stable enough for its default save mechanics.
You ever heard of Opinions? Just because YOU hold NV as SPECIAL, doesn't mean they have to like it, and they never said it was the greatest. They said Survival was
@@tjk-goix8513 you definitely did not read my comment if what you got from that was that I like FONV. Holy shit lmao
The only down side is,
It hurts so much more emotionally if you game crashes
Brother play metro exodus if you really want to feel like your in a dangerous wasteland
I just hit lvl 14 and I’m still near Sanctuary and Red Rocket. Farm wooden and steel shelves to level fast. Put a bed save point near the cellar bunker around the back of the blue house and loot the box inside that bunker until you get a crystal so you can make a settlement radio tower. Go to the farm right the water tower by Red Rocket. Get some food crops there and bring them back. With Local Leader 2 and a few settlers you’ll have a good base going to start. Keep a bed at Red Rocket too.
With the DLC you can put a water fountain by your workbench in Red Rocket.
Survival mode is not a masterpiece tbh. If settler npcs had smarter AI, built things by themselves, improve safety and surrounding areas around settlements, then maybe. Right now building is fun but so useless. Nothing in the world changes except if you send thousand provisioners. No fast travel is also tedious
And you have created 0 nothing nada el zilcho
@@kimmurphy8297he’s also not a game dev?
You couldn't be more wrong. Settlement building is ALMOST mandatory on survival so you can have plenty of (owned) beds to safely sleep, vendors to unload your junk, and supply lines so it all connects. I get it though, you are following the crowd and hating on FO4 by not understanding HOW to play the game.
@coryhamilton936 what I mean is that I wish settlement building affected the open world map more. Settlers building things themselves. Neighbouring areas having more random citizens and being safer. Smarter settler AI. Once you start building up every settlement it becomes kinda tedious. I wish it was more rewarding
Honestly same. I absolutely love the heartbreak of finding a fat man and a single mini nuke, and realising the mini nuke alone almost makes up 10% of my carry weight.
No thanks. Some of us have things like jobs, kids, spouses, and other real life stuff to deal with. Not spending 30+ mins of my limited gaming time walking across the map for one quest.
Ok
lol it’s going to be okay bud. keep ur head up
Fuckin right. Responsibility… is a heavy responsibility man. I’m with ya there.
Cool
My first priority in my first survival playthrough was upping my carry weight as soon as possible. Did not disappoint
Lol survival mode is trash
If you are gonna call it trash, at least explain why so you convince people here. Everyone else here explains what they are thinking so how hard is it for you to do the same?
@@jgsource552 well since you asked so nice and weren’t at all a dick I’ll tell you. The change to the save system is one of the worst game design choices I have ever seen in my life. Sleeping, eating, and drinking have literally zero challenge to it. The only thing good it did was the change to how damage works.
@@chrisastin184 thanks I’m prob gonna mod that bs out. I liked survival in skyrim so i will prob enjoy it here somewhat
Playing on survival makes using powerarmor so much more worth it. I usually go EVERYWHERE with my suit of armor especially since you get it at the start of the game
I found it hard to sneak in power armor.
I never use Power Armor in Survival. It's too good to use Power Armor and have it on Survival at the same time.
Power armor is a lot more useful in survival, but also much riskier, as it's harder to sneak and you usually can't carry a spare fusion core around due to it's hefty weight. PA won't protect you from a mine either, but it does substantially increase your carry weight, so I usually just use one for scavenging runs. @@A-A-RonDavis2470
survival mode was a lot of fun...BUT...i just couldnt handle the random rockets/explosions killing me
Kinda how it works. Gotta stay away from enemies with strong weapons lol.
A tony stark survival run is literally some of the best video game moments I have ever had
This is pretty compelling. My only complaint with the fallout franchise is that Expert difficulty made all the enemies bullet bags - Survival addresses this and would really add to the immersion. I’m not sure how I feel about added weight, travel, and saving restrictions as my time is kinda limited and Fallout doesn’t do the best job of keeping the quests close.
Now this with VR would be really cool, probably.
If your on PC, there are a lot of survival friendly mods that add quality of life improvements while not ruining the experience. They might also be on consoles too, but for sure on PC. Thanks for watching!
@@happygosunday So true. However, I'm not part of the PC MasterRace. I sit a computer all day and must enjoy my games from a recliner and from a distance. It's too bad they removed (or paywalled) mods on xbox and that they didn't consider this when they made the game.
@@ryan56976Xbox should still have a decent selection, you still have access to scripts and such an Xbox so maybe give the Mods not in the creation club a look? I've been using them while playing on Xbox cloud (which is just essentially streaming a console playing the game to a PC) and find plenty of good mods for myself!
I started a survival campaign a couple months back in it really forced me embrace more of the games features. I played my campaign non-linear and ran straight to the coast from the vault making Coastal Cottage my first settlement. I cleared Salem, King Lighthouse and Dunwich, but my issues was getting ammunition for my only good gun. The way from the Lighthouse to Bunker Hill is a nightmare and even with County Crossing in between difficult to survive and than it’s not even guaranteed that the weapons sellers are there. So I ended up for the first time investing in a weapon’s shop in my settlement and I was a godsend. I can not just buy the ammo I need but also sell drugs, which I don’t use for role play reasons as soon as I find them. I also learned I can carry carriable items that you can’t pocket into the settlement and scrap them there, which is not super helpful, but gives some extra resources if you find a tire or tone close to your settlement.
Going into the glowing sea in survival mode has never felt the same from base game
I’m exactly the same. I love survival mode. My only gripe are the bugs, you get really far forgetting or unable to save, you go into an elevator and get stuck. Especially on console in downtown Boston it would constantly crash. On PC it feels weird being at 60 fps in downtown Boston and not crashing.
whoa ive only become aware of survival mode recently but the more i learn about its sounding better and better, due to my experience in base fallout feeling more and more like a speed run, as in after a few hours on my first playthrough i was basically unkillable as i took my knowledge of skyrim and just became a stealth archer from day one
FO4 Survival Mode is one of my favorite gaming experiences. To me, it made crafting and base development useful. Venturing out further and further and planning my execution while having the anxiety of when to fall back to base was so damn engaging. It’s really the only game I never uninstall.
This mode made this game 10 times better and an experience you wouldn’t get nowhere else. I’m a “Walking Dead” fan and this made me feel like I’m in that kind of time. I literally lived in that game. Now fallout 3 and NV are better Fallout games but this mode and everything integrated in gave it a unique immersion. Just wished there were more NPC’s to interact with. And the lack of dialogue choices were lacking but overall challenging and rewarding
Survival mode made me enjoy hiking in real life so I'm outside more frequently, I walk instead a bicycle so my way take 1 hour instead of 15 minutes and It's incredibly satisfying to see that you're capable of what you're Fallout character can do. I mean, in a certain way. So I began to lose weight and gain muscle because this feeling gave me the desire to begin to improve myself, in the muscular way. So I can only encourage people to play this mod because it can change your lifestyle habits. In survival mode you pay more attentions to details, you do not rush anymore and it does have repercussion in real life. You may become more observer. And of course it's very fun to play, for example, I just discovered the existence of the highways in Fallout 4, at first I thought it was only for decor reason, then I used it and, damn, this is so helpful to use a straight way to go to the other side of the commonwealth. Yes it's contradictory with what I said just before in a certain way, but the fact that it help you to analyse your environnement and take profit of what the game offer you is very enjoyable. You can do same IRL, like, take what the life has to offer. I mean it's my interpretation but it changed a lot my lifestyle habits.
Great post!
I have been playing on Hard difficulty for the first time over the past month and have enjoyed it more than I ever enjoyed it on 'Normal'.
Now i think I shall have to try Survival and just when I thought I was finally done with this game! ;-)
Yes, exactly. Survival is the only way to go. I'm replaying Fallout 3 and am constantly disappointed that it doesn't have survival mode elements.
Early into my survival mode playthrough, I was hit by a bloatfly in Sanctuary. After a nap, I realized an infection was steadily killing me. The only solution was to craft antibiotics, but I didn’t have any glowing fungus. The game then became a race to Red Rocket, evading molerats, to grab some fungus and make it back to the chemistry workbench in Sanctuary in time to save myself. I died over and over and over and over again. When I finally succeeded, the sense of accomplishment (and sheer relief!) rivaled anything else in the game.
As someone who does not usually enjoy difficult games, survival mode was a wonderful experience. It's difficult in the right ways, it makes you consider all your actions as the consequences of wrong decisions can be dire. It makes you feel like you're trying to survive in the wasteland rather than laying waste to it. It never does anything cheap. Can't imagine I'd play it amy other way in the future.
Doing perma death survival mode runs were some of the most fun i've had in recent years
Hey man thanks for making this video I got me to play survival and it’s some of the most fun I’ve ever had playing fallout 4 the no fast traveling ended up with me exploring soooo much areas and secrets I never knew of and I felt fully immersed as a survivor instead of some guy who had to much g fuel so yea just wanted to say thank you for this video and getting me to play survival
Thanks for watching!