Geometry Nodes Fields Bubble Dissolve Blender Tutorial

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  • Опубліковано 8 лис 2024

КОМЕНТАРІ • 59

  • @mertcanurcan
    @mertcanurcan Рік тому +1

    Saw this tutorial now, on 3.6.1 it is still working - I just had to tweak map range "to max" part to -20 around. I love the way you explain and tell what you think with all solutions and trials. Great job man, thanks a lot!

  • @Walkingtalkingsteviehawkin
    @Walkingtalkingsteviehawkin 3 роки тому +7

    I used a color ramp to make the particles shrink and that worked beautifully. it also gets rid of the having to have a portion of it off screen. Thanks for the great video!

    • @zachhoy
      @zachhoy 3 роки тому

      I wish I'd seen this comment before I started my render last night lol

  • @andreheynes9027
    @andreheynes9027 3 роки тому +4

    I was only half way in and this is the best explanation of GN fields so far. The in depth of explanation of what each node does is great please keep these tutorials coming.

    • @SarahBadr
      @SarahBadr 3 роки тому

      Was about to write the same, this is an excellent overview - one of the best and most coherent I've come across.

  • @galacticbroadcastingcompan8756
    @galacticbroadcastingcompan8756 11 місяців тому +1

    Very nice delivery. Helped me learn a lot more about Geometry nodes.
    Also still works in 4.0.

  • @SavingThrw
    @SavingThrw 2 роки тому +1

    Thank you Chris for your great tutorials! This one helped me with a customer project, where a pill drops into a glass of water and dissolves bubbles.

  • @Just__Jamieg33k
    @Just__Jamieg33k 2 роки тому +1

    Compared to many folks watching this I'm a baby-mesher. But you are explaining this with so much detail and easy concepts and so much passion, it's just a joy to watch. Even if I have to watch it a few times to understand fully it's not boring. I can't wait to play around with this some more! Thank you for the great tutorials! Hope we'll get to see a lot more :)

  • @vladimir-nodes_surfer
    @vladimir-nodes_surfer 3 роки тому +1

    I am a long time fan of your channel and watched most if not all of your Animation Nodes tutorials...some of them multiple times. I have learned so much from you. Glad to see you doing Geometry Nodes tutorials now!

  • @FineStudios
    @FineStudios 3 роки тому +4

    New geometry node field is amazing.

  • @zachhoy
    @zachhoy 3 роки тому +1

    Thanks I modified the icosphere to be lumpy, randomized the scale and rotation, and got a really cool lumpy dissolve effect

  • @gastonlefebvre2482
    @gastonlefebvre2482 2 роки тому +1

    Excellent explanation and tutorial. It's good to know why do things in a certain way instead of just copying. Thank you for your time.

  • @IOwnHackersBFH
    @IOwnHackersBFH 3 роки тому +3

    Thank Chris, still sharp and clear explanations!

  • @yusufsemihkocak1959
    @yusufsemihkocak1959 3 роки тому +1

    perfect tut in every aspects, very much exertion and deserves more views than that

  • @vstreet7583
    @vstreet7583 3 роки тому +1

    Just BRILLIANT! Your explanations are always clear and concise. Thank you so much for sharing your knowledge. THANK YOU! Dg

  • @carbon239
    @carbon239 3 роки тому +1

    Good stuff, great video. I consider these the gold standard for graphics tutorials.
    Great work.

  • @man_art_man
    @man_art_man 3 роки тому +2

    Greate job! Thanks! At least someone starts the explanations for the brand new feature called FIELDS. Cool!

  • @DanielPartzsch
    @DanielPartzsch 3 роки тому +2

    Great tutorial, thank you. You actually created the first proper linear falloff setup I've seen for geometry nodes. Maybe one remark: I guess it's better to use the first remap to simply invert the proximity effect so only map 1-0 (or set the desired falloff width value here, like 5 in your case) to 0-1. This way you have the standard falloff value at this point which can be remapped more flexible down the line to other properties and doing the desired math there instead. (eg use it directly for scaling things up from 0 to 1 or multiplying the value with a target position value etc.) this way you can also have this single falloff and individually remap the easings with curves and gradients for the desired interpolation easings on the various properties.

  • @EdTannenbaum
    @EdTannenbaum 3 роки тому +1

    You explanations are great! I'm finally understanding the field methodology thanks to you. Brilliant!

  •  2 роки тому +1

    Great tutorial. I've learned a lot watching this. Thanks!

  • @elainetan0501
    @elainetan0501 2 роки тому +1

    New to geometry node here and I am finally start to understand GN.
    By following the tutorial I now have a question, how can I do for the bubbles to disappear when they reach the top instead of moving back to the mesh position when reach the top.

    • @chrisprenn
      @chrisprenn  2 роки тому

      Make the influence of the empty bigger

  • @stephanechataignie
    @stephanechataignie 3 роки тому +1

    Amazing effect.
    Thank you Chris

  • @mrofnoctonod
    @mrofnoctonod 3 роки тому +1

    Great tutorial. I created my own UV sphere as the main object and it had no pre-named vertex groups, nor could I get it to work by creating and correctly naming a new vertex group, so I had to leave out the solidify modifier part. Other than that, everything worked. Thanks for more great teaching!

    • @mrofnoctonod
      @mrofnoctonod 3 роки тому +1

      I downloaded the very latest Alpha Build (19 October), and that fixed it...

  • @specificallyarbitrary420
    @specificallyarbitrary420 2 роки тому +1

    Hi. Random thought.
    Adding a Delete Geometry node with Selection set to "Instance Scale less than 0" might help with the bubbles getting bigger again.
    I don't know how to do it myself, but it seems like something that can be done.

    • @chrisprenn
      @chrisprenn  2 роки тому

      I believe there wasn't a Delete Geometry node back then...

    • @specificallyarbitrary420
      @specificallyarbitrary420 2 роки тому +1

      @@chrisprenn Thanks for telling me. I didn't know that. Only got back into Blender again last month.

  • @ocdfx
    @ocdfx 2 роки тому +2

    this is a great tutorial. i'm finally starting to understand these geometry nodes a little better. i was wondering if there was also a way to also apply a different material in between the mesh and the bubbles. something like an emission material with a smooth gradient to make the transition smoother. i would really appreciate any guidance on how to accomplish that. previously it could be done with color ramps but it doesn't seems like that is working in geometry nodes any more.

  • @genesis2303
    @genesis2303 3 роки тому +1

    We absolutely can manipulate polygons just not official way. Edge Split->Attribute Capture (position vector face), plug position and and use mix node and set position, it's time consuming to tweak but it works you can use vector rotate or set position to normal direction, after that you can scale it with another mix node (mixing between captured face position and position node or position you manipulated earlier).

    • @chrisprenn
      @chrisprenn  3 роки тому

      Hi, I have tried that before but could only move all faces uniformly, not individual faces according to proximity to controller object. When I tried that I always ended up just moving vertices stretching the faces (cuz SetPosition works on verts) instead of moving all vertices of a face together. What am I missing here?

    • @genesis2303
      @genesis2303 3 роки тому +1

      @@chrisprenn Because random node is index related, when you don't use random, you can still make quite cool things with position based nodes. If you have some discord/mail I could show you a working tree(YT comments don't pass most links anymore), lot's off people posted also similar concepts on Twitter with nodes trees in comments.

    • @chrisprenn
      @chrisprenn  3 роки тому

      @@genesis2303 just played with it again for a few minutes now i do have a working node tree moving faces when leaving out the random. It didnt even cross my mind that the random is the problem LOL

    • @genesis2303
      @genesis2303 3 роки тому +1

      @@chrisprenn Actualy correction with the latest alpha randomize also works, you just need to capture face index and plug it to randomize. So the only thing we can't really do for now is rotation of individual faces.

    • @chrisprenn
      @chrisprenn  3 роки тому

      @@genesis2303 wow will try!

  • @nateatwell1126
    @nateatwell1126 2 роки тому +1

    What an amazing tutorial, this is wonderful!!!!

  • @TristanGrimaux
    @TristanGrimaux 2 роки тому +1

    Amazing job

  • @ginescap
    @ginescap 3 роки тому +1

    great, as always, thanx :) it can be used for effervescent tablets

  • @AhmedNassef
    @AhmedNassef 3 роки тому +1

    Some neat tricks!

  • @totochandelier
    @totochandelier 3 роки тому +1

    Very nice tutorial !

  • @fasairra8199
    @fasairra8199 3 роки тому +1

    Great Job thanks for your work

  • @YASIR.K
    @YASIR.K 3 роки тому +1

    Great as usual .... Thanks.

  • @jcnwillemsen
    @jcnwillemsen 3 роки тому +1

    thank you for a great tutorial, just found you channel, what a relieve. Just getting started with geo nodes field. Do you perhaps know a way to get the same function as ' sample texture' you have in the old system? My intentions is to use multiple texture, and combine R G B for xyz displacement. Thank you! Gr from holland

  • @edstepoff
    @edstepoff 3 роки тому +2

    hello i have blender 3.0 but i don't have MASH TO POINT What version do you have?

    • @chrisprenn
      @chrisprenn  3 роки тому +1

      You have to get the latest one, they are adding new things every day!

    • @edstepoff
      @edstepoff 3 роки тому

      @@chrisprenn thanks a lot

  • @zafarbukhari8725
    @zafarbukhari8725 2 роки тому

    in blender 3.1 Geometry Nodes add (set position) setting are deffrent in Geometry Nodes Fields Bubble Dissolve Blender Tutorial

  • @AhmedNassef
    @AhmedNassef 3 роки тому

    Not sure why the solidify trick isn't working in other situations

    • @chrisprenn
      @chrisprenn  3 роки тому

      Like what other situations?

  • @9words40
    @9words40 3 роки тому +1

    cola ads

  • @reojack5665
    @reojack5665 3 роки тому +1

    second