There's a guard in Diamond City who ones in a while says to you something like: "If you keep looking at me like that, I may think you are a synth..." I just noticed it, after watching this video.
Consider the following: The brotherhood of steel finds a list of all synths and their DNA, which is how they find out Danse is a synth, and that they have every soldiers DNA on file. that means that they also have yours on file, and they didn’t see you on the synth list, meaning you likely are not a synth
It's a list, no real way of knowing if it's definitive or even true. The Institute would quite like Danse to be executed, synth or no, a planted list makes the Brotherhood turn on each other and ups their crippling paranoia to a level where they no longer function properly.
This has been mentioned a bunch of times to prove the player isnt a synth, but it could be that you are not on the Institute records as a synth. If you are a synth I dont think the people of the Institute (other then father) know that you are a synth. If they knew then they would have said something when father offered you the leadership role. Wasnt it mentioned somewhere in a terminal that father was working on a secret project? I seem to remember that but its been a while.
Yes, it's a secret project of father's. The same reason they "let a synth be appointed as director". They don't know. I think Father, Deacon, and Kellogg are the only ones who know.
@ValorJ Omega He doesnt, but its an experiment. Even making you director is still part of the experiment. Remember, Father is a pretty messed up individual.
I'm 80 years old and have been playing Fallout 4 since the day it was released and I'm still enjoying it. I don't really need any special secrets to make it anything more than it is. It's an amazing game.
Todd, it's ok... We know you have cancer... You don't have to lie... "Sniffles" you... You can keep our money "sniffles again" we... We don't need a refund..
I think the synth terminal is for a cut quest where you met an older version of yourself who claimed he was real and you were a synth but it was the other way around. Old nate is still in the files.
@@kadius9251 the replacement, I think this quest also tied in with synth shaun because of his behavior change towards you suddenly at the end of the game.
When the father was creating the sole survivor in the institute, the board asked him how effective he will be in the field, to which the father replied "he/she just works"
How perfect is that? 'No one is talking about this Easter egg!' 'Umm...Todd...that's because we kind of forgot to activate it...' I mean how perfect can you get with it being the perfect encapsulation of a Bethesda experience
Hmm I play both still and noticed fallout 4 has more available for the character right from the start but fallout 76 has seasons applied.. and you cant go anywhere tky like, level capped because if you go to far south east you'll see some really hard enemies. Also, f76 has a daily dungeon todo got atoms which is its currency for buying building base stuff, armour decals and paints ect. In f76 theres a ton more customisation and no mods applied fallout 4 you need tons of mods and some just wreck your pc anyway
In playing the game there are many occasions where the Sole Survivor remembers things from the past: when talking to Moe Cronin about baseball; when talking to Nick about Eddie Winter; and so on. When DiMA asks his question, the player isn't given the chance to refer to any of these memories, only to things that happened in game. When the game first appeared, the Sole Survivor was human. It was only with Far Harbour that the idea of them being a synth emerged as a plot element. And that's when your terminal entries appeared. The idea that the Sole Survivor might be a synth is just retconning.
The entries were already programmed into the game at launch, just not listed as an item in the terminal (either scrapped content or due to an oversight on their part).
@@drakesilmore3760 Even if, I think the whole idea is stupid. It just reeks like the desperate try to add something that makes people think 'Oooh, that is _so_ deep!'. Which it is not. Instead they should have concentrated on the actual story and the mess they call 'quests'.
@@Furzkampfbomber It absolutely isn't deep. Story is really, really bad either way. "Keep It Simple Stupid" guy needs to go find a new job. Get someone who cares about an intriguing story and lore on board. They really just doubled down on the game loop being addictive and the fairground idea; every dungeon is a ride and the overworld is basicslly just a hub in between dungeons.
The possibility of the synth theory being revised in far harbor makes it even weirder. The player almost has to be a synth. How do they use VATS without an upgraded parietal cortex?
I once covered sanctuary with turrets and guard towers, not 1 area was not guarded and for some reason a super mutant was able to sneak in and kidnap a settler
No mystery... Everyone in the commonwealth is incapable of doing anything without the sole survivor synth's help (except complaining and hammering the same nails repeatedly). Once you leave, they're helpless.
This all fits too nicely for the player character to be a Synth. I doubt he's a Synth. I remember the game mentioning Synths can't get diseases and outside of survival mode, there's a whole Vault quest where you get a disease that you have to choose whether you eliminate your disease or save the individual in that vault.
Synths may not be able to get disease but they might be able to mimic a sickness in the event of a sickness being in front of them. I don't care how good your immune system is, if you're surrounded by people who are sick, you are going to have some symptom
One of the things DiMA talks about being evidence of being a synth is the lack of feelings about your early life, just maybe some facts, and the Sole Survivor responds basically just remembers right before the bombs dropped. But I've been replaying the game and there are a number of options to choose "oh yeah, I remember that!" Notably, talking to Daisy in Goodneighbor, but there are a number of other things
Interesting that that entry was activated with far harbor, given that DiMA straight up questions if the sole survivor is a synth in dialog. could have just been added/activated to go with far harbor as a bit of extra world building.
I'm sure that it was. Good catch though by Juice. Adds more to the real paranoia the synth storyline has been bringing since FO3. I only just realised synths set up Rivet City.
you can't be a synth, though. the pre-war opening isn't just a memory. you are actually experiencing that. synths didn't exist pre-war, so being a synth is impossible.
@@theghostofthomasjenkins9643 But the replacement would have been when SS was in Cryo. Real MC in the opening, Synth after unthawing in a new body 200 years later, with implanted (transplanted) memories. IT always bothers me that the SS doesn't say they remember anything before the vault. Even when pressed. They 're either being guarded or stubborn or they really think that WAS their earliest memory, and the Shadow, and how to play baseball and all those other pre-war memories come later in thier personal history. Maybe the institute botched their memory upload and got them out of order.
While interesting, the synths have all the memories implanted, don't they? Otherwise, it would be near impossible to pretend you're someone else. So the lone survivor not remembering might just be repressed memories or brain damage from the cryo chamber.
@@anthonyknight170 the thing is he would have DIED like everyone else why do you think that hes stays alive. second of all you just cant disregard that HE CAN USE VATS BEFORE HE HAS THE PIPBOI
@@anti_s0ra_v1 thr institute intentionally killed everyone eles in the vault so that they couldnt wake you up. Becaus eif shaun didnt work they needed you
That makes sense, especially with how ham-fisted DiMA's questioning your humanity is. (He points out that you only have memories back to the day the bombs dropped, but in the base game you bring up watching baseball games, listening to the Silver Shroud as a kid, and other things you say you remember that were well before the game started.) I can definitely see Todd getting frustrated that no one is asking that question, so decides to throw it in our face instead of being subtle- only to realize they forgot to put the subtle bits in.
Question for those who hold to this theory: why would the institute not use the synth shut down code for the sole survivor (see with Gabriel at Libertalia) to stop him/her in an anti institute run? Why would they even allow a synth to be director as they seem universally to believe synths are sub-human?
The only explanation they have is "it was a secret project by father" but that's kind of a cop-out because if it was, father would be putting the future of the institute in the hands of a rouge synth. With the outcome being positive for the institute only being 1/4. That's risky, even for father.
Because it's enough of a secret project that Father wouldn't have told them that the sole survivor is a synth, and therefore they wouldn't have the shutdown code on file?
I think the better question is: Why doesnt the Institute just put their conciousness into Synths? Its not like a Big MT situation where the Synths would slowly go crazy from Mentats addiction and rotting Biogel, and the procedure is shown to work extremely well with Synths like Paladin Danse and Nick Valentine being able to recall implanted events/information precisely. Even if they view synths as being inferior, why would they allow themselves to die and slowly become an incestuous genepool rather than just keeping everyone virtually immortal or at the very least just having copies of important scientists around to help with newer projects?
@@James-ct7mw He said that Bethesda confirmed that the secret had been found and that it had been discussed on forums and reddit posts but they never stated or confirmed exactly what the secret was.
What about the SAFE test given and passed by the "sole survivor" at covenant? It was later discovered that it has false positives, but passing it must mean your likely not a synth.
If the SS is a synth then how does he remember the Vault-Tec Rep down to his voice, clothing and body type? That is some ultra specific points that the institute would have no way of knowing. The only way they would would be to interview the rep but that would demand them knowing that he exists. The theory seems fun but ultimately to far fetched. Is the Courier a synth too?
I think it could be done the same way that we recover Kellogg's memories in memory den. Still, I'm not really in line with this whole synth theory. VATS before pip boy seemed more like a development oversight than actual planned feature.
@@Enseeyar But maybe I could make theory on all horses of Skyrim being demons because they can scale walls XD. I mean that "ability" must be international as Bethesda never makes oversights ;-)
Well the Rep is still alive in a place they have infiltrators wearing the same clothes (which even when accouting for the bug that makes them look clean when they should not is just a simple thing to do especially if they have vault tec files which they do) that tell you his pre-war job like fairly easily to look at same as doing the same thing as Codsworth without revealing yourself (like how is just watching a guy to get the base details gonna reveal them since he would complain about not getting into the vault), I think most people you see in the pre-war section are pods up until you leave to be examined, Shaun who they got, Rep whose alive or so dead/feral you can't check details. I would say thats a fairly weak line to go and its better to try and determine if any of the SS's brief mentions of the pre-war are something beyond the Institute (unless they can memory den you and put in enough memories to make it work), stuff like knowing about how baseball really goes and tv are stuff they basically must know. It was likely designed intentionally vauge, like how actually telling the difference between Gen 3 and Humans are basically impossible without killing them.
@@Enseeyar to easily answer your question. They made his memories thats how he remembers it. None of what took place at the start of the game mightve been what happen. That gameplay might be the planted memories playing out
Synths don't experience damage from radiation. Now THAT would have been a twist, though, if the veil dropped in The Glowing Sea during the recovery of the nuclear arsenal. Imagine an accident and the Sole Survivor somehow survives a super lethal dose of radiation, and after that point the simulated Radiation effects you experienced just stop happening.
@@theunholycrusader517 Like a total nerd, I searched through Virgil's script and found nothing he said to confirm that. fallout.fandom.com/wiki/Virgil.txt
In far harbor you find the secret DiMA medical facility in the main storyline. You run into a ai guarding the medical lab. He scans you and says only synth type can enter. So you can't enter. Though you can get in by talking to the ai enough to stop guarding the lab and goes into low power mode.
I'm far more annoyed nobody noticed the final synth you kill in the game, next to the main reactor of the institute was called A2018 in defiance of established synth naming rules. We sure did go somewhere starting with A in 2018...Appalachia! And to think people dismissed it like they dismissed the leaked E3 memo in 2014 that predicted it all.
Cool. I agree with what you said about A2018. So Bethesda had the concept of Fallout 76 already planned in 2014. I wonder if there is a reference to Elder Scrolls 6 in Skyrim and possibly what year. Or maybe Starfield. Must play the game again and this time read and look at all the posters, terminals, notes, radio and even people's name.
The terminal entry was clearly left out deliberately so they could then add it in when Far Harbor was released. The fact that Dima mentions that you could be a synth to me means that this isn't the secret Tod was talking about. Its not even a secret, simply BECAUSE Dima mentions it. I think the secret was the hint about F76 and nothing else. If the terminal had the entry from the release of the game then i would agree, but it didn't. Its very likely the terminal entry was talking about Kellogg. The reason i say this is because of his extended lifespan. If it were possible for the institute to extend the lifespan of humans then why didn't they do it with Shawn or any of their scientist ?
True. According to the wiki, he is enhanced with cybernetic implants that stop his aging, but that makes no sense, because how would a cybernetic implant do that and stop, for instance, skin aging? And in case those implants work by releasing some kind of drug, then why using implants at all? And yes, as an Institute scientist, I would want to have this treatment for myself as well. There is no way I would provide some goon with it, while passing on the opportunity to slow aging myself. Almost sounds like something you would tell a synth to make its slow aging plausible for itself, so that it will not get suspicious and keeps believing in the fake memories of a made-up life you implanted into its brain.
@@Furzkampfbomber my god, they erased and rewrite him every time he got them implats... And he didn't even know it.... Or did know of it.. but because of his personality... He didn't care
@@hazimreitz Possible. Or maybe he does not even really _have_ such implants, everything Kellog claims to know about them is just lies told by Institute scientists and the moment he believed he just woke up after the implantation of those 'cybernetic components' was actually the beginning of his life. Everything he believed to have experienced before this very moment, i.e. his whole life, might just be artificial memories implanted into his brain to make him more stable and controllable. Kinda like the artificial memories in 'Blade Runner' work. 'How can _it_ not know what _it_ is?' Artificial memories, that's how.
@@Furzkampfbomber yeah you're right, poor kellog... He got Kellogg's for brain after what the institute did to him.. this is why I play this game non stop... So many theories and things to discover... Lately... New games lacks this intriguing lore finding or even lore at all.
I still doubt he's a synth. Yea after the character gets a pip boy in other games they can use vats. But again, we don't truly know how vats actually works. Also you would think the institute would do more than just "no he shouldn't be leader...ima rebel against the leader". Now, How? They don't have the technology, they just started on generation 3, birds and recently gorillas. I feel like they want us to focus on the question is because it might be important in a future game where the player is a generation 4 synth.
Also why would a synth get the mole rat disease in vault 81? Seems like a design flaw to create super computers with sentience and free thinking, who don't need several of our needs as humans, only to make them susceptible to diseases.
Kellogg has no knowledge of what may or may not have happened in Vault 111 during the 60 year time gap since he was there last, and the awakening of the sole survivor. It's plausible that Father replaced the real SS with a synth at anytime during his term of leadership...and activity by synths at the Vault may be why Deacon was observing to see what they had been up to.
@ValorJ Omega "ALL"...you think father would have used Kellogg to insert the prototype synth that he plans to let loose in order to see if said synth can/will track down and kill Kellogg? I don't believe Kellogg accompanied every surface mission....and we encounter synths in multiple locations while Kellogg is alive and situated at Fort Hagen...so, no, not "ALL", LOL....and what about all the scav' teams..like the one Glory escaped from? nah, Kellogg was only called upon when something required his talents for violence and persuasion.
@@lonewanderer3456 I do t see why they wouldn't have used him, the area is littered with bandits, deacon had a perch overlooking the vault, the area almost 100% requires Kellogg, no one apart from the synths are combatants and they wouldn't trust the synths on such a delicate job, they (correctly) view them as inferior.
@@ralcogaming7674 speculation, but given Father's dislike for Kellogg, and the fact that he pretty much expected you to kill him, I think it falls into the category of "actively keeping him in the dark" rather than "didn't necessarily need him for this one"
@@ralcogaming7674 That's okay. That's the beauty of opinions...we can choose to disagree...and it's why this will probably never be resolved, as it's open to every player to decide for themselves if they wish to RP a scenario where the sole survivor is or is not a synth, and how that could have come about. All the Best.
I fucking despise OWB with a passion its by far one of the most tedious and boring DLCs i have ever played, even Automatron from Fallout 4 beats it in terms of quality which goes to show how bad OWBs is
When you give the institute files to the BOS they find a list of names of “people” that are actually synths. Wouldn’t the player’s name have been on the list? Paladin Danse’s was and he was killed depending on what choices you made.
@@David-ds4mt could *have The contraction is could've. West coast dialects of American English sound like "could of" but it's still could have. Remember, they have hobos shitting in the streets and used needles in the medians of all of their roads on the west coast. COULD HAVE = COULD'VE. Say it with me now "The Sole Survivor could've been an experiment, placed there by the Institute". See how much more sense that makes? Don't fall for this fucked up lie; be careful with your words bucko. You think with them!
@@funkwizardband No offense, but you're a sight for sore eyes being a Grammar Nazi on UA-cam. Anyhow, we can only know when Bethesda approves of this video. Or else we need to start over.
Besides wouldn't shaun throw it in your face as he dies? I mean if you choose anyone else and destroy the institute he says alot of stupid stuff that makes me shoot him yet he doesnt call me a toaster? Cause I would.
yeah, and here is what I dont get: while you are destroying his lifes work- and the future of synthkind and the institute- which he believes to be mankinds last only hope. Instead Father just conveniently decides not to use your recall code- so he can fix your choice and reprogram synth retention you, after he gets his answer. Idk any geniuses like Shaun that don’t use contingencies and redundant failsafes. So synth ss dont add up still. Even lone wander inFo3 had wired reflexes VATs from Director Zimmer, but does that necessarily make lone wandy a synth? no.
@@bebebutterbub1344 maybe he didn't care because he was going to die, it wouldn't affect him anymore. What's the point in caring? Or maybe he trusts in a synth he created, maybe you were supposed to make you choice you make because you were programmed to. I think it's an interesting thought.
it adds a few questions like johnny D hanging outside the vault to watch you?, does he know you're a synth? and if so is this memory implanted to make the character want revenge?
I feel like it makes the player character infinitely more interesting if they were a synth replacement made in secret, regardless of likelihoods one way or the other. It's not like there's no way to rationalize every apparent inconsistency, anyway. It's especially very possible if the synth replacement SS was specially made by Father off the record with certain specific component modifications as a way of grieving over (one of) the parents he never knew, as well as as a last hurrah experiment to see the fullest extent of synth potential before he would succumb to his ailment.
The issue I have with this is actually seeded by a side quest, when you go to that one ship that you eventually get to fly your character is referred to by their rank and identified by one of the robots there (as a male ss). As far as we know the robots have nothing to do with the institute. So by that I’m inclined to believe that you are human...or at the very least made from an imprint (similar to Nick) and basically at that point he would actually have his own(ish) memories and would still be in essence human. As being human is as much our psyche as our physiology.
I would just like to say, even though DiMa brings up the sole survivor not remembering anything before the opening, that's not really true, Nate remembers a whole lot about his grandfather(?) who was in WWII because he talks about him in the opening cutscene, same with the invention of some of the more major scientific discoveries in pre-war America. Nora, on the other hand remembers less, but when compared to some of the synths it's more than normal, she remembers that something happened at the park that led her to become pregnant with Shaun and she seems to have a detailed memory of all of the nights she spent studying. There is other things they both remember, like in the silver shroud quest they remember specifically listening to every new episode as it aired, as well as when Kent tell you you are like one of the characters because you were frozen, you can correctly answer that the character he referred to was a caveman. I feel like even though I don't really think it's correct, it is a pretty cool theory.
Nick valentine is a less advanced version of a synth where they implanted the entire life and memory of a person. It was successful. For me, this means it’s plausible your own memories are downloaded just like nick’s were. There is also a terminal in the vault which stated everyone in the vault died in the cryo-fridges which again leads me to believe it’s possible the player is a synth. I doubt we will ever know for sure 😁
The Institute can literally scan brains and put that cognitive conciousness into a robot. Its really not that much of a stretch to assume that they could save bits and pieces of Nate/Nora's memory since the brain was well preserved in the air-tight cryopod.
@@robertsmalls2293 In Classic Fallout VATS wasn't even a thing. VATS was introduced in FO3 as an in-game, somewhat-immersive means of bringing back some of the old turn-based feel.
One of the biggest Easter eggs in the Fallout series is time travel. You see people from before the bombs fell, Dr. Who, and a character who claims to be 1,000 years in the future researching how humanity got back on its feet in Fallout 1. In Fallout 2 the Enclave found technology not of their own and started to experiment with it. The character in Fallout 2 even goes back in time to start the actions of Fallout 1. In Fallout 3 an Enclave officer uses a time machine to get out the fortress while it’s being destroyed and you can meet and talk to him in two different parts of the game depending on Karma. Evil karma/ after broken steel randomly in the waste land, Good Karma/ after you meet 3 Dog but before the Enclave show up. Neutral Karma/ in Megaton or Tem penny tower after level 30. Fallout 4, the Institute got messages from a gen 3 synth before general 1 began and before the sole survivor enters the Institute, they try to teleport the gen 3 synth to the moon but goes back in time. In Fallout New Vegas with a max reputation with the NCR, you find out on a terminal that the NCR found an old world time traveling machine and they started to do tests. In Fallout 76 you find a Dead New Republic of America soldier from the year 3177 with weapons and gear you can see but not pick up. You can pick up the five page journal entry however.
@@tmcd6902 Deacon was probably around whenever father might have had the synth SS planted in the vault, and knew it was a good chance to find someone powerful enough to take down the Institute for good, so he waited around until the SS was activated to come out because he couldn't get in himself.
He wasn’t following the player, the player was following him, it’s only until the player starts making a name for themselves does deacon start following them, also Kellogg, a known institute associate, went into the vault and then came out with a baby, I think it’s natural to have someone watching the vault in case he comes back or someone else comes out
@JuiceHead idk if you saw but one of the wine bottles in fallout 4 actually says Appalachia winery on the cover. Wonder if that was Bethesda hinting to the next game location (fallout 76).
I had a short period where i expeced a "but thats just a theory a *bethesda* game theory" ending. I have multiple characters and some are convinced to be synths. I simply use it as a roleplay element and i guess thats what Bethesda intended with that storyline over all. Give the player the option to see their character as what they want. And Bethesda took so much inspiration from Mass Effect for Fallout 4 it would make sense if they Shepard their protagonist... Edit: Mass Effect *spoiler* Shepard is for the most of the games a human synthetic "hybrid."
Shepard is only a synthetic in the 2 and 3rd games as in the events of Mass Effect one, the real shepard is killed in an explosion and cerberus at the behest of both miranda and the illusive man recreate the commander.
"TOLD YOU!!!" I yelled at 6:30 in the morning, to no one at all. Playing through for the first time... While casually investigating the Institute the idea was sparked. What if I'd been a 3G synth? Then I came across the very terminal you mention and I knew I had found something. I've been keeping a journal of my playthrough and that has been my big reveal. The Synth Who Was Me... Howbout it!
Well, I've been of the belief that the player character is a synth since I played far harbour originally, one of the conversations with dema was basically bethesda saying "look, I'm not saying you're a synth, buuuut...." that and the fact that when you tell dema you're a synth if you choose to, there is no [lie] indicator with the option, which was odd. My belief was further cemented when I saw some stuff do with the kellog theories a while back, where bastically if you free cam during the whole cryo stasis scene at the start, you're in a kellog like memory construct not a.normal game cell. This vats thing which I always thought was weird is just more evidence.
you can't be a synth, though. the pre-war opening isn't just a memory. you are actually living during that time. you recall memories while in pre-war america. pre-war america didn't have synths because father was needed to advance that far.
@@theghostofthomasjenkins9643 you're saying the nate/nora that gets into the cryo pod is real, I agree, I'm saying the nate that gets out is a synth, those things are not mutually exclusive.
@@xanderellem3646 because we know and remember the vault-tec rep and there is no discrepancy. we know the ghouls of our neighbors when they attack us. we know of the holotape codsworth was supposed to give us before the bombs dropped. there are no holes in our memory.
Theres also that bit during the Automatron ( Its been how long? But spoiler warning just in case. ) When you first access the Mechanist's lair with Ada. You both get scanned. But, according to the facilities security system no life signs are detected.
I think there's another terminal entry to support this that you missed. The first terminal you encounter in the game is the Vault 111 Monitoring Terminal. On that terminal, under the occupant status, if you look at your own entry, it says your cryo pod was opened by "remote override", whereas opening a pod normally with the button like you do to Nora or Nate's pod results in a "manual override" message. This must mean that your cryo pod was opened intentionally by someone who had access to the vault's network. The only people who could possibly have done that would either have been the institute or the railroad, which have their own implications: either the institute planned on releasing the Sole Survivor, which could support the synth theory, or the Railroad somehow found out about the institute's plans for you and released you so you could help them get in, which would explain why Deacon follows you around.
This is what I was thinking the very first time I played the game. You get asked if you are a Synth soooooo many times throughout the game that I started to question if it was true or not. I LOVE this theory.
Given the fact that synth Shaun was created to research the emotional limits of a synth, it only makes sense to do the same with an adult synth. But the only way to have a controlled experiment, which the institute would want, is to control ever variable. Meaning that the Sole Survivor would have to be a synth
The synth theory does make sense because it would explain Father's weird gamification of your journey from the vault, as opposed to you being his living relative that he would protect at all costs. Then again, this could also be chalked up to his very obvious megalomania, but yeah- interesting 👍
11:58 - Shaun literally says this about the SS when you talk on top of the CIT ruins (after the Bunker Hill battle, I think). That he released you from the vault to see what you would do in the wasteland "as an experiment, of sorts."
Shauns experiment was just to see how far the player would go in the commonwealth, what kind of person they would become based on their new environment, not because they're a Synth.
I honestly never considered the idea of the player character being a synth until I played far harbor. When my dialogue option came up I was really surprised and adamantly sure that my character was not a synth. But I guess we'll never know for sure..
I first got this idea when a guard in Diamond City told me "If you keep looking at me like that, I might think you're a synth". Then came that terminal, then far harbor. The plot thickened. But I still don't believe it.
@@Oozaru85 it's certainly an interesting theory and not outside the realm of possibility. Father is such a weird, sentimental person it really wouldn't surprise me. I mean think about it.. everyone else's life support failed and they all died in the vault but the player character alone survived? That seems pretty farfetched. But then you have the scene where Kellogg takes Shaun and "saves" you. So maybe *they* killed everyone else and just kept you alive? Who knows!
@@mistyarcher802 I think the death of all other inhabitants of vault 111 has no deeper meaning, it's just for the story progression. The institute had no reason to kill all other vault inhabitants. Unless the power for the cryopods was somehow limited and they shut off all other pods to make sure the SS's pod had enough power to last longer. Dunno. I can't really see any other reason here. Of course, everything is possible. But still. If the SS was a synth, why would Bethesda make this a hidden secret and not somehow integrate it into the main story? That would've been awesome.
@@Oozaru85 Why? Well to keep us guessing! If there's one thing bgs loves, it's an Easter egg. Mysteries, unsolved questions, things we can only infer but that we have no concrete lore on.. that's their MO! I mean I agree it would have been interesting to integrate the synth aspect into the storyline but that's not their style really. I don't have an answer about the cryopods. Maybe they really just all failed. Maybe the ss cryopod was receiving some sort of external support provided by the institute to be sure it never fails even when the others did. Who knows?
The character being a synth was a theory before the game even came out, and it’s so annoying that they didn’t follow through on that in the narrative cause I think it would have been a pretty good twist.
I also wondered at one point if the main character is a synth but I don't think they are for a few main reasons. In several dialog options the sole survivor talks about his/her time in the military. If you approach the USS constitution the robot doesn't shoot you because he was made before the war and identifies you as your rank in the military. Showing that the sole survivor does have a past that he/she does remember. Also, things like the interaction in Graygarden where you talk about how you knew of the Dr that created Curie and all the other robots that tend to the farms there. Is it possible the memories were a copy of the sole survivors and put onto the synth? Absolutely! except for one thing, so lets talk about mods. There's a mod that when the sole survivor dies, they stay dead and you instead assume control of a settler who can then loot the items off the corpse of the sole survivor. A synth component is not found on the corpse. That's how we know for sure nope wasn't a synth.
You being a synth also explains the loss of skills and the perk tree, since the abilities would be pre-programmed into your synth component allowing for unlimited potential(aqua boy/girl, blitz, pain train and the ability to max all specials) with enough time.
This actually ties nicely with Deacon watching over Vault 111: Shaun was taken 60 years ago, so it wouldn’t make much sense for Deacon to specifically check that vault with likely Institute activity all around the Commonwealth, but if something more recent took place, and it involved, say 3 individuals coming in, but only 2 coming out, it would raise suspicion on what happened to the 3rd individual. Same could hold true if the SS was transported in a container they left behind upon leaving.
British Boi In which case Deacon would have no reason at all to suspect that the Institute ever went into Vault 111, which leaves no reason for him to send a lookout point outside it. At that point the only possible way for him to found about Vault 111 is if one of the synths the Railroad helped knew about it and told him... and him alone, since the rest of the RR seemed unaware of what Deacon was doing at those times.
Abracadabra _21 Which is sort of the point: Deacon himself wouldn’t know and even if he found out that the Institute did something there 60 years ago, it wouldn’t justify keeping an eye specifically on the vault by 2287.
4:35 I found that terminal on my first playthrough. I hadn't heard about the "mystery terminal" by that time, but I realized what a game changer it was and was surprised no one else had said anything.
That would make sense why Dan is so interested in the soul survivor. Maybe he watched the institute plant him and ever since he's been trying to figure out why.
I've been playing my first play through of far harbor and I was using Nick Valentine and I googled his likes and he likes it when you tell dima that you are a synth so I wonder if Nick knew the whole time if we actually are a synth
The Theory really centres around two key pieces of evidence: 1. A terminal entry in the Institute robotics lab that tells us about an experiment they want to do with a gen 3 synth that would give the synth the ability slow time and see hit chance percentages which is what the SS has at the start of the game before they get the pip-boy 2.DIMA asks the SS if he/she is a synth and the we can tell him we suspect we are one and then DIMA will ask us about our memories at which point its established that what we see before the being frozen is actual the only memories the SS has. Put this with what father says in his terminal about releasing the SS he says 'was it all for nothing?' all of what? sending a synth into vault 111 hitting a button and leaving before the SS can spot it, and then further in the entry he states that he will have 'learned valuable things about myself my past' but how does he learn anything from the SS wondering the wasteland other than if he/she wants to find their son Sean, also after the battle of bunker hill he tells the SS that releasing them was a 'experiment of sorts' and he 'wanted to see what would happen' And finally Nicks memories and personality comes from a pre war detective whose brain was scanned and copied, with that copy hundreds of years later after the war being put on to Nicks synth hardware. So maybe everything before the cryo pod was the real SS but he died in the pod at some point after seeing baby Sean taken then the grown up Sean found out the truth and that both his parents were now dead but preserved in the pod so he hatched a plan to bring back to life his parent in a gen 3 synth, but because he wanted fidelity he needed the synth to believe he's the real parent and that rules out the one who got shot because waking up in the cyro pod after dying from being shot would be a bit of a give away, so by scanning their brain but only being able to get the memories of the day the bombs dropped he created a story that would bridge the gap in time between being frozen, having baby Sean taken and waking up with just enough to get the SS to act on trying to find sean just like the real parent of Sean would have, only the synth SS has the experimental upgrade that gives him/her the ability to slow time and see hit percentages before they get the pip-boy. Oh and Synths can get Sick as its motioned on a terminal that gen 3 synths had a blood upgrade that improves clotting and reduces infection risk and there's the institute Doc we can see testing a drug on a gen 3 synth they do seem to need to eat as there is evidence for this on Liam Binet's terminal stating that the like to eat fancy lad snake cakes which it is the institute would let the eat if theirs no reason to also Curie says she needs eat and drink as a synth.
@Abigail Slaughter I have to figure it's equal parts that and a meta handwaving for all the game mechanics in play that try to mimic real-life and fail miserably. The sole survivor, who supposedly remains stuck in a cryo pod in a sealed vault for 210 years doesn't immediately get deathly sick from the first mutated illness they come across, never mind potentially catching ALL of them plus severe radiation sickness yet still remaining mostly functional.
I guess that's unlikely to work anyway because it's never going to occur during natural gameplay outside of mods or console commands. Either way I think it misses the point. The secret is not meant to confirm that we are a synth, it's just meant to make us question if we are a synth. It's basically the Far Harbor story overlaid on the sole survivor. Likely the intent was that it would be found and people would then rush to forums to argue if we are/are not a synth based on the "evidence", which of course is all "engagement" which games companies love. That's probably why Todd was so surprised this wasn't happening (he just hadn't realised it was down to a bug, which is the most Bethesda explanation I can imagine). If they just had us drop a synth component on death and made it possible to spawn in a PC and check, that would remove all of the doubt.
I've been saying this for a long time. The other clue that you may be a synth is Deacon. He knows you're a synth and that's why he's waiting for you to come out of the vault, then follows you around. Remember, Deacon is the longest surviving member of the Railroad. He knows, but never passed the information on to Desdemona.
I would be okay with it if it didn’t contradict a few things in the lore such as synths not needing to sleep or contract diseases. Otherwise Father’s language and the moments he set up does correlate well if he was a synth just made to take his place by surpassing a prime human like Kellog
if this was old bethesda, i would say they added it in late and had todd drop a hint to get the fallout lore lovers digging through the game again. But with current bethesda im more inclined to believe that they literaly forgot to add in an important lore drop.
Another dialogue line I find odd that fits into this - is when you enter the Mechanists Lair - the speaker voice says “no biological life form detected”
If the SS is a Synth they couldn't be detected as anything but a biological life form. Synths are described as being indistinguishable from humans according to all current tests available in the Commonwealth. The game even tells us this multiple times.
@Juice -- It's a secret bunker under a shrub asset that's north of The Slog and east of the nuclear waste facility (the one that tried sinking the nuclear waste underground). It's close to the shore of the same lake that's connected to the Asylum. If you hit the canyon with the deathclaw or the mirelurk queen in the northeast end, you've gone too far. You heard it here first. ...and I ain't talking about Recon Bunker Theta.
If you were a synth, especially so highly advanced, wouldn't the institute either want to reclaim and repair you? Or not make you the leader since they want the synths to be servants?
@@Bitterman5868 Dragonborn yes, but the impression I was under is that Talos was the last confirmed Shezzarine. I admit I may have missed something, though. The Elder Scrolls's DEEP deep lore is about as comprehensible as a physics textbook to me.
The only problem I have with this theory is that Father says he had no expectations of the SS to actually be able to survive in the wasteland. If the SS is a synthetic, I feel like it would've been mentioned from father in some way. Since day 1 i was confused as to why I could use vats without a pip boy but chalked it up in the same way I did when in fallout NV, you're handed a pipboy to put on even though they weren't supposed to be able to transfer owners. In the fallout 3 expansion for Operation Anchorage, you can find a Gary clone with a cut off arm where the enclave tried to use his pip boy to access the simulation but it would not work on the soldiers. I wish Bethesda would stop with the retcons so we can be absolutely certain.
What about the Vault-tec guy/ghoul? Unless he is a synth, he clearly remembers you from 200 years ago and gets really upset that the player looks totally fine. Still a cool theory tho.
I've given up trying to be logical here. The discussion always goes as follows. "I think theres a twist here, so I deliberately went looking for anything that might back that up" Not "i found this piece of evidence that lead me to question the nature of the story" It's meta, people are trying to figure out what twist would _feel_ right if they were writing the story.
You could say that for any of Bethesda's games. Perhaps you could even consider that this is another one of Todd Howards' "prison escape characters" as you do escape dungeons in the form of Vaults in Fallout 3 and 4. They are used for story integration, why are you so great? Because the sole survivor and the lone wanderer are vault residents. However, it was probably at one point going to be a story arc to find the truth, were you a synth? Or not? Why not? Why so? Meh, cut for some reason.
@@TheRedRobin96 unlikely since Nirn has two moons. If you want to blend the two with completely random fan fiction, it's far more plausible to say all of eldsrscrolls takes place inside a Fallout VR pod/Memory Lounger and that the universe of Elder scrolls is dreamt up by a self aware ZAX computer.
@@MediumRareOpinions First of all, I was making a joke. But since you want to take that tone then I will say that a lot can happen over the course of millions of years. Where do you think the first moon came from in the first place? And also let's not forget that Earth does technically have two moons.
silverdirtgamer 33 try looking in the Fallout INI & disable the two multithreading options I heard that helps some people also get the ultra god ray fix mod from nexus & try setting shadows to about 6000 or less then maybe finally it will work “better” probably still not like it should though unfortunately if they ever do a next gen special edition of the game hopefully they port it to the new 76 version of Creation Engine which apparently allows for 16Xs the detail... I wont lie for 76 to be 70% an asset flip its significantly prettier & runs smoother
If the sole survivor really is a synth wouldn't that mean there's something like a "recall code" hidden somewhere in the institute that'd bring us back to factory settings?? Why wouldn't Father just use the recall code if we decide to be enemies with the institute? Why would Kellog call us the back up, tho? Man, I still got so many questions but that video was hella interesting! Sad that I didn't find it earlier....
Lots of questions concerning "If the Sole Survivor is a synth, why did person A do action B?" Answer: It was a secret project. It's likely only Kellogg and Father knew. Deacon somehow found out as well at some point (maybe he was following Kellogg?) Desdemona, the institute board of directors, whoever wrote that list the brotherhood obtained, didn't know.
You know who would accuse the sole survivor of being a synth? A synth.
Oh snap
Only a synth would say that
thats just what a synth would say. are you even the real kevin?
@Romron Gramsay kinda sounds like you are admitting to be a synth, with that logic
There's a guard in Diamond City who ones in a while says to you something like: "If you keep looking at me like that, I may think you are a synth..." I just noticed it, after watching this video.
Consider the following: The brotherhood of steel finds a list of all synths and their DNA, which is how they find out Danse is a synth, and that they have every soldiers DNA on file. that means that they also have yours on file, and they didn’t see you on the synth list, meaning you likely are not a synth
It's a list, no real way of knowing if it's definitive or even true. The Institute would quite like Danse to be executed, synth or no, a planted list makes the Brotherhood turn on each other and ups their crippling paranoia to a level where they no longer function properly.
This has been mentioned a bunch of times to prove the player isnt a synth, but it could be that you are not on the Institute records as a synth. If you are a synth I dont think the people of the Institute (other then father) know that you are a synth. If they knew then they would have said something when father offered you the leadership role. Wasnt it mentioned somewhere in a terminal that father was working on a secret project? I seem to remember that but its been a while.
Yes, it's a secret project of father's. The same reason they "let a synth be appointed as director". They don't know. I think Father, Deacon, and Kellogg are the only ones who know.
Or they purposely left the player out of a list so you wouldn't discover it.
@ValorJ Omega He doesnt, but its an experiment. Even making you director is still part of the experiment. Remember, Father is a pretty messed up individual.
Actully its that todd has a only fans.....but its just him reading the argonien maid book from skyrim
Lusty argonian maid
Sergeant Danelarton meh...i where close enough😆
@@tobiasjonsson6415 lol
"Hello It's Kolo" read it better, I can almost guarantee... in her new blind playthrough of Skyrim.
My nips are hard just thinking about it...
I'm 80 years old and have been playing Fallout 4 since the day it was released and I'm still enjoying it. I don't really need any special secrets to make it anything more than it is. It's an amazing game.
I'm only 71, but I agree with you.
Good on you, just don't forget to get plenty of exercise and sleep, good for growing lads such as yourselves!
@@devinm9245 Orange juice and Bombay Sapphire keep me strong an 'ealthy. Thanks for the good advice.
Now play new vegas
Hi Bruce have you tried fallout 76. Its very good now.
“Todd Howard’s terminal secret” sounds like a cancer joke
Todd, it's ok... We know you have cancer... You don't have to lie... "Sniffles" you... You can keep our money "sniffles again" we... We don't need a refund..
"Boy I sure hope nobody finds out I have cancer" - Todd Howard
If only......
It just works
Don't worry about him, he can survive 16 times more cancer.
I think the synth terminal is for a cut quest where you met an older version of yourself who claimed he was real and you were a synth but it was the other way around. Old nate is still in the files.
Cool
big if true; got a source?
Some people claim that the other Nate and Nora in the files may be a cut quest in which father offers to bring the SS’s spouse back.
@@kadius9251 the replacement, I think this quest also tied in with synth shaun because of his behavior change towards you suddenly at the end of the game.
@@ralcogaming7674 you mean synth Shaun is killing machine with vats?
When the father was creating the sole survivor in the institute, the board asked him how effective he will be in the field, to which the father replied "he/she just works"
It has 16 times more human details?
Why...
@@psyrolz1626 16 times the love and care over it's predecessors.
Father didn't create the sole survivor?
he/she? is that some kind of science fiction deal or what?
How perfect is that?
'No one is talking about this Easter egg!'
'Umm...Todd...that's because we kind of forgot to activate it...'
I mean how perfect can you get with it being the perfect encapsulation of a Bethesda experience
RDeathmark this made me laugh way too hard. You couldn’t be more spot on
So true, like why I still hate and dislike my GF playin F76...released without care and the try charge you to use in game F4 content...sucks
Doing QA on a huge open-world game must be quite the ordeal.
@@JG-vn7ys "huge open-world"
Alright Todd, we know it's you...
@@riddell26 It's 16 times the detail!
Crazy Fallout 4 has more content in 2020 than fallout 76 had by early 2019
Hmm I play both still and noticed fallout 4 has more available for the character right from the start but fallout 76 has seasons applied.. and you cant go anywhere tky like, level capped because if you go to far south east you'll see some really hard enemies. Also, f76 has a daily dungeon todo got atoms which is its currency for buying building base stuff, armour decals and paints ect. In f76 theres a ton more customisation and no mods applied fallout 4 you need tons of mods and some just wreck your pc anyway
Cope and seethe
In playing the game there are many occasions where the Sole Survivor remembers things from the past: when talking to Moe Cronin about baseball; when talking to Nick about Eddie Winter; and so on. When DiMA asks his question, the player isn't given the chance to refer to any of these memories, only to things that happened in game. When the game first appeared, the Sole Survivor was human. It was only with Far Harbour that the idea of them being a synth emerged as a plot element. And that's when your terminal entries appeared. The idea that the Sole Survivor might be a synth is just retconning.
The entries were already programmed into the game at launch, just not listed as an item in the terminal (either scrapped content or due to an oversight on their part).
@@drakesilmore3760 Even if, I think the whole idea is stupid. It just reeks like the desperate try to add something that makes people think 'Oooh, that is _so_ deep!'. Which it is not. Instead they should have concentrated on the actual story and the mess they call 'quests'.
@@Furzkampfbomber It absolutely isn't deep. Story is really, really bad either way. "Keep It Simple Stupid" guy needs to go find a new job. Get someone who cares about an intriguing story and lore on board. They really just doubled down on the game loop being addictive and the fairground idea; every dungeon is a ride and the overworld is basicslly just a hub in between dungeons.
The possibility of the synth theory being revised in far harbor makes it even weirder. The player almost has to be a synth. How do they use VATS without an upgraded parietal cortex?
It’s not “ooh that is deep” it’s more like a blade runner Easter egg
The biggest secret is how there’s always a settlement that needs your help
I know right, you think these people would learn to defend themselves. Build some turrets or something for pete sake.
I once covered sanctuary with turrets and guard towers, not 1 area was not guarded and for some reason a super mutant was able to sneak in and kidnap a settler
No mystery... Everyone in the commonwealth is incapable of doing anything without the sole survivor synth's help (except complaining and hammering the same nails repeatedly). Once you leave, they're helpless.
Babe
@@jacksaunders325 it must have maxed out charisma
Quick tip: try to listen to the whole entire video by mishearing synth and actually hearing simp
Well I mean, who wouldn’t simp for Curie? She’s a pearl.
Please JuiceHead make SIMP t-shirt like Pewds but more original
@@hiddendesire3076 yes Curie is cutty but in human form. Otherwise it's a paraphilie if you like Curie in basic robot metal shape (objectophilia)
phasing out gen 1 simps and gen 3 simps malfunctioning
I knew the main character was a dang simp...
Seriously, does anyone really think the Institute would allow a synth to be named their leader?
Indeed, they could just turn it off.
Or destroy them by allying with the other factions, it seems really poorly thought out to me.
To be fair, the board of directors did object
Who would they trust more?
It seems like more of a personal venture from Father than an “Institute decision” like his secret project.
Fans in 2025: "it's been ten years what was the secret?"
Todd Howard: "It just works."
This comment just works
"It just (barely) works."
@@kentlindal5422 Because fans are telling themselfes that it does, although its actually not.
Todd Howard: "It just works." words from an incompetent liar
"The battle spaceship with a dragon animation will become the new sensation on the internet"
The biggest secrete is that PAM is having an affair with a sentry bot named ROY
Underrated
Office reference
It should've been JIM. Roy was her first bf, and there was definitely some emotional cheating going on before she ditched Roy for Jim.
This all fits too nicely for the player character to be a Synth. I doubt he's a Synth.
I remember the game mentioning Synths can't get diseases and outside of survival mode, there's a whole Vault quest where you get a disease that you have to choose whether you eliminate your disease or save the individual in that vault.
You can not catch the mole rat disease and just save the boy you just aren't pro gamer enough
@@solothelonelyloner But the point is that the Sole Survivor is susceptible to the mole rat disease.
@@KaBar41 oh yeah it sucks i have it on my main play through
Synths may not be able to get disease but they might be able to mimic a sickness in the event of a sickness being in front of them. I don't care how good your immune system is, if you're surrounded by people who are sick, you are going to have some symptom
@@MiniCerberus991 heres a step ladder, just to help you reach that little bit further.
One of the things DiMA talks about being evidence of being a synth is the lack of feelings about your early life, just maybe some facts, and the Sole Survivor responds basically just remembers right before the bombs dropped. But I've been replaying the game and there are a number of options to choose "oh yeah, I remember that!" Notably, talking to Daisy in Goodneighbor, but there are a number of other things
Interesting that that entry was activated with far harbor, given that DiMA straight up questions if the sole survivor is a synth in dialog. could have just been added/activated to go with far harbor as a bit of extra world building.
I'm sure that it was. Good catch though by Juice. Adds more to the real paranoia the synth storyline has been bringing since FO3. I only just realised synths set up Rivet City.
Nice pfp
you can't be a synth, though. the pre-war opening isn't just a memory. you are actually experiencing that. synths didn't exist pre-war, so being a synth is impossible.
Interestingly, that * entry was activated....
@@theghostofthomasjenkins9643 But the replacement would have been when SS was in Cryo. Real MC in the opening, Synth after unthawing in a new body 200 years later, with implanted (transplanted) memories. IT always bothers me that the SS doesn't say they remember anything before the vault. Even when pressed. They 're either being guarded or stubborn or they really think that WAS their earliest memory, and the Shadow, and how to play baseball and all those other pre-war memories come later in thier personal history. Maybe the institute botched their memory upload and got them out of order.
I always felt like DiMA in Far Harbor suggests the idea that the MC is a synth as well. Interesting to see this pop up as well!
While interesting, the synths have all the memories implanted, don't they? Otherwise, it would be near impossible to pretend you're someone else. So the lone survivor not remembering might just be repressed memories or brain damage from the cryo chamber.
@@anthonyknight170 the thing is he would have DIED like everyone else why do you think that hes stays alive. second of all you just cant disregard that HE CAN USE VATS BEFORE HE HAS THE PIPBOI
Katzumi also suggests that MC is a synth in conversation
@@anti_s0ra_v1 thr institute intentionally killed everyone eles in the vault so that they couldnt wake you up. Becaus eif shaun didnt work they needed you
@@iamno1864 macready?
That makes sense, especially with how ham-fisted DiMA's questioning your humanity is. (He points out that you only have memories back to the day the bombs dropped, but in the base game you bring up watching baseball games, listening to the Silver Shroud as a kid, and other things you say you remember that were well before the game started.) I can definitely see Todd getting frustrated that no one is asking that question, so decides to throw it in our face instead of being subtle- only to realize they forgot to put the subtle bits in.
Question for those who hold to this theory: why would the institute not use the synth shut down code for the sole survivor (see with Gabriel at Libertalia) to stop him/her in an anti institute run? Why would they even allow a synth to be director as they seem universally to believe synths are sub-human?
The only explanation they have is "it was a secret project by father" but that's kind of a cop-out because if it was, father would be putting the future of the institute in the hands of a rouge synth. With the outcome being positive for the institute only being 1/4. That's risky, even for father.
Surely they would recall you if you shot father as soon as meeting him
My last name is also Flores
Because it's enough of a secret project that Father wouldn't have told them that the sole survivor is a synth, and therefore they wouldn't have the shutdown code on file?
I think the better question is: Why doesnt the Institute just put their conciousness into Synths? Its not like a Big MT situation where the Synths would slowly go crazy from Mentats addiction and rotting Biogel, and the procedure is shown to work extremely well with Synths like Paladin Danse and Nick Valentine being able to recall implanted events/information precisely. Even if they view synths as being inferior, why would they allow themselves to die and slowly become an incestuous genepool rather than just keeping everyone virtually immortal or at the very least just having copies of important scientists around to help with newer projects?
And the legend comes to a close
It’s been a pleasure searching for it with yall
@@jeremyalexander135 Yes but he said in the video and in the comment that it was confirmed by Bethesda
@@James-ct7mw He said that Bethesda confirmed that the secret had been found and that it had been discussed on forums and reddit posts but they never stated or confirmed exactly what the secret was.
How can I be a synth if I sleep with Strong every night and give him my milk of human kindness?
What about the SAFE test given and passed by the "sole survivor" at covenant? It was later discovered that it has false positives, but passing it must mean your likely not a synth.
If the SS is a synth then how does he remember the Vault-Tec Rep down to his voice, clothing and body type? That is some ultra specific points that the institute would have no way of knowing. The only way they would would be to interview the rep but that would demand them knowing that he exists. The theory seems fun but ultimately to far fetched. Is the Courier a synth too?
I think it could be done the same way that we recover Kellogg's memories in memory den. Still, I'm not really in line with this whole synth theory. VATS before pip boy seemed more like a development oversight than actual planned feature.
@@Enseeyar But maybe I could make theory on all horses of Skyrim being demons because they can scale walls XD. I mean that "ability" must be international as Bethesda never makes oversights ;-)
@@antonakesson man i totally forgot about that "feature". it just works ;)
Well the Rep is still alive in a place they have infiltrators wearing the same clothes (which even when accouting for the bug that makes them look clean when they should not is just a simple thing to do especially if they have vault tec files which they do) that tell you his pre-war job like fairly easily to look at same as doing the same thing as Codsworth without revealing yourself (like how is just watching a guy to get the base details gonna reveal them since he would complain about not getting into the vault), I think most people you see in the pre-war section are pods up until you leave to be examined, Shaun who they got, Rep whose alive or so dead/feral you can't check details.
I would say thats a fairly weak line to go and its better to try and determine if any of the SS's brief mentions of the pre-war are something beyond the Institute (unless they can memory den you and put in enough memories to make it work), stuff like knowing about how baseball really goes and tv are stuff they basically must know.
It was likely designed intentionally vauge, like how actually telling the difference between Gen 3 and Humans are basically impossible without killing them.
@@Enseeyar to easily answer your question. They made his memories thats how he remembers it. None of what took place at the start of the game mightve been what happen. That gameplay might be the planted memories playing out
Synths don't experience damage from radiation.
Now THAT would have been a twist, though, if the veil dropped in The Glowing Sea during the recovery of the nuclear arsenal. Imagine an accident and the Sole Survivor somehow survives a super lethal dose of radiation, and after that point the simulated Radiation effects you experienced just stop happening.
Gen 3 synths can die from radiation.Birgil said that
@@theunholycrusader517 Like a total nerd, I searched through Virgil's script and found nothing he said to confirm that.
fallout.fandom.com/wiki/Virgil.txt
@@asthmaenthusiast oh i thought he said something like that(maybe another one said that.)thanks for you research
In far harbor you find the secret DiMA medical facility in the main storyline. You run into a ai guarding the medical lab. He scans you and says only synth type can enter. So you can't enter.
Though you can get in by talking to the ai enough to stop guarding the lab and goes into low power mode.
bam
I'm far more annoyed nobody noticed the final synth you kill in the game, next to the main reactor of the institute was called A2018 in defiance of established synth naming rules.
We sure did go somewhere starting with A in 2018...Appalachia!
And to think people dismissed it like they dismissed the leaked E3 memo in 2014 that predicted it all.
I figured out the anagram in your name, and that's no coincidence.
Cool. I agree with what you said about A2018. So Bethesda had the concept of Fallout 76 already planned in 2014. I wonder if there is a reference to Elder Scrolls 6 in Skyrim and possibly what year. Or maybe Starfield. Must play the game again and this time read and look at all the posters, terminals, notes, radio and even people's name.
Fallout 76 concept was all the way back in like 2009 you can read about Fallout 76 in one of the terminals on the citadel
Anthony Kuykendall kind of like how Vault 34 (The Boomers's Vault) is mentioned in Vault City's computer all the way back in Fallout 2
@@uberd3323 do you have any souce for this m8? I tried to look it up but couldn't find any info about it.
My god, how many "Biggest secrets" does Fallout 4 gonna have
The terminal entry was clearly left out deliberately so they could then add it in when Far Harbor was released. The fact that Dima mentions that you could be a synth to me means that this isn't the secret Tod was talking about. Its not even a secret, simply BECAUSE Dima mentions it. I think the secret was the hint about F76 and nothing else. If the terminal had the entry from the release of the game then i would agree, but it didn't. Its very likely the terminal entry was talking about Kellogg. The reason i say this is because of his extended lifespan. If it were possible for the institute to extend the lifespan of humans then why didn't they do it with Shawn or any of their scientist ?
True. According to the wiki, he is enhanced with cybernetic implants that stop his aging, but that makes no sense, because how would a cybernetic implant do that and stop, for instance, skin aging? And in case those implants work by releasing some kind of drug, then why using implants at all? And yes, as an Institute scientist, I would want to have this treatment for myself as well. There is no way I would provide some goon with it, while passing on the opportunity to slow aging myself.
Almost sounds like something you would tell a synth to make its slow aging plausible for itself, so that it will not get suspicious and keeps believing in the fake memories of a made-up life you implanted into its brain.
@@Furzkampfbomber my god, they erased and rewrite him every time he got them implats... And he didn't even know it.... Or did know of it.. but because of his personality... He didn't care
@@hazimreitz Possible. Or maybe he does not even really _have_ such implants, everything Kellog claims to know about them is just lies told by Institute scientists and the moment he believed he just woke up after the implantation of those 'cybernetic components' was actually the beginning of his life.
Everything he believed to have experienced before this very moment, i.e. his whole life, might just be artificial memories implanted into his brain to make him more stable and controllable. Kinda like the artificial memories in 'Blade Runner' work. 'How can _it_ not know what _it_ is?' Artificial memories, that's how.
@@Furzkampfbomber yeah you're right, poor kellog... He got Kellogg's for brain after what the institute did to him.. this is why I play this game non stop... So many theories and things to discover... Lately... New games lacks this intriguing lore finding or even lore at all.
What i been saying. So much proof the mc isnt. Also Bethesda vouches he isn't.
what if todd meant literally inside a terminal, like one with a breakable screen
This is an underrated comment. Have my like.
ua-cam.com/video/L_o_O7v1ews/v-deo.html
Nah. I shoot every terminal I see. Just cant help it
Blade Runner has found its way into Fallout and now we have the "Deckard Dilemma". LoL
Erm, it was always there, did the Voight-Kampff test not give it away?
I still doubt he's a synth. Yea after the character gets a pip boy in other games they can use vats. But again, we don't truly know how vats actually works. Also you would think the institute would do more than just "no he shouldn't be leader...ima rebel against the leader". Now, How? They don't have the technology, they just started on generation 3, birds and recently gorillas.
I feel like they want us to focus on the question is because it might be important in a future game where the player is a generation 4 synth.
Off topic but the next fallout needs to let us have other playable races. Super mutants might be hard. But ghouls, synths, and humans seem possible
The Institute doesn't know the player character is a synth. It was a secret project of Fathers.
Also why would a synth get the mole rat disease in vault 81? Seems like a design flaw to create super computers with
sentience and free thinking, who don't need several of our needs as humans, only to make them susceptible to diseases.
@@thebenexperience Maybe that's actually just our programming making it so we THINK we have a disease, iE we have programmed Munchhausen's.
@@slizz376 but then why does it lower the maximum health?
Kellogg himself destroys the theory kind of, he mentioned keeping you alive and says he should've "killed you while you were on ice."
Kellogg has no knowledge of what may or may not have happened in Vault 111 during the 60 year time gap since he was there last, and the awakening of the sole survivor. It's plausible that Father replaced the real SS with a synth at anytime during his term of leadership...and activity by synths at the Vault may be why Deacon was observing to see what they had been up to.
@ValorJ Omega "ALL"...you think father would have used Kellogg to insert the prototype synth that he plans to let loose in order to see if said synth can/will track down and kill Kellogg?
I don't believe Kellogg accompanied every surface mission....and we encounter synths in multiple locations while Kellogg is alive and situated at Fort Hagen...so, no, not "ALL", LOL....and what about all the scav' teams..like the one Glory escaped from? nah, Kellogg was only called upon when something required his talents for violence and persuasion.
@@lonewanderer3456 I do t see why they wouldn't have used him, the area is littered with bandits, deacon had a perch overlooking the vault, the area almost 100% requires Kellogg, no one apart from the synths are combatants and they wouldn't trust the synths on such a delicate job, they (correctly) view them as inferior.
@@ralcogaming7674 speculation, but given Father's dislike for Kellogg, and the fact that he pretty much expected you to kill him, I think it falls into the category of "actively keeping him in the dark" rather than "didn't necessarily need him for this one"
@@ralcogaming7674 That's okay. That's the beauty of opinions...we can choose to disagree...and it's why this will probably never be resolved, as it's open to every player to decide for themselves if they wish to RP a scenario where the sole survivor is or is not a synth, and how that could have come about.
All the Best.
i really think they left it open ended on purpose for role playing, so it's really up to us if we are a synth or not.
Meanwhile in FNV:OWB.
Game: We took your organs including your brain. Fight with your brain and go get it.
I fucking despise OWB with a passion its by far one of the most tedious and boring DLCs i have ever played, even Automatron from Fallout 4 beats it in terms of quality which goes to show how bad OWBs is
One thing I've noticed when playing is that in my travels I find a lot of dead NPC's that look like the sole survivor.
When you give the institute files to the BOS they find a list of names of “people” that are actually synths. Wouldn’t the player’s name have been on the list? Paladin Danse’s was and he was killed depending on what choices you made.
It's this plothole that makes me scratch my head unless of course, the Network Scanner didn't get all of the intel.
its possible that due to it being a unique project tabs weren't kept on the Player Character like a normal synth
I think it’s because Danae was an escaped synth, whereas the sole survivor could of been an experiment, placed there by the institute
@@David-ds4mt could *have
The contraction is could've. West coast dialects of American English sound like "could of" but it's still could have. Remember, they have hobos shitting in the streets and used needles in the medians of all of their roads on the west coast. COULD HAVE = COULD'VE. Say it with me now "The Sole Survivor could've been an experiment, placed there by the Institute". See how much more sense that makes? Don't fall for this fucked up lie; be careful with your words bucko. You think with them!
@@funkwizardband No offense, but you're a sight for sore eyes being a Grammar Nazi on UA-cam. Anyhow, we can only know when Bethesda approves of this video. Or else we need to start over.
I mean Shaun even says that the sole survivor being set free was a test to see what he would do
Yeah to see if his father would look for him or even think about him, it’s natural to be curious if the father you’ve never met truly cared about you
@@jackofastora8962 Shawn is screwed up in the head...
Besides wouldn't shaun throw it in your face as he dies? I mean if you choose anyone else and destroy the institute he says alot of stupid stuff that makes me shoot him yet he doesnt call me a toaster? Cause I would.
yeah, and here is what I dont get: while you are destroying his lifes work- and the future of synthkind and the institute- which he believes to be mankinds last only hope. Instead Father just conveniently decides not to use your recall code- so he can fix your choice and reprogram synth retention you, after he gets his answer. Idk any geniuses like Shaun that don’t use contingencies and redundant failsafes. So synth ss dont add up still. Even lone wander inFo3 had wired reflexes VATs from Director Zimmer, but does that necessarily make lone wandy a synth? no.
@@bebebutterbub1344 maybe he didn't care because he was going to die, it wouldn't affect him anymore. What's the point in caring? Or maybe he trusts in a synth he created, maybe you were supposed to make you choice you make because you were programmed to. I think it's an interesting thought.
This may or may not have been confirmed by a Bethesda employee
Cool
puppylover I may or may not have replied to your reply
A settlement may or may not need your help
it adds a few questions like johnny D hanging outside the vault to watch you?, does he know you're a synth? and if so is this memory implanted to make the character want revenge?
I may or may not be that Bethesda employee.
I feel like it makes the player character infinitely more interesting if they were a synth replacement made in secret, regardless of likelihoods one way or the other.
It's not like there's no way to rationalize every apparent inconsistency, anyway.
It's especially very possible if the synth replacement SS was specially made by Father off the record with certain specific component modifications as a way of grieving over (one of) the parents he never knew, as well as as a last hurrah experiment to see the fullest extent of synth potential before he would succumb to his ailment.
“It just works... Unless I forgot to put it in...”
-Todd Howard
The issue I have with this is actually seeded by a side quest, when you go to that one ship that you eventually get to fly your character is referred to by their rank and identified by one of the robots there (as a male ss). As far as we know the robots have nothing to do with the institute. So by that I’m inclined to believe that you are human...or at the very least made from an imprint (similar to Nick) and basically at that point he would actually have his own(ish) memories and would still be in essence human. As being human is as much our psyche as our physiology.
I would just like to say, even though DiMa brings up the sole survivor not remembering anything before the opening, that's not really true, Nate remembers a whole lot about his grandfather(?) who was in WWII because he talks about him in the opening cutscene, same with the invention of some of the more major scientific discoveries in pre-war America. Nora, on the other hand remembers less, but when compared to some of the synths it's more than normal, she remembers that something happened at the park that led her to become pregnant with Shaun and she seems to have a detailed memory of all of the nights she spent studying. There is other things they both remember, like in the silver shroud quest they remember specifically listening to every new episode as it aired, as well as when Kent tell you you are like one of the characters because you were frozen, you can correctly answer that the character he referred to was a caveman. I feel like even though I don't really think it's correct, it is a pretty cool theory.
Nick valentine is a less advanced version of a synth where they implanted the entire life and memory of a person. It was successful. For me, this means it’s plausible your own memories are downloaded just like nick’s were.
There is also a terminal in the vault which stated everyone in the vault died in the cryo-fridges which again leads me to believe it’s possible the player is a synth. I doubt we will ever know for sure 😁
Totally agree... Interesting theory but i dont think is correct
The Institute can literally scan brains and put that cognitive conciousness into a robot. Its really not that much of a stretch to assume that they could save bits and pieces of Nate/Nora's memory since the brain was well preserved in the air-tight cryopod.
WAIT SO THATS WHY THE DESCRIPTION OF V.A.T.S WAS SO SECRETIVE?
What's so secretive about it
In Fallout 2 you use VATS before getting the Pip Boy. Theory Disproven.
@@robertsmalls2293 In Classic Fallout VATS wasn't even a thing. VATS was introduced in FO3 as an in-game, somewhat-immersive means of bringing back some of the old turn-based feel.
@ValorJ Omega no cause your meant to have the pip boy and have vats
SMB Comix Yes it was. Go play the Classic Fallouts.
“At least we still have the backup”
Hmmm. The backup. meaning option #2 in his mission to get pre-war DNA.
@@bbb462cid lol yes that’s what he meant
One of the biggest Easter eggs in the Fallout series is time travel.
You see people from before the bombs fell, Dr. Who, and a character who claims to be 1,000 years in the future researching how humanity got back on its feet in Fallout 1.
In Fallout 2 the Enclave found technology not of their own and started to experiment with it. The character in Fallout 2 even goes back in time to start the actions of Fallout 1.
In Fallout 3 an Enclave officer uses a time machine to get out the fortress while it’s being destroyed and you can meet and talk to him in two different parts of the game depending on Karma. Evil karma/ after broken steel randomly in the waste land, Good Karma/ after you meet 3 Dog but before the Enclave show up. Neutral Karma/ in Megaton or Tem penny tower after level 30.
Fallout 4, the Institute got messages from a gen 3 synth before general 1 began and before the sole survivor enters the Institute, they try to teleport the gen 3 synth to the moon but goes back in time.
In Fallout New Vegas with a max reputation with the NCR, you find out on a terminal that the NCR found an old world time traveling machine and they started to do tests.
In Fallout 76 you find a Dead New Republic of America soldier from the year 3177 with weapons and gear you can see but not pick up. You can pick up the five page journal entry however.
Can’t find any info anywhere about a time machine in new Vegas or a time traveling enclave officer in 3. You got any more info?
That is why Deacon follows you around, he knows you are a synth with a mind wipe.
would make total sense however if The Railroad can find us, how didn't the BOS???
@@michaelcassagne8801 Railroad didn't find you, Deacon did. Desdemona doesn't know.
@Marcus Jackson well deacon had set up camp close-by to the vaults entrance waiting for the sole survivor to leave the vault. He knew somehow.
@@tmcd6902 Deacon was probably around whenever father might have had the synth SS planted in the vault, and knew it was a good chance to find someone powerful enough to take down the Institute for good, so he waited around until the SS was activated to come out because he couldn't get in himself.
He wasn’t following the player, the player was following him, it’s only until the player starts making a name for themselves does deacon start following them, also Kellogg, a known institute associate, went into the vault and then came out with a baby, I think it’s natural to have someone watching the vault in case he comes back or someone else comes out
@JuiceHead idk if you saw but one of the wine bottles in fallout 4 actually says Appalachia winery on the cover. Wonder if that was Bethesda hinting to the next game location (fallout 76).
Vault 76 was also mentioned in the TV at the begining of the game
@@SourChicken1856 wait what! Are u serious? I missed
@@SourChicken1856 It certainly is not..
@@mrj5256 Yes it was. And in fallout 3 as well
@@mrj5256 ua-cam.com/video/OVGqpbOcf5Y/v-deo.html
I had a short period where i expeced a "but thats just a theory a *bethesda* game theory" ending.
I have multiple characters and some are convinced to be synths. I simply use it as a roleplay element and i guess thats what Bethesda intended with that storyline over all. Give the player the option to see their character as what they want. And Bethesda took so much inspiration from Mass Effect for Fallout 4 it would make sense if they Shepard their protagonist...
Edit: Mass Effect *spoiler* Shepard is for the most of the games a human synthetic "hybrid."
Shepard is only a synthetic in the 2 and 3rd games as in the events of Mass Effect one, the real shepard is killed in an explosion and cerberus at the behest of both miranda and the illusive man recreate the commander.
"TOLD YOU!!!" I yelled at 6:30 in the morning, to no one at all. Playing through for the first time... While casually investigating the Institute the idea was sparked. What if I'd been a 3G synth? Then I came across the very terminal you mention and I knew I had found something. I've been keeping a journal of my playthrough and that has been my big reveal. The Synth Who Was Me... Howbout it!
Dude, every time I’ve said the player character is a synth on Facebook or Reddit I’ve been torn a new one.
Well, I've been of the belief that the player character is a synth since I played far harbour originally, one of the conversations with dema was basically bethesda saying "look, I'm not saying you're a synth, buuuut...." that and the fact that when you tell dema you're a synth if you choose to, there is no [lie] indicator with the option, which was odd.
My belief was further cemented when I saw some stuff do with the kellog theories a while back, where bastically if you free cam during the whole cryo stasis scene at the start, you're in a kellog like memory construct not a.normal game cell.
This vats thing which I always thought was weird is just more evidence.
you can't be a synth, though. the pre-war opening isn't just a memory. you are actually living during that time. you recall memories while in pre-war america. pre-war america didn't have synths because father was needed to advance that far.
@@theghostofthomasjenkins9643 you're saying the nate/nora that gets into the cryo pod is real, I agree, I'm saying the nate that gets out is a synth, those things are not mutually exclusive.
@@xanderellem3646 except they are. the us that wakes up in a cryo pod is the same us that saw the bombs drop.
@@theghostofthomasjenkins9643 and how do you know that, how do you know they're not a synth who just thinks they remember the bombs dropping?
@@xanderellem3646 because we know and remember the vault-tec rep and there is no discrepancy. we know the ghouls of our neighbors when they attack us. we know of the holotape codsworth was supposed to give us before the bombs dropped. there are no holes in our memory.
Theres also that bit during the Automatron ( Its been how long? But spoiler warning just in case. ) When you first access the Mechanist's lair with Ada. You both get scanned. But, according to the facilities security system no life signs are detected.
It's called a malfunction from age without maintenence
I think there's another terminal entry to support this that you missed. The first terminal you encounter in the game is the Vault 111 Monitoring Terminal. On that terminal, under the occupant status, if you look at your own entry, it says your cryo pod was opened by "remote override", whereas opening a pod normally with the button like you do to Nora or Nate's pod results in a "manual override" message. This must mean that your cryo pod was opened intentionally by someone who had access to the vault's network. The only people who could possibly have done that would either have been the institute or the railroad, which have their own implications: either the institute planned on releasing the Sole Survivor, which could support the synth theory, or the Railroad somehow found out about the institute's plans for you and released you so you could help them get in, which would explain why Deacon follows you around.
It was manually overridden by Shaun, or else the sole survivor would never have gotten out of his pod. No button inside the pod
@@jvazacas he literally says why he did it as well.
“To see what you would do.”
Not “to get a new synth”, or anything similar.
This is what I was thinking the very first time I played the game. You get asked if you are a Synth soooooo many times throughout the game that I started to question if it was true or not. I LOVE this theory.
The real synths are the friendships we made along the way.
In a way you are a synth, the main character never controlled itself, YOU did
can you do a video on fallout 3 mods?
That would be pretty epic
I hope he dose it
That would be awesome
Given the fact that synth Shaun was created to research the emotional limits of a synth, it only makes sense to do the same with an adult synth. But the only way to have a controlled experiment, which the institute would want, is to control ever variable. Meaning that the Sole Survivor would have to be a synth
NO. The first time is said and terminals is him being little shawn a prototype.
The synth theory does make sense because it would explain Father's weird gamification of your journey from the vault, as opposed to you being his living relative that he would protect at all costs. Then again, this could also be chalked up to his very obvious megalomania, but yeah- interesting 👍
11:58 - Shaun literally says this about the SS when you talk on top of the CIT ruins (after the Bunker Hill battle, I think). That he released you from the vault to see what you would do in the wasteland "as an experiment, of sorts."
Shauns experiment was just to see how far the player would go in the commonwealth, what kind of person they would become based on their new environment, not because they're a Synth.
I honestly never considered the idea of the player character being a synth until I played far harbor. When my dialogue option came up I was really surprised and adamantly sure that my character was not a synth. But I guess we'll never know for sure..
I first got this idea when a guard in Diamond City told me "If you keep looking at me like that, I might think you're a synth". Then came that terminal, then far harbor. The plot thickened. But I still don't believe it.
@@Oozaru85 it's certainly an interesting theory and not outside the realm of possibility. Father is such a weird, sentimental person it really wouldn't surprise me. I mean think about it.. everyone else's life support failed and they all died in the vault but the player character alone survived? That seems pretty farfetched. But then you have the scene where Kellogg takes Shaun and "saves" you. So maybe *they* killed everyone else and just kept you alive? Who knows!
@@mistyarcher802 I think the death of all other inhabitants of vault 111 has no deeper meaning, it's just for the story progression. The institute had no reason to kill all other vault inhabitants. Unless the power for the cryopods was somehow limited and they shut off all other pods to make sure the SS's pod had enough power to last longer. Dunno. I can't really see any other reason here. Of course, everything is possible. But still. If the SS was a synth, why would Bethesda make this a hidden secret and not somehow integrate it into the main story? That would've been awesome.
@@Oozaru85 Why? Well to keep us guessing! If there's one thing bgs loves, it's an Easter egg. Mysteries, unsolved questions, things we can only infer but that we have no concrete lore on.. that's their MO! I mean I agree it would have been interesting to integrate the synth aspect into the storyline but that's not their style really. I don't have an answer about the cryopods. Maybe they really just all failed. Maybe the ss cryopod was receiving some sort of external support provided by the institute to be sure it never fails even when the others did. Who knows?
The character being a synth was a theory before the game even came out, and it’s so annoying that they didn’t follow through on that in the narrative cause I think it would have been a pretty good twist.
Its better if they leave speculation rather than stating it outright
I also wondered at one point if the main character is a synth but I don't think they are for a few main reasons. In several dialog options the sole survivor talks about his/her time in the military. If you approach the USS constitution the robot doesn't shoot you because he was made before the war and identifies you as your rank in the military. Showing that the sole survivor does have a past that he/she does remember. Also, things like the interaction in Graygarden where you talk about how you knew of the Dr that created Curie and all the other robots that tend to the farms there. Is it possible the memories were a copy of the sole survivors and put onto the synth? Absolutely! except for one thing, so lets talk about mods. There's a mod that when the sole survivor dies, they stay dead and you instead assume control of a settler who can then loot the items off the corpse of the sole survivor. A synth component is not found on the corpse. That's how we know for sure nope wasn't a synth.
I personally don't think the Sole Survivor is a synth mainly because we play through escaping Vault 111.
i've read that entry, but alway tought it was abaut kellog.
You being a synth also explains the loss of skills and the perk tree, since the abilities would be pre-programmed into your synth component allowing for unlimited potential(aqua boy/girl, blitz, pain train and the ability to max all specials) with enough time.
Really not a valid theory.you can do the same with the previous fallouts and the MCs are completely human.
he found todds money printer.
You mean skyrmin copy printer?
The one that goes brrrrrrrrrrrrrrrrr?
This actually ties nicely with Deacon watching over Vault 111: Shaun was taken 60 years ago, so it wouldn’t make much sense for Deacon to specifically check that vault with likely Institute activity all around the Commonwealth, but if something more recent took place, and it involved, say 3 individuals coming in, but only 2 coming out, it would raise suspicion on what happened to the 3rd individual. Same could hold true if the SS was transported in a container they left behind upon leaving.
One hole in that theory; the institute can use teleportation.
British Boi In which case Deacon would have no reason at all to suspect that the Institute ever went into Vault 111, which leaves no reason for him to send a lookout point outside it.
At that point the only possible way for him to found about Vault 111 is if one of the synths the Railroad helped knew about it and told him... and him alone, since the rest of the RR seemed unaware of what Deacon was doing at those times.
No decon isn't over 60 years old
Abracadabra _21 Which is sort of the point: Deacon himself wouldn’t know and even if he found out that the Institute did something there 60 years ago, it wouldn’t justify keeping an eye specifically on the vault by 2287.
4:35 I found that terminal on my first playthrough. I hadn't heard about the "mystery terminal" by that time, but I realized what a game changer it was and was surprised no one else had said anything.
bullshit
That would make sense why Dan is so interested in the soul survivor. Maybe he watched the institute plant him and ever since he's been trying to figure out why.
That’s just a theory
A Fallout Theory
I've been playing my first play through of far harbor and I was using Nick Valentine and I googled his likes and he likes it when you tell dima that you are a synth so I wonder if Nick knew the whole time if we actually are a synth
The Theory really centres around two key pieces of evidence:
1. A terminal entry in the Institute robotics lab that tells us about an experiment they want to do with a gen 3 synth that would give the synth the ability slow time and see hit chance percentages which is what the SS has at the start of the game before they get the pip-boy
2.DIMA asks the SS if he/she is a synth and the we can tell him we suspect we are one and then DIMA will ask us about our memories at which point its established that what we see before the being frozen is actual the only memories the SS has.
Put this with what father says in his terminal about releasing the SS he says 'was it all for nothing?' all of what? sending a synth into vault 111 hitting a button and leaving before the SS can spot it, and then further in the entry he states that he will have 'learned valuable things about myself my past' but how does he learn anything from the SS wondering the wasteland other than if he/she wants to find their son Sean, also after the battle of bunker hill he tells the SS that releasing them was a 'experiment of sorts' and he 'wanted to see what would happen'
And finally Nicks memories and personality comes from a pre war detective whose brain was scanned and copied, with that copy hundreds of years later after the war being put on to Nicks synth hardware.
So maybe everything before the cryo pod was the real SS but he died in the pod at some point after seeing baby Sean taken then the grown up Sean found out the truth and that both his parents were now dead but preserved in the pod so he hatched a plan to bring back to life his parent in a gen 3 synth, but because he wanted fidelity he needed the synth to believe he's the real parent and that rules out the one who got shot because waking up in the cyro pod after dying from being shot would be a bit of a give away, so by scanning their brain but only being able to get the memories of the day the bombs dropped he created a story that would bridge the gap in time between being frozen, having baby Sean taken and waking up with just enough to get the SS to act on trying to find sean just like the real parent of Sean would have, only the synth SS has the experimental upgrade that gives him/her the ability to slow time and see hit percentages before they get the pip-boy.
Oh and Synths can get Sick as its motioned on a terminal that gen 3 synths had a blood upgrade that improves clotting and reduces infection risk and there's the institute Doc we can see testing a drug on a gen 3 synth they do seem to need to eat as there is evidence for this on Liam Binet's terminal stating that the like to eat fancy lad snake cakes which it is the institute would let the eat if theirs no reason to also Curie says she needs eat and drink as a synth.
The terminal entry is a reference to the Wired Reflexes perk in Fallout 3, given by Dr. Zimmer Head of the SRB.
has anyone ever tried spawning another player character and check if he has a synth component when killed?
@Abigail Slaughter I have to figure it's equal parts that and a meta handwaving for all the game mechanics in play that try to mimic real-life and fail miserably. The sole survivor, who supposedly remains stuck in a cryo pod in a sealed vault for 210 years doesn't immediately get deathly sick from the first mutated illness they come across, never mind potentially catching ALL of them plus severe radiation sickness yet still remaining mostly functional.
I guess that's unlikely to work anyway because it's never going to occur during natural gameplay outside of mods or console commands. Either way I think it misses the point. The secret is not meant to confirm that we are a synth, it's just meant to make us question if we are a synth. It's basically the Far Harbor story overlaid on the sole survivor. Likely the intent was that it would be found and people would then rush to forums to argue if we are/are not a synth based on the "evidence", which of course is all "engagement" which games companies love. That's probably why Todd was so surprised this wasn't happening (he just hadn't realised it was down to a bug, which is the most Bethesda explanation I can imagine). If they just had us drop a synth component on death and made it possible to spawn in a PC and check, that would remove all of the doubt.
Blade Runner: "Deckard is a replicant"
Fallout 4: "The Sole Survivor is a synth"
Some things are destined to be repeated
Todd howard would be the only person to forget to turn on a easter egg then tell people to go looks for it
I've been saying this for a long time. The other clue that you may be a synth is Deacon. He knows you're a synth and that's why he's waiting for you to come out of the vault, then follows you around. Remember, Deacon is the longest surviving member of the Railroad. He knows, but never passed the information on to Desdemona.
"Im on your side... always have been"
this game is just nostalgia I've played it for several years and love it and now im finding out something
That terminal entry means your character in fallout 3 was a synth. As you can gain that enhancement from the quest, "The Replicated Man".
To me the "you were a synth all along" is as disappointing as ending a story with "it was all just a dream".
I don't think the secret is supposed to be "you're a synth" but more of "are you a synth?"
I would be okay with it if it didn’t contradict a few things in the lore
such as synths not needing to sleep or contract diseases. Otherwise Father’s language and the moments he set up does correlate well if he was a synth just made to take his place by surpassing a prime human like Kellog
if this was old bethesda, i would say they added it in late and had todd drop a hint to get the fallout lore lovers digging through the game again. But with current bethesda im more inclined to believe that they literaly forgot to add in an important lore drop.
Another dialogue line I find odd that fits into this - is when you enter the Mechanists Lair - the speaker voice says “no biological life form detected”
The pc isn't a synth
thats an empty loophole as the Lair doesn't detect the SS, but things like Assaultrons and such do detect us as a biological life form.
If that was the case roaming assaultrons wouldn’t be able to detect the player at all
If the SS is a Synth they couldn't be detected as anything but a biological life form. Synths are described as being indistinguishable from humans according to all current tests available in the Commonwealth. The game even tells us this multiple times.
@Juice --
It's a secret bunker under a shrub asset that's north of The Slog and east of the nuclear waste facility (the one that tried sinking the nuclear waste underground). It's close to the shore of the same lake that's connected to the Asylum. If you hit the canyon with the deathclaw or the mirelurk queen in the northeast end, you've gone too far.
You heard it here first.
...and I ain't talking about Recon Bunker Theta.
If you were a synth, especially so highly advanced, wouldn't the institute either want to reclaim and repair you? Or not make you the leader since they want the synths to be servants?
This one is like the theory that the Dragonborn is a Shezzarine, where even if it isn't true it's still fun to roleplay like it is.
But is confirmed that the LDB is both a Shezzarine and Dragonborn.
He is both the will of Akatosh and Lorkhan.
@@Bitterman5868 Dragonborn yes, but the impression I was under is that Talos was the last confirmed Shezzarine. I admit I may have missed something, though. The Elder Scrolls's DEEP deep lore is about as comprehensible as a physics textbook to me.
I’ve never herd of this what happen if there was one in fallout 76?
the institute didn’t exist at the time of 76.
That’s true. But synths definitely didn’t exist, which was my point.
@Fui Gebhardt1 lots of people play 76 either you like it or not
The only problem I have with this theory is that Father says he had no expectations of the SS to actually be able to survive in the wasteland. If the SS is a synthetic, I feel like it would've been mentioned from father in some way.
Since day 1 i was confused as to why I could use vats without a pip boy but chalked it up in the same way I did when in fallout NV, you're handed a pipboy to put on even though they weren't supposed to be able to transfer owners.
In the fallout 3 expansion for Operation Anchorage, you can find a Gary clone with a cut off arm where the enclave tried to use his pip boy to access the simulation but it would not work on the soldiers.
I wish Bethesda would stop with the retcons so we can be absolutely certain.
What about the Vault-tec guy/ghoul? Unless he is a synth, he clearly remembers you from 200 years ago and gets really upset that the player looks totally fine. Still a cool theory tho.
I feel like people need to realize that the reason why we was only left alive not because we are a synth but because it's for the story progression.
I've given up trying to be logical here.
The discussion always goes as follows.
"I think theres a twist here, so I deliberately went looking for anything that might back that up"
Not "i found this piece of evidence that lead me to question the nature of the story"
It's meta, people are trying to figure out what twist would _feel_ right if they were writing the story.
You could say that for any of Bethesda's games. Perhaps you could even consider that this is another one of Todd Howards' "prison escape characters" as you do escape dungeons in the form of Vaults in Fallout 3 and 4. They are used for story integration, why are you so great? Because the sole survivor and the lone wanderer are vault residents. However, it was probably at one point going to be a story arc to find the truth, were you a synth? Or not? Why not? Why so? Meh, cut for some reason.
Here's a theory, the elder scrolls takes place thousands of possibly millions of years after the events of the fallout games.
@@TheRedRobin96 unlikely since Nirn has two moons.
If you want to blend the two with completely random fan fiction, it's far more plausible to say all of eldsrscrolls takes place inside a Fallout VR pod/Memory Lounger and that the universe of Elder scrolls is dreamt up by a self aware ZAX computer.
@@MediumRareOpinions First of all, I was making a joke. But since you want to take that tone then I will say that a lot can happen over the course of millions of years. Where do you think the first moon came from in the first place? And also let's not forget that Earth does technically have two moons.
It wouldn't be the first time Bethesda adds something, but forgets to hit the "activate" button :P
Is the secret how not to make the game run like hot bew bew in down town Boston? 🔍
* on console
not possible
funbrute31 its runs bad on my pc too. I have a 1080 ti and i9 9900k
@@silverdirtgamer3390 you should check that out then, because mine doesnt drop below 60 with a 980ti @ 1440p
silverdirtgamer 33 try looking in the Fallout INI & disable the two multithreading options I heard that helps some people also get the ultra god ray fix mod from nexus & try setting shadows to about 6000 or less then maybe finally it will work “better” probably still not like it should though unfortunately if they ever do a next gen special edition of the game hopefully they port it to the new 76 version of Creation Engine which apparently allows for 16Xs the detail... I wont lie for 76 to be 70% an asset flip its significantly prettier & runs smoother
I actually hope the MC is a synth, because they wouldn't age and maybe allow us to play them again
If the sole survivor really is a synth wouldn't that mean there's something like a "recall code" hidden somewhere in the institute that'd bring us back to factory settings??
Why wouldn't Father just use the recall code if we decide to be enemies with the institute? Why would Kellog call us the back up, tho?
Man, I still got so many questions but that video was hella interesting! Sad that I didn't find it earlier....
Lots of questions concerning "If the Sole Survivor is a synth, why did person A do action B?" Answer: It was a secret project. It's likely only Kellogg and Father knew. Deacon somehow found out as well at some point (maybe he was following Kellogg?) Desdemona, the institute board of directors, whoever wrote that list the brotherhood obtained, didn't know.
Oxhorn already discovered this “secret” a long while back.
It was a terminal in the out of bounds area of some building in downtown Boston, I think it was a library.
Is he still recording hidden videos of people?
UberNeuman wdym by that?
@@viper_7712 lmk when he answers you lol
Oxhorn is really hardcore when it comes to the fallout games lol
Bethesda gloating that no one has found a secret, only to realize they forgot to enable it in game. So very Bethesda
This could also explain why the pre war world looks so happy and not like a major resource war happened because they didn’t know what it looked like.
Vats in fallout 1, 2, 3, and Vegas:”Za Warudo”
Vats in Fallout 4:*Uses Slow Time Shout*
In fallout 76:”It just works...”
I hate it when stuff like this happens, that's like if Captain America was a robot the whole time