Every Way to Optimize the Blender Viewport

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  • Опубліковано 21 лип 2024
  • In this video, I'll show you how to optimize & speed up the blender viewport (7 methods).
    Checkout the Temporal Animation Stabilization Node Group: edinspiegel.gumroad.com/l/hbhbn
    Chapters:
    0:00 Intro
    0:10 Method 1 & 2
    0:30 Method 3
    1:12 Method 4
    2:03 Method 5.1 & 5.2
    2:57 Method 6 & 7
    #blender #3d #blendertutorial #blender3d
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КОМЕНТАРІ • 25

  • @IrvanQadri
    @IrvanQadri 18 днів тому

    I''ll add one last emergency feature are "Viewport render animation" on view tab (not be confused with workbench renderer). Its the fastest way to see the timing/pacing for final animation

  • @IrocZIV
    @IrocZIV 11 днів тому

    Your side note about the eye not disabling objects in viewport from being calculated was very helpful.

  • @HeavenComet
    @HeavenComet Місяць тому +1

    BROOO, tysm, ive been animating at 5 fps for a couple days and i was so confused bc i was hiding the object but i had suspicions it was still being calculated but i couldn't figure out how to truly hide it, the tv icon thing worked perfectly!!!

  • @chieesecakie
    @chieesecakie 3 місяці тому

    THANK YOU SO MUCH, i have been trying to solve this issue for so much time. i really appreciate ur content

    • @edinspiegel
      @edinspiegel  3 місяці тому

      I'm glad the video helped you!

  • @arnosti1615
    @arnosti1615 6 місяців тому +1

    Wow I really appreciate your content

    • @edinspiegel
      @edinspiegel  6 місяців тому

      Thank you so much! that means a lot!

  • @zurasaur
    @zurasaur 6 місяців тому +1

    Legend thanks bro

  • @Alegiance
    @Alegiance 6 місяців тому +1

    This is so helpful thank youuuuuu

    • @edinspiegel
      @edinspiegel  6 місяців тому

      Im so glad it helped you!

  • @user-vi7ku3be7p
    @user-vi7ku3be7p 3 місяці тому

    Dude THANKS SO MUCH YOU ACTUALLY HELPED. All the other YT tutorials were ass.

    • @edinspiegel
      @edinspiegel  3 місяці тому +1

      I'm so glad it helped you!

  • @418jh
    @418jh Місяць тому +2

    Thank you. The video that actually helps and is well made is the one with the least amount of views somehow.

    • @edinspiegel
      @edinspiegel  Місяць тому

      I''m glad you liked it & found it helpful!

  • @PhenomenalWorld-bl5gr
    @PhenomenalWorld-bl5gr 6 місяців тому

    Thanks dude

    • @edinspiegel
      @edinspiegel  6 місяців тому +1

      Glad you found it helpful!

  • @_FaUlti_
    @_FaUlti_ 4 місяці тому +3

    Only real informative video on the matter, probably, given the first 20 search results with the red arrows.

  • @emilsvfx
    @emilsvfx 6 місяців тому

    ok, but if you have a lot if similar you can use collection instance, this increse performance drasticly!

    • @edinspiegel
      @edinspiegel  6 місяців тому +1

      oh thanks for letting me know - I didn't know about that - seems like a neat way to optimize the viewport as well - I'll definitely test it out!

    • @emilsvfx
      @emilsvfx 6 місяців тому

      yes in this way objects become to real instance, compare to "Linked Object data"@@edinspiegel

  • @andrewwilliams1884
    @andrewwilliams1884 6 місяців тому

    Bro, do you have any suggestions regarding rendering the Fuild simulation with bubble particle animation? It takes forever too long to render one frame; it almost takes more than 2 hours. my resolution set to 200 for liquid and for particles I use 10% which have around 200k-250k particles for bubbles i used Ico sphere which has 8 faces & my sample account is 100 first I rendered 3-4 frames with 150 Samples it took 3 Hrs to render one Frame i can't justify time & energy it consumes running PC For hours just to render 44 frames of animation, is it normal or do I have a problem in my system? I have an AMD 6600 RX GPU. I'm so overwhelmed. If you have any suggestions, please let me know.😢

    • @edinspiegel
      @edinspiegel  6 місяців тому

      Hey there - yeah I think I know what the problem is cause I actually had the exact same situation when working on my fluid simulation tutorial - the solution was to disable motion blur - and add with the compositor instead (using the vector render pass & a vector blur node) - I hope that helps!

    • @andrewwilliams1884
      @andrewwilliams1884 6 місяців тому

      ​@@edinspiegelI tried using that, bro. I don't know why it doesn't work with fluid. I thought the first problem was with the latest blender build, so then I tried the old 3.5. The same issue was encountered there too. I tried several times with different settings it had in the vector blur node and still it didn't show any effect whatsoever, but when I tried using normal, non-fuild animation, it did work. Why is that? I can't use normal motion blur because it takes over 2-3 hours just to render one frame, whereas without motion blur, it literally took just 40-50 seconds per frame. I finished the entire 44-frame animation exactly in 30 minutes. where I rendered 35 frames with default motion blur, it literally took 14-15 hours. I stopped it after that. It makes no sense to waste so much time and energy by running a PC for hours. If that's how it is, then I'm done messing with fluid.

    • @edinspiegel
      @edinspiegel  6 місяців тому

      Oh yeah for the vector blur to do anything to the fluid, you have to enable "use speed vectors" in the mesh section of the fluid domain settings & also switch the cache type to uni cache & then re-bake - otherwise the vector blur won't affect the fluid. I think I also mentioned it in this video here: ua-cam.com/video/sye6DI3vZGs/v-deo.html