few advices: 1: your excavation parcels have already a more than 200% boost to production form each miner, so you have much to many of them. 2: you can relocate the warehouse to the end of 1 gen chips production line, that will help greatly in aligning a connections. 3: enemies should go around your walls if you leave a way inside, you can make a labirynth with turrets to extend time the enemies are in range of turrets. 4: you should create a extraction parcels for coal that will connect to node, then distribute that coal from node to production, the required amount of coal for smelters is really low.
It seems your color blindness is really messing with you. From this point forward I will assume you can't see much of what I can. 1. You should build Dedicated parcels, 1 and only 1 type of machine per parcel, fill them up. 2. There should be a node between every step of production. 3. Don't worry about throughput at ALL. (Future research will increase it) 4. Worry about what resources you need, Silicon and Green Circuits Make Blue science, So you only need 2 inputs and 1 output. 5. Full production nodes have 3 connections, so connect 1 line to each. For example Iron Mines -> Node -> Iron Smelters -> Node Coal Mines -> same node as above -> Iron Smelters -> same node as above This way you only have to check the Nodes, IF the nodes are full then everything is ok, otherwise build more parcels. The brick production line has a bunch of empty nodes (not full) instead of copying the nodes you should fill them up first.
Few bits of advice: 1) You're suffering silicon production loss because you're using 2 nodes for quartz input into your silicon production line. I'd highly advise putting your quartz connections through 1 node, and link a coal extraction to the node as well so you only need 3 connections for silicon production (quartz from node, coal from node, and silicon out from production) This will allow you to make use of 32 Silicon Smelters instead of shorting yourself 6 just for 1 additional connection you don't actually need. Similarly to how you currently have your Iron processing set up. 2) Put EVERYTHING through nodes. raw resources from extractors, components from production nodes, etc. 3) Later in the game when you can make more warehouses, define them based on similarities. Ex. a warehouse for things only made of stone, one for things made from iron, another for copper-based ones, have one for research types, one for the gen chips, etc. 4) Rework your map diagram constantly to prevent connections from crossing long distances over other connections. It can lead to a spaghetti mess of connection crossings similar to the pictures of server racks where the wires are all crossed and you don't know what connects to what when you go back later because you need to upscale a production line. This will help you as you progress in the game. Trust me. I'm working on Yellow science production, and it is a MUST by the time you hit Purple science. 5) Around the time you get to Purple Science, start thinking about creating duplicate processing lines for each new science, as each starts to build upon previous components as well as introduce new raw resources and components. So it would be a good idea to have multiple stone, iron, copper, silicon, etc production lines each time you break into a new science bracket. Here's the science path: Red --> Green --> Blue (You are getting Here) --> Purple --> Yellow (I am getting Here) --> White I hope this helps!
few advices: 1: your excavation parcels have already a more than 200% boost to production form each miner, so you have much to many of them. 2: you can relocate the warehouse to the end of 1 gen chips production line, that will help greatly in aligning a connections. 3: enemies should go around your walls if you leave a way inside, you can make a labirynth with turrets to extend time the enemies are in range of turrets. 4: you should create a extraction parcels for coal that will connect to node, then distribute that coal from node to production, the required amount of coal for smelters is really low.
Great Video! Don't forget to take advantage of the 2x game speed (bottom left of screen) you unlocked during excavation.
It seems your color blindness is really messing with you.
From this point forward I will assume you can't see much of what I can.
1. You should build Dedicated parcels, 1 and only 1 type of machine per parcel, fill them up.
2. There should be a node between every step of production.
3. Don't worry about throughput at ALL. (Future research will increase it)
4. Worry about what resources you need, Silicon and Green Circuits Make Blue science, So you only need 2 inputs and 1 output.
5. Full production nodes have 3 connections, so connect 1 line to each.
For example
Iron Mines -> Node -> Iron Smelters -> Node
Coal Mines -> same node as above -> Iron Smelters -> same node as above
This way you only have to check the Nodes, IF the nodes are full then everything is ok, otherwise build more parcels.
The brick production line has a bunch of empty nodes (not full) instead of copying the nodes you should fill them up first.
Few bits of advice:
1) You're suffering silicon production loss because you're using 2 nodes for quartz input into your silicon production line. I'd highly advise putting your quartz connections through 1 node, and link a coal extraction to the node as well so you only need 3 connections for silicon production (quartz from node, coal from node, and silicon out from production) This will allow you to make use of 32 Silicon Smelters instead of shorting yourself 6 just for 1 additional connection you don't actually need. Similarly to how you currently have your Iron processing set up.
2) Put EVERYTHING through nodes. raw resources from extractors, components from production nodes, etc.
3) Later in the game when you can make more warehouses, define them based on similarities. Ex. a warehouse for things only made of stone, one for things made from iron, another for copper-based ones, have one for research types, one for the gen chips, etc.
4) Rework your map diagram constantly to prevent connections from crossing long distances over other connections. It can lead to a spaghetti mess of connection crossings similar to the pictures of server racks where the wires are all crossed and you don't know what connects to what when you go back later because you need to upscale a production line. This will help you as you progress in the game. Trust me. I'm working on Yellow science production, and it is a MUST by the time you hit Purple science.
5) Around the time you get to Purple Science, start thinking about creating duplicate processing lines for each new science, as each starts to build upon previous components as well as introduce new raw resources and components. So it would be a good idea to have multiple stone, iron, copper, silicon, etc production lines each time you break into a new science bracket.
Here's the science path:
Red --> Green --> Blue (You are getting Here) --> Purple --> Yellow (I am getting Here) --> White
I hope this helps!
All fantastic suggestions! Thanks! 👍