Comparing 2024 Monster Stat Blocks to 2014 Monster Stat Blocks | Nerd Immersion

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  • Опубліковано 18 лис 2024

КОМЕНТАРІ • 159

  • @blcolon
    @blcolon Місяць тому +6

    The light hammer damage has brute baked in, with an extra d4 on top. Monster stat blocks are gearing designed to help DMs speed play, which is good because all the extra player stuff can slow play.

  • @RobertRhoades-h3s
    @RobertRhoades-h3s Місяць тому +21

    I feel like every new monster helps tide over the immense delay until the Monster Manual comes out in February. So at least we have a few toys in our toy chest until then. I’m hopeful that the DMG will also have a few.

    • @JazzyBassy
      @JazzyBassy Місяць тому +2

      I remember them saying they’ll have an examples for both adventure and setting creation (we know the latter is greyhawk). But for the adventure(s) they’d definitively need to provide some monsters to have the example work, maybe even some for the encounter building guidelines. I think low cr classic fantasy monsters like orcs goblinoids kobolds ogres and a few monstrosities/undead are likely to be provided.

  • @Birdman_LIVE
    @Birdman_LIVE Місяць тому +7

    Changes are good. More straightforward for DM to run, keeps combat moving. 👍

  • @phantomsplit3491
    @phantomsplit3491 Місяць тому +7

    3:19 their bite does more damage straight up
    d6+1 is 4.5 average and 7 max
    d4+3 is 5.5 average and 7 max
    The only time where the former bite would be doing is on a crit, where you are rolling 2d6 instead of 2d4.

  • @Jin_1814
    @Jin_1814 Місяць тому +3

    Love these. Easy to run for the DM. Much less overwhelming.

  • @dontblamethebunny3026
    @dontblamethebunny3026 Місяць тому +2

    from what we've seen so far, i'm liking the changes

  • @ryanvox7812
    @ryanvox7812 Місяць тому +1

    That Bog Sage at the end…could be something to look at for the Shaman in Horde of the Dragon Queen 🧐

  • @ArturoGonzalez-st7xj
    @ArturoGonzalez-st7xj Місяць тому +38

    It seems like they are doing away with monster spell slots per the mage statblock. If that is the case counterspell nerf is not as bad as previously thought since it only makes an exception for spells cast with spells slots and spells cast with uses/day would not have their uses refunded.

    • @NerdImmersion
      @NerdImmersion  Місяць тому +13

      @@ArturoGonzalez-st7xj they started doing that with Mordenkainen's Monsters of the Multiverse, so I assumed they were just going to keep thst moving forward

    • @logancuster8035
      @logancuster8035 Місяць тому +9

      Yeah, the more I think about it the more I think Counterspell is a stronger option for a player than for an NPC

    • @trexdrew
      @trexdrew Місяць тому +4

      NPCs or creatures are who counterspell is bad for which is why DM’s everywhere have been saying it’s bad. It’s amazing for PCs and other allies because WotC for some reason arbitrarily and one sidedly buffed it.

    • @trexdrew
      @trexdrew Місяць тому +2

      @@logancuster8035that’s because it is

    • @Jin_1814
      @Jin_1814 Місяць тому +1

      @@trexdrewOh, I don’t think it’s arbitrarily at all. It’s a decision to improve fun for players.

  • @torenatkinson1986
    @torenatkinson1986 20 днів тому

    4:21 the classic bugbear showed up in the original cartoon in the episode "The Hall of Bones" - they were just hanging around in a tavern IIRC.

  • @MaksSladic
    @MaksSladic Місяць тому +4

    since the mage is not using spell slots it is not limited with one spell per turn. With this it can counterspell your counterspell to its spell

    • @abcrasshadow9341
      @abcrasshadow9341 Місяць тому +5

      But it only gets one, which is less than the previous version (which basically got 2)

  • @jasonsumma1530
    @jasonsumma1530 Місяць тому +4

    I know some people don't care about alignment but I noticed the bullywug went from NE (2014) to any (2024). This could be interesting if you somehow run across a good-aligned bullywug.

  • @MinearoundWarcraft
    @MinearoundWarcraft Місяць тому +13

    Ran these on release day, and combat felt way more like what MCDM is trying to do with Flee, Mortals

  • @Xenozfan2
    @Xenozfan2 Місяць тому

    Thanks for breaking this down! There were some things I missed when looking over them.

  • @mappybc6097
    @mappybc6097 Місяць тому +1

    Let's be honest here, the average lifespan of an enemy caster in this game is measured in single digit rounds.
    Both the 2014 and 2024 Mages will always open with the big bad cone of cold followed by a fireball. Anything else they manage to get off before they die/surrender is a plus.
    Those full spell lists sound cool on paper, but 9 times out of 10 they might as well be flavor text.

  • @bettsdn
    @bettsdn Місяць тому +4

    Overall I like these. I also like how the new spellcasting for monsters is sort of like Vancian casting in older editions.

  • @torenatkinson1986
    @torenatkinson1986 20 днів тому

    8:27 bullywugs appeared in a fair amount of episodes of the original cartoon, it makes sense they would appear in an adventure that stems from the animated series. Probably worgs sit in where the wolves did for Kelek in the episode "Valley of the Unicorns"

  • @logancuster8035
    @logancuster8035 Місяць тому +3

    The Mage is really interesting.
    It has the ability to protect its own spells against Counter Spell with their own Counter Spell. Which is something almost no PC will be able to do.

    • @XanderHarris1023
      @XanderHarris1023 Місяць тому +1

      True, but only once.

    • @snakeinabox7220
      @snakeinabox7220 Місяць тому +2

      You haven't been doing this for the past 10 years?

    • @sketchyfox7368
      @sketchyfox7368 Місяць тому

      @@snakeinabox7220 I think its more about the new spellcasting rules. Rather than being unable to cast multiple spells per turn if You cast one as a bonus action, you can now only cast one spell that you expend a spell slot on per turn.

    • @bettsdn
      @bettsdn Місяць тому

      @@snakeinabox7220 exactly.

    • @CorrosiveCitrus
      @CorrosiveCitrus Місяць тому

      ​@@snakeinabox7220PCs can't anymore

  • @Lord_zeel
    @Lord_zeel Місяць тому +1

    Blink dog is one of the creatures I've got a soft spot for, I'm happy to see they streamlined the teleport ability. Kind of weird to me it isn't an option for the Pact of The Chain Warlock, would be a really great familiar for an Archfey patron. I suspect most DMs would allow it, Imps are the go-to for Chain, and a Blink Dog is only CR 1/4 while Imps are CR 1, so if someone wants flavor over function I would allow it.

  • @kajetan9906
    @kajetan9906 Місяць тому +2

    Interesting that the bugbear is fey instead of a humanoid. I checked and the goblinoid player races from Monsters of the Multiverse are humanoids, but have fey ancestry trait

  • @mrmuffins951
    @mrmuffins951 Місяць тому

    I think it’s very interesting that the bugbear doesn’t have surprise attack because even the Bugbear Chief has it. That, plus the playable race having a similar feature indicates to me that the trait inherent to the species

  • @sunsetsbane5758
    @sunsetsbane5758 Місяць тому +9

    11:56 mages can counterspell a counterspell since they’re not consuming spells slots?

    • @NerdImmersion
      @NerdImmersion  Місяць тому +5

      Yup

    • @AnarchicArachnid
      @AnarchicArachnid Місяць тому

      *Insert what we do in the shadows style back and forth between several mages arguing over who counterspelled who*

    • @coffee1139
      @coffee1139 Місяць тому +1

      I mean, my answer to counter spelling a counter spell is for a wild magic surge to happen 🤣

  • @DeadmanwalkingXI
    @DeadmanwalkingXI Місяць тому +3

    Removing the extra damage die on the Bugbear Warrior as a separate ability is probably just a simplifying the stat-block thing. Their weapon attack does still get extra damage dice, after all.
    The Bullywug Warrior's attacks are an upgrade in total damage. They have +4 to hit rather than +3 and do an average of 9 damage on an attack, which is higher damage unless the 2014 Bullywug uses its spear two-handed, which costs it AC. Yeah, only one chance to crit, but the crit is more likely with the higher to-hit and does more damage.

    • @AnaseSkyrider
      @AnaseSkyrider Місяць тому

      "The crit is more likely with the higher to-hit and does more damage" this isn't PF2E 😋

    • @DeadmanwalkingXI
      @DeadmanwalkingXI Місяць тому +2

      @@AnaseSkyrider Fair, I was thinking the attack is more likely to hit and got my wording confused. The point stands that with higher to hit and total damage, it's better.

  • @Razdasoldier
    @Razdasoldier Місяць тому +1

    I am a big fan of the new stat blocks

  • @galensturupcomeau1242
    @galensturupcomeau1242 Місяць тому

    The bugbear suprise killed a level 4 ranger & rogue in a game i was running. That suprise is brutal

  • @cameronpearce5943
    @cameronpearce5943 Місяць тому

    I’m very interested in the Spellcasters and do like what I’m seeing. It’s a little wild how good the mage is in Melee but I’m glad to see they included a way for NPCs to use non Action spells, meaning we won’t just have Vecna like uncounterspellable counterspells

  • @mrmuffins951
    @mrmuffins951 Місяць тому +1

    4:50 they did the same thing with other human monsters that aren’t NPCs like Sahuagin and Gnolls becoming monstrosities

  • @qwerty098cool1
    @qwerty098cool1 Місяць тому

    The old statblocks were actually tweaked in cool ways.
    For instance, the sprites heart sight is much clearer to parse.

  • @haukness
    @haukness Місяць тому +1

    Bullywog lost Swamp Camouflage but went from +3 stealth to +4, so like the blink dog it balances out? Makes me thing they are trying to get rid of some of the judgement call abilities to simplfy it?

    • @CrazyLikeUhFox
      @CrazyLikeUhFox Місяць тому +1

      I also see it as just trimming bloat/clutter from these stat blocks, a VERY good change.

  • @MannonMartin
    @MannonMartin Місяць тому +3

    Why skip the sprite? Looks like the Sprite got a pretty big buff, but also is much simpler to run.

    • @NerdImmersion
      @NerdImmersion  Місяць тому +3

      Sorry I skipped it because it's in the new PHB. I can go back and do that though

    • @subprogram32
      @subprogram32 Місяць тому +1

      ​@@NerdImmersion was there a video comparing phb statblocks? Because I would like to see that, especially if it already exists XD

  • @jamesmattila-hine1133
    @jamesmattila-hine1133 Місяць тому

    I don't like the saving throw being removed unless they've severely nerfed conditions it makes them a lot easier to get

  • @DavidGoldberg47
    @DavidGoldberg47 Місяць тому

    Hey! Love the vids! Curious about one part though, you brushed off the Bugbear's 10' reach as "matches what the player characters have". What did I miss? They should have a 5' reach for an unarmed melee attack, no? Isn't that a typo though and should be 5' because if you look at the Light Hammer attack, it's also a 5' reach attack. If it was a case of their arms being longer then wouldn't the hammers have 10' reach too?
    And why would Player Characters have a 10' reach with unarmed strikes? Feels like I'm missing context! If you read this and reply, thank you, keep up the great work, love the channel!

  • @dew-it8744
    @dew-it8744 Місяць тому +1

    4:40 character goblinoids aren’t fey in mordenkainens, only the monsters are (which are only hobgoblins from what I remember). Still though, kinda odd they did that where the players aren’t fey but the monsters are

    • @NerdImmersion
      @NerdImmersion  Місяць тому +3

      @dew-it8744 sorry you're right, they just have fey Ancestry

    • @dew-it8744
      @dew-it8744 Місяць тому

      @@NerdImmersionno problem, it’s an understandable mistake

    • @Lord_zeel
      @Lord_zeel Місяць тому

      It annoys me that instead of just fixing the rules, they're still doing this nonsense of avoiding allowing PCs out of the Medium Humanoid box. It leads to some weird confusing nonsense that would be cleared up by just having specific rules that address the things they do or don't want to work certain ways.

  • @drakkonusfrostburn4038
    @drakkonusfrostburn4038 Місяць тому

    These are looking great.

  • @AnarchicArachnid
    @AnarchicArachnid Місяць тому

    Gotta ask Ted , are you ever gonna give a run down of the ToV version of the monsters ? Maybe this is the right time or when the DMG verison comes out you can do a 3 way comparison and contrast of the monsters in common and what's unique to ToV and 2024

    • @NerdImmersion
      @NerdImmersion  Місяць тому +1

      @@AnarchicArachnid yup, there's just only so much time given that I don't do this stuff full time

  • @DavidVincent-f5l
    @DavidVincent-f5l Місяць тому +1

    Do a new monster manual series.

  • @Xenofan20
    @Xenofan20 Місяць тому +1

    These are all great, good job wizards!

  • @tailfire666
    @tailfire666 Місяць тому +3

    Honestly, there's not enough improvement to the stats of monsters to account for the extra damage that players are now able to do with weapon masteries, stronger class abilities, etc. 2014 players were already cakewalking most things after level 3 without going way over the recommended challenge rating, with the minor improvements to some attack and the Nerf to other parts like HP and abilities, I just think that it's overall going to be pretty bad balance still unless it's just these

    • @tailfire666
      @tailfire666 Місяць тому +2

      I will say that the original monsters with the spells are a bit stronger, but I don't know. I just feel like it's not as much of an improvement as the players got, which I think is a pretty glaring issue for the system. Unless they're encounter, builder is going to be completely different

    • @Lord_zeel
      @Lord_zeel Місяць тому +5

      These aren't high CR though. Also the Mage is a big buff IMO, that triple attack for 3d8 is a lot more damage output than they used to be capable of.

    • @tailfire666
      @tailfire666 Місяць тому

      ​@@Lord_zeel The mage is the only one that saw a significant boost

    • @XanderHarris1023
      @XanderHarris1023 Місяць тому +3

      The CR 1 and under monsters got nerfed because there are modules that tell you to throw eight of those things at your party.

    • @Eisenbrei
      @Eisenbrei Місяць тому +8

      DnD was too deadly at low levels and too easy at higher levels, so they rebalanced it. I think this is all in the right direction.

  • @nathanmintz8185
    @nathanmintz8185 Місяць тому +1

    I would play

  • @oguzhanozgenc7843
    @oguzhanozgenc7843 Місяць тому +1

    Warg should have +6 in perception just increase wisdom wotc. simple.

  • @kyleprashek7056
    @kyleprashek7056 Місяць тому

    But will they change Strahd?!

  • @lukec6721
    @lukec6721 Місяць тому +1

    How much testing did these monster blocks see? My guess is slim to none but if anyone has actual info on this I’d rather not assume.

    • @Lord_zeel
      @Lord_zeel Місяць тому

      I'm guessing they don't do a ton of playtesting on each one, but they probably have some very impressive spreadsheets.

  • @derekstein6193
    @derekstein6193 Місяць тому

    Making goblinoids, like the bugbear and hobgoblin, into fey is not the answer to making goblinoids different from humanoids.
    Edit: If it weren't for the Arcane Burst action, the new mage stat block would be overall worse. Arcane Burst is basically a single-target Eldritch Blast cast by a 11th-level warlock (even though the mage is CR 6), and the mage can use it thrice a turn.

  • @RickDevil12
    @RickDevil12 Місяць тому +6

    So they would be selling a THIRD time the same monsters like with Mordenkainen's books, but this time they did it right?

    • @mrmuffins951
      @mrmuffins951 Місяць тому +1

      Well I don’t think there’s supposed to be any monsters from Monsters of the Multiverse, just redoing the ones from the 2014 Monster Manual plus some new ones to fill in the CR gap for the different creature types

    • @risbridger1
      @risbridger1 Місяць тому +1

      Not really Mordenkainens was updating and reprinting two books that had been discontinued while the 2024 MM will likely mostly update and reprint the monsters from just the 2014 MM

  • @soreg666alex
    @soreg666alex Місяць тому

    9d10 at CR6 seems chunky. We need to see more tier 2-3 statblocks, will they all have a lot of damage to balance the heal boosts?
    Also personally I fucking hate the idea of non-humanoid player characters, it just screws with conventional plans and spells too much.

    • @agilemind6241
      @agilemind6241 Місяць тому

      Truth, with so many PCs and monsters ceasing to be humanoids they should just remove the "Hold Person" and "Charm Person" spells since they won't work on most PCs, or NPCs and on none of the monsters.

    • @TerminalDevastation
      @TerminalDevastation Місяць тому +1

      I disagree. They need more non humanoid player races... but also more things that specifically mess with non humanoids at all levels of play. Take the fey player races... low level they just laugh at some dangerous spells, but theres some nasty ones waiting at high levels. Need more low level ones that are anti-fae. Unusual creature types should be a trade off for players not a straight buff.

  • @matthewk320
    @matthewk320 Місяць тому +2

    how was a blink Dog considered a humanoid, but giants weren't?

  • @lordkadu13
    @lordkadu13 Місяць тому +1

    One thing that i often don't understand on monster statblocks is the special weapon that aren't equipment, the insectoid rapier is cool, but a player can get it and deal an extra 1d4 poison damage? The same logic applies on putrid staff, i imagine everyone deals with this differently, but a mention in the books would be nice

    • @The_Crimson_Witch
      @The_Crimson_Witch Місяць тому +2

      Loot is listed in a monster's gear. If it isn't listed, it isn't loot.

    • @TheRealWilliamWhite
      @TheRealWilliamWhite Місяць тому

      ​@The_Crimson_Witch where is loot listed?

    • @The_Crimson_Witch
      @The_Crimson_Witch Місяць тому +2

      @@TheRealWilliamWhite 5:18
      Ted points out the new "gear" section.
      Anything that can be taken from the monster seems to be noted in its gear, and anything else is presumably lost upon its death (breaks or somehow becomes unusuable)

    • @lordkadu13
      @lordkadu13 Місяць тому +1

      But how does it happen then? The sword evaporates when the monster dies? It ia weird in the narrative, if i am a player and hears the description of a insectoid sword i will be interested in the sword, in the staff too( even more, it deals an extra 3d10 after all)

    • @The_Crimson_Witch
      @The_Crimson_Witch Місяць тому +1

      @lordkadu13 It breaks, it gets lost in the terrain, ect.
      "You strike at the bullywug, and although it raises its blade to deflect your blow, you cleave straight through both."
      It's up to the DM, but at the end of the day it's so that they can give monsters interesting attacks without needing to make a new magic item every time they do so. If you want to homebrew it that is fine, but I don't really want a bloated book or one full of bland monsters.

  • @Ty-yy7zr
    @Ty-yy7zr Місяць тому +9

    Why are goblinoids fey??? Weird.

    • @mcgubert
      @mcgubert Місяць тому +1

      Yeah they were like that in Monsters of the Multiverse, but as someone who played a Hobgoblin wizard for a long time (Volo's book version), I will always find it strange.

    • @brannenpfister2579
      @brannenpfister2579 Місяць тому +10

      Because they originate from the feywild?

    • @Edino_Chattino
      @Edino_Chattino Місяць тому

      because historically goblinoid creatures are fey, as are many creature from folklore.

    • @TheRealWilliamWhite
      @TheRealWilliamWhite Місяць тому +1

      It depends on edition and lore, I consider any intelligent, basically human shaped creature that can speak a language as a person so it doesn't matter to me.

    • @CyFr
      @CyFr Місяць тому +9

      If you've ever seen the Labyrinth 1986 or Legend 1985... I could easily see goblins being Fey.

  • @Lord_zeel
    @Lord_zeel Місяць тому +5

    Not a fan of goblinoids and worgs being fey. That seems really weird and counterintuitive.

  • @arthurclaes8962
    @arthurclaes8962 Місяць тому

    I don't know how I feel about those changes because on one hand I understand it improves the flow of combat but on the other I feel like they stripped the fun mechanics and flavour those monsters had

  • @RottenRogerDM
    @RottenRogerDM Місяць тому

    Again it appears some changes are to make it easier to program.
    Bugbear Light hammer for a pc does 1d4.
    Bullywug, That is leap is powerful. I ran the Uni adventure.
    Mage Harrumph
    Worg harrumph
    Bullywug bog sage. I did not really use this critter in combat, or it died quickly.

  • @seppa193
    @seppa193 Місяць тому +2

    For just a '2024 update' that is backwards compatible they seem to change about everything.

    • @Lord_zeel
      @Lord_zeel Місяць тому +1

      Not really, both sets of monsters for instance will work just fine under the new rules. You don't actually have to use the new Monster Manual with the new PHB or the new PHB with the new Monster Manual. Backward compatible means you don't have to fully convert from one system to the next, all the older content still works. That doesn't mean there aren't new versions of a lot of things, just that you can pick and choose with only a few restrictions (and so far those restrictions are contained to the one book you already bought, like no using 2024 subclasses with 2014 base classes). What amazes me is that there seem to be equally large contingents of people treating the update as actually a new edition "oh no end of the world change is bad" as I see people who are complaining that the new books are nothing new, just a cash grab trying to sell us the same thing we already have.

    • @kennethray8473
      @kennethray8473 Місяць тому

      The real backwards compatibility for the new Monster Manual is that they are keeping all of the monsters at the same challenge rating, so it doesn’t mess up the balance of encounters from previously released adventure. Thus, the new monsters are compatible with old adventures. “Backwards compatible” does not mean “no changes”.

    • @seppa193
      @seppa193 Місяць тому

      @@Lord_zeel You can deny all you want, but it is just a cash grab.

    • @seppa193
      @seppa193 Місяць тому

      @@kennethray8473 Yes, I know that, but the more changes there are the more 'trouble' you have to make it compatible.

    • @kennethray8473
      @kennethray8473 Місяць тому +1

      @@seppa193 These seem to be contradictory opinions to me. I would understand thinking that there are only minor changes and this is a lazy cash grab to sell more core rulebooks, OR that there are too many changes and that they aren’t really backwards compatible, but both can’t be true in my mind. I personally don’t believe either, as I truly believe that the creative and design teams behind the new books want to improve balance and streamline the onboarding process for new players while refreshing and injecting life into this ten-year-old system. From what I’ve seen so far, they’ve largely done a good job at that. Say what you will about Hasbro and the higher-ups at WotC, but the creators really are passionate and I appreciate what they’re doing.

  • @undeadamerican1107
    @undeadamerican1107 Місяць тому +1

    The stat blocks are really ugly and ineffective. Why repeat the stats/bonus' three times? Get ride of the score all together, it's never used for anything. Just have the bonus and then mark which abilities they have proficient saves in. Takes a huge amount of space with very little information conveyed. The type of action required should be noted in the ability rather than massive header lines. the whole thing seems like an effort to make stat blocks a big and unwieldy as possible - like it's a middle schooler's effort to pad page count on an essay.

  • @Brom126
    @Brom126 Місяць тому +2

    I hate the design idea behind new spellcasters npc, if I play a Mage i dont have arcane burst, i cast spells and cantrips.I can spend only one spell slot per turn but npc mage can blast as many it wishes. Why I can not do the same thing as npc with same clas as me? We wnet to diferent magic schouls or what?

    • @Enkidu659
      @Enkidu659 Місяць тому +2

      Me too. Npc spellcasters are closer to warlocks than the classes they're supposed to be.

    • @agilemind6241
      @agilemind6241 Місяць тому +2

      @@Enkidu659 Yes! This is my big problem with them. They don't feel like spellcasters anymore, they feel like warlocks or martials just with their weapons reflavoured to be magic. I'm fine with trimming down the spell lists and making some things at will to avoid having to count spellslots but the at will things should still be SPELLS! Not some bland magic attack.

  • @joydjinn8692
    @joydjinn8692 Місяць тому +4

    I don't like the Mage losing spells. It removed the diversity that come with being an arcane spellcaster. I'll homebrew the mage so it has the stats of 2024 but with the spell list of 2014.

    • @Lord_zeel
      @Lord_zeel Місяць тому

      Yeah, I get what they're doing with the way they want to handle spellcasting going forward. But I don't really love it. I like spellcasters, I like how spellcasting works, but as a DM I just don't get to now? Not like it's hard to just home brew, or just use the 2014 MM versions of course. But I wish they had left some standard casters around, at least for the most wizard-like ones.

    • @joydjinn8692
      @joydjinn8692 Місяць тому

      @@Lord_zeel It make no sense that an Arch Wizard: a powerful spellcaster with decades of study, know like 8 spells. It is just like you said, the wizards creature should have a way bigger spell list. I can understand other monsters with innate spellcasting that give them just a few spells (most monster with spellcasting are like that anyways). Thankfully, this issue is only for a small section of monsters. That no too bad to homebrew.

    • @Eisenbrei
      @Eisenbrei Місяць тому

      And you increase challenge rating to 8? Because you give it a massive boost in power!

    • @joydjinn8692
      @joydjinn8692 Місяць тому

      @@Eisenbrei Yeah, probably.

  • @trexdrew
    @trexdrew Місяць тому +2

    11:17 and this right here is why I hate the new blocks. This one single issue infuriates me to no end. Why? Well you perfectly accidentally exemplified exactly what the issue is right here! You didn’t even know they had saving throw proficiencies because they made them unnoticeable unless you knew what was changed and removed them from a list below the stats. The worst part? This could be so easily corrected in the simplest way: highlight the boxes their proficiencies are in as a different color than all the others! Literally all they need to do is sticking with the mage make the save boxes under INT and WIS a different color from what that column’s default color is! Make it something bright like a yellow or whatever you want and then it stands out. Put a small blurb in the beginning of where you write about how to read a stat block in each book that has one that the saving throw proficiencies are highlighted differently from the rest and presto! You’ve solved the problem!

  • @Eisenbrei
    @Eisenbrei Місяць тому

    I really hate the balance over worldbuilding of the new stat blocks! It was a problem before, when i could not explain to players why their enemies could poison them with every attack, but they could use poison only once.
    Now with the new mage stat block, the dicussions will be endless, why some wizards learnt to use Arcane Burst, but the player Wizard went to a different wizard school, where it wasn't part of the curriculum. Also, mages should be glas cannons, not raid bosses! What is going on with those HP pools? Did they put any thought into why creatures have how much HP or did they just use a random number generator?

  • @johnevans5782
    @johnevans5782 Місяць тому

    I like the new concepts... however, I am not thrilled by the fact that most creatures seem to have had their Hit Points and their damage reduced.

    • @bettsdn
      @bettsdn Місяць тому +1

      Most had their hit points increased. Many had damage or status effect buffs in subtle but important ways. Some lower CR monsters (looking at you Bugbear) were notorious for party wiping at Level 1 so they got a slight nerf.

    • @notsochosenone5669
      @notsochosenone5669 Місяць тому +1

      Only low CR creature have those reduced. Every high CR statblock we saw either have same or more HP and more damage.

  • @slagmoth
    @slagmoth Місяць тому +2

    How was Leap not utilizable in combat? it was just part of their movement.
    Absolutely hate the new spellcasting changes for NPCs... terrible for customization.

    • @CooperAATE
      @CooperAATE Місяць тому +1

      Big disagree on the NPC casters. If you don't like a chosen spell, just like before, you can swap it out for something of the same level. Don't want your mage to use Cone of Cold? Go with Bigby's Hand. Don't like upcasted Ray of Sickness? Go extra control/debuff with Blindness/Deafness.
      It's easier to parse, modular, and should provide a decent challenge. Nothing but wins in my eyes. But hey, we're all free to believe what we believe!

    • @slagmoth
      @slagmoth Місяць тому

      @@CooperAATE for offensive maybe... but any utility is gone unless I hand wave it. I have always been a proponent of NPCs should follow the same rules as the PCs this moves breaks that quite a bit.

  • @arcturuslight_
    @arcturuslight_ Місяць тому

    The only thing I dislike here is Arcane Burst on the Mage. It raises too many questions.

  • @LoudYapper
    @LoudYapper Місяць тому

    Honestly i never had any problem with the 2014 monsters and how they did it, although I do like the new spellcasting rules whithout spellslots. Also i think it's very sad to remove traits like Keen Smell and Hearing, or Underwater Camouflage and just giving the monster in question expertise in the given skill, considering advantage is a +4, not just simple expertise. That alongside them dropping Legendary Actions for 3 Reactions (something my players absolutely hated cause it made them feel like they lose more) and I myself also disliked, alongisde doubling down on Legendary Resistance and removing Lair Actions, has made me come to the conclusion that I won't be bying the 2024 MM. I'll run the old versions of the statblock, and maybe checkout the new ones and any new monsters that are published online for free.

    • @agilemind6241
      @agilemind6241 Місяць тому

      What? they removed Lair Actions? They had better have added a section on "terrain effects" or "terrain actions" or what's the point of having the party go to different locations at all? Just have every combat in the same grey box with randomly positioned grey boxes for cover it would make no difference.

    • @thomasquesada7248
      @thomasquesada7248 Місяць тому +3

      @@agilemind6241 don’t listen to this guy he is bullshiting
      Legendary actions are not deleted but still there and improved alongside new reactions and Lresistances are unchanged and not double down and lair actions have been fused with the Lactions and not deleted
      The new monsters are simply better and the adult green dragon that was revealed some time ago demonstrates all that im saying

  • @agilemind6241
    @agilemind6241 Місяць тому

    I really dislike changing spellcasters to attack-spammers. It makes AC so much more valuable than damage resistances or saving throw bonuses for PCs. I would much rather they do something like that Bullywug sage and give them one or two thematic damage spells just at will. So that Mage should have Fireball and Magic Missile (2nd level) at will plus a few more limited use spells (misty step 2/per day, and greater invisibility 1/day), and at least 3 uses of Counterspell and 3 of Shield, THAT would feel like like fighting a mage. This mage feels more like a warlock that just spams an upgrade EB and occasionally throws out an actual spell.

    • @TerminalDevastation
      @TerminalDevastation Місяць тому

      Is mage specifically a wizard? Or is a generic spell caster that could be sorc/lock/wiz. *disregard* even if its often treated like that... its an int caster, which is basically only wizards.

    • @thomasquesada7248
      @thomasquesada7248 Місяць тому +2

      Did you not read the part where the mage gets fireball and cone of cold and where the bullywug sage has vitriolic sphere and ray of sickness

  • @JustFunkyProduction
    @JustFunkyProduction Місяць тому +1

    you know this is going to get the pinkertons called on you

    • @NerdImmersion
      @NerdImmersion  Місяць тому +5

      @@JustFunkyProduction for showing off stuff they released for free? Doubtful

    • @CooperAATE
      @CooperAATE Місяць тому

      I think that was an attempt at a joke...?

  • @DiouBerseker
    @DiouBerseker Місяць тому +6

    I''ll keep playing 5e 2014 ed. this 2024 ed is bs

    • @flaviovasconcellos6009
      @flaviovasconcellos6009 Місяць тому +5

      I'd bet a lot of money that you said something very similar back in 2014.

    • @Lord_zeel
      @Lord_zeel Місяць тому +5

      Care to elaborate? I understand why not everyone is a fan, but "it's bs" isn't a particularly compelling argument. Most of the changes in the video seem like buffs or good QoL fixes.