A fun thing I noticed when looking at the title screens from the beginning to end game. if you haven't finished the game then the rig is there floating in the water, but when you do. its gone. I love it when games do that, because it just adds so much interest.
I really like how Caz feels like a real person. He gets scared, absolutely terrified even, anything like making jumps or climbing he'll do, but he's holding his breath the entire time. He's just lucky, and that's what sets him apart. Well, as lucky as he can be.
Second luckiest man on the Beira crew. (The luckiest by far, of course, being that one dude whose room Caz snooped into at the beginning, who took time off to visit the mainland for the holiday. 😉)
For some reason one of my favorite things about this game is the running animation for caz. He doesn’t run like an athlete or a sexy game protagonist, he runs like a bumbling terrified madman being chased by meat monsters
The entire voice cast really knocked it out of the park with this, and it helps that all of them are actually Brits. Alec Newman (Caz) and Karen Dunbar (Finlay) are both from Glasgow, Neve McIntosh (Suze) is from Edinburgh, Clive Russel (Rennick and Boyd) was raised in Fife (As was I, it was so insane hearing my own accent back at me in a videogame XD), Shaun Dooley (Roy) is from South Yorkshire, etc. And as a bonus, the entire game has a Scots Gaelic voice-over by the same cast. Playing the entire game in this mode will also get you an achivement "Bheir an cuan a chuid fhèin a-mach", which translates as "The ocean will bring out its own". Even the name of the company that owns the rig, Cadal, is Gaelic and translates as "Sleep". And speaking of the rig, yes the name of the rig, the Beira D, translates as well to "Border". But the thing that gets me most about Still Wakes The Deep is that the game takes so much from The Thing in a good way. There's so many ways to interpret the story, and yet you're never told "This is the one true interpretation". The pieces are laid out before you and you draw your own conclusions. Conclusions that are just as valid as anyone else's. It's one of the things that John Carpenter does often that people often skip over in favor of the ooh gross body horror angle. Seeing the lengths The Chinese Room went in making this game a big homage to that, not to mention the effort they put in with properly recreating a 1975 North Sea rig (Seriously, now I live up in Aberdeen, the resemblance is scarily good) is truly mind-blowing.
Putting the entire game in Scottish Gaelic subs is a really nice touch, that warms my heart. Both it and Irish are beautiful languages that deserve to be protected.
Gibbo's section remains one of my favorite parts of this whole thing, just because how good it is at freaking out the player by giving them all the horror tropes to spook them. You got a warning about him, you get a flashlight, you see a map that everyone immediately thinks "that's where you avoid the monster!", his audio sounds like he's moving around you, you're even given a locker to hide in which I don't think the game ever uses again. And the best part: Gibbo can't even actually get you. It's SO genius to just mess with your player for the first section like that
Oh no, there’s lockers *everywhere* including in areas that don’t necessarily have a monster in them. It’s an excellent way to keep the players constantly paranoid thinking “Is the monster gonna double back to this area?” Like with Addair following Caz towards the office, or is it just a red herring like with Gibbo’s section?
and honestly, i feel like it says a LOT about gibbo that he actually manages to avoid attacking you once. the rest of the ppl who are changed attack at the first sight of your presence, yet gibbo has you rather close to him through the entire section and doesn't nab ya. killing that one guy might've shaken him up good, even changed as he was. especially considering he's pleading for you to leave the entire time you're there, his voice circling around you like his body is still on the prowl, yet...not a single attack. ggs, gibbo
That's the beauty off it, kills two birds with one stone. They don't have to animate Gibbo with whatever he turned into or however he looks. That saves a LOT off time and asset. And instead, that also leaves it all up to our own imagination to how Gibbo may look like, and fear can really wire our imagination to go wild. A simple method of just making the audio of Gibbo all around you, while you're in a claustrophobic maze where you don't know right to left, under and over. The illusion that he's just always somewhere close by is enough to just keep the player on edge, and all off this doesn't even rely on a cheap jump scare either. Genius way to incorporate fear and tension without having to actually implement any enemies, all by illusion.
With Roy and his diabetes, it's implied that he's going into something called Diabetic Ketoacidosis. This is when the sugar in your blood gets so high that your body starts to shut down. Some people may be fine for a bit without insulin- but for people who are almost entirely insulin dependent? Not really. It may also be that Roy had been trying to to ration his insulin- as in intro someone mentions that Trots has gotten him more insulin, and another note saying that supplies are taking a while to get to the rig. If he was rationing his insulin, it's likely that he was already running high to begin with, and the added stress of the day- plus the fact that he hasn't had access to *any* insulin over the course of that day means that his sugar just skyrocketed.
Thank you! I love Jack but his perception of this seemed a little bit wonky to me because as far as I know if you have moderate to severe diabetes, insulin is incredibly important and quickly! Came to the comments for this, thanks :-)
I have type 1 and while you are right and DKA can be incredibly dangerous, Jack is also right that you have more time with hyperglycaemia than with hypoglycaemia. If Roy had been looking after himself consistently (which I would assume he had) then he would have at least have had insulin with his evening meal, assuming he had not yet had breakfast. Following this logic, even if his blood sugar was somehow high enough to be dangerous he would still have time (aliens organism aside) to theoretically get to safety. I am saying this as some who has unfortunately been in DKA more than once excluding when I was originally diagnosed and had been running high unknowingly. The quickest I personally have gone into DKA is 7 hours from high blood sugar to symptoms. Which brings me to the next point; Roy seemed to be exhibiting symptoms more commonly equated with low blood sugar (dizzy, clammy, shaky etc) than with high. The first symptoms of DKA tend to be extreme dehydration, frequent urination, sometimes blurred vision and when you get to the point of stomach pain and vomiting that’s signs of DKA and you should really get to a hospital. Not meaning this as an um actually or anything I was just happy to see that Jack seemed to have a basic understanding of the illness and am always happy to educate more where I can. :)
@@kookiemurray8274 The thing is- we're not sure if he even had insulin with his evening meal the day before. The shipment of his insulin arrived that morning, and it's the only insulin he has in his room when we get there. We're told in-game that shipments are taking longer to get there than they should be- and we can assume that Roy's insulin is also being affected by this. It's completely possible that he's had to ration his insulin for a while, and had to skip doses "strategically" to prevent himself running out of it early. So he's already running a bit high at the start of the game. Compound that with the stress of everything happening- stress that can also cause blood sugar to skyrocket- it is possible that he started displaying symptoms so quickly because of these factors. I do agree with you, though, that these symptoms are more similar to low blood sugar- and I really do hate how some media depicts insulin as a sugar-shot, and not a sugar-lowering-shot- but through in-game conversations you can tell that DKA is probably what the game developers were going for. Specifically where our character asks "Can't you just eat something?" And Roy gets mad at him after. And don't feel bad for writing so much- I did too :D
A lowkey aspect I love about this is how the yellow paint they put for players feels natural in such an industrial environment. And they get creative too, with the yellow towel, etc.
@@Jezza_C_WTit can definitely be a bit much and annoying if there’s too much yellow/white roadmapping, especially if not as seamlessly implemented as it is here, but there are going to be people who need it who are new to games or new to this type of genre. it’s about how it’s done for sure, but it would maybe be a good thing to make toggleable
I think that in yhe latter part of the game in accommodations it's implied that the corpses you find arrayed out in their rooms aren't people who got caught and murdered in their rooms, but rather Trots has been collecting corpses and arranging them to try and restore some semblance of normalcy to his completely shattered and hijacked psyche. This idea is reinforced by his last words being "I have to make it like it was, Caz."
I never caught on to that in my playthrough, that's fucking heartbreaking. I think Trots and Gibbo were the saddest transformations. Muir was obviously still there enough to be confused, but he didn't seem to retain the same level of self-awareness those two did. They were genuinely distraught at what was happening to them on some level, and what they'd done to their pals.
There is something so gutwrenching and heartwarming all at once about how, even unrecognizable, even when he knew it wasn’t them, Caz still talked to the monsters, to a degree, like they were still people, because he knew them before it all went wrong. Poor man.
This kills me. In a lot of horror games, even if the writing is good, so many people you don't know end up dying that even when the player character is reacting to it, it can feel like "oh no, this guy I never met is dead." But between how good the voice acting is, the way Caz recognizes that they're still in there and talks to the monsters, and the little tidbits you get of their personalities, it all hits so hard. In an isolated environment like that away from their families, you have to imagine that a lot of these people acted like a second family.
Yeah, I really loved this about this game. Like no one ever forgot that these monsters were friends or coworkers or... Well, people with a family and loved ones. So often that gets lost in horror stories, even though the emotions it evokes in you are so powerful. Don't know how often I've seen someone play this now and I still keep tearing up with Roy and at the end.
For real. I know Addair wasn't a real great guy at the start but in between him hunting you down you hear him say "call the kids....gotta call the kids...." That's sad stuff
2:26:52 only some oil rigs touch the sea bed, the one the game takes place on floats on two massive pontoons, making it all that more scary. Floating oil rigs are used when the sea floor is far too deep to build. The huge winches you have to release are tied to the rig's anchors, releasing them raise the rig up more which helps control the flooding in the legs.
I always thought they had to have a physical link to the seabed to keep them properly anchored, but that makes sense; to have it set up like that would probably be more dangerous as it wouldn't allow the rig to compensate for the movement of the sea. Man, everything about offshore rigs is utterly terrifying lol
Hello Jack, friendly oilfield man from west Texas here. When drilling for oil there are heaps and heaps of gasses and fumes that are real bad for people, that fire is simply there to burn off all those excess gasses!
@@machomandalf2893 it’s definitely not everyday one of your favorite UA-camrs asks a question that directly relates to your expertise, I feel like the “acshually🤓” guy🤣
Like Sean said. Predictability can be good, comforting even. It can let you take a step back and just, enjoy the story without having to think hard about what might come next. We knew from the beginning that Caz would either never make it home or be the only survivor left and possibly bring the creatures to the mainland. So instead of having to worry about that, we got to sit back and enjoy a good game with amazing body horror and watch as things go to hell in a handbasket.
For me it's less about predictability and it instead adds more to the sadness and overwhelming dread. I know you're just saying it's not a bad thing lol. But knowing from the beginning he's running back and forth, back and forth, on a rig that's sinking and even if there wasn't a fucking monster he'd realistically be screwed on a rig this poorly staffed. But being faced with the reality that you're *only* man and suddenly something bigger than all of us is here and the only way out is death. Like damn.
> We knew from the beginning that Caz would either never make it home or be the only survivor left and possibly bring the creatures to the mainland. Tbf, most story-driven games are like that. If the main character doesn't die then they will be the last one alive or will be the hope of everyone around.
@@sharondornhoff7563 to use an oldie but a goodie: "Its about the journey, not the destination." I've watched multiple playthroughs of this from various gamers perspective (and am actually genuinely considering buying it myself) and the emotional scenes still don't fail to hit me in the exact feels every time, even already having seen them, because thats how well written it is and how good the performances were.
I don't know about that, a tragedy relies on the premise that there is hope that it could possibly _not_ turn out to be a tragedy. You get emotion by killing that hope. Here, when you're running around doing a million useless things because 2/3 survival options were already taken on the first hour (and it turns out the lifeboats weren't functional even vefore the monster) and we don't even know if anyone is even _attempting_ to call the support ship, it just feels cheap. Caz is in a failing marriage with a woman who only ever berates him in flashbacks, he's facing jailtime for beating a man who apparently _often_ talks shit on his wife out of jealousy, he might never see his kids again, all his friends die, the godfather of his kids dies, and we don't even get an update on if the ship was contacted which was the goal all the way back to fixing the genrators. So we know the ending from the jump, we know our protag's life is shit, we get zero hope in the entire game of ever escaping, it just stops the punches from hitting that well. The voice actor might have put every emotion in his voice when Roy died but when all of it was gloom since the start it just doesn't work.
It’s likely Roy died from diabetic ketoacidosis. It usually occurs over the course of 24 hours, though it can be quicker, and since we heard it just got delivered, it’s likely he hadn’t had any for at least that long. It’s caused by a lack of insulin present to break down sugars to be used for energy, so the body breaks down fats for energy instead, which causes a build up of acids in the bloodstream, and can lead to a coma and/or death if left untreated. It’s likely Roy was already burning through fats even before everything happened, and then the extreme stress worsened everything. Also, Roy is first informed of his insulin delivery at breakfast, and by the time he dies it’s well into night time, he’d been suffering from diabetic ketoacidosis with all the stress of everything for the entire day.
Not to mention how he was apparently a former alcoholic and current smoker, meaning his liver may have been slower than normal to reprocess the ketones as they were made, hence making the ketoacidosis even worse. And smokers' lungs would've reduced his ability to shed CO2 generated from physical exertion, dropping his pH even lower from accumulating carbonic acid. Poor guy's metabolism was taking hits from all directions, not just the diabetes proper.
But God has helped me to this very day; so I stand here and testify to small and great alike. I am saying nothing beyond what the prophets and Moses said would happen- that the Messiah would suffer and, as the first to rise from the dead, would bring the message of light to his own people and to the Gentiles. Acts 26:22-23
Wikipedia agrees with you. I figured the same. It was clear he already wasn't doing well in the beginning, and he knew he needed that insulin and quickly. Devastating. An older man on an oil rig where deliveries would rarely be on time who is clearly a regular smoker during an extremely stressful event? He didn't have a lot of time, and I think he knew that if he didn't get to it before he was able to get on the helicopter, the time that took and the additional time to fly to land was going to be far too long to go without. The joy of disabilities and illnesses during extreme disasters. I know in the end it didn't matter since they all ended up dying anyway, but I'm not sure he would have chosen to die alone and scared waiting for his close friend to come back if he'd had the choice.
Not that quick he didn't, I could see a coma, but not talking and relatively lucid to death in an hour, unless he thought he was running high but was instead low (which has happened to me before)
mightve been unintentional but i love how rennick's monster design was just a massive head because of his implied inflated ego in the first half. if it was intentional then thats so funny
The voice acting and script were so authentic feeling. No forced back story. Genuine banter, genuine reactions. It really felt like they stuck a camera in a Gaelic oil rig and hit record.
Irish man plays Scottish game. England on high alert. The voice acting in this game is some of the best, most realistic, most authentic voice work I've seen in a while.
I love how these characters are put in the most dire of scenarios but even in their dying breath, they will find some way to chuckle or have a laugh or just be humorous in some way. It's like their way of clinging onto their own humanity while being faced with something that no longer is human.
About Roy's insulin: at the beginning we hear that Trots got ahold of some for him and put it in his room, so it's likely he's been without it for longer than we see. He may have been dealing with elevated glucose for days or weeks.
Well that would just be insane negligence on his behalf then and I therefore \absolve Caz of any sorrow he's feeling because he's a good lad and good with the leccy
@jacksepticeye hi sean! Off topic a bit but I recommend you play mundaun, it's a shortish horror game you could probably play in a single long episode (:
@@jacksepticeye I mean, to be fair, it might not be the easiest thing to get a steady supply of insulin on a rig in the middle of the ocean, especially in the 70's. He might have been waiting on that refill for a while.
agreed, I mean I have type 1 Diabetes and going without it for even a few hours, with a high blood glucose, can make me feel like I've been body slammed by Godskin Noble at terminal velocity Also Seán completely nailed it when saying, telling him to eat jam when he needs insulin is like "yes, make it WORSE"
Type 1 Diabetic here; I only have to be without insulin for about an hour before my glucose starts to rise and I start to feel the effects of it. Given Roy has probably been diabetic and given that he is an older gentleman, it probably doesnt take much at all for him and his to skyrocket and face life threatening complications, and that' not considering other factors like if he still had carbs in his system and excess sugar that insulin could not deal with, plus stress, plus lack of sleep, etc.
While I don't watch a lot of horror movies, I've seen and played a fair amount of horror video games, like any genre there are tropes. It made sense that that would likely be the ending, but the way they executed it is what really made the game for me. It felt kind of like RE: Village in terms of the ending and a lot of horror stories often end in sacrifice.
It's almost a direct copy of almost every isolated from civilization alien horror movie in video game format. It's not a difficult leap of logic to guess.
I'm a college student and this video has been my go-to for the past week. I pick up my food, find a quiet place to sit, pull out my laptop, and play this video. I'm sad it's over, and I'd love to have more videos like this from you. Thank you for being such an incredible youtuber over the years Sean, I've been watching you since I was in middle school and I still love everything you produce. Wishing you the best
Gab: "Don't like it" as she carefully avoids the monster's tentacles/veins. Sean: "I CAN SEE VISIONS OF GOD!" as he head butts all the tentacles/veins.
24:08 Waste gas is what they're burning there. The natural gas that escapes from the oil pocket and can't be collected is funneled off and burned so it doesn't cause an explosion risk or health problems
Gibbo’s lines were heartbreaking. “Don’t leave me…I don’t know what to do! Please!” He was partially conscious inside his infected body and terrified. It hurt to hear him just sobbing.
Muir feels like his shouts are as if the creature took over and his voice of "No running" is the creatures thoughts traversing through his body. And since its a larger, maybe later stage than Gibbo, his mind maybe doesn't function the same? Or its still Muir's inner thoughts like Gibbo, but he's just confused
@noisyjay8894 Muir was a stickler for the rules. So he didn't want people running on deck since it was a hazard. He sounded heartbroken when no one would help him and even said, "I thought he was my friend."
It's crazy how the infections get worse as the shape develops. Gibbo only killed Douglas and was heartbroken over it "I can still see his face..." While just an infection later and Trots kills way more people than him, and Muir doesn't even realize he's killing people.
I think the fact that the VA’s were actually Scottish helped the banter feel organic. Anytime an American tries their hand at banter it just sounds like two people hurling insults at each other. The Irish and Scottish have it down to an art form that some how keeps it friendly.
Suppose it matters where you’re from. Doesn’t go both ways, but I can see the differences between Americans and Scots/Irish/Welsh causing some misunderstandings. Could also be you’re around the wrong Americans, but idk
@@Nitr-r7fOh for sure. I’m from the Midwest, which is pretty big on politeness (even the backhanded kind). You can definitely shoot the shit a bit with close friends and family, but it’s almost never a “public” thing if that makes sense? Pretty often culturally, you’re kind of expected to put on a friendly face, especially with strangers, so I feel like it’s difficult to nail down the good-natured banter common in other places without it coming across as malicious / rude. It’s a fairly subtle thing, but interesting!
I started realizing that there was still a bit of them still inside the monster with how upset they seemed about hurting their friends or their friends leaving them to escape, then Addair and Rennick are like: "Caz remember when you pissed us off that one time?"
@@ares_thegodhell, even Rennick seems less aggressive than Addair. Like, just before his first chase, he actually pleads with Caz for help (“McCleary.. Help!”) and his dialogue is more “get the fuck off my rig” and not “I’m gonna kill you” like Addair. Rennick just wants you gone, not necessarily dead. Addair is straight up *relishing* in whatever the Rig Growth is doing to him.
Sheesh, a monster that makes distressed human noises mixed with grotesque monster noises scratches a fear I didn't realize I had. And horror games that are both cinematic and voice acted this well are always top tier. ESPECIALLY when you're playing a voice acted character who reacts to everything.
Then they’ll make the rules and traditions that everyone wants to follow for so long afterwards they forget the English invented them. They’ll also write fiction books. Lots of good fictions books. Everyone will hate the English, including the English. The Scottish will fight the English, then join English and help invade, then hope everyone forgets they invaded and were really successful at it. The Welsh will invite sheep to the dinner and be the life and soul of the party. They all end up in a bar.
I'm a type 1 diabetic and i have to applaud this game for being so acciurate, when yout bloodsugar spikes it gets harder to breathe, you feel tired and soon enough you start vomiting. After that, it might take a couple of hours but you can end up in Ketoacidosis. It has happened to me ONCE; and i spent nearly a week in the hospital because i nearly died. I couldn't breathe, my whole body smelled like acetone because my blood had become acidic. I was severely dehydrated and couldn't use the bathroom for over 3 days... So yeah, high bloodsugar levels are just as dangerous as low ones, it just takes a little longer. When you get low bloodsugar it can go from bad to worse within minutes with fainting, cramping and stuff like that before you end up in a coma. Been there, done that too...
The same happened to my dad. We all got covid, and he ended up mostly sleeping for like three days. He would barely go to the bathroom and because we were all feeling terrible we didn't even think of checking his sugar. He eventually went to the hospital because he wasn't eating and they found out his sugar was like 600 or something crazy. He spend a week in the hospital before coming home.
I'm type 2 and I manage my diabetes, luckily, without the use of insulin. My mom uses insulin though and I've seen first hand how high blood sugar can go from bad to worse in a matter of minutes. It's really scary. For me, I've had one incidence of low blood sugar and that was scary enough for me to keep a bit of candy on me at all times.
This game is the best representation of Lovecraftian horror outside of Lovecraft himself. The way The Shape was so prolific, but actually did so little as an antagonist, almost feeling like more of a set dressing than a character, the atmosphere it created, and how little we actually know about it other than it's shape... the fact that the dread it evokes is almost comforting is insanely well done.
It's amazing how much a production is lifted purely by the voice performances, the level of enthusiasm for each character is there and it truly makes you feel your in the game experiencing this insanity with them. It's also the fact these are all genuine Scottish/Irishman and not just paid actors doing impressions is what sells the excitement and tone of this game.
Well, you know what i mean. They clearly wanted the characters in this game to be of Scottish nationality, they could’ve just brought in some high paid VA celebs and ask them to put on a voice, but instead opted to actually get Scottish people, and as a result the performances feel way more natural. Not to mention their just so damn entertaining to listen to.
If they weren't actually Scottish, let's say mostly American, do you think it'd take away from the story? Make it less? Usually when someone is paid to fake an accent, it's because that nationality is particularly important to the scene/story. Here, it sorta just feels like the creator must be Scottish, so hit up some buddies. Maybe I missed something, but being Scottish or not doesn't seem to help nor hinder the plot, so I don't feel like they would've hired someone to do a fake accent. Do you get what I'm saying? It kinda negates the praise you'd like to give them, but that's sorta my point. You're giving compliments out to what doesn't feel like it deserves a compliment. It's great voice acting, really quite phenomenal. But, at a certain point, ya might wanna wipe the brown crap off your nose so you can smell reality.
Huge round of applause for Sean and his editors. That they work so hard to get quality content to us and to fix issues as a genuine priority. Thank you all 😌
mad props to the voice actors but I think we should also acknowledge the amazing writing that this game has. Without good written dialogue the VAs wouldn't have had the chance to bring these characters to life the way they did. The team did an amazing job overall
I'm just now realising... at the beginning, Caz gave Finlay his lighter... Chekov is smiling in his giant betentacled meatball. Also the reason the helicopter crashed is Rennick turned. You can hear him having a do on the landing pad, sounding like he's about to shit out his insides, and he mentioned "don't get that shit on you"
I think its intresting how each creature represents each victims personality traits. Rennick had a large ego, let everything go to his head, Muir looks down on everyone as if they are beneath him.
@@sharondornhoff7563 I think it might be ego/possessiveness over his job? Maybe some of his aggressiveness or antagonistic attitude as well. In the beginning, it’s pretty clear that he sees himself as separate from his coworkers (seeing as he sits far away from the others, as well as alone) either from the effects of his negativity towards others, or at his own prompting. At 13:37 he insinuates that no one can do it better than he can, and at 1:56:54 he claims it's "his engine.”
I didn’t get the impression that Trots was sneaky, all I remember is he wanted to keep the rig infrastructure up and unionize. I did like how he was crushed by filing cabinets, though. Symbols of the bureaucratic corporate that was going to let them rust. Rennick drowning could be ironic given his stated mastery over the rig and implied perception that he keeps it afloat.
I didn't get the impression that Trots was sneaky either. Although, if you're going with the theory that the mutants' body proportions reflect their personalities as people, mutant-Trots' overall shape - mostly low to the ground and slithery, but with his torso rising up from the sprawled-out mess underneath - could be considered symbolic of his "I-rise-up-to-speak-for-the-lowly-masses" political egotism.
I think Roy's death hit Caz a lot deeper mainly because he was a close family friend (I believe), but also because he died due his disease, not because of The Shape. If he were killed by The Shape, Caz would've known that he couln't have done anything to prevent his death, instead he wasn't able to bring the insulin in time, meaning he *could* have saved him.
I actually noticed something in the beginning, if you go to the break room at the beginning, you can find a piece of paper that was used for a "Darts Competition.". And guess who the last 2 people were to compete with each other. Finley and Brodie.
I like Caz. He doesn't have any superpowers, he's not an absolute wonder-engineer and he's not even particularly selfless and brave. He's a completely normal dude, bit fitter than average, but nothing special. He's not an expert in most of the stuff he's fixing, so he simply asks "What do I need to do?" and uses his best judgement to do it. The control center especially shows this by him going, "This is a fucking UFO, I'm not touching anything until I get Finlay on the phone." He's here to fix the leccy, not the Star Trek Transporter. Also, I love the little bit near the beginning where he has no idea how to get to Engineering from that part of the Rig, because he's never been here. I've worked at my current job for roughly ten years, and there's still a few places I've never seen. Because you simply don't have any reason to be there, so you don't go. And it really shouldn't need to be said because everyone else is saying it, but fucking christ the voice acting is on point in this game. These are real people, not lines read by voice actors.
@@The_L0st_Memoriesslightly out of shape? The man is swinging across beams like monkey bars, swimming through long waterways, and jumping across ledges with large gaps. The average person is not fit enough to do that.
@@mortem4342 Also if you have enough adrenaline, like he probably did because he was thinking about getting home to his wife and kids, you can do some crazy shit.
@@The_L0st_Memories True, but adrenaline comes in short bursts, and there's moments of calm during the game where he is still performing feats of athleticism despite his adrenaline levels surely being lower.
i never understood the hate that yellow paint gets in video games, because sometimes it's hard to tell where you're supposed to go in a certain section lol
As a diabetic, and having it run in my family, it's kind of painful to see Roy die. Also it drives me up the wall that people think Roy can just hold out. No, you can't, and if you don't treat it, it will just build. (Animal diabetes and humans are so different, by the way, to answer Jack).
I totally understand that but death without insulin is said to take up to a week in most cases, not a few hours like the game. But hey, it's all for story and plot motivations and not really realism
@jacksepticeye It's not a criticism to you on my part. You're not the only one who has said something along those lines, so sorry if that seems how I was coming across. But, as someone who's gone through it, it IS possible, it's just entirely dependent on other things the body goes through. I'll say this more for an educational bit, if you're interested. My case was something called diabetic ketoacidosis. It's when your body builds too much acid to consume insulin, long story short. Roy's input of insulin is also a factor, because he might have required a lot for a simple meal. If you get over 300 in your blood sugars, they tell you to head to a hospital (at least in North America) because your body starts to shut down in operation. Most get weak, shaky, and sweat hard. Diabetic knowledge was also completely different in that time, and we can't even say if he took it properly. So TLDR, the story doesn't have enough details on the actual diabetes, in reality, but there's lots of terminology other people don't learn. (Edited for spelling mistake)
@@jacksepticeyeI infer that Rennick has prevented Roy from getting insulin and Trots only managed to get it from the mainland to him the day the disaster happened.
@@jacksepticeye I believe they mentioned it at the start that they were out of insulin and it hit the rig that day but you focused on the fact a Irishman is among them
Trots: mutating into a monster from the deepest depths of hell. Caz: are ya alright mate? Me: yes caz, he’s probably just breakdancing on the other side of the door, he’s screaming from the joy of busting sick moves
@@Sir_Jimmothy Pretty sure the nickname refers to his politics (Trotsky) not his gastrointestinal health. The opening dialogues and his room both showed he was the big union promoter of the crew, after all.
I really love the lack of explanation of whatever the "infection" is, it keeps the characters and the player in the dark about what they're facing, and really drives home the helplessness that they feel.
There should be an indirect explanation that's gradual understanding leads to hopelessness. If nothing is certain, realistically there is no reason to be hopeless. The only real hopeless situation is just Caz's life. The only one he has is on the rig, his life on the mainland ruined, and being kicked off is the end of the only thing he really has left. Then again, I don't play horror games right, so maybe I'm just wrong.
@@AnotherVesselI'm inclined to disagree. Caz made a lot of mistakes, but the ending of the game makes clear that Suze still loves him. She flat out says in the final monologue that no matter what, he'd better come home to her. The horror and tragedy is in the fact that Caz DOES have a life to go back to, as does everyone else on the rig. Unfortunately, they never really stood a chance.
I actually really hate hopelessness as a concept in ANYTHING, call me foolish or too optimistic, but I hate when things are just hopeless, I feel like it's just an excuse to create a monster too powerful to overcome, like having a sword that kill anything it touches, or a superhero that can't be killed or defeated, for me at least, there's nothing really unbeatable. So yeah, I get that it's part of the horror, to make you feel hopeless, but I just don't get it, getting scared is fun, but hopelessness just makes me sad, there's nothing good that comes out of it.
@@manuapplejuice I agree that there is a place for hope in a lot of media (it’s often the sole driving factor for many things), but in horror games, specifically one that has cosmic horror, it really is hopeless. It drives home that we’re just little specks of dust against something far greater and uncaring. It’s saddening, but that’s the point, it’s a sad, tragic story.
So I hear the question of ‘why was Roy going so long without his insulin?’ but this entire game has the background of them being overworked and kept to an extremely tight schedule for maximum profit at the risk of their own health. I can imagine Roy only being allowed to take his insulin during breaks, not being allowed to keep it with him, and probably having so little of it due to poor medical coverage he keeps himself running on the bare minimum. His death is all the more tragic because it wasn’t caused by the thing from the deep, but another monster entirely
The dead silence after saying my dad's dead made me laugh, not so much because it was just funny, but because I understand so completely after losing my dad to cancer in 2022. Making light but theres still that undertone of just grief that I've emulated many times since then.
@@jacksepticeye Great video Jack, I wanted to ask you if you are going to play the new game about Sun Wukong, it would be amazing and a lot of people would love to watch it. Greetings from Argentina.
I believe this is one of if not the BEST Lovecraftian games. It keeps the monster unexplained and yet it can be explained in general anyways by anyone who plays the game. Not to mention it doesn't even focus on the monster, while it continues to build on it anyways. It's so just... amazing.
3:19:40 I can definitely understand the frustration with wanting Roy to live, especially from the POV of the person actually playing the game. You've become attached to the characters, you care about them, you spend hours of your real time trying to help them survive - only to have them die through no fault of yourself as a player. The same thing happens with Innes and Muir, where you do everything the game tells you to do, you don't miss a QTE, but you lose Innes anyway. You can't save anyone, or yourself. But from a narrative POV, it makes complete sense and fits the theme of running from the inevitable and learning to face shitty situations. The characters are so much smaller than the horror they're in; no matter what they do, it's never enough, they can't change their fates. They have to consciously choose to keep going, to do the right thing, to care about and try to help other people. Caz spends the game doing both: he keeps trying to run away and hide like he did by getting on the rig to avoid the police in the first place, he's scared to face the monsters and the consequences of his actions, but he still risks his life to try to help the other workers, he pities the dead and mutated and sees the person still aware within, and ultimately chooses to forego his own chance at survival to make sure the mainland is safe. Tl:dr, the takeaway to me isn't that we don't stand a chance, it's that we have to try anyway.
it was kinda funny but very real how for the whole game caz was trying so hard to get off the rig and survive, only to give up and blow it all up. It made sense though because he was sacrificing himself in hopes of keeping his family safe
"Learn to face it" doesnt translate to "just fucking die lmao", I dont think that's the only thing bravery can be. I dont think the monster or Finlay are correct and Caz is a coward. He's just trying to live. That's not comparable to what happened before. Like, I feel as if the original resident evil 2 has a better story about people who are doomed to a horrible end still helping each other. If you read all the notes, and the way both characters effect each other's journey. In this, every single phone call is just someone else going "ouuijhh spooky monster! _dies"_ without any of the subtext you're putting on Roy and Caz specifically. It very explicitly focuses on the hopelessness and powerlessness, which is good in its own right, but definitely doesnt contribute to the idea of doing the right thing. Finlay spells it out: She's doing what they shouldve done to begin with, not trying to get out alive.
"eat some jam" was just a comment from Cas cuz he doesn't know about diabetes. Roy was in a stressful situation, that also increases the need and the speed of insulin. Also its 1975, the dosage, the use and the insulin was not as effective as it is now.
My dad worked on an oil rig for most of his career,he actually was very suprised by the ammount of detail that went into the construction of the rig,looks really good. He also said”it’s not every day you see one of those things eating your friends,it’s normally you eating each other cause the foods shite”😂
One thing I love about this game is the infection that slowly spreads throughout the rig as time goes on. Most other games would just make it a vague meat goop, but this one made it unique by giving it actual structure. You can see what looks like muscles and blood vessels pulsing with a heartbeat, but the whole thing grows along the rig like a plant. Its so alien yet so familiar at the same time, not to mention the psychic connections and enemy designs.
It kinda reminded me of a slime mold, cwhich under time lapse camera does pulse as it spreads, can get that stringy, sticky look, and I believe there are vsrieties now that can actually eat oil and oil byproducts. They are doing studies to see about using it to clear oil spills and deal with plastic waste.
What I love the most about the flesh/oil-ribbons' design is how they *spiral* , coiling around like a helix. It's like they're symbolically *drilling* their way into our world, just like the Beira D unwittingly drilled into theirs.
I love how in most cases, the protagonist would be like “huh a sound, I’m going to investigate” or “I can take that thing”, but Caz is just “WHATS THAT!” and “I ain’t fuckin going down there”. More like how normal people would act
Srsly, he makes for a far more effective protaganist than the ones who dive head first into things out of some scooby doi hero complex. He's real, and you can feel his grief when he loses ppl.
@@furygeistyeah, and that’s what’s better as well. In other games it’s just “oh my god, my friend’s dead, anyway”. But the moment Roy died, Caz says “DO YOU ALL HEAR THAT, I LOVED THIS BIG MAN”. He was willing to have the monsters hear him because of the true grief he felt. I love how relatable and realistic protagonist I’ve ever seen
1:16:20 Wow the monster looks like a Japanese spider crab crossed with an Antarctic strawberry feather star, which wasn't even discovered when this game came out. Looks a bit like a big fin squid as well.
It's insane that an entire oil rig was radio silent for like 12 hours, and Cadal just absolutely did not give a shit about the wellbeing of their massive investment
I think there was something in the plot line where the oil rig they were currently on was in bad shape for a long time and they planned on cutting the line of work for the people working on the oil rig Edit: that’s probably why there wasnt any outside support during the time the oil rig was taken over
@itsyaboi5969 I mean, that still wouldn't make any sense, in not sending at least someone to see what is going on. I mean their workers are on there and they may not care to a certain degree but they would release it would be worth sending people over to try and act like they cared so they'll use that as evidence that they tried. when the eventual lawsuit is filled against them by the families. And yeah not mentioning a oil rig is a huge investment, even in bad shape they would still want it and at least make some money back by scraping it.
As a Scottish person, I love that I have an innate sense of when someone is gonna say "Fuck the English", and automatically blurt it out in sync with the other person.
I love how at the start caz was shouting, angry and scared as he spoke to people and on the phone , but eventually you can feel how tired and exhausted he gets when replying to someone as if he is slowly giving up. You can feel his emotions in his voice .
I honestly don't know why there aren't more horror games with settings like this, because there are few things I can think of more terrifying than being trapped on a ship or an oil rig in the middle of a sea. Even without the monsters, still goddamn terrifying.
For me, Soma's setting is one of the most terrifying. Underwater, no where to go... If the structural integrity fails, you're done for. Same as any horror game that takes place in space. Gives me the HIBBIE JIBBIES
@@helloworldies Yeah, underwater horror games, like Soma, are almost equally as terrifying. The fact that this game utilizes Unreal Engine 5 though just adds to the creepy factor, because it looks way too realistic for my liking. I love the game, but hate it at the same time because it exposes that fear of being lost at sea with absolutely nowhere to go. The setting doesn't do any favors for my clinically-diagnosed acrophobia and agoraphobia either.
I swear it’s so common up here in the North that even my mam, who’s from *Illinois* has started using Leccy. Like if I say “Mam, should I put a tenner on the leccy?” She doesn’t even bat an eye anymore. Still stinks up a fuss about the way Brits say Scedule tho 😂
@@dancingcarapace Hell I'm an American and I still put together that the only thing similar is "electricity" right away, it was hilarious watching him not get it for so long
As an Australian, it was absolutely hilarious as it slang for electricity. Eg, 'pay the leccy bill'? But we call electricians sparky's. Even jen for generators.
I'm not a native speaker, and the only reason I had known what "leccy" means was the song "I wanna be yours" by Arctic Monkeys :) But what do I know? I'm only good with the leccy.
im suprised he didn’t know what it was!! im australian and we call them sparkies but i instantly figured that leccy had something to do with electricity
Honestly, Caz was so relatable as a protagonist because he always said, "WHAT?" and could not hear what other people said to him or yelled at him and so reluctant to be doing all of the 'save the day' type of tasks.
Getting to the ending and nearly crying at how beautiful it is leads to quite the whiplash of going back to the beginning and hearing Sean insult Caz's weans and then say "Would be a shame if somebody **shat all over your bed**" I couldn't stop snickering-
53:00 - not only is the voice acting good, but it's nice to see humans act like humans. So many horror movies/ games where someone antagonistic is unrealistically - cartoonishly - antagonistic even after major events occur. It's such a nice change of pace to see Caz and Roy interact rationally and realistically when other horror would still pit them against each other. ❤
The voice acting in this game is phenomenal. Very impressive. The banter and interactions between the characters feels genuine and authentic. The characters sound genuinely scared when they’re being chased by monsters. The characters sound close to tears when they find out that one of their friends was killed. It makes it easy sympathize with the characters and get immersed in the story.
as much as a let down and upset it was that Roy ended up dying right as we got there, i think it was sort of a really important aspect to caz’s character. the first time we really hear him have any emotion about loosing somebody who really meant a lot to him, it showed so much raw emotion that we hadn’t seen before. the fucking voice acting in this game is incredible.
I think it is pretty damn good character development, it shows that Caz isn’t a superhuman and cannot save everyone (or in this case, anyone from the rig)
I think he actually died on the intercom at the end of his call. It kinda sounded like he keeled over at the end of it. It's likely Caz had no chance of saving him at all.
im from Central Scotland - near Glasgow - and just the carpets, curtains - the patterns of Suze's jumpers, their bedsheets in Caz's visions - encapsulate Scotland in the 70s incredibly well. my dad is a 70s bairn and i have seen thousands of his childhood pictures, not to mention that - especially as a youngin in the 2000s - many Scottish buildings hadn't been updated since the 70s where i lived, the decorations and vibe are just immaculate to how things look and feel, especially at Christmas. i live on the coast of the North Sea and the weather is also very accurate - the fog, the soundscape of rain and rushing waves; the hypnotically beautiful, flesh-wrought Shapes, and the pink-spit dayglow are even accurate! .. but that last thing is a national secret. it's why we send all the tourists to edinburgh.
Being from Scotland it’s so refreshing to see actual Scots get to voice Scottish characters for once instead of fake accents. The only other big Scottish va I can think of is Mimir from god of war.
I like how in this game the other characters will actually do stuff to contribute, as much as Jack may seem to make fun of it. For example, the fact that Brodie took care of half of the tension winches in the rig legs instead of Caz having to do all 4 was something I hadn't really seen in other similar horror games.
Roper was also trying to turn on all the ballasts from what it looks like, gibbo was doing god knows what in water tanks, I forget the rest and I agree that its super cool everyone else was trying to help out.
That's why it frustrated me (in a playful way) whenever Jack would ask why he/Caz had to do everything, what a certain Character was doing (assuming they weren't doing anything)... Especially since Jack would ask that, *right* when a Character, or even Caz *himself,* would say what it is the others did/were doing! 😆
I've watched you when I was 11-14,at 17 I've moved to Ireland for 2 yrs,now I am back in my country and I've remembered you are Irish,it's a pleasure to hear the fookin Irish accent again.
This might be a hot take, but Alec Newman performance for caz deserves the award for best performance at the game awards. The guy was one of the reasons I was so hook in by the game.
Honestly Roy got the best death out of everyone here. He went into a diabetic coma and died in his sleep. Everyone else either got transformed (still somewhat conscious), pulled into the thing and it eats them alive, burned alive, drowned in oil/water, crushed, etc. Rip Caz one of the best protagonists
FYI - “leccy” = electricity/electrician If he says he is good with the ‘leccy’, he means he is a good electrician If he says he is going to turn on the ‘leccy’, he means to turn on the power
thanks for that,when he said to the guy at the start " you couldn't tell a spark plug from a hairdryer"? I knew he was an electrician but leccy did not click at all...
The helicopter crashed because Rennick was already infected. He made a point of telling Caz not to touch the stuff and before taking off his voice was sounding very strained like he was desperate and fighting something mentally.
i love how jack has been doing these longer form videos and games in full instead of episodes, it helps with the immersion and also gives me something to watch for a longer period of time while i do things throughout the day- youre awesome Jack ♥️
can we acknowledge how good the level design is in this game? every path and interaction is yellow. but they don't make it obvious like some gameplay hud. need to jump somewhere? look for a ledge with some yellow paint spilled on it. What door do you go through? the one with the big yellow handle. is all the doors locked? break the YELLOW padlock. EVEN when he was being chased by Reddick and was trapped in the bathroom. what did he have to do? move the laundry chute with the YELLOW TOWEL ON IT! crazy. its so subtle but in really helps keep the game flow because your eyes are immediately drawn to that direction.
It's the best use of yellow paint. Since it's believable due to you being in an oil rig, yellow is everywhere as a means to essentially say "caution". Also yellow towels/small props should be used more by games than paint.
Sean's, "It kinda sounds like music" (1:14:40ish) is extremely on the nose. He sang back the opening four notes of the Dies irae, a Latin sequence (chant) from the 13th century. This sequence has long represented death and occurs with great frequency throughout Western music history (including in films such as "The Shining" and "Jurassic Park").
Love the sound in this game, not just the voice acting but how every time a monster screamed it felt as though it was extremely close to you, even if it wasn't. Also I could sense Roy was likely dead as Caz made his way to him, but ut still didn't make it any less devastating
I love that typical video game contrivances are actually pretty easily explained by the safety standards and cut costs of the oil rig. Safety protocols in the 70s included a lot of yellow paint to clearly identify important features, there's like 6 steps to doing everything because they don't want you doing things by accident, the actual safety precautions are messed up bc the whole place is slapshod, etc
Regardless of his relationship, this game is annoying. Immediately makes the storyline political with Addair’s room and Caz’s (and Sean’s) commentary. How disappointing that we can’t have a game without stupid underlying political agenda-pushers.
@@generalgrievous4254 that’s why it’s so good it throws shit in your face so you have no idea what your doing then It fucking throws you on after no training
@@generalgrievous4254I’m sorry what? Mind elaborating a bit? Think you may be hallucinating cause aside from a short talk about unionizing and Scotland’s resources being exploiting (both things that were hot topics during the time that the game is set). I don’t remember seeing anything expressly political or at least related to modern politics the rest of the game?
@@nicklausdavis Brexit. Some people like it. The game obviously is against it, since we see that Addair is a Brexiteer BEFORE we meet him and learn he’s a bad person, and Caz is out here like “This prick.”
As someone who works offshore, this game tickled my tism something fierce. Couple things. I’m on production side, not drilling, so I might get a few things mistaken in my explanation. BUT… This is a MODU drilling rig or a “semi-sub,” essentially meaning it’s a big ass boat. In this case it’s moored to the sea floor to hold it in place rather than being dynamically positioned with GPS-linked thrusters beneath the pontoons/ballasts. On the production side, we’d refer to this kind of structure as a TLP, or tension-leg platform. The “torch” you see burning, and later what Caz has to reignite, is referred to as a flare. In oil & gas production, it’s used to relieve pressure on process vessels, flow lines on wells, and natural gas compressors during blowdown. On platforms where the wells only produce natural gas, you won’t often see the flare ignited unless you’re producing an overabundance of condensate and your scrubbers simply can’t keep up. Weather also plays a factor, as lightning can and will ignite a flare if it strikes close enough to cause a flash fire. Generally though, we only burn flares if we have liquid in a place where gas should be. Then it’s a bad day. Other platforms, however, due to the type of gas they produce, HAVE to burn off their flare damn near 24/7 with waivers from the govt. Industry regulations these days attempt to cut back on flaring as much as possible and innovations like VRU (vapor recovery unit) compressors assist in reducing the amount of gas flared by capturing it before it’s released to atmosphere and sending it back through the system. On the drilling side, however, it’s common for rigs to take gas “kicks,” which is when they drill into a high-pressure pocket of gas that the mud isn’t heavy enough to hold down. The gas’ll be “let off” of the casing and sent to flare while heavier mud is pumped into the hole via the drill string. Depending on the type of gas they hit (methane, H2S, etc,) the gas will be burned off rather than simply flared due to its toxic nature. Even if they hit a pocket of producible natural gas, they rarely have somewhere to capture it. Drilling rigs drill, platforms produce. The “mud handling” section is where drilling mud is mixed and adjusted to be pumped downhole. “Mud” isn’t actually mud in the traditional sense, but rather an oil or water-based lubricant that serves to prevent the drill bit from overheating. In addition, mud is weighted to specific gravities that keep the pressures of the well stabilized and prevent gasses and hydrocarbons from moving topside prematurely. The mud’s also used to bring cuttings to the surface and keep the hole clear of debris. During the drilling process the mud is constantly recycled through shale and sediment shakers and weighted for depth, rock composition, kick prevention, etc. Anyway. That’s enough nerding out... for now 👀
I know it was probably a lot to film this all in one go - but I'm thankful for your videos. They get me through my work day and the long videos make my day go by so fast. Thank you for everything you do ^_^
To me Roy dying was impactful. because this is clearly a game more about it's story then it's gameplay. I know as a player it wouldn't feel satisfying to have a character you tried so hard to keep alive- die. Honestly, it might not even be narratively satisfying for a lot of people as a movie if the movie invested a lot of time and effort into the character. However, his death is kind of the emotional climax for me? I feel like that moment encompasses what the story is about, so his loss was what really sold me the tragedy. After his death I knew no one would be getting off that rig, because Roy has been the hope of the entire thing. He's been the hope for the boats, for the heli pad, kept reminding Caz of what he's fighting for, what they wanna go back to- Roy is the only real character that in universe has driven people to laugh. Roy was the hope that characters had life before *and after this rig*, but as he died, that hope is narratively over. To me this story is very human. The highlight isn't the monster really, it's about humans digging too deep, it's about how they get corrupted, how bad stuff happens to both deserving and undeserving people, how in search for more more more we destroyed everyone- How the characters fight for survival is very impactful to me. Their willingness to work together, their fear, the way they try to make everything work despite the terror and horror- they have hopes, families- the monsters cry out with their deepest thoughts, think about who's most important to them. It's about loss. Loss because of our own foolishness, trying to make amends and failing. To me, this story would not have worked without Roy's death. I think the story could have worked without Caz blowing it all up, getting on a boat- But if he was the sole survivor. If Roy had been with him that would not have sold the message of the game for me- It would leave a "power of friendship" aftertaste in my mouth, when the story is about "the horror of humanity". Not that those couldn't have worked together, but it wasn't what the story was setting up. Yes, Roy's death makes the effort ring hollow and to me that's *the point*. I understand if that's not fun and if people don't like that writing decision, but frankly, in a weird way it makes all those previous moments lead up to something for me. It's a tragedy waiting to happen and I like that. I do think Roy not getting his insulin despite the fact he said he was gonna do it WHEN WE WERE STILL TRYING TO GET THE BOATS- frustraiting tho, like, why couldn't you do it, and why couldn't you tell Caz to help you (cause he did offer it), that's what makes his death frustraiting, but I can live with it.
Very well analysed, you are so right about the narrative impact of it. And that he had been waiting on the insulin for a while already at the start of the game when Trots gets it to him, that moment of relief, only for him to never be able to get to it physically as his condition gets worse and worse. Roy represents desperation, resilience, and ultimately the hopelessness of the situation. It's beautiful writing
Thank you! That's the *only* thing regarding Roy and his Insulin that bothered me was that he said he was perfectly capable to go get it himself *early* in the Game, even turning down Caz's offer *to go get it for him!* ...Like, I know Roy's not gonna be able to get it himself when Accommodations is wrecked to hell, but that's at the *end* of the Game - after he's worse, but done made it to the roof! By the time he's first telling Caz he needs his Insulin, Accommodations is fine... Sure, there's Trots wandering around, but he can try and sneak or, better yet, *accept* Caz's offer then! Everything else regarding Roy and his Diabetes works, and his Death was Tragic; which is why it was frustrating how Jack thought otherwise due to not understanding things - ignoring the implications given earlier in the Game about Roy having went without and having had to *ration* his Insulin (most likely) *way* before the Game's start. 😆
The voice actor for Caz really needs a award or something, also the writers, they did sutch an amazing job to make Caz feel real and the voice actor killed it with his performance! Hope to see more of him in other games Edit: I just looked up the voice actor , his name is Alec Newman and he has been in some really big games like The Witcher 2 and 3, Cyberpunk and Elden ring
This is the first time you have ever seen this video! It has never been uploaded before!
It was just a dream, wee man!
Totally
real and also true
Omg I can’t wait to watch your second play through of this amazing game
Deja vu? Nahhhhhh 😹
A fun thing I noticed when looking at the title screens from the beginning to end game. if you haven't finished the game then the rig is there floating in the water, but when you do. its gone. I love it when games do that, because it just adds so much interest.
Good spot didn't notice that
Another good game that does this is persona 3 reload, after playing the game the new title screen adds a whole different feel
I’d like to say the same thing about Omori though I don’t wanna get too specific in case someone who’s interested in playing it might see
It's also a sort of bittersweet relief, because it signifies that Caz was successful in destroying whatever it was.
@@stormyseas5193 The title screen change in that case is absolutely devastating right after finishing the game 😭
I really like how Caz feels like a real person. He gets scared, absolutely terrified even, anything like making jumps or climbing he'll do, but he's holding his breath the entire time. He's just lucky, and that's what sets him apart. Well, as lucky as he can be.
Same as when he saw the first dead colleague, he was really horrified. They did a great job with his character
Second luckiest man on the Beira crew. (The luckiest by far, of course, being that one dude whose room Caz snooped into at the beginning, who took time off to visit the mainland for the holiday. 😉)
Personality-wise of course, his physicality is only rivaled by those of ancient Greek Olympians
@@patrickchang9135Does an Olympian’s personality include that of an anti-Brexiteer?
@@generalgrievous4254 omg mate stfu about your brexit complaints
For some reason one of my favorite things about this game is the running animation for caz. He doesn’t run like an athlete or a sexy game protagonist, he runs like a bumbling terrified madman being chased by meat monsters
Monster meat
The entire voice cast really knocked it out of the park with this, and it helps that all of them are actually Brits. Alec Newman (Caz) and Karen Dunbar (Finlay) are both from Glasgow, Neve McIntosh (Suze) is from Edinburgh, Clive Russel (Rennick and Boyd) was raised in Fife (As was I, it was so insane hearing my own accent back at me in a videogame XD), Shaun Dooley (Roy) is from South Yorkshire, etc. And as a bonus, the entire game has a Scots Gaelic voice-over by the same cast. Playing the entire game in this mode will also get you an achivement "Bheir an cuan a chuid fhèin a-mach", which translates as "The ocean will bring out its own". Even the name of the company that owns the rig, Cadal, is Gaelic and translates as "Sleep". And speaking of the rig, yes the name of the rig, the Beira D, translates as well to "Border". But the thing that gets me most about Still Wakes The Deep is that the game takes so much from The Thing in a good way. There's so many ways to interpret the story, and yet you're never told "This is the one true interpretation". The pieces are laid out before you and you draw your own conclusions. Conclusions that are just as valid as anyone else's. It's one of the things that John Carpenter does often that people often skip over in favor of the ooh gross body horror angle. Seeing the lengths The Chinese Room went in making this game a big homage to that, not to mention the effort they put in with properly recreating a 1975 North Sea rig (Seriously, now I live up in Aberdeen, the resemblance is scarily good) is truly mind-blowing.
dude, that’s amazing. i love when you can truly tell how much care went into a game, let alone a fully voice acted one.
Also Shaun Dooley is the supporter of Barnsley FC, which the devs cheekily included that in part of Roy's personality.
I don't believe the gaelic option gives you voice lines in the language, it's all still in Scots and English. It just changes the subtitles.
Putting the entire game in Scottish Gaelic subs is a really nice touch, that warms my heart. Both it and Irish are beautiful languages that deserve to be protected.
Not Brits but Scottish people 😊
Gibbo's section remains one of my favorite parts of this whole thing, just because how good it is at freaking out the player by giving them all the horror tropes to spook them. You got a warning about him, you get a flashlight, you see a map that everyone immediately thinks "that's where you avoid the monster!", his audio sounds like he's moving around you, you're even given a locker to hide in which I don't think the game ever uses again. And the best part: Gibbo can't even actually get you. It's SO genius to just mess with your player for the first section like that
Oh no, there’s lockers *everywhere* including in areas that don’t necessarily have a monster in them. It’s an excellent way to keep the players constantly paranoid thinking “Is the monster gonna double back to this area?” Like with Addair following Caz towards the office, or is it just a red herring like with Gibbo’s section?
and honestly, i feel like it says a LOT about gibbo that he actually manages to avoid attacking you once. the rest of the ppl who are changed attack at the first sight of your presence, yet gibbo has you rather close to him through the entire section and doesn't nab ya. killing that one guy might've shaken him up good, even changed as he was. especially considering he's pleading for you to leave the entire time you're there, his voice circling around you like his body is still on the prowl, yet...not a single attack. ggs, gibbo
Well crap! Someone made horror I would try base entire game. I hate cheap jumpscares in horror games.
I took so long to get through that section lmao
That's the beauty off it, kills two birds with one stone. They don't have to animate Gibbo with whatever he turned into or however he looks. That saves a LOT off time and asset. And instead, that also leaves it all up to our own imagination to how Gibbo may look like, and fear can really wire our imagination to go wild. A simple method of just making the audio of Gibbo all around you, while you're in a claustrophobic maze where you don't know right to left, under and over. The illusion that he's just always somewhere close by is enough to just keep the player on edge, and all off this doesn't even rely on a cheap jump scare either. Genius way to incorporate fear and tension without having to actually implement any enemies, all by illusion.
With Roy and his diabetes, it's implied that he's going into something called Diabetic Ketoacidosis. This is when the sugar in your blood gets so high that your body starts to shut down. Some people may be fine for a bit without insulin- but for people who are almost entirely insulin dependent? Not really. It may also be that Roy had been trying to to ration his insulin- as in intro someone mentions that Trots has gotten him more insulin, and another note saying that supplies are taking a while to get to the rig.
If he was rationing his insulin, it's likely that he was already running high to begin with, and the added stress of the day- plus the fact that he hasn't had access to *any* insulin over the course of that day means that his sugar just skyrocketed.
I actually had dka! It was terrifying my doc said id was lucky I made it the time I did
Thank you! I love Jack but his perception of this seemed a little bit wonky to me because as far as I know if you have moderate to severe diabetes, insulin is incredibly important and quickly! Came to the comments for this, thanks :-)
I have type 1 and while you are right and DKA can be incredibly dangerous, Jack is also right that you have more time with hyperglycaemia than with hypoglycaemia. If Roy had been looking after himself consistently (which I would assume he had) then he would have at least have had insulin with his evening meal, assuming he had not yet had breakfast. Following this logic, even if his blood sugar was somehow high enough to be dangerous he would still have time (aliens organism aside) to theoretically get to safety.
I am saying this as some who has unfortunately been in DKA more than once excluding when I was originally diagnosed and had been running high unknowingly. The quickest I personally have gone into DKA is 7 hours from high blood sugar to symptoms. Which brings me to the next point; Roy seemed to be exhibiting symptoms more commonly equated with low blood sugar (dizzy, clammy, shaky etc) than with high. The first symptoms of DKA tend to be extreme dehydration, frequent urination, sometimes blurred vision and when you get to the point of stomach pain and vomiting that’s signs of DKA and you should really get to a hospital.
Not meaning this as an um actually or anything I was just happy to see that Jack seemed to have a basic understanding of the illness and am always happy to educate more where I can. :)
Ooft I did not realise how much I had written 😅 Apologies!
@@kookiemurray8274 The thing is- we're not sure if he even had insulin with his evening meal the day before. The shipment of his insulin arrived that morning, and it's the only insulin he has in his room when we get there. We're told in-game that shipments are taking longer to get there than they should be- and we can assume that Roy's insulin is also being affected by this. It's completely possible that he's had to ration his insulin for a while, and had to skip doses "strategically" to prevent himself running out of it early. So he's already running a bit high at the start of the game. Compound that with the stress of everything happening- stress that can also cause blood sugar to skyrocket- it is possible that he started displaying symptoms so quickly because of these factors.
I do agree with you, though, that these symptoms are more similar to low blood sugar- and I really do hate how some media depicts insulin as a sugar-shot, and not a sugar-lowering-shot- but through in-game conversations you can tell that DKA is probably what the game developers were going for. Specifically where our character asks "Can't you just eat something?" And Roy gets mad at him after.
And don't feel bad for writing so much- I did too :D
A lowkey aspect I love about this is how the yellow paint they put for players feels natural in such an industrial environment. And they get creative too, with the yellow towel, etc.
Get creative with the yellow towel sounds crazy
the color yellow is always used for players in games to guide them where they should go next
and the yellow cables in the underwater section, it blended into the environment so much so that I didn't even notice it at first
@@Jezza_C_WT I think it can be helpful but sometimes it can be a bit much idk
@@Jezza_C_WTit can definitely be a bit much and annoying if there’s too much yellow/white roadmapping, especially if not as seamlessly implemented as it is here, but there are going to be people who need it who are new to games or new to this type of genre. it’s about how it’s done for sure, but it would maybe be a good thing to make toggleable
I think that in yhe latter part of the game in accommodations it's implied that the corpses you find arrayed out in their rooms aren't people who got caught and murdered in their rooms, but rather Trots has been collecting corpses and arranging them to try and restore some semblance of normalcy to his completely shattered and hijacked psyche. This idea is reinforced by his last words being "I have to make it like it was, Caz."
I never caught on to that in my playthrough, that's fucking heartbreaking. I think Trots and Gibbo were the saddest transformations.
Muir was obviously still there enough to be confused, but he didn't seem to retain the same level of self-awareness those two did. They were genuinely distraught at what was happening to them on some level, and what they'd done to their pals.
I never even considered this as a possibility… shit. That’s beyond heartbreaking. Especially with the family photos on that one guy…
this is so sad good lord
We say it's sad, and I agree, but he definitely posed that guy with his thing out right lol?
@@darkyshadows8369that was his guts
There is something so gutwrenching and heartwarming all at once about how, even unrecognizable, even when he knew it wasn’t them, Caz still talked to the monsters, to a degree, like they were still people, because he knew them before it all went wrong. Poor man.
This kills me. In a lot of horror games, even if the writing is good, so many people you don't know end up dying that even when the player character is reacting to it, it can feel like "oh no, this guy I never met is dead." But between how good the voice acting is, the way Caz recognizes that they're still in there and talks to the monsters, and the little tidbits you get of their personalities, it all hits so hard. In an isolated environment like that away from their families, you have to imagine that a lot of these people acted like a second family.
You can tell he really loved them, other than Addair and Rennick, he sounded like he was in so much pain to recognise them
Yeah, I really loved this about this game. Like no one ever forgot that these monsters were friends or coworkers or... Well, people with a family and loved ones.
So often that gets lost in horror stories, even though the emotions it evokes in you are so powerful. Don't know how often I've seen someone play this now and I still keep tearing up with Roy and at the end.
For real. I know Addair wasn't a real great guy at the start but in between him hunting you down you hear him say "call the kids....gotta call the kids...." That's sad stuff
2:26:52 only some oil rigs touch the sea bed, the one the game takes place on floats on two massive pontoons, making it all that more scary. Floating oil rigs are used when the sea floor is far too deep to build. The huge winches you have to release are tied to the rig's anchors, releasing them raise the rig up more which helps control the flooding in the legs.
that's actually so cool (and scary), everything makes much more sense now thx
I always thought they had to have a physical link to the seabed to keep them properly anchored, but that makes sense; to have it set up like that would probably be more dangerous as it wouldn't allow the rig to compensate for the movement of the sea. Man, everything about offshore rigs is utterly terrifying lol
Hello Jack, friendly oilfield man from west Texas here. When drilling for oil there are heaps and heaps of gasses and fumes that are real bad for people, that fire is simply there to burn off all those excess gasses!
Ahh we meet again 😂
Oooh
@@machomandalf2893 can’t let UA-cam taking the video down stop me from dropping this knowledge😂
@@smokeface2228 it’s good knowledge to give out lol.
@@machomandalf2893 it’s definitely not everyday one of your favorite UA-camrs asks a question that directly relates to your expertise, I feel like the “acshually🤓” guy🤣
Like Sean said. Predictability can be good, comforting even. It can let you take a step back and just, enjoy the story without having to think hard about what might come next. We knew from the beginning that Caz would either never make it home or be the only survivor left and possibly bring the creatures to the mainland. So instead of having to worry about that, we got to sit back and enjoy a good game with amazing body horror and watch as things go to hell in a handbasket.
For me it's less about predictability and it instead adds more to the sadness and overwhelming dread. I know you're just saying it's not a bad thing lol. But knowing from the beginning he's running back and forth, back and forth, on a rig that's sinking and even if there wasn't a fucking monster he'd realistically be screwed on a rig this poorly staffed.
But being faced with the reality that you're *only* man and suddenly something bigger than all of us is here and the only way out is death. Like damn.
> We knew from the beginning that Caz would either never make it home or be the only survivor left and possibly bring the creatures to the mainland.
Tbf, most story-driven games are like that. If the main character doesn't die then they will be the last one alive or will be the hope of everyone around.
Predictable games are fine, provided the "getting there" is interesting. Caz's nightmare Christmas easily qualifies as that. 🙂
@@sharondornhoff7563 to use an oldie but a goodie: "Its about the journey, not the destination." I've watched multiple playthroughs of this from various gamers perspective (and am actually genuinely considering buying it myself) and the emotional scenes still don't fail to hit me in the exact feels every time, even already having seen them, because thats how well written it is and how good the performances were.
I don't know about that, a tragedy relies on the premise that there is hope that it could possibly _not_ turn out to be a tragedy. You get emotion by killing that hope. Here, when you're running around doing a million useless things because 2/3 survival options were already taken on the first hour (and it turns out the lifeboats weren't functional even vefore the monster) and we don't even know if anyone is even _attempting_ to call the support ship, it just feels cheap.
Caz is in a failing marriage with a woman who only ever berates him in flashbacks, he's facing jailtime for beating a man who apparently _often_ talks shit on his wife out of jealousy, he might never see his kids again, all his friends die, the godfather of his kids dies, and we don't even get an update on if the ship was contacted which was the goal all the way back to fixing the genrators. So we know the ending from the jump, we know our protag's life is shit, we get zero hope in the entire game of ever escaping, it just stops the punches from hitting that well. The voice actor might have put every emotion in his voice when Roy died but when all of it was gloom since the start it just doesn't work.
It’s likely Roy died from diabetic ketoacidosis. It usually occurs over the course of 24 hours, though it can be quicker, and since we heard it just got delivered, it’s likely he hadn’t had any for at least that long. It’s caused by a lack of insulin present to break down sugars to be used for energy, so the body breaks down fats for energy instead, which causes a build up of acids in the bloodstream, and can lead to a coma and/or death if left untreated.
It’s likely Roy was already burning through fats even before everything happened, and then the extreme stress worsened everything. Also, Roy is first informed of his insulin delivery at breakfast, and by the time he dies it’s well into night time, he’d been suffering from diabetic ketoacidosis with all the stress of everything for the entire day.
Not to mention how he was apparently a former alcoholic and current smoker, meaning his liver may have been slower than normal to reprocess the ketones as they were made, hence making the ketoacidosis even worse. And smokers' lungs would've reduced his ability to shed CO2 generated from physical exertion, dropping his pH even lower from accumulating carbonic acid. Poor guy's metabolism was taking hits from all directions, not just the diabetes proper.
But God has helped me to this very day; so I stand here and testify to small and great alike. I am saying nothing beyond what the prophets and Moses said would happen- that the Messiah would suffer and, as the first to rise from the dead, would bring the message of light to his own people and to the Gentiles.
Acts 26:22-23
Wikipedia agrees with you. I figured the same. It was clear he already wasn't doing well in the beginning, and he knew he needed that insulin and quickly. Devastating. An older man on an oil rig where deliveries would rarely be on time who is clearly a regular smoker during an extremely stressful event? He didn't have a lot of time, and I think he knew that if he didn't get to it before he was able to get on the helicopter, the time that took and the additional time to fly to land was going to be far too long to go without. The joy of disabilities and illnesses during extreme disasters. I know in the end it didn't matter since they all ended up dying anyway, but I'm not sure he would have chosen to die alone and scared waiting for his close friend to come back if he'd had the choice.
Whats this gotta do with diabetes@@konrad1916
Not that quick he didn't, I could see a coma, but not talking and relatively lucid to death in an hour, unless he thought he was running high but was instead low (which has happened to me before)
mightve been unintentional but i love how rennick's monster design was just a massive head because of his implied inflated ego in the first half. if it was intentional then thats so funny
The voice acting and script were so authentic feeling. No forced back story. Genuine banter, genuine reactions. It really felt like they stuck a camera in a Gaelic oil rig and hit record.
Irish man plays Scottish game. England on high alert.
The voice acting in this game is some of the best, most realistic, most authentic voice work I've seen in a while.
I'd love to see a horror game with thick Scouse accents released next 🤣🤣 would be hilarious watching Americans trying to decode wtf they're saying
@@clorby22that would actually be amazing
Voice work that you've heard* hahaha sorry had to
Love dir
Wheres the welsh
I love how these characters are put in the most dire of scenarios but even in their dying breath, they will find some way to chuckle or have a laugh or just be humorous in some way. It's like their way of clinging onto their own humanity while being faced with something that no longer is human.
That seagull at the end of the death screen took me OUT that is the funniest freeze frame ever.
Pigeon jumpscare
Lol it's like horrors _beyond your imagination_ and a seagull.
@@Robiness have you SEEN a seagull eat a whole plate of spaghetti? pretty scary
@@tertain4795I once saw seagulls swarm 3 people for their burritos... it was like a scene straight of out The Birds lol
@@Robiness My brother once saw a seagull eat a duckling by swallowing it whole. Seagulls *are* horrors beyond comprehension.
About Roy's insulin: at the beginning we hear that Trots got ahold of some for him and put it in his room, so it's likely he's been without it for longer than we see. He may have been dealing with elevated glucose for days or weeks.
Well that would just be insane negligence on his behalf then and I therefore \absolve Caz of any sorrow he's feeling because he's a good lad and good with the leccy
@jacksepticeye hi sean! Off topic a bit but I recommend you play mundaun, it's a shortish horror game you could probably play in a single long episode (:
@@jacksepticeye I mean, to be fair, it might not be the easiest thing to get a steady supply of insulin on a rig in the middle of the ocean, especially in the 70's. He might have been waiting on that refill for a while.
agreed, I mean I have type 1 Diabetes and going without it for even a few hours, with a high blood glucose, can make me feel like I've been body slammed by Godskin Noble at terminal velocity
Also Seán completely nailed it when saying, telling him to eat jam when he needs insulin is like "yes, make it WORSE"
Type 1 Diabetic here; I only have to be without insulin for about an hour before my glucose starts to rise and I start to feel the effects of it. Given Roy has probably been diabetic and given that he is an older gentleman, it probably doesnt take much at all for him and his to skyrocket and face life threatening complications, and that' not considering other factors like if he still had carbs in his system and excess sugar that insulin could not deal with, plus stress, plus lack of sleep, etc.
Sean predicting both the mutated monsters and the ending of the game before even the first annoying Rennick announcement is insane
Tbf he did hear the game was “The Thing on an oil rig” so mutated monsters are a given
My wife and I both yelled "DAMNIT JACK STOP GUESSING" when he guessed the ending
While I don't watch a lot of horror movies, I've seen and played a fair amount of horror video games, like any genre there are tropes. It made sense that that would likely be the ending, but the way they executed it is what really made the game for me. It felt kind of like RE: Village in terms of the ending and a lot of horror stories often end in sacrifice.
You get to his age and you notice patterns lol :) speaking from experience.
It's almost a direct copy of almost every isolated from civilization alien horror movie in video game format. It's not a difficult leap of logic to guess.
I'm a college student and this video has been my go-to for the past week. I pick up my food, find a quiet place to sit, pull out my laptop, and play this video. I'm sad it's over, and I'd love to have more videos like this from you. Thank you for being such an incredible youtuber over the years Sean, I've been watching you since I was in middle school and I still love everything you produce. Wishing you the best
Gab: "Don't like it" as she carefully avoids the monster's tentacles/veins.
Sean: "I CAN SEE VISIONS OF GOD!" as he head butts all the tentacles/veins.
I would laugh and be like, “idiot, stop that !” every time he would just stand there and walk into it repeatedly. 😂😂
Also Gab: "forbidden taffyyyy"
And that's why I love watching both their playthrus when they play the same game :D
Sean: "Let's get closer, touch it, lick it even"
⚠️ Spoiler warning ⚠️ Can we just acknowledge that at only 34:20 into the game he predicted the entire ending almost word for word. Accents and all!
Honestly i’m just as surprised how accurate I was
@@jacksepticeyelove you jack
Ikr?! He was spot on!
@@jacksepticeyeyou have a habit of that lol. Prophet Jack
@@cyber_runner ayeee pansexual flag, nice
I love how this game is just “we cant solve this problem let’s call a random phone and hope caz is there”
that's such a good observation
i almost laughed out loud (would have woken my baby, so i tried hard not to, but it nearly did 😂)
Caz does rime with rameraz
To be fair, they might have been trying the phone for *any* survivors
They said “oh, thank goodness you’re here!”
@@doctortitan873 RAMIREZ GET TO BURGER TOWN. RAMIREZ FIX THE LECCY
24:08 Waste gas is what they're burning there. The natural gas that escapes from the oil pocket and can't be collected is funneled off and burned so it doesn't cause an explosion risk or health problems
Gibbo’s lines were heartbreaking. “Don’t leave me…I don’t know what to do! Please!” He was partially conscious inside his infected body and terrified. It hurt to hear him just sobbing.
Muir was also sad begging for people to not leave him.
Reminds me of TLOU, where you could hear the infected crying, because they’re forced to engorge on human flesh. Such a sad concept
Muir feels like his shouts are as if the creature took over and his voice of "No running" is the creatures thoughts traversing through his body. And since its a larger, maybe later stage than Gibbo, his mind maybe doesn't function the same? Or its still Muir's inner thoughts like Gibbo, but he's just confused
@noisyjay8894 Muir was a stickler for the rules. So he didn't want people running on deck since it was a hazard. He sounded heartbroken when no one would help him and even said, "I thought he was my friend."
It's crazy how the infections get worse as the shape develops.
Gibbo only killed Douglas and was heartbroken over it "I can still see his face..."
While just an infection later and Trots kills way more people than him, and Muir doesn't even realize he's killing people.
I think the fact that the VA’s were actually Scottish helped the banter feel organic.
Anytime an American tries their hand at banter it just sounds like two people hurling insults at each other. The Irish and Scottish have it down to an art form that some how keeps it friendly.
You have hung with the wrong Americans. I know New Yorkers and Bostonians who could banter with the celts any day.
Suppose it matters where you’re from. Doesn’t go both ways, but I can see the differences between Americans and Scots/Irish/Welsh causing some misunderstandings. Could also be you’re around the wrong Americans, but idk
@@Nitr-r7fOh for sure. I’m from the Midwest, which is pretty big on politeness (even the backhanded kind). You can definitely shoot the shit a bit with close friends and family, but it’s almost never a “public” thing if that makes sense? Pretty often culturally, you’re kind of expected to put on a friendly face, especially with strangers, so I feel like it’s difficult to nail down the good-natured banter common in other places without it coming across as malicious / rude. It’s a fairly subtle thing, but interesting!
1:58:43 I like how everyone’s like “I’m sorry” “help me” “I don’t wanna do this” and then Addair is just like “I will kill you.”
Average national front voter
Not even the eldritch gods could take Addair's hate boner for Caz😅
imagine how scary it would be for someone that hates you to turn into THAT and CHASE you
I started realizing that there was still a bit of them still inside the monster with how upset they seemed about hurting their friends or their friends leaving them to escape, then Addair and Rennick are like: "Caz remember when you pissed us off that one time?"
@@ares_thegodhell, even Rennick seems less aggressive than Addair. Like, just before his first chase, he actually pleads with Caz for help (“McCleary.. Help!”) and his dialogue is more “get the fuck off my rig” and not “I’m gonna kill you” like Addair. Rennick just wants you gone, not necessarily dead. Addair is straight up *relishing* in whatever the Rig Growth is doing to him.
Sheesh, a monster that makes distressed human noises mixed with grotesque monster noises scratches a fear I didn't realize I had.
And horror games that are both cinematic and voice acted this well are always top tier. ESPECIALLY when you're playing a voice acted character who reacts to everything.
22:52
"Trouble with the missus?"
*"You're F I R E D."*
charisma nat 1
I kind of love that this exchange kind of foreshadows, like... THE ENTIRE GAME. X'D
Ya hear me?
@@fury_saves_worldFired.
@@cablejscome on man!
"the Welsh are invited to Christmas"
You don't need to ask the English they'll invade anyways.
As an English I agree with this statement
FACTS
😂😂😂😂😂😂😂
but are the Aussies invited? we do have the fucking best meat pies and a lot of beer.
Then they’ll make the rules and traditions that everyone wants to follow for so long afterwards they forget the English invented them. They’ll also write fiction books. Lots of good fictions books. Everyone will hate the English, including the English.
The Scottish will fight the English, then join English and help invade, then hope everyone forgets they invaded and were really successful at it.
The Welsh will invite sheep to the dinner and be the life and soul of the party.
They all end up in a bar.
I'm a type 1 diabetic and i have to applaud this game for being so acciurate, when yout bloodsugar spikes it gets harder to breathe, you feel tired and soon enough you start vomiting. After that, it might take a couple of hours but you can end up in Ketoacidosis. It has happened to me ONCE; and i spent nearly a week in the hospital because i nearly died. I couldn't breathe, my whole body smelled like acetone because my blood had become acidic. I was severely dehydrated and couldn't use the bathroom for over 3 days... So yeah, high bloodsugar levels are just as dangerous as low ones, it just takes a little longer. When you get low bloodsugar it can go from bad to worse within minutes with fainting, cramping and stuff like that before you end up in a coma. Been there, done that too...
The same happened to my dad. We all got covid, and he ended up mostly sleeping for like three days. He would barely go to the bathroom and because we were all feeling terrible we didn't even think of checking his sugar. He eventually went to the hospital because he wasn't eating and they found out his sugar was like 600 or something crazy. He spend a week in the hospital before coming home.
I'm type 2 and I manage my diabetes, luckily, without the use of insulin. My mom uses insulin though and I've seen first hand how high blood sugar can go from bad to worse in a matter of minutes. It's really scary. For me, I've had one incidence of low blood sugar and that was scary enough for me to keep a bit of candy on me at all times.
Almost like Google is a tool
A tool for learning
And the developers learned
acetone is a type of ketone.
@@millo7295Funny... But comparatively most developers "even BIG ones" don't go to all that effort.
This game is the best representation of Lovecraftian horror outside of Lovecraft himself. The way The Shape was so prolific, but actually did so little as an antagonist, almost feeling like more of a set dressing than a character, the atmosphere it created, and how little we actually know about it other than it's shape... the fact that the dread it evokes is almost comforting is insanely well done.
It's amazing how much a production is lifted purely by the voice performances, the level of enthusiasm for each character is there and it truly makes you feel your in the game experiencing this insanity with them. It's also the fact these are all genuine Scottish/Irishman and not just paid actors doing impressions is what sells the excitement and tone of this game.
I mean, they are also still paid actors, but I digress...
Well, you know what i mean. They clearly wanted the characters in this game to be of Scottish nationality, they could’ve just brought in some high paid VA celebs and ask them to put on a voice, but instead opted to actually get Scottish people, and as a result the performances feel way more natural. Not to mention their just so damn entertaining to listen to.
If they weren't actually Scottish, let's say mostly American, do you think it'd take away from the story? Make it less? Usually when someone is paid to fake an accent, it's because that nationality is particularly important to the scene/story.
Here, it sorta just feels like the creator must be Scottish, so hit up some buddies. Maybe I missed something, but being Scottish or not doesn't seem to help nor hinder the plot, so I don't feel like they would've hired someone to do a fake accent. Do you get what I'm saying? It kinda negates the praise you'd like to give them, but that's sorta my point. You're giving compliments out to what doesn't feel like it deserves a compliment.
It's great voice acting, really quite phenomenal. But, at a certain point, ya might wanna wipe the brown crap off your nose so you can smell reality.
Agreed. The game's setting is so good including the voice acting
Agreed. The Scottish accents add a bit of novelty to the game. I mean the monsters are well designed too but the accents carry it.
Huge round of applause for Sean and his editors. That they work so hard to get quality content to us and to fix issues as a genuine priority. Thank you all 😌
Genuinely. I do like how they kind of chilled with the ADHD editing
Agreed 10000%
@@Devilspade What counted as the ADHD editing? 🤔
Read this as “huge round of applesause”
Caz: *Enters room having experienced the horrors*
Literally everyone he runs into: “Thank goodness you’re here!”
Caz probably feels the same on seeing alive peoples again
Goddamn almost i was thinking ey all ded
🤣🤣🤣
What a reference 😭
Love this reference lol
more like "thank goodness anyone is here" 😭
mad props to the voice actors but I think we should also acknowledge the amazing writing that this game has. Without good written dialogue the VAs wouldn't have had the chance to bring these characters to life the way they did. The team did an amazing job overall
this is one of those games where all the pieces fit together to create a masterpiece. the team ought to be proud of themselves.
For those wondering, the initial upload got demonetized for "bad language", so the video got taken down, edited, and now re-uploaded.
thanks
I love how he mentioned that saying the c word would get him demonetized and he spoke it into existence
Awesome turn around editing team!!!
@@christinadimmick2563 the fun part is the videos time never changed so he just censored whatever needed censored
@@NotPandaKing Ah, but he didn't. 2:33:30
I'm just now realising... at the beginning, Caz gave Finlay his lighter...
Chekov is smiling in his giant betentacled meatball.
Also the reason the helicopter crashed is Rennick turned. You can hear him having a do on the landing pad, sounding like he's about to shit out his insides, and he mentioned "don't get that shit on you"
I think its intresting how each creature represents each victims personality traits. Rennick had a large ego, let everything go to his head, Muir looks down on everyone as if they are beneath him.
Well spotted i didn't put that together until seeing this comment but you are so right
So how does Addair fit into this pattern?
@@sharondornhoff7563 I think it might be ego/possessiveness over his job? Maybe some of his aggressiveness or antagonistic attitude as well. In the beginning, it’s pretty clear that he sees himself as separate from his coworkers (seeing as he sits far away from the others, as well as alone) either from the effects of his negativity towards others, or at his own prompting. At 13:37 he insinuates that no one can do it better than he can, and at 1:56:54 he claims it's "his engine.”
I didn’t get the impression that Trots was sneaky, all I remember is he wanted to keep the rig infrastructure up and unionize. I did like how he was crushed by filing cabinets, though. Symbols of the bureaucratic corporate that was going to let them rust.
Rennick drowning could be ironic given his stated mastery over the rig and implied perception that he keeps it afloat.
I didn't get the impression that Trots was sneaky either. Although, if you're going with the theory that the mutants' body proportions reflect their personalities as people, mutant-Trots' overall shape - mostly low to the ground and slithery, but with his torso rising up from the sprawled-out mess underneath - could be considered symbolic of his "I-rise-up-to-speak-for-the-lowly-masses" political egotism.
"got quite emotional at the end" he says as I'm actively shedding tears
I think Roy's death hit Caz a lot deeper mainly because he was a close family friend (I believe), but also because he died due his disease, not because of The Shape. If he were killed by The Shape, Caz would've known that he couln't have done anything to prevent his death, instead he wasn't able to bring the insulin in time, meaning he *could* have saved him.
Michael Myers is in this game?
I actually noticed something in the beginning, if you go to the break room at the beginning, you can find a piece of paper that was used for a "Darts Competition.". And guess who the last 2 people were to compete with each other. Finley and Brodie.
nice catch lad
@@judesliggoo i dunno why but i read your comment in mimirs voice in my head, hehe
@@Im_basically_an_Npc aye, tends to happin, it's quite awrite
Gibbo made it to semi finals but transformed first it seems. F, he deserved better.
I like Caz. He doesn't have any superpowers, he's not an absolute wonder-engineer and he's not even particularly selfless and brave. He's a completely normal dude, bit fitter than average, but nothing special. He's not an expert in most of the stuff he's fixing, so he simply asks "What do I need to do?" and uses his best judgement to do it.
The control center especially shows this by him going, "This is a fucking UFO, I'm not touching anything until I get Finlay on the phone." He's here to fix the leccy, not the Star Trek Transporter.
Also, I love the little bit near the beginning where he has no idea how to get to Engineering from that part of the Rig, because he's never been here. I've worked at my current job for roughly ten years, and there's still a few places I've never seen. Because you simply don't have any reason to be there, so you don't go.
And it really shouldn't need to be said because everyone else is saying it, but fucking christ the voice acting is on point in this game. These are real people, not lines read by voice actors.
My favorite part is that he’s an average man, like he is even slightly out of shape.
@@The_L0st_Memoriesslightly out of shape? The man is swinging across beams like monkey bars, swimming through long waterways, and jumping across ledges with large gaps. The average person is not fit enough to do that.
@@mortem4342 You can hear heavy breathing when he does those things (which is normal), and he says it himself, he’s a bit out of shape.
@@mortem4342 Also if you have enough adrenaline, like he probably did because he was thinking about getting home to his wife and kids, you can do some crazy shit.
@@The_L0st_Memories True, but adrenaline comes in short bursts, and there's moments of calm during the game where he is still performing feats of athleticism despite his adrenaline levels surely being lower.
i never understood the hate that yellow paint gets in video games, because sometimes it's hard to tell where you're supposed to go in a certain section lol
As a diabetic, and having it run in my family, it's kind of painful to see Roy die. Also it drives me up the wall that people think Roy can just hold out. No, you can't, and if you don't treat it, it will just build. (Animal diabetes and humans are so different, by the way, to answer Jack).
I totally understand that but death without insulin is said to take up to a week in most cases, not a few hours like the game. But hey, it's all for story and plot motivations and not really realism
@jacksepticeye It's not a criticism to you on my part. You're not the only one who has said something along those lines, so sorry if that seems how I was coming across. But, as someone who's gone through it, it IS possible, it's just entirely dependent on other things the body goes through. I'll say this more for an educational bit, if you're interested. My case was something called diabetic ketoacidosis. It's when your body builds too much acid to consume insulin, long story short. Roy's input of insulin is also a factor, because he might have required a lot for a simple meal. If you get over 300 in your blood sugars, they tell you to head to a hospital (at least in North America) because your body starts to shut down in operation. Most get weak, shaky, and sweat hard. Diabetic knowledge was also completely different in that time, and we can't even say if he took it properly.
So TLDR, the story doesn't have enough details on the actual diabetes, in reality, but there's lots of terminology other people don't learn.
(Edited for spelling mistake)
But yeah I can absolutely agree about it all just bring plot relevant before needingto be realistic. Sorry if I got too passionate, lol! 😅
@@jacksepticeyeI infer that Rennick has prevented Roy from getting insulin and Trots only managed to get it from the mainland to him the day the disaster happened.
@@jacksepticeye I believe they mentioned it at the start
that they were out of insulin
and it hit the rig that day
but you focused on the fact a Irishman is among them
Trots: mutating into a monster from the deepest depths of hell.
Caz: are ya alright mate?
Me: yes caz, he’s probably just breakdancing on the other side of the door, he’s screaming from the joy of busting sick moves
To be fair to Caz, Trots was screaming bloody murder in the toilet. Maybe he just had really bad constipation and hemorrhoid's! 😂
😂
@@Momo_Minomo With a name like Trots, I'd honestly think he got that nickname for constantly being on the toilet
@@Sir_Jimmothy Pretty sure the nickname refers to his politics (Trotsky) not his gastrointestinal health. The opening dialogues and his room both showed he was the big union promoter of the crew, after all.
I really love the lack of explanation of whatever the "infection" is, it keeps the characters and the player in the dark about what they're facing, and really drives home the helplessness that they feel.
There should be an indirect explanation that's gradual understanding leads to hopelessness.
If nothing is certain, realistically there is no reason to be hopeless.
The only real hopeless situation is just Caz's life. The only one he has is on the rig, his life on the mainland ruined, and being kicked off is the end of the only thing he really has left.
Then again, I don't play horror games right, so maybe I'm just wrong.
@@AnotherVesselI'm inclined to disagree. Caz made a lot of mistakes, but the ending of the game makes clear that Suze still loves him. She flat out says in the final monologue that no matter what, he'd better come home to her.
The horror and tragedy is in the fact that Caz DOES have a life to go back to, as does everyone else on the rig. Unfortunately, they never really stood a chance.
I actually really hate hopelessness as a concept in ANYTHING, call me foolish or too optimistic, but I hate when things are just hopeless, I feel like it's just an excuse to create a monster too powerful to overcome, like having a sword that kill anything it touches, or a superhero that can't be killed or defeated, for me at least, there's nothing really unbeatable.
So yeah, I get that it's part of the horror, to make you feel hopeless, but I just don't get it, getting scared is fun, but hopelessness just makes me sad, there's nothing good that comes out of it.
@@manuapplejuice I agree that there is a place for hope in a lot of media (it’s often the sole driving factor for many things), but in horror games, specifically one that has cosmic horror, it really is hopeless. It drives home that we’re just little specks of dust against something far greater and uncaring. It’s saddening, but that’s the point, it’s a sad, tragic story.
@@Kilojoules
He would likely be arrested as soon as he hits mainland, so no. There wouldn't be much of a life for him if he got back.
So I hear the question of ‘why was Roy going so long without his insulin?’ but this entire game has the background of them being overworked and kept to an extremely tight schedule for maximum profit at the risk of their own health. I can imagine Roy only being allowed to take his insulin during breaks, not being allowed to keep it with him, and probably having so little of it due to poor medical coverage he keeps himself running on the bare minimum. His death is all the more tragic because it wasn’t caused by the thing from the deep, but another monster entirely
The dead silence after saying my dad's dead made me laugh, not so much because it was just funny, but because I understand so completely after losing my dad to cancer in 2022. Making light but theres still that undertone of just grief that I've emulated many times since then.
Sorry to hear you also lost a parent. I think until you do, you won't really understand why jokes like this are necessary to move forward
@ginger8052 @jacksepticeye rest in peace to both of your farthers. I hope the best for today and the future
I lost mine a month ago and while it's still been rough I'm starting to heal, cancer as well. My condolences to you my fellow fan.
I lost my dad in 2012
Due to drug overdose
So whenever you or mark talk about your dad's, I understand the pain
@@jacksepticeye Great video Jack, I wanted to ask you if you are going to play the new game about Sun Wukong, it would be amazing and a lot of people would love to watch it. Greetings from Argentina.
I believe this is one of if not the BEST Lovecraftian games.
It keeps the monster unexplained and yet it can be explained in general anyways by anyone who plays the game.
Not to mention it doesn't even focus on the monster, while it continues to build on it anyways. It's so just... amazing.
I didn't even think of it as Lovecraftian, but now that you mention it, HOLY SHIT. It is 10000% Lovecraftian. And I love it.
Sinking City is also pretty good
It's very "Colour Out of Space", or at least very similar to the movie adaptation
3:19:40 I can definitely understand the frustration with wanting Roy to live, especially from the POV of the person actually playing the game. You've become attached to the characters, you care about them, you spend hours of your real time trying to help them survive - only to have them die through no fault of yourself as a player. The same thing happens with Innes and Muir, where you do everything the game tells you to do, you don't miss a QTE, but you lose Innes anyway. You can't save anyone, or yourself. But from a narrative POV, it makes complete sense and fits the theme of running from the inevitable and learning to face shitty situations. The characters are so much smaller than the horror they're in; no matter what they do, it's never enough, they can't change their fates. They have to consciously choose to keep going, to do the right thing, to care about and try to help other people. Caz spends the game doing both: he keeps trying to run away and hide like he did by getting on the rig to avoid the police in the first place, he's scared to face the monsters and the consequences of his actions, but he still risks his life to try to help the other workers, he pities the dead and mutated and sees the person still aware within, and ultimately chooses to forego his own chance at survival to make sure the mainland is safe. Tl:dr, the takeaway to me isn't that we don't stand a chance, it's that we have to try anyway.
There's a game I'm looking forward to these days. It's called NABI, and the trailer was very impressive.
it was kinda funny but very real how for the whole game caz was trying so hard to get off the rig and survive, only to give up and blow it all up. It made sense though because he was sacrificing himself in hopes of keeping his family safe
"Learn to face it" doesnt translate to "just fucking die lmao", I dont think that's the only thing bravery can be. I dont think the monster or Finlay are correct and Caz is a coward. He's just trying to live. That's not comparable to what happened before.
Like, I feel as if the original resident evil 2 has a better story about people who are doomed to a horrible end still helping each other. If you read all the notes, and the way both characters effect each other's journey. In this, every single phone call is just someone else going "ouuijhh spooky monster! _dies"_ without any of the subtext you're putting on Roy and Caz specifically. It very explicitly focuses on the hopelessness and powerlessness, which is good in its own right, but definitely doesnt contribute to the idea of doing the right thing. Finlay spells it out: She's doing what they shouldve done to begin with, not trying to get out alive.
@@TheCompleteMental Very true! My comment was just my interpretation of the theme, but I like your point
"eat some jam" was just a comment from Cas cuz he doesn't know about diabetes. Roy was in a stressful situation, that also increases the need and the speed of insulin. Also its 1975, the dosage, the use and the insulin was not as effective as it is now.
My dad worked on an oil rig for most of his career,he actually was very suprised by the ammount of detail that went into the construction of the rig,looks really good. He also said”it’s not every day you see one of those things eating your friends,it’s normally you eating each other cause the foods shite”😂
One thing I love about this game is the infection that slowly spreads throughout the rig as time goes on. Most other games would just make it a vague meat goop, but this one made it unique by giving it actual structure. You can see what looks like muscles and blood vessels pulsing with a heartbeat, but the whole thing grows along the rig like a plant. Its so alien yet so familiar at the same time, not to mention the psychic connections and enemy designs.
It kinda reminded me of a slime mold, cwhich under time lapse camera does pulse as it spreads, can get that stringy, sticky look, and I believe there are vsrieties now that can actually eat oil and oil byproducts. They are doing studies to see about using it to clear oil spills and deal with plastic waste.
What I love the most about the flesh/oil-ribbons' design is how they *spiral* , coiling around like a helix. It's like they're symbolically *drilling* their way into our world, just like the Beira D unwittingly drilled into theirs.
I find the creature itself to be rather beautiful... just not what it turns people into.
I love how in most cases, the protagonist would be like “huh a sound, I’m going to investigate” or “I can take that thing”, but Caz is just “WHATS THAT!” and “I ain’t fuckin going down there”. More like how normal people would act
Srsly, he makes for a far more effective protaganist than the ones who dive head first into things out of some scooby doi hero complex. He's real, and you can feel his grief when he loses ppl.
@@furygeistyeah, and that’s what’s better as well. In other games it’s just “oh my god, my friend’s dead, anyway”. But the moment Roy died, Caz says “DO YOU ALL HEAR THAT, I LOVED THIS BIG MAN”. He was willing to have the monsters hear him because of the true grief he felt. I love how relatable and realistic protagonist I’ve ever seen
1:16:20 Wow the monster looks like a Japanese spider crab crossed with an Antarctic strawberry feather star, which wasn't even discovered when this game came out. Looks a bit like a big fin squid as well.
It's insane that an entire oil rig was radio silent for like 12 hours, and Cadal just absolutely did not give a shit about the wellbeing of their massive investment
I think there was something in the plot line where the oil rig they were currently on was in bad shape for a long time and they planned on cutting the line of work for the people working on the oil rig
Edit: that’s probably why there wasnt any outside support during the time the oil rig was taken over
@@itsyaboi5969 huh
@itsyaboi5969 I mean, that still wouldn't make any sense, in not sending at least someone to see what is going on. I mean their workers are on there and they may not care to a certain degree but they would release it would be worth sending people over to try and act like they cared so they'll use that as evidence that they tried. when the eventual lawsuit is filled against them by the families.
And yeah not mentioning a oil rig is a huge investment, even in bad shape they would still want it and at least make some money back by scraping it.
@@byproductofcheese exactly
I think that's why the developers set the game in the time period they did: labor rights in the UK were terrible.
As a Scottish person, I love that I have an innate sense of when someone is gonna say "Fuck the English", and automatically blurt it out in sync with the other person.
Aye, i think thats just built into us, eh?
im english and i say it as well LMAO we r a bunch of pricks
@@pk.18 As an American, I do as well.
Felt like a sleeper agent activating
Yeah but
Everyone DOES love us Brits either way, so it's just a joke ^_^
I love how at the start caz was shouting, angry and scared as he spoke to people and on the phone , but eventually you can feel how tired and exhausted he gets when replying to someone as if he is slowly giving up. You can feel his emotions in his voice .
3:49:54 "senior level designer" "Micheal Micheal" yo what a fire name
Major Major Major Major is better
I honestly don't know why there aren't more horror games with settings like this, because there are few things I can think of more terrifying than being trapped on a ship or an oil rig in the middle of a sea. Even without the monsters, still goddamn terrifying.
For me, Soma's setting is one of the most terrifying. Underwater, no where to go... If the structural integrity fails, you're done for. Same as any horror game that takes place in space. Gives me the HIBBIE JIBBIES
@@helloworldies Yeah, underwater horror games, like Soma, are almost equally as terrifying. The fact that this game utilizes Unreal Engine 5 though just adds to the creepy factor, because it looks way too realistic for my liking. I love the game, but hate it at the same time because it exposes that fear of being lost at sea with absolutely nowhere to go. The setting doesn't do any favors for my clinically-diagnosed acrophobia and agoraphobia either.
@@helloworldies I think this one being a very realistic setting adds to the unease imo,
sean constantly saying "but i'm good with the leccy!!" and not having any idea what it was, as someone from the north east, is fucking hilarious
I swear it’s so common up here in the North that even my mam, who’s from *Illinois* has started using Leccy.
Like if I say “Mam, should I put a tenner on the leccy?” She doesn’t even bat an eye anymore. Still stinks up a fuss about the way Brits say Scedule tho 😂
@@dancingcarapace Hell I'm an American and I still put together that the only thing similar is "electricity" right away, it was hilarious watching him not get it for so long
As an Australian, it was absolutely hilarious as it slang for electricity. Eg, 'pay the leccy bill'?
But we call electricians sparky's. Even jen for generators.
I'm not a native speaker, and the only reason I had known what "leccy" means was the song "I wanna be yours" by Arctic Monkeys :)
But what do I know? I'm only good with the leccy.
im suprised he didn’t know what it was!! im australian and we call them sparkies but i instantly figured that leccy had something to do with electricity
Honestly, Caz was so relatable as a protagonist because he always said, "WHAT?" and could not hear what other people said to him or yelled at him and so reluctant to be doing all of the 'save the day' type of tasks.
Getting to the ending and nearly crying at how beautiful it is leads to quite the whiplash of going back to the beginning and hearing Sean insult Caz's weans and then say "Would be a shame if somebody **shat all over your bed**"
I couldn't stop snickering-
“That’s not true. In real life, my dad is dead.” *stares directly into camera*.
I'm happy that Sean is comfortable enough now to not only mention his dad's death but also make a wee joke about it lol
Gotta love the wee man
That moment genuinely made me laugh out loud very hard. Part of me feels bad about it but the deadpan stare killed me!
@@cottoncandy4494Oh man, I thought I was the only one. God I felt bad as soon as it happened, but I’m glad he’s still doing ok
What time?
@@TheAlienmasterHD153 51:23
53:00 - not only is the voice acting good, but it's nice to see humans act like humans. So many horror movies/ games where someone antagonistic is unrealistically - cartoonishly - antagonistic even after major events occur. It's such a nice change of pace to see Caz and Roy interact rationally and realistically when other horror would still pit them against each other. ❤
“God it took my legs off and now it’s beating me with them!” Officially in my top three favorite quotes from Jack 😂😂😂
The voice acting in this game is phenomenal. Very impressive. The banter and interactions between the characters feels genuine and authentic. The characters sound genuinely scared when they’re being chased by monsters. The characters sound close to tears when they find out that one of their friends was killed. It makes it easy sympathize with the characters and get immersed in the story.
as much as a let down and upset it was that Roy ended up dying right as we got there, i think it was sort of a really important aspect to caz’s character. the first time we really hear him have any emotion about loosing somebody who really meant a lot to him, it showed so much raw emotion that we hadn’t seen before. the fucking voice acting in this game is incredible.
I think it is pretty damn good character development, it shows that Caz isn’t a superhuman and cannot save everyone (or in this case, anyone from the rig)
I think he actually died on the intercom at the end of his call. It kinda sounded like he keeled over at the end of it. It's likely Caz had no chance of saving him at all.
not to mention he was gonna fuckin die anyway, none of them were making it off
Muir was tragedy. When you find Muir cradling innes' body, protecting him from the falling beams and dying.
Muir valued Innes so much, his whole sequence and voice lines were gut wrenching.
At what point do you see that? 😮😢
Didn’t Muir kill Innes when Caz and Innes were trying to get to the elevator?
@@Whydidntyousayhiback He never let go of his body, you'll see Muirs dead body with Innes after you flood the forward pontoons on the deck.
@@Arsonaught Can you be more specific cause i looked and looked but don't seem to find it
2:57:26 holy hell i waited 3 entire hours, saying "its electric" every time jack said "whats the lekky". that relief was better than a nut
FR LMAO
I came to the comments as an American because I NEEDED to know
im from Central Scotland - near Glasgow - and just the carpets, curtains - the patterns of Suze's jumpers, their bedsheets in Caz's visions - encapsulate Scotland in the 70s incredibly well. my dad is a 70s bairn and i have seen thousands of his childhood pictures, not to mention that - especially as a youngin in the 2000s - many Scottish buildings hadn't been updated since the 70s where i lived, the decorations and vibe are just immaculate to how things look and feel, especially at Christmas.
i live on the coast of the North Sea and the weather is also very accurate - the fog, the soundscape of rain and rushing waves; the hypnotically beautiful, flesh-wrought Shapes, and the pink-spit dayglow are even accurate! .. but that last thing is a national secret. it's why we send all the tourists to edinburgh.
Being from Scotland it’s so refreshing to see actual Scots get to voice Scottish characters for once instead of fake accents. The only other big Scottish va I can think of is Mimir from god of war.
Me too dude
Its obvious hearing fake accents and you can hear it in most if not all cases
He also played celebrimbor in the middle earth shadow of mordor/war
Fun fact senator armstrong and mimir have the same va
@@bennettcarlson3974 I had to check because I couldn't believe it, but you're right lol.
Atreus: Ummm, how are you not dead?
Mimir: Aesir magic, son!
Love it when jack plays 2-4hr long full game playthroughs like this, especially story games. Its like watching a movie
I like how in this game the other characters will actually do stuff to contribute, as much as Jack may seem to make fun of it. For example, the fact that Brodie took care of half of the tension winches in the rig legs instead of Caz having to do all 4 was something I hadn't really seen in other similar horror games.
Roper was also trying to turn on all the ballasts from what it looks like, gibbo was doing god knows what in water tanks, I forget the rest and I agree that its super cool everyone else was trying to help out.
That's why it frustrated me (in a playful way) whenever Jack would ask why he/Caz had to do everything, what a certain Character was doing (assuming they weren't doing anything)... Especially since Jack would ask that, *right* when a Character, or even Caz *himself,* would say what it is the others did/were doing! 😆
I've watched you when I was 11-14,at 17 I've moved to Ireland for 2 yrs,now I am back in my country and I've remembered you are Irish,it's a pleasure to hear the fookin Irish accent again.
This might be a hot take, but Alec Newman performance for caz deserves the award for best performance at the game awards. The guy was one of the reasons I was so hook in by the game.
Honestly Roy got the best death out of everyone here. He went into a diabetic coma and died in his sleep. Everyone else either got transformed (still somewhat conscious), pulled into the thing and it eats them alive, burned alive, drowned in oil/water, crushed, etc. Rip Caz one of the best protagonists
FYI - “leccy” = electricity/electrician
If he says he is good with the ‘leccy’, he means he is a good electrician
If he says he is going to turn on the ‘leccy’, he means to turn on the power
Also ‘jennies’ is short for generators
Ya need the jennies ta provide the leccy. 😉
Also, The burning is usually off gasses, the oil itself is volatile and there is natural gases as well
thanks for that,when he said to the guy at the start " you couldn't tell a spark plug from a hairdryer"? I knew he was an electrician but leccy did not click at all...
I'm studying Irish Gaelic and "electricity" means "leictreachas". it's very interesting to see the similarities in Gaelic, Ghàidhlig, and Scots
It's been more then 10 years for me and I STILL get tingles from hearing Jack start a video... I'M A FATHER NOW, NOT A CHILD. TIMES CHANGE, I DON'T
Props to Jack for still having the determination to record lengthy videos
Thank you jack, we all say in unison
The helicopter crashed because Rennick was already infected. He made a point of telling Caz not to touch the stuff and before taking off his voice was sounding very strained like he was desperate and fighting something mentally.
8:05 I never noticed this bit of foreshadowing! Thats clever lol
Oh that's awesome, I didn't notice that
i love how jack has been doing these longer form videos and games in full instead of episodes, it helps with the immersion and also gives me something to watch for a longer period of time while i do things throughout the day- youre awesome Jack ♥️
can we acknowledge how good the level design is in this game?
every path and interaction is yellow. but they don't make it obvious like some gameplay hud.
need to jump somewhere? look for a ledge with some yellow paint spilled on it.
What door do you go through? the one with the big yellow handle.
is all the doors locked? break the YELLOW padlock.
EVEN when he was being chased by Reddick and was trapped in the bathroom. what did he have to do? move the laundry chute with the YELLOW TOWEL ON IT!
crazy. its so subtle but in really helps keep the game flow because your eyes are immediately drawn to that direction.
(Bro's never heard of being subtle) this game does do it better than most though
yh I saw that too reminded me of god of war
It's the best use of yellow paint. Since it's believable due to you being in an oil rig, yellow is everywhere as a means to essentially say "caution". Also yellow towels/small props should be used more by games than paint.
“I’m good with the leccy, not the jennies!”
*does not realize that the jennies is the leccy*
I had to go look up the word leccy to realize it meant electricity. 😂
Sean's, "It kinda sounds like music" (1:14:40ish) is extremely on the nose. He sang back the opening four notes of the Dies irae, a Latin sequence (chant) from the 13th century. This sequence has long represented death and occurs with great frequency throughout Western music history (including in films such as "The Shining" and "Jurassic Park").
He was singing a song from Frozen II.
@@LordCrate-du8zm i believe the original comment was referring to the monster, not Sean
@@Viper-zk9mv oh
@@LordCrate-du8zm Songwriters Kristen Anderson-Lopez and Robert Lopez used the Dies irae chant in Frozen II.
@@elizabethhile527 oh cool.
Love the sound in this game, not just the voice acting but how every time a monster screamed it felt as though it was extremely close to you, even if it wasn't. Also I could sense Roy was likely dead as Caz made his way to him, but ut still didn't make it any less devastating
I love that typical video game contrivances are actually pretty easily explained by the safety standards and cut costs of the oil rig.
Safety protocols in the 70s included a lot of yellow paint to clearly identify important features, there's like 6 steps to doing everything because they don't want you doing things by accident, the actual safety precautions are messed up bc the whole place is slapshod, etc
no matter how bad things might get, how scary the oilrig becomes, just remember, Caz is good with the Leccys
not with the jenny though😂
Regardless of his relationship, this game is annoying. Immediately makes the storyline political with Addair’s room and Caz’s (and Sean’s) commentary. How disappointing that we can’t have a game without stupid underlying political agenda-pushers.
@@generalgrievous4254 that’s why it’s so good it throws shit in your face so you have no idea what your doing then It fucking throws you on after no training
@@generalgrievous4254I’m sorry what? Mind elaborating a bit? Think you may be hallucinating cause aside from a short talk about unionizing and Scotland’s resources being exploiting (both things that were hot topics during the time that the game is set). I don’t remember seeing anything expressly political or at least related to modern politics the rest of the game?
@@nicklausdavis Brexit. Some people like it. The game obviously is against it, since we see that Addair is a Brexiteer BEFORE we meet him and learn he’s a bad person, and Caz is out here like “This prick.”
I love that this game fully throws out regular horror game logic (or lack thereof) in favour of the Scottish 'I'm no goin near that' attitude
As someone who works offshore, this game tickled my tism something fierce. Couple things. I’m on production side, not drilling, so I might get a few things mistaken in my explanation. BUT…
This is a MODU drilling rig or a “semi-sub,” essentially meaning it’s a big ass boat. In this case it’s moored to the sea floor to hold it in place rather than being dynamically positioned with GPS-linked thrusters beneath the pontoons/ballasts. On the production side, we’d refer to this kind of structure as a TLP, or tension-leg platform.
The “torch” you see burning, and later what Caz has to reignite, is referred to as a flare. In oil & gas production, it’s used to relieve pressure on process vessels, flow lines on wells, and natural gas compressors during blowdown. On platforms where the wells only produce natural gas, you won’t often see the flare ignited unless you’re producing an overabundance of condensate and your scrubbers simply can’t keep up. Weather also plays a factor, as lightning can and will ignite a flare if it strikes close enough to cause a flash fire. Generally though, we only burn flares if we have liquid in a place where gas should be. Then it’s a bad day. Other platforms, however, due to the type of gas they produce, HAVE to burn off their flare damn near 24/7 with waivers from the govt.
Industry regulations these days attempt to cut back on flaring as much as possible and innovations like VRU (vapor recovery unit) compressors assist in reducing the amount of gas flared by capturing it before it’s released to atmosphere and sending it back through the system.
On the drilling side, however, it’s common for rigs to take gas “kicks,” which is when they drill into a high-pressure pocket of gas that the mud isn’t heavy enough to hold down. The gas’ll be “let off” of the casing and sent to flare while heavier mud is pumped into the hole via the drill string. Depending on the type of gas they hit (methane, H2S, etc,) the gas will be burned off rather than simply flared due to its toxic nature. Even if they hit a pocket of producible natural gas, they rarely have somewhere to capture it. Drilling rigs drill, platforms produce.
The “mud handling” section is where drilling mud is mixed and adjusted to be pumped downhole. “Mud” isn’t actually mud in the traditional sense, but rather an oil or water-based lubricant that serves to prevent the drill bit from overheating. In addition, mud is weighted to specific gravities that keep the pressures of the well stabilized and prevent gasses and hydrocarbons from moving topside prematurely. The mud’s also used to bring cuttings to the surface and keep the hole clear of debris. During the drilling process the mud is constantly recycled through shale and sediment shakers and weighted for depth, rock composition, kick prevention, etc.
Anyway. That’s enough nerding out... for now 👀
2:17
Sean: “Should I talk about reflections and lighting for 4 hours?”
Me: (looks at video length) (gets nervous)
Can we just take a second to acknowledge the fact that Caz swam through oily muddy water with his eyes open
@RosGaming3 It's a normal comment and no, I checked, yours is not better than jacksepticeye 💀💀
I was wondering how as well
and then proceeded to not die from hypothermia in the dead of winter being soaking wet
@@gittabg0Of course not, he stood in front of a space heater for like 2 seconds.
@@spectralstriker Lol
Oddly so comforting to hear someone talk about and show their asthma. It's truly no joke. Not being able to breath on your own is real shitty
I know it was probably a lot to film this all in one go - but I'm thankful for your videos. They get me through my work day and the long videos make my day go by so fast. Thank you for everything you do ^_^
To me Roy dying was impactful. because this is clearly a game more about it's story then it's gameplay. I know as a player it wouldn't feel satisfying to have a character you tried so hard to keep alive- die. Honestly, it might not even be narratively satisfying for a lot of people as a movie if the movie invested a lot of time and effort into the character.
However, his death is kind of the emotional climax for me? I feel like that moment encompasses what the story is about, so his loss was what really sold me the tragedy.
After his death I knew no one would be getting off that rig, because Roy has been the hope of the entire thing. He's been the hope for the boats, for the heli pad, kept reminding Caz of what he's fighting for, what they wanna go back to- Roy is the only real character that in universe has driven people to laugh. Roy was the hope that characters had life before *and after this rig*, but as he died, that hope is narratively over.
To me this story is very human. The highlight isn't the monster really, it's about humans digging too deep, it's about how they get corrupted, how bad stuff happens to both deserving and undeserving people, how in search for more more more we destroyed everyone- How the characters fight for survival is very impactful to me. Their willingness to work together, their fear, the way they try to make everything work despite the terror and horror- they have hopes, families- the monsters cry out with their deepest thoughts, think about who's most important to them.
It's about loss. Loss because of our own foolishness, trying to make amends and failing.
To me, this story would not have worked without Roy's death. I think the story could have worked without Caz blowing it all up, getting on a boat- But if he was the sole survivor. If Roy had been with him that would not have sold the message of the game for me- It would leave a "power of friendship" aftertaste in my mouth, when the story is about "the horror of humanity". Not that those couldn't have worked together, but it wasn't what the story was setting up.
Yes, Roy's death makes the effort ring hollow and to me that's *the point*. I understand if that's not fun and if people don't like that writing decision, but frankly, in a weird way it makes all those previous moments lead up to something for me. It's a tragedy waiting to happen and I like that.
I do think Roy not getting his insulin despite the fact he said he was gonna do it WHEN WE WERE STILL TRYING TO GET THE BOATS- frustraiting tho, like, why couldn't you do it, and why couldn't you tell Caz to help you (cause he did offer it), that's what makes his death frustraiting, but I can live with it.
this is exactly how I felt thank you
Very well analysed, you are so right about the narrative impact of it. And that he had been waiting on the insulin for a while already at the start of the game when Trots gets it to him, that moment of relief, only for him to never be able to get to it physically as his condition gets worse and worse. Roy represents desperation, resilience, and ultimately the hopelessness of the situation. It's beautiful writing
Thank you! That's the *only* thing regarding Roy and his Insulin that bothered me was that he said he was perfectly capable to go get it himself *early* in the Game, even turning down Caz's offer *to go get it for him!* ...Like, I know Roy's not gonna be able to get it himself when Accommodations is wrecked to hell, but that's at the *end* of the Game - after he's worse, but done made it to the roof! By the time he's first telling Caz he needs his Insulin, Accommodations is fine... Sure, there's Trots wandering around, but he can try and sneak or, better yet, *accept* Caz's offer then!
Everything else regarding Roy and his Diabetes works, and his Death was Tragic; which is why it was frustrating how Jack thought otherwise due to not understanding things - ignoring the implications given earlier in the Game about Roy having went without and having had to *ration* his Insulin (most likely) *way* before the Game's start. 😆
The voice actor for Caz really needs a award or something, also the writers, they did sutch an amazing job to make Caz feel real and the voice actor killed it with his performance! Hope to see more of him in other games
Edit: I just looked up the voice actor , his name is Alec Newman and he has been in some really big games like The Witcher 2 and 3, Cyberpunk and Elden ring