Cool, I have to spend my entire drive bar to get dmg thats comparable to the rest of the cast, aight EDIT: Btw I'm not hating on the content, thats a dope ass route You've shared and I appreciate it!
No you don't just get good at neutral bro. The rest will handle itself once the health is where it needs to be for these combos. Her neutral game and speed make up for any of that.
An easier combo although a bit less damage is her back mp> hk jump> punch bnb but then 3 Od specials (strike, arrow,spike). Also costs a lot but is a great way to end the fight
Why are people asking for inputs in the description? lmao They're right there on the left side of the game screen and the videos is also pretty clear quality. This isn't a 2007 MvC2 combo video with 144P quality. lol
Any tipps for the input of charged HK DP into Lvl 3 Super? I only get it 5/10 times because I find it akward to keep HK pressed whilst doing the (second) QCF+Punch... Maybe I overcomplify things? Thx!
Hi Mikey, my name Is Nino, i m from Palermo, i m 39.. Sorry, i use an arcade Stick hori alpha, can u show me which movement u make with your hand for doing drive cancel? I use cammy and i have huge problema with drive cancel, in particolar on medium crouching, THX
Any one know why if you do 4hk drive rush forward (the juggle not cancel) 5hp x 214+lp it doesn't combo (keep the juggle going) but if you do 5hp drive rush cancel 4hk drive rush forward (juggle) 5hp x 214+lp the juggle keeps going (basically this combo)
Tell me please. After DP canon spike, to activate super art 3lvl, you need to press: dp canon spike + quarter circle + punch. Or do you need to enter two quarters of the circle + punch? I got it a couple of times. But I interfered with the keys. I still don't understand how I did it
You can do it in both ways, just make sure your first DP had a clean qcf motion and then do 1 more + punch, or just do 2 during the DP. It will only combo off of the charged Hp DP though
New player but been playing Cammy since day one. Watched a few of your vids but I have no idea how to read the inputs or what your game lingo means like “dp” for example. This looks impressive and I want to get better but I can’t understand what you or other creators are saying!
DP stands for dragon punch, and is usually referring to a characters move that is done using these motion inputs 🡲🡳🡾, followed by either a kick or a punch (depending on character). For Cammy specifically it's using a kick button and her DP move is called cannon spike. If you want a more detailed description you can always google for a complete list of all the acronyms, or feel free to reach out.
Was messing around with one yesterday, so, raw DR cr hp micro walk cr hp then cr mp dr, and then you can probably just do the combo in this vid or experiment with the best enders. I think this will be optimal pc combo tho
A meaty video would be dope or what to do after a knockdown, after grabs or anything beside spiral arrow my enemy is basically getting up for free and waking up and grabbing me. Any tips?
@@Jabelmab you also asked about meaty and what to do after a knockdown. Which is do dash up. But you want the spiral arrow to be able to do meaty after a combo. Not that hard yo understand ey
Next time for combo videos can you break it down. I know it’s dumb but it’s better that way for newbs. Just go like move by move and then start chasing them one by one until you get to the end
This is the first SF game I played since SF EX back in PS1 haha. Your guides really helped me a lot. Just wondering if there's an easier way to connect the final DP to lvl 3? Im having a hard time connecting special moves to super arts without mashing. Is there a trick or am i just really slow to make a DP + 2 qcf command in less than a second? Thank you and more power
@@ناروتو_كنI've only got this once. I can do 236 HK 236 LP much more easily. Might just alter the combo for that even if it does slightly less damage. Still haven't tested if it works
Nice video, really helpful! I have a question. This combo is works fine: st.hp xx dr, back hk, dr, st.hp xx spin knuckle. But if I start the same combo from the back hk (meaning I skip the first dr cancel from st.hp), the spin knuckle does not connect. Why is that?
Yeah I'm actually not too sure about this myself. Adding DR's seems to add more juggle points or something in combos. Doing the exact same combo but adding a Cr.HP after the drive rush, before the back HK also makes the spin knuckle miss for some reason even though it's just an extra grounded hit. Not 100% sure on the juggle rules just yet. Spin Knuckle in particular seems weird, this is the only combo that seemed to work reliably with the spin knuckle loop
You can but just make sure you dont hold parry during the back heavy kick right away. Wait for a little bit after Cammy actually hits them with the back heavy kick before you start holding parry for the next drive rush.
Takes a little to get used to for sure! I still drop it sometimes and even see Punk just do Spiral Arrow -> level 3 sometimes because its much easier haha
no one said she was bad lol. she does low damage relative to the rest of the roster. fact. talk about that instead of the imaginary 'downplaying' that you see
Nice combo and all but it woulda been a lot more helpful if you slowed down the video and also provided inputs on screen. Regardless thank you for sharing
Awesome Luke Cosplay!
SANDBLAST
All your videos have helped me out so much. Really appreciate them and thank you for sharing the tips
Appreciate the kind words and I'm glad they're helping!
Cool, I have to spend my entire drive bar to get dmg thats comparable to the rest of the cast, aight
EDIT: Btw I'm not hating on the content, thats a dope ass route You've shared and I appreciate it!
That’s literally my problem I know Cammy “can” do damage but you have to completely exhaust your resources to do so
No you don't just get good at neutral bro. The rest will handle itself once the health is where it needs to be for these combos. Her neutral game and speed make up for any of that.
This is my biggest issue. Cammy has to work like crazy while other characters press two buttons and do 60%
@@captskuzzbruh7087 spit
@@captskuzzbruh7087Facts I can combo for days but damn!
An easier combo although a bit less damage is her back mp> hk jump> punch bnb but then 3 Od specials (strike, arrow,spike). Also costs a lot but is a great way to end the fight
Can end meterless with MK spiral into LK DP for a little more damage, keep them in the corner with oki
Found this combo myself during some lab work. Very good punish combo to have in the tool kit for sure
Can u write down the inputs in the video description bro
best cammy content out there
Haha idk if that's true! But I appreciate it 😁
@@MikeyDLuffy I've gotten stronger watching your content faster than others so I dunno
Why are people asking for inputs in the description? lmao
They're right there on the left side of the game screen and the videos is also pretty clear quality. This isn't a 2007 MvC2 combo video with 144P quality. lol
amazing video, very informative, love your stuff dude!
Thank you!
Any tipps for the input of charged HK DP into Lvl 3 Super? I only get it 5/10 times because I find it akward to keep HK pressed whilst doing the (second) QCF+Punch... Maybe I overcomplify things? Thx!
Yay more cammy content please. Btw your twitter and twitch links in the description do not work
Weird, I'm copy and pasting them but it still doesn't seem to work
your videos are so helpful man
Glad they're helping out!
Hi Mikey, my name Is Nino, i m from Palermo, i m 39.. Sorry, i use an arcade Stick hori alpha, can u show me which movement u make with your hand for doing drive cancel? I use cammy and i have huge problema with drive cancel, in particolar on medium crouching, THX
I go for a light spiral arrow instead of the charge DP, in case I want to SA1.
Thanks, I can do this in modern controls too.
What is the best punish without using the drive rush? I'm noob in that..
tips on getting heavy DP after heavy punch? i tend to get the target combo alot instead
You're pressing HK too early, focus on the directional inputs and make sure you're doing that before HK and not trying to cheat it
Im definitely incorporating this
Any one know why if you do
4hk drive rush forward (the juggle not cancel) 5hp x 214+lp it doesn't combo (keep the juggle going)
but if you do
5hp drive rush cancel 4hk drive rush forward (juggle) 5hp x 214+lp the juggle keeps going (basically this combo)
I've wondered this exact thing myself lol. For whatever reason, getting spin knuckle to combo in juggle is super finnicky.
Tell me please. After DP canon spike, to activate super art 3lvl, you need to press: dp canon spike + quarter circle + punch. Or do you need to enter two quarters of the circle + punch? I got it a couple of times. But I interfered with the keys. I still don't understand how I did it
You can do it in both ways, just make sure your first DP had a clean qcf motion and then do 1 more + punch, or just do 2 during the DP. It will only combo off of the charged Hp DP though
@@MikeyDLuffy thank you!
You can nj. After blocking the od dp.
New player but been playing Cammy since day one. Watched a few of your vids but I have no idea how to read the inputs or what your game lingo means like “dp” for example. This looks impressive and I want to get better but I can’t understand what you or other creators are saying!
DP stands for dragon punch, and is usually referring to a characters move that is done using these motion inputs 🡲🡳🡾, followed by either a kick or a punch (depending on character).
For Cammy specifically it's using a kick button and her DP move is called cannon spike.
If you want a more detailed description you can always google for a complete list of all the acronyms, or feel free to reach out.
@@powerfromevil Okay thank you! I’ll do that and probably have to watch this a few more times haha
This looks like a piano class masterclass. Aight time to sell sf6
Was messing around with one yesterday, so, raw DR cr hp micro walk cr hp then cr mp dr, and then you can probably just do the combo in this vid or experiment with the best enders. I think this will be optimal pc combo tho
How do you get the charge DP consistently into the level 3? Do you have to be really fast or is there a trick to it?
What are the inputs for that combo? The description does not have the written input.
A meaty video would be dope or what to do after a knockdown, after grabs or anything beside spiral arrow my enemy is basically getting up for free and waking up and grabbing me. Any tips?
If you end your combos with a spiral arrow, you should be able to get a dash up, and then either grab them, or pressure with a meaty HP
@@powerfromevil my brother in Christ I just said anything not ending in spiral arrow
@@Jabelmab you also asked about meaty and what to do after a knockdown. Which is do dash up. But you want the spiral arrow to be able to do meaty after a combo. Not that hard yo understand ey
@@Jabelmab he literally gave you HP my dude
Damage Damage Damage
Next time for combo videos can you break it down. I know it’s dumb but it’s better that way for newbs.
Just go like move by move and then start chasing them one by one until you get to the end
Are there shortcuts for charged DP into level 3?
You can hold down the kick button and input the level 3 at the same time if that is what you're struggling with.
This is the first SF game I played since SF EX back in PS1 haha. Your guides really helped me a lot. Just wondering if there's an easier way to connect the final DP to lvl 3? Im having a hard time connecting special moves to super arts without mashing. Is there a trick or am i just really slow to make a DP + 2 qcf command in less than a second? Thank you and more power
You don't need to do 2 qcf after dp input , you just do dp input into 1 qcf
@@ناروتو_كنI've only got this once. I can do 236 HK 236 LP much more easily. Might just alter the combo for that even if it does slightly less damage. Still haven't tested if it works
@@Robbl nice imma try that
@@Robbl thank you for replying
Nice video, really helpful!
I have a question. This combo is works fine: st.hp xx dr, back hk, dr, st.hp xx spin knuckle. But if I start the same combo from the back hk (meaning I skip the first dr cancel from st.hp), the spin knuckle does not connect. Why is that?
Yeah I'm actually not too sure about this myself. Adding DR's seems to add more juggle points or something in combos. Doing the exact same combo but adding a Cr.HP after the drive rush, before the back HK also makes the spin knuckle miss for some reason even though it's just an extra grounded hit. Not 100% sure on the juggle rules just yet. Spin Knuckle in particular seems weird, this is the only combo that seemed to work reliably with the spin knuckle loop
@@MikeyDLuffy Interesting. I going to lab all day, and I'll let you know if I can find a good explanation.
I spend hours on training and hours on vs cpu, then end up going for throw loops cuz outside of hitting DI, I panic and forget combos :(
Laughs in Marisa
Do you use pad or stick/hitbox?
Switch between hitbox and stick because I'm too indecisive on which I prefer 😅
hi, can you still do it after the Rashid patch, i cant, insted i do a double cancel rush and get myself on an insta burnout
You can but just make sure you dont hold parry during the back heavy kick right away. Wait for a little bit after Cammy actually hits them with the back heavy kick before you start holding parry for the next drive rush.
@@MikeyDLuffy ill try it, thank you!
Nice one ! thx for the vids, i hit with charged DP but my lvl 3 don't wanna go out, i try to cancel DP but i'm just too bad to do it lol
Takes a little to get used to for sure! I still drop it sometimes and even see Punk just do Spiral Arrow -> level 3 sometimes because its much easier haha
@@MikeyDLuffy yeah that's true :D have to spend more time in training but the ranked are so addictive lol
Nice
How is the online in this game?
Amazing. I play with people in Europe from Toronto and it feels fine
@@MikeyDLuffy Cool. I might look into getting this game then. I have never played Street fighter but I played some guilty gear back in the day
I'm from UK and play with people from US fine. Very surprising
The online is solid no lag or problems so far
any advice how to special cancel the heavy canon spike? Timing feels weird
while youre holding the HK button for charge DP, you can start mashing the super input.
Just light punch to win. Don't need combos.
Cammy down players man
no one said she was bad lol. she does low damage relative to the rest of the roster. fact. talk about that instead of the imaginary 'downplaying' that you see
Cammy does low damage. Another thing is how you chain it.
Nice combo and all but it woulda been a lot more helpful if you slowed down the video and also provided inputs on screen. Regardless thank you for sharing
The inputs are on the screen on the left side and you can slow down the video playback
Cammy is the worst street fighter char
talk too much man.. just show the combo.
it's a 2 minute video bruv
Any tips on getting the charge DP cancel timing? I can not do it reliably