I must apologize that the Jedi Survivor video I mentioned isn't actually available, it will be released but I guess I forgot I mentioned that and then moved this video to before it
"This whole puzzle unlocked a part of my brain and altered my thinking of these puzzles from here on out." Ah-ha! Now you're thinking with portals. (If you don't get the reference, "now you're thinking with portals" was part of the original promotional material for the game. A tag line, if you will. And this is exactly what they're talking about - and really quite clever to have the promotional material effectively state "don't worry if it's a bit tricky to begin with, as this stuff will eventually click for you" to ensure players did give it a shot and not give up instantly.)
The puzzle with the vent. There's a pipe above it that's transporting cubes. On your way to that room, you passed a turret that was trying to shoot you with rockets, who smashed the window glass for you to proceed. Place one portal next to the pipe pointing at it. Then place the other portal next to that rocket turret that tries to shoot you. Goad the rocket turret into firing a rocket at you in front of the portal. Dodge the rocket. It goes through the portal and then blows up the cube transport pipe, and a cube falls out. You may now use this cube to climb up into the vent. And that's how you're supposed to do it. But if jumping off a chair somehow works, it's all good. (And, by the way, Portal is really clever in its level design. The "goading the turret to fire a rocket at you" trick is, of course, how you ultimately defeat GLaDOS at the end. It does introduce you to all the mechanics you need to complete the game but in a subtle way that you don't always realise that it's teaching you new mechanics.)
By the way, when the game was first released, you landed outside after defeating GLaDOS and then it ended. The implication being that you were now free. Back in the real world again. Yay! (Though, as GLaDOS alludes to in her song, it's not good outside. Which is why she prefers to stay inside. Because, yes, Black Mesa is mentioned in the song - and Aperture Science is mentioned in Half-life - so Portal and Half-life happen in the same universe, and what's going on outside is the horror show that is Half-life 2. So maybe it's not so great that you've escaped, after all.) But then when Portal 2 was announced, there was an update to Portal which changed the ending and added that your body gets dragged back inside Aperture Science labs. That was a little "teaser trailer" they added to the first game, to set up the narrative for the next game. They basically added a "to be continued..." to the ending in an update. And, yes, the game is short. Because, honestly, it was just an extra experimental game they threw into "the Orange Box". It was just a "bonus game" with that game compilation, alongside Half-life and stuff. But the "bonus game" was just so amazingly good. Arguably one of Valve's best games ever. So it took on a life of its own and became a franchise. But it was short, as it was only supposed to be a "bonus game" in a game compilation. Portal 2 is a proper full-blown game with many hours of gameplay. And a cooperative mode. And even a "build your own level" editor built-in as well. You need to also play Portal 2. It's like this game but on a proper epic scale. And they introduce new mind-bending mechanics with the gels. Also, GLaDOS is pissed that you attempted to kill her. When you meet her again, ooh, is she angry with you. Very, very angry. p.s. and the big double bluff. Turns out, the cake was not a lie, after all. There really was cake. So delicious and moist.
I like that you just call her "the robot". We take for granted that her name is Glados so it's easy to forget that the game never actually tells you that.
I was today years old when I realized I've never played the game with subtitles OFF. And yeah, there are no mentions of GLaDOS' name anywhere in the Enrichment Center until the boss room. And then the voice credit for Ellen McLain provides the robot's full name, at the end of the song. Edit: there is ONE mention of GLaDOS prior to the fight. In a low-res projector slide seen through a window to a room you can't enter during the final escape sequence, there's a slide about competing with Black Mesa for DOD contracts. ONE slide mentions a Genetic Lifeform and Disk Operating System pros and cons, although with no context or clues that the project was finished.
I LOVED that. notice the characters in-game: they all refer to glados as "her". none of the robots ever refer to anyone by name. The only exception is when wheatley refers to himself in third person ("I did this! Tiny little wjeatly did this!"), but that only happens once, and he's talking about himself so I'm not even sure that counts. this tiny detail is one that adds a lot to the immersion of mods for me, and it's sad to see it done wrong. got it right: Reloaded, Mel, VR Aperture tag, even blue sky got it wrong: revolutions >:( E$dit: as some have pointed out, there are a few exceptions to this rule. However, they occur at moments that make sense - Wheatley refers to jerry by name, but we also don't even know if jerry is real. Virgil calls glados by name, but this is in a moment of extreme anxiety where anything bad to come forth by speaking her name is, well, already happening. It's also possible that jerry is entirely real and wheatly just straight up breaks this rule - but for the most part, it is held, and that doesn't change my argument - the games that don't do this have robots calling eachother by name all the time, rather than just a few times.
Fun fact, if you play the game with subtitles on, you get informed the GLaDOS's voice change is described as, and I quote, "Smoother, More Seductive, Less Computerised"
Agreed! That's so beautiful! I've played the second one so many times, and completed so many workshop coop levels, I can't have this feeling anymore...
This game was so cool because it made me feel like I was smart for playing the game the way it intended lol Like I thought that I was being smart in solving puzzles in a certain way, but it’s just how the developers wanted it to be solved. The level design is so good!!
Just three weeks ago I watched this video that was talking about how Portal is so popular and has been memed to death that no one would be able to experience it blind without knowing "the cake is a lie" beforehand again, and here we have someone who somehow managed to escape that for more than 15 years!
I actually avoided most things until recently, somehow too 😅 idk how, since i was on tumblr at the height of all the meming apparently. I just played both and they blew me away! Definitely some of my favorite games now.
i played portal 1 and 2 for the first time last year and i love it so much, dont know how the hell i managed to escape all the spoilers but im GLaD i did
@@ZeallustImmortal Please, I got an incorrect claim on a 12h recording of a charity stream for putting 2min of my own music. ContentID is just such a shitty system, people are scared of it for a reason. But considering the Portal 2 OST was always entirely free to download from the game's website, it's a safe bet... Except for Exile Vilify, maybe.
@@DominoPivot I remember Halo music back in the day used to get DMCA'd, it might still im unsure. Its nice that most games with licensed tracks (or at least, tracks where copyright is heavily inforced) are adding options to mute just the copyright music so people can feel and be a lot safer with it, but its never been a major issue. The contentID system does sure love to pick up songs that are 100% free to use or owned by the poster though, Ive got a musician buddy that has issues with it pretty often when he uploads his songs.
Copyright laws have really begun to backfire as Gen Z and more recently Gen A have started taking their turn with content creation. I had Guns N Roses going in a stream the other day (Fuck the system. I should be allowed to play classics from time to time) and people were asking what song I was playing. Welcome to the Jungle is the ad song used in GTA: San Andreas which is a cult classic. The fact some people didn't recognize GnR - the vanilla ice cream of rock - kinda made me take a hard pause to process that. A group like that falling into obscurity seemed unfathomable, and yet I just witnessed it. People are so afraid of copyright claims that a lot of old radio-only music, and hell even safe music, doesn't get used anymore.
you descending into madness about the cake on the title screen in the end is EXACTLY what portal does to a person. I love how it perfectly reflects the reactions of long-term fans of the game
@@doddo12I think playing the original Portal is a much better way of introducing someone to first person view games, but Portal 2 is a great game atmospherically, and it has Wheatley too!
Was thinking the same thing. Portal two end credits are 10x better and the gameplay is more unique while keeping the same joy and humor that the first game brings.
@@saltinecracker2946 Come on, now. You can't really be comparing the end credits like that, can you? The production quality and humor in Portal 2's ending were superb, and the effort was a supreme nod to the expectations set by the original. But that original is perfection where perfection was previously unknown. Incredible. Moving. Insurmountable.
Falling into floor portals becomes so much easier when you realize that the game will automatically correct your trajectory slightly if you're not trying to move yourself, and are looking at the portal you're aiming at. The robot dragging you back into the facility was added in a patch, to bridge the end of Portal 1 to the beginning of Portal 2.
I have been watching blind playthrough’s of Valve games for over 8 years, and the only constant is your username in the comment section. It makes me really happy for some reason.
@@zanth6577 It's called "portal funnel", and in Portal 1 it could be turned off in the options menu, but in 2, you have to use a console command to do so.
15:50 the intended solution is using portals to redirect a rocket from the rocket turret to the glass tube just before the vent, you will get a cube and can use it as a stepping stool
@@gronkusbonkus yeah I'm with you here, you got into that room by redirecting a rocket, walking straight into an obvious pipe with cubes running through it. I never even considered using props like the chair in the level to climb the vents lol
Level 2 teaches an important technique which some people may take for granted. Portals do not always link the same location. You can travel through a portal to grab something, then have it go elsewhere.
seeing new people to this fantastic game is always heartwarming. -slam the cube on the button. -they do solve puzzle in the most stupidest ways. -GLaDOS will be named in everyway, except her real name. -speedy thing goes in, speedy thing goes out. -are you still there? -companion cube creepypasta. -not knowing what "the cake is a lie" means back in the days. -those beautiful credits...... those credits....... they keep me still alive.
11:28 I love that you jump and try to read from afar rather than shoot a portal into the room. Really shows me that I've been conditioned to think about portals, that it's not a normal state of mind
Regarding your chair solution at 15:50, the intended solution was that you use the rocket turret to blow up a hole in a nearby glass tube that has cubes in it, then a cube falls out and you can step onto it like you did the chair in order to get up to the top. Also, it was so interesting to see someone play this game for the first time! If you liked the voice lines in this game, believe me, Portal 2 is 2x as humorous as the first game, and it carries the same amount of charm!
@@lokasz9 yeah i did for a bit too, until i saw the intended way. i think portal does a great job of guiding you in the right direction, but this one is definitely confusing!
That credit song will NEVER fail to give me chills. I'll never get to play Portal for the first time again, but I will gladly absorb any content of someone else doing so!
I love when someone finishes for the first time, and listens to the song and then you can hear a bit of dread around the time GlaDos says she is still alive like "wait what?"
Dude, the valve games are 100% copyright free, please don’t disable music for if you play any future games… it really takes away the feelings in certain scenes.
8:34 - It's not jank, the solution is very simple. A portal each side of the room facing the angled walls. 15:46 - This one is hard to spot the solution for. The rocket launcher used to smash the glass previously can be used to smash a transport tube which spits out a box.
I've played through the game lots and lots of times, I can do speedrun tricks, and skip entire sections of the game with them. yet I still just learned I can get a box there. The more you learn
I played portal 2 first So I figured that out fairly quickly Since smashing a glass tube with explosives was a mandatory feature in portal 2 But I did use the security camera to cheese puzzle and still don't know how to do it.
In case you needed context Black Mesa is from the Half-Life series and these games exist in the same universe. Aperture Science and Black Mesa are the main competitors, like Apple and Microsoft, lol
@@Ytinasniiablewhich is what “when I look out there it makes me glad I’m not you,” is referring to in the end credits song, and makes me wonder about Glados’ motives in dragging Chell back in, I guess technically she did kind of save her…
Fun Fact: The first Portal game was a graduation project by a bunch of new developers working at Valve. That's why it was short and barebones in terms of story. Valve packaged it in The Orange Box collection with Halflife 1 and 2, and Team Fortress 2, but didn't expect how popular the game would be. A few years later they gave it the triple A treatment and made Portal 2, a much bigger and complex game. (And my favorite game to date) The part at the end where you're dragged back into the facility was patched onto the ending after the sequel was announced. Before you just woke up outside. Your commentary was a joy to listen to. And I loved how you put 2 and 2 together during the credits song about who was singing the song, and what it meant. I used a chair at that vent part too. I had to stack two cpus onto the chair to jump high enough to get into the vent.
The game the students made for their project was called Narbacular Drop, which was Portal with much more rudimentary graphics and no real story. Valve was so impressed by the game when it was shown at the graduation expo, they offered the entire team a job to develop Portal.
Did you play WITHOUT MUSIC?! The music in those "escaping" scenes made it a lot more "dramatic" and made it feel like it's a proper escape Also Portal 2 is my favorite game of all times. Storytelling is great and it's a lot less "boring" than the Portal 1 (although personally I don't find Portal 1 boring)
Man it's been so long that I played Portal... and shortly before the end of this video I remembered the credit sequence and was HOPING you'd mention it. Playing it in full was perfect. Thank you for that, sang along with it and grinned through the entire thing. What a genius game.
20:01 fun fact the lines here "Now we're out of beta, we're releasing on time" is a reference to both half life games which had to be delayed but portal they were on schedule.
Even after all these years, it brings me unspeakable joy seeing other people discover just how good the portal games are. If you liked portal, Portal 2 will blow your mind
What I immediately loved about Portal is how it took a concept so oversaturated in sci-fi and made it the main focus and perfected it as a mechanic you can actually experience. Everyone knows what portals are but actually using them makes you realise just how weird they are.
Oh, please do portal 2, that game has some of the best environmental story telling of all time. Not that the non-environmental story telling is bad either. Also really good comedy
Fun fact, you didn't see the original ending. It got changed in an update when they started developing Portal 2. Also, if you enjoyed the end credits song, check out the composer, Jonathan Coulton. He's got a lot of really good and really funny music.
Oh, there's a portal 2 reaction video right after this one. Nice. Definitely gonna watch that after I finish this one. So weird seeing someone who doesn't even know Portal culturally, either
Great to see someone discovering this game for the first time. There’s a good reason this simple puzzle game has enthralled many people. It’s oozing with personality using only a single voice actress and a cube with a heart.
8:40 If you put the portals on either wall facing the angled panels the pellet will make a nice neat u-turn and go into the receiver. As a general rule: If it worked, it was correct even if it wasn't intended. And finally some non-spoiler advice for playing other Portal games: Look up. Look down. Look away. Look again. Work backwards. Remember the name of the game. It's not a pixel-perfect platformer.
@@puppyIntelligence Rexaura Portal 2 Portal Stories: Mel Portal Reloaded Portal: Revolution While there is only one official sequel game, there are multiple fan works that qualify as complete games of their own.
By the way, the robots name is GLaDOS. (Genetic Lifeform and Disk Operating System), and some chambers it is possible to softlock yourself, and if you do, GLaDOS will literally just open the door for you lol. Also, those weird lore areas in some chambers are called Rattman dens because they were made by the character Doug Rattman. He never appears in the games but all his lore is in the Portal 2 Comic. (this game also takes place in the Half-life universe, but thats not extremely important for the portal storyline)
@@eno88 for the portal storyline he said, the only real thing I can think of is the black mesa rivalry, but aperture was designed to be isolated, so pretty much everything on the outside didn't affect aperture
I’ve not spent proper time in Portal lore, so I always thought it was Rat Man, like just a real greasy homeless man who was losing his mind, and somehow got into the testing chambers (like an actual rat)
Jonathan Coulton, the writer of the end credits theme, is an AMAZING folk/comedy artist & I highly recommend checking out his other works. He not only wrote the credits for Portal 2 as well, but for LEGO Dimensions which features GLaDOS as a villian! I truly adore Coulton's music, I think my favorite pieces rn are Artificial Heart & Code Monkey!
I can't think of many other games that produce such an emotional response to the closing credits. Between my attachment to the music and your reactions, I was in tears.
Just stumbled on this! Seeing someone play portal for the first time was such a nostalgia trip! And I loved the condensed commentary/gameplay video. Also, I want to say: This format is genius! It's so fun to watch a new player share their thoughts on a game I love. Good luck, hope the channel grows, and, I'll be here waiting for the next video!
Fun Fact : There are a bunch of alternative, pretty unintended solutions to many of the test chambers. For example, in the first test chamber where "Speedy thing goes in, speedy thing goes out", you can jump down to where the orange portal is, fall through the orange portal out the blue, then try and land in the orange portal a second time to skip straight to the last platform. In the "Orange Portal Gun" room, you can literally place a blue portal high enough on the wall with the pellet room's door, then you can leap through the orange portal (While it's at the pedestal button, the one you need to press E for) and nab the portal gun. In Chamber 13, the one with 3 buttons, a moving platform, and 2 cubes. You can grab a cube out of the first room, put it on a button, stand on the other button which opens the exit door, and shoot a portal through into the elevator room. Point is. Portal is one of the games I like to quickly go through every once in a while, takes around an hour or so with all the handy dandy skips I know that don't require a lot of "out of bounds, gamebreaking sorcery" that speedrunners do. There's also a bunch of "expansion packs" or mods for Portal 1 and 2, however I feel like it's a good idea to leave that for a "I played Portal 2 for the first time" comment, since they expect the player to have beaten the originals first.
In 14, you can bypass the whole test by using momentum to fling to the top of the elevator. In 15, you can do pretty much the same trick at the end of the level, with the pellet and the 2 pedestal buttons. In 16, you don't need a cube to open the door in the room with the 3 turrets, though it doesn't make much of a difference. In 18, you can skip the whole turret room by using the angled panel and a floor from outside the turret room to fling yourself, and then return to outside of the turret room with the cube through the portal you jumped into.
Wow, that's a cool video concept. Many people upload their blind playthrough uncut, but turning it into a short assay, that's the first time I see that. You should play and do that with Outer Wilds. It's a once in a lifetime experience, you can play this game only once and everyone who plays Outer Wilds will experience the game like no one else has ever done before. The ways to solve the puzzles seem infinite and every time I watch someone stream Outer Wilds I get my mind blown by how they approach the story.
5:40 One thing that helps jumping is directly looking at the portal you want to jump into. This triggers an helpful force that aligns you with the portal. This usually means looking straight down, so the cursor is looking at any pixel of the portal
16:05 the solution to the problem is to use the portal to send a missile from the turret thing from the previous room into the pipe, where you can get a cube
IIRC The solution to the chair-vent is that you are supposed to break the pipe above with a rocket from the rocket drone and it spits out a cube to jump on.
Holy moly, I've never seen a blind playthrough of Portal owing to how long it's been out, and seeing your reaction to it was oddly heartwarming! I hope with all my heart you make a Portal 2 video, you're going to love it even more than the first!
I know everyone is talking about the Portal2 OST, but this one has some of my favorites like Self Esteem Fund. The whole thing sets the atmosphere so perfectly.
@@justanotherchannelwithauno7580 the energy ball will bounce when it hits a wall. If you place each portal on the opposite walls lined up with the angled panels it will bounce off one, into the portal, off the other and straight into the receiver.
@@justanotherchannelwithauno7580 You have to send the ball through the straight walls with portals so it bounces off the other angled wall and into the target on the other side. Basically put one portal on each of the straight walls either side of the angled ones and it will work.
You need to place portals on the 90 degree angles (not the 45 degree walls) so that the pellet bounces on the first 45deg one, goes to the left, comes out on the right, hits the second 45deg panel, and then goes to the receiver. (I tried to reply to @justanotherchannelwithauno7580 but it Didn't Do The Reply Thing For Some Reason. ahem, anyway)
"once i grew my second brain cell" @5:20 had me choke on my own spit, laugh, snort, and cough pretty much simultaneously as well as scaring the dog. Minus one brain cell for me and plus one for you reminded me that for every action there is an equal and opposite reaction.
Such a bloody well written game. And the song in the end totally got me. It's funny, but then there's the "Go ahead and leave me" - and GLADos sounds so lonely all of a sudden - and it's just the beginning of another roast. :D She's messed up big time. :D
Now you absolutely have to play portal 2, it's even better than the first. Loved your commentary on this one! And I was GLaD to see you got stuck on exactly the same puzzles as I did
16:00 The intended solution to the puzzle is to use portals to get the turret with a rocket from a room or two earlier to shoot the glass tube. A cube flys out, and you're supposed to use that to get up, not the chair.
I love this. Fantastic to see your reaction to a game that I played and loved years ago. Having never played the Half Life games, I don't understand the Black Mesa references either. I need to play Half Life someday.
I wondered the same. Maybe he had turned it off in fear of copyright strike. He didn't need to do that. Sad thing is that the soundtrack is amazing. I hope Portal 2 video will have music..
@@lokasz9 I hate this modern world where everybody is conditioned to be too scared to ever have or provide true and proper experiences because of the constant threat of unfair persecution at the hands of corporate overlords.
really missed it too. it's really not even close to the same without it. without that stressful ambiance of "oh shit is this it?" the solution seemed a bit obvious. incinerator without 4000 degrees Kelvin is just a firey room :(
Yeah, and the thing about the OG Portal is that, it's used sparingly but effectively, such that when it plays it's very memorable. A shame that it wasn't on to enhance the most intense parts
15:55 At the vent, the intended thing is to place a portal on the floor just to the right of the vent, and use the rocket turret to blast a hole in the pipe. This will deliver a cube which you can use to get up into the vent.
16:13 for a LOT of years I've always used the chair until I understand that you have to use the robot that shoot rockets, thru portals, and use the rockets to break the large aire tube of cubes and then you earn a cube yourself
6:29 now youre thinking with portals This is what portal excels at the best- making each step of the puzzle obvious via easy puzzles before it, teaching you how to solve the puzzles before you reach them. I love portal ❤
This is a really good video, it's super cool to watch someone play Portal for the first time ever!! I'm just really sad you had played it without the music turned on. This game has some of the best atmosphere, but a lot of it is in the soundtrack :) You should definitely play Portal 2.
The chair wasnt the real solution to get inside the vent. You should have used portals to make the robot that shoots rockets at you to shoot at the glass pipe that transfers cubes that is right above the vent and after you shoot the pipe it breaks and a cubes falls out of it. It is kinda hard to notice so probably 90% of all of the players who played for the first time (including me) used the chair to get inside the vent
I remember watching a video of some of the developers talking about how hard the elevators were to get working, simply because they actually move every time you get into one. I burst out laughing when one of them realized he hadn't even considered just having it teleport you to the destination.
I've always wondered how do people go through their first play-through without already knowing all the lore. Great content, subscribed in hopes of Portal 2.
I must apologize that the Jedi Survivor video I mentioned isn't actually available, it will be released but I guess I forgot I mentioned that and then moved this video to before it
Well Lucky that valve didnt stop making games, in lieu of other projects theres lots and lots of portal games for you to enjoy.
"This whole puzzle unlocked a part of my brain and altered my thinking of these puzzles from here on out."
Ah-ha! Now you're thinking with portals.
(If you don't get the reference, "now you're thinking with portals" was part of the original promotional material for the game. A tag line, if you will. And this is exactly what they're talking about - and really quite clever to have the promotional material effectively state "don't worry if it's a bit tricky to begin with, as this stuff will eventually click for you" to ensure players did give it a shot and not give up instantly.)
The puzzle with the vent.
There's a pipe above it that's transporting cubes. On your way to that room, you passed a turret that was trying to shoot you with rockets, who smashed the window glass for you to proceed.
Place one portal next to the pipe pointing at it. Then place the other portal next to that rocket turret that tries to shoot you.
Goad the rocket turret into firing a rocket at you in front of the portal. Dodge the rocket.
It goes through the portal and then blows up the cube transport pipe, and a cube falls out.
You may now use this cube to climb up into the vent. And that's how you're supposed to do it. But if jumping off a chair somehow works, it's all good.
(And, by the way, Portal is really clever in its level design. The "goading the turret to fire a rocket at you" trick is, of course, how you ultimately defeat GLaDOS at the end. It does introduce you to all the mechanics you need to complete the game but in a subtle way that you don't always realise that it's teaching you new mechanics.)
By the way, when the game was first released, you landed outside after defeating GLaDOS and then it ended.
The implication being that you were now free. Back in the real world again. Yay!
(Though, as GLaDOS alludes to in her song, it's not good outside. Which is why she prefers to stay inside. Because, yes, Black Mesa is mentioned in the song - and Aperture Science is mentioned in Half-life - so Portal and Half-life happen in the same universe, and what's going on outside is the horror show that is Half-life 2. So maybe it's not so great that you've escaped, after all.)
But then when Portal 2 was announced, there was an update to Portal which changed the ending and added that your body gets dragged back inside Aperture Science labs. That was a little "teaser trailer" they added to the first game, to set up the narrative for the next game. They basically added a "to be continued..." to the ending in an update.
And, yes, the game is short. Because, honestly, it was just an extra experimental game they threw into "the Orange Box". It was just a "bonus game" with that game compilation, alongside Half-life and stuff.
But the "bonus game" was just so amazingly good. Arguably one of Valve's best games ever. So it took on a life of its own and became a franchise. But it was short, as it was only supposed to be a "bonus game" in a game compilation.
Portal 2 is a proper full-blown game with many hours of gameplay. And a cooperative mode. And even a "build your own level" editor built-in as well.
You need to also play Portal 2. It's like this game but on a proper epic scale. And they introduce new mind-bending mechanics with the gels.
Also, GLaDOS is pissed that you attempted to kill her. When you meet her again, ooh, is she angry with you. Very, very angry.
p.s. and the big double bluff. Turns out, the cake was not a lie, after all. There really was cake. So delicious and moist.
Btw, try holding a companion cube really close to you for a bit and listen closely!
There's a fun surprise that I adore :)
if you dont play portal 2, you will be baked, and there won't be cake
*Cake and grief counseling will be available at the conclusion of the test.*
He can’t for a while… he got locked out of his account
No spoilers
@@Xavier_AstraeusA future Aperture Science Entitlement Associate will initiate the appropriate grievance-filing paperwork.
I don’t have portal 2
Believe it or not, when you play Portal 2, keep the music on. Trust me.
Note: there’s currently a toddler in the replies crying.
Why would he disable the music?
really enhances THAT part when wheatley does the thing
@@lizardizzle I noticed that he had the music disabled on Portal 1.
@@shrimpaerospace oh you mean that part? the part where he does that thing??
@@bubbletea-v4717 the one where you get achivement for him doing a thing?
I like that you just call her "the robot". We take for granted that her name is Glados so it's easy to forget that the game never actually tells you that.
It technically _does_ tells you right at the end. It's written on her mainframe.
and is hinted at in the credit song with the weird capitalization of glad
And if you turn on captions it shows her name
I was today years old when I realized I've never played the game with subtitles OFF. And yeah, there are no mentions of GLaDOS' name anywhere in the Enrichment Center until the boss room. And then the voice credit for Ellen McLain provides the robot's full name, at the end of the song.
Edit: there is ONE mention of GLaDOS prior to the fight. In a low-res projector slide seen through a window to a room you can't enter during the final escape sequence, there's a slide about competing with Black Mesa for DOD contracts. ONE slide mentions a Genetic Lifeform and Disk Operating System pros and cons, although with no context or clues that the project was finished.
I LOVED that. notice the characters in-game: they all refer to glados as "her". none of the robots ever refer to anyone by name. The only exception is when wheatley refers to himself in third person ("I did this! Tiny little wjeatly did this!"), but that only happens once, and he's talking about himself so I'm not even sure that counts.
this tiny detail is one that adds a lot to the immersion of mods for me, and it's sad to see it done wrong.
got it right: Reloaded, Mel, VR Aperture tag, even blue sky
got it wrong: revolutions >:(
E$dit: as some have pointed out, there are a few exceptions to this rule. However, they occur at moments that make sense - Wheatley refers to jerry by name, but we also don't even know if jerry is real. Virgil calls glados by name, but this is in a moment of extreme anxiety where anything bad to come forth by speaking her name is, well, already happening. It's also possible that jerry is entirely real and wheatly just straight up breaks this rule - but for the most part, it is held, and that doesn't change my argument - the games that don't do this have robots calling eachother by name all the time, rather than just a few times.
Fun fact, if you play the game with subtitles on, you get informed the GLaDOS's voice change is described as, and I quote, "Smoother, More Seductive, Less Computerised"
Yes. Everyone who played with subtitles knows that.
You had so many "Now you're thinking with Portals" moments. I love still seeing new blind runs to this day.
Agreed! That's so beautiful! I've played the second one so many times, and completed so many workshop coop levels, I can't have this feeling anymore...
@@CraftBasti me too, its kinda sad that i cant experience it for the first time ever again
This game was so cool because it made me feel like I was smart for playing the game the way it intended lol
Like I thought that I was being smart in solving puzzles in a certain way, but it’s just how the developers wanted it to be solved. The level design is so good!!
Just three weeks ago I watched this video that was talking about how Portal is so popular and has been memed to death that no one would be able to experience it blind without knowing "the cake is a lie" beforehand again, and here we have someone who somehow managed to escape that for more than 15 years!
Me too
i watched that video minutes before this one 😅
I actually avoided most things until recently, somehow too 😅 idk how, since i was on tumblr at the height of all the meming apparently. I just played both and they blew me away! Definitely some of my favorite games now.
I watched that exact video, and seeing someone have this reaction to Portal is amazing.
i played portal 1 and 2 for the first time last year and i love it so much, dont know how the hell i managed to escape all the spoilers but im GLaD i did
My man really had a come to Jesus "now you're thinking with Portals" moment and he documented it for us. Brings a tear to my eye.
fr I was expecting him to say the literal words
Yet he read rat mans writings from accross the room 😂
There's a hole in the "sky" through which things can "fly." And remember, if at first you don't succeed, you fail, and the test will be terminated.
What are you talking about
There's something so endearing about watching someone play portal for the first time. Glad you enjoyed it as much as you did.
you misspelled GLaD
I was 2 when this game first came out. To see someone play it for the first time in 2024 is like finding a unicorn.
I watched my brother play portal 1 after I played it, he's in the process of playing the second :)
He's like around 10
@@dudeguy3157 you're so right, smh
16:50 "the robot sounds... different" 16yo me playing video games for basically the first time: gee i sure hope that doesn't awaken anything in me
You know, that explains a lot ngl lmfao
Fill me in brother
Did it?
What
It awakened my liking dommy mommy frfr…
"I will be baked, and then there will be cake" *proceeds to be interrupted by a Chick-fil-A ad before dying*
Portal 1/2 OST wont land you a copyright strike, you can easly play with music enabled, it enhances the experiance by 200%
Crazy that youtubers still havent figured out that theres very few games where the music will cause a problem for them
@@ZeallustImmortal Please, I got an incorrect claim on a 12h recording of a charity stream for putting 2min of my own music. ContentID is just such a shitty system, people are scared of it for a reason.
But considering the Portal 2 OST was always entirely free to download from the game's website, it's a safe bet...
Except for Exile Vilify, maybe.
@@DominoPivot I remember Halo music back in the day used to get DMCA'd, it might still im unsure. Its nice that most games with licensed tracks (or at least, tracks where copyright is heavily inforced) are adding options to mute just the copyright music so people can feel and be a lot safer with it, but its never been a major issue.
The contentID system does sure love to pick up songs that are 100% free to use or owned by the poster though, Ive got a musician buddy that has issues with it pretty often when he uploads his songs.
Only 200%? The Portal series wouldn't be the same without it's iconic soundtrack!!
Copyright laws have really begun to backfire as Gen Z and more recently Gen A have started taking their turn with content creation. I had Guns N Roses going in a stream the other day (Fuck the system. I should be allowed to play classics from time to time) and people were asking what song I was playing. Welcome to the Jungle is the ad song used in GTA: San Andreas which is a cult classic. The fact some people didn't recognize GnR - the vanilla ice cream of rock - kinda made me take a hard pause to process that. A group like that falling into obscurity seemed unfathomable, and yet I just witnessed it. People are so afraid of copyright claims that a lot of old radio-only music, and hell even safe music, doesn't get used anymore.
you descending into madness about the cake on the title screen in the end is EXACTLY what portal does to a person. I love how it perfectly reflects the reactions of long-term fans of the game
I stared at this screen for a long time the first time I saw it.
this game is great.
OMG you freaking out about the credits was the best part of the video. If you liked this one you're going to LOVE Portal 2.
I agree that Portal 2 is better. It has more testing elements, more lore, more content and better graphics.
@@TheosTechTime Portal 2 is different, not necessarily better. Both are amazing installments in their own rights.
@@doddo12I think playing the original Portal is a much better way of introducing someone to first person view games, but Portal 2 is a great game atmospherically, and it has Wheatley too!
Was thinking the same thing. Portal two end credits are 10x better and the gameplay is more unique while keeping the same joy and humor that the first game brings.
@@saltinecracker2946 Come on, now. You can't really be comparing the end credits like that, can you? The production quality and humor in Portal 2's ending were superb, and the effort was a supreme nod to the expectations set by the original. But that original is perfection where perfection was previously unknown. Incredible. Moving. Insurmountable.
Listening to someone call GLaDOS "the robot" creates such a weird feeling
Dont feel weird or stupid because when i started playing portal i tought glados was the camera
to be fair most people won't ever realize that she's called glados
@@izanefe4231 Now i‘m questioning how I knew the name.
@@widelia2008
probably just through cultural osmosis honestly i’ve just heard other people call her that
She's not a robot, she inhabits a robot. She is software and data.
Genetic Life and Disk Operating System
The way he calls GLaDOS "the robot" has me slightly smiling
Falling into floor portals becomes so much easier when you realize that the game will automatically correct your trajectory slightly if you're not trying to move yourself, and are looking at the portal you're aiming at.
The robot dragging you back into the facility was added in a patch, to bridge the end of Portal 1 to the beginning of Portal 2.
I have been watching blind playthrough’s of Valve games for over 8 years, and the only constant is your username in the comment section.
It makes me really happy for some reason.
WHAT?! I have to replay Portal just to try this... so many times jumping into portals just to hit the edge...
@@zanth6577 you need to make sure that option in the settings is actually turned on
@@MisterLambda LOL What can I say? I've watched a few LP's 😂
@@zanth6577 It's called "portal funnel", and in Portal 1 it could be turned off in the options menu, but in 2, you have to use a console command to do so.
8:08 the trailer quote "now you're thinking with portals" fits absolutly perfectly here
I'm still using this in my day-to-day
15:50 the intended solution is using portals to redirect a rocket from the rocket turret to the glass tube just before the vent, you will get a cube and can use it as a stepping stool
I've beaten Portal probably over 10 times, and it wasn't until recently that I found out about the intended solution lmao.
You're kidding, god that would've been nice to know instead of fidgeting with the chair's clunky physics
@@mumbletysame lol wtf
How are people just finding out about this I thought it was obvious
@@gronkusbonkus yeah I'm with you here, you got into that room by redirecting a rocket, walking straight into an obvious pipe with cubes running through it. I never even considered using props like the chair in the level to climb the vents lol
Level 2 teaches an important technique which some people may take for granted.
Portals do not always link the same location.
You can travel through a portal to grab something, then have it go elsewhere.
The deadpan delivery of GladOS's lines makes it so funny and its a huge part pf what makes Portal such an iconic game
Ellen McClain, who at the time wasn't a trained VA, but had a background as an opera singer, is a BOSS! We stan!
"Valve, the Steam people. They've made several original games" hit me like a slap in the face and aged me 20 years instantly.
Liked and subscribed.
I hate that. Fuck.
Cmon valve, release half life/portal 3 already
Yeah that got me too, it's like saying "did you know Microsoft, the Xbox people, released an *operating system* for *home computers*?!"
They've released 2 entire games in the last 5 years, that should count for something! Right?
@@HMJ66idk windows 11 came out before tf/portal/hl 3
seeing new people to this fantastic game is always heartwarming.
-slam the cube on the button.
-they do solve puzzle in the most stupidest ways.
-GLaDOS will be named in everyway, except her real name.
-speedy thing goes in, speedy thing goes out.
-are you still there?
-companion cube creepypasta.
-not knowing what "the cake is a lie" means back in the days.
-those beautiful credits...... those credits....... they keep me still alive.
18:03
fun fact, the dragging was added to the game later as a hint to Portal 2
originally you just laid there.
I was wondering why I remember just lying still...
@@isadoracostahamsi163 Yeah, despite owning 1 & 2 on PC now, the last time I played Portal 1 was back on the Orange Box on my 360.
I remember seeing that change and my mind was BLOWN. The fans went crazy with that.
I honestly prefer that version. I've come to appreciate Portal as its own singular installment.
oh for real?@@isadoracostahamsi163
11:28 I love that you jump and try to read from afar rather than shoot a portal into the room. Really shows me that I've been conditioned to think about portals, that it's not a normal state of mind
8:33 that.... Certainly is a way to solve that puzzle
It took me waaaay too long to to do that part lmao
The fact that he was able to aim that was impressive lol
Holy shit that was amazing
@sinom It was painful to watch though, knowing the solution
The angled panels should have been portalproof, that would have helped the logic
Regarding your chair solution at 15:50, the intended solution was that you use the rocket turret to blow up a hole in a nearby glass tube that has cubes in it, then a cube falls out and you can step onto it like you did the chair in order to get up to the top.
Also, it was so interesting to see someone play this game for the first time! If you liked the voice lines in this game, believe me, Portal 2 is 2x as humorous as the first game, and it carries the same amount of charm!
Wait, there was a tube with cubes in it!?!? I thought there was something I should be able to do with the rocket launcher but never noticed that, lol
i did the same thing you did, i didnt notice until my second playthrough!@@ThroarbinGaming
@@wowimsatan2802 I always thought that was the intended way lamo
@@lokasz9 yeah i did for a bit too, until i saw the intended way. i think portal does a great job of guiding you in the right direction, but this one is definitely confusing!
more like 10x as humorous
That credit song will NEVER fail to give me chills.
I'll never get to play Portal for the first time again, but I will gladly absorb any content of someone else doing so!
This!
You can never forget Portal. It's so simple, yet so complicated in its depth. It was a game designed to be fun, as well as a Source test bed.
GLaDly*
I love when someone finishes for the first time, and listens to the song and then you can hear a bit of dread around the time GlaDos says she is still alive like "wait what?"
It's hands down the best game ever made.
Dude, the valve games are 100% copyright free, please don’t disable music for if you play any future games… it really takes away the feelings in certain scenes.
Correction. They're copyrighted, but it's free to use them
"The next room doesn't quite introduce a new mechanic" its the first time you deal with portals that change in location
8:34 - It's not jank, the solution is very simple. A portal each side of the room facing the angled walls.
15:46 - This one is hard to spot the solution for. The rocket launcher used to smash the glass previously can be used to smash a transport tube which spits out a box.
I've played through the game lots and lots of times, I can do speedrun tricks, and skip entire sections of the game with them. yet I still just learned I can get a box there.
The more you learn
I think I used a chair too on my first playthrough 😅
whaaat i have like 40 hours and countless playthroughs and I've never known you could do that
Yeah I didn't learn about the 'correct' way until much later. I definitely just grabbed the chair the first time.
I played portal 2 first
So I figured that out fairly quickly Since smashing a glass tube with explosives was a mandatory feature in portal 2 But I did use the security camera to cheese puzzle and still don't know how to do it.
Portal 2 is for sure a must play after this.
Agreed.
If/when you get around to Portal 2, I HIGHLY recommend that you play with the music on. really adds to the experience IMO.
19:40 "so you're still alive?" That shouldn't sound this funny, but knowing the name end the end of the song, this is the perfect question.
18:18 you have been baked and there is a cake
In case you needed context Black Mesa is from the Half-Life series and these games exist in the same universe. Aperture Science and Black Mesa are the main competitors, like Apple and Microsoft, lol
"Black Mesa can eat my bankrupt a-"
Also black mesa may or may not currently be overrun with interdimensional aliens while this is taking place
@@Ytinasniiablewhich is what “when I look out there it makes me glad I’m not you,” is referring to in the end credits song, and makes me wonder about Glados’ motives in dragging Chell back in, I guess technically she did kind of save her…
@@isa-r3j but glados wasn't in control, when the robots dragged Shell back into the building, right?
@@Ytinasniiable Portal 1 happens a week before the Black Mesa Incident
Fun Fact: The first Portal game was a graduation project by a bunch of new developers working at Valve. That's why it was short and barebones in terms of story. Valve packaged it in The Orange Box collection with Halflife 1 and 2, and Team Fortress 2, but didn't expect how popular the game would be. A few years later they gave it the triple A treatment and made Portal 2, a much bigger and complex game. (And my favorite game to date) The part at the end where you're dragged back into the facility was patched onto the ending after the sequel was announced. Before you just woke up outside.
Your commentary was a joy to listen to. And I loved how you put 2 and 2 together during the credits song about who was singing the song, and what it meant.
I used a chair at that vent part too. I had to stack two cpus onto the chair to jump high enough to get into the vent.
Half-Life 1 was not in The Orange Box. Orange Box was TF2, Portal, HL2, HL2 Episode 1, and HL2 Episode 2.
The game the students made for their project was called Narbacular Drop, which was Portal with much more rudimentary graphics and no real story. Valve was so impressed by the game when it was shown at the graduation expo, they offered the entire team a job to develop Portal.
@@cleetoseNice
The orange box man was that a deal...best £10 I ever spent.
@@mrmiffmiffif you signed up to steam at the time you bought it though you got HL1 too
Did you play WITHOUT MUSIC?! The music in those "escaping" scenes made it a lot more "dramatic" and made it feel like it's a proper escape
Also Portal 2 is my favorite game of all times. Storytelling is great and it's a lot less "boring" than the Portal 1 (although personally I don't find Portal 1 boring)
Funny that he played without music for copyright reasons and then had the game muted for 99% of the video anyway. Make it make sense.
@@ZeallustImmortal He did stream it on YT and still has his vods up, so there's that
@@sutirk damn, you actually managed to make it make sense. Good work.
Man it's been so long that I played Portal... and shortly before the end of this video I remembered the credit sequence and was HOPING you'd mention it.
Playing it in full was perfect. Thank you for that, sang along with it and grinned through the entire thing.
What a genius game.
20:01 fun fact the lines here
"Now we're out of beta, we're releasing on time" is a reference to both half life games which had to be delayed but portal they were on schedule.
Even after all these years, it brings me unspeakable joy seeing other people discover just how good the portal games are.
If you liked portal, Portal 2 will blow your mind
Portal 2 is my favorite game of all time! (Also i just accidentally typed Portal 3 and got sad 😅🥲👍)
I loved Portal 1, but Portal 2 sent me over the moon.
@@JaiWithani Man you gotta stop leaping on the moon like that. That happiness of yours is gonna sent something flying away to the space.
@@DawnAfternoon SPAAAAAAACE!!
What I immediately loved about Portal is how it took a concept so oversaturated in sci-fi and made it the main focus and perfected it as a mechanic you can actually experience. Everyone knows what portals are but actually using them makes you realise just how weird they are.
Oh, please do portal 2, that game has some of the best environmental story telling of all time. Not that the non-environmental story telling is bad either. Also really good comedy
Fun fact, you didn't see the original ending. It got changed in an update when they started developing Portal 2.
Also, if you enjoyed the end credits song, check out the composer, Jonathan Coulton. He's got a lot of really good and really funny music.
Came into the comments to make sure JC got shouted out. My intro to him was the WoW video for Re: Your Brains. Great artist!
@@Ogmetaldad9155Portal was my intro, but Left 4 Dead is what got me to look up more of his stuff.
Oh, there's a portal 2 reaction video right after this one. Nice. Definitely gonna watch that after I finish this one. So weird seeing someone who doesn't even know Portal culturally, either
Great to see someone discovering this game for the first time. There’s a good reason this simple puzzle game has enthralled many people. It’s oozing with personality using only a single voice actress and a cube with a heart.
8:40 If you put the portals on either wall facing the angled panels the pellet will make a nice neat u-turn and go into the receiver.
As a general rule: If it worked, it was correct even if it wasn't intended.
And finally some non-spoiler advice for playing other Portal games:
Look up.
Look down.
Look away.
Look again.
Work backwards.
Remember the name of the game.
It's not a pixel-perfect platformer.
I love how you said "other portal games" like there's more than one
@@puppyIntelligence
Rexaura
Portal 2
Portal Stories: Mel
Portal Reloaded
Portal: Revolution
While there is only one official sequel game, there are multiple fan works that qualify as complete games of their own.
@@chakatfirepawooo I've never heard of some of these! Also I personally would also add Aperture Tag even though it doesn't have a portal gun
Bro had euphoria at the end of the game😂😂
Bro saw a cake and lost his last braincell lmaoo
In the level with the vent, you actually had to use the "cannon" to destroy the tube. This gives you a cube that you can stand on.
When the turrrt said "I dont blame you." I felt that
By the way, the robots name is GLaDOS. (Genetic Lifeform and Disk Operating System), and some chambers it is possible to softlock yourself, and if you do, GLaDOS will literally just open the door for you lol.
Also, those weird lore areas in some chambers are called Rattman dens because they were made by the character Doug Rattman. He never appears in the games but all his lore is in the Portal 2 Comic. (this game also takes place in the Half-life universe, but thats not extremely important for the portal storyline)
Not extremely important? *cough*
@@eno88 for the portal storyline he said, the only real thing I can think of is the black mesa rivalry, but aperture was designed to be isolated, so pretty much everything on the outside didn't affect aperture
the borealis exists and it was made by aperture science@@titan1umtitan
I’ve not spent proper time in Portal lore, so I always thought it was Rat Man, like just a real greasy homeless man who was losing his mind, and somehow got into the testing chambers (like an actual rat)
I always hoped Half Life 3 would feature Aperture Labs and the portal gun.... alas...
you are the first person i think who i saw who wasnt spoiled and was able to actually experience the twists and turns as intended
There’s a letsplayer called Mapocolops who played through the entire Half-Life and Portal series totally blind. Highly recommend
Jonathan Coulton, the writer of the end credits theme, is an AMAZING folk/comedy artist & I highly recommend checking out his other works. He not only wrote the credits for Portal 2 as well, but for LEGO Dimensions which features GLaDOS as a villian! I truly adore Coulton's music, I think my favorite pieces rn are Artificial Heart & Code Monkey!
I actually haven't heard of Artificial Heart. I'll have to check that out. Love Code Monkey as well as Future Soon and Skullcrusher Mountain.
@@Caffin8torI feel fantastic is also great.
So I am shopping at SkyMall
I think my favorite is usually Better. But sometimes I Feel Fantastic or DNA.
It makes me happy that GLaDOS feels fantastic. JoCo rocks. My favorite is Make You Cry. And of course, Furry Old Lobster!
I can't think of many other games that produce such an emotional response to the closing credits. Between my attachment to the music and your reactions, I was in tears.
Just stumbled on this! Seeing someone play portal for the first time was such a nostalgia trip! And I loved the condensed commentary/gameplay video.
Also, I want to say: This format is genius! It's so fun to watch a new player share their thoughts on a game I love. Good luck, hope the channel grows, and, I'll be here waiting for the next video!
no joke, "Still Alive" (end credits music) is on my main playlist. It's such a jam.
If you don't Start playing Portal 2 next, may the emancipation grid emancipate the ear tubes inside your head.
Fun Fact : There are a bunch of alternative, pretty unintended solutions to many of the test chambers.
For example, in the first test chamber where "Speedy thing goes in, speedy thing goes out", you can jump down to where the orange portal is, fall through the orange portal out the blue, then try and land in the orange portal a second time to skip straight to the last platform.
In the "Orange Portal Gun" room, you can literally place a blue portal high enough on the wall with the pellet room's door, then you can leap through the orange portal (While it's at the pedestal button, the one you need to press E for) and nab the portal gun.
In Chamber 13, the one with 3 buttons, a moving platform, and 2 cubes. You can grab a cube out of the first room, put it on a button, stand on the other button which opens the exit door, and shoot a portal through into the elevator room.
Point is. Portal is one of the games I like to quickly go through every once in a while, takes around an hour or so with all the handy dandy skips I know that don't require a lot of "out of bounds, gamebreaking sorcery" that speedrunners do.
There's also a bunch of "expansion packs" or mods for Portal 1 and 2, however I feel like it's a good idea to leave that for a "I played Portal 2 for the first time" comment, since they expect the player to have beaten the originals first.
In 14, you can bypass the whole test by using momentum to fling to the top of the elevator. In 15, you can do pretty much the same trick at the end of the level, with the pellet and the 2 pedestal buttons. In 16, you don't need a cube to open the door in the room with the 3 turrets, though it doesn't make much of a difference. In 18, you can skip the whole turret room by using the angled panel and a floor from outside the turret room to fling yourself, and then return to outside of the turret room with the cube through the portal you jumped into.
0:25 literally every portal player ever has broken that cup
12:20 i think he went insane
Wow, that's a cool video concept. Many people upload their blind playthrough uncut, but turning it into a short assay, that's the first time I see that.
You should play and do that with Outer Wilds. It's a once in a lifetime experience, you can play this game only once and everyone who plays Outer Wilds will experience the game like no one else has ever done before. The ways to solve the puzzles seem infinite and every time I watch someone stream Outer Wilds I get my mind blown by how they approach the story.
I didn’t even finish outer wilds personnally. It didn’t hook me, I don’t know :/
5:40 One thing that helps jumping is directly looking at the portal you want to jump into. This triggers an helpful force that aligns you with the portal. This usually means looking straight down, so the cursor is looking at any pixel of the portal
I wasn't aware that this mechanic existed in portal 1, is that so?
yep, but it's toggleable@@gammaboy4568
16:05 the solution to the problem is to use the portal to send a missile from the turret thing from the previous room into the pipe, where you can get a cube
13:22 that puzzle got me stuck for over 3 weeks lol 😂
IIRC The solution to the chair-vent is that you are supposed to break the pipe above with a rocket from the rocket drone and it spits out a cube to jump on.
I never get tired of watching people play Portal for the first time
"speedy thing go in, speedy thing go out" -Glados 2007
Holy moly, I've never seen a blind playthrough of Portal owing to how long it's been out, and seeing your reaction to it was oddly heartwarming! I hope with all my heart you make a Portal 2 video, you're going to love it even more than the first!
8:27 that was not at all intended, I am astonished that worked
I know everyone is talking about the Portal2 OST, but this one has some of my favorites like Self Esteem Fund. The whole thing sets the atmosphere so perfectly.
8:30 This is solving a math equation "wrong" but still getting the right answer.
Love it
How are you supposed to solve It?
@@justanotherchannelwithauno7580 the energy ball will bounce when it hits a wall. If you place each portal on the opposite walls lined up with the angled panels it will bounce off one, into the portal, off the other and straight into the receiver.
@@justanotherchannelwithauno7580 You have to send the ball through the straight walls with portals so it bounces off the other angled wall and into the target on the other side. Basically put one portal on each of the straight walls either side of the angled ones and it will work.
@@justanotherchannelwithauno7580 you place a portal on the scorch mark, and another in the same spot on the other side of the room
You need to place portals on the 90 degree angles (not the 45 degree walls) so that the pellet bounces on the first 45deg one, goes to the left, comes out on the right, hits the second 45deg panel, and then goes to the receiver. (I tried to reply to
@justanotherchannelwithauno7580 but it Didn't Do The Reply Thing For Some Reason. ahem, anyway)
Your manic laughing at the end when the menu screen turns into cake was incredible!
You HAVE to play the second game now!
There's so much more humor and especially lore explaining almost everything that's happening/happened!
And gel. There is also gel.
"once i grew my second brain cell" @5:20 had me choke on my own spit, laugh, snort, and cough pretty much simultaneously as well as scaring the dog. Minus one brain cell for me and plus one for you reminded me that for every action there is an equal and opposite reaction.
Such a bloody well written game.
And the song in the end totally got me. It's funny, but then there's the "Go ahead and leave me" - and GLADos sounds so lonely all of a sudden - and it's just the beginning of another roast. :D She's messed up big time. :D
Now you absolutely have to play portal 2, it's even better than the first. Loved your commentary on this one! And I was GLaD to see you got stuck on exactly the same puzzles as I did
Really enjoyed watching your video as a long time portal fan. It brings me back to what it was like for me to play for the first time as a kid.
Also that vent puzzle I've always stacked crap to get up there too hahah. I think it's intentional.
@@HulkHogan-td3pu definitely not intentional lol, you can blow up that tube thats right there to get a cube
@@Phoenixmage50 holy shit no way hahahaha
7:00 Now you’re thinking with portals!
20:34 Black Mesa is the main mad science company in Half-Life, which portal takes place in the same universe as. They don’t like each other.
16:00
The intended solution to the puzzle is to use portals to get the turret with a rocket from a room or two earlier to shoot the glass tube. A cube flys out, and you're supposed to use that to get up, not the chair.
I love this. Fantastic to see your reaction to a game that I played and loved years ago.
Having never played the Half Life games, I don't understand the Black Mesa references either. I need to play Half Life someday.
6:50 the portal mindset starts to set in here
Thinking with portals 🤝🏽
14:52
Wait... where's the music?
I wondered the same. Maybe he had turned it off in fear of copyright strike. He didn't need to do that. Sad thing is that the soundtrack is amazing. I hope Portal 2 video will have music..
@@lokasz9 I hate this modern world where everybody is conditioned to be too scared to ever have or provide true and proper experiences because of the constant threat of unfair persecution at the hands of corporate overlords.
really missed it too. it's really not even close to the same without it. without that stressful ambiance of "oh shit is this it?" the solution seemed a bit obvious.
incinerator without 4000 degrees Kelvin is just a firey room :(
@@pleasegoawaydude and it's sad because Valve wouldn't do that.
Yeah, and the thing about the OG Portal is that, it's used sparingly but effectively, such that when it plays it's very memorable. A shame that it wasn't on to enhance the most intense parts
Great to see people still discovering this gem. I 100%'d this 15 years ago :) Portal 2 is also amazing.
11:33 🤯 What? What are you doing, you have a portal gun in your hand... just create a portal? No, I want to jump
Isnt that the portal proof material
@@Billbobs678no 😭
the crosshair glows in color when you can shoot a portal on a wall. when he jumped, it glowed
15:55 At the vent, the intended thing is to place a portal on the floor just to the right of the vent, and use the rocket turret to blast a hole in the pipe. This will deliver a cube which you can use to get up into the vent.
16:13 for a LOT of years I've always used the chair until I understand that you have to use the robot that shoot rockets, thru portals, and use the rockets to break the large aire tube of cubes and then you earn a cube yourself
I want to see you fall in love with Portal 2
Did you turn off the music? That kind of reduces the impact of the game in places.
6:29 now youre thinking with portals
This is what portal excels at the best- making each step of the puzzle obvious via easy puzzles before it, teaching you how to solve the puzzles before you reach them. I love portal ❤
Poor GLaDOS, being called just "Robot". You won't get cake for that
15:00 mans really had the music off
This is a really good video, it's super cool to watch someone play Portal for the first time ever!! I'm just really sad you had played it without the music turned on. This game has some of the best atmosphere, but a lot of it is in the soundtrack :) You should definitely play Portal 2.
Awesome video! I am curious though, did you turn the in game music off? Certain parts were missing the iconic soundtrack
The chair wasnt the real solution to get inside the vent. You should have used portals to make the robot that shoots rockets at you to shoot at the glass pipe that transfers cubes that is right above the vent and after you shoot the pipe it breaks and a cubes falls out of it. It is kinda hard to notice so probably 90% of all of the players who played for the first time (including me) used the chair to get inside the vent
"Do you want to marry it?"
*_"WELL I WONT LET YOU"_*
My favorite GLaDOS line 100%.
2:27 it fixed dying in the elevator by removing fall damage with the long fall boots
...aaand by having an ok physics engin't
I remember watching a video of some of the developers talking about how hard the elevators were to get working, simply because they actually move every time you get into one. I burst out laughing when one of them realized he hadn't even considered just having it teleport you to the destination.
Portal is basically a tutorial for Portal 2
I've always wondered how do people go through their first play-through without already knowing all the lore. Great content, subscribed in hopes of Portal 2.
I think “Speedy thing goes in, speedy thing comes out” is my favorite line from this game. The delivery is AMAZING
For now on, you know what "Now you are thinking with portals" means.