Foundry VTT Module Tutorial: Multilevel Token Module

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  • Опубліковано 10 лют 2025

КОМЕНТАРІ • 131

  • @MrFirsttodie
    @MrFirsttodie 3 роки тому +6

    I love the tutorial. You do not spend a lot of time beating a dead horse for each portion or spending to much time on any one thing. It's quick, simple, straight to point and effective.

  • @TheKOzality
    @TheKOzality 4 роки тому +14

    Yes! Module specific tutorials are exactly what I was hoping to see. Thank you very much for putting this together and all the work you do to make DMs lives easier.

    • @Baileywiki
      @Baileywiki  4 роки тому +2

      Happy to do it, and I'm glad it's helpful.

  • @carcollett
    @carcollett 4 роки тому +3

    I’m have been tinkering a bit with dungeondraft but am no where near your level of expertise. I stumbled upon your free mansion map on Reddit and wrote a quest just so I could use it lol. My players were blown away! I promptly subscribed to your patreon for more lol, and I have newfound excitement to mess around with dungeondraft for making my own maps again too. So thanks a bunch! Can’t wait to see what you come up with next!

    • @Baileywiki
      @Baileywiki  4 роки тому +1

      Ah that brings me joy. Let me know who you are on my Discord. I look for inspiration from that community... especially the budding mappers. I have a whole town coming just catalyzed by a patreon asking how I would "reimagine" the Granary map he was working on.

  • @subatoistormborn5499
    @subatoistormborn5499 4 роки тому +4

    This is the best person to get content from for Foundry. Incredible stuff

  • @DedalusRoot
    @DedalusRoot 4 роки тому +4

    Thanks for the video and the Tutorial, really appreciate the hard work poured into both the module and the video!
    That said, the fact that your audio seems to include random, recurring Slack notifications (e.g. 7:16) had me check all my windows multiple times :D :D :D

    • @Baileywiki
      @Baileywiki  4 роки тому +1

      Yeah, sorry. It's all part of my journey to figure out this whole UA-cam thing. You might notice all of my more recent videos I have learned that particular lesson.

    • @DedalusRoot
      @DedalusRoot 4 роки тому +1

      @@Baileywiki it's all good, you did a great job! 👍😁

  • @Thorshko
    @Thorshko 3 роки тому +1

    I really like your job. I discovered your tutorial recently with the one on Better Roofs/Levels/Wall Height. You explained it very well and in a way very efficient. Thanks for your hard work, you gain a new Patreon supporter ! :)

    • @Baileywiki
      @Baileywiki  3 роки тому

      Oh fantastic! Welcome to my little community of artists, developers, storytellers, and tinkerers. So which one(s) are you?

  • @iskevosi
    @iskevosi 3 роки тому +1

    This is a fantastic tutorial. I like the fact you experiment as you went so we could see what happens. Great stuff!!

  • @CopperDragonGames
    @CopperDragonGames 4 роки тому

    This is amazing. I've fiddled with Multilevel Tokens a bit, but this _really_ shows off the depth of what the add-on can do. Thank you for creating and posting this! I've only watched part of the video, but I'll definitely come back to finish later.

    • @Baileywiki
      @Baileywiki  4 роки тому

      Ah good. I'm sure others can think of some seriously creative things once they have the basics.

  • @CaptainCryoWind
    @CaptainCryoWind 3 роки тому

    Ah this is awesome! I'm so happy to see something so in depth like this. One thing that I found that was useful is make sure you have "Toggle Notes Display" turned to "On" within the Journals tab on the left. Otherwise the players won't be able to see the journal icons that allow them to teleport.

  • @roberttrifts2737
    @roberttrifts2737 4 роки тому

    "All of this has happened before; all of this will happen again."
    No, not just an obscure Battlestar Galactrica reference. Something has really engaged me about Foundry and the people creating modules and working with them to do and achieve things in the community that were never intended by the software. This has happened before, and under VERY similar circumstances in 2002-2007.
    What we are seeing now with Foundry VTT is the same thing that happened with Neverwinter Nights 1 and its mod scene. It is *remarkably* similar. And given what the community went on to do? That is one of the greatest compliments that Atropos and various community creators can be paid. It's happening again. I'd never thought I'd see it happen again -- but it is. Right here, right now.

    • @Baileywiki
      @Baileywiki  4 роки тому

      Indeed. The simple act of opening a platform to unbridled innovation is a beauty to behold.

  • @vincentvancamp9268
    @vincentvancamp9268 4 роки тому +2

    Thanks for the great tutorial! Very clear and complete.

  • @QuilexP
    @QuilexP 3 роки тому

    This is a fantastic tutor that is going to really up the maps of this new foundry user. Thanks

  • @sessione2
    @sessione2 2 роки тому +1

    Great module, I like it quite a bit. I'm new to Foundry and I'm setting my first map right now, but one thing I can't make out is how to make the camera follow the PC's avatar like it does for you in the video. The auto teleport is great, but is the camera remains stuck in the original place, it's pretty useless. Could you share the technique?

  • @rftm
    @rftm 3 роки тому

    While I wouldn't use something as elaborate for my own games...this is pretty darn cool!

  • @vampiregoat69
    @vampiregoat69 3 роки тому

    I can't wait to buy this next month

    • @Baileywiki
      @Baileywiki  3 роки тому

      I may it may not be making customizable book spines for Pyram's books now 😁

  • @aaronbotts1701
    @aaronbotts1701 3 роки тому

    Took about 20 minutes of hitting my head against a wall, but you no longer have to hold shift and drag the map note out. Just placing the map note anywhere in the drawing is sufficient.

  • @RPCauldron
    @RPCauldron 3 роки тому

    Very nice! I figured most of the stuff out by myself as the module is very intuitive, but you gave some nice ideas, I'll be sure to implement them as soon as possible (my players just learned teleportation circle LOL)

  • @MocharaidThree
    @MocharaidThree 3 роки тому

    I hope this module is still maintained, it looks so cool!

    • @Baileywiki
      @Baileywiki  3 роки тому +1

      It's been updated for 0.8 and still works like a champ. But other modules like Levels and Monk's Tiles and Stairways are starting to be good alternatives for similar functionality

    • @MocharaidThree
      @MocharaidThree 3 роки тому

      @@Baileywiki I've been watching a lot of videos on your channel, excited to try out Levels :D

    • @Baileywiki
      @Baileywiki  3 роки тому

      Awesome. It's complex but worth it!

  • @SmartKittyCat16
    @SmartKittyCat16 3 роки тому

    Thank you for the incredible work!

  • @Dymphna1990
    @Dymphna1990 3 місяці тому

    I must be doing something wrong, because I can't get my map note to show up for my players to click on. I had to resort to them just walking into the teleport zone to go up and down stairs.

  • @maxpark1339
    @maxpark1339 4 роки тому +1

    I never thought of using MLT module like this :0 Keep on making these awesome tutorials!
    Will the players' vision be automatically relocated to where their token are when they teleport?

    • @Baileywiki
      @Baileywiki  4 роки тому

      Yes, players' cameras and vision follow them automatically. This tutorial uses the GM view which doesn't automatically change for obvious and useful reasons.

    • @bananenklops9738
      @bananenklops9738 Рік тому

      @@Baileywiki this doesn't work for me. If I'm logged in as a player, the camera doesn't follow if the token gets teleported. I first have to press wasd keys so the vision goes back to the token.

    • @Baileywiki
      @Baileywiki  Рік тому +1

      Alas, you're following a tutorial that is 2 years old. These days, I'd recommend you use Monks Active Tiles Triggers instead. I have a whole series on it.

    • @bananenklops9738
      @bananenklops9738 Рік тому

      @Baileywiki I already thought so. Right now I looking into levels, but I will also have a look at Monks Active Tiles Triggers. Thanks a Lot for your reply

    • @Baileywiki
      @Baileywiki  Рік тому

      Yep, Levels is great. But keep the map relatively simple or you'll quickly get to fighting with settings.

  • @johnpartridge3885
    @johnpartridge3885 2 роки тому

    Thank you very much for the tutorial, I've found myself returning back to it whenever I have questions about Multi-level. I noticed that the feature demonstrated at 1:16 did not get touched on during the tutorial and I haven't been able to figure out how to recreate the effect (wherein the player only sees the map note once they stand next to it). If I missed it in the video, would you be able to provide a timestamp, because I can't seem to spot it? And if it wasn't covered, would you be able to put me on the right path to recreating it (link to a tutorial, etc)? I greatly appreciate your help and I hope it's not too much of a bother

    • @Baileywiki
      @Baileywiki  2 роки тому

      I believe it's in the module settings. Or at least it used to be. Have you checked in there yet?

  • @Resfelm
    @Resfelm 4 роки тому +1

    Very cool module but I have an issue. When I drag the journal entry onto the map, it is only visible when I am In the Journal Notes tool. As soon as I switch to anything else, like the drawing tool, it dissapears even for me as the GM. It is never visible to players even though I have set everyone as owner.

    • @Resfelm
      @Resfelm 4 роки тому

      Never mind, I am an idiot :P I had not set them to visible at all times.

    • @ibnormal71
      @ibnormal71 2 роки тому

      @@Resfelm I did have them set to visible at all times and the same thing still happens to me.

  • @Wolvenrain
    @Wolvenrain Рік тому

    This video has been very useful for me, but I'm having an issue. When I use a teleporter as a player, it does not move the camera. I made sure to be a player for this, I have two instances of foundry open and one of them is in the player view.
    I made sure to read every comment on this video but all that's been said is that this is how it should work for the GM. However, when I do this as a player it does not work either, it only moves the camera to them if they move AFTER being teleported, such as with the arrow keys. Even then, the camera pans to them rather than "teleporting" to them, which is not what I want either. Anything I'm doing wrong here?

    • @Wolvenrain
      @Wolvenrain Рік тому

      I'll also note that it does work from the player's perspective when teleporting to different scenes, but it does not adjust the player's camera automatically when teleporting to a different area in the same scene.

  • @Tielc
    @Tielc 3 роки тому

    The Pin Cushion module allows you to use any png or svg for journal note icons

    • @Baileywiki
      @Baileywiki  3 роки тому

      Indeed, it's great. But I can't pile on too many module dependencies for my maps, unfortunately.

  • @MUCKADUC
    @MUCKADUC 2 роки тому

    So in the Galleon example, do you just have 4 copies of the map on the same layer?
    Sorry, I literally installed Foundry yesterday and was recommended Multilevel Tokens, so I'm trying to figure out the basics still.

    • @Baileywiki
      @Baileywiki  2 роки тому

      I would recommend going with Levels module and putting each unique tile on top of each other. Check out my tutorials

  • @EricGurash
    @EricGurash Рік тому

    Is there a way to set this up to function for a central staircase that leads to multiple levels. So one trigger but giving the ability to choose which level to jumpt to?

    • @Baileywiki
      @Baileywiki  Рік тому

      Yes, but it's better to use either the Levels stair function to teleport in the same scene, or to use Monks Active Tiles to teleport between scenes.
      These have replaced the old Multilevel Token module, which doesn't even work anymore on recent Foundry versions.

  • @hargert
    @hargert 4 роки тому

    Thank you for the great video. Glad I found you and will be subbing your patron as well. Love your maps and that you give the DD files. My players are going to flip out

    • @Baileywiki
      @Baileywiki  4 роки тому

      Fantastic! Btw, I have a contest going on right now for my Patreon subscribers. I'm giving away a year of free subscription for anyone who wins. The objective is to design things to go into the Modular Town System. I'm actually giving away 2 free subs.

  • @PhilWaller
    @PhilWaller 4 роки тому

    Thanks very much for sharing your maps & expertise with Foundry & Dungeondraft :-). I'm trying to get my head around multilevel structures + the Roof module... do you recommend having all levels in the same scene or separate ? I presume you are exporting maps from Dungeondraft & laying out in Photoshop or similar, I could not see a way of importing multiple maps into one scene in Foundry.

    • @Baileywiki
      @Baileywiki  4 роки тому

      I tend to favor "single scene" layouts as long as it's 6 levels or less. And it's very common that I'll export each level individually and then combine them however I like in an image editor before importing them into VTT.
      I have a video on my process in my Patreon at the moment. Eventually I'll publish it here.

    • @PhilWaller
      @PhilWaller 4 роки тому +1

      @@Baileywiki Thanks for the feedback :-). So you are not exporting maps as universal VTT and instead adding walls/doors etc in foundry manually?

  • @harrymoore1289
    @harrymoore1289 2 роки тому

    @Baileywiki, how did you as a GM teleport to the different regions with your test token. When I do it, my test actor teleports, but my view remains until I manually switch.

    • @Baileywiki
      @Baileywiki  2 роки тому

      The GM view doesn't switch automatically. By design.

  • @pizzarune5
    @pizzarune5 3 роки тому

    Heads up, if you make a timestamp for 0:00 in your description, then UA-cam will create chapters on your video, making viewer navigation much easier. Just figured I'd teach you something, for everything you tought me with this video!

    • @Baileywiki
      @Baileywiki  3 роки тому +1

      What kind of witchcraft are you trying to peddle here?! That sounds useful.

  • @sakuri88
    @sakuri88 2 роки тому

    Not sure if this is the right place to ask but I'm experiencing a challenge when it comes to using multilevel tokens in combat. If a token moves between scenes it breaks their initiative from the combat tracker. Would anyone happen to know a solution for this if there is one?

    • @Baileywiki
      @Baileywiki  2 роки тому +1

      The only solution I know of is to use Levels and consolidate to one scene.

  • @Kudagraz
    @Kudagraz 3 роки тому

    Now that this is a year old, is there a way to change the journal icon to a stair or the same icon as a door?

    • @Baileywiki
      @Baileywiki  3 роки тому

      I think you're still limited to what core foundry offers unless you use something like pincushion module. But I haven't used it for months and I'm not sure if it's working for version 9 or not

    • @Kudagraz
      @Kudagraz 3 роки тому

      @@Baileywiki Youre such a module wizard I'm surpised you didn't feature pin cushion in this video. The description reads: "Changes the dropdown of map pin icons into a filepicker so users can select any icons they like". That seems like exactly what we need. Last compatible version listed is 0.8.6.

    • @Baileywiki
      @Baileywiki  3 роки тому

      Pin Cushion is fantastic. I just didn't want to push more module dependencies on people, but it is fully worth a mention.

  • @CraigSteinhoff
    @CraigSteinhoff 3 роки тому

    So in your first example it would nice if you could tie the teleport to opening doors

  • @MLunenborg
    @MLunenborg 3 роки тому

    I'm very confused. I've done the steps you said how to install/activate, but I am not seeing any Multi Level Token options when drawing a line or anything like in your video.

    • @Baileywiki
      @Baileywiki  3 роки тому

      Hmm, you're likely missing something really simple. If the module is installed and also activated in your world, then anytime you create a drawing, then click into the config screen for that drawing, you will see a new "Multilevel" tab. It's as reliable as gravity.
      Remember, there are no Multilevel tools or settings introduced to the main Foundry interface. It's all hidden INSIDE the data configuration screen tab for each individual drawing.

    • @MLunenborg
      @MLunenborg 3 роки тому

      @@Baileywiki
      I had posted some comments, but I found out Im a big dumb-dumb. =D I downloaded the old version, not the newest....... I guess, that's.... Welp... LOL.

    • @Baileywiki
      @Baileywiki  3 роки тому +1

      That's how it goes. I can guarantee you're not the first to do it and you won't be the last. So good on you for posting the question and helping the next cohort of "dumb dumbs" 😊

    • @MLunenborg
      @MLunenborg 3 роки тому

      @@Baileywiki I mean, you're not wrong! :D

  • @clanwolfbaba6978
    @clanwolfbaba6978 3 роки тому

    How do you get many images in the same scene? You have like 4 images in the same scene.

    • @Baileywiki
      @Baileywiki  3 роки тому

      What do you mean? They're just tiles.

    • @clanwolfbaba6978
      @clanwolfbaba6978 3 роки тому

      @@Baileywiki I now know how tiles work but did not know when I was viewing this video.

  • @kenbaker3260
    @kenbaker3260 3 роки тому

    What am I missing, the view is not moving with the token when teleported?

    • @Baileywiki
      @Baileywiki  3 роки тому

      It only moved for the player. The GM must manually change their view. This is necessary so the GM doesn't get ripped out of a scene inadvertently.
      If you want to see what it looks like from a player's perspective, open an incognito browser window and join as a player. A GM must also be logged in for Teleports to work.

    • @kenbaker3260
      @kenbaker3260 3 роки тому

      @@Baileywiki Thanks, I had worked that out, although I wasn't too sure, so awesome for confirming. Love the module btw.

    • @Baileywiki
      @Baileywiki  3 роки тому

      Glad you like it!

    • @kenbaker3260
      @kenbaker3260 3 роки тому

      @@Baileywiki I'm doing a ship as well. How would you handle the following: Player moves out from one of the castles onto the deck, and gets teleported to the level that shows the castle tops. (fore and aft). They can't then see any enemies still inside the castles? I have an archer who is bound to want to shoot enemies inside. Any ideas?

    • @Baileywiki
      @Baileywiki  3 роки тому

      So you are laying out the various decks of the ship next to each other in the same scene? You can use Multilevel Token to project tokens around the map. Similar to how I did it in my Galleon map.
      If you are covering those castles with Roofs, you'll have to disable the roof to see NPCs inside the castles. No other way around it.

  • @wrath-2187
    @wrath-2187 Рік тому

    I have a battlemap i made that i want to turn into a multi-level token, except i dont understand the layout of this galleon. each level is from the top of the screen to the bottom with corresponding stairs and such, do i just make my players teleport between the levels with every level shown on screen like that? Also, the front and the back of the ship needs to be visible to the deck, and vice versa so a player can shoot at a boarding pirate or something while they are on the forecastle looking down at the weather deck, how does that work? I find the tutorial slightly confusing

    • @Baileywiki
      @Baileywiki  Рік тому +1

      This tutorial is years old and the module is no longer supported. Try the Levels module instead, which I have a lot of tutorials on.

    • @wrath-2187
      @wrath-2187 Рік тому

      @@Baileywiki thank you for taking the time to respond, i will check it out!

  • @meinkanal60
    @meinkanal60 4 роки тому

    Thank you for this great tutorial! With the cloning tool, only tokens will be duplicated, right? So you need the background map in your target area aswell...for example a tower from which looking down on the ground is made possible via MLT. Now my question is how you would set this up, because importing a map into foundry makes it kind of hard to work with multiple levels on the same scene. Would you make an empty map, big enough to hold all the different levels of that scene and add the pieces together in Foundry with the tile tool or would you glue the different levels together in gimp or ps beforehand?

    • @Baileywiki
      @Baileywiki  4 роки тому +1

      Great question. You can approach it a few ways. If you install my free module, download the Galleon to see an example of multiple tiles layered together in one big map, each level sitting adjacent to another level. And then look at the Mansion for an example of a single flattened image, one image per map, and each map being its own level. What you WON'T do is try to put all levels on top of of each other in such a way that players would navigate between image layers. Foundry isn't built for that (although I have ideas for a module that could accomplish that some day!)

    • @meinkanal60
      @meinkanal60 4 роки тому +1

      @@Baileywiki I wish i could code and help you with that module! Thank you for the reply, ill try implementing both methods in one scene!

  • @goblinovaboshka
    @goblinovaboshka 3 роки тому

    I noticed errors in the console that come out after moving the token. Here are their names Error: "Error: PF2E | StatusEffects | Could not get token with id:: ", "Uncaught (in promise) TypeError: Cannot read property 'flags' of undefined" tell me how they will affect the game? or you can ignore them.

    • @Baileywiki
      @Baileywiki  3 роки тому

      Hard to tell from that error what's even happening. Looks game system related. But if you want to troubleshoot, you'll need to come by my Discord.

    • @goblinovaboshka
      @goblinovaboshka 3 роки тому +2

      @@Baileywiki let's move on, and if you need a screenshot of the full error, I can throw it in the discord

    • @goblinovaboshka
      @goblinovaboshka 3 роки тому

      @@Baileywiki only I would know your discord

    • @Baileywiki
      @Baileywiki  3 роки тому

      Sorry! Here discord.gg/wgPbnfgJAJ

  • @cujo9638
    @cujo9638 4 роки тому

    @Baileywiki As for custom icons for notes, you can do it from the script level.
    canvas.notes.get(noteId).update({icons: 'path/to/icon'});
    noteId is an id of the placeable note, not journal entry.
    'path/to/icon' is just a path to anything that is available from User/Core data and it doesn't need to be an svg image, other formats works too. Only drawback is that you cannot create an "template" map note for reuse because after updating the map note via standard way (link changing the name/label) the icon is overridden to the one from select.

    • @RakeshPoluri
      @RakeshPoluri 4 роки тому

      There's a module called Pin Cushion that allows you to choose custom icons for map notes. I actually created a staircase png in the same style as the SVGs and am using it.

    • @Baileywiki
      @Baileywiki  4 роки тому

      Yep, it's a great module.

  • @eggmancorp
    @eggmancorp 4 роки тому +1

    Ah Foundry! I was confused asking myself how to do that on Roll20, lmao!

    • @Baileywiki
      @Baileywiki  4 роки тому +1

      Yeah, R20 is just not equipped to do this kind of thing, unfortunately.

    • @Dwim
      @Dwim 3 роки тому

      @@Baileywiki You can do part of those things, like multi-level maps, automated stairs, but it requires scripts indeed that are not always easy to use. What I've not seen on roll20 yet, is the multilevel views and synchronized token copies.

    • @Baileywiki
      @Baileywiki  3 роки тому

      Oh good to know!

  • @SmoothRide88
    @SmoothRide88 3 роки тому

    Does the projection feature work with maps that are the background image or do you have to import the whole thing as a token?

    • @Baileywiki
      @Baileywiki  3 роки тому

      It works independent of the map or map tiles. It's works on the Drawing layer.

  • @massimiliano2197
    @massimiliano2197 4 роки тому

    hello, is it also possible to insert audio tracks such as a door that creaks when you click it?

    • @Baileywiki
      @Baileywiki  4 роки тому +1

      There are probably a few ways to do it. There is a module called Ambient Doors that lets actual doors create sounds when you interact with them. But to make it work with clicking a journal entry, it is probably best to do with a macro. MLT supports triggering macros when entering, leaving, or passing through a zone. So for example, you could trigger a macro upon leaving that sounds like steps going upstairs. Would be fun to try it!

    • @massimiliano2197
      @massimiliano2197 4 роки тому

      @@Baileywiki thank you very much for the directions. Up to now I didn't know this program and I find it a really interesting project. I see many possibilities for expansion such as the introduction of certain sounds and I sincerely believe this can become a widely used instrument.

    • @Baileywiki
      @Baileywiki  4 роки тому

      Agreed. You seem to have good instincts for "what's possible". Foundry is an open development environment and good for brains like yours.

    • @massimiliano2197
      @massimiliano2197 4 роки тому

      @@Baileywiki Hello again,
      thanks for the compliments. Replacement :)
      I am an old D&D Master and would be happy to help you. I have a dozen ideas regarding your instrument. I would like to talk about it but my English is very basic and the best I can do about it is to rely on Google translate. Speaking of Audio on your instrument I would like to offer you two tips, but I don't think that talking about it publicly is a good idea. (I've noticed there is more and more competition around lately.)
      If my English written in this way is understandable I would like to ask you if I can use your email (or another contact) to let you read a brief description of these ideas

    • @Baileywiki
      @Baileywiki  4 роки тому

      I always appreciate some sage advice. Best way to message me is through my Discord channel... discord.gg/DfufXKzw

  • @pgv7165
    @pgv7165 2 роки тому

    Hi, he never came around to explain how he made the journal entry appear when the player entered the region in 01:15 ish. For me they always see the journal entry on the map even when they are far away. Please help :(

    • @Baileywiki
      @Baileywiki  2 роки тому +1

      Turn off the pin visibility toggle on the left. Or change the permissions for the journal entry that the pin connects to.

    • @pgv7165
      @pgv7165 2 роки тому

      @@Baileywiki Ah, so thats how you did it :) thank you for your videos!

  • @MrGaryBarnett
    @MrGaryBarnett 4 роки тому

    for some reason when I leavel journals icons on the map, they just disappear

    • @MrGaryBarnett
      @MrGaryBarnett 4 роки тому

      oh, I forgot to make the scene active, derp

    • @MrGaryBarnett
      @MrGaryBarnett 4 роки тому

      actually, it's really weird, for a logged in player, he can see the journal entries on the map, but for the gamemaster, I can't see journal entries unless I click on the journal icon on the left side.

    • @Baileywiki
      @Baileywiki  4 роки тому

      You should be able to toggle the journal entries on and off for your GM view, no? It's there in your journal later notes on the left.

  • @ikexxiv
    @ikexxiv Рік тому

    Has anyone else had issues with the mod with the v11.5 on ?

  • @p00tis
    @p00tis 4 роки тому

    Photoshop for those beautiful maps?

    • @Baileywiki
      @Baileywiki  4 роки тому +1

      No Photoshop at all. Just Dungeondraft.

    • @p00tis
      @p00tis 4 роки тому

      @@Baileywiki By chance do you have a video on the assets you use?

    • @Baileywiki
      @Baileywiki  4 роки тому +1

      I link to my main assets in the video description. Really Forgotten Adventures is 95% of what I use. Is there something you're looking for in the way of a video?

    • @p00tis
      @p00tis 4 роки тому +1

      @@Baileywiki I'm just in awe at how you managed to get a more "gritty" look to your maps. Lighting helps I get that, but honestly you've moved away from the vanilla "cartoony" look of dungeon draft.
      To answer your question, keep doing what you're doing. I'll probably hit you up on discord or whatever channels you use and compare some notes. So glad I found your channel. Subbed!

    • @Baileywiki
      @Baileywiki  4 роки тому

      Awesome. Always like collaberating with mappers who dig the vibe I'm going for