Koen Deetman - Deliver Us Mars, AA/AAA Development On A Shoe-String Budget

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  • Опубліковано 1 жов 2024
  • At KeokeN Interactive, they've always dreamed of creating large AA/AAA game productions. However, they never had the budget to push for top production elements such as performance capture, high quality face animations, and deploying across multiple platforms simultaneously. During the development of Deliver Us Mars, they tried to optimize their creativity and efficiency with regards to budget and development, in order to reach some of the highest production values & goals - despite a very modest budget and team size.

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