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Dutch Games Association
Netherlands
Приєднався 19 гру 2014
Dutch Games Association (DGA) was founded in 2008 in order to create a healthy climate for the Dutch games industry to grow, flourish and expand. As a sector organisation, we fulfil a wide variety of needs to Connect, Serve and Inspire the industry, in the Netherlands and abroad.
Find out more at www.dutchgamesassociation.nl
Find out more at www.dutchgamesassociation.nl
Alison Beasley, Rick van Beem, & Patty Toledo - Expedition Exposure: PR & Marketing Panel
Limited budgets and lots of competition make it difficult to get your game in front of (the right) players and press. During this PR and Marketing panel, experts Alison Beasley, Rick van Beem and Patty Toledo - together spanning more than half a century of experience - will give useful tips on how to make your game more visible. This session will be led by moderator Matthijs Dierckx, who is also no stranger to PR and Marketing.
The session starts off with three micro talks. Alison will talk about ‘Branding - Bullshit, Buzzwords and Belief’. Rick will cover some fundamental practical PR tips on strategy and building a network. Patty will do a micro talk on Guerrilla Marketing - how to get the most of marketing with the lowest budget through innovative campaigns. The micro talks will be followed by a panel discussion, and questions from the audience.
The session starts off with three micro talks. Alison will talk about ‘Branding - Bullshit, Buzzwords and Belief’. Rick will cover some fundamental practical PR tips on strategy and building a network. Patty will do a micro talk on Guerrilla Marketing - how to get the most of marketing with the lowest budget through innovative campaigns. The micro talks will be followed by a panel discussion, and questions from the audience.
Переглядів: 16
Відео
Rami Ismail - (Business) tips for developers
Переглядів 322День тому
In 2022 Rami Ismail used 100 slides to help developers realize their dream - making a game. Last year he gave a talk about How Not To Run a Game Studio. This year Ismail returned with a new talk full of useful (business) tips for developers.
Ewoud van der Werf - Making a Game That Stands Out
Переглядів 2614 днів тому
In this talk, Ewoud van der Werf shares insights into how they made their debut game, SCHiM, stand out. The talk will summarise the visual style, shadow jumping mechanic and how the Dutch identity made the game feel exotic to new players.
Maya Bloem - Tracks of Thought: Weaving Story with Personality
Переглядів 3214 днів тому
In this narrative retrospective, narrative designer & game writer Maya Bloem discusses the process & pitfalls of writing for the personality-driven game Tracks of Thought, delving into details about the narrative vision and the challenges of marrying heartfelt storytelling and player expression.
Daniël Wewerinke - Using Radial Design To Create Environmental Puzzles in ‘Horizon Forbidden West’
Переглядів 9314 днів тому
Horizon Forbidden West takes place in a massive open world filled with mysterious activities for players to encounter. Among such activities are the Relic Ruins: environmental puzzle spaces set in Horizon’s ruins of the Old World, meant to challenge players to solve its mysteries. Senior Game Designer Daniel Wewerinke guides us through the design process for the Relic Ruins that players can fin...
Jakub Dvorsky - Machinarium Retrospective
Переглядів 6028 днів тому
Jakub Dvorsky will dive 15 years into the past, to when Amanita’s game Machinarium was released. He wants to talk about its creation, publishing, and what followed after its debut.
Luna Wullaert - The artistic pipeline of the Dragonborn race in Baldur's Gate 3
Переглядів 133Місяць тому
In this session we will be focusing on the creative process and workflow behind one of the many beloved player races of Baldur’s Gate 3: Dragonborns. In this talk you’ll be shown how this iconic Dnd race was brought to life, from initial concept art and design to their integration into the game. You’ll get an insider’s look at the collaboration and development process between different departme...
Shania Hall - Fashion and what it really means to be a concept artist
Переглядів 27Місяць тому
This presentation is about utilising sketching, photobashing and 3d to help create garments in concept art. I’ll also address how concept art is not entirely about beautifully rendered images and more about getting ideas down as quick as possible whilst effectively communicating them.
Jeroen Derwort - Dutch Game Mentors: A Mentor Network To Level Up The Dutch games Industry
Переглядів 1422 місяці тому
What’s the new mentor network, www.dutchgamementors.nl? Chairman of the Dutch Games Association Jeroen Derwort will explain the reasons behind the founding of Dutch Game Mentors. Who are the people behind it? Who are the available mentors and why are they dedicating their time? How can you apply for a mentor? What does the mentorship process look like? How can you join as a mentor? After this s...
DGA Talks: Sustainability and Games, May 29 2024, MY.GAMES office Amsterdam
Переглядів 1216 місяців тому
If there is 1 rising topic that spans across all facets of our lives, it's Sustainability. As the Dutch games industry we also must act now to do our part. In this talk we hear from developers who create inspiring games about this topic, but we will also dive into the business reality. Speakers: - Lisa Pak is a consultant at the United Nations Environment Programme where she serves as the Head ...
Ali Boroumand - From Poetry to Pixels: Adapting An Old Literary Masterpiece Into A Game
Переглядів 349 місяців тому
How do you turn a classic story into a video game that respects and represents a non-mainstream culture? In this talk, Ali Boroumand will take you through the creative process and decisions that shaped The Tale of Bistun, a game based on a masterpiece of Persian literature. Ali will also discuss the challenges of adapting a traditional tale for a modern medium.
Bertine van Hövell - Expanding at Eve's Wake Through the Power of Modular Narrative
Переглядів 439 місяців тому
Most narrative games are designed with a very tight narrative scope in mind. But what if you want to leave room for more? In this session, Bertine will talk about how they designed At Eve’s Wake as a modular Visual Novel and how this made it easy to expand the narrative for our Definitive Edition. More specifically, she focuses on how design and toolset can compliment one another. She also talk...
Dennis Micka - Designing Cauldron for "Horizon Forbidden West"
Переглядів 12311 місяців тому
Dennis Micka, Senior World Designer at Guerrilla, will discuss the creation and iteration process of Horizon Forbidden West’s Cauldrons, from concept to finish. The talk will zoom in on the fan-favorite Cauldron IOTA, which features a huge Tallneck. Providing examples detailing the change in the level design during each stage of development, Dennis demonstrates how Cauldron IOTA grabs what made...
Sokpop Collective - The Sokpop Fun Hour
Переглядів 33511 місяців тому
In four micro talks, Aran Koning, Tijmen Tio, Tom van den Boogaart and Ruben Naus (aka, the Sokpop Collective) look back on releasing 100 games in 5 years. Expect to hear about the good, the bad, the ugly and everything else that lead to becoming a more sustainable studio and the end of the Patreon.
Dino Patti - Fireside Chat: The Basics of Founding A Successful Games Company
Переглядів 17311 місяців тому
Dino Patti - Fireside Chat: The Basics of Founding A Successful Games Company
Luci van Bokhorst - Should I Use Influencers In My Marketing?
Переглядів 14911 місяців тому
Luci van Bokhorst - Should I Use Influencers In My Marketing?
Sacha en Julia - Breaking Barriers: How to Foster Diversity and Inclusion in the Hiring Process
Переглядів 97Рік тому
Sacha en Julia - Breaking Barriers: How to Foster Diversity and Inclusion in the Hiring Process
Alexandra Cunetchi - From Console to PC, Porting the Nixxes Way
Переглядів 403Рік тому
Alexandra Cunetchi - From Console to PC, Porting the Nixxes Way
Elliot Ford Jones - Huawei Cloud + Huawei Mobile Services: Accelerating E2E Game Innovations
Переглядів 16Рік тому
Elliot Ford Jones - Huawei Cloud Huawei Mobile Services: Accelerating E2E Game Innovations
Simon Ashby - Wwise: Past, Present and Future
Переглядів 84Рік тому
Simon Ashby - Wwise: Past, Present and Future
Ramon Huiskamp - Using Tiny Tools to Implement Characters In Minutes Instead of Hours
Переглядів 62Рік тому
Ramon Huiskamp - Using Tiny Tools to Implement Characters In Minutes Instead of Hours
Koen Deetman - Deliver Us Mars, AA/AAA Development On A Shoe-String Budget
Переглядів 193Рік тому
Koen Deetman - Deliver Us Mars, AA/AAA Development On A Shoe-String Budget
Richie de Wit - Justify Your Project: Building A Business Case In Twenty Minutes
Переглядів 590Рік тому
Richie de Wit - Justify Your Project: Building A Business Case In Twenty Minutes
Freya Holmér - Why Can't You Multiply Vectors?
Переглядів 1,2 тис.Рік тому
Freya Holmér - Why Can't You Multiply Vectors?
Rami Ismail - Dutch Game Day 2022 powered by CONTROL
Переглядів 3622 роки тому
Rami Ismail - Dutch Game Day 2022 powered by CONTROL
Tymon Smektala - Dutch Game Day 2022 powered by CONTROL
Переглядів 692 роки тому
Tymon Smektala - Dutch Game Day 2022 powered by CONTROL
Tomas Sala - Dutch Game Day 2022 powered by CONTROL
Переглядів 1442 роки тому
Tomas Sala - Dutch Game Day 2022 powered by CONTROL
Willem Hilhorst - Dutch Game Day 2022 powered by CONTROL
Переглядів 1062 роки тому
Willem Hilhorst - Dutch Game Day 2022 powered by CONTROL
Tof dat het dit jaar gestreamd wordt 🥳
Inspirational. I am in Kenya, Africa. considering maths in programming is an area not hugely developed in my country. I find this presentation helpful as I prepared to fully venture into programming. I hope I will make it, as I am very good in mathematics. Thank you
I always love ur talks, rami <3 !!!!
i think inside is the best game I've ever played even when i have played so many big famous games ,, maybe because the the way it touched me when i hade so much related to that kid even when i don't know his name and why he is running , man this game was legendary
Richie De Wit, how's your foot taste? Because you certainly put your foot in your mouth when you made that threatning X post trying to get your colleges fired. Then you went into protection mode? You're sad asf guy.🤡
You talk bullshit !
What a scumbag
Richie de wit is a known racist FYI
Aa look, another cancerous woke tumor in the gaming industry, disgusting 🤢
oh look, one of the most racist bullshitters in the industry, what a cuck
This douchebag threatens people on the internet for expressing their opinions.
Sweet Baby Inc. sucks, you Richie suck, and only a minority of people care about your product, that is why all fail. Sayng that, come and destroy my career 😘😘😘
These Nu-males sure do like to threaten people, then run and hide. Coward.
Oh look, it's the Stalinist woketard!
Game designer discovers Clifford algebras.
nice, i was looking forward to Freya's talk
Such an insanely lovely initiative and showcase!! And really fun to get some insight!!
Whatttttt???? Learning about games, Hook me up