I don't understand the focus on saying the story was concluded when Red killed the one-armed man who killed his parents and it should've ended there. He got revenge on the person who committed the act, then on the person who GAVE the order, aka the Governor. It also wraps up the literal Chekhov's Twin Gun and explains why there was a "raid" on your family in the first place.
I like this guy's voice, but his criticism is so nonsensical on this video sometimes... And Red Dead Revolver is a really bad game with a lot to criticize, so that's meritorious.
I actually think the "Good luck -Sam" sounds exactly like it should. She is clearly in a hurry and desperate, but she does make a pause to before saying "Sam". Enough of a pause that I think she absolutely nailed the delivery and I didn't for a moment think she sounded like she was not reading a sign off.
@@City17 Fun fact: This game is still arcade-y and over-the-top compared to Redemption I and II, but the only difference being the one with fantasy elements as well as platforming and lock-on mechanics in vein of The Legend of Zelda: The Ocarina of Time when Capcom planned to publish the game and this version, the Rockstar one, played allot like Freedom Fighters and Max Payne with straight western theme.
The reason as to why the tone is so inconsistent may be because the game was originally developed by Capcom, before Rockstar took over the project. It was originally meant to be a much sillier arcadey game.
Though you were pulling my leg. Then a quick search led to a People Make Games vid of this, and yeah. Capcom used to work on this before Rockstar stepped in. And here I was joking about Red's hair looking like Vergil's, just under a hat.
@@tybirous3417 The Capcom version plays like shitty, unpolished, wacky wild west version of Namco's PS2 title Dead to Rights with Red Harlow in it, and they cancelled it due to how messy controls the Capcom version were, and Rockstar picked up and turned into Total Overdose in the 1800s with Red Harlow in it.
@@wilhelmjuan-carr2315 The Rockstar one is Total Overdose in the 1800s with Red Harlow and the Capcom one was Dead to Rights in the wild west with shitty controls.
@@diamonddead8162honestly unless revolver gets the full rdr2 treatment i dont mind the story of revolver being a campfire story people tell themselves. Red should be a legend.
This game actually has a pretty WILD development history, the arcade-y style shooting is a remnant of when it was being developed for Capcom by a different studio. At some point Rockstar got the rights and more or less "finished" it up and released it. That's why the game feels disjointed and unfinished at times.
It was going to kinda be a spiritual successor to Capcom’s old arcade and nes game Gun Smoke. One of the bosses in it, (Pig Josh) is even a reference to a boss (Pig Joe) from the arcade game.
Red Dead Revolver actually began development at Rockstar San Diego when it was still called Angel Studios. Capcom began funding the game early in development but ditched it sometime in 2003, when Rockstar acquired Angel Studios and picked up the game.
I think the voice acting from Annie was fine. She was reading the letter quickly and with a hint of annoyance. Reading it out loud to herself. She wanted to just get done reading it and from now on she's probably gonna say Sam with a bit of venom.
I just came to the comments to say the exact same thing. She is sounding exasperated I think she read it fine. If anything reading it normally would have felt worse.
The “Good Luck -Sam” scene was leaning more towards menial nitpicking imo. I think the way she said it works better if you put yourself in her shoes. She’s about to save her farm from thugs she can see actively burning down her barn. Her adrenaline is pumping and she’s in a hurry to stop the thugs so she is going to read at a quicker pace, you know?
Copying from my other comment: You totally didnt get the point that Josh tried to make. The point is that letter was from Sam. And it was her signature at the end. Meanwhile the text was read as if she was wishing a good luck to Sam(basically to herself). I hope you understood.
It's definitely nitpicking. I often wonder how people who notice(and are bothered enough to mention) stuff like that manage to enjoy anything at all. It's like people who watch action films or fight scenes and point out how it won't work in a real fight. Just cynical nitpicking for the sake of cynicism and analytical flexing
It was never about the money. When he held up the bank manager by his coat, it was about the gold mine. The caravan was coming from said gold mine. It was about who controlled that gold mine, because those were the ones who were responsible for his parent's death.
52:00 what do you mean "his revenge is over this is the sequel" no it isn't? Anyone who stops there is the dumbest person alive. Diego is responsible for the death of Red's parents. It was his men.
I remember loving the hell out of this game as a kid, to the point where I was unreasonably excited when Red Dead Redemption was announced. Hours and hours into the multiplayer thing
I played multiplayer with my siblings to get all of the characters. From what I remember, buffalo soldier was the best with grenade shot. Until you got red's mom. She could do explosive rambo arrow. A she could do more than one explosive shot!
What was the card game in that mode? Looked like Collector Cards would drop, but the cards together were building up a poker hand? Can anyone tell us more about that overgame aspect?
@@picahudsoniaunflocked5426 Getting a five card hand got your character a powerup. Ice, fire, knockdown, etc. There were two modes for cards. The first was you just pick em up off kills and get a powerup when you have five. The second was that you and everyone else starts with two cards, and when a card is picked up it is added to the communal hand. When the communal hand has 3 cards, the person with best hand gets the powerup, a la texas holdem.
@@jrowe567 Honestly playing a legit game of poker for power-ups was such a dumb but enjoyable mechanic. I remember shooting at the cards to blow them up to remove them if they would give other players a better hand
I actually love the campy unrealistic stuff like the alchemist and Mr. Black. I think it adds personality and uniqueness and bumps the game up a notch for me.
I believe Mr. Strife missed the point on a lot of elements in this game. It's actually very tonally consistent despite his insistence on it not being that way.
My personal theory is that Uncle in Red Dead Redemption is actually Red and Revolver is so ridiculous because it's him telling the story around the campfire for the thousandth time and like a fishing tale it gets more and more crazy with each retelling.
It definitely shows that they bought the game from capcom, and were working with what they had. Showdown shows that even more with all the whacky abilities
Correction, Red didn't sign up for the quick draw competition for money, he signed up because the guy who apprehended the buffalo soldier clued Red in on the governor being corrupt and considering the reason for buffalo soldier was apprehended, it must have had something to do with the people who killed his family.
This. He said he was in after the guy said that the buffalo soldier wasn't troubling the governor any more. Red showed a surprising amount of intelligence for a spaghetti western protagonist, realizing that the man who killed his parents was working on orders for a rogue general, who was allowed to take over his father's claim of a gold mine because of a corrupt politician. That said corrupt politician was his father's former partner was a plot convenience, but that train of thought was respectable.
Or, and this is very much in the style of the movies that inspired the game, Red just decided he really didn't like the prick in the fancy outfit who talked down to him.
@@DamnedSilly I'd have shot the bloke for his choice of outfit... Like honestly..... Black and silver in the wild west? Do you know how much of a shmuck that makes you look like out west, where everything basically has that dirty grunge feel from the dirt and sand from long travels or working in the mines?
I played this game til the disk didn't work anymore and then I had the RDR theme as my phone's ringtone for like a year. Needless to say I loved this game.
Fun fact, the song that plays in the intro was composed by Luis Bacalov for the 1966 western Django. And that song was later used in the 2012 movie Django Unchained. Growing up I remember this song very very well from playing Red Dead Revolver and imagine my surprise when I heard it in Django Unchained.
I will say when it comes to the disjointed nature of this game, I always thought of it like the different directors in a series of short movies. Which works for Westerns, as many sequels, prequels, reboots as they've had back in their time. Edit: Also, last I checked General Diego was originally from the Mexican army. As for the revenge plot, there's 3 people who caused the killing of Red's family. Griffon sold them out to save his own life, Diego gave the order, and Daren did the deed. All 3 have to be in the ground by the end
The Good Luck, Sam read actually sounded really good to me. She read it very quickly out of frustration due to her emotional state. Then a brief pause between the body of the message and the sign off, "Good Luck" part followed by a Punctuated Sam like she was spitting his name out. That's how it sounded to me anyway. I liked the read quite a bit.
While they don't directly make it a character trait they did work the burn into his outfit at least, wearing a red almost bandage-like piece over his right hand. Nice touch I always thought.
Love the content! Thanks so much for all of your work on all of this! Just to add to the discussion re: the "Good luck. -SAM" line delivery: It's not that the VA wasn't told that she was playing the character of Sam or as a valediction to a letter, it's more likely that she was told (correctly) that she was playing a character reading a letter written by Sam and that character (as has been mentioned in the comments elsewhere) is exasperated and frustrated and tired, so she's reading the letter as Annie would read it without trying to emulate what Sam might have inflected if he was reading it to her. You can actually hear her trailing off at the end of the phrase after giving a little bit of stress to the word "Sam" like you would if you were reading a letter in that same context. All that to say, while I can understand the delivery sounding off, it's actually quite a brilliant characterization of Annie in that moment-beaten down and unable to catch a break at any turn.
Regarding the language of games. It wasn't really until Uncharted that I noticed climbable ledges being marked, or lighting being used to indicated direction or travel. Not sure I can think of many examples in early 2000 games. Early tomb raider games took a long time to navigate certain stages for that reason. Red Dead Revolver is of a time
Honestly, that "Good luck, Sam" delivery, the whole line read really, sounded about right to me. It sounded like a woman at the end of her rope, reading a note where the last people she had left to rely on were leaving her and it sounded like the result of "how could this day get any worse?" You can hear the frustration in her voice and almost like an unspoken "fuck you sam!" Or "God dammit, this isn't what I need!" Considering she's in debt, running out of time, her people are leaving and her last hope was just dashed, right before her farm goes up in flames.
This game was a staple of my childhood, and every time i bring it up to friends they give me a confused look. It saddens me to know how under appreciated this game was.
This game was so whacky. I loved it. Me and my friend played it through 1 weekend when we were supposed to work on his house but if was reezing and raining. Good times.
Correction! R2 does do different things for different characters in Showdown mode! Some characters do share R2 special attacks though. The "Sissy" Fess character throws a huge rock at the enemies. Fidget puts down a fake card, which explodes when is collected. Shadow wolf has invisibility. etc.
Your review of the multiplayer leaves out how each character brought their own super attack into a chaotic mode. You could use Diego's cannon, a poison attack from the Indian boss fight, etc. It was a whacky shooter like Golden Eye
I played this game on PS2 back in the day. Watching this video brought back some serious nostalgia. Every time I hear someone mention Red Dead Redemption, I’m always reminded of this game.
Funny thing about the stationary portion of the armored Train Car battle is that it is only set up for one side of the stage. If you can get around to the back, the enemies never bother to adjust. This gives you free reign to massacre everyone on the car as they continue to engage with no one on the side of the stage you abandoned. Also, for some reason I remember Jack Swift not surviving to the end of the game(Red asks if he made it and is told no). It has been a while so my memory is likely just wrong. The making of this game is maybe more interesting than the game. It didn't even start life at Rockstar, it started at Capcom. It also may not have originally started life as a western. It has been a while since I read the articles that detailed the games troubled development. I might still have a demo disc that showcased an early build of the game with Capcom branding set to Ennio Morricone's Vamos A Matar Companeros somewhere. I forget which magazine put that disc out, though it was likely Official Play Station Magazine.
It actually started as a Capcom game and due to Resident Evil's success was going to be a zombie filled western. Capcom ditched it because I think because it was too similar to Resi or the genre was kinda played out. This is funny because Red Dead then goes full circle years later with the later title having an undead expansion added in. The sneaking level mine looking eerie is most probably an early asset when the zombie motif was still in the game.
@@sweetpepino1907 I was looking for someone addressing this, and I thought everyone had just let it slide so I made my own comment. But there’s a brief cutscene in the mansion where he comes out of a place and there’s three generic guys waiting for him and it cuts away. Thats the last you see of Jack. And yeah, when Red asks about him, they give that sad, defeated look of “he didn’t make it” which feels silly, but maybe was a last minute decision so there was no discourse about who should get the money between Jack and Annie
This really feels like the tech demo for Red Dead Redemption's mechanics and gameplay. Reminds me of a video the former boss of Travellers Tales Game studio posted about some LOTR Lego levels they made as a proof of concept and sales pitch that were never incorporared into the actual game later.
Despite its inconsistancies, flaws, and inevitable aging, the footage that you used still portrays that the developers still put considerable effort into its design and development, and that the game has a certain charm and enjoyment within it - especially to a slightly younger audience, perhaps.
12:24 This wasn't for character motivation; its reference to a near ubiquitous trope used in 50s Westerns - the bad guy is shown mistreating a dog (in order to tell the audience he's "the bad guy")
"It's not about the money." The reason he hounded the bank manager was because if he didn't, the bank manager would think, "oh, I can just mess with this guy's money all I want. I never have to pay him." When you run a business, always collect your due, or people will not respect you.
Wow, I was not expecting this video. NOBODY talks about this game. I loved it as a kid, the 4 player multiplayer was epic! You could play as so many different characters
The line delivery of ‘good luck Sam’ sounded more like a matter of fact expression of stress or loss of patience. I don’t think it’s necessarily bad stage direction, more of the actresses instinct of how her character would emote in that situation especially given the accent she’s portraying perhaps?
I loved the soundtrack, voice actors, and the arcade feel of the game and the different gameplay styles. Good memories from replaying this and playing the multiplayer.
It was incredible and one of the best reasons to keep my PS2. Once all the characters are unlocked, the split screen multi-player is a A LOT of fun. I still replay the main story all the time.
Josh baby i love you and this series is in my top five on youtube, but my friend you really need to start reading the instruction manuals for these games; in RD Revolver the dead eye effects are in the manual. We can go on about how it's poor design to hide information like that in a different medium but back in the day, game and manual were part of the same experience.
Yes, sure. But remember that he puts a lot of emphasis on games teaching you how to play them properly. If there are mechanics the game never bothers teaching you about, he's gonna complain.
While I agree the printed manuals that came with older games were helpful, I don't think it's necessary for Josh to read them to replicate the average player's experience. With a few rare exceptions (mainly 90's RPGs on PC) they have never been considered critical to understanding gameplay... they were a more _convenient_ way to access instructions while playing, but any key mechanic has always been explained in the game itself (even if it's a pop-up wall of text!). By 2004 (RDR's release) game devs long-knew that players just hit 'Start' without even looking at the paper insert (if they even had it).... so _not_ reading the manual is arguably the more authentic experience.
I think the line delivery on "Good luck, Sam" is perfect. It's being read by someone who is upset. Sounds completely realistic and I prefer that reading to one where she pauses. To me, that would be more jarring in context.
Maybe it's because you're a brit, but the way she read "Good luck, Sam" was perfectly normal. People use that exact cadence to express a sense of exasperated futility.
You totally didnt get the point that Josh tried to make. The point is that letter was from Sam. And it was her signature at the end. Meanwhile the text was read as if she was wishing a good luck to Sam(basically to herself). I hope you understood.
@denismajer9148 that's not her signature, it says "Sam" (blurrily). and the point f3uibeghardt522 is trying to make, which i agree with; is that she's not trying to read it in the voice sam would speak it in,if he were there, she's hurriedly reading it in a slightly derisory tone because A) she doesn't believe he meant it sincerely, and B) she doesn't care about his worthless "good luck" as it won't help her afford her farm (also, there is a slight break as though she's saying "good luck -sam", just fast and carelessly) also to f3uibeghardt522: yeah, that tone is normal in britain as well
One thing I love is Red Harlow’s character. You can quickly see the Clint Eastwood/man with no name influence and even got a VA that sounds similar to Eastwood
Me and my dad used to play this game constantly. This and GUN are both amazing games that we still haven't made it to the end of together. When I return home from college for the summer, I wanna show him the rest of the games. Not watching this right now but I can't wait to hear your take on it!
I really like the way you format these videos, reviewing aspects AS you talk through the story. Too many reviewers/essayists/youtubers/etc still break things down by graphics/audio/gameplay/story and it's just so... I don't know, unimaginative? Good job!
One thing you didn't mention is the High Noon mode - which is basically just the quickdraw mechanic in multiplayer. It's a lot more fun than the regular multiplayer mode.
In 2009, the guy in the room across the hall brought his old PS2 and a copy of Red Red Revolver, and a approximately 8 of us spent a year playing the High Noon duel multiplayer game. With four players, the four of you start kind of in a box either pointing at the guy across from you or next to you, and you can switch and aim at someone else. Friendships were made and broken in High noon.
I could have SWORN him burning his hand on the gun in the fire was brought up at least once in the game, either someone said something, or it was in a journal, I FRICKING SWEAR I remember it mentioning that the palm of his hand has a scorpion branded on it because of his father's gun...
Hey Josh i think you missed the "significance" of his Red right hand... Thats litterally why he is named Red. The Red Right hand is a common cowboy thrope, usually for the "blood on their hands" But in this case its a literal Red Right Hand. extra: A common song about this was made by Nick Cave, (also used for the peaky Blinders). Take a little walk to the edge of town Go across the tracks Where the viaduct looms, Like a bird of doom As it shifts and cracks Where secrets lie in the border fires, in the humming wires Hey man, you know you’re never coming back Past this square, past the bridge past the mills, past the stacks On a gathering storm comes a tall handsome man In a dusty black coat with a red right hand
Showdown mode is actually really fun when you unlock some of the crazier characters such as Pig Josh, Mr. Black, the guy who can throw a giant boulder, or the naked dude in a barrel. Lots of fun was had just running around collecting cards in showdown mode.
@@1ButtonDashI was convinced this was some AI voice thing at first. Some people say new mic, but it really sounds like soneone else did the narration and I was waiting for the drop at sone point.
Still trying to tweak the new mic, I'd guess. There was even a poll on it, so it's clear there's still some debate over whether it's actually an upgrade or not.. and the majority actually prefers the old mic, unfortunately. I'm sure with more tweaking or a better hardware setup it could get closer to how the old mic sounded, but with higher quality, but it's still pretty muddy to me right now.
I love how in depth the analysis in these videos are. I'd love to see one for The Sands of Time (one of my favourite games as a kid, which seems largely forgotten now a days)
I remember playing this as a teenager. Never completed the main story, but I had a ton of fun with the 'Showdown' mode. I always thought the 'collecting cards from your dead opponents' was a neat and kind of unique mechanic. I revisited it a few months back on a whim and still enjoyed it.
52:10 Narratively this feels like you've accomplished what you set out to do, and now to clean up the trouble. It can work if this is meant to show the hero at their strongest now that they've completed their journey.
@josh strife plays, during the mission to take out bessy, if you prevent the old merchant from dying by killing the snipers before they get to shoot him, he'll drop money that you gave him to buy the health extension. So you get to earn that money back, meaning a free health extension.
Been a 'new' mic for about 3 months now. Still think it's too deep/muddy, especially in whatever recording setup/situation (sounds a bit sick?) the very start of the video happened in. Sounds way worse than the rest of the video.
I remember absolutely loving this game when I was a kid. I was definitely one of those people who rented it multiple times but never bought it though. I really liked Gun as well, but I remember Red Dead more fondly because of the weird, schlocky tone the game has. All that being said, you should definitely do a video on Gun!
Just some other memorable suggestions. Twisted Metal (Either 1 or 2 remember both to be great) Ape Escape (1999) Shenmue Overboard Timesplitters (I reckon already on your list of to do) Red Faction
Some of my personal suggestions as someone who grew up on Xbox: Fable 1 Goblin Commander: Unleash the Horde Mercenaries: Playground of Destruction Armed and Dangerous Army Men Black Soldier of Fortune Enter the Matrix Evil Dead: A Fistful of Boomstick Hitman 2 The Lord of the Rings: The Third Age Mechassault Ninja Gaiden Black These are all games I played as a kid on either my or a friend's original Xbox and I'd love to hear a more in-depth dive into particularly the more obscure games on this list. I've got no clue what Goblin Commander was on about.
that note on the fence you talk about. if you consider how stressful and dire that situation was that she was in, the pacing and enunciation is actually spot on if delivered with a side of despair and stress.
I rented and bought Red Dead Revolver and still have it. I enjoyed it a lot as a kid and had 3 brothers to play the multiplayer with so that was fun too. I had never even heard of GUN until this video.
I think Red was after the money to kill the bandits in the first levels, then it became personal so him engaging in the quick-draw competition was indeed not about the money ^^
lol that soundtrack was so on the nose cliche "Vietnam rock music" its kind of cringe, but back when it came out that was my first introduction to most of those songs and it definitely hit the vibe so i guess it was successful. But looking back, its kind of obvious.
Used to play this game all the time as kid with my little brother and grandpa. Lil bro wasnt very good being as young as he was but me and pops both got stuck at Kelly draw fight. I finally beat him one day and pops carried the rest of the game. One of my favorite memories as a kid growing up all the nights spent playing this with them really touches my heart. Such a blast..
I remember playing this when I was 8 and then later when I was older and everybody was playing the first red dead nobody believed me that they had made a game before it seems that if Redemption had never gotten big this would be a forgotten gem
Yeah, I fall under that category. I remember Read Dead Redemption being such a big deal all over the internet and in gaming news. But I never knew about the other Red Dead til maybe about 5 years ago...
It might not play into his personality or story, but I do like how Red keeps specifically his burned hand gloved, probably to hide the scar. It's also a fingerless glove because that's his gun hand, excellent little piece of design.
Fun Fact: Rockstar acquired this IP from Capcom after they decided to shelve their fantasy western idea. RS had to remove a bunch of fantasy elements and boil it down to the spaghetti western we ended up getting. Crazy how one companies trash became another companies treasure.
It's a sign of your great investigative ability to fully present a game and show some disinterest in it yet being so elaborate that I can still draw a conclusion that I would enjoy it, even disagreeing with some of your perceived "flaws". Fantastic work!
If I remember right, in the duals, there is a "Mercy" option for all of them, even the final boss (Could be wrong on that). That is the option to shoot the gun out of your opponents hand. Doing so often gives you a bigger bounty reward as you bring them in alive.
I never played this but I was always curious, but no one ever discussed it. I only now remembered the game and what a coincidence you made a video about it.
In my experience, it was great. The Wild West was heavily underused in games at the time. I played the story multiple times and sunk many hours with a friend, mostly playing against killer clowns that rushed at you like a sneaky berserker or threw dynamite at you with a creepy laugh.
Annie and Jack didn’t split the money. I’m pretty sure Jack inexplicably dies off screen after a cutscene during the mansion implying an ambush from like 3 generic dudes. Granted I played through this game like 15 years ago so I might be misremembering Also: when Annie and the Buffalo Soldier make their way down, Red asks “Jack?” And they all look a little sad.
@@alicepbg2042 yeah. Which was kind of lame. I don’t know why they didn’t give his death some sort of meaning but I guess it’s also a good representation of the unpredictability of the Wild West but it could have been on screen. It’s also weird that the guy who made the video came to that conclusion if he actually played the game. He must have rushed the ending
@@TheSanndwichh I was sad for jack. I liked him. We don't even get to see how it was or who it was... just random guy C? on the video, he also didn't realize other characters have different abilities in multiplayer either so... he really might have rushed it.
@@alicepbg2042 the multiplayer I’ll give a pass on because if he didn’t grow up with it I wouldn’t have expected him to really put in the time to test that many characters. I kind of lucked out convincing my siblings to try the game out with me, and then we all got addicted, and then I started either bringing friends over or bringing the game to their houses so I had put crazy hours in it and unlocked/tried almost every character
Damn, you really nitpicked the shit out of this game lol. Im sure its nostalgia blinding me, because i LOVED this game as a kid. But some of these things (the line reading, the invisible walls, the different characters and short levels, the cliches) were very normal for the time. Its not a game without issues, thats for sure. No question about it. But you really nickle and dimed this poor game lol. Agree on the Diego level and final quickdraw boss though. That Diego level was unbelievably hard, same with the last level.
Yeah, from the death sounds to the siege mission aswell, he says “Jack kept falling on Molotov cocktails” idk if he’s speaking metaphorically but there’s only 2 levels where enemies use those and they are fairly early game (one being in the mines) and the thing he said about multiplayer. It feels like he tried one character and played for like 5 minutes because almost every single character is unique I’m sure you know that. Like shadow wolf has invisibility, Katie has a flaming shotgun, Governor has his roll etc. some of the things he says are wrong and some of them are just pure unfair criticisms.
32:00 I remember a interview about the making of the elder scrolls IV, and how the gave Patrick Stewart a multiple pages document (I don't recall the number, but it was way more that the necessary for the 15 lines he record) about the story and motivations of the character. He love it
I loved the unique abilities in multiplayer. I remember you could play as the boss with the two metal sheilds attached to his arms... and you could run at your buddy super fast blocking, then exploding. It was hilarious playing in splitscreen. 😅
I picked this up purely based on the cover. Had never heard anyone talk about it or seen any reviews. Just thought it looked cool and I've always loved westerns.
Good memories of this game. My best friend in Middle School talked it up, and then that summer, I went to my dad’s and he had it. Spent the entire time there playing it with he and my brother until we finally beat it, unlocked all the characters for versus and then spent hours on that mode. Good times.
It's odd that you had trouble with the gatling gun emplacement. It might be either the PS2 version you are playing on or the emulator, but I never had a problem with it on the original Xbox. Seemed fine to be back then.
I don't understand the focus on saying the story was concluded when Red killed the one-armed man who killed his parents and it should've ended there. He got revenge on the person who committed the act, then on the person who GAVE the order, aka the Governor. It also wraps up the literal Chekhov's Twin Gun and explains why there was a "raid" on your family in the first place.
"Max Payne should have ended when he blew away the junkies that killed his wife and kids!"
@@Protocol15 probably wasnt cliche at the time my dude. the game is likely older than you
@@MGX93dot you're aware that the game wasn't made in the late 1800s? It's just set there within the plot. The actual game was made in the early 2000s
@@WOOOPdoctorFROGhere they never said that 💀
I like this guy's voice, but his criticism is so nonsensical on this video sometimes... And Red Dead Revolver is a really bad game with a lot to criticize, so that's meritorious.
I actually think the "Good luck -Sam" sounds exactly like it should. She is clearly in a hurry and desperate, but she does make a pause to before saying "Sam". Enough of a pause that I think she absolutely nailed the delivery and I didn't for a moment think she sounded like she was not reading a sign off.
Yeah agreed, she's aiming for distraught and frustrated as she reads the letter aloud, right? I thought she nailed it.
I thought the same thing
Agreed, the line read was exactly right.
Yeah I don’t know why he was so hung up on that line reading.
@@City17 Fun fact: This game is still arcade-y and over-the-top compared to Redemption I and II, but the only difference being the one with fantasy elements as well as platforming and lock-on mechanics in vein of The Legend of Zelda: The Ocarina of Time when Capcom planned to publish the game and this version, the Rockstar one, played allot like Freedom Fighters and Max Payne with straight western theme.
The reason as to why the tone is so inconsistent may be because the game was originally developed by Capcom, before Rockstar took over the project. It was originally meant to be a much sillier arcadey game.
Though you were pulling my leg. Then a quick search led to a People Make Games vid of this, and yeah. Capcom used to work on this before Rockstar stepped in.
And here I was joking about Red's hair looking like Vergil's, just under a hat.
There's a joke somewhere about this being a resident evil 4 prototype
@@tybirous3417 The Capcom version plays like shitty, unpolished, wacky wild west version of Namco's PS2 title Dead to Rights with Red Harlow in it, and they cancelled it due to how messy controls the Capcom version were, and Rockstar picked up and turned into Total Overdose in the 1800s with Red Harlow in it.
@@wilhelmjuan-carr2315 The Rockstar one is Total Overdose in the 1800s with Red Harlow and the Capcom one was Dead to Rights in the wild west with shitty controls.
@@Silverman160Zero Compare the Capcom footage from IGN to Dead to Rights Mission 1 video by Willzyyy.
I always loved how each character had different loading screens of them playing around with their weapon
Me too I always felt this game needs a remaster and some how the next red dead needs to tie all of this is
@videoplaybaCkklk_132.- bruh fr
@@diamonddead8162honestly unless revolver gets the full rdr2 treatment i dont mind the story of revolver being a campfire story people tell themselves.
Red should be a legend.
@@screenname6829 do able expand on all characters open world add extra things to do
This game actually has a pretty WILD development history, the arcade-y style shooting is a remnant of when it was being developed for Capcom by a different studio. At some point Rockstar got the rights and more or less "finished" it up and released it. That's why the game feels disjointed and unfinished at times.
when gun feels more like rockstar game, than actual rockstar game ahaha
It was going to kinda be a spiritual successor to Capcom’s old arcade and nes game Gun Smoke.
One of the bosses in it, (Pig Josh) is even a reference to a boss (Pig Joe) from the arcade game.
Likely part of the reason its tone is inconsistent as well.
Red Dead Revolver actually began development at Rockstar San Diego when it was still called Angel Studios. Capcom began funding the game early in development but ditched it sometime in 2003, when Rockstar acquired Angel Studios and picked up the game.
Source: en.wikipedia.org/wiki/Red_Dead_Revolver#Development
I think the voice acting from Annie was fine. She was reading the letter quickly and with a hint of annoyance. Reading it out loud to herself. She wanted to just get done reading it and from now on she's probably gonna say Sam with a bit of venom.
I just came to the comments to say the exact same thing. She is sounding exasperated I think she read it fine.
If anything reading it normally would have felt worse.
I think it's a southern american thing.
I played this game with my dad as a kid. It's the reason I love westerns so much. I thought Red was the coolest
I was going to comment something similar, me and my dad played this one a ton together.
Unfortunately he contracted terminal lumbago
The “Good Luck -Sam” scene was leaning more towards menial nitpicking imo. I think the way she said it works better if you put yourself in her shoes. She’s about to save her farm from thugs she can see actively burning down her barn. Her adrenaline is pumping and she’s in a hurry to stop the thugs so she is going to read at a quicker pace, you know?
Copying from my other comment: You totally didnt get the point that Josh tried to make. The point is that letter was from Sam. And it was her signature at the end. Meanwhile the text was read as if she was wishing a good luck to Sam(basically to herself). I hope you understood.
@@denymajer would you really give such a letter proper inflection if you were reading it as fast as you can to then put out a fire?
@@gfin4576 I would have just skipped saying SAM at the end. Problem solved :D
It's definitely nitpicking. I often wonder how people who notice(and are bothered enough to mention) stuff like that manage to enjoy anything at all. It's like people who watch action films or fight scenes and point out how it won't work in a real fight. Just cynical nitpicking for the sake of cynicism and analytical flexing
@@thefearofg0ds758 agreed. I have the same thought
It was never about the money. When he held up the bank manager by his coat, it was about the gold mine. The caravan was coming from said gold mine. It was about who controlled that gold mine, because those were the ones who were responsible for his parent's death.
Red wasnt even aware of who was in charge of the gold mine when he held the bank manager though.
@@cheekyhazelnut he knew the mountain though didn't dad name drop it
@@marley7868 exactly, his dad mentioned the mountain where the gold was.
52:00 what do you mean "his revenge is over this is the sequel" no it isn't? Anyone who stops there is the dumbest person alive. Diego is responsible for the death of Red's parents. It was his men.
I remember loving the hell out of this game as a kid, to the point where I was unreasonably excited when Red Dead Redemption was announced. Hours and hours into the multiplayer thing
I played multiplayer with my siblings to get all of the characters. From what I remember, buffalo soldier was the best with grenade shot. Until you got red's mom. She could do explosive rambo arrow. A she could do more than one explosive shot!
What was the card game in that mode? Looked like Collector Cards would drop, but the cards together were building up a poker hand? Can anyone tell us more about that overgame aspect?
@@picahudsoniaunflocked5426 Getting a five card hand got your character a powerup. Ice, fire, knockdown, etc. There were two modes for cards. The first was you just pick em up off kills and get a powerup when you have five. The second was that you and everyone else starts with two cards, and when a card is picked up it is added to the communal hand. When the communal hand has 3 cards, the person with best hand gets the powerup, a la texas holdem.
Dam dude I forgot the multiplayer, soo good! Let me find this rom real quick!
@@jrowe567 Honestly playing a legit game of poker for power-ups was such a dumb but enjoyable mechanic. I remember shooting at the cards to blow them up to remove them if they would give other players a better hand
I actually love the campy unrealistic stuff like the alchemist and Mr. Black. I think it adds personality and uniqueness and bumps the game up a notch for me.
I believe Mr. Strife missed the point on a lot of elements in this game. It's actually very tonally consistent despite his insistence on it not being that way.
My personal theory is that Uncle in Red Dead Redemption is actually Red and Revolver is so ridiculous because it's him telling the story around the campfire for the thousandth time and like a fishing tale it gets more and more crazy with each retelling.
@@Drakith90nah, Uncle is Curly Shaw.
@@frankcastle8397 that's what I'm saying, his character is more like him
It definitely shows that they bought the game from capcom, and were working with what they had. Showdown shows that even more with all the whacky abilities
Correction, Red didn't sign up for the quick draw competition for money, he signed up because the guy who apprehended the buffalo soldier clued Red in on the governor being corrupt and considering the reason for buffalo soldier was apprehended, it must have had something to do with the people who killed his family.
This. He said he was in after the guy said that the buffalo soldier wasn't troubling the governor any more.
Red showed a surprising amount of intelligence for a spaghetti western protagonist, realizing that the man who killed his parents was working on orders for a rogue general, who was allowed to take over his father's claim of a gold mine because of a corrupt politician. That said corrupt politician was his father's former partner was a plot convenience, but that train of thought was respectable.
Or, and this is very much in the style of the movies that inspired the game, Red just decided he really didn't like the prick in the fancy outfit who talked down to him.
@@DamnedSilly I'd have shot the bloke for his choice of outfit... Like honestly..... Black and silver in the wild west? Do you know how much of a shmuck that makes you look like out west, where everything basically has that dirty grunge feel from the dirt and sand from long travels or working in the mines?
Nobody made the connection that overwatch basically copied this character lol
@@DamnedSilly your picture is nice, that is all
I played this game til the disk didn't work anymore and then I had the RDR theme as my phone's ringtone for like a year. Needless to say I loved this game.
Fun fact, the song that plays in the intro was composed by Luis Bacalov for the 1966 western Django. And that song was later used in the 2012 movie Django Unchained.
Growing up I remember this song very very well from playing Red Dead Revolver and imagine my surprise when I heard it in Django Unchained.
The intro song is from His Name Was King, also by Bacalov
I will say when it comes to the disjointed nature of this game, I always thought of it like the different directors in a series of short movies. Which works for Westerns, as many sequels, prequels, reboots as they've had back in their time.
Edit: Also, last I checked General Diego was originally from the Mexican army. As for the revenge plot, there's 3 people who caused the killing of Red's family. Griffon sold them out to save his own life, Diego gave the order, and Daren did the deed. All 3 have to be in the ground by the end
The Good Luck, Sam read actually sounded really good to me.
She read it very quickly out of frustration due to her emotional state. Then a brief pause between the body of the message and the sign off, "Good Luck" part followed by a Punctuated Sam like she was spitting his name out.
That's how it sounded to me anyway. I liked the read quite a bit.
While they don't directly make it a character trait they did work the burn into his outfit at least, wearing a red almost bandage-like piece over his right hand. Nice touch I always thought.
Love the content! Thanks so much for all of your work on all of this!
Just to add to the discussion re: the "Good luck. -SAM" line delivery: It's not that the VA wasn't told that she was playing the character of Sam or as a valediction to a letter, it's more likely that she was told (correctly) that she was playing a character reading a letter written by Sam and that character (as has been mentioned in the comments elsewhere) is exasperated and frustrated and tired, so she's reading the letter as Annie would read it without trying to emulate what Sam might have inflected if he was reading it to her. You can actually hear her trailing off at the end of the phrase after giving a little bit of stress to the word "Sam" like you would if you were reading a letter in that same context.
All that to say, while I can understand the delivery sounding off, it's actually quite a brilliant characterization of Annie in that moment-beaten down and unable to catch a break at any turn.
Regarding the language of games. It wasn't really until Uncharted that I noticed climbable ledges being marked, or lighting being used to indicated direction or travel. Not sure I can think of many examples in early 2000 games.
Early tomb raider games took a long time to navigate certain stages for that reason. Red Dead Revolver is of a time
Honestly, that "Good luck, Sam" delivery, the whole line read really, sounded about right to me.
It sounded like a woman at the end of her rope, reading a note where the last people she had left to rely on were leaving her and it sounded like the result of "how could this day get any worse?"
You can hear the frustration in her voice and almost like an unspoken "fuck you sam!" Or "God dammit, this isn't what I need!"
Considering she's in debt, running out of time, her people are leaving and her last hope was just dashed, right before her farm goes up in flames.
is that sam the same guy you fight later on?
Another thing to add is that the inflection of her voice when she says Sam accomplishes what a pause would've. I think
Yeah I'm glad I'm not the only one who thought that the lines read sounded fine. What you guys have said is basically what I was thinking lol
Yah, I was like "No... wtf are you on about? She's just frustrated and desperate."
Agreed, josh maybe right but this context is already correct, she's in a rush and mad as hell of course she'll speed read and rush the word.
This game was a staple of my childhood, and every time i bring it up to friends they give me a confused look. It saddens me to know how under appreciated this game was.
This game was so whacky. I loved it.
Me and my friend played it through 1 weekend when we were supposed to work on his house but if was reezing and raining. Good times.
Sounds like a great memory
Correction! R2 does do different things for different characters in Showdown mode! Some characters do share R2 special attacks though. The "Sissy" Fess character throws a huge rock at the enemies. Fidget puts down a fake card, which explodes when is collected. Shadow wolf has invisibility. etc.
Your review of the multiplayer leaves out how each character brought their own super attack into a chaotic mode. You could use Diego's cannon, a poison attack from the Indian boss fight, etc. It was a whacky shooter like Golden Eye
I played this game on PS2 back in the day. Watching this video brought back some serious nostalgia. Every time I hear someone mention Red Dead Redemption, I’m always reminded of this game.
Funny thing about the stationary portion of the armored Train Car battle is that it is only set up for one side of the stage. If you can get around to the back, the enemies never bother to adjust. This gives you free reign to massacre everyone on the car as they continue to engage with no one on the side of the stage you abandoned. Also, for some reason I remember Jack Swift not surviving to the end of the game(Red asks if he made it and is told no). It has been a while so my memory is likely just wrong. The making of this game is maybe more interesting than the game. It didn't even start life at Rockstar, it started at Capcom. It also may not have originally started life as a western. It has been a while since I read the articles that detailed the games troubled development. I might still have a demo disc that showcased an early build of the game with Capcom branding set to Ennio Morricone's Vamos A Matar Companeros somewhere. I forget which magazine put that disc out, though it was likely Official Play Station Magazine.
They very strongly imply Jack doesn't make it
It actually started as a Capcom game and due to Resident Evil's success was going to be a zombie filled western. Capcom ditched it because I think because it was too similar to Resi or the genre was kinda played out.
This is funny because Red Dead then goes full circle years later with the later title having an undead expansion added in.
The sneaking level mine looking eerie is most probably an early asset when the zombie motif was still in the game.
@@sweetpepino1907 I was looking for someone addressing this, and I thought everyone had just let it slide so I made my own comment. But there’s a brief cutscene in the mansion where he comes out of a place and there’s three generic guys waiting for him and it cuts away. Thats the last you see of Jack. And yeah, when Red asks about him, they give that sad, defeated look of “he didn’t make it” which feels silly, but maybe was a last minute decision so there was no discourse about who should get the money between Jack and Annie
This really feels like the tech demo for Red Dead Redemption's mechanics and gameplay.
Reminds me of a video the former boss of Travellers Tales Game studio posted about some LOTR Lego levels they made as a proof of concept and sales pitch that were never incorporared into the actual game later.
Despite its inconsistancies, flaws, and inevitable aging, the footage that you used still portrays that the developers still put considerable effort into its design and development, and that the game has a certain charm and enjoyment within it - especially to a slightly younger audience, perhaps.
12:24 This wasn't for character motivation; its reference to a near ubiquitous trope used in 50s Westerns - the bad guy is shown mistreating a dog (in order to tell the audience he's "the bad guy")
If a character is nice to a kitten: he's a good guy. ua-cam.com/video/9XpXUAUe-yE/v-deo.html
That has to do with the Italian Part.
"It's not about the money." The reason he hounded the bank manager was because if he didn't, the bank manager would think, "oh, I can just mess with this guy's money all I want. I never have to pay him." When you run a business, always collect your due, or people will not respect you.
Wow, I was not expecting this video. NOBODY talks about this game. I loved it as a kid, the 4 player multiplayer was epic! You could play as so many different characters
the "good luck, sam" line sounds good to me, like she's exasperated and defeated by the message
The line delivery of ‘good luck Sam’ sounded more like a matter of fact expression of stress or loss of patience. I don’t think it’s necessarily bad stage direction, more of the actresses instinct of how her character would emote in that situation especially given the accent she’s portraying perhaps?
I guarantee that's how it was meant, since I WROTE the line. I'm the writer. YOU ARE RIGHT. Period.
@@WarrenFahyAuthorwhat the hell??? What are you doing here? this is so random.
I just can't believe it's true.
I loved the soundtrack, voice actors, and the arcade feel of the game and the different gameplay styles. Good memories from replaying this and playing the multiplayer.
It was incredible and one of the best reasons to keep my PS2. Once all the characters are unlocked, the split screen multi-player is a A LOT of fun. I still replay the main story all the time.
Josh baby i love you and this series is in my top five on youtube, but my friend you really need to start reading the instruction manuals for these games; in RD Revolver the dead eye effects are in the manual.
We can go on about how it's poor design to hide information like that in a different medium but back in the day, game and manual were part of the same experience.
Must always remember where we came from to have any idea where we're going.
Yes, sure. But remember that he puts a lot of emphasis on games teaching you how to play them properly. If there are mechanics the game never bothers teaching you about, he's gonna complain.
Can you comprise a list of every game he's not read the manual and it led to an oversight? Get some sun.
@@boobins6576 all of them *he typed on his phone at the beach*. Don't be rude.
While I agree the printed manuals that came with older games were helpful, I don't think it's necessary for Josh to read them to replicate the average player's experience. With a few rare exceptions (mainly 90's RPGs on PC) they have never been considered critical to understanding gameplay... they were a more _convenient_ way to access instructions while playing, but any key mechanic has always been explained in the game itself (even if it's a pop-up wall of text!). By 2004 (RDR's release) game devs long-knew that players just hit 'Start' without even looking at the paper insert (if they even had it).... so _not_ reading the manual is arguably the more authentic experience.
I think the line delivery on "Good luck, Sam" is perfect. It's being read by someone who is upset. Sounds completely realistic and I prefer that reading to one where she pauses. To me, that would be more jarring in context.
Yeah dude we get it, there's no need for 200 comments arguing about the same thing lmao... jfc
@@GLKHD yes we need it, fow how long the youtuber talks about it
Maybe it's because you're a brit, but the way she read "Good luck, Sam" was perfectly normal. People use that exact cadence to express a sense of exasperated futility.
You totally didnt get the point that Josh tried to make. The point is that letter was from Sam. And it was her signature at the end. Meanwhile the text was read as if she was wishing a good luck to Sam(basically to herself). I hope you understood.
@denismajer9148 that's not her signature, it says "Sam" (blurrily). and the point f3uibeghardt522 is trying to make, which i agree with; is that she's not trying to read it in the voice sam would speak it in,if he were there, she's hurriedly reading it in a slightly derisory tone because A) she doesn't believe he meant it sincerely, and B) she doesn't care about his worthless "good luck" as it won't help her afford her farm (also, there is a slight break as though she's saying "good luck -sam", just fast and carelessly)
also to f3uibeghardt522: yeah, that tone is normal in britain as well
Nice Nismo Z34
I'm a Brit and it sounds fine to me.
I think it's a perfectly fine line read.
It would be odd if she were calmly sitting at a desk and reading it, but in this circumstance it fits.
One thing I love is Red Harlow’s character. You can quickly see the Clint Eastwood/man with no name influence and even got a VA that sounds similar to Eastwood
Me and my dad used to play this game constantly. This and GUN are both amazing games that we still haven't made it to the end of together.
When I return home from college for the summer, I wanna show him the rest of the games. Not watching this right now but I can't wait to hear your take on it!
I really like the way you format these videos, reviewing aspects AS you talk through the story. Too many reviewers/essayists/youtubers/etc still break things down by graphics/audio/gameplay/story and it's just so... I don't know, unimaginative? Good job!
Nice! Loved Noah Caldwell-Gervais’ video on these western games and how they tie to the western genre as a whole.
One thing you didn't mention is the High Noon mode - which is basically just the quickdraw mechanic in multiplayer. It's a lot more fun than the regular multiplayer mode.
We never forgot this arcade style classic
My father passed away yesterday and this was his favorite game. Thanks for the happy tears
RIP to your father 😢
In 2009, the guy in the room across the hall brought his old PS2 and a copy of Red Red Revolver, and a approximately 8 of us spent a year playing the High Noon duel multiplayer game. With four players, the four of you start kind of in a box either pointing at the guy across from you or next to you, and you can switch and aim at someone else. Friendships were made and broken in High noon.
The Mexican standoff. What fun
I could have SWORN him burning his hand on the gun in the fire was brought up at least once in the game, either someone said something, or it was in a journal, I FRICKING SWEAR I remember it mentioning that the palm of his hand has a scorpion branded on it because of his father's gun...
Yeah it's either mentioned in a menu or the manual.
Hey Josh i think you missed the "significance" of his Red right hand...
Thats litterally why he is named Red.
The Red Right hand is a common cowboy thrope, usually for the "blood on their hands"
But in this case its a literal Red Right Hand.
extra:
A common song about this was made by Nick Cave, (also used for the peaky Blinders).
Take a little walk to the edge of town
Go across the tracks
Where the viaduct looms,
Like a bird of doom
As it shifts and cracks
Where secrets lie in the border fires, in the humming wires
Hey man, you know you’re never coming back
Past this square, past the bridge past the mills, past the stacks
On a gathering storm comes a tall handsome man
In a dusty black coat with a red right hand
Upvoted for Nick Cave
Ur right that he was originally meant to be called Red because of his red hand, but they changed it and now before it his dad calls him Red
Is this the same song from dumb and dumber when Lloyd gets his stuff stolen from the old lady on the scooter?
Yes, yes it was! Janky and weird but damn was it good! This a playable spaghetti western, complete with an unbeatable soundtrack.
Showdown mode is actually really fun when you unlock some of the crazier characters such as Pig Josh, Mr. Black, the guy who can throw a giant boulder, or the naked dude in a barrel. Lots of fun was had just running around collecting cards in showdown mode.
İ swear his voice gets crispier and crisper with each video
I just noticed that I was thrown away thinking i clicked the wrong video
I thought it was someone else... I know it's not but it def sounded different
@@1ButtonDashI was convinced this was some AI voice thing at first. Some people say new mic, but it really sounds like soneone else did the narration and I was waiting for the drop at sone point.
@@an3582 lmao same
Still trying to tweak the new mic, I'd guess.
There was even a poll on it, so it's clear there's still some debate over whether it's actually an upgrade or not.. and the majority actually prefers the old mic, unfortunately.
I'm sure with more tweaking or a better hardware setup it could get closer to how the old mic sounded, but with higher quality, but it's still pretty muddy to me right now.
I love how in depth the analysis in these videos are. I'd love to see one for The Sands of Time (one of my favourite games as a kid, which seems largely forgotten now a days)
This is my favorite game of all time! I still play the multiplayer with friends and replay it every few years.
31:50 I actually liked the way she read it, fast, stressed and dejected, kinda already knowing what it was gonna be about.
I remember playing this as a teenager. Never completed the main story, but I had a ton of fun with the 'Showdown' mode. I always thought the 'collecting cards from your dead opponents' was a neat and kind of unique mechanic. I revisited it a few months back on a whim and still enjoyed it.
52:10 Narratively this feels like you've accomplished what you set out to do, and now to clean up the trouble. It can work if this is meant to show the hero at their strongest now that they've completed their journey.
One of my favorite childhood games. Loved the ending and the music godam brings back memories
@josh strife plays, during the mission to take out bessy, if you prevent the old merchant from dying by killing the snipers before they get to shoot him, he'll drop money that you gave him to buy the health extension. So you get to earn that money back, meaning a free health extension.
Anyone else getting new mic audio vibes from this video? Sounds great either way Josh!
Yeah I was just about to say something about the new mic!
@@lawoftsunami he used the new mic for some videos now. I think I noticed it first on the Genfanad review
I can't really tell the differences between mics, but I felt his voice volume was a little low compared to game audio
is it a new mic or is it AI
Been a 'new' mic for about 3 months now.
Still think it's too deep/muddy, especially in whatever recording setup/situation (sounds a bit sick?) the very start of the video happened in. Sounds way worse than the rest of the video.
I remember absolutely loving this game when I was a kid. I was definitely one of those people who rented it multiple times but never bought it though. I really liked Gun as well, but I remember Red Dead more fondly because of the weird, schlocky tone the game has.
All that being said, you should definitely do a video on Gun!
Just some other memorable suggestions.
Twisted Metal (Either 1 or 2 remember both to be great)
Ape Escape (1999)
Shenmue
Overboard
Timesplitters (I reckon already on your list of to do)
Red Faction
I'd add Silent Bomber (a true underrated classic) and Tomba 1/2 to that list for sure
I swear he did Timesplitters
Some of my personal suggestions as someone who grew up on Xbox:
Fable 1
Goblin Commander: Unleash the Horde
Mercenaries: Playground of Destruction
Armed and Dangerous
Army Men
Black
Soldier of Fortune
Enter the Matrix
Evil Dead: A Fistful of Boomstick
Hitman 2
The Lord of the Rings: The Third Age
Mechassault
Ninja Gaiden Black
These are all games I played as a kid on either my or a friend's original Xbox and I'd love to hear a more in-depth dive into particularly the more obscure games on this list. I've got no clue what Goblin Commander was on about.
@@padawansound6423 I played Silent Bomber a while ago it was an awesome game.
@@thegamingprozone1941 So God damn good and nobody remembers it 😭 Would love to see a proper retrospective on it
that note on the fence you talk about. if you consider how stressful and dire that situation was that she was in, the pacing and enunciation is actually spot on if delivered with a side of despair and stress.
I rented and bought Red Dead Revolver and still have it. I enjoyed it a lot as a kid and had 3 brothers to play the multiplayer with so that was fun too. I had never even heard of GUN until this video.
I think Red was after the money to kill the bandits in the first levels, then it became personal so him engaging in the quick-draw competition was indeed not about the money ^^
Battlefield Vietnam .. haven’t thought about that game in years. It did have an amazing soundtrack. That game was a ton of fun.
lol that soundtrack was so on the nose cliche "Vietnam rock music" its kind of cringe, but back when it came out that was my first introduction to most of those songs and it definitely hit the vibe so i guess it was successful. But looking back, its kind of obvious.
Man I never forgot this awesome game. I still listen to the awesome soundtrack to this day.
I cant help but feel that they were inspired by the game "Outlaws", a game by Lucasarts from 1997.
Buffalo Soldier was a term used for black soldiers in the civil war, or at least around that time, because their hair was curly like a baby buffalo.
This game was amazing, and one of my favorites to play with friends and family.
Used to play this game all the time as kid with my little brother and grandpa. Lil bro wasnt very good being as young as he was but me and pops both got stuck at Kelly draw fight. I finally beat him one day and pops carried the rest of the game. One of my favorite memories as a kid growing up all the nights spent playing this with them really touches my heart. Such a blast..
I remember when the Red Dead Revolver character pack released for RDR1 and I rocked Red Harlow as my character for the rest of the time I played.
I remember playing this when I was 8 and then later when I was older and everybody was playing the first red dead nobody believed me that they had made a game before it seems that if Redemption had never gotten big this would be a forgotten gem
Yeah, I fall under that category. I remember Read Dead Redemption being such a big deal all over the internet and in gaming news. But I never knew about the other Red Dead til maybe about 5 years ago...
@@VioletElite4 other Red Deads, plural? How many are there?
@@Poldovico Lol my bad, just meant the Revolver game, ty for catching that
@@VioletElite4 aww :(
It might not play into his personality or story, but I do like how Red keeps specifically his burned hand gloved, probably to hide the scar. It's also a fingerless glove because that's his gun hand, excellent little piece of design.
I hope it gets a remake/reimagining because it has so much potential!
Fun Fact: Rockstar acquired this IP from Capcom after they decided to shelve their fantasy western idea. RS had to remove a bunch of fantasy elements and boil it down to the spaghetti western we ended up getting. Crazy how one companies trash became another companies treasure.
It was Annie and the Buffalo soldier Jack was presumably killed at some point.
Josh with Red Dead Revolver and Fleekazoid with GUN™ all in one day? I say Yeeehah, brothers!
It's a sign of your great investigative ability to fully present a game and show some disinterest in it yet being so elaborate that I can still draw a conclusion that I would enjoy it, even disagreeing with some of your perceived "flaws". Fantastic work!
I'm sure Prince of Persia: Sands of Time is on your list and if it isn't, put it on.
If I remember right, in the duals, there is a "Mercy" option for all of them, even the final boss (Could be wrong on that). That is the option to shoot the gun out of your opponents hand. Doing so often gives you a bigger bounty reward as you bring them in alive.
I think that’s Red Dead Redemption, I’ve played this 3 times and was never able to shoot the gun away
Absolutely it was good a true underrated gem
Boy did they ever take the voice acting critique to heart. RDR2 voice acting is nothing short of spectacular.
Why do i remember ALL the cutscenes, truly one of the definitive games of my childhood ❤
It's fantastic to see a summary of some of the later levels. My ps2 copy was scratched and always crased just after Diego's mission
Damn hit me in the childhood memories.... This game is an all time classic!
Jack Swift dies at the end and Buffalo soldier technically appears in more levels than any other character.
Most of this comment section is just people whining over Josh's criticism of the "Good Luck -Sam" part. its hilarious
I never played this but I was always curious, but no one ever discussed it. I only now remembered the game and what a coincidence you made a video about it.
I loved this game when it came out and was sad to see it not get the love I thought it deserved.
In my experience, it was great. The Wild West was heavily underused in games at the time. I played the story multiple times and sunk many hours with a friend, mostly playing against killer clowns that rushed at you like a sneaky berserker or threw dynamite at you with a creepy laugh.
Annie and Jack didn’t split the money. I’m pretty sure Jack inexplicably dies off screen after a cutscene during the mansion implying an ambush from like 3 generic dudes. Granted I played through this game like 15 years ago so I might be misremembering
Also: when Annie and the Buffalo Soldier make their way down, Red asks “Jack?” And they all look a little sad.
jack does a "go ahead, I'll hold them out" and dies doing it off screen.
@@alicepbg2042 yeah. Which was kind of lame. I don’t know why they didn’t give his death some sort of meaning but I guess it’s also a good representation of the unpredictability of the Wild West but it could have been on screen.
It’s also weird that the guy who made the video came to that conclusion if he actually played the game. He must have rushed the ending
@@TheSanndwichh I was sad for jack. I liked him.
We don't even get to see how it was or who it was... just random guy C?
on the video, he also didn't realize other characters have different abilities in multiplayer either so... he really might have rushed it.
@@alicepbg2042 the multiplayer I’ll give a pass on because if he didn’t grow up with it I wouldn’t have expected him to really put in the time to test that many characters.
I kind of lucked out convincing my siblings to try the game out with me, and then we all got addicted, and then I started either bringing friends over or bringing the game to their houses so I had put crazy hours in it and unlocked/tried almost every character
R* must really love their train chasing missions.
Can’t wait for their sci-fi open world with a space-train chasing mission.
Damn, you really nitpicked the shit out of this game lol.
Im sure its nostalgia blinding me, because i LOVED this game as a kid. But some of these things (the line reading, the invisible walls, the different characters and short levels, the cliches) were very normal for the time.
Its not a game without issues, thats for sure. No question about it. But you really nickle and dimed this poor game lol.
Agree on the Diego level and final quickdraw boss though. That Diego level was unbelievably hard, same with the last level.
Yeah, from the death sounds to the siege mission aswell, he says “Jack kept falling on Molotov cocktails” idk if he’s speaking metaphorically but there’s only 2 levels where enemies use those and they are fairly early game (one being in the mines) and the thing he said about multiplayer. It feels like he tried one character and played for like 5 minutes because almost every single character is unique I’m sure you know that. Like shadow wolf has invisibility, Katie has a flaming shotgun, Governor has his roll etc. some of the things he says are wrong and some of them are just pure unfair criticisms.
32:00 I remember a interview about the making of the elder scrolls IV, and how the gave Patrick Stewart a multiple pages document (I don't recall the number, but it was way more that the necessary for the 15 lines he record) about the story and motivations of the character. He love it
The new Microphone(?) hits different u Sound like a different Person.
I loved the unique abilities in multiplayer. I remember you could play as the boss with the two metal sheilds attached to his arms... and you could run at your buddy super fast blocking, then exploding. It was hilarious playing in splitscreen. 😅
I picked this up purely based on the cover. Had never heard anyone talk about it or seen any reviews. Just thought it looked cool and I've always loved westerns.
Good memories of this game. My best friend in Middle School talked it up, and then that summer, I went to my dad’s and he had it. Spent the entire time there playing it with he and my brother until we finally beat it, unlocked all the characters for versus and then spent hours on that mode.
Good times.
It's odd that you had trouble with the gatling gun emplacement. It might be either the PS2 version you are playing on or the emulator, but I never had a problem with it on the original Xbox. Seemed fine to be back then.
I think it's the PS2 on PS4 port.