Prototype Analysis: The Simpsons Hit and Run (July 2003)
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- Опубліковано 1 жов 2024
- Here is the first in a series of videos where I take a deeper look into prototype games in my collection to show you the differences between these builds from before the full / public release of the games.
Special thanks go to the Donut Team community and Super Moon Nite, who helped to find a whole load of differences in this build. I managed to add a few of my own as well though! And to be honest, there are probably still more that have so far gone unnoticed.
Also, thanks to Mace 2.0 for the thumbnail / artwork for the video. He did a great job, as always. I highly recommend his skills if you're looking for artwork for your own videos: / @mace2.0
#thesimpsons #simpsonshitandrun #SHAR
the echo effect is still present in the game just in low volume
Yeah, the effect isn't as strong but you can hear a clear echo.
The stone cutter spoof is in a unused part of level 7
Do you know what time it is?
8:08 WHAT!!!! I HATED THAT MISSION, AND I NEVER PASSED IT. That mission was the hardest. I wish it didn’t had the timer
I replayed the game again today and completed that mission on my first go. When I was young it took me ages tho but I think making some things extra challenging is good near the end of the game
Yeah I remember it being quite hard, if you lose more than 7 times in a row you get more time and it's a little easier.
lucky you no matter how many times i replay the game i just can't beat it along with the trash mission in level 5
0:50 To be a little specific, the beta version uses the 1994 fanfare until replaced with its current 1997 fanfare.
The 20th Century Fox Fanfare is not Different is 1994 Fanfare
Three armed homer should’ve been a costume in the game
A couple things:
If anything, the “There he is!” line was most likely was supposed to be activated upon activating the last trigger
Technically, Stonecutter Spoof was not removed from the final, if you get out of bounds on Level 7 near the power plant, you can hear it if you go to where Burns Mansion is.
I... honestly have no idea why the Charred Husk was removed from the All Cars cheat menu. Probably the reason you specified though.
Fun fact, in the pc version of the game NPCs can be kicked in interiors.
The Fun Fact is wrong, you can't kick NPCs in interiors in the PC version, maybe you are confused with a hack in the mod launcher that let you kick NPCs in interiors (There is also a hack in the mod launcher that let you jump and sprint in interiors)
Personally, I think the Stonecutters Hall would have been even cooler to explore if it still had the Stonecutters' signature song like in the beta (4:08-4:37). The song they ended up using in that part of the level sounds pretty bland in comparison.
I'd bet that the beta version of the game has the echoing when in the phone booth because it places the character selection area within the same area of the phone booth, while in the release version the game puts car selection in one spot for all phone booths, which is outside of the power plant. The game essentially has a little box that shows up in the world where the cars are shown and the camera angle is placed at, so in the beta version the sound is echoed because the location of the camera and box is in the power plant, while in the final version there is no echo because the character selection area is not in the power plant anymore. It's probably just a side effect of the developers choosing to place the car selection area outside the power plant in the final build.
Somebody watched boundary break.
10:55 if you use the Lucas Donut Mod launcher there is a cheat that can allow you to kick NPCs in buildings
The Stonecutters music you showed in the Level 4 Tunnel is the normal music for Level 7's Stonecutter's Tunnel (which would be common knowledge if said tunnel were accessible in that level but lol). You can actually go into the final version of the game (with a debug mod on, preferrably), go out of bounds, and find where the Tunnel would be in Level 7 and hear that very music.
That track mastering around the 7 minute mark is interesting. The beta version sounds a lot more authentically hillbilly but the extra mastering sounds more produced and recorded.
They probably just used the real Foggy Mountain Breakdown as a placeholder
The prototype cutscenes are so cursed
The satellite dish moving could be due to them originally having you pick up the dish after getting into Cletus’s truck, but changed it last minute, or they changed it earlier and just forgot to moved the dish closer until last minute.
02:52 didn't that scene have old character models as well?
That version was from an earlier prototype.
@Dazawassa yeah it wasnt released,it was only given to IGN.
Ahhh fair enough, is there any information as to why they changed the character models? (Thank God they did as they looked awful)
Yh it did sweet heart
I see that you have a review build of road rage as well
The Stonecutters spoof song can still be heard if you navigate to where the area should of been in Level 7.
Love a good Hit & Run related video!
Dammit, I have to wait three days
Not being mean or anything, just saying I HIGHLY reccomend you back up every prototype disc you have in case anything breaks
The only thing I wished they kept is the ability to kick indoors
Don't Kick Flanders he will Blow Up the Nuclear Power Plant!
In the German Version (or at least in my copies of the German version, a pretty late one and a pretty early one) the echo effect is exactly like in the beta.
Hmm... So the N/A slots, had they remained, would have opened up more car slots for modding.
1:40 Damn Krusty’s sips are terrifying.
It’s the same sound used when Homer makes that weird sound with his mouth
@@LuisStrublic that I know, but I’m more concerned why it’s used for DRINKING A SODA!!!
I bough this when I was 20
11:23 I never knew about the squeaky voice teen and the bonus cartoon of Itchy and Scratchy.
You didn't play the game enough then
I really like stuff like this.
It must have been expensive to create those animations only to not use them or redo in the final game.
The echo effect is still present in the final game. You even played it! You played yourself on this one
Question: Are you going to cover Driver 1 and 2 as part of the prototype series? If yes to driver 1, are you going to cover it two part videos, 1 part analysing demo version, beta versions (beta #1, #2 and #3). The 2nd video being analysing Beta V.14.11?
that's my birthday lol
The beta pre-rendered models are nightmare fuel
some of the differences are just differences between NTSC and PAL
Jokes on you, I got Vice City as a kid before getting this game.
I wanna listen the tunnel music from the beta
Here you go. :) It's basically just a pretty short loop: ua-cam.com/video/hoUTgm5FtUE/v-deo.html
@@MattJ155thanks mate ^^
Como me gustaría saber inglés😣
Since people contact the devs all the time, why don't the devs form a studio??
Good work! I really enjoyed the video.
Thanks!
1:42 I love this frame so much
The beta models are weird
I liked the beta buzz cola cutscene more
ive played and beat this multiple times and have never ever seen that itchy and scratchy thing tf!!
You should show this to Pan pizza also the scenes are out of synch
If the simpsons shit and piss is the best simpsons game then that shows the quality of the games.
the itchy and scratchy video looks like its in the engine from The Simpsons Game From EA
every copy of Simpsons hit & Run is personalised.
How is it personalised?
Tbh I wish the husk was kept in the all cars menu
my brother got a prototype in 2003 from a friennd
can't tell no different
I explained all the differences in the video.
Wow, the beta intro cutscene is better then the original tbh.
WHERES THE NEXT PROTOTYPE ANALYSIS VIDEO!!!
Okay this is extremely cool ouo
…now I wanna play the beta build of Simpsons hit and run
Also ik it’s been 3 years after my last comment.
But since I got back to watching Simpsons and back to playing this game. I figured I’d watch this cus of the memories I had seeing it
6:20 the pc version has the echo effect.
I still play the game on my laptop nowadays
beta textures seemed an imrpovement over Road Rage
Why won't they make a new hit n run
In my version I didn't had cutscenes of music :(
Interesting... I just finished the game again, I played it using the Lucas mod launcher for the first time, I think it re introduces the objective to enter the house at the end of Rigor Motors.
What about Level 5 - 6 Kwik Cash? Where it originally had a 3:00 minute timer for the truck segment.
That would be absolutely bs
Youtubing family actually, not bs, made a video on it where I went inside the game’s MFK code for Mission 6 and there was a segment in the code of the objective thread where you had to destroy the truck showing
“/ SetStageTime(180);”
The / meant that this line if code would be ignored in the mission and it would not play through it, I took this / off and when I got to the objective, there was a 3 minute timer under the vehicle health bar. And it was actually very easy, as long as you keep thrusting the truck into walls etc.
1:56 xD
I played a PC version and I could kick npcs hmmm ...
I played ps2 and I could also kick npcs
Not indoors pay attention
9:32 I recall in the final game on the gamecube version the camera is using the final build but snake and grandpa falls through the floor.
the beta version of the cat's inside view is quite jarring and a little intimidating
Lol
Good to know
Sneed
Excited!
Is the level 7 kwik e mart the proper spook e mart in the proto?
no
:)
*_cough_*
How much for the prototype
so good maked
It's so funny how most of this music when. I hear of it I think of fun times at homers
About the stonecutters theme, I'm 100% sure on my copies it played Spring - both my XBOX copy and PC one, have I got confused with the wording or was this maybe just a feature on some copies, possibly later ones?
Krusty the Klown looks beta in beta