"So for a reverse super, you do a super but in REVERSE. It might be a little hard but you can do it. Anyways here's a random corner kick and some corner jumps for good measure. Oh and also I hope you know how to do jelly smuggles" Like, why is *that* the one thing that gets explained when its one of the easiest techs in comparison to everything else
ok this actually looks sick i like the lore alltough the waking up could have been better placed. I love the tech that is used and the last levels look hard! that looks pretty cool maybe ill try them the precision on flag 9 is impressive maybe even a bit too hard. what i find a little sad, is that there is no "introduction" like really easy screens to begin with. i always find that 2 to 3 very easy screens to introduce the map is always good. it helps putting the player in the right atmosphere and shows off the "art" stile of the map to the player. I dont think i could beat this but ill still probably give it a try.
@pipus480 thanks for the feedback! This is still a work in progress and I'll definitely need to come back to this sometime, so I'll definitely take this into account
I love the dialogues
Yeah I wanted to be a bit cheeky with them :3
mmmmm... strawberries
I love this a lot keep up the great work
Thank you :3
Sheesh, this is REALLY well made
Thank you :3
"So for a reverse super, you do a super but in REVERSE. It might be a little hard but you can do it. Anyways here's a random corner kick and some corner jumps for good measure. Oh and also I hope you know how to do jelly smuggles"
Like, why is *that* the one thing that gets explained when its one of the easiest techs in comparison to everything else
this looks insane...
ok this actually looks sick i like the lore alltough the waking up could have been better placed. I love the tech that is used and the last levels look hard! that looks pretty cool maybe ill try them the precision on flag 9 is impressive maybe even a bit too hard. what i find a little sad, is that there is no "introduction" like really easy screens to begin with. i always find that 2 to 3 very easy screens to introduce the map is always good. it helps putting the player in the right atmosphere and shows off the "art" stile of the map to the player.
I dont think i could beat this but ill still probably give it a try.
@pipus480 thanks for the feedback! This is still a work in progress and I'll definitely need to come back to this sometime, so I'll definitely take this into account
@CubeRoot132 cool! thanks i look forwart to suffering whilst playing this ;D
Celeste D sides story mode
did you use clipchamp?