Re-uploaded this because the video got stuck on HD processing for some reason, and Ive had several commentors tell me the video wasn't loading. Seems like youtube absolutely cooked that original video, so this version should be fully watchable in HD. Apologies for the issues!
fun fact about the Mothership Zeta Death Ray: some mad lads used what little geography you can see on the earth to figure out that you actually hit somewhere in Canada.
It hit in Ontario, it went well passed Detroit, so if it is canon that actually kinda blows, that’s a large area that was demolished and could probably never be visited.
Can’t wait to watch this new never before seen video edit since some seem confused: this is a joke about the reupload of this exact video due to quality processing issues
I encountered this very same bug when I was getting the last five achievements playing the game on my Xbox one X at the end of last year!? It happened three or four times where it just kept acting like I did not have the DLC and I ended up discovering that between Microsoft and Bethesda, they were screwing all of us original fans that bought all of their DLC over a decade ago !?!?!?? I bought fallout three digital in 2013 after having the disc copy from 2008 up until then .. either way I bought all the DLC and the reason broken steel would not start, is because even though it said it was installed on my Xbox, Microsoft or Bethesda took away my rights of “ownership” of it, thus it it would not load into it no matter what, and I thought this was a glitch as well??!! I ended up buying all of the DLC a second time and just to test my theory of Microsoft and Bethesda screwing us, I deleted mothership Zada after having purchased all of them for the on sale prices they were on sale for, and ….. I was right! They were in fact screwing us because after I deleted mothership Zeta, I had to go back to the store and buy it again and the only reason I gave them the $3.39 for a third time, is because “alien captive recordings” was the only achievement I was missing from that DLC- I don’t know how long we got until they screw us again but it’s possible that whoever you were responding to had this issue also? I think it originated from when they decided to do away with the add-on discs that came with the two disc game of the year Original versions of fallout 3/fallout new Vegas, but I can’t be certain? All I know is I never had either… neither the new updated one where you could not share the DLC disc or the previous one that had the two discs where you could share the DLC disc- I did have that original two disc fallout three in like 2009 or 10 or somewhere in there, but I ended up selling it and then in 2013. I bought it all again digitally telling myself, “I won’t get rid of it this time!!” Still had to buy all the DLC again! Anybody that reads this that might have a similar issue, I hope this helps ! I hope it also makes you realize how corrupt going all digital is going to be for you, Me, and every other other consumer/gamer out there?!! Good for the greedy scumbags at the top, bad for us small fry that just wanna be happy and play a game they love?
@@turismofoegaming8806 if this is true and you bought them all on the same account and can prove it with records you'll want to hold onto that for the inevitable lawsuit coming for digital media and revoking licenses that discovery and Sony just kicked off
FYI, actually the best thing about finishing Operation Anchorage is getting the Chinese Stealth suit .... that along with the silenced Infiltrator rifle from The Pitt, can turn you into an almost always invisible assassin for the rest of the game.
I had to go back and create a new character and a new game because one of the achievements I was missing on my game from the 2008 that I had beaten, was the “reach level 30 with neutral karma” achievement, and so I created a character that I gave my best attempt at making look like Denzel Washington from the movie the book of Eli?!! And then went on to get the final five achievements between 2020 and last year! (yes, I took my time as I had a bunch of different games. I was playing since then.) But I forgot all about that infiltrator rifle because I already had the pit completed a long time ago!?
You forgot about one of the best parts of Honest Hearts: with Wild Wasteland you can take ayahuasca (or some equivalent) and kill a flaming Yao Guai, netting you a powerful bear claw melee weapon and the iconic line "Take drugs, kill a bear!"
When it comes to dog/god it really dosent matter who you pick from the cell as long as you have high enough medicine you can convince dog and god to both look into a metaphorical puddle and they say they see each other ( there dialogue of talking about how the other looks and how they feel is just amazing) you can then tell them to both walk into the puddle making 2 become 1 (but depending on how nice you are to them they will talk about being afraid to become 1 they might forget you and they dont want to) that to me is the best ending as they may forget most everything he now goes on his way healed mentaly and now able to heal physically as the two arnt trying to fight for dominance
Yeah I always prefer to unite the two personalities instead of letting god take control. He’s obviously more competent, but clearly just as damaged as dog is.
@@TheBabyTort If the Sim Settlements creator is any indication - there won't be any interesting mods for Starfield for a looooong while. If ever. At all.
Dead money was supposed to be the second dlc but Obsidian finished it first so Honest hearts was released secondly, Old World Blues third and Lonesome Road last.
That makes a lot of sense. Especially since Honest Hearts seems to be the least connected of the four story DLC's. Here's the order I play the DLC's: Honest Hearts Old World Blues Dead Money Lonesome Road In my opinion, Dead Money is best played close to last instead of being the first one played.
@@megamanx1291honest hearts, old world blues, dead money, lonesome road. Lore wise, that's the canonical order of where Ulysses visited before courier six did with honest hearts not only being the easiest dlc but also the one place Ulysses didn't influence so it could go wherever. In my opinion new Vegas as whole is about two couriers from two different places that shared a goal for a hot second.
huh well that explains why i always felt the least interested in honest hearts. it is suppossed to be the intro that foreshadows the rest of the DLC story arc while wrapping up the base game.
19:35 You missed an area of the bunker which shows that they had trued kidnapping vault dwellers and chopping their arms off to get their pipboys, unfortunately for them, vault-tec anti theft measures disabled the pipboys
Fun fact, in Dead Money, i had maxed stealth, a stealth armor bonus, and used a Stealth Boy and grabbed everything in the vault. Waaaaay overencumbered. But, once i called down Elijah, i started "running" right away toward the exit and was able to leave without exploding and finishing the DLC with every gold bar and item in the storage right outside in the bunker where the DLC starts. Never ran out of caps that game😁
I love Far Harbor, it shows that Bethesda is capable of the same level of gameplay Obsidian created with New Vegas; Making a story with mostly new elements based in the pre-existing Fallout lore.
Far Harbor to me just felt like Point Lookout with more work put into it, they very much recycled dlc's from FO3 for 4, the mechanist dlc was just a quest from 3 but rewritten without the antagonist or comic book connection. Then they charged more for 4's dlc's/season pass after they initially released it, you can even find the bethesda posts about how they decided they were adding so much content they "had" to charge more, despite a bunch of it being recycled content/ideas from FO3.
I noticed something incorrect in the dead money area, you absolutely can sneak out with the gold without cheating. It is extremely hard and will likely take you multiple multiple tries but its 100% possible
I could only carry 3 bars + 1 with the thing pressing Z to carry it in front of me, but it was enough for me to buy two full sets of 51b armor for Elizabeth from Bioshock (I was using the mod where you go to Rapture and resurrect her) and Cass. Along with the fully upgraded Holorifle the things that made the DLC worth it.
@@TheBayzent when I set my mind to something I do it so when they gave me the chance to leave that place with more money than Mr House I spent as much time as needed
For me its The Pitt. The moral ambiguity between werner and Asur, the inhabited area with brutal Industrialized slave labor, the uninhabited area completely infested with insane men and trogs. The setting was amazing
I liked both Anchorage and the Pitt but both of them give you way too OP rewards if you do them at lower level. But I loved the "Escape from New York" vibe of the DLC. Anchorage I liked because I love the pre War stuff.
Little fun fact about liberty prime, you can actually go up and initiate dialogue with primes head after hes been blown up and he'll sputter out a line along the lines of "death is a preferable alternative to communism"
The little train animation you mention early in the vid is actually really funny because it’s not a train at all, it’s a hat on top of a homie that’s chilling under the map, he’s then scripted to run under the track to make it look like a moving, working train
btw, if you're wondering what mod is causing you to fall from the dead money DLC near the tower where you trigger the gala event and some caves in Honest Heart : it's NVTF - New Vegas Tick Fix
The reason the Winterized T-51B power armor had a seemingly unlimited durability bar was due to a bug that was never patched. the mod, Tale of Two Wastelands for Fallout New Vegas that combines 3 and NV into a single game/mod fixes this bug.
the wierdest part of mother ship zeta is how it almost had a major story quest tie into the alien plot point that would have been used to reunite the brotherhood and the outcasts. according to FO4 it still happens but it would have been amazing to see the X-files references that the quest was going to have.
Technically he's not scamming those ghouls. Radiation has almost the opposite effect on ghouls in the canon, it doesn't harm them and in fact can regenerate their hp points. If he's giving them irritated water, it's not a cure all but the water seems beneficial
Took me so many quit playthroughs to slog through Dead Money, but when i finally beat it a few weeks ago that shit was hittin. Let go. Edit: i love the story but the combat and available weapons can really suck if you aren't built right
it just doesnt belong in a fallout game because your character build can be completely different from what you need to beat dead money and making it ridiculously difficult
the reason why they havnt used the orbital strike untill then was because they satellite's reloader was broken. what they had chambered is what they had. As well, the Citadel being the Pentagon still had important files and documents needed to reoperate the U.S., but the Brotherhoods presence kinda makes it impossible to regain control of the place.
I honestly love Nuka-World, but for a very very niche reason. Open season is my personal favorite thing to do in Fallout 4 once I’ve cleared the rest of the game. It’s easily the hardest thing you can attempt to do in game and is incredibly difficult, but imo also really fun and is a really good example of Fallout of duty done well imo
for dead money, call elijah, take the gold bars, stealth boy and let him get trapped in the vault as you slow walk out, or you can still shoot him when you are close to the exit, i thought it was a legit way to get the bars out
I think that is pretty much the twist of the DLC, the slavers seem like the logical bad guys in the beginning, but the first time you speak with Ashur the picture becomes a lot clearer. The slaves (Wehrner) who brought you to the Pitt are not the good guys at all, they just want to take over the operation. Siding with Ishmael Ashur is the only option I will ever take. He saw the chaos of an unsupervised Pitt, but also the potential. He knows his methods are brutal and immoral, but he does it because he truly believes he is heading towards a better future. Wehrner is just a dick who wants to kill some parents and not only take their child and give it a way worse life growing up, but also take their slave empire, becoming exactly what he said he hated in Ashur, and in some ways, even worse. When you pick Wehrner and come back to the Pitt later, you get told that Wehrner just took Ashurs place, made the city a lot more dangerous and unstable, and treats his fellow revolutionaries just as bad as Ashur, essentially betraying them.
Fun Fact: In Broken Steel, it says you can orbital strike 5 targets (megaton, rivet city, project purity, the citadel and the crawler) yet you can only attack the Citadel or the Crawler. You can’t attack the other 3 settlements
I don't know why I love watching DLC reviews for all fallout games and this one is very entertaining, props to you. I'm gonna go play fallout or Starfield now.
i love the how much dialogue is for when you are wearing the silver shroud armour, like the old overboss of the nuka world laughs if you are wearing the suit
Yeah it's weird. It had one well-written NPC while the rest were mid. It had that terrible minigame. It didn't have any remarkable rewards to bring to the main game and only had one fun side-quest. I think all of the weight was put on the choice made at the end (which was admittedly a neat thought-experiment), which doesn't even really matter anyway since it has no impact on the main game itself.
@@jennyrichardson7474dunno why your trying so hard to minimize the DLC, it’s a great dlc. Also, how is nuka cola power armor, harpoon guns, and a bowling ball fat man not cool items to bring to the vanilla game?
This was a really entertaining video. Didn’t feel drawn out despite having a lot of content to cover. Also the the gorilla chair in nuka world had me dead 💀
I remember in operation anchorage you place the Gary clones body on top of you when you get into the vr pod, so when you exit you can dump all your non degrading equipment into in before the game removes it from your inventory.
For me, amd keeping in mind I am still starting Fallout 4. 1. Honest Hearts 2. Point Lookout 3. Lonesome Road 4. Old World Blues 5. The Pitt 6. Operation Anchorage 7. Dead Money 8. Broken Steel 9. Mothership Zeta
I really like how self-contained Lonesome road is, while still expecting you to be any lvl, any loot. It's a tough, but fair experience despite your character, I've completed in on level 3 that one time. It provides you plenty of obstacles, and then gives you rewarding ways to overcome them. Scary robots and turrets in your way? Terminals to turn them off, key to the terminals in the locked crate if your science is shit. No lockpick or science? Here's an emp reskin of flamethrower, arc welder melts them easily. Here's some good armor for you, here's variety of weapons, you will be good to fight next enemies. Marked men are tough, but vulnerable to explosives due to low DT, here's a full auto rocket thingy, neat? Tunnelers and deathclaws are too much for you? Nail gun breaks limbs of tunnelers like crazy, and DPS is through the roof, deathclaws are scared of flares, you can avoid them. What I'm getting at - every location in that dlc designed expertly, placement of loot and enemies feels intentional, in a good way. Every crate, locked desk and duffle bag is foreshadowing to what you meet in the next section. You don't even know how much you miss well paced and packed full locations, until it's gone. Playing base game or other dlc after LR feels really off, that's how well put together LR level design feels
Collecting all 100 ceiling lights not only gets you the best gun in the whole game a brutal assault with the scope and everything but the best power armor
Fun fact in old world blues there are a couple of other interesting things. During the big scorpion fight there's a terminal you can find that will disable the scorpion and end the fight pretty quickly.
Lonesome Road is my favorite DLC ever. There such a mistery behind it, and that final scene where you get to choose what to do with the nukes is one of the best moments in the series tbh.
Neat little trick to the Operation Anchorage DLC is to pull a Gary corpse into the simulator with you before you start it. Whenever you finish it and you’re on the black screen, spam the loot button(whichever console you’re on) and you’ll go into the Gary corpse inventory. You will now be able to deposit all simulation items from your inventory before they vanish, including that sweet Winterized Combat Armor that’s unobtainable by any other means.
Nuka World also has a few throws to Carowinds, but IRL during Scarowinds you can find railroad graffiti on props, as well as blatantly-used-designs-from-fo4 raider zones
At least with the Xbox 360 version of the game I remember being able to start Broken Steel by having Fawks start the purifier. In fact it was only few years ago that I learned that you don't have to ask Fawks to do it to start Broken Steel. For the longest time I thought that the Fawks method was the only way to start Broken Steel.
I found it very irritating how Faux won't go into the purifier for you after already having gone through the irradiated part of Vault 86 to retrieve the G.E.C.K. unless you have the Broken Steel DLC. Also, it makes me question why the Brotherhood of Steel was interested in Helios One in New Vegas if they already had a more powerful weapon than Helios One.
The Brotherhood of Steel wasn’t actually all that interested in Helios One. It was Father Elijah who pushed the Brotherhood into taking the facility because of his obsession with uncovering lost Old World technologies.
I live near Pittsburgh so here's a fun fact about the city. The in-game representation is extremely accurate except for 1 thing. There isn't as much road work in game. Other than that 10/10 representation for the city.
If you’d finished Nuka World in full and found the other hidden areas in the DLC, it probably would’ve been higher ranked. IMO, it is the most slept on DLC for any Fallout game
Started a new playthrough of new Vegas for the first time in 5 years. Love the vid and completely agree with your rankings of the dlc. Great work Mr. Kung.
I really struggle to see why people rate the pit dlc so highly. The story is terrible + unfinished, the main side quest is collect 100 scattered items and the new enemy type is just more ghouls but now they are running on all 4. You dont even free the slaves at the end what was the point of the whole thing. The atmosphere is cool though.
The reason the outcasts need you for operation anchorage is because they need someone alive and using the pip boy, they tried taking one from a Gary clone but couldn’t get it off his arm
Dead money has to be the best dlc in fallout history. Interesting lore Gold i got with a glitch Fun gameplay Everytime i replay it feels new with all the different options to play.
Honest hearts is my favorite of NV. My 2 favorite weapons, the father in the caves, joshua Graham...so good. Second is lonesome road because it reminds me of dark souls. 2 legends having a showdown in a dead world
while I wouldnt put far harbor anywhere close to the top spot its great to see someone who appreciates Dead Money like I do. To this day I still boot up New Vegas just to play this amazing DLC
You got some of the sequence of events w/ Ulysses wrong. I think he came back to the Divide because he realized the Courier survived being shot in the head twice by Benny after he passed up the Platinum Chip job himself.
I think that in one of the games it's said that if someone wearing a pipboy dies the pipboy stops working, but that just means they should've found a random vault dweller somewhere
The true price of Anchorage isn't just the power armor. It is the free and very early power armor training. Since you can complete the dlc right after leaving vault 101. And the Chinese stealth armor is nothing to sneeze at either. It makes the whole game ridiculously easy.
Different read on the Pitt. When I sided with Wehrner... what I saw was he didn't put an end to Slavery. He took Asher's place. He still had them working in the factories. Still calling them "Workers" rather than slaves. Still chilling out as Overlord and not pitching in to help himself. Really the choice for me boiled down to: "Do you kill Maria's parents and the best doctor in the Pitt with them that might find a cure... or do you not do that?" Because it's all the same to me. And I'm sure if you came back like 1 year later the Slaves would indeed be calling themselves, well, slaves, and upset at the status quo. No closer to a cure as they have no one with any scientific knowledge really, and Werner still working them in the factor just like Asher. It really came off like that to me. It's funny because they do play with the grey morality I think better than people chalk up, as the consider it Black and White when it's kind of not. Heck I felt that even about Fallout 3's main quest. While the game does everything it can to tell you "Enclave Evil, James Good"... well how did Deacon in Fallout 4 put it? Don't listen to what they say, but pay attention to what they do, what they want, and what they ask you to do. We know that Autumn doesn't have genocidal aims. Otherwise Eden wouldn't need you to do it. And what he asks, and does... is that he wants to Rebuild America, just with an Enclave Central Government. He sees restoring basic infrastructure (Water, Roads both are mentioned and used, cataloguing wasteland wildlife and what can be tamed and what needs to be wiped out and what is useful) as the first step to that Reborn America and is doing it. While refusing to cross lines like "Literally genocide everyone". Admittedly, not a hard mark to pass in real life... but in Fallout most Antagonists really fail at that. What James wants (and Elder Lyons too) is... to give the wasteland water and hope that somehow works out. They have no plans or desires to really improve the world beyond "Clean water". They had no idea how to distribute it. What sort of cooperation or governance they would need to do, etc. So the conflict for me was less "Good vs Evil" but more "Driven and Maladjusted Idealist" (thus why you can talk him down, he's not EVIL per se)... versus "Altruistic half assers".
The funny thing with Honest Hearts for me? As you mentioned the Main Quest is a very easy and simple fetch quest series that shouldn't even be considered quests? I always felt like it was the result of WHEN people play it. By the time you get to the place Honest Hearts starts if you have been following the bread crumb trail naturally laid out and such? You'll probably be like level 20-25. You'll have several Rank 100 Skills. You'll go into the DLC with end game gear (Power Armor, Anti-Material Rifle, etc). But the DLC is actually suggested to do at level 10. And if you're level 10 when you do it? Those quests are actually a bit more brutal than made out. Zion is a VERY dangerous place to a character that doesn't have skills maxed out. Who might have come to the place with a Cowboy Repeater and leather armor as their go to. Giant Cazadores, Green Gecko Bastards, Yao Guai, or even just the Tribals packing 10mm SMGs and 12.7mm SMGs and there being only one armor in the DLC better than like DR 8? It can be very particular. Suddenly the trip to a Fishing Log isn't just a simple little jog as you blast away at everything. And when you get the Survivor's Armor and Rifle? Whew it feels like you've turned a corner but you're still not safe. Just the journey there can be tense as you're hoping that Cazador didn't see you or that Green Gecko goes away, etc. You don't have effectively infinite piles of ammo (and ammo is generally scarce in there with low Damage high DPS SMGs being the standard for guns). I definitely didn't feel like they were boring cakewalks doing that. But it seems (from videos I've seen) that pretty much everyone does Honest Hearts when they're level 30 and decked in end game tier gear and then complaining the early to mid-game aimed DLC is easy and boring. And usually why the only things that they say positively about it is the story of the Survivalist, and Joshua Graham being charismatic and interesting. Though as an added point... I usually side with Joshua because of the Survivalist. With his final note to the children being about how they shouldn't take shit from anyone. That they should be kind but stand up for themselves. Don't let themselves be pushed around and victimized and to be excellent to each other. Which is Joshua's route basically. Not Daniel's. It felt like I was honoring his memory and wishes when I sided with Joshua.
Too bad about that Fallout 4 lead in. It's a... weird thing admittedly. I would never call Fallout 4 a "Looter Shooter" myself. I know a lot of people do... but it doesn't behave like one. Borderlands as mentioned in a game where you're constantly in movement, going from fight to fight, constantly swapping out for better items that you get at a very rapid pace. Usually not having my particular gun for more than maybe 5 fights or so. But... that's not how Fallout 4 works. Like you get can Righteous Authority in about the first 2 hours of a game that at a normal pace might take you 60 hours. It's a Lucky Laser Rifle. And that rifle? That can (and sometimes is for me) my end game weapon. A looter shooter doesn't have you get attached to a weapon. It has you constantly swapping out and changing how you play to keep up with evolving threats. Fallout 4 though? It asks you to personalize your items. To give it their own name. To make your loadout as much of your character as Skill Points would be. You are not "Nick the Vault Dude using whatever piece of scrap I picked up 2 minutes ago" in a constant stream of mayhem. You're "Nick the Soul Survivor known for their custom Shadowed Leather Armor and the blade they named WInona stealthily cutting swath through the commonwealth against whatever targets get in their way". Or you know, you get a minigun about an hour in. Which could also be your end game gear. You're not looter shooting, you could just be playing this Glitterboy-esque guy with the custom power armor paint job and tuning known for your hopped up Minigun. And it's perfectly viable and not a 'Challenge Run" or anything. I think that's something most people miss. And it's a generational gap really. Most people think of RPGs as "A game where you pick dialogue choices", like Fallout 2 (where speech checks can solve about 90% of your problems), or Arcanum: Of Steamworks and Magick Obscura (which has some amazing dialogue writing). Or Mass Effect or what not. Most people don't think of something like gear as Roleplaying. They don't think of Combat as roleplaying except perhaps in the very broad strokes of "I use a gun" or "I use a knife". it's... an interesting thing. Combat is seen as a problem to solve. They want to win the combat and solve the problem. So people don't really think of character in it. But the best RPGs (tabletop or otherwise) usually do. You play in Rokugan for instance and you're not just going "Well a greatclub would do more damage so I use a great club". You go "I'm a Crane, we duel, it's what we do. I have the daisho of a katana and wakizashi. We're renown for our quickdraw duel techniques. And I will use them. Because honor and tradition are important to me. Rather than number go up." LIke... I think Fallout 4 did quite a few things right that often get buried. The idea that I can really "Characterize" my gear in it to the extent I could was amazing. I think the Perk/Special system in it was better than anything previously in the series. Spreadig out Special Points is a harder choice than ever. And every special has a reason to be picked. The perks are interesting and immediately shape your character (for the most part, barring some like the +10% damage resistance or +10% damage with automatic weapons) more so than... what did me duping all 12 points I had into Lockpicking to get from 22 to 34 do in other Fallout games? Not really anything you'd notice. I think it was a good RPG. Just not a good Dialogue Heavy RPG. And unfortunately? Dialogue heavy is what people expect from RPG. Because that's what RPG means to them. It was a throwback to older Western RPGs where the game was about loadouts, tactics, behaviors, dungeon crawling, looting, and incremental improvements often towards a vague and not really important goal like "Kill this guy who's bad because... uh... we said so and he's sitting at the end of Megadungeon". It does what it does well. And what it does IS an RPG... but it's not the RPG that people have been conditioned to believe "this is what an RPG is" for the about 7 years before it came out. But that's Todd as well. He LOVED Arena. And Arena was very much that western RPG. And he's trying to chase that feeling here and there. And I appreciate that someone is keeping that genre alive. Rather than the combination of JRPG and Western RPG that is a "BioWare Style RPG" as I've seen it called. Or trying to be an "Immersive Sim" instead as I've seen others called (From Deus Ex to Fallout and Arcanum).
Not sure if you know but you can have cito bring one of his gorilla bros along, and if you have a companion with you it’s a 4 man squad! A bit overkill but a nice change of company.
I don’t remember how I did it, but I got the ending with Elijah stuck in the vault and me carrying every single gold bar outta there. A lot of stealth boys, other meds, and save scuffing if I recall.
One of the things in Point lookout that made me side with Desmond vs Calvin. Is when Calvin starts talking in your head, I DONT like that shit. That enough is reason for me to kill him! No one get to talk in my head! Only my demons get that free pass
Re-uploaded this because the video got stuck on HD processing for some reason, and Ive had several commentors tell me the video wasn't loading. Seems like youtube absolutely cooked that original video, so this version should be fully watchable in HD. Apologies for the issues!
Hopefully this riggamaroll wont happen again lol
nah its cool man you've covered all the fallout dlcs best video I've ever seen.
I'm gay
I thought it was my wifi, almost called Verizon to figure it out.
Yeah for what ever reason the video on my end yesterday was buffering for several hrs and never once played...
fun fact about the Mothership Zeta Death Ray: some mad lads used what little geography you can see on the earth to figure out that you actually hit somewhere in Canada.
I kept blasting. I'm so thankful I hit Canada with the double tap.
@@DerickTheHeroV2cmon man seriously
@@Yuro_X "The moose is loose aboot the hoose"
Hopefully a not so populated 200 sq miles of canada...
It hit in Ontario, it went well passed Detroit, so if it is canon that actually kinda blows, that’s a large area that was demolished and could probably never be visited.
DLC TIMESTAMPS (upvote for visibility):
1:47 - Fallout 3: Broken Steel
18:12 - Fallout 3: Operation Anchorage
26:08 - Fallout 3: The Pitt
38:41 - Fallout 3: Point Lookout
54:53 - Fallout 3: Mothership Zeta
1:06:32 - Fallout: New Vegas: Dead Money
1:30:15 - Fallout: New Vegas: Honest Hearts
1:42:35 - Fallout: New Vegas: Old World Blues
1:58:29 - Fallout: New Vegas: Lonesome Road
2:17:40 - Fallout 4: Wasteland, Contraptions & Vault-Tec Workshop
2:20:49 - Fallout 4: Automatron
2:32:31 - Fallout 4: Far Harbor
2:49:29 - Fallout 4: Nuka-World
Hate to inform you but UA-cam does have chapters already for videos
@jeremiahtwohig7665 yea but I'd give them a "B" for effort
@@War_With_It nah a+ homie got it all right
God bless this guy
@jeremiahtwohig7665 I took off points because he copied youtube's home work
Can’t wait to watch this new never before seen video
edit since some seem confused: this is a joke about the reupload of this exact video due to quality processing issues
Same.
But fr, I think he added in a point about Broken Steel he forgot to mention in the standalone video. So that's a thing.
@@peytongonavy it was a joke about the reupload from earlier due to quality issues 😉
😂😂😂😂
Directors cut
I've not seen the original upload so this is all new to me :p hope you found some new detail or other value in watching this
@@AnonYmous-rz8xk Peyton clearly knows this as they said there was a difference between this and the standalone video 😉
Broken Steel definitely starts if you send Fawkes in to start the purifier. You must have encountered some type of bug.
Exactlyyyyy what I thought🥴
I encountered this very same bug when I was getting the last five achievements playing the game on my Xbox one X at the end of last year!?
It happened three or four times where it just kept acting like I did not have the DLC and I ended up discovering that between Microsoft and Bethesda, they were screwing all of us original fans that bought all of their DLC over a decade ago !?!?!??
I bought fallout three digital in 2013 after having the disc copy from 2008 up until then .. either way I bought all the DLC and the reason broken steel would not start, is because even though it said it was installed on my Xbox, Microsoft or Bethesda took away my rights of “ownership” of it, thus it it would not load into it no matter what, and I thought this was a glitch as well??!!
I ended up buying all of the DLC a second time and just to test my theory of Microsoft and Bethesda screwing us, I deleted mothership Zada after having purchased all of them for the on sale prices they were on sale for, and …..
I was right! They were in fact screwing us because after I deleted mothership Zeta, I had to go back to the store and buy it again and the only reason I gave them the $3.39 for a third time, is because “alien captive recordings” was the only achievement I was missing from that DLC-
I don’t know how long we got until they screw us again but it’s possible that whoever you were responding to had this issue also? I think it originated from when they decided to do away with the add-on discs that came with the two disc game of the year Original versions of fallout 3/fallout new Vegas, but I can’t be certain? All I know is I never had either… neither the new updated one where you could not share the DLC disc or the previous one that had the two discs where you could share the DLC disc- I did have that original two disc fallout three in like 2009 or 10 or somewhere in there, but I ended up selling it and then in 2013. I bought it all again digitally telling myself, “I won’t get rid of it this time!!”
Still had to buy all the DLC again!
Anybody that reads this that might have a similar issue, I hope this helps !
I hope it also makes you realize how corrupt going all digital is going to be for you, Me, and every other other consumer/gamer out there?!!
Good for the greedy scumbags at the top, bad for us small fry that just wanna be happy and play a game they love?
@@turismofoegaming8806 if this is true and you bought them all on the same account and can prove it with records you'll want to hold onto that for the inevitable lawsuit coming for digital media and revoking licenses that discovery and Sony just kicked off
Yup, I just finished 3 three weeks ago and it did start when I sent Fawkes in.
FYI, actually the best thing about finishing Operation Anchorage is getting the Chinese Stealth suit .... that along with the silenced Infiltrator rifle from The Pitt, can turn you into an almost always invisible assassin for the rest of the game.
its cool and all but the winterized power armour and instant power armour training is 100x better since it has almost infinite durability
@@basicland999 thats fair .... FO 4 spoiled me on not needing to repair armor/items
facts it's so incredible
I had to go back and create a new character and a new game because one of the achievements I was missing on my game from the 2008 that I had beaten, was the “reach level 30 with neutral karma” achievement, and so I created a character that I gave my best attempt at making look like Denzel Washington from the movie the book of Eli?!! And then went on to get the final five achievements between 2020 and last year! (yes, I took my time as I had a bunch of different games. I was playing since then.)
But I forgot all about that infiltrator rifle because I already had the pit completed a long time ago!?
Gary 23 is the best thing about the dlc. If you know you know
To be fair, the Desert Eagle was in the first Fallout game, so it is indeed lore accurate…
So was the P90 I think, or that was Fallout 2. I haven't played the first two in a few years.
@@thirdanimator3347 It was Fallout 2, but remember someone mentioning the Uzi in Fallout 1, so that gun is technically lore accurate as well…
@@NineOneTwenty There is no UZI in Fallout 1
@@ncrranger2281 Excuse me, a message box in Vault 15 mentions the Uzi…
@NineOneTwenty iirc it can't be found or be bought, but it can be restored into the game with patches.
To be fair about Dean Domino, I'd have all sorts of negative character traits if I was trapped in a hellscape like the Sierra Madre for 2 centuries
Yeah but Dean was a bad person before the war
Whattttt lol dean was a peice of shit long before the bombs ever fell. Do you even know the Vera Keyes story????
He was kind of a d*ck before that, his entire beef with Sinclair is so stupid.
@@zanehawkins7204You are intolerant 😡
@@cam5816 and you're a ghoul lover 😂
Pittsburgh didn’t even get touched by nukes it just looks like that IRL
You're saying that Pittsburgh is actually Detroit?
Being from Pittsburgh not only did I love the Steelers references but can verify the raiders are just pre war Steelers fans.
“total yinzer death. lyons must have been a ravens fan or something” got me so good 🤣
You forgot about one of the best parts of Honest Hearts: with Wild Wasteland you can take ayahuasca (or some equivalent) and kill a flaming Yao Guai, netting you a powerful bear claw melee weapon and the iconic line "Take drugs, kill a bear!"
The Joe Rogan Quest
He mentions Ghost of She
Also I don’t think you need wild waste land I never take that perk lol I’m pretty sure I fought the flaming bear
1:39:10
@@robloxdaddycoolheadhow the fuck did I miss that
When it comes to dog/god it really dosent matter who you pick from the cell as long as you have high enough medicine you can convince dog and god to both look into a metaphorical puddle and they say they see each other ( there dialogue of talking about how the other looks and how they feel is just amazing) you can then tell them to both walk into the puddle making 2 become 1 (but depending on how nice you are to them they will talk about being afraid to become 1 they might forget you and they dont want to) that to me is the best ending as they may forget most everything he now goes on his way healed mentaly and now able to heal physically as the two arnt trying to fight for dominance
Yeah I always prefer to unite the two personalities instead of letting god take control. He’s obviously more competent, but clearly just as damaged as dog is.
It's speech
Why can we build robots in FO4 but not starfield?
They waiting for modders to add it 😭
@@TheBabyTortyeah well modders are waiting for the creation tool kit
@@TheBabyTort If the Sim Settlements creator is any indication - there won't be any interesting mods for Starfield for a looooong while. If ever. At all.
Because "it just works"
@@RazorsharpLTwhy? Did he say something about that?
Dead money was supposed to be the second dlc but Obsidian finished it first so Honest hearts was released secondly, Old World Blues third and Lonesome Road last.
That makes a lot of sense. Especially since Honest Hearts seems to be the least connected of the four story DLC's.
Here's the order I play the DLC's:
Honest Hearts
Old World Blues
Dead Money
Lonesome Road
In my opinion, Dead Money is best played close to last instead of being the first one played.
@@hermos3602I played honest hearts, Dead money, old world blues and then lonesome road. And I think that makes the most sense.
@@megamanx1291honest hearts, old world blues, dead money, lonesome road.
Lore wise, that's the canonical order of where Ulysses visited before courier six did with honest hearts not only being the easiest dlc but also the one place Ulysses didn't influence so it could go wherever.
In my opinion new Vegas as whole is about two couriers from two different places that shared a goal for a hot second.
huh well that explains why i always felt the least interested in honest hearts. it is suppossed to be the intro that foreshadows the rest of the DLC story arc while wrapping up the base game.
@@lasarousiUllyses definitely influences honest hearts, it's not as overt but he's the reason the white legs wear dreads.
19:35 You missed an area of the bunker which shows that they had trued kidnapping vault dwellers and chopping their arms off to get their pipboys, unfortunately for them, vault-tec anti theft measures disabled the pipboys
That's brutal, also on brand for vault tec...
Fun fact, in Dead Money, i had maxed stealth, a stealth armor bonus, and used a Stealth Boy and grabbed everything in the vault. Waaaaay overencumbered. But, once i called down Elijah, i started "running" right away toward the exit and was able to leave without exploding and finishing the DLC with every gold bar and item in the storage right outside in the bunker where the DLC starts. Never ran out of caps that game😁
I love Far Harbor, it shows that Bethesda is capable of the same level of gameplay Obsidian created with New Vegas; Making a story with mostly new elements based in the pre-existing Fallout lore.
It's beyond me that they released Starfield with the same absolutely awful writing when they assumedly kept the people that wrote Far Harbor
@@jacobmcdermott55Starfields writing was okay. Better quest design for sure. They actually wrote branching options and perks into most of the quests
Far Harbor to me just felt like Point Lookout with more work put into it, they very much recycled dlc's from FO3 for 4, the mechanist dlc was just a quest from 3 but rewritten without the antagonist or comic book connection. Then they charged more for 4's dlc's/season pass after they initially released it, you can even find the bethesda posts about how they decided they were adding so much content they "had" to charge more, despite a bunch of it being recycled content/ideas from FO3.
@@TheSpectralForce The writing reminds me of marvel movies, it's far too safe and there's hardly any consequences to anything you do
@@jacobmcdermott55Because emil still had a hand in the writing process. He has been slinking up Bethesda with his dog crap wrting since blood moon.
I noticed something incorrect in the dead money area, you absolutely can sneak out with the gold without cheating. It is extremely hard and will likely take you multiple multiple tries but its 100% possible
I could only carry 3 bars + 1 with the thing pressing Z to carry it in front of me, but it was enough for me to buy two full sets of 51b armor for Elizabeth from Bioshock (I was using the mod where you go to Rapture and resurrect her) and Cass. Along with the fully upgraded Holorifle the things that made the DLC worth it.
@@TheBayzent when I set my mind to something I do it so when they gave me the chance to leave that place with more money than Mr House I spent as much time as needed
i was able to sneak out with all 37 gold bars in like 2 tries
@@idin227same not hard at all if you keep a stealthboy and book it regardless of your speed it’s doable
there is a way to combine dog and gods personality to create a new one if I remember correctly
For me its The Pitt.
The moral ambiguity between werner and Asur, the inhabited area with brutal Industrialized slave labor, the uninhabited area completely infested with insane men and trogs.
The setting was amazing
I liked both Anchorage and the
Pitt but both of them give you way too OP rewards if you do them at lower level. But I loved the "Escape from New York" vibe of the DLC.
Anchorage I liked because I love the pre War stuff.
Little fun fact about liberty prime, you can actually go up and initiate dialogue with primes head after hes been blown up and he'll sputter out a line along the lines of "death is a preferable alternative to communism"
The little train animation you mention early in the vid is actually really funny because it’s not a train at all, it’s a hat on top of a homie that’s chilling under the map, he’s then scripted to run under the track to make it look like a moving, working train
btw, if you're wondering what mod is causing you to fall from the dead money DLC near the tower where you trigger the gala event and some caves in Honest Heart : it's NVTF - New Vegas Tick Fix
Not gonna lie, Fallout of Duty sounds like it could actually be kinda fun.
The reason the Winterized T-51B power armor had a seemingly unlimited durability bar was due to a bug that was never patched.
the mod, Tale of Two Wastelands for Fallout New Vegas that combines 3 and NV into a single game/mod fixes this bug.
the wierdest part of mother ship zeta is how it almost had a major story quest tie into the alien plot point that would have been used to reunite the brotherhood and the outcasts. according to FO4 it still happens but it would have been amazing to see the X-files references that the quest was going to have.
Technically he's not scamming those ghouls. Radiation has almost the opposite effect on ghouls in the canon, it doesn't harm them and in fact can regenerate their hp points. If he's giving them irritated water, it's not a cure all but the water seems beneficial
Then at this point why don’t ghouls drink water from radiated lake??
@@rhy45bianchi31bc it increases rates of feral brain damage
Been playing dead money for years and never knew you could just shoot the damn hologram emitters lol
Took me so many quit playthroughs to slog through Dead Money, but when i finally beat it a few weeks ago that shit was hittin. Let go.
Edit: i love the story but the combat and available weapons can really suck if you aren't built right
it just doesnt belong in a fallout game because your character build can be completely different from what you need to beat dead money and making it ridiculously difficult
The first time I played it I went through an all-nighter from how compelling it is; the setup, the heist, the payoff, it's such a well done story.
the reason why they havnt used the orbital strike untill then was because they satellite's reloader was broken. what they had chambered is what they had. As well, the Citadel being the Pentagon still had important files and documents needed to reoperate the U.S., but the Brotherhoods presence kinda makes it impossible to regain control of the place.
I honestly love Nuka-World, but for a very very niche reason. Open season is my personal favorite thing to do in Fallout 4 once I’ve cleared the rest of the game. It’s easily the hardest thing you can attempt to do in game and is incredibly difficult, but imo also really fun and is a really good example of Fallout of duty done well imo
Is that the quest where you obliterate all of the raider gangs? Yeah that’s was fun haha
Lonesome Road is my favorite dlc because of the weapons, gear, and background story about the Courier
for dead money, call elijah, take the gold bars, stealth boy and let him get trapped in the vault as you slow walk out, or you can still shoot him when you are close to the exit, i thought it was a legit way to get the bars out
IT IS EVEN FUNNIER A SECOND TIME
Love it owen such a goated and insightful trio of vids
Unpopular Opinion, The Pitt would have been better off under Asher long term.
Actually not as uncommon as you think
I think that is pretty much the twist of the DLC, the slavers seem like the logical bad guys in the beginning, but the first time you speak with Ashur the picture becomes a lot clearer. The slaves (Wehrner) who brought you to the Pitt are not the good guys at all, they just want to take over the operation. Siding with Ishmael Ashur is the only option I will ever take. He saw the chaos of an unsupervised Pitt, but also the potential. He knows his methods are brutal and immoral, but he does it because he truly believes he is heading towards a better future.
Wehrner is just a dick who wants to kill some parents and not only take their child and give it a way worse life growing up, but also take their slave empire, becoming exactly what he said he hated in Ashur, and in some ways, even worse. When you pick Wehrner and come back to the Pitt later, you get told that Wehrner just took Ashurs place, made the city a lot more dangerous and unstable, and treats his fellow revolutionaries just as bad as Ashur, essentially betraying them.
I believe that most people would side with him
Fun Fact: In Broken Steel, it says you can orbital strike 5 targets (megaton, rivet city, project purity, the citadel and the crawler) yet you can only attack the Citadel or the Crawler. You can’t attack the other 3 settlements
Fallout New Vegas's DLCs by far have the most unique character's
I don't know why I love watching DLC reviews for all fallout games and this one is very entertaining, props to you. I'm gonna go play fallout or Starfield now.
theres no way this is the meme guy on instagram
Just commenting to let you know these long ass videos are keeping me sane while I do an art final and you’re hilarious.
3:10:38 final rankings for those who’ve watched the standalone videos
Bro, please do more fallout videos like this. Talk about the quests, lore, whatever. It’s fantastic
"desmond is pissed! feigning to smoke that calvert pack" best fallout youtuber ever
I love the sinks personalities so much Toaster: HEY... I GOT A SUPER RARE MOJAVE SNOWGLOBE DOWN HERE.... YOU JUST GOTTA REACH IN AND GRAB IT!!!
In fallout 4 for the mechanist quest if you dress up as the silver shroud you get other unique dialogue options
i love the how much dialogue is for when you are wearing the silver shroud armour, like the old overboss of the nuka world laughs if you are wearing the suit
far harbor being number 1 is crazy
Nope
It's true! Nuka world was mine but yup
@@thomaslamptonbickham2939Idk who told you this, but it isn’t true.
Yeah it's weird. It had one well-written NPC while the rest were mid. It had that terrible minigame. It didn't have any remarkable rewards to bring to the main game and only had one fun side-quest. I think all of the weight was put on the choice made at the end (which was admittedly a neat thought-experiment), which doesn't even really matter anyway since it has no impact on the main game itself.
@@jennyrichardson7474dunno why your trying so hard to minimize the DLC, it’s a great dlc. Also, how is nuka cola power armor, harpoon guns, and a bowling ball fat man not cool items to bring to the vanilla game?
@@unclesam326Because loser fallout fans can never admit that Bethesda made something better then FNV.
Fun fact if you wear the silver shroud outfit in the fallout 4 mechanist final battle, you get some awesome unique dialog options
56:51 if you go near the downed ufo with dog meat you can have him fetch the alien blaster and the ammo before you go to the dlc.
After Fawkes Turned on the Purifier the Broken steel dlc played for me normally.
The liberty prime has fallen joke was the best thing I've heard today. God, I'm happy to have found this.
This was a really entertaining video. Didn’t feel drawn out despite having a lot of content to cover. Also the the gorilla chair in nuka world had me dead 💀
I remember in operation anchorage you place the Gary clones body on top of you when you get into the vr pod, so when you exit you can dump all your non degrading equipment into in before the game removes it from your inventory.
For me, amd keeping in mind I am still starting Fallout 4.
1. Honest Hearts
2. Point Lookout
3. Lonesome Road
4. Old World Blues
5. The Pitt
6. Operation Anchorage
7. Dead Money
8. Broken Steel
9. Mothership Zeta
There’s no way that the Owen kung from instagram is now making fallout videos Parker Fitzgerald would be proud
I really like how self-contained Lonesome road is, while still expecting you to be any lvl, any loot. It's a tough, but fair experience despite your character, I've completed in on level 3 that one time. It provides you plenty of obstacles, and then gives you rewarding ways to overcome them. Scary robots and turrets in your way? Terminals to turn them off, key to the terminals in the locked crate if your science is shit. No lockpick or science? Here's an emp reskin of flamethrower, arc welder melts them easily. Here's some good armor for you, here's variety of weapons, you will be good to fight next enemies. Marked men are tough, but vulnerable to explosives due to low DT, here's a full auto rocket thingy, neat? Tunnelers and deathclaws are too much for you? Nail gun breaks limbs of tunnelers like crazy, and DPS is through the roof, deathclaws are scared of flares, you can avoid them. What I'm getting at - every location in that dlc designed expertly, placement of loot and enemies feels intentional, in a good way. Every crate, locked desk and duffle bag is foreshadowing to what you meet in the next section. You don't even know how much you miss well paced and packed full locations, until it's gone. Playing base game or other dlc after LR feels really off, that's how well put together LR level design feels
Man, I adore your content! You have become my only youtuber to watch constantly. Wish you the very best!
Collecting all 100 ceiling lights not only gets you the best gun in the whole game a brutal assault with the scope and everything but the best power armor
Fun fact in old world blues there are a couple of other interesting things. During the big scorpion fight there's a terminal you can find that will disable the scorpion and end the fight pretty quickly.
Im not sure how much content you make but this is damn good. I enjoyed watching this... more than once.
Lonesome Road is my favorite DLC ever. There such a mistery behind it, and that final scene where you get to choose what to do with the nukes is one of the best moments in the series tbh.
“MY TOASTER HAS THE PERSONALITY OF A PSYCHOPATH!”
-real quote from my character’s journal
Neat little trick to the Operation Anchorage DLC is to pull a Gary corpse into the simulator with you before you start it. Whenever you finish it and you’re on the black screen, spam the loot button(whichever console you’re on) and you’ll go into the Gary corpse inventory. You will now be able to deposit all simulation items from your inventory before they vanish, including that sweet Winterized Combat Armor that’s unobtainable by any other means.
Now rank every Parker Fitzgerald
Nearly three and half hour video ending in less than a minute, what a chad
100 steel ingots = the Metal Blaster, the best gun in the game (debatable)
Terrible shotgun on top
Iirc you get the perforator for 100 bars metal blaster is like 50
You can join in on griffins schemes with aqua pura
Nuka World also has a few throws to Carowinds, but IRL during Scarowinds you can find railroad graffiti on props, as well as blatantly-used-designs-from-fo4 raider zones
At least with the Xbox 360 version of the game I remember being able to start Broken Steel by having Fawks start the purifier. In fact it was only few years ago that I learned that you don't have to ask Fawks to do it to start Broken Steel. For the longest time I thought that the Fawks method was the only way to start Broken Steel.
I sort of wished they did it that way. Because why would Sarah die and not you when you do the same thing
The alien in Mothership Zeta with the elvis photo is reference to Fallout 1
The best part of the Pitt is the ammo press tbh
I found it very irritating how Faux won't go into the purifier for you after already having gone through the irradiated part of Vault 86 to retrieve the G.E.C.K. unless you have the Broken Steel DLC. Also, it makes me question why the Brotherhood of Steel was interested in Helios One in New Vegas if they already had a more powerful weapon than Helios One.
The Brotherhood of Steel wasn’t actually all that interested in Helios One. It was Father Elijah who pushed the Brotherhood into taking the facility because of his obsession with uncovering lost Old World technologies.
@@sable.stable true, Father Elijah was extremely unstable.
The Brotherhood doesn't hoard tech to use it, they hoard tech so others won't.
Also West Brotherhood and Capital Wasteland Brotherhood aren't the same faction and they're always on the Search for new technologie
F3 does have only 4 DLCs. They had the balls to release the final segment of the main story behind a pay gate, it's not an expansion.
I’ve seen this probably 5 times and still lose it at “total yinzer death” and elder lyons being a Ravens fan every time
Just imagine walking around in a swamp with a confederate hat and Lincoln’s repeater scared out of your mind that swamplers will eat you
I live near Pittsburgh so here's a fun fact about the city. The in-game representation is extremely accurate except for 1 thing. There isn't as much road work in game. Other than that 10/10 representation for the city.
If you’d finished Nuka World in full and found the other hidden areas in the DLC, it probably would’ve been higher ranked. IMO, it is the most slept on DLC for any Fallout game
Started a new playthrough of new Vegas for the first time in 5 years. Love the vid and completely agree with your rankings of the dlc. Great work Mr. Kung.
The effort that has been put in this video has more dlc than fallout dlcs
I really struggle to see why people rate the pit dlc so highly. The story is terrible + unfinished, the main side quest is collect 100 scattered items and the new enemy type is just more ghouls but now they are running on all 4. You dont even free the slaves at the end what was the point of the whole thing.
The atmosphere is cool though.
Maaaan i love Dean Domino.
Ya gotta stroke his ego when ya meet him if ya want him to live later though. 😏👉👉
The reason the outcasts need you for operation anchorage is because they need someone alive and using the pip boy, they tried taking one from a Gary clone but couldn’t get it off his arm
Dead money has to be the best dlc in fallout history. Interesting lore
Gold i got with a glitch
Fun gameplay
Everytime i replay it feels new with all the different options to play.
Honest hearts is my favorite of NV. My 2 favorite weapons, the father in the caves, joshua Graham...so good. Second is lonesome road because it reminds me of dark souls. 2 legends having a showdown in a dead world
Fair
my level of brain rot has allowed me to watch dozens of these exact videos, yet still enjoy them
I will never let go of the gold. I will sneak them out. It’s too much money. Screw letting go, I’m holding on to FAT STACKS
I just started playing Fallout NV for the first time ever and you happened to pop up. dude you’re hilarious!
while I wouldnt put far harbor anywhere close to the top spot its great to see someone who appreciates Dead Money like I do. To this day I still boot up New Vegas just to play this amazing DLC
You got some of the sequence of events w/ Ulysses wrong. I think he came back to the Divide because he realized the Courier survived being shot in the head twice by Benny after he passed up the Platinum Chip job himself.
Wasteland Workshop's primary purpose is to use the cages to build yourself an XP farm.
I think that in one of the games it's said that if someone wearing a pipboy dies the pipboy stops working, but that just means they should've found a random vault dweller somewhere
Then the Pip-Boy that the Sole Survivor finds in Vault 111 on the centuries old Vault-Tec skeleton wouldn't have worked. So, idk about this.
Went to Zion last year, most beautiful place I’ve ever seen
Chadshua Goatham is how I’ll be referring to him now.
You can kill the robobrains and disable the tripwires before doing the stealth missions in the big mt
The true price of Anchorage isn't just the power armor. It is the free and very early power armor training. Since you can complete the dlc right after leaving vault 101. And the Chinese stealth armor is nothing to sneeze at either. It makes the whole game ridiculously easy.
Good video man
Different read on the Pitt. When I sided with Wehrner... what I saw was he didn't put an end to Slavery. He took Asher's place. He still had them working in the factories. Still calling them "Workers" rather than slaves. Still chilling out as Overlord and not pitching in to help himself. Really the choice for me boiled down to: "Do you kill Maria's parents and the best doctor in the Pitt with them that might find a cure... or do you not do that?"
Because it's all the same to me. And I'm sure if you came back like 1 year later the Slaves would indeed be calling themselves, well, slaves, and upset at the status quo. No closer to a cure as they have no one with any scientific knowledge really, and Werner still working them in the factor just like Asher. It really came off like that to me.
It's funny because they do play with the grey morality I think better than people chalk up, as the consider it Black and White when it's kind of not.
Heck I felt that even about Fallout 3's main quest. While the game does everything it can to tell you "Enclave Evil, James Good"... well how did Deacon in Fallout 4 put it? Don't listen to what they say, but pay attention to what they do, what they want, and what they ask you to do.
We know that Autumn doesn't have genocidal aims. Otherwise Eden wouldn't need you to do it. And what he asks, and does... is that he wants to Rebuild America, just with an Enclave Central Government. He sees restoring basic infrastructure (Water, Roads both are mentioned and used, cataloguing wasteland wildlife and what can be tamed and what needs to be wiped out and what is useful) as the first step to that Reborn America and is doing it. While refusing to cross lines like "Literally genocide everyone". Admittedly, not a hard mark to pass in real life... but in Fallout most Antagonists really fail at that.
What James wants (and Elder Lyons too) is... to give the wasteland water and hope that somehow works out. They have no plans or desires to really improve the world beyond "Clean water". They had no idea how to distribute it. What sort of cooperation or governance they would need to do, etc. So the conflict for me was less "Good vs Evil" but more "Driven and Maladjusted Idealist" (thus why you can talk him down, he's not EVIL per se)... versus "Altruistic half assers".
The funny thing with Honest Hearts for me? As you mentioned the Main Quest is a very easy and simple fetch quest series that shouldn't even be considered quests? I always felt like it was the result of WHEN people play it.
By the time you get to the place Honest Hearts starts if you have been following the bread crumb trail naturally laid out and such? You'll probably be like level 20-25. You'll have several Rank 100 Skills. You'll go into the DLC with end game gear (Power Armor, Anti-Material Rifle, etc).
But the DLC is actually suggested to do at level 10.
And if you're level 10 when you do it? Those quests are actually a bit more brutal than made out. Zion is a VERY dangerous place to a character that doesn't have skills maxed out. Who might have come to the place with a Cowboy Repeater and leather armor as their go to. Giant Cazadores, Green Gecko Bastards, Yao Guai, or even just the Tribals packing 10mm SMGs and 12.7mm SMGs and there being only one armor in the DLC better than like DR 8?
It can be very particular. Suddenly the trip to a Fishing Log isn't just a simple little jog as you blast away at everything. And when you get the Survivor's Armor and Rifle? Whew it feels like you've turned a corner but you're still not safe.
Just the journey there can be tense as you're hoping that Cazador didn't see you or that Green Gecko goes away, etc. You don't have effectively infinite piles of ammo (and ammo is generally scarce in there with low Damage high DPS SMGs being the standard for guns). I definitely didn't feel like they were boring cakewalks doing that.
But it seems (from videos I've seen) that pretty much everyone does Honest Hearts when they're level 30 and decked in end game tier gear and then complaining the early to mid-game aimed DLC is easy and boring. And usually why the only things that they say positively about it is the story of the Survivalist, and Joshua Graham being charismatic and interesting.
Though as an added point... I usually side with Joshua because of the Survivalist. With his final note to the children being about how they shouldn't take shit from anyone. That they should be kind but stand up for themselves. Don't let themselves be pushed around and victimized and to be excellent to each other.
Which is Joshua's route basically. Not Daniel's. It felt like I was honoring his memory and wishes when I sided with Joshua.
Too bad about that Fallout 4 lead in.
It's a... weird thing admittedly. I would never call Fallout 4 a "Looter Shooter" myself. I know a lot of people do... but it doesn't behave like one. Borderlands as mentioned in a game where you're constantly in movement, going from fight to fight, constantly swapping out for better items that you get at a very rapid pace. Usually not having my particular gun for more than maybe 5 fights or so.
But... that's not how Fallout 4 works. Like you get can Righteous Authority in about the first 2 hours of a game that at a normal pace might take you 60 hours. It's a Lucky Laser Rifle. And that rifle? That can (and sometimes is for me) my end game weapon.
A looter shooter doesn't have you get attached to a weapon. It has you constantly swapping out and changing how you play to keep up with evolving threats. Fallout 4 though? It asks you to personalize your items. To give it their own name. To make your loadout as much of your character as Skill Points would be. You are not "Nick the Vault Dude using whatever piece of scrap I picked up 2 minutes ago" in a constant stream of mayhem. You're "Nick the Soul Survivor known for their custom Shadowed Leather Armor and the blade they named WInona stealthily cutting swath through the commonwealth against whatever targets get in their way". Or you know, you get a minigun about an hour in. Which could also be your end game gear. You're not looter shooting, you could just be playing this Glitterboy-esque guy with the custom power armor paint job and tuning known for your hopped up Minigun. And it's perfectly viable and not a 'Challenge Run" or anything.
I think that's something most people miss. And it's a generational gap really. Most people think of RPGs as "A game where you pick dialogue choices", like Fallout 2 (where speech checks can solve about 90% of your problems), or Arcanum: Of Steamworks and Magick Obscura (which has some amazing dialogue writing). Or Mass Effect or what not.
Most people don't think of something like gear as Roleplaying. They don't think of Combat as roleplaying except perhaps in the very broad strokes of "I use a gun" or "I use a knife". it's... an interesting thing. Combat is seen as a problem to solve. They want to win the combat and solve the problem. So people don't really think of character in it.
But the best RPGs (tabletop or otherwise) usually do. You play in Rokugan for instance and you're not just going "Well a greatclub would do more damage so I use a great club". You go "I'm a Crane, we duel, it's what we do. I have the daisho of a katana and wakizashi. We're renown for our quickdraw duel techniques. And I will use them. Because honor and tradition are important to me. Rather than number go up."
LIke... I think Fallout 4 did quite a few things right that often get buried. The idea that I can really "Characterize" my gear in it to the extent I could was amazing. I think the Perk/Special system in it was better than anything previously in the series. Spreadig out Special Points is a harder choice than ever. And every special has a reason to be picked. The perks are interesting and immediately shape your character (for the most part, barring some like the +10% damage resistance or +10% damage with automatic weapons) more so than... what did me duping all 12 points I had into Lockpicking to get from 22 to 34 do in other Fallout games? Not really anything you'd notice.
I think it was a good RPG. Just not a good Dialogue Heavy RPG. And unfortunately? Dialogue heavy is what people expect from RPG. Because that's what RPG means to them. It was a throwback to older Western RPGs where the game was about loadouts, tactics, behaviors, dungeon crawling, looting, and incremental improvements often towards a vague and not really important goal like "Kill this guy who's bad because... uh... we said so and he's sitting at the end of Megadungeon".
It does what it does well. And what it does IS an RPG... but it's not the RPG that people have been conditioned to believe "this is what an RPG is" for the about 7 years before it came out.
But that's Todd as well. He LOVED Arena. And Arena was very much that western RPG. And he's trying to chase that feeling here and there. And I appreciate that someone is keeping that genre alive. Rather than the combination of JRPG and Western RPG that is a "BioWare Style RPG" as I've seen it called. Or trying to be an "Immersive Sim" instead as I've seen others called (From Deus Ex to Fallout and Arcanum).
@@hitomisalazar4073great comment
Not sure if you know but you can have cito bring one of his gorilla bros along, and if you have a companion with you it’s a 4 man squad! A bit overkill but a nice change of company.
I don’t remember how I did it, but I got the ending with Elijah stuck in the vault and me carrying every single gold bar outta there. A lot of stealth boys, other meds, and save scuffing if I recall.
yeah, same thing here, it's certainly possible
Dude sounds like the guy on UA-cam that like high I’m gonna build a laser out of a microwave
One of the things in Point lookout that made me side with Desmond vs Calvin. Is when Calvin starts talking in your head, I DONT like that shit. That enough is reason for me to kill him! No one get to talk in my head! Only my demons get that free pass
Not even your brain gets that privilege.