TEKKEN 8 - Lili Guide and Tips (AVOID THESE MOVES!)
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- Опубліковано 5 жов 2024
- Avoid using these moves if you're a Lili main.
They're not the most useful and rewarding tools because it can cost your a round or even a rank!
This Tekken 8 Lili guide will explain the reasoning for not abusing these moves and I hope you find it helpful.
#tekken8 #tekken8lili #tekkenvideos #tekken #tekkencombo #tekkenranked #tekken8shorts
I have lost so many matches by doing DF3+4 for no reason. That move carried me until I got to higher ranks and people actually know how to block
Once they find out that Lili’s strength is also her weakness: side stepping, then it gets pretty hard to get the W… But I love the challenge 😈
Omg same it’s an automatic habit that i have, i need to stop
yeah u can actually spam urself into red/purple ranks with df3+4 only, but once people just block or sideroll when the they are on the ground your time is over. :D
Have come here for this very reason ☠️
DF 3+4 is such a comfort lili move that I had to force myself to stop using it in neutral. Whilst still linear f+4 is the move im using in that range more and on CH THEN I can combo into df3+4 haha
F4 really changed how I play Lili as well. It just needs to be unblockable and dealing 90 damage to be the perfect move!
@@KASA671175dmg would be perfect! :p
The bot tried plugging after that combo xD
I think there's something I'm missing with df3+4, because most people who don't play Lili seem to think that move is cheap and they all complain about it, but whenever i try to use it I get bad results more often than good. I think the mistake is to try using it at its maximum range; its long range is an obviously strong feature, so it's of course tempting to try to maximise that feature by throwing it out at range 3. But the problem with that is how the move is deceptively easy to whiff punish; the recovery is long and it moves Lili's hurtbox forward very close to the opponent. The solution to this problem? It might be better to use the move at closer ranges, specifically: (max range - 1 backdash). This way, you remove one risk factor from the equation, and still have a safe launcher. In this application, at this range, it's still quite slow, which remains a big weakness, but it retains strength in its safety and ability to launch crouchers. Its a good move but requires a good understanding of your opponents timing. Likewise with f4, which is another great move that suffers from long whiff recovery and and an advancing hurtbox, but compared to df3+4 is much faster and needs a counter hit. Anyways, thanks for the videos! I'm definitely have a lot to learn.
I don’t use it often but if I use it and whiff, I just go straight into d2 from BT and it’s usually fast enough to duck if they throw a high or at least trade with something, force them to stop and block, or change whatever they were trying to do. Rarely get punished much for it
It’s best used to punish other players for whiffing if you’re at the right range. Like if you’re not quite close enough to get another launcher but also not too far away
Believe if you hold one of the directional inputs, you transition into BT stance for the arc-en-cel /BT 3, 4 to cover serious distance and bait whiffs
I miss the T6 ver of df3+4 …It was safe.
If they expect you to double flip and you cancel into D4 they're losing like 35% because the ground DB, 3+4 is guaranteed. I use it in Oki a lot too for conditioning for a launcher. You can also go into armor from back turn. It's all about options.
@@rabbyd542 I’m still learning mixups so that’s super helpful, thanks
the benefit of 123 is that it puts you slightly off axis so you can sidestep their punish WAY easier and then it’ll whiff
I definitely picked up some horrible Lili habits while ranking up, and now I am hard stuck at vanquisher/destroyer and needing to adapt. But it's okay cause I love playing Lili and now I get to learn more!
DF, 3+4 is a great move because of it's options. I did notice that you're much better off using Dew Glide, 3+4 in neutral. It catches side step in one direction and is +6 on block. F,3+4 is also good to mix in because it looks visually similar to DF, 3+4 but is much faster and has a stagger option.
All these three moves have their applications in specific times. 1, 2, 3 and 1, 2, 4 can be useful to end the match near the wall, where the opponent will hesitate to sidestep or interrupt. Even high rank players have fallen for this. WS 1, 2 is a punisher, the low can also catch many people off guard if you know how to use it, and, yes, it should be avoided to be used on neutral play if the opponent knows how to duck. Yet, you can still use this in your favor. If your opponent ducks the high consistently, you can just do WS 1 and not finish it. You’ll be -10, but the opponent will duck or even attempt a punisher out of reaction, which you can punish back. Lastly, DF 3+4 is an excellent whiff punisher. If you learn how to use it when opponents are whiffing, you’ll get good results.
Absolutely. These moves do have their purpose in specific scenarios. They’re just do common especially for new Lili players.
Yes, especially the last thing you mentioned. Using it as a whiff punisher is brilliant and can take half the health bar away from your opponent.
df 4,4 is also a risky move. New players will eat it up sure, but experienced players will almost always low parry the 2nd hit.
Me watching your guides in order to counter Lili matchups against spammers :^). Nice videos nice commentary my dude! I appreciate this even tho I won't probably main her.
Haha not my intentions but you’re right. It’s a Lili counter video 😹
As a lili main on my channel. the worst move is by far db4 her slow snake edge sweep why they haven't fixed it since ttt2 is criminal. The other moves you mentioned are bad if you constantly use it. However at high level even on my videos I use those moves to check to see an opponents knowledge on lili. If I see they read say 123. I'll try 124. If they know that then I'll do 12, df2 or mix up with other options.
The df34 flip I love since I bait a power crush once her back is turned to opponent up close and its still a move out of range a lot of people aren't sure about and get caught with :)
yess db4 is so slow, i used to use it back then in tekken rev and ttt2 but ever since tekken7/8 it just feels so risky
Other moves you should avoid and not throw out unless combo extender:
db+4
uf+4
u+1,2
uf+3+4,3+4
f+1+2
f+2,3
db+3
u+3+4
u+3 and u+3,3
BT, 3+4
The WS 1+2 is really good for mixing up and pressure, you can easily see glide cancel into db4. Or you can activate the heat power smash
I think DF 3+4 can be use to surprise them or to counter like if your opponent like to run forward to you, you can use it to lunch them into combo (Note: I'm only a green rank lili and i often use this move against players who like to spam or if they are aggressive 😅)
Really nice video. Idk if it’s like this for other Lili players, but I also find myself in a bad habit of doing df4,4 pretty often. Like you said about 1,2,3, people just know this string, it’s one of Lili’s famous animations, so they are going to crouch block the last hit, leaving Lili punishable. It’s gotten me clutch W’s but it’s starting to blow me up more than help me the more I play ranked. Instead I’ve started doing root of evil (ff4) which is hella good. It’s a bit slower, but I’ve actually gotten this move out a whoooole lot more than I thought I would. It being +10 on hit with bt stance is so satisfying.
Root of evil is one of my favorite moves and with bt it just made it so much better, especially CH.
I’m planning on making a video of my wishful changes for Lili and one of them is actually making it to where df44 second hit will have the same interaction as ff4, bt and CH properties.
The only reason I use DF44 is anticipating the second hit. I would do df4, then pause then d4 to end rounds. It works effectively imo.
Im addicted to that DF3+4 and I needa stop NOW
Thanks for the vid, I’m in the higher ranks and some adapting is needed, thanks so much xoxo
Edelweiss too lmao , its so slow that i either get blocked and punished or parried lol. It kinda works sometimes though since it catches some enemies off guard
I guess it is the slowest of all snake edges in the game 😢
My bad habit is doing U3+4 whenever I panic, which is a lot 😅
I just use u3+4 because it's funny
@@Vorloru omg I use this a lot and I hate it! It honestly does more bad than good. It’s an the classic Lili panic move lol
same here xD@@KASA671
The day I see lilly not using df 3+4 outside a wiff will be a miracle
Some people don’t get what Tekken is. It’s about showing off and looking interesting more than being useful. Just add more throws and don’t finish the strings.
Yeah df3+4 dominates in early ranks and you develop a crutch with it and then suddenly you’re just getting owned looking like a fool, your backside exposed af lol I wish they give her a legit backturn sidestep like xiouyu. It’s on brand since she’s the sidestep queen already and would make a world of difference in using it as a set up
That honestly sounds like it should work cause her gameplay relies on a ton of BT mixups. Interesting…
Only reason i use 1,2,3 is to condition opponents into thinking I am going to spam it but than hit them with df2 or hopkick instead after 1,2 when they go for duck but honestly a lot of time muscle memory kicks in and I end up accidentally pressing 3 anyway and then i am cursing myself
I agree in neutral but WS12 has great use as a 13f punish or out of a low because you can now cancel it into dew glide which can go into dew glide 4 which is safe, obviously it's bad in neutral but why would you ever use it there.
df3+4 in neutral is bad yes but as a long range whiff punisher or if you read your opponent doing a low is good
WS12 also gives you a 50/50 with WS124 vs WS12 dew glide 21 (heat engager) and you can hit confirm the first hit which is safe and leave it on block
Use df 3+4 if enemy is doing a low and you can launch them from above.
It’s a good strategy, but that’s a hard read. Id rather take the lows or if you can see them fast enough, it’d probably be better to block and punish accordingly.
Totally agree 1000%….im currently changing my strings/routine because everything gets punished and is predictable now…it’s almost like tekken 8 wants to force you to use the new added moves
I guess those are really bad habits, luckily I only do DF 3+4 as my bad habbit. I do wish she had more rush down options.
nice infos man !
I use DF 3+4 as a wiff punish or a to check a person button mashing or ducking.
I expected Matterhorn and Edelweiss 😮😮😮 that are extremely unsafe on block. Moreover, her db+4 is so slow, even my grandma can react to block it 😂😂😂
You’re so right. db4 is so slow it makes I termed Explorer look fast 😹😹
im gonna argue on why is no one avoiding root of evil...seriously!!! its so slow and fast players can just either punish or low parry it.i have experience with bots and those little sh*ts won't let you do it so yeah...thats why I stop using root of evil
i def hit that DF3+4 majority of the time as a combo starter. When it hits i can get a 60 damage combo using heat. But i do need to switch it up cuz it will help me win rounds but sometimes it gets me punished cuz they'll jab me mid flip.
It’s an okay baiting tool because they gave Lili a powercrush in her back turn stance. But for jabs, her db3 has been awesome for crushing highs. You should try that move out a bit more.
df3+4 is actually a good keepout tool, that's how pros use it. Always caught opponents moving forward. What I want to know if ss1+2 and ss3 is not that important.
They probably can change the axis to CH ss1+2 because the combo is funky.
ss3 hmm it’s okay where it’s at.
Now a useless move I think is d223. There’s really no reason to use it. Doesn’t have any CH benefits and doesn’t benefit to combos as well.
If they can make it to where the opponent spins in the middle of the combo, that’d be cool.
I agree, 1,2,3 is a hail mary for round ender, but the risk reward ratio is negative in Lili's existence
I disagree with ws 1,2 cause you can go low after, it's a great mind game conditioner
I disagree with df3+4, with build in evasion, it's great against low call outs
I may be a hypocrite because I throw these moves out ALOT 😂. But I agree with your statements.
The problem with ws1,2 is that better players will react and always duck after the ws1 because there is no mid option for her to use. You don't even get to use the mixup of 4 or going into dewglide and doing a mid.
Damn I use those moves....so what do you use instead, would have been a good thing to mention.
But you telling me I shouldn’t use them without showing me what replacements are is wild
No you gotta find that out yourself… lol
But if I were to recommend
1,2 to d3
Df3+4 instead use f4
Ws1,2, instead only do the 1 anticipate the high.
Hope this helps 😅
lol, at least all 3 of those moves have *some* niche scenarios for use. Now as for u/b+1. That move is useless!
I do 123 few times have to admit...also yeah DF3+4 i always miss the range on opponents a lot 😂
Well Lili might not be top tier as in broken like some of the cast, but shes really really strong (id say A+) and when the broken characters get nerfed, she's going to be a menace, same with Shaheen
She definitely is not the lowest of tiers, however, in tournament, she is hard to play a get wins with.
I know that it's a bad habit, but I can't stop myself from using DF3+4 lol
I did this so much in the old days but yes I understand why it’s tempting to throw out lol.
I'm new to Tekken 8 and playing Lili. Seems I'm in good standing cause I didn't know about any of these. I'm already ahead of the game!
the only time i use DF 3+4 is when im on oonga boonga and the enemy likes to duck alot. and truth to be told i never use 1 2 3 string since release. i dont know why but that move feels uncomfortable 🤣
Oonga boonga lol nice.
Yeah 123 is weird, especially 23. No one uses that move. My oongaboonga move is d3+4 😹. Super unsafe but it crushes many attacks, so it’s worth the risk!
Bruv just casually did a 100+ damage combo in the middle of talking about moves not to do sheesh
It honestly is second nature at this point. Even if I close my eyes, I probably can do the same combo just by sound…. Not to brag lol
I agree to the df 3+4 🤣🤣🤣 i always do this on the starting match xD hsusvhsga
I love how your guiding slab me so hard I feel like I so stubit thank for reminding me thank for guide I'm new to your channel just sub for best lili guide
Agree with the ws 1,2
Is sidestep 3 lili good moves?
In T8 qcf3+4 not being homing is big nerf. 😢
I agree. But the bunny hop extension kinda makes up for it so it’s a lose win situation.
@@KASA671 nah.. the bunny hops gimmick isn’t worth it. I’d still prefer the homing version.
@@Written_in_the_Starss so I just tried in practice mode and qcf3+4 still has some homing properties. Maybe not the best, but it catches them if they don’t commit to the ss.
@@KASA671 i've notcied plenty of times when i played online (i thought its homing until i realized its not) that qcf3+4 hits stepping opponents, but only the 1st hit, the 2nd hit just whiffs most of the time
What about lili's frame traps?
Qfc 3 es un movimiento demasiado bueno
hi , just started the video and you mentionned 1,2,3, i use 2,3 tho is that bad ? i never use 1,2,3 just 2 ,3 and rarely too
@@Gaamer-r9b so it ain’t a bad move in any way, it’s just one of them common moves that can be easily avoided by SS. Don’t get me wrong, I use it too but only when they least expect it 😺
@@KASA671 help struggling against eddy , is he a bad matchup for lili or is it just me ? any tips pls ?
I'd rather stay at the rank I am for the rest of Tekken 8 then not use df3+4. It's too aesthetically pleasing.
What rank are we talking about???
@@KASA671 Eliminator.
@@SourMoonBlues hey you’re close to Garyu! You got this 😈
@@KASA671 Thank you!
The problem is with df3+4 is sometimes the opp will just jab you or df2 you if they get to block it so I do BT2 afterwards which is a powercrush
3:20 Wait, the WS2 reset still exists?! I used that in T7 and it won me a lot of games. I tried doing them in practice mode and online, with the exact same combo too, neither seemed to work so I thought that they removed it
It still does wonders! The only different is if they tech roll, Lili won’t be in BT stance. But it’s still a good tech 😸
@@KASA671 Oh, I know! I used it so much in T7 because people in Raijin ranks didn't know how to deal with it lmao I wonder why I'm not able to get it to work in training mode and online now... Weird. I'll probs try it again then soon
@@munem939 just want to clarify, the df3+4 does the reset, so just want to make sure you’re doing it right but it does work if they stay down lol
which controller you're using?
Don't dos are cool, Do Dos would be more helpful. LOL do do
I should’ve mentioned a solution instead lol thanks.
Oh I’m a pad player.
Get a stick, bruh!
@@ToastNBread Nothing wrong with using a pad! Hell, Tekken 5 in arcades actually had controller ports. I myself use a Hori Fighting Commander Octa and that thing is bliss.
@@VermillionR3D oh, I'm not berating him or anything. He's a close friend, ahaha
Damn it sounds like you're playing on a stick or leverless haha
@@VermillionR3D yeah I know this guy. It’s cool lol.
How about the opposites?
What do you mean? Lol
@@KASA671 I mean the moves you should spam or utilize
What does ws stand for?
While standing
Sorry for the ignorance but what is a reset?
In a real combo, each successive hit deals less and less damage. If you manage to break a combo and immidiately start another one, this effect *resets* and hits deal normal damage again, so you get much more damage.
@@mzg147 thank you, I appreciate it!
bro in tekken 6 df3+4 was -2 lol spam that shit for walkin~ also ss d3+4 is a bad habit from lili players
stop telling them what NOT to do, i need them to stay free eats 😤
Cat
Lili player saying they’re doing hard work😭💀💀