After my bg3 paladin run I plan playing the old ones as one too. I know they are nowhere related but it does seem like the best class for learning the mechanics. Learn all the melee stuff, some basic casting and maybe even the oath. Thieves seem annoying to micromanage with stealth backstab as you fight normally with rest of the party, search and disarm traps etc.
the only way to fight that is 'me', is ... I open up with a ranged weapon, preferably the hardest hitting available, the biggest sniper gun or in BG... a large crossbow...... Shoot once.... If enemy closes in, I immediately switch to melee and fight melee. If enemy don't close in, I may shoot again. Biggest crossbow... AND biggest swords. That's the only way I love to play. So no matter what, it's a fighter class for me.
So If I want to play as a magic caster, and want to fire balls left and right mindlessly hehe? So from what your saying? If I understand you right, I should choose sorcerer? Instead of a Wizard? I woud like to have a minimized party. With maby 1-2? max 3 + me
Well a mage can experiment with spells by choosing what you memorise after sleep. Sorcerer is awesome but when you level up you choose your spells and are stuck with them. Good if you know the best spells but can be frustrating if you don't. In bg2 spell choice is really important. If you start with a sorceror I'd at least look up the top 2-3 spells per level and make sure you get them.
To roll along through the game, I like the Undead Hunter paladin. It covers some of the most difficult enemies: undead. It is an 80% fighter, but protects against level drain without items or spells.
UH is pretty underwhelming, there's not a lot of undead that are super dangerous and level drain immunity is almost useless. There are items that make you immune and there are cleric spells that also do the same. If you know you are going to fight the undead you will always stock your cleric with negative plane protection spells.
I understand your frustration, but the point of a RPG is to play the class fantasy that you enjoy the most. If that doesn't matter, just make a fighter mage, dual or multi doesn't really matter, and learn/cast as many defensive spells as you find
Start with a fighter (berserker). That is a forgiving choice with lots of hit points. When berserk you have immunity to a lot of conditions that enemies love to put on you in BG1, like charm, fear, hold, sleep. If you take your character to BG2, then it also protects you from higher level stuff like feeblemind, maze and level drain. I'd run a human berserker all the way through BG1 and up to L9 in BG2. Then I would change the class (dual class) to a mage or thief. I'd also take Coran in BG1 ("I think we deserve a pat on the back") when available, as he is the best archer in the game...........and archers are very strong in BG1 and a good choice to pair with a pure melee fighter throughout BG1. If you don't choose a fighter type to start in BG1, then pick up Kagain as a companion in Beregost - he is the best fighter, though not exactly a good guy (very much like Korgan in BG2). He is easy to miss if you don't explore Beregost thoroughly.
Thief bounty hunter is better. You kill enemies out of combat with his BS throwable special snare trap. When you reach level 5 or 6 you get additional traps so now you have two traps that you can throw and 2 traps to place near you. Such a BS class kit. I soloed drizzt, basilisk garden and Shandalar. Go into stealth, locate the enemy, break LOS, throw your special snare traps, camp, repeat.
@@greatdude7279 It all depends on which part of the game you are considering better. Certain classes or combinations are stronger at different times. For example, the berserker/mage has a weak spot as they transition to M/U (though that can be mitigated a great deal by reading lots of scrolls (for which you get experience). Single classes are often stronger earlier in the BG1/2/TOB, while dual classed characters often shine later. Also, ranged attackers are very strong in BG1, not so strong later on. As for soloing, I'd never do it as I find a solo run a tedious spam-fest, but some love the idea and I'd not criticise how another player likes to play, to each their own.
@@Swizz12 the thing about thieves and bards is that you dont need dual class due to use any item hla so later in the game you do end up multi classing kinda. You can use spell scrolls, wands, armor, helmets etc... so i think as a beginner class thieves are it not to mention they are mandatory especially in bg2 the detect trap is a must and also detect illusion which is why i suggested bounty hunter since trap ignore illusions so you can take some other skill instead. Base thief requires more managing, shadowdancer is decent due to hide in plain sight, swashbuckler is well... not that good unless you dual class and assassin lose more then it gains i mean having only 15 points for a 7x multiplier that forces you between stealth which you need or detect trap which you need.
@@greatdude7279 I see where you are coming from, but you are arguing two rather incompatible things. One is that you are looking at a build that can solo (so it needs to be able to do almost anything, eventually) which is a complicated build, and you use that build to solo, which is definitely NOT a thing to recommend to beginners and certainly not recommended for a first-time run. Also trap use, while effective, does sometimes rely on knowing when and where an enemy will appear and stealthily laying traps there before they appear. Also, starting as a martial class (berserker) allows much more survivability due firstly to more hit points and secondly when raging, immunity to many debilitating or even instakill effects like charm, confusion, hold, fear, feeblemind, imprisonment, maze, stun, sleep and level drain. However, once you reach about L9 as a berserker, it is better to multiclass into another class as you get more from that than if you just continue as a berserker. Having said all this, how easy you find the game depends largely on the degree of difficulty you select. If you go the middle difficulty route (core rules) the game can be challenging, but beatable, though a first time player will be reloading sometimes, even often, when facing tougher encounters.. It definitely makes things easier the more you play the game and understand the quirks of spell use, enemy abilities, and have pre-knowledge of when and where things happen. At core rules level the game is beatable with all classes, largely due to you having up to five companions to help carry you through if you pick a weaker class. Something else that is important, but almost never mentioned, is how many times you roll for your ability scores when you are character creation. Some players will roll hundreds of times to get a very high overall score (all stats added together) of 90+ points. A few players will go with their first roll for stats, while others have a set number goal (like rolling a total stat score of about 85 or 86). The average total stat score on one roll would be somewhere in the mid to high 70's.
Three choices are optimal for me: 1: Cleric, optimal healers aren't near the story's beginning. Due to the amount of combat you need a lot of healing. 2. Fighter/Thief, this multiclass option allows decent combat and allows you to break into locked areas to generate much needed cash in the early game. It also allows you to dual class Imoen into a mage earlier in the game and still allows you access to thief abilities. 3. Bard, a quick leveling magic user that enables access to higher level spells sooner. Their lore ability that allows item identification takes the pain out of finding magic items.
@@DarksideGmss0513 I have never cared for Viconia. She is ok as a back line slinger, but her strength is so low. She can't wear heavy armor and carry anything. She can't even carry a medium shield, which would protect her from the archers she is trying to pelt with sling stones. For me she just doesn't add enough to the party.
If you just want a powerful character who can easily solo the original game, you can't beat Half-Orc F/T. Give him 19 strength and focus on stealth, then slip on boots of speed and he's just unfair. Backstab, run away, hide, then backstab again, until they're all taking dirt naps.
Half-Orc is a race that is very hard to beat. 19str-18dex-19con maximums, with those tomes later, makes you an absolute beast. Pure fighter is extremely good, 5 pips in a weapon, or 3 into "two-weapon style" and go dual-swords or something. It's not the best mix, but it's extremely satisfying. I feel if you want to learn to play a spellcaster, it's a good idea to make an elf cleric/wizard. It's not as weak as a pure wizard, far more versatile and will TEACH YOU about the game's magic and items. Then in a future let's play, you can refine that character and aim it where you want to go. Followers will compensate for what you're missing at first. My most favorite characters are : Fighter/Mage/Thief (brought that one to end end of BG2 expansion !!), Fighter/Mage/Cleric (how I learned the game at first in BG1, used Warhammer and shield), Dual-wield 2 swords pure fighter (current run as hald-orc... delicious), and an elven pure fighter archer, with points in Great Swords too (good early game, less good later as you need magical arrows). Fighter/Mage/Thief can solo the game without too much issues but it's tough getting started at the beginning, you cannot hide very well and it's better to priorise pick lock > Detect Traps > Hide/Stealth. But it's relatively easy to roll, just sacrifice charisma and wisdom (tho try to get 10 in wisdom if possible). In BG2 it becomes definitely by far my favorite class by very far. It can even dual wield too like the other build I talked about, just less damage. Most of my generation attempts for stats usually end up with very poor wisdom tho 😛 But yeah try them out and feel the classes.
For someone completely clueless about mechanics, no, just taking a pick of whatever you fancy is not a good idea. Some classes are really quite bad. If you play BG1 as a monk because you think it sounds cool, the "sounds cool" feeling is soon going to be replaced by a "This class is utter trash" feeling. Aside from a distinct lack of balance, most players do not want their main character to be in a supportive role. If you want to be the one killing enemies, a thief or cleric is not generally going to work all that well, nor will mages at low levels at least. Finally, there is the question of how special you want your character to feel. You arent going to be able to make a clearly better wizard than Edwin, for example, even if your own character can be superior in some respects. On the other hand, the ability to roll for stats and pick a kit can be enormously powerful for a warrior class. A high stat roll Beserker or Archer in BG1 will represent a far bigger upgrade to overall party effectiveness, as well as main character strength, than a high stat roll pure caster or rogue class. And throw in the possibility of dual classing, and you can make some truly godly builds. It is true this is not a hard enough game (at least unmodded) that min maxing is remotely necessary. But feeling very weak is not fun, so this video really isnt helpful advice to a new player. At least give some pointers as to what works well and what is more mediocre.
I heard online lot of people recommending mage for first playthrough if you like casters but spell memorization felt so trashy to me. Everyone said mage over sorc for beginner and versatility but I never looked back after trying sorc. My first big playthrough was an archer tho they are amazing in bg1. Basically fighter with bonus scaling on bow damage and a stealth option that you never use but why not. Bows are very good in this game and fighters too, casters take time to scale and run away with the game by the time u get lvl 3 spells. lvl1 sleep is busted too early game mages are insane team support. Clerics are kinda eh til later they just there for buffs and healing.
I would argue otherwise Pure mages from BG1-2 is not a good class Pure Sorcerer is FAR better then pure mage in BG1-2 Best class over-all is argued Fighter-Mage for the mage Route, Get the HP and other such things of a Fighter and good over-all saves... Mages in the early game of BG1 is just Crap biscuits they dont get cantrips they basicly have shit HP and Shit Defensives over-all its not until the mid-late game that they get much better if you want a caster Me and some others would argue Pure Sorcerer coz way more spells per day, Or a Fighter Cleric, Amazing Saves super defensive and offensive abilitys gets some of the same spells as wizard (basicly) but at lower levels and can wear armor while casting Example Command is just better then power word sleep Animate Dead Clerics get at spell level 3, Mages get at spell level 5. so on so forth.
@@THAC0MANIC yea now that u mention it since I favor sorcerer and get instant spell access vs wizard having to wait scrolls. Mage pure def would feel pretty bad. At least a fighter dual u sitting on scrolls waiting to use. The best a mage can do bg1 really is spam sleeps.
clerics are I forget the order its not tyre but its the one where you get to carry a war hammer. TEMPUS their it is you have a war hammer and shield with high will saves/fort save and constitution if you are a dwarf. then magic users sorcerers and wizards. then archers not rangers fighter archers.
@@ethosterros9430 yeah everyone say fighter mage. I understand but dual weilding ranger with all those +to hit and stuff vs enemies, by the end of the game u can pretty much chunk groups with the right equipment lol
@@Cornholers yea the hit chance boss is real in dnd games. It's part of why I tend not to like rogue classes in these games is theyre often geared towards utility and have low hit bonus. Every game I'm sitting there crunching how to get more hit chance so I'm not hitting air. I forget if backstabbing came with a hit bonus in this game. I dont like the concept of ac tbh, how armor = dodge chance. Makes fighters always fall off. I still rather a game like this full of quirks and mechanics to learn than the pathfinder games where every class plays the same just their buffs and mechanics have different names. I remember every time wrath of the righteous announced a new sub class in development I was disappointed reading its mechanics I'm like this class exists just with a different kit name, wondering why they didnt add one of the more special and unique kits(probably cuz that means developing the gameplay and graphics for said kits over just flavor text and adding +1s to a stat sheet), you could see it in that elemental blaster class how much they struggle to code mechanics that dont follow a basic formula that they implemented like 20% of the class for release. 2e kept it simple fighter mage thief and some sub kits with unique mechanics other classes wouldnt have. If u want hybrids here is multiclass with according penalties. Dual class was interesting addition for the power gamers, and if you didnt like it you dont take it and pick a more balanced multiclass. Sorry for the gamer rant. Either way I loved archer myself, grandmaster bows with bonus hit and damage with levels was yummy. My first game clear I believe.
Fighters in this game don't fall off, they were literally broken af back in dnd2.0 u can get up to 11 atks in this game vs rangers 9. U can also literally crit for up to 250-400 easy. Prob is there just meat sacks 😂
Kensai dualed to thief works especially well because you can use kai to dish out some insane backstab damage. Also when you have access to the thief hlas, you get use any item which allows you to negate the kensai inability to use armors and helmets and also allows you to use scrolls to buff yourself with stoneskin and mirror image
For me I create my own party so I can be up to 6 classes I choose lol. I cheat though and jack all stats to 25 as I create my party so they all start off jacked up. You'd be amazed how fast a character regenerates health with a 25 constitution. It's like using a Regen potion 24/7 which reduces healing needs. Plus then your HP's are really good. Add to that a 25 int, 25 wis, 25 dex, etc. You get all kinds of bonuses to AC, resistance etc. It's kinda cheating but it's fun just to create characters that are mega powered lol.
the best classes are: 1 - conjurer/cleric (22/23), 2 - wild mage, 3 - kensai/thief (22/30), 4 - dwarven defender, 5 - ranger/cleric (12/38). No doubt about it. All multiclasses are weak, the same clerics and druids who are not dual; the sorcerer has too few memorable spells; the berserker / mage is medium-strong, but nothing more; the shaman and the ranger are useless (except for the archer); all warrior classes that are not the dwarven defender are at best playable, so is the bard; the paladins are all in all quite scarce, except for the black guard. This list lacks some dual-classes, but is more or less complete
Basically ranger cleric upgrades a full cleric with fighter apr and thaco and specialized proficiencies and no downside? Honestly it's a bit lame how dual class is so op and multi seems like it at best gives you a gimp hybrid. Multi seems like its week at the start decent in the middle when you only behind like 1 level or 2 and then falls off hard late game when exp curve goes way way up. Not sure why u list wild mage tbh unless it has something good to it besides the spell slot bonus. I never play them cuz the rng sounds memes.
A fighter/mage multi class can literally let their party sit in a corner while he steamrolls the game alone. Just pre buff when you enter a dungeon or start a quest, cast improved haste and just massacre everything in the game.
Obviously you reload when you don’t like the battle, so you can use wild mage. In real world, you know wild mage is fireballing your party at increased mage level, its just a matter of when, not if.
Berserker /mage mid-strong? Its the most busted class possible. fighter/mage multiclass or dual class are bonkers. improved haste, shield, mirror image stone skin, Improved Invisibility and your fighter is doing 7 to 10 attacks per round while no one can hit him. berserk mage is the fighter mage that gains immunity to status effects of charm, confusion, fear, feeblemind, hold, imprisonment, maze and sleep so not only you cant be hit people cant make your guy stop.
Half-Orc Berserker all the way.
Out in the west coast we say "Ball-der's Gate
We say that on the east coast too. In fact I think 99% of people say it that way, because it is correct (imo)
@@ereviscale3966 Rest of the world..wut?
@@Destideberdils grate
Lmao it almost sounds like this dude is trolling his voice and how he’s talking
After my bg3 paladin run I plan playing the old ones as one too. I know they are nowhere related but it does seem like the best class for learning the mechanics.
Learn all the melee stuff, some basic casting and maybe even the oath.
Thieves seem annoying to micromanage with stealth backstab as you fight normally with rest of the party, search and disarm traps etc.
Yeah, that's why we just make Imoen to use her bow ability proficiency
the only way to fight that is 'me', is ... I open up with a ranged weapon, preferably the hardest hitting available, the biggest sniper gun or in BG... a large crossbow...... Shoot once.... If enemy closes in, I immediately switch to melee and fight melee. If enemy don't close in, I may shoot again. Biggest crossbow... AND biggest swords.
That's the only way I love to play.
So no matter what, it's a fighter class for me.
They say big sword users are compensating for "it" but a big crossbow too?
Brother what is happening down there!? 🤣
Si utilizo la multi clase de clérigo y mago podre utilizar hechizos al máximo nivel 9 y oraciones al máximo nivel o no. ⁉️😅
So If I want to play as a magic caster, and want to fire balls left and right mindlessly hehe? So from what your saying? If I understand you right, I should choose sorcerer? Instead of a Wizard? I woud like to have a minimized party. With maby 1-2? max 3 + me
Well a mage can experiment with spells by choosing what you memorise after sleep. Sorcerer is awesome but when you level up you choose your spells and are stuck with them. Good if you know the best spells but can be frustrating if you don't. In bg2 spell choice is really important. If you start with a sorceror I'd at least look up the top 2-3 spells per level and make sure you get them.
To roll along through the game, I like the Undead Hunter paladin. It covers some of the most difficult enemies: undead. It is an 80% fighter, but protects against level drain without items or spells.
80% fighter? 2 points in weapon proficiency isn't 80% of anything, that's a huge drawback.
UH is pretty underwhelming, there's not a lot of undead that are super dangerous and level drain immunity is almost useless. There are items that make you immune and there are cleric spells that also do the same. If you know you are going to fight the undead you will always stock your cleric with negative plane protection spells.
Is there level drain in Bg1? I actually don't remember about that.
Help me! How to kill vampire wolves?! I encounter them around Beregost temple
Click bait, should have been called, "play what you like". Never expected to not receive an answer, to your own question..
I understand your frustration, but the point of a RPG is to play the class fantasy that you enjoy the most. If that doesn't matter, just make a fighter mage, dual or multi doesn't really matter, and learn/cast as many defensive spells as you find
Start with a fighter (berserker). That is a forgiving choice with lots of hit points. When berserk you have immunity to a lot of conditions that enemies love to put on you in BG1, like charm, fear, hold, sleep. If you take your character to BG2, then it also protects you from higher level stuff like feeblemind, maze and level drain.
I'd run a human berserker all the way through BG1 and up to L9 in BG2. Then I would change the class (dual class) to a mage or thief. I'd also take Coran in BG1 ("I think we deserve a pat on the back") when available, as he is the best archer in the game...........and archers are very strong in BG1 and a good choice to pair with a pure melee fighter throughout BG1.
If you don't choose a fighter type to start in BG1, then pick up Kagain as a companion in Beregost - he is the best fighter, though not exactly a good guy (very much like Korgan in BG2). He is easy to miss if you don't explore Beregost thoroughly.
Thief bounty hunter is better.
You kill enemies out of combat with his BS throwable special snare trap.
When you reach level 5 or 6 you get additional traps so now you have two traps that you can throw and 2 traps to place near you.
Such a BS class kit.
I soloed drizzt, basilisk garden and Shandalar.
Go into stealth, locate the enemy, break LOS, throw your special snare traps, camp, repeat.
@@greatdude7279 It all depends on which part of the game you are considering better. Certain classes or combinations are stronger at different times.
For example, the berserker/mage has a weak spot as they transition to M/U (though that can be mitigated a great deal by reading lots of scrolls (for which you get experience).
Single classes are often stronger earlier in the BG1/2/TOB, while dual classed characters often shine later. Also, ranged attackers are very strong in BG1, not so strong later on.
As for soloing, I'd never do it as I find a solo run a tedious spam-fest, but some love the idea and I'd not criticise how another player likes to play, to each their own.
@@Swizz12 the thing about thieves and bards is that you dont need dual class due to use any item hla so later in the game you do end up multi classing kinda. You can use spell scrolls, wands, armor, helmets etc... so i think as a beginner class thieves are it not to mention they are mandatory especially in bg2 the detect trap is a must and also detect illusion which is why i suggested bounty hunter since trap ignore illusions so you can take some other skill instead. Base thief requires more managing, shadowdancer is decent due to hide in plain sight, swashbuckler is well... not that good unless you dual class and assassin lose more then it gains i mean having only 15 points for a 7x multiplier that forces you between stealth which you need or detect trap which you need.
@@greatdude7279 I see where you are coming from, but you are arguing two rather incompatible things. One is that you are looking at a build that can solo (so it needs to be able to do almost anything, eventually) which is a complicated build, and you use that build to solo, which is definitely NOT a thing to recommend to beginners and certainly not recommended for a first-time run. Also trap use, while effective, does sometimes rely on knowing when and where an enemy will appear and stealthily laying traps there before they appear.
Also, starting as a martial class (berserker) allows much more survivability due firstly to more hit points and secondly when raging, immunity to many debilitating or even instakill effects like charm, confusion, hold, fear, feeblemind, imprisonment, maze, stun, sleep and level drain. However, once you reach about L9 as a berserker, it is better to multiclass into another class as you get more from that than if you just continue as a berserker.
Having said all this, how easy you find the game depends largely on the degree of difficulty you select. If you go the middle difficulty route (core rules) the game can be challenging, but beatable, though a first time player will be reloading sometimes, even often, when facing tougher encounters.. It definitely makes things easier the more you play the game and understand the quirks of spell use, enemy abilities, and have pre-knowledge of when and where things happen. At core rules level the game is beatable with all classes, largely due to you having up to five companions to help carry you through if you pick a weaker class.
Something else that is important, but almost never mentioned, is how many times you roll for your ability scores when you are character creation. Some players will roll hundreds of times to get a very high overall score (all stats added together) of 90+ points. A few players will go with their first roll for stats, while others have a set number goal (like rolling a total stat score of about 85 or 86). The average total stat score on one roll would be somewhere in the mid to high 70's.
barbarian dwarf evil - late game is immune to all possbile damages melee, magic, etc
Three choices are optimal for me:
1: Cleric, optimal healers aren't near the story's beginning. Due to the amount of combat you need a lot of healing.
2. Fighter/Thief, this multiclass option allows decent combat and allows you to break into locked areas to generate much needed cash in the early game. It also allows you to dual class Imoen into a mage earlier in the game and still allows you access to thief abilities.
3. Bard, a quick leveling magic user that enables access to higher level spells sooner. Their lore ability that allows item identification takes the pain out of finding magic items.
Bard is really interesting in that sense that their strength is their early game scaling. Skald is particularly cool with an insane party buff.
You can get Viconia just east of the friendly arm inn and she can be gotten right away
@@DarksideGmss0513 I have never cared for Viconia. She is ok as a back line slinger, but her strength is so low. She can't wear heavy armor and carry anything. She can't even carry a medium shield, which would protect her from the archers she is trying to pelt with sling stones. For me she just doesn't add enough to the party.
@@GliderBane she has 50% magic resistance on the account of her being a Drow and for a cleric thats massive
@@GliderBane and you can give her the Ankheg armor it's lightweight full plate armor that she can wear
If you just want a powerful character who can easily solo the original game, you can't beat Half-Orc F/T. Give him 19 strength and focus on stealth, then slip on boots of speed and he's just unfair. Backstab, run away, hide, then backstab again, until they're all taking dirt naps.
Half-Orc is a race that is very hard to beat. 19str-18dex-19con maximums, with those tomes later, makes you an absolute beast.
Pure fighter is extremely good, 5 pips in a weapon, or 3 into "two-weapon style" and go dual-swords or something. It's not the best mix, but it's extremely satisfying.
I feel if you want to learn to play a spellcaster, it's a good idea to make an elf cleric/wizard. It's not as weak as a pure wizard, far more versatile and will TEACH YOU about the game's magic and items. Then in a future let's play, you can refine that character and aim it where you want to go. Followers will compensate for what you're missing at first.
My most favorite characters are : Fighter/Mage/Thief (brought that one to end end of BG2 expansion !!), Fighter/Mage/Cleric (how I learned the game at first in BG1, used Warhammer and shield), Dual-wield 2 swords pure fighter (current run as hald-orc... delicious), and an elven pure fighter archer, with points in Great Swords too (good early game, less good later as you need magical arrows).
Fighter/Mage/Thief can solo the game without too much issues but it's tough getting started at the beginning, you cannot hide very well and it's better to priorise pick lock > Detect Traps > Hide/Stealth. But it's relatively easy to roll, just sacrifice charisma and wisdom (tho try to get 10 in wisdom if possible). In BG2 it becomes definitely by far my favorite class by very far. It can even dual wield too like the other build I talked about, just less damage. Most of my generation attempts for stats usually end up with very poor wisdom tho 😛
But yeah try them out and feel the classes.
In the UK we pronounce it "Bold"urs gate for some reason.
You guys also pay taxes so some chick can live in a big ass mansion.
@@anthenyiscool2758She died over a year ago,
For someone completely clueless about mechanics, no, just taking a pick of whatever you fancy is not a good idea. Some classes are really quite bad. If you play BG1 as a monk because you think it sounds cool, the "sounds cool" feeling is soon going to be replaced by a "This class is utter trash" feeling.
Aside from a distinct lack of balance, most players do not want their main character to be in a supportive role. If you want to be the one killing enemies, a thief or cleric is not generally going to work all that well, nor will mages at low levels at least.
Finally, there is the question of how special you want your character to feel. You arent going to be able to make a clearly better wizard than Edwin, for example, even if your own character can be superior in some respects. On the other hand, the ability to roll for stats and pick a kit can be enormously powerful for a warrior class.
A high stat roll Beserker or Archer in BG1 will represent a far bigger upgrade to overall party effectiveness, as well as main character strength, than a high stat roll pure caster or rogue class. And throw in the possibility of dual classing, and you can make some truly godly builds.
It is true this is not a hard enough game (at least unmodded) that min maxing is remotely necessary. But feeling very weak is not fun, so this video really isnt helpful advice to a new player. At least give some pointers as to what works well and what is more mediocre.
Ok this is what I have been waiting for
I heard online lot of people recommending mage for first playthrough if you like casters but spell memorization felt so trashy to me. Everyone said mage over sorc for beginner and versatility but I never looked back after trying sorc. My first big playthrough was an archer tho they are amazing in bg1. Basically fighter with bonus scaling on bow damage and a stealth option that you never use but why not. Bows are very good in this game and fighters too, casters take time to scale and run away with the game by the time u get lvl 3 spells. lvl1 sleep is busted too early game mages are insane team support. Clerics are kinda eh til later they just there for buffs and healing.
I would argue otherwise
Pure mages from BG1-2 is not a good class
Pure Sorcerer is FAR better then pure mage in BG1-2
Best class over-all is argued Fighter-Mage for the mage Route, Get the HP and other such things of a Fighter and good over-all saves...
Mages in the early game of BG1 is just Crap biscuits they dont get cantrips they basicly have shit HP and Shit Defensives over-all its not until the mid-late game that they get much better
if you want a caster Me and some others would argue Pure Sorcerer coz way more spells per day, Or a Fighter Cleric, Amazing Saves super defensive and offensive abilitys gets some of the same spells as wizard (basicly) but at lower levels and can wear armor while casting
Example Command is just better then power word sleep
Animate Dead Clerics get at spell level 3, Mages get at spell level 5.
so on so forth.
@@THAC0MANIC yea now that u mention it since I favor sorcerer and get instant spell access vs wizard having to wait scrolls. Mage pure def would feel pretty bad. At least a fighter dual u sitting on scrolls waiting to use. The best a mage can do bg1 really is spam sleeps.
Wizard slayer!!!
clerics are I forget the order its not tyre but its the one where you get to carry a war hammer. TEMPUS their it is you have a war hammer and shield with high will saves/fort save and constitution if you are a dwarf. then magic users sorcerers and wizards. then archers not rangers fighter archers.
I remember Archers being soooo busted. Bro I was killing them all 😂
Either fighter or rangers.
holy shit is this neil degrass tyson?
I don't care what no one says fighter/ rogue shadow dancer is completely broken af man
Yea hips is always amazing. Fact that backstabber have to have mage support for invis is a meme but hips solves it.
@@ethosterros9430 yeah everyone say fighter mage. I understand but dual weilding ranger with all those +to hit and stuff vs enemies, by the end of the game u can pretty much chunk groups with the right equipment lol
@@Cornholers yea the hit chance boss is real in dnd games. It's part of why I tend not to like rogue classes in these games is theyre often geared towards utility and have low hit bonus. Every game I'm sitting there crunching how to get more hit chance so I'm not hitting air. I forget if backstabbing came with a hit bonus in this game. I dont like the concept of ac tbh, how armor = dodge chance. Makes fighters always fall off. I still rather a game like this full of quirks and mechanics to learn than the pathfinder games where every class plays the same just their buffs and mechanics have different names. I remember every time wrath of the righteous announced a new sub class in development I was disappointed reading its mechanics I'm like this class exists just with a different kit name, wondering why they didnt add one of the more special and unique kits(probably cuz that means developing the gameplay and graphics for said kits over just flavor text and adding +1s to a stat sheet), you could see it in that elemental blaster class how much they struggle to code mechanics that dont follow a basic formula that they implemented like 20% of the class for release. 2e kept it simple fighter mage thief and some sub kits with unique mechanics other classes wouldnt have. If u want hybrids here is multiclass with according penalties. Dual class was interesting addition for the power gamers, and if you didnt like it you dont take it and pick a more balanced multiclass.
Sorry for the gamer rant. Either way I loved archer myself, grandmaster bows with bonus hit and damage with levels was yummy. My first game clear I believe.
Fighters in this game don't fall off, they were literally broken af back in dnd2.0 u can get up to 11 atks in this game vs rangers 9. U can also literally crit for up to 250-400 easy. Prob is there just meat sacks 😂
human dual class kensai/thief or berserker/mage!
Berserker over kensai for the immunities? I guess kensai is more of a scaling option and berserker comes front loaded with its bonuses.
Kensai dualed to thief works especially well because you can use kai to dish out some insane backstab damage. Also when you have access to the thief hlas, you get use any item which allows you to negate the kensai inability to use armors and helmets and also allows you to use scrolls to buff yourself with stoneskin and mirror image
I still play this game I am 12
Cool.
Who's gate? 🤣
Dragon disciple
For me I create my own party so I can be up to 6 classes I choose lol. I cheat though and jack all stats to 25 as I create my party so they all start off jacked up. You'd be amazed how fast a character regenerates health with a 25 constitution. It's like using a Regen potion 24/7 which reduces healing needs. Plus then your HP's are really good.
Add to that a 25 int, 25 wis, 25 dex, etc. You get all kinds of bonuses to AC, resistance etc. It's kinda cheating but it's fun just to create characters that are mega powered lol.
"kinda cheating" ???
It is cheating but I've done that plenty too. It's fun in its own way.
skald or dragon disciple for me, I dig kensai/mage too
Missing half your attacks cuz of thaco is super cringe to me. Kensai berserker all the way.
@@ethosterros9430 berserker mage )
the best classes are:
1 - conjurer/cleric (22/23),
2 - wild mage,
3 - kensai/thief (22/30),
4 - dwarven defender,
5 - ranger/cleric (12/38).
No doubt about it.
All multiclasses are weak, the same clerics and druids who are not dual; the sorcerer has too few memorable spells; the berserker / mage is medium-strong, but nothing more; the shaman and the ranger are useless (except for the archer); all warrior classes that are not the dwarven defender are at best playable, so is the bard; the paladins are all in all quite scarce, except for the black guard. This list lacks some dual-classes, but is more or less complete
Basically ranger cleric upgrades a full cleric with fighter apr and thaco and specialized proficiencies and no downside? Honestly it's a bit lame how dual class is so op and multi seems like it at best gives you a gimp hybrid. Multi seems like its week at the start decent in the middle when you only behind like 1 level or 2 and then falls off hard late game when exp curve goes way way up.
Not sure why u list wild mage tbh unless it has something good to it besides the spell slot bonus. I never play them cuz the rng sounds memes.
A fighter/mage multi class can literally let their party sit in a corner while he steamrolls the game alone. Just pre buff when you enter a dungeon or start a quest, cast improved haste and just massacre everything in the game.
Obviously you reload when you don’t like the battle, so you can use wild mage. In real world, you know wild mage is fireballing your party at increased mage level, its just a matter of when, not if.
Berserker /mage mid-strong? Its the most busted class possible.
fighter/mage multiclass or dual class are bonkers. improved haste, shield, mirror image stone skin, Improved Invisibility and your fighter is doing 7 to 10 attacks per round while no one can hit him.
berserk mage is the fighter mage that gains immunity to status effects of charm, confusion, fear, feeblemind, hold, imprisonment, maze and sleep so not only you cant be hit people cant make your guy stop.
Okay, but hear me out: Gnome Fighter/Illusionist.