EP Classic #10 - PSYGNOSIS / EA HISTORY / PARAPPA THE RAPPER - Electric Playground S1E10 (1997)

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  • Опубліковано 24 тра 2024
  • #EASports #Psygnosis #ParappaTheRapper
    This week’s episode of The Electric Playground is packed with cool exclusive moments!
    We start our journey with a trip to Electronic Arts, where Tommy Tallarico, Victor Lucas and Kelly Benson dive deep into the history of the company and its EA Sports division.
    At EA’s headquarters in San Mateo, California, Tommy sits down with Scott Orr, the lead designer of Madden NFL Football. Kelly visits the groundbreaking ceremony for the new headquarters for Electronic Arts Canada in Burnaby, British Columbia and meets up with EA marketing manager, Keith Dundas and EA’s Head of North American Studios, Don Mattrick. Kelly also chats with fans and passersby and collects their thoughts about EA.
    Next we hear from Duncan McGee at ECTS 1997 in London about the EA Sports line up. Then we are whisked back to Vancouver, Canada to hear from soccer star, David Ginola about doing motion capture work for FIFA. Back in San Mateo, we connect with Ken Balthasar, the producer of NCAA Football ’98 and in London at ECTS, FIFA Producer, Marc Aubanel chats with us about his new game. Back in San Mateo, Cody Murray, assistant producer of Nascar ’98 fills Tommy in on his racing game and then Tommy chats with the producing team of March Madness ’98 led by Mitzi McGilvray. Then a quick jump to Vancouver and Victor hears from Keith Dundas about how video games have changed and we also catch up with Evan Hirsch, the manager of EAC’s motion capture facility and then EA PR guru, Charlie Scibetta, who talks with us about the realism of NHL ’98.
    After the break The Electric Playground is back at Nintendo of America headquarters chatting with Ken Lobb about Nintendo’s decision to stick with cartridges for the Nintendo 64!
    When we return from the break, The Electric Playground visits SEGA Of America and chats with Mark Subotnick about the incredible Panzer Dragoon Saga for the SEGA Saturn!
    And then at E3 1997 in Atlanta, Georgia and ECTS 1997 in London, England, we dig into the incredible games that acclaimed PlayStation developer, Psynogsis is working on, including Colony Wars and G-Police! Victor connects with Colony Wars Product Manager, Lisa Cheney and Game Designer, Mark Ellis. Then we chat with G-Police producers, Graham Davis and Ross Thody.
    After the break, “The Reverend” from Heat talks to us about how games can curb our nastier impulses and our question of the week, “Why are some games so difficult?” is answered by Ken Lobb from Nintendo!
    In Reviews on the Run, we look at:
    Paraapa The Rapper for the PlayStation
    Last Bronx for the SEGA Saturn
    Mass Destruction for the Nintendo 64
    The Electric Playground episodes are digitized and upscaled by the University of Toronto Mississauga Library. The wider EP Media Ltd. archive is located at the Library where it is preserved and digitized for long term access. Inquiries regarding the archive and the wider digitization process can be sent to utml.cds@utoronto.ca.
    Classic Episodes of The Electric Playground are brought to you by @PNPGamesOfficial
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  • Ігри

КОМЕНТАРІ • 48

  • @wrathless7498
    @wrathless7498 Місяць тому +9

    Everyone needs to watch these shows. ABSOLUTE GOLD.

  • @aarongrant3799
    @aarongrant3799 Місяць тому +2

    I worked at the EA studio in Burnaby in those days... on several FIFA products among others. I remember the building going up. Drove by the other day and noticed another EA building going up across the street. Feeling old...

  • @davidwesst
    @davidwesst Місяць тому +8

    This episode is beautiful time capsule. Pre XB Mattrick, a great piece on "Why Cartridges" for the N64 from Nintendo, and Parappa!

    • @AltimaNEO
      @AltimaNEO Місяць тому

      Interestingly, its always the same example they speak about when they're talking about "why cartridges?" That bit with Diddy Kong Racing and the Dinosaur.
      Im still bitter the DD never came out though. I was so looking forward to that.

  • @shaideyfresh1
    @shaideyfresh1 Місяць тому +6

    Damn these days were the best!

  • @Mason_Oz
    @Mason_Oz Місяць тому +1

    Love how they showed the innerworkings of cartridges. Very fun episode.

  • @AltimaNEO
    @AltimaNEO Місяць тому +3

    1997 was such a GOATED year for gaming

  • @stuckintheinbetween
    @stuckintheinbetween Місяць тому +4

    Panzer Dragoon Saga! Legendary game!

  • @capn_capacitor
    @capn_capacitor Місяць тому +3

    Panzer Dragoon Saga and Colony Wars were some of the best games of that generation. A bit forgotten nowadays - but classics on Saturn and PS1 at the time!

    • @AltimaNEO
      @AltimaNEO Місяць тому

      Colony Wars looked so damned good too.

  • @blakestewart7200
    @blakestewart7200 Місяць тому +1

    I made some huge comment about how Ken Lobb perfectly summed up why N64 games aged better, and then I see the purple beam shots from Colony Wars.

  • @JC-rb3fx
    @JC-rb3fx Місяць тому +2

    Thanks for uploading! My Sunday morning ritual now is to sit back and watch these with a coffee!

  • @rockstar6790
    @rockstar6790 Місяць тому +1

    Parappa The Rapper!! What a unique game along with Ummm Jammer Lammy.

  • @imuttoo
    @imuttoo Місяць тому +1

    What a treat!

  • @Aragorn7884
    @Aragorn7884 Місяць тому +2

    The entire Colony Wars Trilogy is fun 🥰

  • @ninjasec
    @ninjasec Місяць тому +2

    me in 1997 " wow the graphics are so realistic "
    me now " I get nausea playing golden eye"
    2D Games hold up at least

  • @lila6117
    @lila6117 Місяць тому +2

    Boy have things changed! Thanks Vic

  • @blakestewart7200
    @blakestewart7200 Місяць тому

    Ken Lobb up and down describing why no single PlayStation 1 game could ever hold up now like a Pilotwings 64, Mario 64, Starfox 64. Even then I as a child born in 83 I remember having and loving every console and knowing that a Nintendo 64 game was “significant”. Twice as expensive as even a first party PlayStation release, but I remember putting in something like Blast Corps, Banjo Kazooie, F-Zero X and knowing that no matter how much I loved Wipeout, Jumping Flash, Tekken etc, that console was always going to give me texture tear that I couldn’t ignore.

  • @Hero11170
    @Hero11170 Місяць тому +3

    Love this stuff

  • @jacobjones4628
    @jacobjones4628 Місяць тому +3

    Play Forever!!!

  • @PNPGamesOfficial
    @PNPGamesOfficial Місяць тому +5

    Kick! Punch! It's all in the mind!

    • @AltimaNEO
      @AltimaNEO Місяць тому +2

      You gotta believe!

  • @AltimaNEO
    @AltimaNEO Місяць тому +1

    24:18 Hold up is that a classic Computer Space machine?

  • @darklink345
    @darklink345 Місяць тому +3

    Man was the ideas for the dd exciting. It's great to hear about them again. Too bad it never was realized.

    • @AltimaNEO
      @AltimaNEO Місяць тому

      It almost sounded like he was describing Animal Crossing.

  • @TrevorFosterTheFosterDojo
    @TrevorFosterTheFosterDojo Місяць тому +3

    This is friggin incredible

  • @seanmcgonigle1182
    @seanmcgonigle1182 Місяць тому +1

    Hell yeah Lee's donuts

  • @MsHojat
    @MsHojat Місяць тому

    8:00 N64 was the last major platform to use ROM cartridges for game operation. Ever since it's been optical storage (like with the Game Cube) or NAND storage, the equivalent of USB stick flash storage or secure digital cards (not the same as ROM game cartridges). So we never really got beyond the 64 MB that the N64 had. Which makes sense considering that those things cost 30$ (equivalent 60$ today) to make, which is quite unbelievable!
    IDK how he doesn't bring up cost as a factor. I suppose he was forced to (or just felt pressured to?) toe the line and promote company actions rather than be real or unbiased, since it seems hard to think that keeping games running on expensive ROM was a good idea.

  • @newspooiechannel
    @newspooiechannel Місяць тому

    Cartridges still have many advantages over discs today, but the technology has improved to the point where many of the cartridges features are built into the system as hard drives, so you can download what you need off the disc (or internet) and access information off there. Except, whereas you can upgrade a system's capabilities through a cartridge on the N64 or even the SNES and Genesis, you could not do that on a system like the PS1 or Saturn. But these days, game companies just upgrade the system in with incremental gains... just look how many different "upgrades" to the Xbox 360 and Xbox One there have been within their own console generation.
    N64 had the right idea with cartridges. They were just 5-10 years too early, both in cost and space, compared to Sony.

  • @YNGDYE
    @YNGDYE Місяць тому

    Psygnosis! Ah I loved Team Buddies

  • @Aragorn7884
    @Aragorn7884 Місяць тому +1

    I forgot about G-Police 😮❤

  • @IRWPD
    @IRWPD Місяць тому

    Think it is time for a new PaRaapa The Rapper.

  • @alexanderdorsey6400
    @alexanderdorsey6400 Місяць тому

    Alex Dorsey this episode is a knockout man keep churning on guys e daily rules 😊❤❤❤

  • @spock_elvis
    @spock_elvis Місяць тому

    I haven't left my house in over a year and I've gotten plenty of games in that time.

  • @AltimaNEO
    @AltimaNEO Місяць тому

    11:30 It sounds like hes describing Animal Crossing

  • @retrovideogamejunkie
    @retrovideogamejunkie Місяць тому

    Tallarico using 2 watches ....children sense of humor ...

  • @AltimaNEO
    @AltimaNEO Місяць тому +1

    What the hell, Don "Metal Gill Solid" Mattrick was working at EA? Dude looked like a stiff suit even a decade before Xbox...

  • @Allen.Christian
    @Allen.Christian Місяць тому +9

    Oh hell yeah, everyone loves Don Mattrick.

  • @Luigitime2015
    @Luigitime2015 Місяць тому +1

    😎🎮💾💽

  • @-SunGod-
    @-SunGod- Місяць тому +1

    Cool

  • @timothyregan3195
    @timothyregan3195 Місяць тому

    Great show. Cant stand Tommy