On playstation. It is L2 to connect and R2 to disconnect. You see on playstations you have L1 L2 and L3. R1 R2 and R3. So it would be helpful to put the correct directions. There is no Lt or Rt on playstation controllers.
You can get a level 3 solar cell as a reward for the 50 cop challenge. This is enough for a couple lights and switches. Battery charging cost 5 watts. During the day battery banks are in recharge mode and don't provide power when connected to a generator or solar. If your horde defenses exceed your solar output, place a switch between the solar bank and the battery bank. Turning this switch off will force power to be drawn from batteries. Good for when horde night carries over or you get a surprise visit from a screamer. The price of a level 3 solar cell is around 50k dukes.
That was THE BEST electrical 7dtd video I have ever seen. I have been racking my brain for weeks trying to figure out how to make a 2 way powered door with motion sensors. Thanks a ton!!!
Great video. Genuinely I was baffled when it came to electrics. Do have 1 thing to add. I personally only run turrets on electricity for base lights I use lanterns, they need no power or solar and are a really good light source. I've even put them in a block hole and put glass over the top. It's worth giving it a tinker with.
so i've seen people discuss the fps problem when using electricity, I confirmed that it's not really the electricity per say, its the lights, which in turn create shadows, that causes lag. reducing/turning off shadows would cure your fps problems. This is for the folks like me who doesn't have top of the line PC but also want to mess around with electricity part of the game.
It's both. Lighting is 100% a huge resource sink, but the electrical systems themselves cause a huge amount of DPS drop. You can test this by wiring stuff up and looking away and then looking back toward the electrical. From talking to the devs directly, they have never optimized the electrical system since it was originally coded.
This is one of the best, most detailed, informative 7DTD videos I've ever seen! Your setup, order of presentation, included tips, the way they're displayed... so clear, so awesome. If I hadn't subscribed to you a long time ago, I'd definitely subscribe now!
Neat trick for the trip wires you can create "motion activated lights" set a time for how ever long so when you walk into a room boom lights and that way the lights ain't sucking on power while your away looting.
Thanks for posting this man, really informative. The and/or electrical was something I never understood and it frustrated me trying to make two way powered doors forever. Now that I know, I'll have to implement it in the next base :D
Great timing for this as I'm just starting to use electricity. Just had Day 42 horde night, set up a shock wire, and of course wired one of the wires in the wrong direction, so it didn't work at all.
Superb explanation. Other than skill levels, it doesnt seem like much changed since alpha. I would like to see a couple more control objects inclded such as a push button, etc. I love playing with the electrical systems. Thanks for sharing.
Electrical has not changed since it was introduced. I just put this together since we have a lot of new people starting with the 1.0 drop. I'm with you .. would love some additions here as well as some optimization.
Only part I would have added was that you cannot connect solar panels and generators into a circuit, and cannot have more than one of each on a circuit. I wish they would add that functionality
I can't find solar cells anywhere now. They need to make them craftable with Legendary parts or revert back to making them as easy to find as in alpha 20. Its nearly day 100 and I kept an eye out for these whilst driving to traders and buying the books, didn't find any. Better bartering is maxed as well as the double reward which is now awful as quest rewards are often junk.
We are having a huge issue with this on my community server. In fact we just allowed for my server currency to be used to buy them. I do thing TFP needs to address this.
You have use the dynamic grid shape to let light pass through blocks... to make an underground solar farm as long as there is a light shaft made from this shape..
7:15 is it more efficient to use batteries with gas over just using gas? (Edit) I am well versed in using electrical in 7d2d, just never thought to hook up gas to battery.. I always waited until I had solar to fully switch from gas to electric.
I was wondering about this as well. I haven't been able to test it out. Can you use a generator to charge the batteries, and if you run out of gas, they take over?
@@HiDeafNo. The generator will charge up the batteries in the battery tank if it has gas in it and is activated and if it’s connected to the battery tank and the levels of the batteries in the tank determines the amount of input you’ll be able to get out of the battery tank at once to power things.
Great video I jus have a question would the motion sensor work with vehicles as well cause I get you said tripwire but my same issue that pressure plates have is can’t zombies activate it too since it is trip wire and idk if I missed where you said the motion sensor worked for vehicles but all in all this helped me learn bout electricity and build up my small knowledge I had from jus doing my two smg turrets.
Have 2 steam accounts, 2 copies of 7 days to die, start one game, join from the other PC and use the second one as a camera. Both PCs running OBS, both PCs recording. Splice in post.
@@WaywardEko Thank you very much for responding, sorry for duplicating comments, I ended up commenting in a video and then I decided to ask in a more recent one. Thanks for the information, I liked this editing mode and I would like to put parts like this in my videos too. Success and thank you.
On my console 7dtd doesn’t work for the solar cell to battery bank. It could be some kind to weird logic here but I have a solar bank with 2 cells providing 30ish watts. I have a battery bank full that has like 160 watts potential. I have solar to battery to switches for power. When it’s night time my power turns off and the battery bank doesn’t work. Do I need a switch or something so the battery bank becomes the primary power provider on the grid when the solar cell is disconnected off? Or does the circuit see the 30W potential of the cells and that’s all my battery’s will power?
Nope, I said it correct. OR: Power - control - control - device AND: Power - control - relay - control - device OR means either control will trigger the device. AND means both controls must be engaged to trigger the device.
@@WaywardEko my confusion is that it works like that in game, but in reality you would do parallel connections for or and serial connections for and. You said it correctly for sure for in game
haha ... I just cut the game volume back -- that said, I like to place my generators far away from my working space when possible and just run relays so I don't have to hear it.
For anyone on console, it's LT to connect wire and RT to disconnect.
Great video, very informative!
Nobody is that brain dead 💀 How much weed are you on?!!??
Thanks for that!!
On playstation. It is L2 to connect and R2 to disconnect. You see on playstations you have L1 L2 and L3. R1 R2 and R3. So it would be helpful to put the correct directions. There is no Lt or Rt on playstation controllers.
You can get a level 3 solar cell as a reward for the 50 cop challenge. This is enough for a couple lights and switches. Battery charging cost 5 watts. During the day battery banks are in recharge mode and don't provide power when connected to a generator or solar. If your horde defenses exceed your solar output, place a switch between the solar bank and the battery bank. Turning this switch off will force power to be drawn from batteries. Good for when horde night carries over or you get a surprise visit from a screamer.
The price of a level 3 solar cell is around 50k dukes.
That was THE BEST electrical 7dtd video I have ever seen. I have been racking my brain for weeks trying to figure out how to make a 2 way powered door with motion sensors. Thanks a ton!!!
Thank you so much for that!!
Great video. Genuinely I was baffled when it came to electrics.
Do have 1 thing to add. I personally only run turrets on electricity for base lights I use lanterns, they need no power or solar and are a really good light source. I've even put them in a block hole and put glass over the top. It's worth giving it a tinker with.
Great tip - and yeah huge fan of using lanterns!
I really wish TFP would update electricity. The ability to combine power onto one circuit would a nice to have.
/agree
so i've seen people discuss the fps problem when using electricity, I confirmed that it's not really the electricity per say, its the lights, which in turn create shadows, that causes lag. reducing/turning off shadows would cure your fps problems. This is for the folks like me who doesn't have top of the line PC but also want to mess around with electricity part of the game.
It's both. Lighting is 100% a huge resource sink, but the electrical systems themselves cause a huge amount of DPS drop. You can test this by wiring stuff up and looking away and then looking back toward the electrical. From talking to the devs directly, they have never optimized the electrical system since it was originally coded.
This is one of the best, most detailed, informative 7DTD videos I've ever seen! Your setup, order of presentation, included tips, the way they're displayed... so clear, so awesome. If I hadn't subscribed to you a long time ago, I'd definitely subscribe now!
Thanks kindly!!!
Neat trick for the trip wires you can create "motion activated lights" set a time for how ever long so when you walk into a room boom lights and that way the lights ain't sucking on power while your away looting.
Exaclty!
Thanks. I now know why I randomly hoarded those batteries and engines lol
There you go!!!
I learned some things! And I didn't even need a Grandpa's Learn'n Elixir! Thanks!
Hahaaha nice!
Dang, super impressive tutorial you put a lot of work and thought into the presentation. Awesome work!
Thanks kindly!
Such an amazing guide. Excellent work my friend.
Thanks so much!! Hope it helps!
This is SSSOOOOOO HELPFUL. Thank you!!!
Quite welcome!!
Thanks for posting this man, really informative. The and/or electrical was something I never understood and it frustrated me trying to make two way powered doors forever. Now that I know, I'll have to implement it in the next base :D
It makes life sooo much easier!
You also can go light to light and sometimes no need for relay. My whole base goes from wall unit to light and carry on.
Absolutely! I mentioned that at the end of the transmission section. Just be careful with that as lights are really fragile.
Awesome video!! Very very well put together
Glad you enjoyed it!
Great timing for this as I'm just starting to use electricity. Just had Day 42 horde night, set up a shock wire, and of course wired one of the wires in the wrong direction, so it didn't work at all.
Once you get used to it, it's fairly simple!
Superb explanation. Other than skill levels, it doesnt seem like much changed since alpha. I would like to see a couple more control objects inclded such as a push button, etc. I love playing with the electrical systems. Thanks for sharing.
Electrical has not changed since it was introduced. I just put this together since we have a lot of new people starting with the 1.0 drop. I'm with you .. would love some additions here as well as some optimization.
Great guide. Very informative and simple ^^
Very comprehensive, thank you very much.
Quite welcome!
Well thought and executed Eko!
Thanks kindly!
Only part I would have added was that you cannot connect solar panels and generators into a circuit, and cannot have more than one of each on a circuit. I wish they would add that functionality
Good call out -- I meant to add that to my script.
This was ridiculous to me no way to on off switch one for the other when one or the other is off
Thank you very much WaywardEko!
Quite welcome!
I can't find solar cells anywhere now. They need to make them craftable with Legendary parts or revert back to making them as easy to find as in alpha 20. Its nearly day 100 and I kept an eye out for these whilst driving to traders and buying the books, didn't find any. Better bartering is maxed as well as the double reward which is now awful as quest rewards are often junk.
We are having a huge issue with this on my community server. In fact we just allowed for my server currency to be used to buy them. I do thing TFP needs to address this.
Just wanted to say this is an awesome video
Thanks a lot ❤
Quite welcome!
You have use the dynamic grid shape to let light pass through blocks... to make an underground solar farm as long as there is a light shaft made from this shape..
There are a lot of shapes that allow light through. I have a follow on vid that will be talking about this coming out soon!
The biggest challenge in 7DTD is finding the balance between efficiency and fun.
It's all how you define fun.
7:15 is it more efficient to use batteries with gas over just using gas? (Edit) I am well versed in using electrical in 7d2d, just never thought to hook up gas to battery.. I always waited until I had solar to fully switch from gas to electric.
I was wondering about this as well. I haven't been able to test it out. Can you use a generator to charge the batteries, and if you run out of gas, they take over?
@@HiDeafNo. The generator will charge up the batteries in the battery tank if it has gas in it and is activated and if it’s connected to the battery tank and the levels of the batteries in the tank determines the amount of input you’ll be able to get out of the battery tank at once to power things.
been three days, guess I wont get an answer... lol
I haven't had a chance to test.
@HiDeaf the answer is yes that's the way I do it
Great video I jus have a question would the motion sensor work with vehicles as well cause I get you said tripwire but my same issue that pressure plates have is can’t zombies activate it too since it is trip wire and idk if I missed where you said the motion sensor worked for vehicles but all in all this helped me learn bout electricity and build up my small knowledge I had from jus doing my two smg turrets.
Motion sensors absolutely work for vehicles. It is the only control you can use without having to get out of your vehicle that makes sense.
Hello, congratulations on your channel, very good. How do you record gameplay here 25:24? With two computers?
Have 2 steam accounts, 2 copies of 7 days to die, start one game, join from the other PC and use the second one as a camera. Both PCs running OBS, both PCs recording. Splice in post.
@@WaywardEko Thank you very much for responding, sorry for duplicating comments, I ended up commenting
in a video and then I decided to ask in a more recent one. Thanks for the information, I liked this editing mode and I would like to put parts like this in my videos too. Success and thank you.
Also does that attack strangers thing happen when you have turrets in a land claim?
Attack strangers will function regardless of a land claim -- it has no impact. Stranger is anyone who is not allied to you.
I need this in my life! I always have to bug hubby to come do it for me
Great video
Thanks kindly!
On my console 7dtd doesn’t work for the solar cell to battery bank. It could be some kind to weird logic here but I have a solar bank with 2 cells providing 30ish watts. I have a battery bank full that has like 160 watts potential. I have solar to battery to switches for power. When it’s night time my power turns off and the battery bank doesn’t work. Do I need a switch or something so the battery bank becomes the primary power provider on the grid when the solar cell is disconnected off? Or does the circuit see the 30W potential of the cells and that’s all my battery’s will power?
maybe you need an alternate source of power that switches on when the solar panels aren’t on
Can you go from a relay to a swich to another relay then to turrets and it all work
sure can.
Shouldn't the "or" configurations be an "and" since they are in a row?
That could explain, why I had issues with that 😅
Nope, I said it correct.
OR: Power - control - control - device
AND: Power - control - relay - control - device
OR means either control will trigger the device.
AND means both controls must be engaged to trigger the device.
@@WaywardEko my confusion is that it works like that in game, but in reality you would do parallel connections for or and serial connections for and.
You said it correctly for sure for in game
❤
Thanks!!
Is it a mod to make the generator silent? It's so peaceful on your video :D
haha ... I just cut the game volume back -- that said, I like to place my generators far away from my working space when possible and just run relays so I don't have to hear it.
I don't understand why we're not having a simple imput-output inverter like in Minecraft
That would make building garages so much easier
Yes please.
I played fallout 4. 7 days to die doesn't even have logic gates. Minecraft Redstone is more intricate.
I'd like soooo much more for electricity in 7dtd!
I like cheese
Do you have a preferred type? I like a good aged cheddar ... sometimes a nice mellow goat cheese.
Wow! Thass a whole lotta Rosie! Thanks!
Welcome!
target allies for a garage door, and not zombros!.. Click! ty
I mean ... it really depends on who you want for guests :)