Inverse Kinematic Animation in Unity

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 7

  • @dereklcf
    @dereklcf 21 день тому

    Hi, i have a question about Sprite Library, because the png is single can it still can use Sprite Library to change the sprite/skin of the monster, because i want to use the same animation but i want to make another skin/monster which maybe not the same size or outlook.

    • @FyreflyStudios
      @FyreflyStudios  16 днів тому

      I have not ever tried to do that, my understanding is that if the skeleton / rig needs to change, you cant easily swap them

  • @auricx
    @auricx 2 роки тому +1

    can you make a Tutorial about how to effect the target position with code?

    • @FyreflyStudios
      @FyreflyStudios  2 роки тому +1

      Sure I can do a follow up video

    • @auricx
      @auricx 2 роки тому +1

      @@FyreflyStudios that will be very appreciated! Also if you have a discord server or something similar, you can include a link and I'll be down to join

  • @specificocean588
    @specificocean588 Рік тому

    If I create my IK and my animations, but I edit a few bones in the sprite editor, will the new bones become updated and will the IK and animations still work?

    • @FyreflyStudios
      @FyreflyStudios  Рік тому +1

      It should work, however you may need to modifiy some of the animations afterwards. Best practice is to dial in your IK rig , (bones and weights) before you start animating, as modifications will jsut cause you to redo the animations with the modified bones.