Procedural Animation in 5 Minutes | devlog 1

Поділитися
Вставка
  • Опубліковано 1 лют 2025

КОМЕНТАРІ • 70

  • @ben256dev
    @ben256dev  2 роки тому +4

    Share your updates of your cool projects in my discord discord.gg/4WpA8Ez7FD

    • @minipig780
      @minipig780 Рік тому

      Hi I'm looking to use this in my project and I'm just wondering what software do you use for your maths and graph thingy well done on the video(btw i kinow im a little late to it)

  • @unluckypanda5448
    @unluckypanda5448 2 роки тому +130

    *Watches too many rain world videos*
    "Hey, i should learn procedural animation!"
    *Watches this video*
    "Nope"

    • @ben256dev
      @ben256dev  2 роки тому +22

      If it discourages you from making ineffective use of your time, then I consider that a win 💪

    • @unluckypanda5448
      @unluckypanda5448 2 роки тому +5

      @@ben256dev i jumped from a rabbit hole right into another one... Now i'm watching how to make 2d games in unity :/

    • @ben256dev
      @ben256dev  2 роки тому +9

      @@unluckypanda5448 If you get stuck, me and others in my discord would be willing to help

    • @unluckypanda5448
      @unluckypanda5448 2 роки тому +5

      @@ben256dev i feel like starting out is the worst part. Ive been trying and giving up a lot, and i mean a LOT of times over and over for years now, first getting inspired and then having a blank unity project in front of me trying to figure out the most basic platformer controller ever and why the tutorial one doesnt work. I'll check out the server anyway, i will definetely find some useful info and recieve help from some people, so why not? :)

    • @jamiefrancescavalencia8634
      @jamiefrancescavalencia8634 10 місяців тому +6

      rain worl
      wawawawawawawawawawawwawa

  • @cecilia_vs_world
    @cecilia_vs_world Рік тому +20

    i'm a baby dev so i understood pretty much nothing, this was a great video.

  • @brazen3550
    @brazen3550 2 роки тому +26

    this video has made me gawk in awe

  • @lakewaltz
    @lakewaltz Рік тому +24

    Plays rainworld, decides to learn Inverse kinematics because of rainworld, met with more rainworld. Cool

  • @larsmaas07
    @larsmaas07 2 роки тому +30

    This is a perfect and simple explanation of procedural animations!
    I used this technique for my spider game. It was quite difficult.
    Also great video just 5 minutes but still so much information.

    • @ben256dev
      @ben256dev  2 роки тому +1

      Thanks! I think the next method will be more straight forward in some ways.

  • @onerimeuse
    @onerimeuse 2 роки тому +3

    Holy sht. Such a complex thing, explained so concisely. I'm really new to game dev, and often need to watch a video a few times before I get it. But not here. (Don't worry, I'll still watch it a few times as I figure out how to implement this, I just mean you did an incredible job explaining it)

  • @lemonice
    @lemonice 2 роки тому +55

    4:20 of course you couldn't make procedural animation video without using Rain World OST

  • @pixiri21
    @pixiri21 10 місяців тому +6

    For anyone wondering, the v2::polar stuff is converting polar cords to cartesian cords, the first value is the angle the second is the radius. I got stumped on this for ages. Here's the code;
    func polar_to_cartesian(angle, radius):
    var x = radius * cos(angle)
    var y = radius * sin(angle)
    return Vector2(x, y)

  • @matthewexline6589
    @matthewexline6589 2 роки тому +5

    Dayum, I had to turn the play-speed down to .75x for this video, and the content was paced well and not slow at all. You really crammed a lot of great info into 5 minutes, and not a single ad! Great work man, thank you!
    One thing I couldn't seem to get over is that you started the video mid-word and an image fleeing from the screen and so I kept starting the video over looking intently at what it was I thought I was missing lol.

    • @ben256dev
      @ben256dev  2 роки тому +1

      haha I cut out the first few seconds or so after I uploaded because I didnt like them as much. I think I had a long winded sentence about how I would educate the viewer based on some experience or research I had, but in hindsight I preferred to jump right into the meat of the video. The youtube editor was a little janky so I couldnt cut it right where I wanted. kinda wish I didnt cut it there but it is irreversable for the upload

  • @Necyar
    @Necyar 11 місяців тому +8

    Bob is Miros Bird confirmed?

  • @armemessser
    @armemessser 2 роки тому +5

    Interesting topic. Have not come across this before, but the approach makes sense. And the effects are pretty nice. To get it even better I guess one would have to add a y component. So that the feet don't go in a straight line to the LERP point, but rather in an arc.

    • @ben256dev
      @ben256dev  2 роки тому

      That is a pretty good prediction of what the next method entails!

  • @_marcinrakowski
    @_marcinrakowski Рік тому

    Amazing presentation. Thank you for this.

  • @g.guerra2078
    @g.guerra2078 2 роки тому +60

    slow down brother you are giving me anxiety

  • @dootiepatootie5209
    @dootiepatootie5209 2 роки тому +1

    Im not a game dev or anything but this stuff is so interesting

  • @bobsmithy3103
    @bobsmithy3103 6 місяців тому +2

    4:01 is there a follow up video?

  • @thischurchbasement
    @thischurchbasement 7 місяців тому

    dang, well made

  • @infamoustony
    @infamoustony 11 місяців тому +2

    Why the hell are you in mount Vesuvius

  • @RictorScale
    @RictorScale 10 місяців тому

    This is great thank you

  • @yipperson2974
    @yipperson2974 Рік тому +2

    4:38 wawawawawa

  • @michelecini7600
    @michelecini7600 10 місяців тому +3

    Hey man is the next video on procedural animation still coming out? It’s a topic that’s not talked about enough… well, in depth enough at least

  • @umbranocturna6342
    @umbranocturna6342 2 роки тому +4

    i will never use this, but great video

  • @bunabyt3
    @bunabyt3 2 роки тому +2

    I'm very concerned that I have to learn how to implement this stuff if I'm going to develop a Spore-like game.

  • @AmirrezaGaming
    @AmirrezaGaming 2 роки тому

    very good

  • @SombreroMan716
    @SombreroMan716 2 роки тому +1

    Amazing video! Even though I somehow understood all of that, I feel hat if you explained with some visuals representatives, the explanation would be easier to follow.

  • @Badsiner
    @Badsiner 2 роки тому +1

    how do you make it so that when you have multiple softs in your soft roll; you arent interfereing with another soft like accidentally

    • @ben256dev
      @ben256dev  2 роки тому

      sorry I dont know what a soft roll is. can you elaborate?

  • @zakariyajeffali6520
    @zakariyajeffali6520 5 місяців тому

    I’m planning on diving into maths in a couple of days (I planned a schedule that’s why) and so I wanted to know from you, the expert (just accept the compliment) : will I be able to do this kind of cool stuff by simply learning pure math ? I don’t intend on learning physics for now, so I just wanted to know if pure math (which could take me two years to kind of grasp) is all that I need, plus maybe knowing what certain concepts could be used for ?
    Thanks in advance.

    • @ben256dev
      @ben256dev  5 місяців тому +1

      Yes, all you need is a pre-calc background, so maybe trigonometry. Actually, I never took trigonometry myself.

  • @cirno6358
    @cirno6358 Рік тому

    at 2:26 is it supposed to say if L1 + L2 < d?

  • @equar628
    @equar628 2 роки тому

    Only if this resource was out when Randall was doing his IK stuff for arcana

  • @huraqan3761
    @huraqan3761 2 роки тому +1

    I'm confused about the condition "if elbow_angle_relative != elbow_angle_relative". Surely it could never be true, right? How does that work? What language is this :P (sorry for asking)

    • @ben256dev
      @ben256dev  2 роки тому +2

      It's C++. In some cases like if you divide by zero, a variable's value becomes NaN (not a number) because zero division isnt possible.
      When this variable becomes NaN it breaks the whole system. I would much rather it be set to zero in such a case than have everything get messed up.
      To solve this we simply check if the variable is NaN, and if it is we set the value to zero. The way you do this in C++ is by checking if a variable is equal to itself, because a variable will always be equal to itself unless it's value is NaN.

    • @huraqan3761
      @huraqan3761 2 роки тому

      ​@@ben256dev oh ok thanks!

  • @Theonewhoknows98
    @Theonewhoknows98 8 місяців тому

    i'm trying it to make organic animations for the enemies for my survival game, god damn i never tough it would be so fcking difficult to code a simple ankle

    • @Theonewhoknows98
      @Theonewhoknows98 8 місяців тому

      i just give up making everything by code so i just made the feet follow the target position and t]for the ankle i just used bones and joints

  • @Meehawww
    @Meehawww Рік тому

    0:10 What's the point of elbow_direction_sign here?

    • @tiqosc1809
      @tiqosc1809 11 місяців тому

      because each ik can have two solotion, one infront and one in back

  • @lewisguapo
    @lewisguapo Рік тому

    Why not add a perlin?

  • @UnoriginalUsernameThe2
    @UnoriginalUsernameThe2 8 місяців тому +7

    Let’s be real who didn’t watch this because of rain world?

  • @EKUL34
    @EKUL34 2 роки тому

    You said you would solve all 3 issues in this video in the next video, will you still be doing that video?

    • @ben256dev
      @ben256dev  2 роки тому +1

      Haha, maybe I spoke too soon when I made this video. The second video has been put off for a while.
      The system will solve these issues by using gait data to determine step timings (i.e. duty factors and step triggers), using sinusoidal curves to offset the y position during a step, and interpolating the x position using an interpolation curve whose first and second derivatives are both equal to zero during the start and end of steps. These three techniques used together will alleviate the three issues I mentioned.

  • @MigWith
    @MigWith 7 місяців тому

    4:12 of course rain world song HAHA!

  • @rottinqfishz
    @rottinqfishz 8 місяців тому

    i could recognize rain world music anywhere

  • @dylanpratt5081
    @dylanpratt5081 2 роки тому

    this is a stupid question, but is the script at the beginning c#?

    • @ben256dev
      @ben256dev  2 роки тому

      It's c++, but I've actually written this function once in c# and ported it over to c++ later. You'll just need to use the Math class and Vector2 class in something like Unity.

    • @dylanpratt5081
      @dylanpratt5081 2 роки тому

      @@ben256dev thank you, your explanation is really easy to understand and is a life saver!

  • @asai5113
    @asai5113 Рік тому

    Can I use this code in Mugen

  • @thirdking7654
    @thirdking7654 2 роки тому

    Bruh I just want to input what I learn to scratch but you already threw me in the fire

  • @AmirrezaGaming
    @AmirrezaGaming 2 роки тому

    gg

  • @tochka832
    @tochka832 Рік тому

    a bit too fast, but a great starting point into the topic

  • @antoniomuniz6118
    @antoniomuniz6118 2 місяці тому

    Sooo… I need to comeback to hight school to understand this?? 😞😞😞

  • @valboolin3538
    @valboolin3538 2 роки тому +1

    bill gates - functhion

  • @sirpootsman
    @sirpootsman 6 місяців тому

    rain world