@@Bobspineable Why though? I can understand premiums, but squadrons aren't hidden behind a paywall. They're literally free. The only real problem with squadron vehicles is that it brings more 1-respawn noobs to high tier matches.
Pro Tip for the Shimakaze - if you don't play ships, you can research the Shimakaze, then pick up the talisman for it from the warbond shop, and boom, free quasi-premium that can grind out almost of the tough parts of Japan.
The firecrest being an S is a surprise, but the su22m3 being a D kinda is too, i would put it at C just cuz is kinda the russian f105 equivalent (in wt at least) because all the payload that can carry without sacrificing the missiles and the good speed at high alts, 12 flares ARE painful tho
Su22M3 was good at 11.0 and I stand by this. It could outturn every energy fighter, and out energy every turn fighter. Giving it 6xR60's at 10.7 is a crime. The 12 flares are also the big flares that are better than any regular flare. I think people just compare it to the Mig23M at 11.0 (I played it, it should be atleast 11.3) and say its not as good, which it's not. But I've outturned F16's (pre-buff) and out "energied" plenty of M2K's and tornados.
@@thespacemanfil keep in mind that 12 flares stock mean 6 flares and 6 chaff if you dont choose flare priority, that means you can press the CM key 3 times before running out, and its 10.7, this means it can get uptiered in 11.0, and sahrs start to be the meta, and those dont go after flares, so yes, painful (but usable)
I'd put the A4E at S just because it gets walleyes at such a low BR, I think it is the lowest tier plane that gets them and the tech tree version can't carry them at the same rank. In ground RB you basically get 2 free kills with it whenever you take it out. Also the countermeasure situation, for the BR is really good. I honestly had a lot of fun with it in air RB with the 3 gunpods.
@@leprianto4930 true but at it's BR it is quite powerful until enemy brings out CAP against you. Since around the BR it is at.. if my memory recalls, there isnt much "missile" air defense
I’d say SKR-7 is S tier. It’s just such a powerhouse, and allows people who don’t care about grinding naval a chance to complete a lot of naval BP tasks(including the coastal only ones). And I say this as a naval main.
The Pr.35 (Skr-7, pre renaming) is one of the best coastal vehicles in the game. 4.3, with proxy HE, a search/track radar set, 4 quick firing guns, good speed/manueverability, and my god are the RBUs good. You can swipe a cruiser with those things and at least cripple it. It just needs a little practice, once you get the hang of them, they become your main weapon. And if you get real good, and play as much of the game as I have, you can hit planes with them too
honestly the only squadron vehicle ive ever used is the bmp-2m and Ive unlocked most I take it back, i use the chinese tank, too. that chinese tank is great
It's arguably overpowered. I had a 70/30 K/D in it back when it was at 11.0. I haven't played it since, because I got the Mig23M which was just plain better (and should probably be 11.3)
The SKR 7 in A is a crime, it should not be that low, (maybe a bit much but you get the idea. Sure its limited by its 76mm calibre which lacks the filler to kill large targets and the torps are nothing to write home about but there's a number of things that make it insane. Firstly it gets radar and proxy fuse he which means aircraft are easy pickings (should be), it has such an insane volume of fire that it can disable the deck guns of most ships it faces which means they cant fight back and you can keep spewing rounds into them and whittle them down (this makes them a bitch and a half to fight, and the fact they take ages to kill for some reason, they have no right being that tanky), and its got pretty decent mobility. Finallt the rockets, they are mad, they have 25kg filler a piece, and shoot faster than your main guns, and launch in volleys of 2 to 3, they decimate any ship if they hit but are limited by their range and ease of target ranging. Overall busted ship, S tier easy
I would absolutely put the Me 262 at S tier for GRB...C for ARB. One of those vehicles that's great at one thing. Which isn't bad, but sometimes you have to rate based on the overall package I guess. Object 122 is a solid A tier. And comes with a beast lineup.
Tbh the su-22 deserves a b tier, it's still supersonic, carries a ton of ordenance and is deceptively maneuverable thanks to the swing wing, Id take that over the sea harrier any time
Yeah, from the squadron vehicles it is probably the most game winning vehicle. And it has an incredible lineup, so I would be surprised if it does not have the highest winrate of the squadron vehicles.
Good list, although the Liverpool is probably a D tier at best. It is essentially the same as the HMS Belfast, save that it has 3 turrets instead of four. Where that becomes a problem is that the fire arc of the rear turrets is bad enough that you have to expose so much of your side that you lose a considerable amount of effective armor via angling- and these ships have thin armor as is. With the Belfast, that is less of a problem due to the disgusting volume of fire with the four turrets. For the Liverpool, the tradeoff isn't nearly as good so you're often left bow tanking with only two batteries on target (that is, if you want to extend your lifespan).
Exactly, if you take it to 7.0 u will clean up on open maps. I got the Haruna and combined I am now almost to the fuso after grinding usa and ussr first and I've only been playing wt for about a year.
Imo the issue for the M901 is that this is a very niche gameplay. I mean this is a tank that has to be used as a sniper pretty much, taking advantage of the elevated missile launchers by hiding the tank behind a hill. So for me it is a okay tank but it depends of the map you are playing on.
The hunter F.58 is my favourite plane and favourite jet by far. Guns SHRED and have tons of ammo, missiles are great, and even thought the flight performance is meh and it is extremely slow, only quicker than A10 and SU25, it still has great energy retention and I somehow make it work well. S+ tier imo
SKR-7 is S tier easy. It can absolutely slap DDs with about 2km with the RBUs and picks away their crew from far away. It annihilates coastal vessels, it's fast, and it has amazing survivability. It (and the Pr. 206) should really be 4.7 BR. At least that means I dont face them in the overtiered Freccia as much. The AIM is a good tank but omg that stock grind is horrendous since you don't get APFSDS until rank 3. A4 used to be S tier before they removed air spawns for attackers. Still probably an S tier for GRB with those Walleyes at that BR.
So, I saw a few... decisions that weren't that great, thus I made an "improved" list: S: BMP-2M (Do I even have to say anything?), Bhishma TWMP (a T-90 at a lower BR, yea it loses the 3bm60 but even without it's a monster), SKR-7 (Perfect ship to get for all of those stupid BP and event challenges, 2x rapid firing 76mm turrets with HE and rocket launchers), Leopard 2 PL (if you know not to push with it you can reap nukes and SL with that thing with ease), M1A1 AIM[brums] (for 11.3 one of the best mbt's, very survivable, KE-W [kekw] ammunition is on par with other top ammunitions, .50 cal to support yourself against helis or lightly armored vehicles with the M830A1 HEAT-MP["VT"] ammo) A: T 80 U (decent-good at most things), Object 122 MT "MC" (Has the main cannon and as backup 4 missiles, quite bouncy and overall pretty decent for 8.7), IJN Shimakaze (Very strong "starting" squadron ship for the japanese which theme continues throughout the TT), T-80UK (sits at 11.3 but without the ammo everything else has, otherwise quite resistant to attacks and pretty manouverable), A-4E Early (the internal Colt cannons are meh because they jam quickly but by researching the mods it gets usable, very strong plane for CAS especially at 8.7, for air RB it's not the best but in no world the worst, also has countermeasures) B: Su-22m3 (for it's BR: fastest plane, very good at hunting planes because up to 6x r60's, decent guns, but yea missing a small bit on Flares), Sea Harrier (the acceleration might be quick but not as prominent for speed), Magach 6B Gal (It's a M60A TTS 9.3, not bad not great), Karl Marx (3 turrets with the strong 100mm, unlockable rockets, 4.0), Me 262 A-1a/U1 (for mid-tier plane it's alright, the cannons are usable for both ground and air RB, but to research the ammo for the 30mm takes a while), Hunter F.58 (for 9.7 not that quick and no afterburner, fuel is in weird amounts, yea it has 2x "aim9p"'s but without speed they're not as potential, no CCIP for the secondary weapons aswell so not as useful in ground RB, only advantage is that it gets countermeasures), YAH-64 (for 11.0 it shows it's missing parts [countermeasures, no stock hellfires] but spaded it's still quite strong if left unattended) C: HMS Liverpool (It's a ship, no-one plays ships and if they did they'd probably take the Japanese and wreck this thing no problem, bit high XP amount, but still usable for 5.7) D: M901 (WALL-E, nerfs of missiles has brought this thing to knees, the M113 chassis has no PWR and the gearbox is modelled wrong thus not the best acceleration and uphill capability, the M3 Bradley is more versatile at the same BR) F: Firecrest (It's not worth to research so long for that plane, if it's research amount got reduced I'd consider it but that's too much rn, and 2x .50 cals in wings is meh 4-6x 7.7mm's would even be better than that, also with the other available vehicles in the game not really worth to research)
The M1A1 AIM was broken when it was first introduced at 10.7. The YAH-64 has also been increased from 10.7-11.0 now. No idea how its the same br as the Ka-50
1:29 you are mistaken. Finland never even considered purchasing the T-80U. It was Sweden that tested the T-80U and then opted to license produce the leopard 2A4 under the name stridsvagn 121 rather than purchasing the T-80U.
So far I have the m1a1 aim, t80uk, bmp2m, skr7, and currently working on leo2pl, with plans to get the yah64 after that. The bmp is amazing, and the skr7 is great to do naval challenges and is a good boat. I know it's not really a good deal to spend GE on squadron vehicles, however if you get the research down to where the GE cost is the lowest it will go, you will save on buying it for SL AND you will get free backups for it. I did it with the m1a1 the other day because I got impatient with waiting another month to unlock it and wanted the backups.
fr, imo leopard 2pl is best of the 'big three' just cause of its survivability. If you know where to shoot, you can literally win almost every 1v1 even after the enemy shoots a critical first hit.
i feel like the magach 6b gal is somehow sturdier than most tanks in that br. the mobility is not the best, but when u fully upgrade it, it s not that slow. and the gun is just perfect
To me the A-4E Early with all the needed upgrades, it performed very poorly, always usedd it as the last aircraft in my matches, only two good matches it gave me a superb performance, way to expend 600,000 SL, at the end i've replaced it with the first F-4 that i've ever got to fly.
Very helpful video. This is a great channel about WT, there are many good topics and ideas from this channel for players to refer to. From reviews of in-game vehicles, tips about games - events, to anniversary - sales schedules... everything is there. The channel's creativity is extraordinary 👍👍👍
M901... what can I say... Yes it has 30deg of depression and a crewless turret, but why you need 30deg depression when you can't even climb a 30deg slop? Its mobility is utterly trash, but used to be somewhat compensated by a good missile system, which can work wonder at some specific strategic positions. However after the missile nerf, TOW missiles are basically just drunk sticks; also the snail removed a lot of camping spots on all maps so Russian vehicles can win by holding W. As a result, M901 is completely USELESS now. 😅
Personal experience against the A4E Early makes it super cracked, players fly to 5-6 km where my radar can't see it, and then i get guided bombed, with them knowing where i am with the radar detection. personally it should be higher BR for ground RB, there's literally nothing you can do against one.
In my opinion put YAH-64 in the s-rank. Many 11.0 top matches now occurring,agile heli with a destructive 16 missiles. And because of the low rank, the probability of engaging an advanced enemy is low.
Take in mind that the Swedish T-80U is now 11.0 and not 10.7. BTW you should really investigate the vehicles you are ranking, you made a few mistakes and most of the time you say "correct me if I am wrong" or "I am not really sure, I have not played this in a while" I like your content but this feels like something rushed and not properly researched
A4E getting roasted so much I felt bad lmao, I had so much fun with it after unlocking bombs and when the matchmaker keeps giving me the City map where everyone gets an air spawn. Really good CAS with the WallEye and bullpup combo, in my own opinion not that it matters idk
I have played this game for almost 400 hours now, seen the joys and horrors of this game, and have even reached rank 4 in a tech tree! Despite my vast knowledge and skills, I have never figured out what in the living daylights a squadron vehicle is. What is a squadron vehicle?!?
I'll just add that you must be into a squadron to research them, basically you get points every 3 days (20 000 max) if you and the other members are active. You just select a vehicule, forget about it for a few weeks/month and one day you can buy it and play. Or you can buy them with GE without being part of a squadron.
It makes perfect sense that the Hunter is in the German tech three. The Finnish Leo or T-72 isnt in the German or Russian three either. (and if they just wanted to add more squadron vehicles foer Germany, theres plenty others they could have chosen)
The 4.3 USSR boat lineup is absolutely criminally overpowered Jesus Christ Biggest bias most unfiltered, all out but (understandably) overlooked bias in the entire game The only thing that can save ur team against the SKRs is ur own teammates with SKRs
Ehh debatable for needing another SKR to sink an SKR for you need to be specific of which SKR you mean... SKR: Anti-Submarine Ship These also consist of the: • Project 50 • Project 2 • Project 35 • Project 159
Yeah No, the SKR-7 is ridiculously OP, it’s the only squadron vehicle I’ve gotten hate messages just for using. I personally don’t care for Naval and only dip my toes in when the battlepass requires it and it’s got me pole position on most attempts.
The only reason to get the SU-22 would be to put it with the T-90A and and the Mi-35M into a lineup but aside from that i see no reason to get the the SU-22
Take the shimakaze into 7.0 and CRUSH battleships and battle cruisers. Ive gotten 18 kill games with 12 battleship kills and 3 battle cruisers including 2 Scharnhorst. Easy S class.
Gotta say I absolutelly hate playing against A-4E, I just mind my business and then freaking laser guided bomb lands right on to of me, and even if I take AA, most of time cant do anything to them as they are too fast for either Marksmen or ZA-35 to hit reliably at mid to long range. They have laser guided bombs, air-to-air missiles, countermeasures and nice aceleration at same BR as my poor Buccaneer S1 which is significantly larger, has no countermeasures or any other ability to defend itself and is quite slow, only way I can get it to wor is use height to my advantage to not get hit by gun AA (Gepard etc.) and pray that enemy dousnt have missile AA (Weasels are bane of my existence). It just feels wrong to me for those to planes be at same BR...
As a navy player, the German and Russian squadron ships are crap. A long time ago, they nerfed HE vs. DDs and other bigger ships, so they do almost no DMG vs. AP or SAP. Shimakaze is only good for AB torp spam, but guns are also trash.
Sea harrier should be A tier easy. Only because UK doesn’t have other options aside from the jag at that br so it can carry you through rank 7 easy enough
I don't think Liverpool is any good at the moment, not due to the ship herself(i really like how she looks and play), but the BR she is at, mid-high BR naval is very compress and most players are in premium, most 5.0-5.7 CL like Liverpool will get crush by those very popular ships like Helena or Prinz Eugen which make up 80% of players in matches at that BR And if you get in to up tier, you can see some very powerfull BB and the poor Liverpool have zero chance of doing anything to them, after the update drop you can even face Yamashiro at 6.7, a flipping Fuso class Super Dreadnoughts "Premium" So all you can do is hope for full down tier where you get to kill some DD, but due to her armor she could still be at risk of getting bully by some fast firing DD up close when you get a close range map
M901 ITS OKAY BUT ANNOYING THAT IT CLOSES ITSELF WHEN DRIVING AND ALSO WHEN FIRING SECOND ATGM IT RUSHES INTO RELOADING WHICH CAUSES MISFIRING ON MISSILE 🥶🥶🥶
So I'd argue that the Leo 2 and the m901 should switch any time I've encountered the m901 I get my ass kicked but any time I encounter a Leo 2 PL I destroy it, even when i meme in a sherman I still kill it I haven't really encountered a PL player that's good but that's just me, also I do own alot of squadron vehicles but I don't use them because to me there's better vehicles in the tech trees
Firecrest better than A4E? Naw. The A4E Early is arguably the best CAS plane for its BR, and is a serviceable (not amazing) fighter to boot. 5 bullpups and access to guided bombs, RWR and countermeasures! Nothing else compares at 8.7, nothing even gets close. The YAH-64 is the most bare-bones Apache, lacking AA missiles and countermeasures of any kind but retaining the fantastic optics+thermals and a full load of 16 hellfires. A sitting duck against aircraft and most AA, it can still do a lot of damage if left unchallenged, and it has a slightly more lenient BR than its peer equivalents. It's pretty meta for heli PVE if that's what you wanted to use it for, too. I find the BMP-2M to be overrated nowadays -- aside from the excellent optics and ATGMs it's fairly low-tech for its BR, with underwhelming mobility and protection. The ATGMs are quite strong, but the elevation range on the launchers is very limited, making them difficult to use at angles and on uneven terrain. I'm pretty sure hitting the grenade launcher ammo on the roof still ammo racks it too, not that it's hard to kill if you hit anywhere other than the upper front plate. Don't get me wrong, it's still one of the best soviet light vehicles, it has just been a long time since it was throwing laser-guided 1200mm pen tandem missiles at poor 7.7 tanks. I think people sleep on the Su22M3 too. Its flight performance isn't too bad for its size; good energy retention, decent turn with fully unswept wings, 6 missiles, and it sits at 10.7, a sweet-spot BR that avoids (most) next-gen jets. It's not really 'meta', but not every jet it sees is either, and I think that makes people underestimate it. Only having 12 countermeasures really sucks, though.
Italy and France still waiting for a squadron vehicle 🫥
Problem then is if that vehicle is remotely unique then people will complain that it should be a tech tree vehicle. Or people say it’s OP.
@@Bobspineable Those "people" don't have valid opinions.
@@Bobspineable Why though? I can understand premiums, but squadrons aren't hidden behind a paywall. They're literally free.
The only real problem with squadron vehicles is that it brings more 1-respawn noobs to high tier matches.
@@Bobspineable Don't even need to be unique. Just not painful to play
Give abrams to italy
0:00 Su-22m3
1:28 T80u
2:18 Sea harrier
3:08 Leopard 2PL
4:06 Me 262
5:00 Hunter
6:15 Bmp2m
7:00 Magach 6B Gal
7:50 Firecrest
9:08 T90 Bhishma
10:05 A4E
11:08 M1a1 Aim
11:55 YAH 64
12:38 Karl Marx
13:25 T80UK
14:28 SKR7
15:47 HMS Liverpool
16:37 IJN Shimakaze
17:47 Object 122
19:05 M901
Nice (69)
You Sir are not the hero we want, but it's the hero we deserve. We thank you.
May god guide you through life
Pro Tip for the Shimakaze - if you don't play ships, you can research the Shimakaze, then pick up the talisman for it from the warbond shop, and boom, free quasi-premium that can grind out almost of the tough parts of Japan.
The firecrest being an S is a surprise, but the su22m3 being a D kinda is too, i would put it at C just cuz is kinda the russian f105 equivalent (in wt at least) because all the payload that can carry without sacrificing the missiles and the good speed at high alts, 12 flares ARE painful tho
Painful? They're enough. If you find it an issue then you either play the vehicle wrong or waste your flares.
worse version of the su17m4 tho, which gets 356 flares
Su22M3 was good at 11.0 and I stand by this. It could outturn every energy fighter, and out energy every turn fighter. Giving it 6xR60's at 10.7 is a crime. The 12 flares are also the big flares that are better than any regular flare. I think people just compare it to the Mig23M at 11.0 (I played it, it should be atleast 11.3) and say its not as good, which it's not. But I've outturned F16's (pre-buff) and out "energied" plenty of M2K's and tornados.
@@thespacemanfil enough ? Are you high on a br where many get all aspect missile and radar missile
@@thespacemanfil keep in mind that 12 flares stock mean 6 flares and 6 chaff if you dont choose flare priority, that means you can press the CM key 3 times before running out, and its 10.7, this means it can get uptiered in 11.0, and sahrs start to be the meta, and those dont go after flares, so yes, painful (but usable)
I'd put the A4E at S just because it gets walleyes at such a low BR, I think it is the lowest tier plane that gets them and the tech tree version can't carry them at the same rank. In ground RB you basically get 2 free kills with it whenever you take it out. Also the countermeasure situation, for the BR is really good. I honestly had a lot of fun with it in air RB with the 3 gunpods.
Walleyes and 5 agms make it cracked
@@warlikecomic2022 add to that countermeasures
A4E early having walleyes sure is nice yet I can't wait to get Ayit higher brs but way better CAS capability
@@leprianto4930 true but at it's BR it is quite powerful until enemy brings out CAP against you. Since around the BR it is at.. if my memory recalls, there isnt much "missile" air defense
quick point: 7:55 they're actually M3s, which means. they like setting fires even more! :D
You have only 2 MGs: bruh
It's the M3 browning: YEAH BITCH SLAAAY!
I’d say SKR-7 is S tier. It’s just such a powerhouse, and allows people who don’t care about grinding naval a chance to complete a lot of naval BP tasks(including the coastal only ones).
And I say this as a naval main.
I also play a lot of naval, and yeah the SKR is very very good at punching above its own weight class.
The Pr.35 (Skr-7, pre renaming) is one of the best coastal vehicles in the game. 4.3, with proxy HE, a search/track radar set, 4 quick firing guns, good speed/manueverability, and my god are the RBUs good. You can swipe a cruiser with those things and at least cripple it. It just needs a little practice, once you get the hang of them, they become your main weapon.
And if you get real good, and play as much of the game as I have, you can hit planes with them too
honestly the only squadron vehicle ive ever used is the bmp-2m and Ive unlocked most
I take it back, i use the chinese tank, too. that chinese tank is great
The Su-22m3 is not as bad as you say. If you play it well it is a great grinder, and it is incredibly good in sim.
It's arguably overpowered. I had a 70/30 K/D in it back when it was at 11.0. I haven't played it since, because I got the Mig23M which was just plain better (and should probably be 11.3)
The SKR 7 in A is a crime, it should not be that low, (maybe a bit much but you get the idea. Sure its limited by its 76mm calibre which lacks the filler to kill large targets and the torps are nothing to write home about but there's a number of things that make it insane. Firstly it gets radar and proxy fuse he which means aircraft are easy pickings (should be), it has such an insane volume of fire that it can disable the deck guns of most ships it faces which means they cant fight back and you can keep spewing rounds into them and whittle them down (this makes them a bitch and a half to fight, and the fact they take ages to kill for some reason, they have no right being that tanky), and its got pretty decent mobility. Finallt the rockets, they are mad, they have 25kg filler a piece, and shoot faster than your main guns, and launch in volleys of 2 to 3, they decimate any ship if they hit but are limited by their range and ease of target ranging. Overall busted ship, S tier easy
Forgot to mention that the hunter gets 2 maverick missiles which makes it totally useable in GRB
Just wish they didn't share a pylon with the Sidewinder
A-4Es crash a lot because if your heavy and have flaps set to auto, they get raised to early.
I would absolutely put the Me 262 at S tier for GRB...C for ARB. One of those vehicles that's great at one thing. Which isn't bad, but sometimes you have to rate based on the overall package I guess.
Object 122 is a solid A tier. And comes with a beast lineup.
Tbh the su-22 deserves a b tier, it's still supersonic, carries a ton of ordenance and is deceptively maneuverable thanks to the swing wing, Id take that over the sea harrier any time
It's fucking slow man, you are always last to the bases and it's at a terrible br
Just got the Su-22 as my first squad vehicle and going for T-80 now
My favorite squadron veh is skr7, good cannon, rockets, radar, torpedos… rockets pretty op..
Yeah, from the squadron vehicles it is probably the most game winning vehicle. And it has an incredible lineup, so I would be surprised if it does not have the highest winrate of the squadron vehicles.
Yeah it is truly a beast at 4.3 with the pr 206 and 206m. It was a great part of my 5.0 line up until they up br'ed the blaggorodny and spookonyy
Good list, although the Liverpool is probably a D tier at best. It is essentially the same as the HMS Belfast, save that it has 3 turrets instead of four. Where that becomes a problem is that the fire arc of the rear turrets is bad enough that you have to expose so much of your side that you lose a considerable amount of effective armor via angling- and these ships have thin armor as is. With the Belfast, that is less of a problem due to the disgusting volume of fire with the four turrets. For the Liverpool, the tradeoff isn't nearly as good so you're often left bow tanking with only two batteries on target (that is, if you want to extend your lifespan).
I have the Wall-e and I think it's F tier. That thing can only work in VERY specific locations and it takesthe whole match to reach them.
16:48 the Shimi is the BEST torp bote in game. Go ocean and just spam em.
Exactly, if you take it to 7.0 u will clean up on open maps. I got the Haruna and combined I am now almost to the fuso after grinding usa and ussr first and I've only been playing wt for about a year.
Imo the issue for the M901 is that this is a very niche gameplay. I mean this is a tank that has to be used as a sniper pretty much, taking advantage of the elevated missile launchers by hiding the tank behind a hill. So for me it is a okay tank but it depends of the map you are playing on.
The Me 262 is very good CAS but quite bad in air battles in my opinion
Warthunders Me 262s In a nutshell. AB is where their Air Battle Capabilities shine
It’s the first Jet that I got in the German tech tree and I heard it’s the worst 262 variant. Too scared to be disappointed with my first ME-262
@@Ziiphyr Try AB Or get the Jabo, its amazing in GRB
The hunter F.58 is my favourite plane and favourite jet by far. Guns SHRED and have tons of ammo, missiles are great, and even thought the flight performance is meh and it is extremely slow, only quicker than A10 and SU25, it still has great energy retention and I somehow make it work well. S+ tier imo
SKR-7 is S tier easy. It can absolutely slap DDs with about 2km with the RBUs and picks away their crew from far away. It annihilates coastal vessels, it's fast, and it has amazing survivability. It (and the Pr. 206) should really be 4.7 BR. At least that means I dont face them in the overtiered Freccia as much.
The AIM is a good tank but omg that stock grind is horrendous since you don't get APFSDS until rank 3.
A4 used to be S tier before they removed air spawns for attackers. Still probably an S tier for GRB with those Walleyes at that BR.
So, I saw a few... decisions that weren't that great, thus I made an "improved" list:
S: BMP-2M (Do I even have to say anything?), Bhishma TWMP (a T-90 at a lower BR, yea it loses the 3bm60 but even without it's a monster), SKR-7 (Perfect ship to get for all of those stupid BP and event challenges, 2x rapid firing 76mm turrets with HE and rocket launchers), Leopard 2 PL (if you know not to push with it you can reap nukes and SL with that thing with ease), M1A1 AIM[brums] (for 11.3 one of the best mbt's, very survivable, KE-W [kekw] ammunition is on par with other top ammunitions, .50 cal to support yourself against helis or lightly armored vehicles with the M830A1 HEAT-MP["VT"] ammo)
A: T 80 U (decent-good at most things), Object 122 MT "MC" (Has the main cannon and as backup 4 missiles, quite bouncy and overall pretty decent for 8.7), IJN Shimakaze (Very strong "starting" squadron ship for the japanese which theme continues throughout the TT), T-80UK (sits at 11.3 but without the ammo everything else has, otherwise quite resistant to attacks and pretty manouverable), A-4E Early (the internal Colt cannons are meh because they jam quickly but by researching the mods it gets usable, very strong plane for CAS especially at 8.7, for air RB it's not the best but in no world the worst, also has countermeasures)
B: Su-22m3 (for it's BR: fastest plane, very good at hunting planes because up to 6x r60's, decent guns, but yea missing a small bit on Flares), Sea Harrier (the acceleration might be quick but not as prominent for speed), Magach 6B Gal (It's a M60A TTS 9.3, not bad not great), Karl Marx (3 turrets with the strong 100mm, unlockable rockets, 4.0), Me 262 A-1a/U1 (for mid-tier plane it's alright, the cannons are usable for both ground and air RB, but to research the ammo for the 30mm takes a while), Hunter F.58 (for 9.7 not that quick and no afterburner, fuel is in weird amounts, yea it has 2x "aim9p"'s but without speed they're not as potential, no CCIP for the secondary weapons aswell so not as useful in ground RB, only advantage is that it gets countermeasures), YAH-64 (for 11.0 it shows it's missing parts [countermeasures, no stock hellfires] but spaded it's still quite strong if left unattended)
C: HMS Liverpool (It's a ship, no-one plays ships and if they did they'd probably take the Japanese and wreck this thing no problem, bit high XP amount, but still usable for 5.7)
D: M901 (WALL-E, nerfs of missiles has brought this thing to knees, the M113 chassis has no PWR and the gearbox is modelled wrong thus not the best acceleration and uphill capability, the M3 Bradley is more versatile at the same BR)
F: Firecrest (It's not worth to research so long for that plane, if it's research amount got reduced I'd consider it but that's too much rn, and 2x .50 cals in wings is meh 4-6x 7.7mm's would even be better than that, also with the other available vehicles in the game not really worth to research)
bmp 2m is d tier though
M1 Aim, Bishma and Hunter are the 3 best imo.
No bmp-2m?
@@thecorrector8243your profile pic looks like its part of your comment.
Personal opinion is the 2pl by itself ain't great but it's amazing with the German 11.7 lineup with its armour and good thermals
aim ammo is bad...
The M1A1 AIM was broken when it was first introduced at 10.7. The YAH-64 has also been increased from 10.7-11.0 now. No idea how its the same br as the Ka-50
Gaijin needs vehicles for the top Russian mains to bully
I thought the firecrest had the faster firing 50cals?
Yeah, it's got the M3 browings which get 1200 rpm, the M2 is 750
Object 122 is 8.7. If it was 8.3 it'd be insane. But it is still really good at 8.7.
I remember it being 8.3 for the longest time, only went up because all the other cold war/post cold war vehicles went up
The magach 6b gal is 9.3, not 8.0/7.7.
1:29 you are mistaken. Finland never even considered purchasing the T-80U. It was Sweden that tested the T-80U and then opted to license produce the leopard 2A4 under the name stridsvagn 121 rather than purchasing the T-80U.
So far I have the m1a1 aim, t80uk, bmp2m, skr7, and currently working on leo2pl, with plans to get the yah64 after that. The bmp is amazing, and the skr7 is great to do naval challenges and is a good boat.
I know it's not really a good deal to spend GE on squadron vehicles, however if you get the research down to where the GE cost is the lowest it will go, you will save on buying it for SL AND you will get free backups for it. I did it with the m1a1 the other day because I got impatient with waiting another month to unlock it and wanted the backups.
Object 122 is S tier at most and A at least
You should make this same video for the pack vehicles when the sale goes live
If u use the ranging shot with the skr7 u can basically get a machine gun like fire rate. Its amazing at anti air when you combine it with the radar.
Leopard 2 PL is good thats all i needed to hear
fr, imo leopard 2pl is best of the 'big three' just cause of its survivability. If you know where to shoot, you can literally win almost every 1v1 even after the enemy shoots a critical first hit.
@@bigg741 i havent even reached top tier yet i simply chose leopard 2 pl because Polska Gurom
i feel like the magach 6b gal is somehow sturdier than most tanks in that br. the mobility is not the best, but when u fully upgrade it, it s not that slow. and the gun is just perfect
T 80 U is now 11.0 after br changes not 10.7
To me the A-4E Early with all the needed upgrades, it performed very poorly, always usedd it as the last aircraft in my matches, only two good matches it gave me a superb performance, way to expend 600,000 SL, at the end i've replaced it with the first F-4 that i've ever got to fly.
Try aiming the bullpups better, those are 5 free kills in ground
Very helpful video. This is a great channel about WT, there are many good topics and ideas from this channel for players to refer to. From reviews of in-game vehicles, tips about games - events, to anniversary - sales schedules... everything is there. The channel's creativity is extraordinary 👍👍👍
Before Gaijin wanted to nerfed atgm’s the m901 was actually a beast
Im surprised you didnt put the finished tier list in your description. Does anyone have this written down anywhere?
That's hilarious! I've been squadroning researching the SU-22 for the last 3 months and it's one of the worst
M901... what can I say... Yes it has 30deg of depression and a crewless turret, but why you need 30deg depression when you can't even climb a 30deg slop?
Its mobility is utterly trash, but used to be somewhat compensated by a good missile system, which can work wonder at some specific strategic positions. However after the missile nerf, TOW missiles are basically just drunk sticks; also the snail removed a lot of camping spots on all maps so Russian vehicles can win by holding W. As a result, M901 is completely USELESS now. 😅
Russian win rates are pretty bad top tier these days.
Personal experience against the A4E Early makes it super cracked, players fly to 5-6 km where my radar can't see it, and then i get guided bombed, with them knowing where i am with the radar detection. personally it should be higher BR for ground RB, there's literally nothing you can do against one.
In my opinion put YAH-64 in the s-rank.
Many 11.0 top matches now occurring,agile heli with a destructive 16 missiles.
And because of the low rank, the probability of engaging an advanced enemy is low.
Everyone hates on the Su-22, but I genuinely love it. It's the only strike craft I own so far that I actually enjoy.
When it was 8.0 the M901 is great, though more a lineup vehicle. The optics are amazing with gen 1 thermals it's killer hull down.
I only have the ME-262, T-80UK, M1A1 AIM, and the A-4E in that order of obtainment
.....only?
@@sukirthanrathakrishnan7042 yea
i didnt expect the me262 beeng so high in the tier list
Take in mind that the Swedish T-80U is now 11.0 and not 10.7. BTW you should really investigate the vehicles you are ranking, you made a few mistakes and most of the time you say "correct me if I am wrong" or "I am not really sure, I have not played this in a while"
I like your content but this feels like something rushed and not properly researched
A4E getting roasted so much I felt bad lmao, I had so much fun with it after unlocking bombs and when the matchmaker keeps giving me the City map where everyone gets an air spawn. Really good CAS with the WallEye and bullpup combo, in my own opinion not that it matters idk
I have played this game for almost 400 hours now, seen the joys and horrors of this game, and have even reached rank 4 in a tech tree! Despite my vast knowledge and skills, I have never figured out what in the living daylights a squadron vehicle is. What is a squadron vehicle?!?
It’s a vehicle that you research through squadron activity. Has a green background.
I'll just add that you must be into a squadron to research them, basically you get points every 3 days (20 000 max) if you and the other members are active. You just select a vehicule, forget about it for a few weeks/month and one day you can buy it and play. Or you can buy them with GE without being part of a squadron.
isnt it backwards for the hunter at 5:40? it was 9.3, and got bumped up to 9.7? not the other way around
9:25, whats the settings for the pattern?
It makes perfect sense that the Hunter is in the German tech three. The Finnish Leo or T-72 isnt in the German or Russian three either.
(and if they just wanted to add more squadron vehicles foer Germany, theres plenty others they could have chosen)
The 4.3 USSR boat lineup is absolutely criminally overpowered Jesus Christ
Biggest bias most unfiltered, all out but (understandably) overlooked bias in the entire game
The only thing that can save ur team against the SKRs is ur own teammates with SKRs
Ehh debatable for needing another SKR to sink an SKR for you need to be specific of which SKR you mean...
SKR: Anti-Submarine Ship
These also consist of the:
• Project 50
• Project 2
• Project 35
• Project 159
One guy tried to convince me in custom battles that my su22m3 could easily dogfight his f-14, he blamed it on my "skill issue".
It can, the turn rate of the unswept wings is really good
Can you do GE vehicle tier list for upcoming sales ?
I think it is too many vehicles, but maby some pooular ones, would be great.
lots of creators have done buying recommendations by nation for past sales
T 80 U is 11.0 lmao not 10.7 and hunter is still 9.7
the hunter still at 9.7 for realistic battles, 9.3 is for arcade
And the firecrest was even good at its original br, it’s op at 2.3
im about to get my T80UK ... so excited
War-e will always be #1 in my heart
Yeah No, the SKR-7 is ridiculously OP, it’s the only squadron vehicle I’ve gotten hate messages just for using. I personally don’t care for Naval and only dip my toes in when the battlepass requires it and it’s got me pole position on most attempts.
what’s that camouflage scheme for his squadrons 262?
the firecrest uses m3 50cals which have almost twice the fire rate of the m2 50cals
Bmp2m
Bmp2m
Bmp2m
(Coming from a RU main who has a few tech trees maxed)
The only reason to get the SU-22 would be to put it with the T-90A and and the Mi-35M into a lineup but aside from that i see no reason to get the the SU-22
I’ve been playing the game for about 11 months and I only have the T-80U
Take the shimakaze into 7.0 and CRUSH battleships and battle cruisers. Ive gotten 18 kill games with 12 battleship kills and 3 battle cruisers including 2 Scharnhorst. Easy S class.
Gotta say I absolutelly hate playing against A-4E, I just mind my business and then freaking laser guided bomb lands right on to of me, and even if I take AA, most of time cant do anything to them as they are too fast for either Marksmen or ZA-35 to hit reliably at mid to long range. They have laser guided bombs, air-to-air missiles, countermeasures and nice aceleration at same BR as my poor Buccaneer S1 which is significantly larger, has no countermeasures or any other ability to defend itself and is quite slow, only way I can get it to wor is use height to my advantage to not get hit by gun AA (Gepard etc.) and pray that enemy dousnt have missile AA (Weasels are bane of my existence). It just feels wrong to me for those to planes be at same BR...
As a navy player, the German and Russian squadron ships are crap. A long time ago, they nerfed HE vs. DDs and other bigger ships, so they do almost no DMG vs. AP or SAP. Shimakaze is only good for AB torp spam, but guns are also trash.
Can you make new video about wich one best pack premium vechile? Sience br change so much than last time you make that video
Sea harrier should be A tier easy. Only because UK doesn’t have other options aside from the jag at that br so it can carry you through rank 7 easy enough
The swedish t80u got moved to 11.0 which kinda sucks
hey, considering that the sale is already on, why not revisit a relic of the past, the Xm 1-GM?
I don't think Liverpool is any good at the moment, not due to the ship herself(i really like how she looks and play), but the BR she is at, mid-high BR naval is very compress and most players are in premium, most 5.0-5.7 CL like Liverpool will get crush by those very popular ships like Helena or Prinz Eugen which make up 80% of players in matches at that BR
And if you get in to up tier, you can see some very powerfull BB and the poor Liverpool have zero chance of doing anything to them, after the update drop you can even face Yamashiro at 6.7, a flipping Fuso class Super Dreadnoughts "Premium"
So all you can do is hope for full down tier where you get to kill some DD, but due to her armor she could still be at risk of getting bully by some fast firing DD up close when you get a close range map
ive grinded all of top tier german air with hunter and talisman. didnt see br decrease thats minty
Best squadron vehicle is the 279 because you need a full squadron to refinance their mortgage to afford one
Look in the kill feed at 11:24
A-4 or su-22 for air ??
Su can be used effectively if you just hit and run but that's it
Skr 7 is the best coastal ship you can play. Definitely S tier
I will leave the see hares has vetol
the italian one. Oh wait, italy don't even have one.
Man I just crewed my su 22 m3 and now I hear its bad D:. Currently getting bmp tho :D.
SKR-7 is S-tier. It is a vehicle that win teams the game.
Why is the t55 am still at 8.7 ?
M901 ITS OKAY BUT ANNOYING THAT IT CLOSES ITSELF WHEN DRIVING
AND ALSO WHEN FIRING SECOND ATGM IT RUSHES INTO RELOADING WHICH CAUSES MISFIRING ON MISSILE
🥶🥶🥶
megach 6b gal ? what should be
12:12 one year LOL 😂
Thinking about slapping a talisman on a few of these when the sale comes
Don't forget that Squadron vehicles never go on sale, and that includes talismans.
@@frostedbutts4340 oh damn thought the talismans on them would be
@@milnersway569 yeah I thought the same, was an annoying surprise last sale
@@frostedbutts4340 was going to slap one on the bmp2/80uk as I find the turms underpowered 🤦🏼♂️
So I'd argue that the Leo 2 and the m901 should switch any time I've encountered the m901 I get my ass kicked but any time I encounter a Leo 2 PL I destroy it, even when i meme in a sherman I still kill it I haven't really encountered a PL player that's good but that's just me, also I do own alot of squadron vehicles but I don't use them because to me there's better vehicles in the tech trees
SKR-7 needs to go up in BR. It's too easy for people to crap up the 3.3-4.3 coastal lineup by spamming these in events. Absolute cancer.
Better way would be to fix the damage model. There's absolutely no reason a small mostly aluminium boat should be that tanky.
the YAH-64 was uptiered to 11.0 iirc
Do Stock To Spaded On The F-104C
Nah the me262 sucks hard. Very heavy and unmaneuverable, plus every cannon has a different velocity meaning hitting anything is hard
Why is no one talking about the 50 percent off premium packs rn😂
What are you talking about?
Firecrest better than A4E? Naw.
The A4E Early is arguably the best CAS plane for its BR, and is a serviceable (not amazing) fighter to boot. 5 bullpups and access to guided bombs, RWR and countermeasures! Nothing else compares at 8.7, nothing even gets close.
The YAH-64 is the most bare-bones Apache, lacking AA missiles and countermeasures of any kind but retaining the fantastic optics+thermals and a full load of 16 hellfires. A sitting duck against aircraft and most AA, it can still do a lot of damage if left unchallenged, and it has a slightly more lenient BR than its peer equivalents. It's pretty meta for heli PVE if that's what you wanted to use it for, too.
I find the BMP-2M to be overrated nowadays -- aside from the excellent optics and ATGMs it's fairly low-tech for its BR, with underwhelming mobility and protection. The ATGMs are quite strong, but the elevation range on the launchers is very limited, making them difficult to use at angles and on uneven terrain. I'm pretty sure hitting the grenade launcher ammo on the roof still ammo racks it too, not that it's hard to kill if you hit anywhere other than the upper front plate. Don't get me wrong, it's still one of the best soviet light vehicles, it has just been a long time since it was throwing laser-guided 1200mm pen tandem missiles at poor 7.7 tanks.
I think people sleep on the Su22M3 too. Its flight performance isn't too bad for its size; good energy retention, decent turn with fully unswept wings, 6 missiles, and it sits at 10.7, a sweet-spot BR that avoids (most) next-gen jets. It's not really 'meta', but not every jet it sees is either, and I think that makes people underestimate it. Only having 12 countermeasures really sucks, though.
I don’t think they moved the hunter down