Mysterium remains a game that I get to the table all the time, and easily attracts interest. I'm very excited to see this evolution, and most importantly by the inclusion of a traitor mechanic! - Mike
This looks like it takes mysterium to the next level. I’m intrigued. If I may critique- Solid summary at the end but that game explanation / overview was brutal.
Looks like a cool game, but one of the draws of Mysterium for many that I have played with is that it is a cooperative game, which sets it apart from this game and many other social deduction games.
I'd love to see someone combine this "visual deduction" mechanic somehow into a mid-lightweight euro game. That would really satisfy both halves of my brain.
One of the things I like with Mysterium is that it works with three or four players as well. This seems to require a higher player count to shine. And while it looks to have a shorter set-up time the actions and movements with "eyes-closed" (for me) always seems to be a hit or miss mechanic as you can hear and feel people moving about. I also worry (and I'm not sure about how the combinations work) that you could start getting "go-to" clues for specific doors. While that can happen in Mysterium as well given the number of characters/locations/weapons that come out and the number of vision cards it's (after many plays) a rare occurrence. All that being said it does look like a very groovy implementation on the game play.
I understood the explanation clear enough, maybe I missed some small point as I was working while it was playing. I was not clear on how few players could play it and it still go smoothly though. It seems that its better with as many players as possible?
How many time is possible to try to find the traitor? In all the tutorial or example seems only 2 times. I don't understand If, after the second attempt, you don't find the traitor you have to try until you will find him
Fan of games that are sort of based on Dixit(Using nice vibrant pictures to give clues etc.) and add more game to it, such as Detective Club, Muse and Mysterium , so this looks right up my alley. Wish it was published by someone other than Asmodee(Libellud is a partner company to them) - out of stock games constantly over any other publisher it seems, as well as online pricing for their expansions tend to suck. Plus honestly, they tend to hold back on the base, to push out more expansions in a lot fo their games. This Isn't necessarily a bad thing, but I like to have a ton of replay out of the box without needing expansions from the get-go(Eldritch Horror I'm looking at you!) Still you seemed to really like this one a lot Sam, I'm still a huge fan of Mysterium(moreso than Deception TBH)
I have one big question: what are these cards made from (thickness of the material), they look pretty unsleeveable - due to the round shape)? i worry about the durability. I am a sleeve freak you can say, i sleeve every card i can and those apparently i will not be able to protect, thanks!
I wonder if this game came out first and this was a how to play for shadows over camelot that sam was playing for the first time if hed still say this game replaces that. Is it because its a better game or because this is newer and more exciting?
People like Mysterium because it is co-operative. This isn't- this is a social deduction/lying game.The last so called Mysterium killer (Deception) have never had a big table life because the people who really liked Mysterium like it as a co-operative game. Social deduction games and deception/lying games immediately lose the interest of half the group. It would be better to compare to Deception Hong Kong or similar.
Was interested in this until I see how much there is with that horrible werewolf style 'everyone close your eyes' mechanism there is. That is just the dumbest mechanism in games, especially one like this where it happens repeatedly. The traitors are always given away in my experience by this just by accident. I can plug my ears, close my eyes and hum and it is usually still impossible to NOT notice who is being communicated to.
Alluvian if you can’t understand how to communicate secretly with peoples eyes closed then how do you even understand basic board game concepts. It’s really not difficult...at all.
@@SuperPilotMike Some people just don't like arguing and pointing fingers, which happens mostly in social deduction games. They prefer just doing cooperation or playing free for all. Alluvian said the traitors are always given away in his/her experience by this just by accident. Lmao in those cases, just redo the game. It's not hard to do that mechanism, unless you have a group of retarded people lol.
Great components. Played it for the first time last night with my game group at my FLGS and sorry, this game is not for me. I didn't think it was all that fun.
Mysterium isn't that loosey goosey to me since you can ask the ghost questions and though the answers are limited to yes or no, it can still help to hone in on the clue but besides that fact it fits more with the theme of having a dream and trying to interpret it but sometimes being off the mark because the meaning of these visions should be illusive. In Obscurio, it seems that some of the thinking has been resolved for you by giving you specific clues without having to formulate a question or in effect it is just a replacement for asking the ghost questions. Another point is that in Mysterium, the ability to vote for the other players guesses, also helps to reduce erroneous leads.
The Ghost can only respond yes or no to whether or not you made the correct guess. You don't actually ask the Ghost yes or no questions. That being said I still think the description of it as "loosey goosey" is not accurate. When you combine all the vision cards each player receives and review all of the various characters (locations or weapons) you do get a sense of narrowing down your particular card. Mind you I may have misread your reply.
I wasnt a big fan of this game compared to Mysterium. The big problem with this game is time balance. The grimiore and the traitor get all the time in the worl to make their decisions while the wizards themselves are under a significant time crunch. You can't take your time and look at the drawing to make and interpretation.
The resistance, secret hitler, murder in hong kong and a lot of social deduction games require you to close your eyes. Closing eyes in some cases are required to have two opposing faction/teams. What's wrong with having two opposing teams? You don't like to confront/argue with other folks? How else would you create opposition? Lol just because you might not like those games doesn't mean that it's ''children's activity''.
@@jgreen8543 The women I play board games with regularly express irritation with the fact that lots of games default to masculine pronouns in the rules and on cards etc. It's a signal that the space is not for them. That sucks. It's so low effort to not send that signal out (the word 'they' is right there). So, while I understand that no offence was intended, I do think the correct response is to say "come on, get with the times."
@@jgreen8543 Also, I'm male but I don't assume everyone else is too, and I don't default to masculine pronouns. So the "Sam is male" defense doesn't strike me as persuasive.
@@TravisEatWorld Making the world a more inclusive place is a great idea. However, people are allowed to express themselves in a way that rings true for them. Like I said, I doubt he is intentionally excluding girls or that he assumes his whole audience is one gender. It makes perfect sense that it would feel more comfortable for Sam to use to use masculine terms when describing something. I doubt many people have an issue with it, just like no one would really have an issue with a female using 'she' or 'her'. Great idea to inform people when you think they could be more inclusive. But on the other hand, you also have to accept people for who they are.
Mysterium remains a game that I get to the table all the time, and easily attracts interest. I'm very excited to see this evolution, and most importantly by the inclusion of a traitor mechanic!
- Mike
Which is better Mike? Mysterium or Obscurio
This looks like it takes mysterium to the next level. I’m intrigued. If I may critique- Solid summary at the end but that game explanation / overview was brutal.
Looks like a cool game, but one of the draws of Mysterium for many that I have played with is that it is a cooperative game, which sets it apart from this game and many other social deduction games.
Components are absolutely off the chart stunning
they are? looks very, very average.
I love the components & the arts of this game, but I don't like the traitor element, so will still play Mysterium. I also have Deception Murder in HK.
How well will it scale? What's the 2 player variant like?
I don't understand, what prevent all 6 wizards to spread and go to every door each round to be sure to get the right door?
The cohesion tokens which represent your life total/timer, one of which will be deducted for every wizard who chooses the wrong door.
I'd love to see someone combine this "visual deduction" mechanic somehow into a mid-lightweight euro game.
That would really satisfy both halves of my brain.
One of the things I like with Mysterium is that it works with three or four players as well. This seems to require a higher player count to shine. And while it looks to have a shorter set-up time the actions and movements with "eyes-closed" (for me) always seems to be a hit or miss mechanic as you can hear and feel people moving about. I also worry (and I'm not sure about how the combinations work) that you could start getting "go-to" clues for specific doors. While that can happen in Mysterium as well given the number of characters/locations/weapons that come out and the number of vision cards it's (after many plays) a rare occurrence. All that being said it does look like a very groovy implementation on the game play.
Ray Kempinski in mysterium we house rule to only give one ghost card to each player.
Maybe it's just me, but that low a player count has me wanting to sell Mysterium. It's incredibly underwhelming at 3 and 4.
I understood the explanation clear enough, maybe I missed some small point as I was working while it was playing. I was not clear on how few players could play it and it still go smoothly though. It seems that its better with as many players as possible?
How many time is possible to try to find the traitor? In all the tutorial or example seems only 2 times. I don't understand If, after the second attempt, you don't find the traitor you have to try until you will find him
Played a few times since I picked it at Gencon.
Totally agree and very glad I picked it up.
Fan of games that are sort of based on Dixit(Using nice vibrant pictures to give clues etc.) and add more game to it, such as Detective Club, Muse and Mysterium , so this looks right up my alley. Wish it was published by someone other than Asmodee(Libellud is a partner company to them) - out of stock games constantly over any other publisher it seems, as well as online pricing for their expansions tend to suck. Plus honestly, they tend to hold back on the base, to push out more expansions in a lot fo their games. This Isn't necessarily a bad thing, but I like to have a ton of replay out of the box without needing expansions from the get-go(Eldritch Horror I'm looking at you!)
Still you seemed to really like this one a lot Sam, I'm still a huge fan of Mysterium(moreso than Deception TBH)
I have one big question: what are these cards made from (thickness of the material), they look pretty unsleeveable - due to the round shape)? i worry about the durability. I am a sleeve freak you can say, i sleeve every card i can and those apparently i will not be able to protect, thanks!
That's my concern as well..
apperently they are 300 gsm card. should look like this... www.thepaperbox.co.uk/product_images/uploaded_images/gsm-image.jpg
you can wrap them in a special plastic foil with a special printer, the foil gets glued to the card, even quite resistant to rain
I wonder if this game came out first and this was a how to play for shadows over camelot that sam was playing for the first time if hed still say this game replaces that. Is it because its a better game or because this is newer and more exciting?
People like Mysterium because it is co-operative. This isn't- this is a social deduction/lying game.The last so called Mysterium killer (Deception) have never had a big table life because the people who really liked Mysterium like it as a co-operative game. Social deduction games and deception/lying games immediately lose the interest of half the group.
It would be better to compare to Deception Hong Kong or similar.
Can someone please tell me the name of the intro song?
Sorry, don't know the name of the intro noise.
@@Tommy_007then why even bothering saying anything?
Was interested in this until I see how much there is with that horrible werewolf style 'everyone close your eyes' mechanism there is.
That is just the dumbest mechanism in games, especially one like this where it happens repeatedly. The traitors are always given away in my experience by this just by accident. I can plug my ears, close my eyes and hum and it is usually still impossible to NOT notice who is being communicated to.
Alluvian if you can’t understand how to communicate secretly with peoples eyes closed then how do you even understand basic board game concepts. It’s really not difficult...at all.
@@SuperPilotMike Some people just don't like arguing and pointing fingers, which happens mostly in social deduction games. They prefer just doing cooperation or playing free for all. Alluvian said the traitors are always given away in his/her experience by this just by accident. Lmao in those cases, just redo the game. It's not hard to do that mechanism, unless you have a group of retarded people lol.
Omg sounds like the best board game ever made, mafia/RESISTANCE and dixit IN ONE GAME OMG OMH
Top video dude
Great components. Played it for the first time last night with my game group at my FLGS and sorry, this game is not for me. I didn't think it was all that fun.
Don't know why this game feels like an alternative to Dixit....
But I think I will get it....just because Dixit works for me =]
love the theme and artwork! But I don't like games with a traitor.
Mysterium isn't that loosey goosey to me since you can ask the ghost questions and though the answers are limited to yes or no, it can still help to hone in on the clue but besides that fact it fits more with the theme of having a dream and trying to interpret it but sometimes being off the mark because the meaning of these visions should be illusive. In Obscurio, it seems that some of the thinking has been resolved for you by giving you specific clues without having to formulate a question or in effect it is just a replacement for asking the ghost questions. Another point is that in Mysterium, the ability to vote for the other players guesses, also helps to reduce erroneous leads.
The Ghost can only respond yes or no to whether or not you made the correct guess. You don't actually ask the Ghost yes or no questions. That being said I still think the description of it as "loosey goosey" is not accurate. When you combine all the vision cards each player receives and review all of the various characters (locations or weapons) you do get a sense of narrowing down your particular card. Mind you I may have misread your reply.
Lol Yeah you can’t ask the ghost questions
This looks really clunky. I'll stick with Mysterium
I wasnt a big fan of this game compared to Mysterium. The big problem with this game is time balance. The grimiore and the traitor get all the time in the worl to make their decisions while the wizards themselves are under a significant time crunch. You can't take your time and look at the drawing to make and interpretation.
Games which ask people to close their eyes feel more like a children's activity than a game.
The resistance, secret hitler, murder in hong kong and a lot of social deduction games require you to close your eyes. Closing eyes in some cases are required to have two opposing faction/teams. What's wrong with having two opposing teams? You don't like to confront/argue with other folks? How else would you create opposition? Lol just because you might not like those games doesn't mean that it's ''children's activity''.
This game seems really tedious
meh
I wish you'd stop saying "he" all the time. It's not just men that play board games. Get with the times. Christ.
Christ is a man you mysogynist.
@Travis Sam, is male, so makes perfect sense that he would refer to the ghost or players as being male. Sure no offense was intended.
@@jgreen8543 The women I play board games with regularly express irritation with the fact that lots of games default to masculine pronouns in the rules and on cards etc. It's a signal that the space is not for them. That sucks. It's so low effort to not send that signal out (the word 'they' is right there). So, while I understand that no offence was intended, I do think the correct response is to say "come on, get with the times."
@@jgreen8543 Also, I'm male but I don't assume everyone else is too, and I don't default to masculine pronouns. So the "Sam is male" defense doesn't strike me as persuasive.
@@TravisEatWorld Making the world a more inclusive place is a great idea. However, people are allowed to express themselves in a way that rings true for them. Like I said, I doubt he is intentionally excluding girls or that he assumes his whole audience is one gender. It makes perfect sense that it would feel more comfortable for Sam to use to use masculine terms when describing something. I doubt many people have an issue with it, just like no one would really have an issue with a female using 'she' or 'her'. Great idea to inform people when you think they could be more inclusive. But on the other hand, you also have to accept people for who they are.
sorry sam you are definitely holding that board in a bad position lol