Hi Lance, I've watched several of your videos now and wanted to thank you for doing such an excellent job! I've just ordered Obscurio and as always, your video will be a huge help! Keep up the great work!
when i play the game with my family, we do some things slightly different like the arrows on the doors always poiting down in the magnet-book or towards the middle on the boatd the corners for the 2 magnets, being the not-in-use locations for them when poiting to the whole disc, we place the magnet over the arrow on the card and we flip all the doors at the same time
When in the final room with 2 tokens left, and 3 players guess the wrong door and 2 players guess the right one. Do we first take the tokens away and lose the game, or do we first point out the correct door and reach the exit all together?
Thanks for the question, looking over the rules it seems to me that you would resolve the correct door first so you would win the game. This would be a great question for the designer I will see if I can get an official answer.
I'm surprised no mention of the Watcher floor in the last area. Considering it's a significant floor where you can't communicate with the other wizards
Wow you are correct thanks for checking this, I think I forgot to add this in during editing as I know that I covered it during filming. Thanks for pointing this out and I will see if there is a way to note this in the video.
So first of all it's important to say that is a very good movie that teaches a lot about of this game as well. I have very simple question, when we get at the final room in the progress track how would be applied the watcher trap for the next rounds if we already achieve the final door? As I understood if we don't have at least one token below the game ends and the traitor has won, or from the other side of we have at least one token below the wizard wins. I don't know how to apply the watcher trap at the end Thank you
How did you know about the kohesion tokens? I looked it up everywhere in the book and found nothing (Is it just me being weird or is it not in the book?)
This is a hard question, you could try playing without the trader for the first game or I found it helpful to play through a couple of practice rounds where everyone sees what is happening and the book player explains everything. Hope this helps;)
Great explanation video! I'm Still wondering how the wizard/traitor system works with only 3 total players in the game. It would be obvious which of the 2 wizards is the traitor and how is the regular wizard. How does it work with 3 players? :)
Learn to Play Games The only question that came up was, “do we fill the card holder book each time we remove cards from it”. We played it as he’s you do
Learn to Play Games I enjoyed it. I was the book and we lost, but only because my wife who was not guilty always comes off as the guilty one at the table. She was suspected first and cost us 2 tokens. That made all the difference as we lost by 1 token :\ But to be honest, I still prefer Mysterium
I just wanted to ask… When everyone does the accusations, at that point, everyone is going to know who the traitor…no? Could you please clarify that for me?
I'm having this same problem right now.. i think it's that you either find out who the traitor is and continue the game, or lose all your tokens trying to find out who it is and lose to the traitor.. does that make sense?
That was awesome! Can't wait to play :D Quick question... Could we modify the rules and add a wizard that is not with the rest of the wizards but he is not a traitor either, he is a crazy wizard that likes to imitate the traitor without her being one... That wizard should not be pointed out as a traitor (otherwise he and the traitor will win), instead the rest of the wizards that are legit should find out who that is and protect him - carry him over with them to the exit of the library... That crazy wizard tho will not going to win if that happens, for him the only way to win is to actually convince the other wizards that he is indeed the traitor (without actually being him of course), if that happens both him and the traitor win the game... Maybe with this rule this game can become even harder for the wizards to escape, since now they have an extra distraction to confuse them even more on finding who the traitor is!
Thank you so much for explaining this!! Way easier to understand than the rule book, keep up the good work!
You're very welcome! Thanks for watching and for your feedback;)
this video is better than the rule book! thank you!
Thanks for taking the time to make this video, Lance. It really helps seeing the game in action to teach it to my group!
Thanks for watching and posting, so happy to hear the video was helpful. Stay safe;)
Hi Lance, I've watched several of your videos now and wanted to thank you for doing such an excellent job! I've just ordered Obscurio and as always, your video will be a huge help! Keep up the great work!
Thanks so much for your support and for continually watching my videos;)
Obscurio has been a hit on all groups I've played with. The only downside is how fiddly it is and the time it takes for the traitor to choose cards
when i play the game with my family, we do some things slightly different
like the arrows on the doors always poiting down in the magnet-book or towards the middle on the boatd
the corners for the 2 magnets, being the not-in-use locations for them
when poiting to the whole disc, we place the magnet over the arrow on the card
and we flip all the doors at the same time
nice, it is cool hearing how you have adjusted placement to make more sense to your family thanks for watching and posting;)
BEAUTIFUL explanation! I thank you.
Thanks
If i’m the one chosen to pick the traps, why would i draw more than one trap?
When in the final room with 2 tokens left, and 3 players guess the wrong door and 2 players guess the right one. Do we first take the tokens away and lose the game, or do we first point out the correct door and reach the exit all together?
Thanks for the question, looking over the rules it seems to me that you would resolve the correct door first so you would win the game. This would be a great question for the designer I will see if I can get an official answer.
@@LearntoPlayGames Did you get an answer?
I'm surprised no mention of the Watcher floor in the last area. Considering it's a significant floor where you can't communicate with the other wizards
Wow you are correct thanks for checking this, I think I forgot to add this in during editing as I know that I covered it during filming. Thanks for pointing this out and I will see if there is a way to note this in the video.
@@LearntoPlayGames Best you can do to my knowledge is add it to the description and/or pin either this comment or a new comment explaining it
So first of all it's important to say that is a very good movie that teaches a lot about of this game as well.
I have very simple question, when we get at the final room in the progress track how would be applied the watcher trap for the next rounds if we already achieve the final door? As I understood if we don't have at least one token below the game ends and the traitor has won, or from the other side of we have at least one token below the wizard wins. I don't know how to apply the watcher trap at the end
Thank you
Question: in a 2-3 player game, how many tokens should be placed in the dark area? Thanks!
As far as I understand there arecno traktory so no accusation in 2 player or 3 playee
I called this game Mysterium on steroids with hidden role. Love it!
It is a great game;) Thanks for watching and posting.
Right! I was thinking the same thing. This is an upgraded version of Mysterium. I love Mysterium and i love Traitor idea
How did you know about the kohesion tokens?
I looked it up everywhere in the book and found nothing
(Is it just me being weird or is it not in the book?)
Not sure what you mean about the cohesion tokens could you be more specific?
@@LearntoPlayGames ah right sorry
When the player gets a wrong answer/ door they get a kohesion tokens
@@clarararara-w5m no problem thanks for watching and stay safe;)
How would you suggest to simplfy the game for first run?
This is a hard question, you could try playing without the trader for the first game or I found it helpful to play through a couple of practice rounds where everyone sees what is happening and the book player explains everything. Hope this helps;)
This was fantastic. Thank you!
Glad you enjoyed it! Thanks for watching and I hope you have fun with the game;)
Great explanation video! I'm Still wondering how the wizard/traitor system works with only 3 total players in the game. It would be obvious which of the 2 wizards is the traitor and how is the regular wizard. How does it work with 3 players? :)
Thanks, I am not sure, it would be interesting to see how it plays with 3 I have not tried it yet.
You play without the traitor in a 3 player game. So you never should play with less than four players ;)
Absolute banger!
Thanks so much;)
Thanks for the tech. Looking forward to playing this, this weekend end. You did a good job ;)
Thanks so much hope you have fun with it. Please let me know if you have any questions that come up;)
Learn to Play Games The only question that came up was, “do we fill the card holder book each time we remove cards from it”. We played it as he’s you do
I am almost positive you do. What did you think of the game? Did you have fun?
Learn to Play Games I enjoyed it. I was the book and we lost, but only because my wife who was not guilty always comes off as the guilty one at the table. She was suspected first and cost us 2 tokens. That made all the difference as we lost by 1 token :\ But to be honest, I still prefer Mysterium
I just wanted to ask… When everyone does the accusations, at that point, everyone is going to know who the traitor…no? Could you please clarify that for me?
I'm having this same problem right now.. i think it's that you either find out who the traitor is and continue the game, or lose all your tokens trying to find out who it is and lose to the traitor.. does that make sense?
That was awesome! Can't wait to play :D
Quick question... Could we modify the rules and add a wizard that is not with the rest of the wizards but he is not a traitor either, he is a crazy wizard that likes to imitate the traitor without her being one... That wizard should not be pointed out as a traitor (otherwise he and the traitor will win), instead the rest of the wizards that are legit should find out who that is and protect him - carry him over with them to the exit of the library... That crazy wizard tho will not going to win if that happens, for him the only way to win is to actually convince the other wizards that he is indeed the traitor (without actually being him of course), if that happens both him and the traitor win the game...
Maybe with this rule this game can become even harder for the wizards to escape, since now they have an extra distraction to confuse them even more on finding who the traitor is!
Sounds fun let me know what happens in your games and if this variant works well . I love hearing about changes people try with their games;)
This is a great video
Thanks for watching and posting;) Merry Christmas
Good wideo
Thanks
Your welcome thanks for watching and posting. I hope you enjoy the game.