Can Mods Save Starfield?

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  • Опубліковано 21 лис 2024

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  • @debopamroy56
    @debopamroy56 3 місяці тому +9

    My interest in Starfield was over as soon as Enai Siaiaon (Possibly the greatest modder ever) declared that he won't be modding for Starfield because there's far too much to fix. I read it on his reddit, if I remember correctly. That was it. I knew he echoed every modder's sentiments right then and there

    • @AVVGaming1
      @AVVGaming1  3 місяці тому +5

      Yes and I think that Bethesda actually over relied on modders. I think they made Starfield purposely empty in hopes the modding community would fill it in. Todd said “it’s a modders paradise”. But the problem is, if the game is empty, people won’t play it and if there’s no audience, then modders won’t spend hours building mods that no one else will play.

  • @wastelander138
    @wastelander138 5 місяців тому +14

    If they had made 120 dungeons instead of 12. It would probably have been more interesting for exploration. It would probably taken a crazy amount of hours and playthroughs just so play every single one. As was said here, handcrafted locations and dungeons in the vicinity of the major cities would also have worked as well. This combination would have made the game feel worth it.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому +3

      You're absolutely spot on! I am not sure who signed off on just 12 for 10,000 planets, seems like a huge gap. But that is another option, if the modders added hand crafted dungeons into the mix and up the number to 120, it would give us 120 reasons to keep exploring. Certainly a good idea. I am assuming Bethesda thought we would see the planets as the dungeons?

  • @valenlevalenle6394
    @valenlevalenle6394 5 місяців тому +16

    I REALLY wanted to love Starfield but after I did the exact same science outpost 3 times, I put it down. Procedurally generated planets was a bad idea in my humble opinion and I don’t think there’s a lot that Modders can do without creating an entirely new planet/area. Just sad. Great video by the way! You never miss 💕☺️

    • @AVVGaming1
      @AVVGaming1  5 місяців тому +1

      Thank you so much for such a kind comment! Glad you enjoyed the video and I completely agree with you. Never been a fan of procedural generated content and I’ve not seen anyone get it right yet. Maybe no man’s sky but that still had a rough start

    • @Geo-Global-oz5kl
      @Geo-Global-oz5kl 5 місяців тому

      *Horrible opinion

    • @Chris-yv2iv
      @Chris-yv2iv 5 місяців тому +1

      Why did you keep going to the science outpost?they are for resource gathering

  • @TheMysterieRPGguy
    @TheMysterieRPGguy 4 місяці тому +5

    Mods can absolutely improve the game but I'm not sure it would help, public perception of this game is that it's a failure and I don't think mods can change that. If you look at skyrim and fallout 4 those games had some push back from a small group of people but for the most part those games are loved, mods only made us love those games more. Starfield had a massive amount of push back, people really don't like this game. And on top of that with what you said that this game is far harder to make mods for because of the way the maps work, so what you're left with is a game that most likely will never been seen as good by most people.

    • @AVVGaming1
      @AVVGaming1  4 місяці тому +2

      Good to see you again! I think there’s too much work to do, and by time it even got anywhere near those standards, the next big game will have dropped and everyone will have moved on. I think if I was creating a mod, it’d be for a good that’s popular so people could experience it. But, if the game has lower traffic which only shows a continuous decline, the amount of effort and mods created, I would suspect would drop as well. If the case is that the randomised zones cannot be fixed, then the whole thing is pretty much an invalid point anyway. It’s a shame but that’s the way starfield has been.

    • @TheMysterieRPGguy
      @TheMysterieRPGguy 4 місяці тому +1

      @@AVVGaming1 Yeah that's all very true. It's funny too because Todd called starfield "a modders paradise" but starfield seems to be the most modders unfriendly game Bethesda has made in decades. I haven't bought Starfield and I was glad I didn't, I might buy it if it goes on a deep DEEP sale but I also have such a large back log, so I think I rather wait for the next elder scrolls.

    • @AVVGaming1
      @AVVGaming1  4 місяці тому +1

      @@TheMysterieRPGguy you know what I’m playing right now? Kingdom come deliverance! It’s awesome! That’s my next video because it’s blown me away.

    • @TheMysterieRPGguy
      @TheMysterieRPGguy 4 місяці тому +1

      @@AVVGaming1 Oh yeah that game is bloody amazing! And with the second one on the horizon you could not have picked a better time to play it.

    • @AVVGaming1
      @AVVGaming1  4 місяці тому +1

      @@TheMysterieRPGguy it’s the next video! I think it’s a good concept for a video you too! Different take this time. I’ve put some many hours in it. Love their levelling system. It’s been a while since I have felt a pay off like at when I just one shot a group of bandits lol

  • @MrHollowLively
    @MrHollowLively 5 місяців тому +7

    I am working on rebuilding my mods from the ground up using modern tools. Give me time. I can't save the game single handedly, I'm just a guy, but I can at least make it much better off, I just need more time. In about a month, give or take a week, my mods will be reuploaded to the nexus as reforged editions built from the ground up with better features and more in depth gameplay additions. I had many imperfections in my previous releases, including major hard edits that would conflict with other mods.
    We can save Starfield, I swear we can, but Bethesda really dropped the ball taking almost a year to release the Creation Kit and the stupid little additions they had in the update. We needed the Kit a month or two in... max. We are almost a year in and we are slowly rising from the ashes. This is not good at all, but yes, given time, we can make Starfield super good.
    Starfield has good gun and gameplay. The characters are passable, looks wise. The menus suck but are very customizable so modders will be able to overhaul those in a heartbeat. There is ship combat, which definitely will make it planetside, incase you don't know, "space" is just another cell that has a background wrapped around it with procedural generation - Space is basically already planetside, just not. We have a ship builder. Even when in space, mid combat, you can get out of your cockpit and walk around, there is many potential uses for this. There are asteroids that are destructible in space - another huge opportunity, feature wise. These are just some of the features I have noticed while playing this dinky, terrible little game.
    We will definitely be able to exploit the random generation of maps and locales. We already have micro overhauls for some of this stuff. We just need more time. Trust.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      That's awesome to get a comment from someone who actually builds mod and is experienced in this subject! I don't have the experience first hand so I am not professional, but I can see the spaces to build on. I see that there is so much room to build upon, but it is a lot of work that can done. What mods have you done before? It would be cool to see your work! Also, do you think the grids/space sections can be fixed so they stay static or will they always have to be randomly generated? And thanks for the comment!

    • @MrHollowLively
      @MrHollowLively 5 місяців тому

      @@AVVGaming1 Not sure, I'm not too educated and I have looked into the random generation aspects in Beth games, but if they are as accessible as other stuff, yeah generation can definitely be overhauled.
      On the nexus look up "vTZv" and some of my mods should come up, I don't recommend using them at this time since they have bugs and a lot of hard edits, but I haven't hidden them yet so up to you. They mostly focus on overhauling existing systems but I do dabble a little in adding new gameplay stuff and systems, not much though since Starfield has a lot of..... weird... ness going on internally and it needs a lot of help "cause Starfield".
      The new iterations of my mods are going to be far better off than the ones available at this time.
      I do think planets can and will be static, like certain space sections are guaranteed to have existing stuff like the pirate questline with the ship in the storm, and then there is stuff like New Atlantis so both of those prove you can "go" to specific places. Cool thing is we don't have to necessarily add them to the world like in Fallout 4 or Skyrim since its literally in endless space. Would love to see The Flood or zombies in space. Necromorphs perchance.

  • @decpaul6851
    @decpaul6851 5 місяців тому +3

    Saving Starfield is equivalent to making another Star Citizen lol...I feel like what Bethesda could do is just releasing more DLCs that pump those 12 POIs up to maybe 100. Great video btw

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      Thanks for the kind words! Yes they need to pump those dungeon numbers up, and it’s crazy they didn’t do that already. Every Bethesda game has had more dungeons and POis than the last, this is the first time they’ve gone backwards. It’s going to be interesting to see how shattered space is approached. From what I’ve heard/read it’s going to be an actual map opposed to what we got noe

  • @coxalex23
    @coxalex23 4 місяці тому +1

    The empty space really is the biggest issue for me and vehicles will not help

    • @AVVGaming1
      @AVVGaming1  4 місяці тому

      Yes it’s not about getting to places quicker, it’s what those places are and what’s in between. The places are almost all identical and the space in between is completely empty and it all looks unnatural. It does make you want to stop and take in the views.

  • @nickblood7080
    @nickblood7080 4 місяці тому +2

    You are correct. I do think that shattered space is going to be you travel to a different place and you are on a planet And it’s going to be a hand crafted large place like far harbor. Maybe modders can build their own games in this

    • @AVVGaming1
      @AVVGaming1  4 місяці тому

      @@nickblood7080 yes and I think it shows that Bethesda have actually listened to feedback and know what went wrong. They will do this one, maybe add a few more, and hope it inspires modders to do the same. Right now, the game isn’t amazing, but if they had 100 planets like that…it’s a completely different game….only time will tell

  • @danny_dan92
    @danny_dan92 5 місяців тому +2

    I’m enjoying a new play through with mods and I’m adding more and more mods as they are released. My fun is slowly fading. Although there’s still no mods that add unique quests, locations, npc’s.
    Most of the mods are small gameplay tweaks. I would imagine all the major mods are still being cooked up by the modders, I’m patiently waiting for them.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому +1

      Yes, at this time all the mods that have been added are just cosmetic changes and although it's nice to add them in, nothing has been a "game changer" yet. But it is still very early days, we have some some unreal quests added to FO4 and Skyrim for example, so we might be having a different conversations a few years from now.

    • @danny_dan92
      @danny_dan92 5 місяців тому

      @@AVVGaming1
      I do recommend the oxygen mod. It’s more immersive

  • @concretmixer
    @concretmixer 5 місяців тому +3

    I like your channel by the way. I have to say to save this game it would take a lot from Bethesda. One they would have to make at least some planets static so every time you land it is the same. I don't even know if that is possible with how the game is designed. Two make it so a modders building or dungeon can be added to the game as a random event like the base 12 that are in it now, so at least their would be more variety on the planets. Last Bethesda would have to be willing to take the time and effort to do this. I don't think they do, I believe they will just keep adding more paid DLC's without fixing the core problems.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      First of all thanks so much for the kind words about the channel! Secondly, I 100% agree with everything you said. It’s so much work for a mod developer to put in to make it all work. I mean if the zones are not able to be static then it’s a moot point anyway. I’ve seen people a bit upset with the fact they have to pay for some mods now. I really just think the game won’t ever get there. There’s too much blank spaces. People will add cosmetic changes like alien npcs or new quests which are nice, but it’s the foundations which have hurt the game and fixing that will take some serious commitment.

    • @bigbotzone
      @bigbotzone 5 місяців тому

      The game could go away tomorrow and its already been a bigger success than Bethesda could have wanted.

  • @agentcreed1029
    @agentcreed1029 5 місяців тому +5

    At this point? Absolutely not. The mods won’t change a thing if the game itself is inherently boring.
    No reason to explore desolate planets because you already what dungeons will spawn on it.
    The amount of loading screens is too intrusive and just takes you out of it entirely. Unlike Skyrim and Fallout where you WANT to just sometimes walk around and explore because of how the world is.
    In Starfield, you can kind of do the same thing on a planet…until you’ll either be bored out of your mind or hit an invisible wall 😑
    Thats why, in my opinion, when the vehicles are added, it will improve the time to travel to a dungeon. But, it will also shorten the time to hit an invisible wall if you’re not constantly checking your map.
    The only thing I actually enjoy doing in the game right now is building up my ship. I like adding on more structural components from various mods to make it look cooler!
    However, I didn’t want to play Starfield JUST to build my own ship, I wanted the “Skyrim in space”. I wanted to see incredible planets with incredible forests with waterfalls and giant caves, deserts with sprawling canyons and maybe Dune inspired sandworms. A now planet with harsh blizzards and massive mountains made of ice.
    Do we get that? Nope. There are deserts and forests and ice planets, but there’s nothing on said planets besides the same dungeons or the basic trees, sand and snow thats there to remind you “hey your on a forest, sand, ice planet, ain’t that neat?”
    If this game NEEDS mods to actually be good and interesting, then it’s already failed because there isn’t really much of a standard game for the modders to improve on.
    In Fallout 4, there’s still a storyline, several companions, 4 factions and a decently sized map to lose yourself and maybe encounter a side quest or 2.
    In Starfield, there are still side quests and factions to do stuff with, but there all spread out in different systems and the quests themselves are either so short that you forget them immediately or there just meh.
    Btw, why would the writers base the world of Starfield in the aftermath of a INTERGALACTIC CONFLICT?!?!
    You mean to tell me, that the UC and the Freestar Collective were at War with each other?! Using Mech suits, weaponised Aliens and xenowarfare?!?! WHY CANT I BE A PART OF THAT?!?
    Imagine if Constellation was a neutral faction, they have no interest of involving themselves in the War and are morr focused on finding out what the artefacts are capable of.
    Deepen that with involving the artefacts in the war. Both factions have found temples and are now using them to either give their soldiers powers or use the artefacts found in caves to make super weapons. They were used to make grav-drives, why couldn’t they be used to make a more offensive tool?
    Have all the different components have strong opinions of the war. Sarah Morgan supports the UC because she was in the fleet and doesn’t want to interact with the Freestar soldiers because they killed her crew in a battle.
    Sam Coe supports the Freestar because he was born on Akilla and see’s the UC as a faction that were involving themselves in Akillas business when it wasn’t their concern.
    Have House Varuun try to manipulate both factions from the inside too continue the war so that both factions come to a breaking point and the Varuun fleet can strike them at there weakest so that they can fight for the glory of there serpent god.
    Crimson fleet can still be pirates who are obsessed with gaining money and power. Maybe involve them in the war by having Akilla secretly use them to disrupt UC supply lines in exchange for credits and territory.
    Have the UC use the Ecliptic mercenaries defend said supply lines or research stations for large sums of credits and recourses for the mercenaries.
    And finally, have the Starborn be the center piece. Make them so powerful and threatening that even 1 Guardian ship is capable of destroying 10 ships. They REALLY want the artefacts so they destroy entire moons to find a single artefact. Have them guard temples with special vehicles or even Starborn mechs!
    Don’t make them time traveler’s though. In my opinion, the idea of doing the same fetch quests over and over and over and over and over and over and over and over and over again for the sake of gaining a bit more powerful in each universe is egregious.
    Instead, make there goal to escape the galaxy all together in hopes of starting over. Make them seem so desperate to get away from the war in hopes of making a new home in a distant galaxy. But, they need all the artefacts to make the unity to make a doorway to a different galaxy because they won’t be able to get there with just there ships.
    There main planet can be this giant alien fortress. Have them explain to you that they found there Guardian ships in the fortress along with data that’s written in an alien language that describes doorways to different galaxies. The Starborn don’t know was here before, but they’re not too concerned because they just want to get out of the current galaxy.
    You can choose to either, join the UC and fight the Freestar. Take on the 1st calvary in a massive mech facility and then invade Akilla, going house to house and killing rangers who are posted up on towers. At the end, arrest or kill the leader and the UC takes over.
    Join the Freestar and take on the UC Fleet and start a major ground battle on New Atlantis. Fighting off giant mechs and whole divisions of UC robots and soldiers. Fight your way to the main tower as the council try’s to escape via a ship on top of the tower. You can capture them or kill them or they escape and the Freestar takes over.
    3rd ending. Do certain quests and make certain choices to form a cease fire between the UC and Freestar. They’re not friendly with each other, but they’re willing to end the war if they both benefit from it and agree to the cease fire.
    ALL OF THIS would’ve been better, it would’ve made the game more interesting if they just set the game during the big war, but nope. They’re both just there. Join the UC to take on the Terrormorphs, join the Rangers to take on the 1st Calvary…and thats it.
    If you’ve actually read through all of this, I thank you. Sorry for the massive rambling, I just really wanted to enjoy the game more. Thank you for reading and have a nice day! 👋

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      Haha that’s was a heck of a post and you’ve vented all my same frustrations. The empty worlds are boring. Having empty worlds with just a handful of repetitive dungeons is one thing but the worlds are so boring. The worlds look like they were made on a ps2 generation and lack any personality. Basically the mod team would have to rebuild the entire world and add their own content and dungeons and I think it’s too much. There’s too big a gap. Like I said, mods enhanced Skyrim and FO4, for starfield they’d have to rebuild the entire game lol

  • @teamnovember5594
    @teamnovember5594 5 місяців тому +4

    Todd said, "It's our job" to make sure modders get paid for their efforts toward their games. I disagree. It's your job to make good video games, and modders will come. If it was really about getting modders paid, Creation Club would be more like Nexus, without the middleman taking a big cut.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому +1

      I completely disagree with that quote about it being their job to get modders paid as well. It’s nice to have that option but it shouldn’t be the priority. And the fact they are taking a cut, making it like their doing charity lol Todd has really been making some strange quotes recently lol

    • @Smorgasvord
      @Smorgasvord 5 місяців тому +1

      Modders getting paid adequately for their work means that we'd get way more high quality content over time.

  • @OzzyFan80
    @OzzyFan80 5 місяців тому +2

    Great vid. I put around 400 pdd hours into Starfield and unfortunately I have had my fill unless there are some major additions to those empty planets I am good. I may pick up Shattered Space but I will wait for reviews. I am indifferent to Starfield because there are so many games to play.liked and subbed.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому +1

      Thanks for the compliment about the video and subbing! I think I put in about 100 or so hours? I enjoyed the towns, quests, especially the ship building. Just the planets to me got boring. A lot of people say it’s for farming resources and that’s fine, but I need a bit of a reason to visit them. For example, say each planet has 1 thing unique, only that one planet has it. That’s enough to make you visit the planet to find it. Maybe like a unique quest for example or dungeon. The constant generic quests, from nameless NPCs in a barren wasteland got boring. I don’t want to do that 1000 times. That’s why I put the controller down also.

    • @OzzyFan80
      @OzzyFan80 5 місяців тому +1

      @@AVVGaming1 I thought the planets would much different but it got old after awhile. I really think the idea was good but at the same time it see me like they made it way too big and counted in the modding community to pick it up like they did with Skyrim,that was a huge oversight. I think you were spot on saying that inSkyrim the world was populated and they could enhance the game and it snowballed over the decade. I think Todd Howard assumed that same enthusiasm would be there but he just threw a gigantic boring blank slate out there.
      They should have started out with just a hundred planets and then added on as time went if that was possible but even with 100 planets that is just massive.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      @@OzzyFan80 I think any gamer who has been gaming for a while knew when they announced “1000 planets” it was either going to be what we got or a miracle in gaming. It was not lol

    • @OzzyFan80
      @OzzyFan80 5 місяців тому +1

      @@AVVGaming1 LOL very good point,I agree. The bummer thing is studios and developers never used to push half baked ideas and half truths. Like when TH claimed that it was optimized for PC and that gamers needed to upgrade thier PC.
      I have a feeling that Starfield will be worth it after it cooks for another year or two but even then we will see. If they want this game to live on and become a forever game Bethesda is going to have to put the time in and I think they will. I mean they did stick with FO 76 and that was a mess and yeah the show helped but it was being improved before that. Let's hope they keep the same energy with Starfield.
      I do however think they better tread lightly on how they are going to charge for things in the future like skins and umm cough cough missions lol. You have a great day.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому +1

      @@OzzyFan80 charging for that new quest was a bad move. I did just do a video about fo76 and gave Bethesda props for not giving up and continuing to work on it. I’m sure they will do the same for starfield but if each change is behind a pay wall it’ll be a redundant move

  • @1Bearsfan
    @1Bearsfan 5 місяців тому +1

    I've definitely seen more than 12 locations, but repetition is a problem. For reference- level 139, NG+14, all achievements unlocked, and over 800 hours played.

    • @1Bearsfan
      @1Bearsfan 5 місяців тому +1

      Also, yes there is procedural generation, but once it is generated once for a location on a specific character. It does not change. I.e.- your New Atlantis explanation. Every time I land at New Atlantis the surrounding area is the same and always will be. It will only change if I land there on a new character. Once you've been to a location once on a certain character it will always be there. Now, some of those locations can spawn new mobs over time, but once generated for a particular save they will remain static.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      Thanks for clearing that up! I couldn’t be sure and that makes sense. How many locations do you reckon there is in total? It’s tough to find the exact figure online. Obviously you’ve put in a lot of hours, did you ever find anything unique on any planet? Like a unique experience that made it wrong visiting a certain planet? Or is it all just drawn from that bank of pre made assets?

    • @1Bearsfan
      @1Bearsfan 5 місяців тому

      Oh no, there's definitely unique things out there. A lot of things are procedural, but there are plenty of bespoke locations that are completely crafted from the ground up by Bethesda and aren't even in a quest chain. The more you explore, the more you find. One good example is the Sulphur mines mentioned by Barret at the beginning of the game. No quest ever tells you to go there, but it's in game and a whole bunch of story stuff is there to dig through. The game is vast and I don't think 800 plus hours in that I've experienced everything.

  • @comyxcon4gaming860
    @comyxcon4gaming860 5 місяців тому +2

    Although Starfield having mod support is appreciable and may soften the blow in terms of quality content and improve the experience somewhat, but fundamentally, Bethesda's design philosophy needs to change in order for gamers to become fully immersed in their games. They really need to.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому +1

      Yes it’s time for them to make some changes. Skyrim was amazing and ticked so many boxes. Fallout 4, although not my favourite, did what it needed too. Fallout 76, moved in the wrong direction and starfield was another move that way. Having mods in a game should be a bonus not a requirement. This just went too big with the idea and too low in the execution. Give me 5 planets, open space and hand crafted maps every day over 1000 procedurally generated ones

    • @comyxcon4gaming860
      @comyxcon4gaming860 5 місяців тому +1

      @@AVVGaming1 Rather have quality than quantity. Wholeheartedly agree.

  • @dantedingle3505
    @dantedingle3505 5 місяців тому +2

    Quick story before my question: I want to have a "home outpost" for every resource in the game. I wanted 1 system to hold them all. I got extraction outpost all over but everything goes to 1 system (if that makes any sense). I got 25% done with it and decided ......... WHY AM I DOING THIS...... There is no pay off. Other than those buggy supply missions, what other reason is there for outposts......What makes you play this game every day??? I make in money in the game but there is nothing to spend it on. P.S. My wife plays Sims everyday and she creates "head canon" situations within her game and that brings her back everyday. I don't want to resort to doing that with Starfield.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      Haha my wife’s a sims fan too, we own every pack available lol! And that’s what I felt exploring those planets too scanning everything. I remember I went and spend like 4 hours scanning everything on a planet, went to the guy and sold it for like 300 credits, but I already had all the houses and ships I wanted, I said the same thing why am I doing this? lol they have to give us reasons to do these long tasks some kind of pay off. Yakuza is a good example of this, they have these long side games where you manage something but they reward you with stories and cut scenes as you progress, something!

    • @dantedingle3505
      @dantedingle3505 5 місяців тому +1

      @@AVVGaming1 EXACTLY, you understand me!!! People on reddit telling me to put the game down if Im not having fun! Smh thats not the point. I love this game, I just need more from it

    • @AVVGaming1
      @AVVGaming1  5 місяців тому +1

      @@dantedingle3505 too say a game is completely awful and never play it ever, or play it forever and never complain about anything, those are two argument I hear a lot and not constructive. Debating about games, the goal is to see the positives and negatives, weigh them up and make suggestions that could make the game at its peak! That’s what I enjoy. I enjoyed the game but I wanted to love it

  • @SiNKiLLeR_
    @SiNKiLLeR_ 5 місяців тому +1

    Great work :)

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      Thank you so much! Let me know if there’s any videos you want to see and I’ll make it happen!

  • @keepyalegs2gether
    @keepyalegs2gether 5 місяців тому +5

    Not interested in the game but it might pick up once nsfw stuff becomes available.

    • @aersla1731
      @aersla1731 5 місяців тому +2

      LMAO

    • @AVVGaming1
      @AVVGaming1  5 місяців тому +2

      Shattered space?

    • @swagnone619
      @swagnone619 3 місяці тому +1

      A true and honest answer right here! Lol

  • @Seanfac3
    @Seanfac3 5 місяців тому +1

    Great, video. Completely agree.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      Thank you! I love the concept of the game but the exploration just seems to be so empty and I think for modders to fix these issues, could take forever. There is so much work that needs to be done with this game. Thank you for the kind words about the video!

  • @WINTERMUTE_AI
    @WINTERMUTE_AI 5 місяців тому +1

    I am super excited for mods. I have about 6000 credits burning a hole in my pocket and about 200+ mods already installed. heh

    • @AVVGaming1
      @AVVGaming1  5 місяців тому +1

      Really!? What’s the best mod you’ve installed so far?

  • @aersla1731
    @aersla1731 5 місяців тому +6

    I think people forget that even if they didn't personally like fallout 4 or skyrim they were extremely well received by the gaming community. And compared to starfield they are both leagues above it.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому +4

      Yes and the mods enhanced the games. Even if they were not perfect, they were good games and so they could add more content on top of it. On starfield, there’s too much empty spaces and it needs so much added. It’s a lot of room for creativity, but I just can’t see people taking the time to build it. It’s too much to do.

    • @aersla1731
      @aersla1731 5 місяців тому +2

      @@AVVGaming1 Yeah key word is enhance. Modders had already fixed as much as they could even before the creation engine. I could see starwars fan enjoying some of the mods but at the end of the day it's still just the same thing just reskinned.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому +1

      @@aersla1731 yes it’s not adding anything and that’s the point I was trying to make. Fallout 4 might get hate, but it’s got a lot of content and stuff to do. It’s a decent game regardless of opinion and adding new characters or skins to that is worth doing. Adding them to starfield will make a Star Wars smile at first, but it’s still the same game and those same fundamental issues will keep coming up. Starfields problems are deeper than any Bethesda game we have seen so far. I don’t think it’s fixable at this point.

    • @sola4393
      @sola4393 5 місяців тому +1

      They must be betting on the modders who can't help themselves from modding the game. All those empty space have lots of room for creativity but the game had failed to be a game for players.

  • @SimmerCK
    @SimmerCK 5 місяців тому +3

    Over a thousand planets, not ten thousand.
    Mods are helping, but Bethesda has a lot of work to do.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      It was a thousand, you’re right sorry! Not sure why I said 10k lol

  • @TheCephalus
    @TheCephalus 4 місяці тому +1

    I am a game developer, and I apologize, but Skyrim is not handcrafted in the way you might think. Bethesda Game Studios (BGS) has heavily relied on procedural generation since Morrowind. The key difference in Skyrim is the relatively smaller amount of content, which allows us to go in and fine-tune everything more thoroughly. However, the core remains procedural, and if you examine it closely, you'll find the same issues there as well. For instance, the notorious bad pathfinding is a result of navmeshing being done 90% procedurally, (yes it would be too much work to manually navmesh a world as big as Skyrim) with only the major areas receiving manual fine-tuning. Additionally, you can find missing meshes in obscure places where developers simply forgot to check.

    • @AVVGaming1
      @AVVGaming1  4 місяці тому +1

      @@TheCephalus thanks for the comment! It’s awesome to see a game developer watch one of my videos and means a lot! I think the procedural generation is fine when setting up the world, but like you said it’s the process after. Adding the content, the buildings, the dungeons, quests, custom items etc. in that case it’s fine if it saves time. I think if they had released Skyrim after the generated the world, left in blank besides a couple of dungeons and put the game out, it would have had the same reaction. Let me ask you, what would you do to change starfield if you could? If you even would? What would be the first thing you think could help?

    • @TheCephalus
      @TheCephalus 4 місяці тому +1

      ​@@AVVGaming1 Tricky question. If I had completely free hands, one thing I would consider is dropping console support. I think that might be the main factor holding it back. It's clear to me that Starfield was aimed at Xbox, and that puts severe constraints on development.
      To elaborate further, the Creation Engine has some well-known limitations. For example, the limited number of forms we have to work with forces us into repetition. There’s a ceiling on the number of assets we can include in the game while developing for Xbox, which restricts the diversity and richness of the game world. Naturally, this also plays a factor in procedural generation with a limitation on the generated variations.
      Additionally, Papyrus scripting, which is a core component of the engine, has its own set of limitations. While it does not strictly operate within a 32-bit environment, the scripting system itself has performance constraints. These constraints affect what we can achieve in terms of scripting and dynamic content. The limitations on memory and processing power influence the complexity and scale of the scripts we can implement. Optimizing or expanding the capabilities of the scripting engine, potentially by leveraging more modern hardware, could allow for more robust and dynamic scripting, enabling richer and more varied gameplay experiences.
      BGS aimed to solve issues with modding support, allowing for more robust systems to add content while still enabling lesser systems to run the base game. However, the nature of the engine presents challenges here as well. While Starfield has updated its support for modding, including new plugin types that allow for a greater number of mods, there is still a limit to how many can be effectively managed. The latest update supports up to ~4,605 plugins, a significant improvement but still a limitation for the most ambitious mod lists. This is not nearly enough if modders want to flesh out every single star system and planet with original content.

    • @AVVGaming1
      @AVVGaming1  4 місяці тому +1

      @@TheCephalus yes and obviously with mircrosoft owning BGS they are now always going to have to make it a requirement for the Xbox series x and s which brings up the problems that you have stated with repetition. They have been using the creation engine for so long now though and I think they said they are going to make the change now? I think that’s how I feel when I play starfield. I’m not a game developer like yourself or as knowledgeable, but I always get the feeling with a Bethesda game, that it’s “making it work”. It almost feels like they have to make changes in order to make it work with the engine it’s on. I can’t even explain it, but it’s definitely there. Especially in starfield though, it was an ambitious project and maybe the best they could do based on the creation engine and the hardware limitations. Thank for you for the reply and information, it’s so cool to hear from someone who has experience in this. What do you consider the perfect game? A game you would say mastered everything and did it all right?

    • @TheCephalus
      @TheCephalus 4 місяці тому +1

      ​@@AVVGaming1 You’re absolutely right about the constraints Microsoft ownership imposes, especially with Xbox requirements. The Creation Engine has indeed been a challenge for BGS, often leading to a "make it work" approach, particularly with ambitious projects like Starfield.
      However, modern game development often takes a "make it work" approach due to the necessity of selling large quantities and targeting the lowest common denominator. This can lead to compromises in various aspects of game design, including depth and complexity, to ensure broader accessibility and performance across multiple platforms.
      Today, a significant portion of the budget goes into art and assets, which can sometimes detract from other elements like gameplay depth and storytelling. The focus on high-fidelity graphics and large sales goes hand in hand. Having these huge art budgets is only possible by selling large quantities. Perhaps if the costs for art went down, we could focus more on storytelling and scripting again.
      As for my perfect game, I think games from the 80s and 90s, such as "Elite" (1984) and the "Ultima" series, managed to deliver rich gameplay experiences with limited technology. "Elite" was groundbreaking with its vast procedural galaxy, featuring eight galaxies with 256 star systems each, creating a massive universe for players to explore. The "Ultima" series was revolutionary in its open-world design and deep storytelling, setting the standard for role-playing games. These older games focused on innovative mechanics and deep narratives.

    • @AVVGaming1
      @AVVGaming1  4 місяці тому

      @@TheCephalus I feel like as time has gone by, the AAA studios seem to have dropped in terms of quality. More so in giving more content, bigger worlds, more procedural quests etc but lacking in substance, story and immersion. Take KCD deliverance for example, I’ve just finished a play through. More of a small game developer coming through and it’s packed with content and RPG elements. In this game you can sleep, eat, make decisions, get sick, etc. and it’s crazy because having played oblivion back in 2006, you’d expect they’d have those features in by Skyrim. I guess what I’m trying to figure out is why are AAA games movie slower in terms of advancing the content? Besides Rockstar, who continue to grow each release.

  • @MojoVice
    @MojoVice 4 місяці тому +1

    Star Wars MODs, added dungeons, a MOD that adds 4 or 5 interest points at landing sites, etc. Starfireld has a chance...

    • @AVVGaming1
      @AVVGaming1  4 місяці тому +1

      @@MojoVice and that’s just a few weeks, revisiting this topic in a year will be really interesting. It could make such a massive change.

  • @redwolfstudios5699
    @redwolfstudios5699 5 місяців тому +2

    When it comes to the AI in this game, they said they went all in. The problem was..... they didn't. Yes, hand crafted is always going to be better but hand crafted wasn't in scope here. They needed to lean in further on the AI systems. dungeons created on the fly using AI, making it so that its never really repeatable would have been better than 12 dungeons for 1600 planets. They also desperately need to tweak how they implement their AI systems. The Wayward Realms is a smaller company game coming out eventually but they've discussed how they've improved their AI systems by using a 5 act structure. each act of the quest is chosen at random which makes each quest feel more unique. Every quest in Starfield, fallout and Skyrim thats a radiant quest plays the same. Pick up the quest from the quest giver, go to the location they point you at, kill thing/take item, return to quest giver for reward. This 5 act structure could potentially make questing feel endless and unique at the same time. They really just need to get some more creative people in the room thinking up solutions to these problems.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      You’re spot on! The quest generation is really limited too on every Bethesda game. They usually repeat after just a few so you lose interest. Dungeons auto generated would have been more interesting. Can AI come up with a story in a dungeon though? Like the cave quest example I gave? The day it can do that then it’s absolutely a viable option. But yes Bethesda’s AI tools were not strong enough for this project and it showed

    • @redwolfstudios5699
      @redwolfstudios5699 5 місяців тому +1

      @@AVVGaming1 I don't believe it could do a story within those locations, the problem would be that it would need to be fully viable through what Starfield would allow which, it feels like it might be able to generate a generic space adventure quest type story but that might break Starfields world building. These would just be locations made on the fly. Not as interesting or as good as hand crafted stuff for sure but i'd rather be told to kill someone in a cave on a mission board and then have the cave generate on the fly when I get there and make sure the enemy is loaded in, rather than have to go through the same exact dungeon for the 20th time and kill the same exact guy.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      @@redwolfstudios5699 yes completely agree. Oh and the pirate thing sucked! When you joined the crimson fleet, and got a mission to assassinate a target and you get to a dungeon and they’re all pirates and ignore you. You walk rihht in and shoot the target they’re protecting and they don’t retaliate at all. Until you finish that faction quest line it takes a third of the enemies away.

  • @woodchopper1752
    @woodchopper1752 5 місяців тому +1

    One little problem is some of the more established modders for other bethesda titles will not even entertain starfield such as Caliente and few others ,so we now have relly on other mod authors to fill in the gap if it ever happens . majority of the planets only serve one purpose to make you rich through resource farming , you can not build a settlement as at the moment you can only have 4 people at a outpost .

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      Yes and that says a lot! There’s so much missing and work required, is it worth the hassle and time? People have been unhappy about the payment system for mods too. It allows creators to earn some money, but limits the amount that access it. I think Bethesda were hoping modders would do most of the work but they underestimated their ability to see that.

  • @chrisharding9531
    @chrisharding9531 5 місяців тому +2

    Starfield is doing great 👍

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      You think so? How can you tell? I can never be sure anymore as it’s all digital and part of game pass so can’t measure it based off of sales etc

  • @PatrickF.Fitzsimmons
    @PatrickF.Fitzsimmons 5 місяців тому +1

    Starfield is a long term most likely lost leader to get more people playing on game pass over years. We will most likely see a coop version and online version. Xbox/Microsoft have a long term goal they are thinking in terms of many years to gain players. I couldn’t play starfield when it came out, even though I bought it at the time, I’m now playing and I love it.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      I understand that point and I’ve just made that comment. It is empty now, which at the immediate moment is a negative right? But if it was done with the intention of long term thinking making room for new mods, DLCs etc, it could be seen as a master stroke. Something we won’t know yet but I agree that there’s a lot of room from growth opposed to a game like FO4 where the map is already full. The business model has changed as well. We bought FO4 outright so it had to be done. Nowadays games can have longer term plans and update and grow over time due to things like game pass. Good comment!

    • @portsilpa
      @portsilpa 3 місяці тому +1

      It's not acceptable to release a full priced game unfinished.

    • @AVVGaming1
      @AVVGaming1  3 місяці тому

      @@portsilpa no it’s not. And they need to stop doing that. Ever since they found out they could patch a game via the internet, it’s like they changed their attitudes and felt they could just sell it and fix it later. Or get modders to do it.

  • @thorssensgamesNCC1701
    @thorssensgamesNCC1701 5 місяців тому +1

    Mods can help but there are things that should have been built-in features from the beginning like driveable vehicles. And there need to be more frequent points of interest and they should be rewarding. The next big space game will be a mixture of aspects of both Starfield and No Man's Sky. I tried a surveying mission but it was quite long and tedious and I see no reward even after achieving the goal (finding a planet with aeriform life).

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      The rewards given for those survey planets were awful. It was just credits and another exact same quest lol after you have all the money in the world why bother? And I did a few and it took like 10 hours and it was not a fun 10 hours. Was heartbroken when I found out the reward was so limited. Why continue? That question was never answered

  • @theluckydemontom820
    @theluckydemontom820 5 місяців тому +1

    I want Starfield to do well.
    But, Bethesda depending on Mod Authors feels a little lazy. However, with shattered space offering "traditionally made" content, maybe that could offer a bit more meat for new playthroughs.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      Yes and it also shows that they acknowledged what the base game got wrong. It got a lot right, but a few things wrong mainly its planets. But if shattered space shatters that pattern (couldn’t resist) then we could see a resurgence!

  • @brovid-19
    @brovid-19 3 місяці тому +1

    Mods cannot save Starfield any more than modern medicine can save a miscarriage. It was DOA. The moment Starfield was announced, I knew in my heart of hearts it was going to fail. I'm just one drop in the ocean of Bethesda fans, my voice doesn't matter, but I saw this coming from miles away. I called it immediately, but everyone I told were so adamant I was wrong, going so far as to defend FO76.. as if that's not a precusor of what's to come. I forgot how bad FO3 was because I loved New Vegas and Oblivion. So much so I was too blinded to see the cracks in the veneer until Skyrim. Flashy animations and such can only distract me for so long until I start noticing how broken everything is.. and then I get flashbacks to FO3 and start remembering the exact same problems. Then I start to question if New Vegas and Oblivion were actually good. (New Vegas yes, Oblivion not as much, but hell I still love it, problems and all). I went into FO4 knowing full well how bad of a time I was going to have, but I like it for other reasons. It's the point at which I learned to re-make the game as I see fit and correct many of it's failures. It's also the reason I hate it.. because it's stolen 6,000 hours of my life thus far, but that's another story.
    I knew starfield was going to suck, and it blew my mind that folks were still actually expecting it to be good. I'm sure it's fun at first, just like FO3 and Skyrim were for me, but it's nothing more than enthrallment of a succubus. I'm both glad and disheartened that folks are finally snapping out of the hypnosis and seeing Bethesda for what they are. I'm happy they're finally calling them out for their transgressions... but I'm also sad that Bethesda had to be in that position at all. I grew up loving their games and wanted to work at their studio as a dev when i was a naive and optimistic youth not yet poisoned by reality that comes with the passing sands of time. It's all smoke and mirrors. I'm not mad, I'm just disappointed, bru.
    You can fix bugs, improve graphics, mechanics, performance and add quality of life features with mods, but at the end of the day, mods cannot turn a bad game into a good one. If you're about to take a big ol' dong up your pooper, putting lube on it will improve the experience... but you're still getting F'd in the A.

    • @AVVGaming1
      @AVVGaming1  3 місяці тому

      Awesome comment! I agree with everything you said. See, with oblivion it was way ahead for its time. It’s still a good game but it was great at its release in 2006. Fallout 3 was a very enjoyable game and New Vegas is still on my favourite games of all time. When Skyrim dropped, they made a lot changes but there was enough to make the game good. In fact, I’m doing a video on that next. But, Skyrim had enough redeeming points to make up for what it removed from oblivion and morrowind. It was a fine game. But then, fallout 4 was the first Bethesda game where I didn’t sit rihht with it. Still played it and enjoyed it, but it was a good time, not a great time like the previous entries. FO76 was the ultimate change. It showed different priorities in the company. And then starfield was a disaster. I did a video called “why fallout 4 divided the fans” and a “how Bethesda lost its magic” discussing starfield and the main takeaway is that they have changed over time. They have stopped going for in-depth RPGs with hand crafted worlds and well written quests. Now, it’s radiant quests and procedural generated content. Skyrim it was there but minimal. Fallout 4 it was shoved in a lot and starfield made is the whole game. I’m not sure who that is aimed at, but it ain’t me. I despise repeating content and talking to unnamed npcs asking me to to dot the same thing over and over. I agree 100% with your assessment. If you ever do check out my fo4 video please leave a comment and tell me the story of how you did 6000 hours as I’m intrigued! Or just reply here lol

    • @brovid-19
      @brovid-19 3 місяці тому +1

      @@AVVGaming1
      Agree with everything, eh? Even the bumsex allegory? lol. Yeah I've been watching (listening to) your vids while I work on other stuff. I like em'.
      he 6,000 hours is entirely because of the experiences I've had (both in life and in game) that required I constantly add new and remove old mods, as well as slowly learning how to properly organize, and check your mods. It's probably a 6,000hr long story that I don't think I can contain in a single youtube comment lol. (I tried several times already)
      I initially didn't mod at all, but the problems I had with the game demanded I use them.. and then the problems I had with the mods necessitate that I learn how to fix them. If you want a job done right...
      I would always eventually find a mod was bugged, exploitable, or unbalanced, or needed a compatibility patch with another mod that I'd never notice outside certain scenarios, and I'd go back to the drawing board. Or I'd learn a new technique for editing mods, or a new tool would come out allowing me to use previously unsuable functions of the editor. Hell, sometimes a new idea for a mod would pop in my head that makes me laugh (like the chaingun ones lol...)
      Something would always pull me back into the editor.
      Did you know I've never played the main game beyond getting to diamond city? I only ever side quested and played Wasteland Superintendant lol...

    • @AVVGaming1
      @AVVGaming1  3 місяці тому

      @@brovid-19 haha yes I even agree with the analogy lol. It’s strong wording but you’re not wrong lol. Fallout 4 actually had the same effect on me. It’s going good, headed to diamond city, get there and then suddenly it just sort of makes you lose interest. Like after the release of the fallout show I retried it and so did my wife. Neither of us finished the story. That’s bad writing and it’s just so dull. I don’t have the talent for modding, or truth be told I’ve never tried it, but based on what you’re saying it sounds addictive because it’s sort of being in a lab and experimenting and learning new things, making tweaks and improving as you go. I think we’re entering a time in gaming where the modding teams are out performing the actual studios work. And then devs who leave places like Bethesda are going on to make better projects. Thanks for sharing the story and summarising it, there’s only so much you can write in a UA-cam comment and really appreciate you watching the other videos! If you ever have any videos you wanna see let me know!

    • @brovid-19
      @brovid-19 3 місяці тому

      @@AVVGaming1
      You're right, the addictive nature of modding (for me at least) came from the dopamine rush from that "eureka!" Moment. When you first try something new, and it actually works the way you wanted.
      The first mod I ever published for FO4, a power armor sound fx overhaul...
      I stumbled onto an article about "essential mods" for new Vegas years ago, and I googled it for FO4 to get an idea of where to start for good mods. At the time, I didn't know anything about mods, or what was even good, so that's how I started. Let someone else tell me and trust they know what's going on.
      One of them was about how power armor sounds more like a trash bag full of empty cans than a robot suit, and I said "yeah, actually, it does sound shit" and pointed me to P.A.M.S. power armor movement sounds. It's a mod that has 5 different flavors, one with hydraulics, one with servos, etc.
      But each version is either too loud, or too repetitive, and I just couldn't use it. Then one random comment said something about editing the sound files in audacity. So I cracked open the mod, and I learned about audacity from a musician friend years ago, so playing with it for a while, I normalized the audio and repacked the archive.. installed...and it fucking worked.
      Then I said I wonder what would happen if I replaced sound files with any other random shit..and just renamed it. It could be a fart. AND IT WORKED. I CAN MAKE MY POWER ARMOR FOOTSTEPS BE FARTS.
      I then collected several mods that change the sounds for all sorts of power armor conditions, when they walk in dirt, through water, when it jumps, springs..enter exit..fusion core..and took my favorite ones, adjusted their EQs and Frankensteind all of them into my own mod. (I got written permission from all authors who's assets I borrowed first before publishing, of course)
      The high I got from that eureka moment that I could change and create something in the game was just as strong as any hit of heroin. It's been over a decade, but trust me, it's an accurate comparison. I was so enthralled I almost called out sick from work the next morning so I could stay up all night working on it.
      Now imagine if I tried to tell the whole story. Iceburgaf. That's only my first mod lol. Holy shit. I need to stop.

  • @The_Makr_
    @The_Makr_ 5 місяців тому +3

    A lot of the early overly negative takes were done for click bait farming. It was obvious to me from day one this game had tons of future potential that would be realized from both Bethesda and modders. I personally feel a ton of the absolute hate this game got was a direct result of it daring to not be on PS5. Their fanboys came after the game from day one without acknowledging any of it's good points. A year from now this game will be ridiculously good.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      I think that’s the thing. Obviously ps5 owners will be upset but besides that the world is extremely empty right? That’s new but also could be beneficial? So if modders and DLCs came out, this world could fill up so quickly and the fact it’s quite empty could be a good thing in the future. Not something we will know until a later point. We should revisit this comment a year from now and see what’s changed, would be interesting

  • @1Bearsfan
    @1Bearsfan 5 місяців тому +1

    Also, the "all that empty space" argument is weak. It's called space for a reason. It's not called the stuffy-congested-subway. It's called space. Starfield's planets are actually too busy and overpopulated. Thankfully there is a mod that fixes that and makes it more sparse and barren the farther out you get from the settled systems. Wanting everything to be packed to the gills so that there's "something to do" every 2 steps for ADHD riddled minds isn't the point. I'm not blaming you though, a lot of people have similar takes. The only thing I can think is that it must be generational. I could be wrong, but you sound like a young guy and this particular kind of commentary about Starfield seems to come from younger folks. Us old guys have a whole Starfield community and we love it. In answer to your question,"Is it worth saving?" It doesn't need saving. For those of you that don't like it, you don't have to. You enjoy Skyrim or whatever, play that. You'll have more fun playing the game you enjoy rather than complaining about the one you don't.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому +1

      I agree with what you’re saying in some ways about the planets being full. When you travel to a planet to do a debt collection and there’s a hut in the middle of nowhere with one person living there, or 10 science outposts, yes that is too much stuff and not believable. But also, having a giant empty planet, I don’t know what reason I have for being there, if that makes sense? If they were add to add more POIs, maybe more caves with more to explore, or something else? Also, this is all my opinion and video games are art and divides opinions and no one is wrong. I’m sure there games I love that you wouldn’t like, but it’s debating like this that I enjoy. If I can ask, what is it that keeps you going? Keeps you out there exploring more planets? How do you stay invested?

    • @1Bearsfan
      @1Bearsfan 5 місяців тому +1

      @@AVVGaming1 Thanks for the response. I agree that everyone is going to like different things. That's why it's great that there are so many different games. I just dislike the main argument that seems to have all the momentum amongst the Starfield "haters". Namely, but it isn't just like Skyrim or Fallout! Dude, it's a different game. Fun fact, not everyone liked those games. If you do, play them and quit telling me I'm dumb for liking Starfield. (Not saying you said that btw, it's just the main criticism I hear about Starfield is that it isn't like "insert your favorite game here" and it gets old) What do I like about it? My favorite thing is the shipbuilding and I also like the zen-like, quiet feeling of the far out desolate planets. But, too each their own. Btw, it was a good video. We just disagree and that's fine. I'll give you a sub and see what you put out next. :)

    • @AVVGaming1
      @AVVGaming1  5 місяців тому +1

      @@1Bearsfan haha thank you! I honestly think with starfield that the towns, graphics, faction quest lines etc are all better than any previous Bethesda game. The shooting mechanics are better and the ship building and customisation is gorgeous. No other game has done that as well in my opinion. Every game has its pluses and minuses. I don’t like Fortnite but it’s the most popular game in the world for example. I don’t hate starfield at all, I was hooked when it first came out. Thanks for the sub and I hope I make videos you enjoy! Any recommendations for subjects/games please let me know!

  • @wilfredwayne7139
    @wilfredwayne7139 5 місяців тому +1

    I keep having issues with mods not actually working untill i turn off the game and im not doing that everytime.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      Haha so in my video do you see the aliens mod added? Well what I didn’t mention is that since I put the mods in the volume of the game has completely gone. No sounds, no music lol it’s just silence now and it’s all my playthroughs even without the mods lol. It’s messed it up for sure lol

    • @wilfredwayne7139
      @wilfredwayne7139 5 місяців тому +1

      @@AVVGaming1 yeah that happened to me to it was a posters mod that did it nothing fixed it bar deleting everything and clearing my reserved space.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      @@wilfredwayne7139 it’s a nightmare right? I didn’t want to mention that in the video because it’s too negative but it honestly puts your right off the game. I came back with skepticism but hoping the mods would help. Not it’s broken the game and it’s too much work to fix it lol. I’ll try again later lol

  • @AnonymousC2218
    @AnonymousC2218 5 місяців тому +6

    Nope, nothing can save this game.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому +2

      The modders would basically have to build the game. The empty planets, the lack of dungeons, copy and paste worlds, the mods would have to Build the whole game which is pretty much a 0.00000001% chance but now I’ve seen that people are upset as Bethesda are now charging for mods! So I will lower that percentage lol

  • @GeneralX-s3m
    @GeneralX-s3m 5 місяців тому +1

    Define “save”? This game has probably had more hours sunk into it by players than almost any other game released in the last decade.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      Save as in help it reach the same level of review met by Skyrim and FO4 etc. they scored well across most reviewers, Google reviews, metacritic etc. and starfield averages about 6.5/10. Can mods elevate it to the next level? That’s what I mean by save.

    • @GeneralX-s3m
      @GeneralX-s3m 5 місяців тому

      @@AVVGaming1 it’s an Xbox exclusive, 50% of the reviews are probably from people who never played the game, another 10% are from people mad at a $7 optional DLC. If Skyrim released as Xbox exclusive, it would’ve been criticized much more and ratings would be lower.

  • @matilija
    @matilija 4 місяці тому

    12 locations, no, there are over 300 different types of dungeons/encounters that can be found on planets. Also, every BGS game since Oblivion has used Procedural generation to build the world maps, and then had hand crafted content added to it.

    • @AVVGaming1
      @AVVGaming1  4 місяці тому

      I would say this is on a whole other level though in terms of the content all pretty much being procedurally generated. They may have used in previous games but it was always filled with hand built content. This time, feels like they skipped that part.

    • @matilija
      @matilija 4 місяці тому +1

      @@AVVGaming1 I mean, filling 1000 planets with content would take many many decades and thousands of years of man hours to fill out with hand crafted content. There's a reason Star Citizen, despite it's enormous budget and many years in development still only has a few planets and isn't even at release ready yet. How long would you be willing to wait for the next ES or FO game for them to fill out their many planet game with skyrim dense content?

    • @AVVGaming1
      @AVVGaming1  4 місяці тому

      @@matilija yes I understand that. My
      Suggestion would be to have just like 5 planets with all hand crafted content but again that would take a long time. I mean any space game going for so much content is always going to be hard to pull off. It’s just hard, at least for me, to find a reason to keep exploring when I feel I’ve seen everything worth seeing. I loved the cities and hand crafted parts, just did not enjoy the planets by themselves. Some people love it though so it’s all down to personal opinion.

    • @matilija
      @matilija 4 місяці тому +1

      @@AVVGaming1 I mean to each their own, personally I like the big sandbox afforded to me by the game, I'm looking forward to adding quite a bit of my own content to it, I already have about ~1200 hours put into my mod, and it's only my ship manufacturer mod so far, I eventually plan on having either a space station and or a planetary manufacturing plant, which if I go that route, I'll work on building a town/city around it. It's probably a ways off before I'm ready to start working on that, but it's on the drawing board. And I'm just one modder working on the game. There are far more talented modders working on it than me that I can only begin to imagine what they come up with for it.

    • @AVVGaming1
      @AVVGaming1  4 місяці тому

      @@matilija see that’s what I mean! If people like yourself really commit to the game, adding in quality content, it has the potential to be absolutely amazing! I would love to see that mod when it’s done!

  • @drfranks1158
    @drfranks1158 5 місяців тому +5

    imho nothing will save Starfield. They let us down, people who spent $ on the game have the right to be unimpressed. I won't be buying another Bethesda game at launch again. Anything they make and release had better get rave reviews or I aint touching it. Corporate greed ruins everything it touches.

    • @Geo-Global-oz5kl
      @Geo-Global-oz5kl 5 місяців тому

      in my horrible opinion

    • @AVVGaming1
      @AVVGaming1  5 місяців тому +1

      I mentioned this in another video I did. Bethesda were considered a great company who made great games. Then Fallout 76, then Starfield. Both under-delivered and there was a lot of greed involved too from Bethesda financially as well. They also had bad customer service which impacted their reputation. Since then, they are still trying to recover that reputation but they don't seem to be open to feedback and prefer to fight it rather than address it. I would do the same with the next Bethesda game too. Will they go back to what they do best? Or will this same cycle continue?

  • @juanguerrero6150
    @juanguerrero6150 5 місяців тому +1

    Saving it from what? The game already had good sales already.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      It’s hard to tell as it’s on game pass and I think it did really well when it came out. But the reviews have remained at about 6 or 7 out of 10 and the play rate has dropped. By saved I mean can I get back to the high review scores that Skyrim and fallout achieved and can it attract back all those players who left?

    • @juanguerrero6150
      @juanguerrero6150 5 місяців тому +1

      Acording to circana the game did well on sales. Also, It is a single player game, it is expected that the number of players will decrease over time. Will equal Skyrim in terms of critical acclaim and popularity in the future?, I don´t think so. The game is doomed and needs to be saved? don´t think so either.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      @@juanguerrero6150 yes your wording is more what I was saying. Maybe save is a bit dramatic lol

  • @vezner
    @vezner Місяць тому +1

    Mods can’t save this mess. Starfield was designed poorly and mods can’t change that.

    • @AVVGaming1
      @AVVGaming1  Місяць тому +1

      Exactly! It’s fundamentally damaged and that’s the issue. Unless modders literally re build the whole game, it can’t be saved. I honestly think Bethesda thought they would but no it’s just not gonna happen.

  • @JAMESEpling
    @JAMESEpling 5 місяців тому +1

    Your perception of the game is flawed. First off, I have no effing clue how you got the 12 dungeon number, pretty sure that's an inaccurate number.
    Going back to your 'solutions' Starfield is not meant to be a 1000 handcrafted planets, it'd meant to be crescendo of a ton of random encounters that would ultimately interconnect on major questlines and events. So no you wouldn't just make all of the Jamison map handcrafted, instead you'd release a bunch of random POI that happened to have bits and pieces pointing to a handcrafted location on a desolate planet.
    You are trying to fit a skyrim piece into a Starfield puzzle.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      I just feel that the worlds appear bland? Like very basic? I just think about Sarah Morgan’s quest line where you explore that space ship crash where that kid has been living, that part is all hand crafted and it’s some of the best looking content as are the towns. I just think they need to put more handcrafted content in at places to give it more uniqueness. I mean what’s your thoughts on it? Do you like it the way it is?

    • @JAMESEpling
      @JAMESEpling 4 місяці тому +1

      @AVVGaming1 they probably figured that a vast universe with a bunch of random encounters is more replaceable than 1 world with mostly handcrafted.
      Skyrim/F4 are incredible, but once you've spent hundreds of hours they are incredibly repetitive. I always go to same spots in Skyrim at start, and you end memorizing tons of dungeons and quests.
      Starfield objectively has some real issues with its exploration, like too few POI, caves are practically pointless, no underwater anything, etc. But if I were a betting man I'd say Starfield haw more potential because things like conflicts and balance aren't as difficult to consider.
      Also worth to consider that Starfield has like 1/50th of the lore that other BGS titles do, so part of the reason a lot of writing is so underwhelming is because they have little to go off.

    • @AVVGaming1
      @AVVGaming1  4 місяці тому

      @@JAMESEpling yes but they need to up their writing and get some lore created for sure! I know there was none before but they have a blank page can literally write anything but that should come over time. As far as your other points go you are right. I mean, if we revisit this comment 5 years from now, it’ll be interesting to see where it is. It’ll either be abandoned or a world class game!

  • @bigbotzone
    @bigbotzone 5 місяців тому +19

    Whats funny is Starfield was already a success, theres no need to "save" it.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому +1

      I guess replace the word “save” with improve. That would make more sense. Right now the game receives a lot of criticism online. I guess what I’m asking if it can bring the review score up. Like FO4, 3, Skyrim, oblivion, search them online and they all score sky high or at least overall. Some people won’t like it, but in general people grade it well. Starfield has received so much dislikes that the average score is about 6/10. So can mods bring it up the review scores of previous Bethesda games?

    • @romko4496
      @romko4496 5 місяців тому +10

      Ok, Bethesda bot. 😂👌

    • @numberonedad
      @numberonedad 5 місяців тому +1

      not compared to expectations it wasn't.

    • @1Bearsfan
      @1Bearsfan 5 місяців тому

      💯 This game is great as is. See my long comment above lol.

    • @The_Makr_
      @The_Makr_ 5 місяців тому +1

      Starfield is great game already.

  • @fxliquorfeatoldsheikh1142
    @fxliquorfeatoldsheikh1142 18 днів тому

    Nope. The gameplay isn't much improved from Fallout 4 (and in some ways even downgraded) here's not much to salvage compared to Fallout 4, and also people already invested in modding Fallout 4, so there's no reason to jump to Starfield and start from scratch.
    Fallout 4 runs better anyway so more people will prefer playing Fallout 4.

  • @sola4393
    @sola4393 5 місяців тому +1

    This is an abusive relationship between game maker and modders. The question is "Do modder wants to continue this abusive relationship."

    • @AVVGaming1
      @AVVGaming1  5 місяців тому +1

      They haven’t treated them well In a long time. Bethesda said it’s a modders paradise but is it? It’s completely empty, they might as well make a game lol they package up mods made by fans and sell them for profits. It’ll be interesting to see if the modding community stands by Bethesda or not this time around.

  • @numberonedad
    @numberonedad 5 місяців тому +1

    nope! dead game, trash game.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      Haha so not a fan!

    • @numberonedad
      @numberonedad 5 місяців тому +1

      @@AVVGaming1 yeah the defenses of it in these comments are hilarious. it sold well initially due to deceptive and imo fraudulent marketing, because todd howard is just a sleazy salesman at this point, and lots of publications are essentially paid off.
      by every other metric it has been a massive flop, including ongoing sales. it was supposed to be the next skyrim, which currently has double the concurrent players and even sold more copies this past holiday season.

    • @AVVGaming1
      @AVVGaming1  5 місяців тому

      @@numberonedad that’s what I mean by save, I know it sold well at first but it was always going to be popular when it first dropped, as it’s part of game pass and a Bethesda new game. Real success will be in the reviews and longevity of a game. Can mods take the game to the levels of success Skyrim is still receiving? I don’t think so..