I’d love to know your research base. The US market is doing quite well, and there are plenty of phenomenal small companies that blow the chains out of the water.
Absolutely!! There are only 2-3 chains in the US that are worth going to. The top escape rooms are dominated by small mom and pop companies that are single location and 2-4 rooms.
I'm sorry, but this video is clearly based on personal bias and is not grounded in any true statistical data. I've played 500+ escape all over the world and own an escape room venue myself in the states. I design and build our own custom games and the industry is constantly evolving and pushing the envelope. The industry is far from dead and I'd argue is thriving in spite of tough times. Pushing people to chains is like telling people McDonald's and Burger King are superior to Wolfgang Puck. And where did this 25 min thing come in? The trend in the states is solidly 60 min with some outliers that push that to longer. Games under an hour are in an extreme minority and comprise likely 2% or less of games that I have played. You've obviously based your information on some odd small area in the states and your personal experience, of which I'd be shocked if you've played more than 5 escape rooms. A small amount of research would've gone a long way but my real issue is how you've presented this as statistical fact without showing any statistics. It's hard for someone like me that is extremely involved in this community and industry to see a very obvious outsider come and speak with such authority and get everything wrong.
Escape rooms are not dying. They are changing. I feel like you’ve been to a few bad ones and are now jaded from them. Gone are the days where you could open up an escape room business for $15,000 and make money. You can’t just throw suitcases in an empty room and call it an Escape Room (Thank God!). Since the pandemic, there’s been a massive shake up in companies. Those that were in it for the money or were just cash grabs, have gone away. Those that survived are predominantly owned by passionate owners, who keep looking at making escape rooms better. These passion projects have greatly increased the quality of the rooms. Making it harder for startups. As opening, and only in escape room is a larger investment nowadays (A much needed quality barrier). But again… escape Room’s not dead. They are not dying. They have a larger fan base and more profits than ever. I think you’ve just been jaded by a bad one or two.
Whole video I kept waiting for you to get into the history of escape rooms in America so I could validate what the one I used to work at said. They always claimed they were "the first escape room in America" and "the largest escape room company in the world!" Not sure if I ever bought into it, but was hoping to find out lol. Aside from that, nice video!
I think overall, you are right about the problems with escape rooms. But I think this just forces the market to only prioritize good escape rooms. Because usually whenever trends and there are still some left that take over the rest of market Then end up lasting for much longer or potentially forever
Some of the claims are not accurate. The industry is doing very good and good games are growing. Player count is increasing with new players. The industry is not imploding. Only bad games are going away.
lol, 25 minutes? where did you get this information? I’ve played games all over the US and have never seen a 25 minute game. have you read REA’s state of the industry report for last year? their researched and data based report contradicts almost your entire video.
Is the rest of your content based on about 5 minutes of incorrect internet searches like this one clearly is? If I could point out three parts which you have almost entirely incorrect information they would be the beginning, the middle and the end. The most glaring being the 25 minute thing.
I work at an escape room it’s a blast to see people try to do it
Escape room?! I can't even figure out how to get out of my house!
I’d love to know your research base. The US market is doing quite well, and there are plenty of phenomenal small companies that blow the chains out of the water.
Absolutely!! There are only 2-3 chains in the US that are worth going to. The top escape rooms are dominated by small mom and pop companies that are single location and 2-4 rooms.
Your next video should be how the Internet is a dying industry. 🙄
I'm sorry, but this video is clearly based on personal bias and is not grounded in any true statistical data. I've played 500+ escape all over the world and own an escape room venue myself in the states. I design and build our own custom games and the industry is constantly evolving and pushing the envelope. The industry is far from dead and I'd argue is thriving in spite of tough times. Pushing people to chains is like telling people McDonald's and Burger King are superior to Wolfgang Puck.
And where did this 25 min thing come in? The trend in the states is solidly 60 min with some outliers that push that to longer. Games under an hour are in an extreme minority and comprise likely 2% or less of games that I have played. You've obviously based your information on some odd small area in the states and your personal experience, of which I'd be shocked if you've played more than 5 escape rooms.
A small amount of research would've gone a long way but my real issue is how you've presented this as statistical fact without showing any statistics. It's hard for someone like me that is extremely involved in this community and industry to see a very obvious outsider come and speak with such authority and get everything wrong.
Escape rooms are not dying. They are changing. I feel like you’ve been to a few bad ones and are now jaded from them.
Gone are the days where you could open up an escape room business for $15,000 and make money. You can’t just throw suitcases in an empty room and call it an Escape Room (Thank God!).
Since the pandemic, there’s been a massive shake up in companies. Those that were in it for the money or were just cash grabs, have gone away. Those that survived are predominantly owned by passionate owners, who keep looking at making escape rooms better. These passion projects have greatly increased the quality of the rooms. Making it harder for startups. As opening, and only in escape room is a larger investment nowadays (A much needed quality barrier).
But again… escape Room’s not dead. They are not dying. They have a larger fan base and more profits than ever. I think you’ve just been jaded by a bad one or two.
I like your energy. Consider shortening the intro though and add graphs maybe to show the magnitude of some of the trends you were talking about.
Thanks for the critique, I agree I love my intro but it’s way too long. Thanks for the advice and support!
@@dappersnail8792 they'd have a hard time showing graphs because it's all make believe.
Whole video I kept waiting for you to get into the history of escape rooms in America so I could validate what the one I used to work at said. They always claimed they were "the first escape room in America" and "the largest escape room company in the world!" Not sure if I ever bought into it, but was hoping to find out lol. Aside from that, nice video!
Nice video dude, Your channel is definitely going to blow up soon
Escape rooms come and gone?? LOL Who is doing 25 minutes escape rooms? Oh....you read it online. Got it.
I think overall, you are right about the problems with escape rooms. But I think this just forces the market to only prioritize good escape rooms. Because usually whenever trends and there are still some left that take over the rest of market Then end up lasting for much longer or potentially forever
Some of the claims are not accurate. The industry is doing very good and good games are growing. Player count is increasing with new players. The industry is not imploding. Only bad games are going away.
Great video! You have a good voice :)
I love the retro 90’s vibe, ive been trying to figure out how to incorporate it in my cannabis reviews.
So many incorrect statements. Do you just make up stuff, put it in a video and hope it sticks?
I wish you had any actual numbers to support your incorrect stories.
Most were cut to 25 minutes? In the US? Wrong again.
“Most of America” 🤦🏼♀️
lol, 25 minutes? where did you get this information? I’ve played games all over the US and have never seen a 25 minute game. have you read REA’s state of the industry report for last year? their researched and data based report contradicts almost your entire video.
Is the rest of your content based on about 5 minutes of incorrect internet searches like this one clearly is? If I could point out three parts which you have almost entirely incorrect information they would be the beginning, the middle and the end. The most glaring being the 25 minute thing.