Number 15, Muster For Battle: The last thing you'd want to see in your opponents deck is Muster For Battle. But as it turns out, that might be what you get.
Righteous Protector into Shielded Minibot into Muster for Battle into Piloted Shredder into Sludge Belcher into Mysterious Challenger into Dr. Boom into Tirion Fordring into Uther of the Ebon Blade Next expansion better have the best 10 drop for Paladins
I started playing wild a few months ago after watching Dane's videos and it's definitely much better than standard. More room for memes, less of the same boring decks.
I think people don't want to change their play style in constructed wild. Back in the day when this was standard, people played board clears. It was pretty well understood that secret paladin was going to play to win. So, outside of the perfect 1-2-3 Mana tempo, I don't really see why people are complaining.
How would you feel about a game mode in which you played a specific season. For example you could play a ladder format in time before Old Gods, you could play the year of the Kracken, or the year of the Mammoth, as well a strictly wild. Those modes would see the cards as they were during that stint and then Wild could fix these cards for that format. That way players still get to use these decks that they used to play.
Muster for battle is great. The card that gives you 5 hand recruits for 5 mana is the same, but muster for battle gives you a free 1/4 weapon (if you compare it with the 5 mana card)
probably the only nerf they would consider is "summon 2 silver hand recruits" rather than 3 then it just combines 2 other cards and adds 1 mana cost for doing it
Not sure if it really affects your opinion on the card Krip, but Blizzard may have implemented an occurrence rate for wild cards. It also is a class spell which affects occurrence rate. Enjoyed the video, no criticism just a thought.
To be frank, Muster for Battle is the best example of a card that was nerfed indirectly in constructed- in my opinion into the ground. When it was released in GvG, the only clean answers to Muster for Battle on 3 were Whirlwind, Arcane Missiles... Sometimes... Explosive Trap, and sort of Unleash the Hounds, but not really since they would still get the weapon and both cards cost the same mana. NOW, here is a quick and dirty list of cards that absolutely wreck Muster for Battle's shit: Whirlwind Explosive Trap Unleash the Hounds Maelstrom Portal Spirit Lash Defile Arcane Missiles Ravaging Ghoul Lightning Storm... Kind of. If we expand the list to cards that wreck its shit at any point in the game, we ALSO get: Duskbreaker Hellfire Swipe Infernal Enforcer(the 7 mana 6/6 Hellfire demon) Dread Infernal Despicable Dreadlord Excavated Evil Holy Nova I haven't even touched the cards that wreck its shit but stink otherwise (Arcane Explosion), since those don't really get played, and I'm sure I've forgotten some cards here and there. Blizzard has printed answer after answer after answer for every class, to the point that Muster for Battle (in constructed!) is only playable now because it's good against aggro decks, which tend not to run any of these cards.
I guess Kripp didn't get the meaning of 'wild' in the Wild format. I remember one of the devs saying they would make Wild balance changes once turn 2 OTK was a common thing, that is to say never
When they nerfed patches and raza, their focus was on wild, as they would have rotated out in a few months anyway. But sure, no wild only cards have been nerfed YET. The point of wild is broken cards and decks. I dont play a lot of wild though, and i do agree that nerfs would be fair, its just important that all of the strong decks get nerfed, so we dont end up with the same situation as we have in standard right now
wegil This format..I personally go ez most of the time vs pala with priest and warlock..and if u don't believe me check kripps score! He keeps complaining but the score goes up for every gram of salt lol
No joke, I'm averaging 10.89 wins with Pali in 9 runs since wild started (4 of which went 12, and 2 of those went 12-0). Not averaging above 7 with any other class. I'd say it's pretty good.
I don't know why Muster for Battle is so good and Aldor Peacekeeper is so meh. A 3-cost 3/3 battlecry: assassinate an enemy minion, almost. It's like if Vilespine Slayer was a 4 mana 4/4 instead of a 5 mana 3/4.
7 pallies all having 1+ musters, most of them by t3 AND you still get 12 wins, - well-well, that tells something. Also, Muster and Call to Arms are the only things keeping pally viable and while it's generally bad to have this polarised results based on having/not having one or two specific cards to determine class success, you can't just 'NERF!' it. Rebalance is required and this is what Blizzard will never do.
What I learned: 7 Mustered Paladins couldn't stop Kripp from getting 12 wins, so they need more cards like Muster to help them.
Getting that top deck twisting nether with no cards left, and a cube on board sure didn't help
I cant even remember when the last "how good is..." was uploaded
today
AchEdeJungeNeDu
Thats right
AchEdeJungeNeDu
Me 2
When Kripp's videos had any semblance of value.
How good is necrotic geist? Anyone?
Wait, what year is it?
2016.
42
1969
it's the year I start shitting my pants, cause I don't bother going to the bathroom anymore. that warm squishy feeling tho :]
Naxx out! PogChamp
Number 15, Muster For Battle:
The last thing you'd want to see in your opponents deck is Muster For Battle. But as it turns out, that might be what you get.
Kiss Bendegúz *GÆT* *
thats actually hilarious
Kiss Bendegúz I read that in the guys voice lol
Mustard for battle
creaturefromdarza10 ur mom gay
Must-have for battle
creaturefromdarza10 ketchup for peace
No it's col mustard for battle in the library with the lead pipe
a05laumat more like must-have for paladin
Turns out Muster for Battle is pretty good.
Sindri Myr you are not spoilerione Kripperino
again
Sindri Myr preeeeeeeeetty goood
For max value, play Wild Pyromancer into Muster for Battle.
Righteous Protector into
Shielded Minibot into
Muster for Battle into
Piloted Shredder into
Sludge Belcher into
Mysterious Challenger into
Dr. Boom into
Tirion Fordring into
Uther of the Ebon Blade
Next expansion better have the best 10 drop for Paladins
shredder, sludge and boom are paladin cards now?
no. first the secret girl then knife juggler then muster. back when juggler was 3/2
Call to Arms is better on 4 than Shredder.
Jonseredi actually on turn six is tarim every single fucking time
turn 4 is call to arms and turn 6 is tarim
This video: clips of kripp complaining about mustard in a high pitched voice and then drawing perfect counters every time
what year is this
Kripp should have edited this video with the same camera and mic quality he used in 2014/2015
Naxx out!? PogChamp
laura palmer screams
Wow, I was wondering if anyone else on a Hearthstone video would think of Twin Peaks with that line, haha.
What? This series is back? Timetravelrino Kripperino . What have you done?
Hey guys hows it going? Muster for battle here
Mike Fischer I read this in Billy Mays' voice
We need a Mustardino-For-Battlerino Kripperino
your comment just gave me the idea of Kripperino named "AcarderinoReviewsKripperino" that shows their thoughts about Kripp.
Turns out it's pretty good
Jaksa preeeeeeeeeeetty good
I LOVE this thumbnail. Kripp’s head replacing the dwarf king warrior is hilarious.
For those asking where skip is yesterday he said he was sick and wouldn't be here today
On the face of the dwarf in Muster for Battle
Did Kripp discovered time traveling?
Nobody expects the Spanish muster for battle inquisition :)
That seagull on Kripps forehead is turning into a pterrordax
*lOoK wHo It iS*
forsenPuke
That sneaky Kripp face Rania put on the thumbnail haha
Muster for battle ahhh the good old days of hearthstone
I give this card 1 star-Trump
"Another high skill Paladin winning with Muster for Battle"
(Using a warlock deck with lackey, doomguard, cube, implosion, and twisting nether)
4:06
gud
It smells like broccoly
Seems Mustard before battles is pretty good
Thumbnails became a "where's the Kripp" game. Cool.
Kripp is a dwarf in the thumbnail almost missed it
Another how good this card is??? *AWW HELL YEAH!*
please bring this series back
Another fantastic upload, I love your arena gameplay
Turns out it’s preeetttttyy good
I started playing wild a few months ago after watching Dane's videos and it's definitely much better than standard. More room for memes, less of the same boring decks.
I think people don't want to change their play style in constructed wild. Back in the day when this was standard, people played board clears. It was pretty well understood that secret paladin was going to play to win. So, outside of the perfect 1-2-3 Mana tempo, I don't really see why people are complaining.
You probably see it as a problem now and not before, because now there is that boost to class cards and spells in arena drafts.
Gotta give props to Kripp mustering through to 12 winz
wow, this video was long-due
but feelsgoodman, that another how good is was released, as pointed out by fellowe viewers
ah the good old days when a garbage card by nowadays standards was considered astronomically broken
How would you feel about a game mode in which you played a specific season. For example you could play a ladder format in time before Old Gods, you could play the year of the Kracken, or the year of the Mammoth, as well a strictly wild. Those modes would see the cards as they were during that stint and then Wild could fix these cards for that format. That way players still get to use these decks that they used to play.
Muster for battle is great. The card that gives you 5 hand recruits for 5 mana is the same, but muster for battle gives you a free 1/4 weapon (if you compare it with the 5 mana card)
THE "HOW GOOD" VIDEOS ARE BACK!!!!
Kripp's next video: How good is fireball?
So much mustard. We’re going to need a ketchup mechanic.
New Arena, Kripp gets new content
I'm 6-1 in my current run, mostly thanks to 2 muster for battle. Played it after knife juggler in one game for a turn 3 surrender!
Kripp's Moustache For Battle
That sneaky Kripp in thumbnail...
Would be awesome to see some buffs of old bad cards, a boogymonster thats actually good? Sign me up
Kripparian here
probably the only nerf they would consider is "summon 2 silver hand recruits" rather than 3 then it just combines 2 other cards and adds 1 mana cost for doing it
I am so lost without the skipperino
Muster for Battle is the most OP card of the game, as we know since 2015
뱅 뱅 UI is 10 cost though, meaning you might never get to play it and you can't play anything else with it.
666HopeBreaker naga seawitch is infinitely more powerful
Done absolutely not
Cooner Smaff there’s something called “ramping” have you heard of it?
Not sure if it really affects your opinion on the card Krip, but Blizzard may have implemented an occurrence rate for wild cards. It also is a class spell which affects occurrence rate.
Enjoyed the video, no criticism just a thought.
To be frank, Muster for Battle is the best example of a card that was nerfed indirectly in constructed- in my opinion into the ground. When it was released in GvG, the only clean answers to Muster for Battle on 3 were Whirlwind, Arcane Missiles... Sometimes... Explosive Trap, and sort of Unleash the Hounds, but not really since they would still get the weapon and both cards cost the same mana. NOW, here is a quick and dirty list of cards that absolutely wreck Muster for Battle's shit:
Whirlwind
Explosive Trap
Unleash the Hounds
Maelstrom Portal
Spirit Lash
Defile
Arcane Missiles
Ravaging Ghoul
Lightning Storm... Kind of.
If we expand the list to cards that wreck its shit at any point in the game, we ALSO get:
Duskbreaker
Hellfire
Swipe
Infernal Enforcer(the 7 mana 6/6 Hellfire demon)
Dread Infernal
Despicable Dreadlord
Excavated Evil
Holy Nova
I haven't even touched the cards that wreck its shit but stink otherwise (Arcane Explosion), since those don't really get played, and I'm sure I've forgotten some cards here and there. Blizzard has printed answer after answer after answer for every class, to the point that Muster for Battle (in constructed!) is only playable now because it's good against aggro decks, which tend not to run any of these cards.
yes the "How good is" is back!
1:38 Freeze Mage, Big Priest, Concede Shaman; are there any more decks that don't exist according to Kripp?
Don't touch my favourite condiment, mustard for battle! >_>
Muster! Muster!
It's better game design to buff bad cards than nerf good ones.
"Immajihad", thats it im reporting kripp for violence
6:10 oh look who it is ! it's despicable dreadlord :D
Did the time machine work?
The time machine worked!
Kripp must have never used a murloc paladin with every +1/+1 card thrown in...
That cube into TN topdeck was just gross though
Oh look who it is. It´s the salt miner Kripparian
I totally agree, as a MrShaman main I can tell every single shaman from aggro to control and all combos they all pack two copies of crackle :B
If Blizzard is trying to push Wild they should re-introduce Wild card packs and adventures to the shop.
10 muster for battles were played vs him and he's 11-2... Super overpowered card
Muster for Battle is so OP that you got a 12 win Arena run against 7 players with that card.
I've played about 8 pally runs in wild arena so far and have had at least one muster every run.
Wild is the only thing keeping me in hearthstone
i wanted this vid YEARS ago lul
I love this new schedule! Thank you Kripp! Europe approves! 💋🍄💋🍄
Wow i thought this was a video from 2016 suggested cause of wild arena. cue to my surprise when i see 2018 on there
muster for battle was played against me while watching this video.
TO BATT - TO BATT - TO BATTLE!
There's a bird on Krips forehead
To battle
To battle
To battle
Kripp, do you ever thought that cheap cards have higher chance to appear in your starting hand?
Kveets um, they don't... It's entirely up to rng. That's why having a good curve is important.
I guess Kripp didn't get the meaning of 'wild' in the Wild format. I remember one of the devs saying they would make Wild balance changes once turn 2 OTK was a common thing, that is to say never
This game called " can you find kripp face " ?
Saleh Al-mousawi I saw it in the thumbnail lol
When they nerfed patches and raza, their focus was on wild, as they would have rotated out in a few months anyway. But sure, no wild only cards have been nerfed YET. The point of wild is broken cards and decks. I dont play a lot of wild though, and i do agree that nerfs would be fair, its just important that all of the strong decks get nerfed, so we dont end up with the same situation as we have in standard right now
WOAH LOOK WHO IT IS! ITS MUSTER FOR BATTLE😂😂😂
I don't think paladin is better than priest or warlock still
watch me xplode in what format ?
wegil This format..I personally go ez most of the time vs pala with priest and warlock..and if u don't believe me check kripps score! He keeps complaining but the score goes up for every gram of salt lol
No joke, I'm averaging 10.89 wins with Pali in 9 runs since wild started (4 of which went 12, and 2 of those went 12-0). Not averaging above 7 with any other class.
I'd say it's pretty good.
Good guy kripp (or ryan?) including the pack opening
Tomorrow we see "How Good is Dr. Boom?"
Very fucking good, there you go
Does this mean Spiteful decks will run Muster for Battle as well?
Is there a Musterforbattlerino Kripperino?
I don't know why Muster for Battle is so good and Aldor Peacekeeper is so meh. A 3-cost 3/3 battlecry: assassinate an enemy minion, almost. It's like if Vilespine Slayer was a 4 mana 4/4 instead of a 5 mana 3/4.
turns out it's pretty darn good
big priest with muster for battle hype
A "how good is" kripp
Is that you?
Rania give me a heart if its him and not a alien
I think nerfing muster would basically remove Paladins from the Wild Format.
I had one in my last arena run
I remember a time when muster for battle was just a strong card but nothing compared to the more broken cards that existed. What happened?
In arena yesterday I also met a guy with 2 musters and knife juggler. So much fun! (sarcasm intended)
Omg the nostalgia
I was hoping for a Muster for Battle in the rewards or in the pack.
7 pallies all having 1+ musters, most of them by t3 AND you still get 12 wins, - well-well, that tells something.
Also, Muster and Call to Arms are the only things keeping pally viable and while it's generally bad to have this polarised results based on having/not having one or two specific cards to determine class success, you can't just 'NERF!' it. Rebalance is required and this is what Blizzard will never do.