SPLIT PULL??? WHAT? How have I never heard of this? Huge thumbs up to this video for that tip alone! It should be number one or at least be mentioned on the thumbnail or something - trust me, that will be the most valuable to most players.
Parry haste is also a major factor why we want to kill enemies 3 levels below us, and highly avoid 3 levels above us. The chance to parry for a mob at 3 lvls higher (Generally) is roughly 12.5%. This is a whole 6% jump of parry chance compared to a mob that is 2 levels higher. I highly advise learning about the effects of Defense and Weapon Skill. It explains why humans are so good, why melees should always stick to green mobs, and why to be at the back of mobs ideally.
I have another tip: Get comfortable with items and spells you dont use often. How often do you need intimidating shout or sticky glue? If you play well, maybe once a week. Which means you have no mucscle memory. It got me killed when I asspulled a Stegodon in Ungoro. I had a break before playing again, so I wasnt too used to using Target Dummy and I had only used 3 glues until lvl 55 when I died. Substitue items which are consumables like the glue with a netomatic if you are a engineer to get into the habit of pressing that button and have the effect of the item mimicked. I use intimidating shout when fighting two mobs to hamstring + shout one and kill the other. Thats how I stay sharp, so Im not just to my 123 kill buttons but all of them.
This is a fantastic tip. If you very seldom use something, how are you supposed to remember to use it when your brain freezes, or you go into flight mode? This hasn't been upvoted nearly enough.
Coming back after finally hitting 60 on my Warlock this week. That unitscan list was pure gold. Saved me atleast twice and made some quests very clear. Thank you!
Leash range is also a factor - you cannot get a mob to drop aggro on you by simply running circles around it where you aggroed it, nether can you keep a mob leashed consistently by simply stopping for X amount of time while you are on a mount as an example, nor will a mob facilitate its own leash timer reset by forcing you to stand still, be that through a root or stun effect. i find it easier to think of mobs as extreme "stand your ground" enthusiasts, meaning they will fight you and beat you to death so long as they can justify self defense, but the moment you appear to flee from them for a long enough distance without posing a threat to them, they will return to their little "home base", waiting for another chance to "self defend".
I always felt like mobs have such different leash timers. I've had a murloc chase me forever, or bandits that returns after only a few seconds. I never knew about the 9 second rule with it. It sounds about right.
There is an addon called bestiary that will show you what spells every mob has in the tooltip when you hover over them. Would highly recommend so you can see what your about to go up against. In particular watch out for mobs that can execute/stun/heal
thank you!!!! i played wow for years as a kid but im about to get back into it. i cant wait to re learn all this stuff as a hardcore, im ready for multiple attempts.
genuinely useful tips. I paused this video a bunch to fix some stuff in my interface (interact + bigger font for parry floating text). thanks for the unitscan list also!
Nice tips, especially the leash. However, IIRC in WoW the Z-axis is the vertical position (up/down), Y is horizontal position (east/west) and X is depth position (north/south). Also it's impossible that the game only checks for the X axis otherwise any mob on the east or west axis could hit you, no matter their distance. I think you meant the game only checks your 2D position (X and Y axis) but not the Z axis. But your final explanation is correct. (Please correct me if I'm wrong, I haven't played WoW in ages)
Yeah I came here to add that - I think the idea she's trying to communicate is correct, just the exact explanation is a bit off. The horizontal plane is the X and Y axis, and Z is the vertical dimension. The game is checking distance across the XY plane and not the Z axis. And that's what the message was even if it was explained a little wrong. It's super helpful to be reminded that mobs can still hit you even if they're above you on a fucken staircase... Thanks for the reminder. That would be one hell of a way for a run to end.
I was expecting your videos to be whatever, but honestly you have the best information out there about hardcore that I’ve saw so far. Really well done videos, thank you.
This video was very helpful. Back in the day we would say that the mobs that "cried for help" would "baf" or "briend a friend". Before voice chat was so common "oom", "baf", and the like were much more common
Did you get Unitscan to work? I installed it and copied the list over, but the addon doesn't seem to do anything. I'm standing near Hogger trying to test if it does anything. Also typing /unitscan does nothing.
I started this video not expecting to learn anything. I was wrong. This is good stuff. I wasn't aware of split pull using an AOE opener. Another great reason to level engineering.
nice ! After 3 hc tips video , you are only one who clearly state why you should left clic to interact ( may be i did not be aware enough with the oters ) thanks !
Split pulling and parry haste were 2 things i did not know, glad i watched the whole video. Parry haste explains why me and my duo partner get mobs damage patterns down and then they randomly have bursts of damage.
Great video, only other tip I'd offer is to remember to back jump to avoid the 50% daze chance if they hit your back. Seen too many death clips of people just trying to W key away
thanks. I never knew about tips 5 and 6. Thinking back on my game play I never realized why sometimes mobs would break the leash resulting in a single pull and sometimes they wouldnt. Very useful.
I came to this video thinking I would know everything already and I can’t believe how wrong I was. Tip number 5 is specially useful not just for hardcore. Thanks!
i just started playing HC classic yesterday, and its been fun. I will probably reroll today on an actual HC server because I didn't know which one to use previously. All around good tips thanks :)
I knew all the mechanics from just playing the game, but I never knew the names for these mechanics. I definetly learned wow the hard way, through trial and error. Now I am giving hardcore a go. This video however is also very helpful for new players who dont play hardcore as it gives great tips on how the game works.
Thanks for sharing the info on leashing. I didn't know it was timer based. I've played a lot of classic, and I think I have a good feel for leashing, but I always imagined it was the distance not time that mattered. Also never knew about mobs benefitting from parry haste.
I never saw that Mural Pixel art close up before!! The Grays DI, the Stratholme Incident, and the HC Rag Triumph. That's fucking tight. Also my druid brain never realized that's how split pulling worked. Great vid!
8:30 , you can fortunately run along the wall by the waterfall in the STV troll area and escape that way to the hill at the entrance. It’s an extremely tiny ledge, but very easy to do. It’s also a nifty way to save time getting the troll tablet quickly and safely
Yeah, that's why melee dps hit the boss in the back. I have seen bosses kill a tank in 1 second, because the rogue attacks are ALL PARRIED so the tank gets instakilled.
Great video! Straight to the point and very informative. I didn't really know how leashing and splitpulling works, even though I thought I did. I was under the impression that any damage or healing done when leashed reset the distance, rather than time. Looking forward to an even more in-depth video on this topic!
I have played since actual vanilla and I still somehow didn't fully understand how leashing works. Awesome tips. I will definitely be shying away from both caves and non-cave caves.
From my experience, one of the best way to runaway from mobs are running diagonally strafe+forward.. or forward+mouse-rightclick with a slight twist.. you can pretty much evade most of the melee attacks and wiil not be stunned. Used this technique since 2005 😅 about 95% times works like a charm. Also when passing by mobs (riding mount), its best to just go straight through instead of trying to go around. 😊
Parry haste exists even in retail today and is how people like Rextroy have soloed current content raid bosses, by just agroing literally every trash mob in a raid and getting tons of parries, so he basically just has instant autos for the whole fight. I first learned about parry haste from him during either BFA or SL, don't quite remember. That unitscan thing is great btw, going to add that to my list of addons for sure.
You really need to add the Coral Shark from Dustwallow Marsh on the dangerous mob list... Learned this the hard way on my level 38 warlock, was full hp, 1.7k. Noticed I was in combat with the shark and died 0.2 seconds later. - The shark killed me in one hit, even though I had 954 armor from demon skin and elixir of greater defense.
I always thought instinctively that leash timer was somehow related to how far the mob was from it’s original location factored by how far the mob was from my character (as passing by with a mount seemed to break the leash much faster) but this is an interesting info. Also i grew up moslty on Pserv mechanics which may not be the same
Quite fun that i knew all this tips as a 11 years old kid when i got the game one year after release, but never learned how the AH worked as a child. i never used AH as a kid until Wrath came out. I did vendoring everyhing back then. One small note, eng is not my native language. heck i know more eng nowdays compare to my parents and future gens even know more eng than i will ever learn.
ed. after lfg system was implemented, somehow i became the silent type, since it destroyed the only way to learn to comunicate, im not the only one so im sorry the info has been lost.
Seeing a lot of death clips, one tip could also be to bind your hotbars to hotkeys. A lot of deaths come from people trying to panic click on something they havent bound yet
Calamity I love your unitscan file. I was wondering if Son of Arugal in Silvetpine Forest is not in it. It did not alert and I barely got away only because my Voidwalker sacrificed himself while I ran away. Thanks
Unitscan addon is great, aswell as custom made list. But if you play horde you shouldn't relax alot as, i assume, this list is more alliance oriented. List has Warsong Outrider mentioned, but not Wandering Protector in Ashenvale. List has Forsaken Bodyguard mentioned, but not Southshore Guard. This is what i found by myself. You can add needed npc's by typing /unitscan "npc name". Good luck.
As playing as a Paladin, i'm glad that I now know about the parry haste lol. Also it's funny that you mention the Explosive rockets as i am currently level 55 and i still have 7 left :D Definitely going to use them on that dwarf quest in EPL
I think your description of the Z axis is off, Z is typically the vertical dimension. The XY plane is horizontal and the Z axis is height. But either way, point well received - mobs can hit you from above because the game isn't checking vertical distance. Something I think a lot of us already know but forget about in high pressure situations, especially since most of us have never cared that much about dieing in this game before... Was definitely super helpful for the reminder. Gonna be extra careful around staircases.
I strongly agree with this. Z is often considered as the vertical axis while X and Y make up the horizontal plane. What Calamity is trying to tell you here that the pure distance from the mob is only calculated according to the horizontal axes, while entirely ignoring the vertical distance, as opposed to calculating the distance based on all 3 axes and then determining if a mob can hit you. Edit: particularly saying the game "only checks the X axis" can be interpreted as an even deeper issue, where the game only cares how far you are from a mob with regard to one co-ordinate. It would essentially mean that even if a mob is across the entire zone, it could still hit you if you're on exactly the same X co-ordinate.
But for the leash, there is a question of distance from the mobs original position, no ? Like if i just circle around him out of range not hitting it, it just never resets, but if i go too far even while hitting it, it still resets. Is there like basically a minimum / maximum distance + the timer ?
Z axis sent me I could you laughing internally on that one like damn we out here making graphs and doing geometry to maximize our gameplay, gotta love it 😂
Wow, as much as I've played this game I did not know that leash time was effect by level or about the difference between group pull and call for help on leash timer.
PART 2 IS OUT NOW ua-cam.com/video/54wjNTZH940/v-deo.html
SPLIT PULL??? WHAT? How have I never heard of this? Huge thumbs up to this video for that tip alone! It should be number one or at least be mentioned on the thumbnail or something - trust me, that will be the most valuable to most players.
Parry haste is also a major factor why we want to kill enemies 3 levels below us, and highly avoid 3 levels above us. The chance to parry for a mob at 3 lvls higher (Generally) is roughly 12.5%. This is a whole 6% jump of parry chance compared to a mob that is 2 levels higher.
I highly advise learning about the effects of Defense and Weapon Skill. It explains why humans are so good, why melees should always stick to green mobs, and why to be at the back of mobs ideally.
I have another tip: Get comfortable with items and spells you dont use often. How often do you need intimidating shout or sticky glue? If you play well, maybe once a week. Which means you have no mucscle memory. It got me killed when I asspulled a Stegodon in Ungoro. I had a break before playing again, so I wasnt too used to using Target Dummy and I had only used 3 glues until lvl 55 when I died.
Substitue items which are consumables like the glue with a netomatic if you are a engineer to get into the habit of pressing that button and have the effect of the item mimicked. I use intimidating shout when fighting two mobs to hamstring + shout one and kill the other. Thats how I stay sharp, so Im not just to my 123 kill buttons but all of them.
Very underrated tip. Having muscle memory for those get out of a sticky situation/trump cards is super good
This is a fantastic tip. If you very seldom use something, how are you supposed to remember to use it when your brain freezes, or you go into flight mode? This hasn't been upvoted nearly enough.
This is why you see people mouse-clicking things on their action bars in HC death videos.
WOW! The first person that explained split pulling perfectly. Thank you so much.
Finally a video that provides actual good tips that are not that well known/obvious and is not just trying to milk the HC hype. Keep it up
Glad you enjoyed!
Tip: don't let your HP drop to 0
Coming back after finally hitting 60 on my Warlock this week. That unitscan list was pure gold. Saved me atleast twice and made some quests very clear. Thank you!
Is unitscan working for you?
@@darianjcarroll Yeah it is still going. Works great
Great content. I’ve played wow for years & I had no idea about the effect of aoe spells on split pulling
Yeah it's definitely a lesser known one. I'm excited to get the full leashing guide out
@@CalamityHC please do!
Yes, this. Insanely useful tip
Leash range is also a factor - you cannot get a mob to drop aggro on you by simply running circles around it where you aggroed it, nether can you keep a mob leashed consistently by simply stopping for X amount of time while you are on a mount as an example, nor will a mob facilitate its own leash timer reset by forcing you to stand still, be that through a root or stun effect.
i find it easier to think of mobs as extreme "stand your ground" enthusiasts, meaning they will fight you and beat you to death so long as they can justify self defense, but the moment you appear to flee from them for a long enough distance without posing a threat to them, they will return to their little "home base", waiting for another chance to "self defend".
I always felt like mobs have such different leash timers. I've had a murloc chase me forever, or bandits that returns after only a few seconds. I never knew about the 9 second rule with it. It sounds about right.
Only 9 seconds If u don't hit it. A lot of people keep mobs in combat by hitting
There is an addon called bestiary that will show you what spells every mob has in the tooltip when you hover over them. Would highly recommend so you can see what your about to go up against. In particular watch out for mobs that can execute/stun/heal
yes, very hardcore like..
Thank you for uploading!!! Just started HC a few days ago and im loving the videos!
Glad you like them! Appreciate the support
thank you!!!! i played wow for years as a kid but im about to get back into it. i cant wait to re learn all this stuff as a hardcore, im ready for multiple attempts.
Thanks for the tips dude, these help out alot!
genuinely useful tips. I paused this video a bunch to fix some stuff in my interface (interact + bigger font for parry floating text). thanks for the unitscan list also!
Nice tips, especially the leash. However, IIRC in WoW the Z-axis is the vertical position (up/down), Y is horizontal position (east/west) and X is depth position (north/south). Also it's impossible that the game only checks for the X axis otherwise any mob on the east or west axis could hit you, no matter their distance. I think you meant the game only checks your 2D position (X and Y axis) but not the Z axis. But your final explanation is correct. (Please correct me if I'm wrong, I haven't played WoW in ages)
Thats probably right my brain is just small
@@CalamityHC No no sorry, not sure if you're being sarcastic. Great video honestly I didn't know how the leashing work and you enlighted me. :)
Yeah I came here to add that - I think the idea she's trying to communicate is correct, just the exact explanation is a bit off. The horizontal plane is the X and Y axis, and Z is the vertical dimension. The game is checking distance across the XY plane and not the Z axis. And that's what the message was even if it was explained a little wrong. It's super helpful to be reminded that mobs can still hit you even if they're above you on a fucken staircase... Thanks for the reminder. That would be one hell of a way for a run to end.
I was expecting your videos to be whatever, but honestly you have the best information out there about hardcore that I’ve saw so far. Really well done videos, thank you.
This video was very helpful. Back in the day we would say that the mobs that "cried for help" would "baf" or "briend a friend". Before voice chat was so common "oom", "baf", and the like were much more common
This is super interesting! I'm thinking of starting my hardcore journey tonight for the first time, so this will help!
OMG I have been playing this game for so long and had no clue about the Z axis thing... thanks so much
Thanks for the unitscan list!
Caves are deadly, got it.
Did you get Unitscan to work? I installed it and copied the list over, but the addon doesn't seem to do anything. I'm standing near Hogger trying to test if it does anything. Also typing /unitscan does nothing.
@@haiasicg Not yet. I haven't tested it yet.
The cave idea was very insightful
Your such a chad for giving us that list for unit scan. Much appreciated ❤😊
Amazing video. Like most of the other comments Ive played since release and I had no idea leashing was based on a timer.
I started this video not expecting to learn anything. I was wrong. This is good stuff. I wasn't aware of split pull using an AOE opener. Another great reason to level engineering.
that leashing tip is so helpful thank you so much! ♥
Really nice to know more about the leashing mechanic, thought I knew more than I did. Thanks!
I always wondered why AOE pulling broke aggro chains, and you explained it so well that I now understand. Thanks!
nice ! After 3 hc tips video , you are only one who clearly state why you should left clic to interact ( may be i did not be aware enough with the oters )
thanks !
Actually super interesting.
Been playing wow for... way too long.
Didnt know some of this stuff.
Brilliant.
Thank you.
Split pulling and parry haste were 2 things i did not know, glad i watched the whole video. Parry haste explains why me and my duo partner get mobs damage patterns down and then they randomly have bursts of damage.
Great tips, that split pulling one will be so useful thanks
Great video, only other tip I'd offer is to remember to back jump to avoid the 50% daze chance if they hit your back. Seen too many death clips of people just trying to W key away
or just strafe, as long as your back isnt facing the mobs your good
Strafing with a mix of W, jump and turn when getting hit, without losing any velocity = survival
If y'all have any tips you'd like to share for a future video, let me know in a comment
thanks. I never knew about tips 5 and 6. Thinking back on my game play I never realized why sometimes mobs would break the leash resulting in a single pull and sometimes they wouldnt. Very useful.
started hardcore a couple days ago, great video and tips !
glad it helped!
I came to this video thinking I would know everything already and I can’t believe how wrong I was. Tip number 5 is specially useful not just for hardcore. Thanks!
These are good tips! Also, The unit scan list is also very helpful, I am going to add that to my install.
Title and thumbnail felt clickbaity but, damn, this video is way better than I thought. Great content.
I don't play hardcore, but I do love WoW. You have a lovely voice to listen to, thank you! 🥰
Thanks for the kind words
We need more hardcore vids like this! Keep ‘em coning!
i just started playing HC classic yesterday, and its been fun. I will probably reroll today on an actual HC server because I didn't know which one to use previously. All around good tips thanks :)
I knew all the mechanics from just playing the game, but I never knew the names for these mechanics. I definetly learned wow the hard way, through trial and error. Now I am giving hardcore a go. This video however is also very helpful for new players who dont play hardcore as it gives great tips on how the game works.
Thanks for sharing the info on leashing. I didn't know it was timer based. I've played a lot of classic, and I think I have a good feel for leashing, but I always imagined it was the distance not time that mattered. Also never knew about mobs benefitting from parry haste.
I never saw that Mural Pixel art close up before!! The Grays DI, the Stratholme Incident, and the HC Rag Triumph. That's fucking tight.
Also my druid brain never realized that's how split pulling worked. Great vid!
8:30 , you can fortunately run along the wall by the waterfall in the STV troll area and escape that way to the hill at the entrance. It’s an extremely tiny ledge, but very easy to do. It’s also a nifty way to save time getting the troll tablet quickly and safely
I've played WoW since 2005. I never knew the math on the leash timer. Thank you.
Just started HC yesterday and having lots of fun. Your videos are very informative and helpful!
Yeah, that's why melee dps hit the boss in the back. I have seen bosses kill a tank in 1 second, because the rogue attacks are ALL PARRIED so the tank gets instakilled.
Thx for the unit scan list and the great video.
Great video! Straight to the point and very informative. I didn't really know how leashing and splitpulling works, even though I thought I did. I was under the impression that any damage or healing done when leashed reset the distance, rather than time. Looking forward to an even more in-depth video on this topic!
I have played since actual vanilla and I still somehow didn't fully understand how leashing works. Awesome tips. I will definitely be shying away from both caves and non-cave caves.
From my experience, one of the best way to runaway from mobs are running diagonally strafe+forward.. or forward+mouse-rightclick with a slight twist.. you can pretty much evade most of the melee attacks and wiil not be stunned. Used this technique since 2005 😅 about 95% times works like a charm. Also when passing by mobs (riding mount), its best to just go straight through instead of trying to go around. 😊
that's how you play a warrior optimally while leveling. You can dodge in and out when your swings is available to mitigate incoming damage
Full leashing guide is out now - ua-cam.com/video/xnrUkbEbiJk/v-deo.html&ab_channel=Calamity
You know, many deaths back in vanilla taught me these things. All really good tips for newer players, have a like stranger.
Great video! I never knew about parry haste or the exact details of leashing.
Parry haste exists even in retail today and is how people like Rextroy have soloed current content raid bosses, by just agroing literally every trash mob in a raid and getting tons of parries, so he basically just has instant autos for the whole fight. I first learned about parry haste from him during either BFA or SL, don't quite remember. That unitscan thing is great btw, going to add that to my list of addons for sure.
As a subtly rogue main, I never thought about the cave issue. I would just keep a ton of flash powder.
Fantastic video for new and veteran players. Great video examples with edits making it easy to understand 👏 👍
love seeing more ladies doing hardcore vanilla, makes me feel less alone
🤔
@@shaun9156 what?
Cool video. I haven't thought that i might get interested in wow ever again, but HC seems so fun. I might even consider getting subscription again.
Great video ! So much stuff I didn’t even know after all these years. Thank you
Good Video
Especially about caves being deadly
While I think most experienced players are aware of these, their specific impact on HC is not well-examined (yet). Very timely and useful video.
wow that mage at the end is super cool and handsome
Ive been playing the game for over 15 years and i never knew about parry haste thingy... cool tips ♥
CalamityHC THE GOAT!! looking forward to the mob leashing video :)
i dont plan on doing hardcore but stuff like this is really cool
Great video!!
You really need to add the Coral Shark from Dustwallow Marsh on the dangerous mob list... Learned this the hard way on my level 38 warlock, was full hp, 1.7k. Noticed I was in combat with the shark and died 0.2 seconds later. - The shark killed me in one hit, even though I had 954 armor from demon skin and elixir of greater defense.
Great video Calamity! Very helpful for new players
ty for the unitscan list
amazing video, i've played wow at a high level for 10+ years and I learnt lots from this video. Well done, more please!
Really good video, I honestly did not expect so much usefull and new information!
I always thought instinctively that leash timer was somehow related to how far the mob was from it’s original location factored by how far the mob was from my character (as passing by with a mount seemed to break the leash much faster) but this is an interesting info. Also i grew up moslty on Pserv mechanics which may not be the same
Great content, so happy you're seeing success. Excited to see more
Quite fun that i knew all this tips as a 11 years old kid when i got the game one year after release, but never learned how the AH worked as a child. i never used AH as a kid until Wrath came out. I did vendoring everyhing back then. One small note, eng is not my native language. heck i know more eng nowdays compare to my parents and future gens even know more eng than i will ever learn.
ed. after lfg system was implemented, somehow i became the silent type, since it destroyed the only way to learn to comunicate, im not the only one so im sorry the info has been lost.
Some serious advance HC Wow tips there, Nice Job ! keep it up!
Seeing a lot of death clips, one tip could also be to bind your hotbars to hotkeys. A lot of deaths come from people trying to panic click on something they havent bound yet
Calamity I love your unitscan file. I was wondering if Son of Arugal in Silvetpine Forest is not in it. It did not alert and I barely got away only because my Voidwalker sacrificed himself while I ran away. Thanks
I'm primarily an alliance player, I may have missed it but I'm pretty sure it's in there. I'll double check later!
@@CalamityHC thanks because I got no warning
didn't know about parry haste, because i always played casters, good to know.
Unitscan addon is great, aswell as custom made list. But if you play horde you shouldn't relax alot as, i assume, this list is more alliance oriented. List has Warsong Outrider mentioned, but not Wandering Protector in Ashenvale. List has Forsaken Bodyguard mentioned, but not Southshore Guard. This is what i found by myself. You can add needed npc's by typing /unitscan "npc name". Good luck.
Incredible video a must watch for anyone attempting the hc talent
thanks for this, i just redownloaded the game just to try the HC today, hope it will help me :D
Awesome video, some captions and stuff would really set it over the bar, thank you!
Noted and will do!
Subbed! What a great deal of info, can't wait for that leashing guide of yours 🙏✌️
You're a true giga-gamer. SO GOOD for this community!
As playing as a Paladin, i'm glad that I now know about the parry haste lol. Also it's funny that you mention the Explosive rockets as i am currently level 55 and i still have 7 left :D Definitely going to use them on that dwarf quest in EPL
Yoo good luck that quest is spicy!
Very good content! Well researched and presented. Thanks for doing this for the community :)
I think your description of the Z axis is off, Z is typically the vertical dimension. The XY plane is horizontal and the Z axis is height. But either way, point well received - mobs can hit you from above because the game isn't checking vertical distance. Something I think a lot of us already know but forget about in high pressure situations, especially since most of us have never cared that much about dieing in this game before... Was definitely super helpful for the reminder. Gonna be extra careful around staircases.
I strongly agree with this. Z is often considered as the vertical axis while X and Y make up the horizontal plane. What Calamity is trying to tell you here that the pure distance from the mob is only calculated according to the horizontal axes, while entirely ignoring the vertical distance, as opposed to calculating the distance based on all 3 axes and then determining if a mob can hit you.
Edit: particularly saying the game "only checks the X axis" can be interpreted as an even deeper issue, where the game only cares how far you are from a mob with regard to one co-ordinate. It would essentially mean that even if a mob is across the entire zone, it could still hit you if you're on exactly the same X co-ordinate.
super helpful, thanks!
ive been playing wow since it came out and didnt know any of this to this level of detail, awesome video
But for the leash, there is a question of distance from the mobs original position, no ? Like if i just circle around him out of range not hitting it, it just never resets, but if i go too far even while hitting it, it still resets. Is there like basically a minimum / maximum distance + the timer ?
Would encourage you to watch my full leashing video
@@CalamityHC K, will do. Stonks
Finally a good HC tip video. All the others are like "uh download the hc addon"
Great video, thank you for making it.
I don't even play hc but this is a video every classic player should view
great tips, i knew a decent amount about leashing but had no idea bout standing still resets it.
Z axis sent me I could you laughing internally on that one like damn we out here making graphs and doing geometry to maximize our gameplay, gotta love it 😂
Wow, as much as I've played this game I did not know that leash time was effect by level or about the difference between group pull and call for help on leash timer.
just what I needed to avoid that 20th death :D ty !