*In the late 1100’s AD the Barrel Sweeper was one of the most important jobs for Medieval Society. Their job was to keep refuge from the top of barrels so muck and grime wouldn’t leak into it.* I am also totally making this up lol.
I usually choose the cities, I usually go for changing how the NPCs interact, not if they go inside when it rains, I use Relationship Dialogue Overhaul and Skyrim Reputation so that they talk to you and each other in a way that makes sense. I have Holds Modular for Whiterun(with Whiterun Expansion Redone [works because Galandil adds his changes to the front and inside and it adds its changes to the back] and the Horse Statue), Falkreath, Morthal, Dawnstar, Windhelm, Winterhold and Riften(and Guild city of Theives because Galandil only changes the dock area), Great Cities for Dragonbridge and Solitude(with enhanced solitude) (I'll be adding Karthwasten), Kato's Riverwood, and Markarth Origin.
Jayden Harrold nice, yeah I usually go the same way. Right now I’ve got a powerful pc and the enb, body mods, armour mods and all that sorted. I just have zero town/city changing mods yet. Except for Bruma, Oakwood, falskaar & that wares of Tamriel boat. These “great city” mods do look fantastic though. Hopefully they won’t conflict with the ones I’ve listed :)
@@dallows3235 those are all added locations, they shouldn't conflict with each other, added locations are usually intentionally far away from hold capitals. If you installed Holds all-in-one it probably would because it adds some areas from Elder Scrolls Arena but even if that wasn't the case I'd go modular because Galandil keeps Dragon Bridge a small farming town and Great cities turns it into a fortress, It's the main road into Solitude and the Penitus Oculatus HQ, it should be a fortress. I had to change from JK and T'Skyrim in riverwood to Kato because I have Rigmor of Bruma (a lot of people say it's too linear and it screws up your reputation with the Empire for a while but I like it) and the Kajiit's cart is parked INSIDE leafrest.
@@dallows3235 I should install Oakwood too. Neither TES Arena Frontier Fortress nor Holds adds it in, probably because there's a standalone mod for it.
@@dallows3235 my friend sold me his PC a month ago so I'm completely new at installing mods, there's been a lot of trial and error. Recently I installed a better loot mod for dungeons and it prevented Amren's sword from spawning so I have to fix that and load an earlier save because it could also hurt later more interesting quests. It makes it too easy to get gold anyway, I got 7,000 gold worth of loot just from the first Rigmor quest and Bleak Falls Barrow.
The music, the landscape, people brooming barrels... Its like being welcome at home after a long time
No barrel shall be unswept.
*In the late 1100’s AD the Barrel Sweeper was one of the most important jobs for Medieval Society. Their job was to keep refuge from the top of barrels so muck and grime wouldn’t leak into it.*
I am also totally making this up lol.
1:43 Cleaning barrels now are they😂
That’s how I clean my desktop after eating
I really love how it expands upon it's reachmen roots
I like this mod cause it shows that little bit of Breton high rock influence despite being in Nordic Skyrim
That probably wasn't intentional lol
More like reachmen influence
The Nords worship the mead, they even clean the barrels🙃
Ma dude you have grown that channel a LOT!
Keep up the good work!
Thanks!
2:12 ........... if I saw that on a building, I'm packing my shit and high tailing off to shor's stone
1:41 You have committed crimes against SKYRIM and her people.
What say in your DEFENSE!
These ambient videos give me great comfort and help me get in the zone for painting. If you ever need art for your channel hit me up
Looks like a more realistic medieval town than vanilla
Looks absolutely amazing, like a whole new game
*Sigh* If there only was a tutorial on how to generate LODs for these amazing mods!
Only now can someone see, what kind of a joke some small villages in vanilla Skyrim actually are.
Yeah, like wasnt it so hard for Bethesda to add an inn and a few shops in the small villages?
1:41 "todo bien limpio por favor" 😅🤣🤣🤣
7:30 Ainethach, hasta al afilar su arma no suelta la escoba 😂
Fuera de eso está Genial, se ve muy bien 👏🏼
the great city of seven houses
Can you do a showcase of this mod: Vaultman30's Armor Extended SE.
Yes I can :)
@@ArcticScrolls :)
@@ArcticScrolls Beautiful. Thank you 😊!!!?
Beth need to hire Soldierofwar
Am I able to have this with clef j’s version as well?
Ah yes, such a wonderful place to commit warcrimes don't you think so Ulfric?
Darron GA Imperial lies
I suppose it's not wise installing this mid-playtrough am I right?
It's fine to install mid playthrough did it last week when the mod first came out, had a couple of updates since then and it's works fine.
Does the AI overhaul work with this place? It always saddens me that I have to choose between AI immersion and beautiful towns/cities :(
I usually choose the cities, I usually go for changing how the NPCs interact, not if they go inside when it rains, I use Relationship Dialogue Overhaul and Skyrim Reputation so that they talk to you and each other in a way that makes sense. I have Holds Modular for Whiterun(with Whiterun Expansion Redone [works because Galandil adds his changes to the front and inside and it adds its changes to the back] and the Horse Statue), Falkreath, Morthal, Dawnstar, Windhelm, Winterhold and Riften(and Guild city of Theives because Galandil only changes the dock area), Great Cities for Dragonbridge and Solitude(with enhanced solitude) (I'll be adding Karthwasten), Kato's Riverwood, and Markarth Origin.
Jayden Harrold nice, yeah I usually go the same way. Right now I’ve got a powerful pc and the enb, body mods, armour mods and all that sorted. I just have zero town/city changing mods yet.
Except for Bruma, Oakwood, falskaar & that wares of Tamriel boat.
These “great city” mods do look fantastic though. Hopefully they won’t conflict with the ones I’ve listed :)
@@dallows3235 those are all added locations, they shouldn't conflict with each other, added locations are usually intentionally far away from hold capitals. If you installed Holds all-in-one it probably would because it adds some areas from Elder Scrolls Arena but even if that wasn't the case I'd go modular because Galandil keeps Dragon Bridge a small farming town and Great cities turns it into a fortress, It's the main road into Solitude and the Penitus Oculatus HQ, it should be a fortress. I had to change from JK and T'Skyrim in riverwood to Kato because I have Rigmor of Bruma (a lot of people say it's too linear and it screws up your reputation with the Empire for a while but I like it) and the Kajiit's cart is parked INSIDE leafrest.
@@dallows3235 I should install Oakwood too. Neither TES Arena Frontier Fortress nor Holds adds it in, probably because there's a standalone mod for it.
@@dallows3235 my friend sold me his PC a month ago so I'm completely new at installing mods, there's been a lot of trial and error. Recently I installed a better loot mod for dungeons and it prevented Amren's sword from spawning so I have to fix that and load an earlier save because it could also hurt later more interesting quests. It makes it too easy to get gold anyway, I got 7,000 gold worth of loot just from the first Rigmor quest and Bleak Falls Barrow.
A-great-visual-overhaul,-but-the-alchemist-shop-and-the-inn-drive-me-off
It's-a-mining-outpost-located-in-the-mountains-of-the-reach,-literally-in-a-middle-of-nowhere,-so-those-seem-very-odd-to-be-there
The forsworn could be supplying them with any loot they get from wanderers and/or stealing from Markarth
Doesnt Work. Crashes every time
44th
Booooo booo