Procedural fabric fiber in Blender

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  • Опубліковано 1 жов 2024
  • How to create a fabric fiber texture without any baking or image texture. Everything is node based.
    Watch explanation here: • Blender node insanity ...
    My goodies for sale: lancephan.gumr...

КОМЕНТАРІ • 292

  • @Solomon_Amoasi972
    @Solomon_Amoasi972 5 років тому +205

    Me: you can do this right?
    Brain: you're kidding

    • @TiTanABCD
      @TiTanABCD 5 років тому +2

      Same

    • @mgodoi3891
      @mgodoi3891 5 років тому +3

      With Substance Designer it is one hundred times easier with better results.

    • @Solomon_Amoasi972
      @Solomon_Amoasi972 5 років тому

      @@mgodoi3891 oh really? I'd love to but substance lags on my machine. I'll purchase it we. I'm done upgrading my PC

    • @theGoogol
      @theGoogol 5 років тому +7

      @@mgodoi3891 : No challenge ... SD is way better, BUT
      This is pure genius. As Mark Watney said in 'The Martian':
      "I'm gonna have to science the SHIT out of this"
      That's exactly what mr. Phan is doing ... and I love it.
      When you understand textures on that level, you can help in builing the fastest, lightest 3D software (games).
      Pretty sought after skill, I'd say.

    • @fabbrobbaf
      @fabbrobbaf 4 роки тому

      Matheus Godoi just pay for it

  • @Erindale
    @Erindale Рік тому +6

    Just wanted to come back and say thanks for this video! You basically got me into proceduralism and I'm literally now paid to do play with proceduralism in Blender for my job now. Crazy the impact things can have - thank you

  • @vstreet7583
    @vstreet7583 5 років тому +166

    This is an incredible technique, created by a very talented man. Thank you for teaching an older guy how to develop his own Blender skills. The Blender community is a breath of fresh air in this everything for profit world. You are an exceptional talent and I thoroughly enjoy all of your tutorials. THANK YOU. Dg

    • @magopoligonal7349
      @magopoligonal7349 4 роки тому

      Learn became fun again, right? Love the community of Blender and open sources in general

  • @MrPaceTv
    @MrPaceTv 5 років тому +82

    your mind is about to explode and your jaw is about to drop
    He wasn't kidding 😂

  • @name_here___4070
    @name_here___4070 5 років тому +28

    The technique is great, but the video isn't super helpful as a tool for learning Blender because you don't say _why_ you use each node, and what they do to create the pattern. The video does a good job of showing how to get this exact effect, but it's hard to apply that knowledge to other tasks when only the _what_ is explained, and not the _why_.

    • @Wzxxx
      @Wzxxx 4 роки тому +2

      nameHere_ 100% agree. I was getting more and more frustrated every minute when watching this. Especially after 1/3 of a instruction. No idea what and why he did after. Even after watching insane made sane tutorial. Multiplying x times y...ech...useless without explanation for me.

    • @conicalsatyr5603
      @conicalsatyr5603 4 роки тому +3

      I'd recommend watching CGMatter's procedural node course on UA-cam

  • @sanjacobs6261
    @sanjacobs6261 5 років тому +16

    "And we'll bring it up aaaaaLIDDEBITT"

  • @LancePhan
    @LancePhan  5 років тому +24

    The release candidate of Blender 2.8 is now available, but for some reason the Node Wrangler add on was changed and some hotkeys are now different

    • @AnimaStudio88
      @AnimaStudio88 5 років тому +1

      Beginning of video kinda stupid - why do you ask "what do you think how i did this?". We can read the name of video dude. ^^ But thx for tutorial.

    • @kevinsundelin8639
      @kevinsundelin8639 4 роки тому +12

      @@AnimaStudio88 You really didn't need to say that fam

    • @DrZw0
      @DrZw0 4 роки тому +2

      @Star Niko He really got out of his way to be mean, wasn't he?

  • @AdamnGif
    @AdamnGif 5 років тому +15

    This deserves more appreciation, may your channel grow bigger sir
    New sub here

  • @musicandhappinessbyjo795
    @musicandhappinessbyjo795 4 роки тому +1

    Plsss help. The moment from adding greater than maths node. I am getting different render. Instead of black planes I am get black bumps. I don't why but literally every time I try to follow a tutorial something always goes different from the UA-cam . It is really frustrating. Plsssss help. Is it setting that's pushing everything off. Or is it just fate. 😭😭😭😭

  • @wellestablishednonsense6723
    @wellestablishednonsense6723 2 роки тому +2

    at 4:40 I'm not getting any displacement from the geometry. I followed the tutorial to a T I don't understand what went wrong.

  • @mihaelkardum8000
    @mihaelkardum8000 5 років тому +11

    I never thought you could do that without substance designer

  • @s34lord
    @s34lord 4 роки тому +6

    Nice one!
    One small addition (hope I didn't overlook this in your tutorial):
    If you add another Math Node to the overall thing, connecting your input value to the Displace Height with a Setting: Divide 0.1 (change this once to your liking) divided by the input value
    you will get the same mesh height no matter how grainy you want to have the fiber :)

  • @EladdNZZ
    @EladdNZZ 5 років тому +2

    Just working through this. What are you pressing at 2:37 for Lazy Connect? I see it show at the bottom of the screen but as you don't have keycast we miss this? or is this an addon that I need to enable? I have to admit this is my first tutorial of yours I am watching so maybe you mention it in other Tutorials? I understand it advanced but we learn by doing...

    • @EladdNZZ
      @EladdNZZ 5 років тому +2

      Just answered my own question. First basic tutorial says enable Node Wrangler

    • @NoMustyDemonShallProsper
      @NoMustyDemonShallProsper 5 років тому +2

      I don’t know if you solved your problem yet but it’s ctrl+shift+LMB after you do that it’ll connect to a viewer node and then to the surface tab of the material output node. I hope this helps cause I was having trouble too.
      Another thing make sure you have the add on called “Node Wrangler” toggled on in order for it to work

    • @lodotron1708
      @lodotron1708 4 роки тому +1

      @@EladdNZZ OMG Thank you very much, very helpful

  • @peterluxus7382
    @peterluxus7382 3 роки тому +1

    Blender really needs an asset manager where you can synchronize free materials with a Git repository and one default material library with texture and other stuff included. Can't wait until the asset manager will be available in the stable version.

  • @Erindale
    @Erindale 5 років тому +39

    This was super eye-opening! My only tweak would be to attach a math node between the number of threads and the bump distance so it always scales

    • @LancePhan
      @LancePhan  5 років тому +6

      yeah that will solve the problem

    • @alexanderchaplinbraz1113
      @alexanderchaplinbraz1113 5 років тому

      @@LancePhan Could you explain what type of conversion and value to put there? I put the math node to Power and the value to -1.300 and it seems to work fine, but is this the right way to do it?

    • @Erindale
      @Erindale 5 років тому

      ​@@alexanderchaplinbraz1113 The relationship between them is inverse proportionality so I would do a divide node with the thread count going into the bottom, and whatever number works for your constant into the top but if your way is scaling correctly then that's good too!

    • @DaveCollison
      @DaveCollison 5 років тому +1

      @@alexanderchaplinbraz1113 one math node to divide one by the number of threads (eg 1/4 where 4 is the number of threads) and then multiply that by the height (eg 0.25*0.2) and feed the result into the distance socket on the bump node.

    • @blenderratt3692
      @blenderratt3692 4 роки тому

      @@DaveCollison I'm trying to find where this math node would be placed. Help please :D

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 3 роки тому +1

    1:42 Cycles material displacement is no longer an “Experimental” feature.

  • @discrodraft
    @discrodraft 5 років тому +4

    Would be great if Blender had Marvellous Designer functionality.

  • @calvinbrownanimation4152
    @calvinbrownanimation4152 3 роки тому

    did anyone else have a problem with modulo (at around 3:25)? When I add the node and adjust the settings like in the video, the gradient doesn't repeat. I'm using blender 2.93

  • @AnatomyLab
    @AnatomyLab 5 років тому

    Piss off !!! I ain’t t gonna tell you sh😈t! Awesome dude!

  • @denysk.1178
    @denysk.1178 5 років тому +4

    I was looking for it for months, no not the cloth material but tricks with modulo

  • @Ironpants57
    @Ironpants57 5 років тому +4

    Whoa.. That's magic. My mind is officially blown

  • @SapphFire
    @SapphFire 5 років тому +3

    Never knew that a Blender tutorial could be this interesting. You have a great sense of humor.
    Great work and thanks for sharing!

  • @Mrgold-ic6ds
    @Mrgold-ic6ds 3 роки тому +1

    First of all thank you very much for the tutorial!!
    Second of all thanks to youtube for recommending this to me at the right time! 😍🔥🔥

  • @yoohasz4767
    @yoohasz4767 5 років тому

    Watch till the end where yo can find the essence of the video.
    Me: I can do fabric with numbers yo!
    Friend: Wut?! How?
    Me: Piss off
    :)
    Great stuff Lance! Cheers.

  • @geelau5506
    @geelau5506 4 роки тому

    cycle didn't show the displacement result like your's at 18:39....did i miss any settings??.....

  • @Roiser101
    @Roiser101 4 роки тому

    Fck me!)) I usualy mix 2 wave textures -> bump -> normal. Have no idea what for anybody needs those size of details.

  • @robotomato5736
    @robotomato5736 3 роки тому +1

    I've been looking for procedural weave tutorial for days and it's a 2 years old tutorial! Thank you so much!

  • @BawonoSA173
    @BawonoSA173 3 роки тому

    I'm sorry, but I followed exactly like instructed, but this still doesn't work. What did I miss?

  • @niravkalola7126
    @niravkalola7126 5 років тому

    Creativity is good I like it. And I subscribe your channel😍😍👌👌

  • @rememberproductions8636
    @rememberproductions8636 5 років тому +4

    The thumbnail alone is a piece of artwork 😉🤗

  • @robertszuba5339
    @robertszuba5339 4 роки тому +1

    The only funny thing is when at 15:00 you say that for the shortcut to work it's necessary to have node wrangler on. Like there is any chance someone who doesn't know that is still keeping up.
    Other than that it's topnotch content. Thank you so much!

  • @andrewscott985
    @andrewscott985 10 місяців тому

    Phantastic work you showed us here.
    A pleasure to watch.
    Thank you.

  • @suspiciousstuff4999
    @suspiciousstuff4999 4 роки тому

    ok ur viewers are getting the first step wrong, those who actually make this 50% will fail as u dont tell how exactly u subdivide ur plane, i am getting very very different results by dividing in edit mode and applying subsurf modifier

  • @blendergurukulam671
    @blendergurukulam671 4 роки тому

    why alpha value is directly connect in alpha value of principled bsdf shader.
    Is it good or not ??

  • @wolfmaria6640
    @wolfmaria6640 5 років тому

    cool video content-wise, but why so cocky? Procedural materials are industry standard and nothing to brag with or to tell someone to piss off.

  • @IRONFRIDGE
    @IRONFRIDGE 4 роки тому

    Wow! Is it Ressource light for Gamingengines?

  • @ZUnknownFox
    @ZUnknownFox 4 роки тому

    I followed every step. I instead ended up with marshmallows

  • @silver2114
    @silver2114 5 років тому +1

    I use all node some connected some cant i duplicate nodes then add another nodes some connected some not after adjusting nodes i add another nodes some connected some not after all done i duplicate all node and connect to each other some connected and some not after done i added couple nodes again some connected some not.😴

  • @woolenwoods665
    @woolenwoods665 3 роки тому

    thanksfor the tutorial! but there is so many node-related things we d['nnt understand/ meybe you can make a node tutorial teaching us the principle behind using those nodes

  • @whynotstudiogames2490
    @whynotstudiogames2490 2 роки тому

    would be nice if you could explain what the math nodes are doing, exactly :)

  • @sobreaver
    @sobreaver 5 років тому +2

    40 seconds in and I had my abs workout for the day :P really interesting stuff, thanks a bunch !

  • @koko0riginal
    @koko0riginal 5 років тому +1

    looking at 10:30, I wonder if it's easier to make it with a brick texture node. but your XY game is awesome :)

  • @MultiYouhou
    @MultiYouhou Рік тому

    at 2:32 i didnt understand how you did the node viewer? I did control shift 2 times and didnt work. Can you help me ?

  • @012anon
    @012anon 2 роки тому

    I wish i knew math nodes. I dont know why but i have the feeling that there is a much simpler way.

  • @TZJHandle
    @TZJHandle 5 років тому +2

    Good tutorial... but i can't get the displacement to do nice round arches... they end up being sharp pointy triangles no matter how much i mess with the rgb curve... and yes the plane has been subdivided... so i'm unsure if theres a bug or i'm missing something.

    • @rashmiranjan7088
      @rashmiranjan7088 5 років тому +1

      Try subdividing using the modifier and increAse the level

    • @LancePhan
      @LancePhan  5 років тому

      There are many possible ways you can make it wrong and it's not possible for me to tell since I don't know how you end up with that error. Maybe you didn't connect the curve to the displacement ? If you follow the tutorial exactly, then it should work, there must be something you did differently.

    • @flyingmonkey4552
      @flyingmonkey4552 5 років тому

      Maybe you plugged the output in the factor and not the color

    • @paulcluskey
      @paulcluskey 5 років тому +2

      I had the same issue - used cardinal instead of linear for the first RGB ColorRamp.
      Update: I think It may have because I left the default value for the centre point of one of the 2 colour ramps (. 5) instead of increasing to 1.

    • @peterrose1862
      @peterrose1862 4 роки тому +1

      Had the same issue. Further subdividing was the answer.😎,,..btw. great tutorial Lance Phan. haven't seen such an indepth tutorial on creating procedural cloth like this anywhere ..wow !!

  • @TommyLikeTom
    @TommyLikeTom 5 років тому

    I don't know why you went through all that trouble at the end to recreate the shader. you could just plug the alpha channel into the translucency input on the principled shader and cut your video down considerably. Also you fly through that section so quickly because it's obviously something you do a lot, so it comes of as difficult to follow. Great tutorial though!

    • @LancePhan
      @LancePhan  5 років тому

      there is no translucency on the principled shader, the subsurface is not the same thing.

  • @R-Tex.
    @R-Tex. 4 роки тому

    I did everything right in the first try... But at what cost?...😂

  • @malcolmgambrill2692
    @malcolmgambrill2692 5 років тому +1

    Good Stuff ..
    At time index 7:41 you have almost got roof tiles !

  • @15km99
    @15km99 2 роки тому

    U crazy man! Incredible technique!

  • @jenovaizquierdo
    @jenovaizquierdo 5 років тому +1

    Wow 😯😍😍 man you are genius and this approach is fantastic. I'm subscribing to learn more from you. 👍🏼

  • @LucianoLongo
    @LucianoLongo 4 роки тому +1

    This is awesome! I found a good formula for the bump distance, using math nodes and the Value input node (called V next up): V / (V * (V / .25)). It looks great at varying scales. I also just used a Principled BSDF with higher than 1 sheen (around 10 or so) and high roughness for the cloth material, that makes it look like real cloth. Thanks for this amazing tutorial!

    • @FlonoTV
      @FlonoTV 3 роки тому

      why so complicated, that's just 0.25/V

  • @SouvikKarmakar1
    @SouvikKarmakar1 5 років тому +1

    Love it man ... so nice... can you give some source where you can learn vector math and all ?

    • @LancePhan
      @LancePhan  5 років тому +1

      This is high school math, I learnt it back in high school, not on the internet. So maybe there are sources of info, but I don't know about them

  • @audiocity1042
    @audiocity1042 3 роки тому

    Just Subscribed nothing else.

  • @JourdanBoyle
    @JourdanBoyle 4 роки тому

    Can you just email the blend file? lmao

  • @social.maicom
    @social.maicom 3 роки тому

    No Screen Cast Keys? Dislike!

  • @artemis0290
    @artemis0290 5 років тому +1

    you can do it in Eevee too, just set material blend mode to Alpha Clip

    • @LancePhan
      @LancePhan  5 років тому

      yes, the preview at the beginning is eevee

  • @LazyDev27
    @LazyDev27 3 роки тому

    Okay, youtube, I watched it.

  • @ItsXDaniC
    @ItsXDaniC 5 років тому

    Ok I finally understood this but here are two things to take into account if you're not getting it.
    First: At 7:31 You can see, (And althought this is already clear working with one of the XYZ values) that despite working with values, when added, they have their mapping and it is not "mixed" in fact this is what happens when you use blender's primitive textures, they have different values across the object.
    Second: At 10:08-ish he uses the greater than to make a "mask" of the previous waves so the part that is fully black won't be affected when using multiply.
    Or in another way: He uses the waves just to get a mask with greater than, so the second waves that alternate only work where needed. And where is not needed? Where the other waves are fully dark (4:02).
    The rest is explained in the node insanity made sane. I hope this could help some of you watching this video, also trying to explain this made me have to tie it all together a bit better, so this comment is a future reference for myself.

  • @eternalguy6023
    @eternalguy6023 4 роки тому

    Why it changed to expirimental in render

  • @michaels5381
    @michaels5381 5 років тому +1

    Thanks for this, great tutorial and I love the look of the material! One thing that bugs me though is that if I apply the material to any object I lose all information except colour. Is it needed to adjust any values for different objects?

  • @cheshireblack2721
    @cheshireblack2721 3 роки тому

    What shader are you connecting to?

  • @OfficialVeteranMusic
    @OfficialVeteranMusic 5 років тому +1

    i love the final words haha! SUBBED!

  • @Wzxxx
    @Wzxxx 5 років тому +1

    I dont like instructions like this. I prefer explanation. You could have placed just a node setup. You are relly good mate but You are not a good teacher for me. The setup is really impressive.
    How can multiply texture? It is absolutely counterintuitive. What does it mean? What is being multiply in rgb? Texture by value? Xyz? It like multiplying mood by apples and dividing with time, for me....
    I wish i could understand what is behind this calculations.

    • @LancePhan
      @LancePhan  5 років тому

      Check out the next video titled "node insanity made sane" where I explain the math for hardcore artists.
      This video is for a broader audience, a lot of people will run away as soon as I start talking math so I don't get too technical here.

    • @Wzxxx
      @Wzxxx 5 років тому

      Lance Phan thx. I am not the one who runs away. I am the one who like to dig deeper in order to understand stuff like this. Math behind procedural textures is what i really want to know. I just said to myself-you need to know it. No idea why. I am old beginner into 3d world.

  • @masxl
    @masxl 3 роки тому

    bro u fucking saved my day i love you

  • @mrhollywood1173
    @mrhollywood1173 4 роки тому

    Just started to learn NODES and my BIG problem is how you know what nodes you need to pick for what effect. There are so many and what effect they have is puzzling and mind blowing.
    Cheers
    PS. Just signed up.

  • @benni2294
    @benni2294 5 років тому +1

    ✳️Is there a good way to control the flags of the colorramp (their position and valie for example) outside of the node group?

    • @LancePhan
      @LancePhan  5 років тому +1

      Unfortunately no, we can make some work around but can't really solve the problem

    • @benni2294
      @benni2294 5 років тому

      That's a shame :(
      But thanks for the reply and keep up the great work👍

    • @LancePhan
      @LancePhan  5 років тому

      @@benni2294 On second thought, I think you can use drivers to control the color ramp keys from somewhere else. You just can't add or remove the keys. It's a complicated work, but possible.

    • @benni2294
      @benni2294 5 років тому

      @@LancePhan right but that's a very messy process. I always wished for a bit simpler method for other nodes as well, because some of them don't have sockets to input something to change their value.

  • @RKisBae
    @RKisBae 3 роки тому

    You sir, are brilliant. Thank you so much for this technique, it worked very well even though I skipped some parts towards the end!

  • @autumnloveschocobos
    @autumnloveschocobos 3 роки тому

    When I make the "thread" group, there's three connections rather than 2? And they're labeled "Value" not input.... not sure why it won't group the same way as yours.

  • @danyilborysenko4860
    @danyilborysenko4860 3 роки тому

    my jaw! i lost it, you own me JAW !!!

  • @calelthuggish5383
    @calelthuggish5383 2 роки тому

    Thank you sir! That's exactly what I've been looking for! Great tutorial, and great result! Keep it up!

  • @ezblends516
    @ezblends516 4 роки тому

    Very impressive thanks

  • @elgatodecorbata7455
    @elgatodecorbata7455 3 роки тому

    My dude!!! the normal/ alpha node works wonders! I'll be experimenting with it for a while, if I find a way to optimize or simplify the node I'll give you a call. Thanks a lot for your work!

  • @dustingunnells2739
    @dustingunnells2739 5 років тому

    This is fucking incredible. You are a GENIUS!

  • @jordan4longshaw
    @jordan4longshaw 3 роки тому

    Awesome video, very helpful! Although, I'm in 2.92 and I can't seem to get the black parts in between each thread.
    Even tho the nodes were followed correctly in the video. I went back and found an unlinked node that should have been linked but other than that.
    No reason why the gap between threads should be missing on my end. Good vid tho!

  • @suspiciousstuff4999
    @suspiciousstuff4999 4 роки тому

    i did finish but one of the main thing to do this was also to know how to get cloth sim right, my cloth keeps tearing and behaves weird please make how to simulate cloth

    • @LancePhan
      @LancePhan  4 роки тому +1

      I did the simulation in Marvelous Designer, use only the basic functionalities.

  • @pactube8833
    @pactube8833 5 років тому +1

    Noice 🌚

  • @brusch1553
    @brusch1553 3 роки тому

    Hi, what if I wanted color differently the X and Y component.
    I mean, how do I separate fabric going along X axis from the one on the Y axis?

  • @joebuehrer
    @joebuehrer 5 років тому

    Wonderful tutorial. How did you learn all this? Are you just a math wizard?

  • @jboon4175
    @jboon4175 3 роки тому

    I only barely followed what the hell was happening there, but man, I have to say, I've ended up with a beautiful cloth texture. Thanks very much for running me through that.

  • @johnsmith56920
    @johnsmith56920 4 роки тому

    OK, now that's official, you are the best. I gave your name on some Blender site for 3D artist saying that I learned a lot from you, I hope you don't mind.

  • @vacpw03
    @vacpw03 Рік тому

    Nobody can understand

  • @edh615
    @edh615 4 роки тому

    Is a pair of map ranges and a multiply more efficient than the coloramp method?

    • @LancePhan
      @LancePhan  4 роки тому

      yeah but the map range node was not available at the time of this video.

  • @tryphonmanu
    @tryphonmanu 3 роки тому

    impressive. thanks.

  • @TheBountycorp
    @TheBountycorp 2 роки тому

    What an amazing tutorial! Thank you very much ! Here is a question: I want to apply this shader to an object in X, Y and Z axis. Which direction to follow?

  • @jeffg4686
    @jeffg4686 5 років тому +1

    Blender video of the day, for sure. Lot the commentary too.

    • @jeffg4686
      @jeffg4686 5 років тому

      typo, meant "love the commentary too"

  • @AngelAgudoGuerrero
    @AngelAgudoGuerrero 5 років тому

    WOW!
    AMAZING!
    Its a kind of Magic. Nodes! Nodes! All you need is Nodes! ha ha ha.

  • @neousagi
    @neousagi 4 роки тому

    Impressive result but wow the node map is so complicated it makes me think: "Wouldn't baking be faster?"

    • @LancePhan
      @LancePhan  4 роки тому

      yes, baking is faster, but then you wouldn't know how to use math in textures.

    • @neousagi
      @neousagi 4 роки тому

      @@LancePhan I see. I thought this was presented as an example of the proper solution to this problem, not an example of using math in nodes. It is a fine example of the later. :)

  • @mma_hack
    @mma_hack 4 роки тому

    your lessons doesnt work

  • @danielazar4064
    @danielazar4064 2 роки тому

    that's huge man! thanks.

  • @AArmstrongC
    @AArmstrongC 4 роки тому

    your tut is nice.. like so

  • @basspig
    @basspig 4 роки тому

    Specifically; what does the experimental rendering option do?

    • @LancePhan
      @LancePhan  4 роки тому +1

      it allows you to turn on adaptive subdivision and displacement. The displacement is no longer in experimental mode though.

    • @basspig
      @basspig 4 роки тому

      @@LancePhan So a lot of these options are normally hidden. Interesting.

  • @jostermayer
    @jostermayer 3 роки тому

    LOL the end is soooo funny

  • @pitbullash
    @pitbullash 4 роки тому

    This is madness

  • @brunosouza2939
    @brunosouza2939 5 років тому +1

    O que foi isso que eu acabei de ver, cara tu é sessacional, to iniciando em modelagem 3D mas nunca imaginei que algo assim era possível.
    parabéns mesmo...

    • @houi4900
      @houi4900 5 років тому +1

      Po se tu consegue ver esse video em ingles certamente tu consegue comentar em ingles tmb, pq comentou em pt?\

    • @brunosouza2939
      @brunosouza2939 5 років тому

      Bom, eu prefiro, pq não?

  • @ItsXDaniC
    @ItsXDaniC 4 роки тому

    Revisiting this after your space/time manipulation vids, is much clear now, how you're using adding to displace vectors.

  • @bigboomer1013
    @bigboomer1013 5 років тому

    Cloth usually look fuzzy when you look closely at it as it has smaller strands in it. How can you do that?

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 3 роки тому

    18:08 Seems you should add a math node to make the Bump Distance input be a function of the texture scaling.

  • @afrikaniz3d
    @afrikaniz3d 4 роки тому

    👏👏👏👌🙏

  • @blenderratt3692
    @blenderratt3692 4 роки тому +1

    I absolutely love this shader, really. I do wish it worked in eevee though. My main computer has been down for a while so I've been using a low budget laptop until I can afford to buy another motherboard. Needless to say the laptop doesn't have a gpu so eevee is my goi to for short animations although cycles is my 1 true love lol.Thnx for this ingenious shader. If I find a way to convert it to eevee I'll let you know.

    • @LancePhan
      @LancePhan  4 роки тому +1

      this shader works in eevee, doesn't need any conversion. You only need cycles to visualize the displacement during the process, but you can use the bump node instead

    • @blenderratt3692
      @blenderratt3692 4 роки тому

      @@LancePhan I'm sure I followed the tutorial verbatim but when I try to render in eevee my shirt is pink like when there's a texture node without a texture. I'm trying again right now with the displacement detached. Fingers crossed. Thnx.

    • @blenderratt3692
      @blenderratt3692 4 роки тому

      My apologies. I'd added something into the shader that wasn't supposed to be there. It worked in cycles so I thought I'd done it correctly. Again sorry.

  • @himoplayer1959
    @himoplayer1959 3 роки тому

    I wanted to do a similar thing recently and I couldn't figure it out quickly with nodes so I literally modeled a tileable part of it and used it as a height map.