This is great advice for aspiring graphic designers who are still in school (such as myself). You don't really think about stuff like this until it actually happens to you. It's always good to be prepared for things like this; thanks for the video Matt.
thanks, about to make a lot of images and some videos, have been looking all over the web to find some inspiration for the work, so it's nice to get the line cut out of what is what, just happy that I have the same perspective to it as you.
Yeah, I was going to say something along the lines of "if it feels wrong to do, it probably is" and that's generally my baseline for how to act. When in question play it safe.
I think graphic design as a field is an interesting yet troubled industry with all of its own strengths and weaknesses depending on who your boss or client is, but I looked up this topic to see what people had to say about video-games. I think a lot of these design principles and the concepts of "Rip-off" and "Inspiration" can very-much apply to games and how the characters, environments, and gameplay are designed. Sure, a genre of game (like Hack-n-Slash or Platformer) is always allowed to be used across different games, franchises, and companies, but the way a character is animated or designed in such a game really matters.
I just finished a flyer that had a short deadline. I did my best to finish on time, but then my client kept asking for more revisions from their executive board. We ran out of time and suddenly earth's existence was on the line and eventually gave into their pressure to use images I know they got from google.. :,( sigh I needed to hear this. But it hurt me the most because all they did was swap out my original work for crap images.
Yes, things like this happen all too often. It's also a side issue with giving someone too many revisions. Generally when it comes to offering multiple versions the designer will know which one is the best and which one therefore should be used, but the client is unwilling to trust that designer's expertise and opinion above their own. Of course it's up to the client to get work that they're happy with, but trust a big thing that can solve a lot of these issues before they even happen.
I will need to look more into this, as one of my preferred type of graphics are "Ripped off" as in taking a company logo & changing the name as a joke or critic, example: many years ago I made a fake logo ripped from the one on "do you look good dot com" & changed the text to "Are you a stereotype?" since this can be considered humoristic, parody or criticism it should be ok?
This is great advice for aspiring graphic designers who are still in school (such as myself). You don't really think about stuff like this until it actually happens to you. It's always good to be prepared for things like this; thanks for the video Matt.
Glad you found it helpful!
Protip for artists. Search for royalty free images. I always use those to find poses and faces to draw
thanks, about to make a lot of images and some videos, have been looking all over the web to find some inspiration for the work, so it's nice to get the line cut out of what is what, just happy that I have the same perspective to it as you.
Yeah, I was going to say something along the lines of "if it feels wrong to do, it probably is" and that's generally my baseline for how to act. When in question play it safe.
Thanks for the excellent video...I'm always waiting for your next one and they're never too long!!
Haha, thanks Helen! :)
I think graphic design as a field is an interesting yet troubled industry with all of its own strengths and weaknesses depending on who your boss or client is, but I looked up this topic to see what people had to say about video-games.
I think a lot of these design principles and the concepts of "Rip-off" and "Inspiration" can very-much apply to games and how the characters, environments, and gameplay are designed. Sure, a genre of game (like Hack-n-Slash or Platformer) is always allowed to be used across different games, franchises, and companies, but the way a character is animated or designed in such a game really matters.
Super helpful insight. Thanks for this!
damn Matt good timing ive been wondering about which is inspiration and which is flat out theft lol.
Great video. Thanks for the upload. 👌
Thank you!
I just finished a flyer that had a short deadline. I did my best to finish on time, but then my client kept asking for more revisions from their executive board. We ran out of time and suddenly earth's existence was on the line and eventually gave into their pressure to use images I know they got from google.. :,( sigh
I needed to hear this. But it hurt me the most because all they did was swap out my original work for crap images.
Yes, things like this happen all too often. It's also a side issue with giving someone too many revisions. Generally when it comes to offering multiple versions the designer will know which one is the best and which one therefore should be used, but the client is unwilling to trust that designer's expertise and opinion above their own. Of course it's up to the client to get work that they're happy with, but trust a big thing that can solve a lot of these issues before they even happen.
I don't think your podcast link directs to the correct episode any longer :/
And so, Overwatch (videogame) is an inspiration :)
thanks for the really good video, I wish it was shorter .
Yeah I'm good at talking too much sometimes. I'll try to keep things a lil' bit shorter in the future. :)
If you talk sense carry on talking
I will need to look more into this, as one of my preferred type of graphics are "Ripped off" as in taking a company logo & changing the name as a joke or critic, example: many years ago I made a fake logo ripped from the one on "do you look good dot com" & changed the text to "Are you a stereotype?" since this can be considered humoristic, parody or criticism it should be ok?