Noise Flow with Geometry Nodes in Blender - Tutorial

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  • Опубліковано 3 сер 2022
  • Hi. In this video tutorial, I have shown how to create the Noise Flow with Geometry Nodes in Blender 3.2x. You can use this method for any field (Noise, Custom).
    If you like this work, then please do support this channel :)
    Happy Noding... :)
    Please LIKE, SHARE the video and SUBSCRIBE to the channel: ua-cam.com/users/3DSinghVFX?su...
    😀 Support 3D Singh VFX channel: www.paypal.me/KuldeepSinghPayPal
    ☕️ Support on Patreon 3D Singh VFX: / 3dsinghvfx
    ➡️ Noise Flow Project Files and Presets' download link: / 70040884
    ➡️ For nodes alignment, I'm using the "Align Nodes" addon that I have created and it is free: • Align Nodes addon - To... , github.com/3DSinghVFX/align_n...
    Follow Me: / 3dsinghvfx
    / 3dsinghvfx
    / 3dsinghvfx
    / 3dsinghvfx
    Blender: www.blender.org/
    Music:
    1) Intro:- Cinematic Logo 08 by TaigaSoundProd
    Free download: filmmusic.io/song/8343-cinema...
    License (CC BY 4.0): filmmusic.io/standard-license
    Artist website: linktr.ee/taigasoundprod
    2) Background:- Uplifting Sentimental Piano by MusicLFiles
    Free download: filmmusic.io/song/8708-uplift...
    License (CC BY 4.0): filmmusic.io/standard-license
    Artist website: cemmusicproject.wixsite.com/m...
    #3dsinghvfx
    #Eevee
    #GeometryNodes
  • Фільми й анімація

КОМЕНТАРІ • 87

  • @3DSinghVFX
    @3DSinghVFX  Рік тому +2

    ☕ Support on Patreon 3D Singh VFX: www.patreon.com/3dsinghvfx
    ➡ Noise Flow Project Files and Presets' download link: www.patreon.com/posts/70040884

  • @stuwheeler
    @stuwheeler Рік тому +14

    Dude this is one of the most difficult subjects to find excellent tutorials on. You really made a great tutorial with a huge idea and content with context in under 10 minutes. You rock man!!!!

  • @Xek-ah
    @Xek-ah Рік тому

    The minds that just play around and figure this stuff out are amazing!

  • @HerraHazar
    @HerraHazar 5 місяців тому +2

    Awesome, music is a bit like i am on hold on a phonecall.😊

  • @d.arcade9210
    @d.arcade9210 3 місяці тому

    thanks so much, crazy in cycles with
    drivers effect animation

  • @sistemafuturo
    @sistemafuturo Рік тому

    Sooo so beautiful!

  • @andrea_ciani
    @andrea_ciani Рік тому +2

    Great job! Alternative using of the proximity position! Bravo.

    • @3DSinghVFX
      @3DSinghVFX  Рік тому +2

      Thanks. Yeah but sometimes proximity does not give smooth results.

  • @RyeCA
    @RyeCA 9 місяців тому

    This is a really cool setup!

  • @beyondus2508
    @beyondus2508 Рік тому

    thanks for the info and demonstration. really cool stuff!

  • @mainecoon6122
    @mainecoon6122 Рік тому

    Learned a thing or three. Thx!

  • @LouiseAthena
    @LouiseAthena Рік тому

    amazing!!!

  • @JanWischnat
    @JanWischnat Рік тому

    Beautiful! Thanks!

  • @Boipelo
    @Boipelo Рік тому

    Yes!! The Lighting!

  •  Рік тому

    Amazing. Thanks!

  • @EvertonSchneiderS
    @EvertonSchneiderS Рік тому

    Really cool! Thanks for sharing

  • @blendercomp
    @blendercomp Рік тому

    Awesome! :)

  • @aarcharanya
    @aarcharanya Рік тому

    wonderful concept .. 👌🏽👍🏽

  • @blenderix3d
    @blenderix3d Рік тому

    Seu trabalho é maravilhoso. Gosto de buscar as melhores referências de aprendizado. Já estou preparando meu segundo projeto e este tutorial me deu ótimas idéias.
    Obrigado por compsrtilhar. 🤗🤗🤗🤗

  • @stefanguiton
    @stefanguiton Рік тому

    Cool stuff!

  • @sukhsaggu2613
    @sukhsaggu2613 Рік тому

    Cool

  • @Spekee
    @Spekee Рік тому

    cool

  • @motiontofu3519
    @motiontofu3519 Рік тому

    🔥🔥🔥🔥🔥

  • @RajwinderKaur-bc5bk
    @RajwinderKaur-bc5bk Рік тому

    Cool...

  • @leshazhukow8715
    @leshazhukow8715 Рік тому +1

    Very cool, thanks for tutorial!
    Can you explain why cross product of normal and noise sticks position to surface?

    • @3DSinghVFX
      @3DSinghVFX  Рік тому +5

      Thank you :)
      When we do the cross product of two vectors (A x B) then we get another vector C which will be perpendicular to A and B. In this case, I want the lines to be tangent to the surface, so we need a tangent vector T based on the noise field which is T = F (Field Vector) x N (Surface Normal Vector). Also see my another video at 3:45 ua-cam.com/video/FWD3r9Bm_A0/v-deo.html

    • @leshazhukow8715
      @leshazhukow8715 Рік тому +1

      @@3DSinghVFX Thanks for explanations!

  • @heriznaga
    @heriznaga Рік тому

    Hey man this is awesome! Would you be able to explain how to pass x and y to normal attributes instead of using the vector UV? Which node do I have to add after the “combine xyz” I would like to use cycles but it is not working for me and I’m new to geometry nodes. Thank u so much!

    • @3DSinghVFX
      @3DSinghVFX  Рік тому

      Hi! This mainly happens with the UV nodes. In this case, you just pass the x and y as normal attributes instead of using Vector UV attributes.
      Store separately X and Y as float attributes with the help of Store Attributes by Name node. Then you can access them in the material section.

  • @ih4269
    @ih4269 7 місяців тому

    Super cool tutorial. My lights move but are a bit more random is size and pulse. Any guess as to why they might pulse? THanks!!

    • @3DSinghVFX
      @3DSinghVFX  7 місяців тому

      Thanks. First, lower the speed then investigate the Pulse size. You can also DM me on my Discord.

  • @noahfinlayshipman
    @noahfinlayshipman 4 місяці тому +1

    Great tutorial - however, the contrast between the intro music and the tutorial music is extremely comical

  • @CLOUD-2Y1
    @CLOUD-2Y1 8 місяців тому +1

    This is a really good tutorial! I am amazed at the cool results, thank you for providing such an awesome work! But I have a problem that has not been solved yet, that is, at 4:17 in the video, when the shortcut key in the lower left corner shows shift+CTRL, the separate RGB R seat suddenly shoots a white line. I also pressed shift+CTRL, but nothing happened🥺. I would appreciate it if you could tell me what I understand wrong! Thanks again for your amazing contributions!🥰

    • @3DSinghVFX
      @3DSinghVFX  8 місяців тому +3

      Hi. Thanks for the feedback. I don't know why Screencast addon showed wrong keys. The correct shortcut keys are: Shift + Ctrl + Left Click (on the respective node), it will cycles through all the outputs of the node. I have tested this on Blender 3.6. I hope this will clear the confusion.

    • @CLOUD-2Y1
      @CLOUD-2Y1 8 місяців тому

      @@3DSinghVFX Thank you for your patient guidance, I fully understand! Now that I have finished the tutorial successfully, thank you again for your great contribution, it is a wonderful, excellent, brilliant tutorial in blender.🤩

  • @Scalti
    @Scalti Рік тому

    Do you know why I don't get smooth curves on the extruded vertices? I get jagged bends instead.

    • @3DSinghVFX
      @3DSinghVFX  Рік тому

      Hi. Use a small Offset Scale 00:33. For more smoothness, after Mesh to Curve node use the Fillet Cuvre node 02:57.

  • @kizuvisuals
    @kizuvisuals Рік тому

    How did u make the mesh transparent? Like in the Intro with the hand? Great stuff! Iam a beginner and could follow along without problems.

    • @3DSinghVFX
      @3DSinghVFX  Рік тому +2

      Hi. I used Eevee Render Engine:
      1) Make the Transmission =1
      2) In the N-panel Options: Blend Mode to Alpha Hashed (if you need depth of field) otherwise, Alpha Blend.

    • @kizuvisuals
      @kizuvisuals Рік тому +1

      @@3DSinghVFX Appreciated

    • @kizuvisuals
      @kizuvisuals Рік тому

      @@3DSinghVFX What Value do i have to change in order to have less Noise Flow?

    • @3DSinghVFX
      @3DSinghVFX  Рік тому +1

      @@kizuvisuals, I think you can utilize denoiser of Blender.

  • @noobandfriends2420
    @noobandfriends2420 Рік тому

    Could you include a list of addons you're using as well as the version of Blender you did this on? Got to "Store Named Attribute" before I realized I'm on the wrong version. This will probably be an issue until Blender chills out with the updates to Geo Nodes. There's also some people putting out tutorials and demonstrations on the 3.4 alpha's already.
    "Store Named Attribute" is Blender 3.2+ as far as I know.

    • @3DSinghVFX
      @3DSinghVFX  Рік тому

      Hi. I used Blender 3.2 in this video...but it is also possible to do that in Blender 3.0.
      For nodes alignment, I'm using the "Align Nodes" addon that I have created and it is free: ua-cam.com/video/9ynGGldv70w/v-deo.html, github.com/3DSinghVFX/align_nodes
      Also the build-in addon "Node Wrangler".

  • @pablobarrantes1209
    @pablobarrantes1209 6 місяців тому

    when working in the shader the value in Math Add node changes the color of the entire string instead of dividing it in blocks that travel through the string, any idea why that happens? awesome tutorial btw, thank you so much

    • @3DSinghVFX
      @3DSinghVFX  6 місяців тому

      Hi. Thank You. I have shown that step at 4:15 time, where I used the Module method for pulses.

  • @gingerdog8203
    @gingerdog8203 Рік тому +1

    How did you do the first shot where it looks like the curves appear then swirl around instead of just the tiny dots swirling around

    • @3DSinghVFX
      @3DSinghVFX  Рік тому +1

      Hi. I used two setups: 1) Projection on hand - One with Cross Product with Normal 2) Without the Cross Product. See at 02:28

    • @gingerdog8203
      @gingerdog8203 Рік тому +2

      @@3DSinghVFX thank you so much! Very cool video, also, I hope you've stopped NFTs

  • @kirillputchenko3797
    @kirillputchenko3797 Рік тому

    Nice, thanks! Help please. Why shader don't work in cyclesrender? What kind of nodes cycles don't support?

    • @3DSinghVFX
      @3DSinghVFX  Рік тому +2

      This mainly happens with the UV nodes. In this case, you just pass the x and y as normal attributes instead of using Vector UV attributes.

    • @user-er1lo7dt2z
      @user-er1lo7dt2z Рік тому

      @@3DSinghVFX emmm...Could you tell me how to operate? I can't understand the geometric nodes just touched.I want it to work in cycles.

    • @3DSinghVFX
      @3DSinghVFX  Рік тому

      @@user-er1lo7dt2z I used custom Vector UV attributes at 3:50. So, instead of that, you just pass X and Y as separate Float Attributes then use these attributes in the Shader Nodes.

    • @user-er1lo7dt2z
      @user-er1lo7dt2z Рік тому

      @@3DSinghVFXMay I take the liberty to ask if you can private message the screenshot of this part of the connection in Google mailbox, I still haven't connected successfully. (@_@;)

    • @3DSinghVFX
      @3DSinghVFX  Рік тому

      @@user-er1lo7dt2z Okay. Just DM me on Gmail or Blender Chat (3DSinghVFX), and I'll send you the screenshot of the Node-Tree.

  • @user-sd4ii7xz9o
    @user-sd4ii7xz9o 5 місяців тому

    hello, thanks for your kindness, I met a problem when 4:23 , the ramp color doesn't work on single line but work on whole noise lines, I think it maybe uv problems but I check the steps before like 3: 36 , but I still don't know where is wrong.

    • @3DSinghVFX
      @3DSinghVFX  5 місяців тому

      Hi. You're welcome. It should work on individual lines if you store the Spline Factor properly as UV Map or as simple float attribute.

  • @oioiuu4821
    @oioiuu4821 7 місяців тому

    Thank you for this nice tutorial. But i don’t know how to make the shader in cycles. I read your commets about it, but i still don’t get it. So could you please send me a screenshot of node tree? Sorry for bothering

    • @3DSinghVFX
      @3DSinghVFX  7 місяців тому

      Hi. You're welcome. You can DM me on my Discord, and I'll definitely help you. Discord: discord.gg/eqPWBwEaYx

  • @manojlogulic4234
    @manojlogulic4234 5 місяців тому

    Ok, I'm on 2:26 at the moment and can't find node Transfer Attribute in Blender 3.5.1 what is the name now?

    • @3DSinghVFX
      @3DSinghVFX  5 місяців тому

      Hi. You can use the Sample Nearest Surface node.

  • @kaonashi3D
    @kaonashi3D Рік тому

    Hello would you ever consider releasing this project file for us to look at?

    • @3DSinghVFX
      @3DSinghVFX  Рік тому

      Hi. It is available on my Patreon Page.

  • @DYNAMICVISHUYT
    @DYNAMICVISHUYT 7 місяців тому

    Bro, why I am unable to add trnasfer attribute node

    • @3DSinghVFX
      @3DSinghVFX  7 місяців тому +1

      Hi. The Transfer Attribute node is unavailable in Blender 3.6 (or higher). It is replaced by the Sample Nodes. So, you can use the Sample Nearest Surface node.

  • @ksenia_vask
    @ksenia_vask 9 місяців тому

    In Blender 3.6 there is no "transfer attribute" node( Can you please tell how to replace it or what to put there instead?

    • @3DSinghVFX
      @3DSinghVFX  9 місяців тому +3

      Hi. You can use the "Sample Nearest Surface Node"...set sampling data to "Vector" to sample the Normals.

    • @ih4269
      @ih4269 8 місяців тому

      @@3DSinghVFX Thanks!!!!

  • @zhengdyrus8705
    @zhengdyrus8705 Рік тому

    哥,国内大佬吗?是的话p站订阅你一波

  • @colourberry
    @colourberry 10 місяців тому

    Excellent but a bit too fast and a voice explanation would have been nice. I can copy the steps but dont understand whats going on.

    • @3DSinghVFX
      @3DSinghVFX  10 місяців тому

      Hi. Would you like to know which step is confusing? You can also ask any question on my Discord: discord.com/invite/eqPWBwEaYx

  • @JoshuaCertain
    @JoshuaCertain Рік тому

    This doesnt work in the latest releases of blender

    • @3DSinghVFX
      @3DSinghVFX  Рік тому +3

      Hi. For Blender 3.5, at 02:22 only replace the Transfer Attribute node -> Sample Nearest Surface node.

    • @maxmaxmax4015
      @maxmaxmax4015 11 місяців тому

      @@3DSinghVFX How exactly does this work?

    • @3DSinghVFX
      @3DSinghVFX  11 місяців тому +1

      @@maxmaxmax4015 Hi. It is the cross product of a surface normal and field vector which produce a vector that is perpendicular to normal as well as field vector.

    • @simonzhang3D
      @simonzhang3D 9 місяців тому

      but where do i plug in the normal node inside the sample nearest surface node?@@3DSinghVFX

    • @simonzhang3D
      @simonzhang3D 9 місяців тому +1

      nvm found it, just swtch to vector mode