Let's clear something up here with the people complaining about the lighting. I was doing a penance specifically tied to electrocuting shit. Hopefully they can stop burning through tissue boxes now.
@@JebblesJunior Damn right. I know at least a handful of people who would've never picked up the game and tried out the rest of the classes if smite wasn't a thing.
You gotta understand that providing footage of you doing a penance like this may not line up with commentary about trying to get better at the game. Especially when it's *that* penance since Smite is disliked when used like this for a very good reason. You're basically guiding players to an option where they aren't actually learning the mechanics and making it that other players that play with them won't be able to interact with the mechanics as well. Just take the criticism and be wary of what you display with your commentary because there's a clear reason multiple people are mentioning it.
WRONG! It drops a Loot Die which contributes greatly to increasing the tier of the reward chest you get at the end of the mission! It's SO EASY to kill if you have an 0gryn or someone with a devils claw sword! The parries MELT it.
It's an Ogryn rite of passage to put down your first Daemon. That's what separates the big from the biggest. (It might also be a rite of passage to step on the damn thing, but that's neither here nor there.)
I will kill daemonhost and solo it if I can because the game on auric maelstrom is so boring and I want to flex in a pub game. It is super weak when everyone have 500 rating weapons. Thammer, knife, dueling sword, crusher, dclaw and eviscerator are weapons a solo zealot can nuke the daemonhost. It is just an obstacle for malice players and a joke for max player. They need to rework daemonhost soon.
@@SkullpunkArt this is in my opinion the kind of beginner tips darktide veterans like me should give. But never do... most just play meta police 🚨 Enjoy!
I appreciate how there's so many intricacies to Darktide compared to Space Marine 2 cause it also tracks in lore. Regular humans/psykers need to min-max themselves and their squads to be combat effective while Astartes are just hulking big boys that are scary fast that make most of their combat problems go away by dodging and hitting things efficiently
Have fun. Meta is someting, fun is something else. It's always good to look out some builds here and there, but in the end, just pick what you like. Every weapon will do fine with almost every perks ( except for the really harder level ). But if someone complains because you didn't took a specific skill or perk, just ignore them. It's a coop game, you just rip through hordes. Sweaty people are to avoid on this kind of thing :) PS : ( Try to read/listen to dialogues. Some of them are really fun )
The part that's super funny is when people tell you go back to regular games. But they lost too 🤣🤣🤣. Like you aren't that skilled if you couldn't clutch it.
4:00 Regarding the 5 variable statistic bars every weapon has, probably keep your pants on until you're almost max level. The weapons you get won't start having that 80% maxed out potential until then. Still identify which of the 5 you don't care about in the event you get lucky and find something you like. Once you're 30, gamble your little heart out.
Best advice I can give after 800+ hours for the new pals! - learn what perks your class uses to regenerate your toughness and use as many of them as fits your build as possible. - never go alone, always try to have at least 1 thunder buddy with you - try not to worry too much about what other people are running on your team, you aren’t there dad nor are you playing for them. Just focus on doing the best you can do and working together - pick up diamantine and plasteel you see lying around. It’s shared with the whole team and it’s good manners so just do it. - focus on getting curios that increase your toughness and health over wound or stamina increasing one’s. That said, getting 3 wounds on psyker, veteran and zealot doesn’t hurt at all, just don’t give ogryn extra wounds he’s already got 3 so just focus toughness and health. - always remember to type gg after a successful game! Now get out there and have fun!
This true for early and easy mode like damnation and below, but when you start auric, you will want at least 1 +3 stamina in your curios and combat ability regen is a must for all 3, more wound doesn't make you tankier, just make you need to be revived more and when you go down while surrounded by horde or elite, you're as good as dead. Instead of increasing wound and health, how about taking less damage? If you dont take damage, you wont need wound or health in the 1st place anw
Regarding Curios (from a vets perspective) id say 2-3 toughness curios and maybe 1 stamina curio I don’t like health curios because health doesn’t regenerate And always pick ability cooldown and extra toughness Try not to rely on damage resistance in the long run try to learn how to avoid certain enemy’s and if you master that pick stamina/thougness regen instead of damage resistance Never pick grimoire resistance (they are not worth picking up anyways) extra xp or extra curios instead of weapons those are totally useless perks
LMAO, 800 hours and telling people to ignore stamina curios. Tell me you don't play on anything above normal damnation without telling me you don't play on anything above normal damnation.
@ I’m not saying to ignore them, I’m saying for someone absolutely fresh to darktide and leveling there first character for the first time, when they get the opportunity to buy there first curio and they hypothetically have the choice between a toughness one or a stamina one, prioritize getting the toughness one first.
@@johnarcher6150 pretty much, but sometimes you gotta push them first the stab. After someone gets good they might hear a woosh sound which means dodge. Its a skill based game that grows with ya
For the Jr. Jebbles getting into Auric that enjoy creating their own builds, I suggest learning what makes meta builds so strong in the first place and then incorporating the ways they solve problems into your loadouts. Usually its a line of thinking and exploiting talent node synergies to its maximum potential that can carry over to your own wonky setups (like the double barrel shotgun/assail psyker that I've been playing) Learn how your class generates toughness and focus playing around it when its getting hot. If your build doesn't have any good generation nodes you'll dry up quick once the director decides to throw the kitchen sink at your squad. and if you're going to bring an infernus staff, you should probably be using it over smite since dead heretics don't need to be stun locked :^)
@@OniGanonDo they have different modifiers than maniac for mutant and tox flamer and infected for hound on them? (Except variable body part modifiers/armour, but I think those 3 have the same armour type on every body part, except the tox tank obviously)
@@kuehnjakob If you're asking if Maniac/Infected damage works on them, then yes it does. This melee bonus is a separate modifier on top of that. It's why you can oneshot a Mutant with a heavy melee headshot on a few weapons, even though Mutants have 4000 health.
The -Tide games are a melee first focus for combat. Though Darktide has a split balance that allows for more ranged/non melee combat than Vermintide did, melee is still the focus. Even if you're playing a ranged skewed build like Veteran allows. When things come down to it its the basics of melee, blocking, dodging, and stamina management. Those skills will even help you defend yourself with your range out by knowing how to dodge to cover reloads, or using weapon specials like the boltgun bash. If you're resistant to learning that you're in for a rough time at higher difficulties. I see so many autogun vet, flamer zealots, or staff psyker who switched to their ranged weapon frame 1 of a match go down the moment it stops working and they get surrounded. Worse off to see when people like this don't make an effort to switch to their melee at all. The melee is a primary for a reason. A non intro thing - you mention that jumping and mantling arent "worth a fuck" but mantling onto objects then sliding yourself horizontally off the shortest edge is one of the most applicable movement techs that anyone can do with any weapon. Maybe not ogryn to some extent because they're really slow... but almost anyone with any weapon can use this to speed themselves up and get a little distance on a horde. The higher the object is compared to the nearest ground, the better. I believe a faster dodge speed&distance also makes you go further.
Not Melee focused Vet and Psyker have to be specifically built to not melt in melee. You tell ppl this and they're gonna be very confused when their psyker with 2 wounds weilding a dueling sword dies immediately. Or why their teammates get mad at the vet for trying to Melee a heavy gunner and shotgunner blob.
@ the irony is that they’re both very good at doing those things. Shotgun “blobs” are relatively easy to take out in melee with any class. Yes of course you’re going to have to shoot sometimes but the point is the game is a melee focused game. If enemies are in your face and you’re getting hit with your ranged out it’s probably because you don’t know the melee mechanics well enough to succeed at that
learn the sounds. each specialist enemy has its own sound. ie howling in the distance. pox dog. tick tick. pox burster. stay out of sight if you see a snipers red lazer as they hit like a mack truck. hunt around as you find lots of resources. especially diamintine which is used for upgrading weapons. you also find ammo, stimms grenades etc.
Any new players, don't use smite like him. Maybe use it on a big horde , to drop them on the ground or something, build peril to venting shriek. But don't use it on like every enemy ,or 2 poxwalkers like this guy does. Many players on higher difficulties, will probably send you directly to the god emperor ,via exploding barrels. It's not fun to have somebody perma stunlock enemies for you, do no damage, and suck in melee combat, due to never having actually fought enemies up close. It even makes some classes talents ,that rely on actual melee combat useless. Like on dodge talents. Might as well go fight trees.
@@JebblesJunior that sounds good on the surface but then if you think about it for more than 2 seconds and realize it's a coop team game and your actions impact your teammates you'll realize that maybe you should show some tact.
@@JebblesJuniorAdmirable sentiment, but it does not apply here. A purely smite primary Psyker that isn't doing it for penances or something is legit a hindrance/annoyance
Any new players, use Smite like him if you want to lock down most enemies. Don't listen to these people who tell you not to use something and form your own opinions about it.
The simplest advice I can give new players is: find out what kills you the most, and do whatever you can to build towards preventing it. This is simple advice, but not the easiest to put into practice. Basically, the best way to not die is to not take damage in the first place. Dodge, block, and stagger enemies as much as possible, and learn what things your class can do to keep your toughness maxed out and your pants un-shat. Toughness not only is damage resistance, it's also resistance to being interrupted and staggered, so it's important to keep it high. Grab the skills that increase your toughness and give you ways to regenerate it quickly, and remember to mix in dodges and blockpushes into your combos depending on which weapon you're running. Some are great for dodging but don't have a ton of stamina for frequent pushing like the dueling sword or knife, so take perks that help you when you dodge. Others don't have a good dodge distance but do have pretty good stamina like the thunder hammer, so take things that increase your stagger or give bonuses for blocking and pushing. Lean into the things that keep you alive first and foremost, and the damage will follow. TL;DR: I don't care if you're not a tank, your damage is useless if you spend half the match with your head down and ass up because you couldn't handle yourself when a single Rager caught you off guard. Invest in staying alive, *then* worry about killing gooder.
This, I'm still fairly new but I realised I got captured by trappers the most while being distracted by hordes, so I very quickly learned to keep my head on a swivel. My preference was for Veteran with high damage ranged weapons like the Bolter or Plasma gun, so I usually snipe all the specialists before they get close to cause a problem, flamers, bursters, trappers especially. If I'm doing my job and eliminating specialists at range, the other team members can more easily do what they do best.
Generally if you're in a horde swing a bit higher than you think to hit the heads, major DPS boost. If you have no idea what to get for perks pick whatever gives you y % strength for doing x action and pair it with perk that gives x% cleave for y action. This gets bigger damage while going through more enemies per swing. Not the best for every weapon but for most it's a good baseline.
If your playing psyker for the love of the Emporer if your veteran or rangef ogrin is low ammo let them take the ammo box, no matter your ammo, you have an unlimited use grenade and staves, if using an actual gun, you are the lowest priority for ammo For the record, I main psyker
100%, my logic for ammo is Veteran, then Ogryn if they're ranged with a heavy stubber or maybe using the grenade launcher a ton to get rid of crowds before they reach us, or if the Ogryn is mostly crowd control then the Zealot if they're a flamer user. Psyker comes last in priority 95% of the time and if they're truly focusing on their ranged weapon, I'd question their sanity.
Your gonna run out of cash way before getting the perfect weapon, use the best you got and keep an eye on the store as you level your first guy. Everytime you can equip a curio get one and put experience 10 percent on it. Same with second and third
@@JebblesJunior I think the way it is now it takes a level 2-3 mission worth of dockets for each roll. It can take 20 rolls easily or I just have bad luck. I’m still running heresy and damnantion missions for the diamonite to upgrade my curios, and I have my second character at 30. But I started after the crafting update
Good advice however, I am going to go into level three as level one because I was told by an extremely experienced player that level one and two are extremely boring
Honestly, you could skip the first difficulty (Sedition) and go straight for the second one (Uprising) from trust level 1. The rest of that advice is on point, though.
God damn me dude, you had me at "Find your own way". Builds are great when optimizing for fucking aurics, but this is the best ways to let people have fun up until then. Psyker handcuff build ftw. I'm Here to be Merlin, let the other f*ckers be Arthur.
I like the "find your own way" method, I'm finding what works best for my preferred playstyle and still trying out the weapons as I unlock, I'll look at dedicated builds once I reach lvl 30.
Bring one curios with stamina, put stamina regen on all your curios, been playing since it came out, never bothered with stamina, tried it this weekend and it completely changed the game for me, everything slows down and you will no longer struggle to block, dodge, run anymore during fights, everything will become much easier.
I'll be real, one thing I would change about this guide would be worrying so much about your weapon roll so early on. Spamming Brunt's Armoury is a huge waste at lower weapon mastery levels, especially if you're a newer player on your first Reject without many resources accrued yet. Realistically speaking, your rolls don't matter until you hit mastery level 15 of your chosen weapon, which is where you unlock the empowerment cap of 400. Until you get to that point, any weapons you have will be well below the max stat cap for any single stat value. It would be much more efficient to just stick with one weapon of that weapon type in order to level the weapon type's mastery to 15, just occasionally empowering your current version of the weapon to stay competitive with the level of content you're currently attacking. I would avoid consecrating above the Blue/Anointed rarity, though. Save the resources for upgrading to Purple/Exalted for decent rolls, and Gold/Transcendent for your god rolls. While doing that, just occasionally take a look at the Armoury's Requisition page to see if the latest refresh has that weapon with the stats you want, tackling missions (and thus accruing more resources) in between refreshes while waiting. You'll likely get a god roll (80s on all stats except for a 60 on your dump stat, typically Mobility in my case) well before you hit mastery 15 anyway. Of course, once you _do_ get your god roll weapon, Favorite that thing immediately so you don't accidentally feed it to Hadron. There are only two cases I'd ever recommend using Brunt's Armoury: - First is if you've just leveled your Reject to the point of unlocking a brand new weapon type, and the Requisitions page hasn't refreshed to include it yet. This was how I got my first Heavy Stubber (I've only recently gotten into leveling Ogryn). - Second is if you've already gotten at least one Reject to max level and have accrued some resources already, and want to acquire a god roll weapon that you've already gotten to at least Mastery 15 on said other character. At that point, you likely have enough resources to afford to gamble in Brunt's Armoury, so feel free to go ham if you don't want to play the waiting game with Requisitions.
Recently got into Darktide after getting a better PC, one that can actually run the game (my laptop didn't meet minimum requirements). I come from playing Vermintide2 with 300+ hours on it, Fatsharks previous games and boy of boy do the finer details differ a lot. Stamina works differently; there is an option to sprint; there are WAY more enemies that attack at range; the psyker's peril mechanic and Sienna's overheat work very similarly but are not the same; almost every weapon has a special attack/function (on pc V by the default); and the only truly familiar boss is the chaos spawn, which is also different from it's counterpart in VT2. I like this game. Still trying to figure out how things roll best. I have a lvl20+ veteran and I'm currently levelling my second character as well, a psyker. It does annoy me a lot that there aren't any keyboard shortcuts for all the different vendors, back in Vermintide2 while in Taal's Horn Keep (the pre-mission are, like the Mourningstar) you could use, for example, press M to open the mission menu or press H to open the hero select screen and so on. It's a bit annoying, and even though the pre-mission are isn't big, I still found myself lost in the semicircular hall. Darktide does have way more to customize it's characters than Vermintide2, not in share number of cosmetics but what is customizable. The head, torso and legs. You can make whatever outfit you feel like. Whereas in VT2 it only the head cosmetic and the rest of the body. A lot of costumes are made specially to fit it's own counterpart, and unless a piece comes as a standalone, which makes it worse tbh, head and costume cosmetics often DO NO FUCKING MATCH. But it's a small little gripe. I like how the demonhost works like a witch in l4d n l4d2 except its a boss fight of on it's own when triggered. Had an encounter with it and a beast of Nurgle at the same time a few hours ago. Crowd control, dodging and blocking pushing really translate well to DT from VT2. A lot of built up muscle memory is doing good. Great game, hope to enjoy it as much as I have enjoyed Vermintide2.
Thanks for the advice, I just started playing on ps5 and I have to say that for the first time I felt lost in all the game mechanics, especially weapon upgrades 😂😅
Except in one in 10 match situations a smite psycher does more harm being in the match than not joining the game: Damage-wise zealots veterans melee crit and finesse talents and blessings proc on dodge, (cant do them with stunned hordes). This means that you are not just losing out on a normal psycher players damage, but you lose about 20% in blessings and talents You doing 4/5th of your damage and inactive enemys reduce you teams damage by almost 40% Fun-wise it might be fun for you to hold down left and right MB at the same time, but all other teammates are just walking forward slowly killing inactive mobs with less damage. You are prioritizing your fun over the 3 other players' fun. Time wise you are wasting the time of everyone in the group. If they hopped on to quickplay to get some quick platsteel or dockets they are forced play your way, the painfuly slow way because they have to orbit around you to kill the things in 20 seconds you take 2 minutes to kill. Its fine if you do it with friends, but if you play with randoms please consider other players fun, not just yours. Pick up a lightning staff, almost the same but you can actually pull your own weight and share brittleness on armored targets so your team can kill bigger threats even faster
Smite with psyonics annihilates all chaff on the board in seconds. As for specials? If someone can't quickly kill a stationary enemy, regardless of perks, that's just a skill issue. You also completely ignored smites raw suppression output that provides safe revives and lets objectives be completed unbothered.
@@JebblesJunior you ignored 90% of the explaination, the main point is that it is a waste of time and unfun for the whole team, and that you are prioritizing your fun over 3 other peoples', its selfish About the damage- look at your own gameplay, its seconds yes, like 9 seconds of fully charged smite for a single poxwalker, if you ever used the scoreboard mod or read the damage numbers in the psychanium, you would see that you are a huge hinderance to your team. If you used anything else your whole team wouldnt be down at the end of the mission Im ignoring mass stagger because its useless if you spam it against hordes and single enemys and specials. If your team gets wiped by a poxwalker horde and need smite now thats a skill issue. Smite is a utility tool to get people out of tight situations, and in your video, rhere was no situation where smite helped. It can hold down specials... You know whats better than immobile specials? Dead ones, and you can do that with anything else. For stagger you can use the flame staff or the aoe blast one, and those can kill any elite in like 4 seconds Smite is not support, its a noob trap. Dome shield, and golden toughness talents are support.
If a teammate gets caught in a net or one by a dog, FREE THEM IMMEDIATELY, I don't care that a horde is running at you, it takes 2 seconds to save them. Both of these things cause corruption and you'll have an easier time with more teammates contributing rather than leaving them on the floor. 2 seconds people cmon!
This, I'm constantly looking out for hounds or trappers, if possible I'll kill them before they get to anyone, but if someone's got a hound on them you bet I'm dodging out of melee to immediately save them. I try and always be as attentive to my teammates troubles as I'd want them to be for me.
Its so weird seeing a video get made like this when the gameplay is constant smite. With a million optimizations left on the table. This is clearly low skill new player gameplay. In a video trying to tell people how to not be new and low skill. Its the blind leading the blind for the sake of content slop. Like you're using smite on single digit groups of pox walkers psyker could not be played in a worse way if you tried. if this is ironic as a joke so people dont take the video seriously good job you got me.
@@JebblesJunior Tbf that's valid but I think it would probably be better if you'd shown more appropriate gameplay for this video considering what you were talking about. Much love bro.
the best advice i would give to new players looking to select a class is that ogryn weapons are, with the notable exception of pickaxes, incredibly shallow and thus probably a good choice for new tide game players. almost all ogryn weapons are "just throw heavies lol" but if you want weapons that are actually interesting to use, play some flavor of not-ogryn.
A question: Do killing a demon host increase the loot value? Otherwise there is no sense to risk the hp, the run and ammo here. Except for some adrenaline junkies :D For those who know left4dead the DH is like the witch: a wispering deadly trap on the way.
@@JebblesJunior Good to know, I haven't encountered one yet but I already heard they're a pain. I heard some people like to activate them as an Ogryn with the shield cause they can soak up the attacks while everyone else deals with it, but that seems pointless if there's no appropriate reward for doing so.
In my opinion: Stick to the basics. Learn when to dodge, block, and melee. Reserve ranged ammo for ranged and elite enemies. And finally, abuse shove, block and knockback. As long as you have those down pat, you'll succeed more than the vast majority of people with over 100 hours in the game trying to do "meta" builds without the basics
Meta is about optimization. The more optimal your build the easier the game becomes but you still get decent flexibility if you build with some sense of logic.
Combat: Dodge, dodge, dodge. Sprint slide, sprint slide, sprint slide. This can not be pressed upon enough. The video does not do a good job of telling you this. You will get hammered over and over if you do not do this properly. This is most important.
The one thing i would like to add is that when you thinking seriously about the game, mod it. Theres no shame in it, as most mods currently available are just QoL things that should have been present in the game at the beginning, if nothing else, the one mod i deem most important is Numeric UI.
Why are people so upset over someone using a tool in a game? If newer players see what he's doing and decides to copy, who cares? They can use it and decide for themselves if it's boring.
Epic smite video. Be honest you did it to get some nerd rage and lots of comments😂. Keep up the coverage - maybe ramp up the difficulty so people can see the true chaos of things in high intensity 4-5
@ the best crowd control is killing. Smite even with the ep keystone just pushes the problems onto your team. Smite is a tool to use for one percent of the match, not a weapon. If you want to be helpful with crowd control use the electrokinetic staff to control and kill at the same time. If you’re working a penance and playing in a way that fucks your team it’s immoral to make the footage into a video that’s supposed to be teaching noobs how to play.
@@JebblesJunior to use a Helldivers example, mainly using smite is like using the infinite grenades trick to spam stun grenades for a match and use that as the background for a video on how to become good at Helldivers.
Look, it's an easy and effective tool to use, that will play directly into newcomers hands while they find what they like. As for its efficacy in game, those I was with greatly appreciated me using it to let them breathe. They said as much themselves. I used it more frequently for the penance, but they were glad nonetheless.
dont do what u see in this video in auric dificulty,i mean perma smite spam 24/7...........not so good players will enjoy it,but good players probably will leave you to die cause it game breaking and boring .
@Cardinalsqr no it is game breaking and ruins auric dificulty totaly, and any player who goes to hardest dificulty in game and has learned to only hold 1 button needs to go back to herecy dificulty and learn the game, the basics of game, dodge, block, kite. Auric is not for easy and relaxing games, its for crazy madness and for pushing limits. Its not by design for new players, and if u get left to die now u know the reason. Smite is disliked by skilled players, because how game breaking it is, and u can literaly hold it for 30 mins non stop with 1-2 sec coldown and break game totaly. By using only smite means you are total noob at this game and in dificulty above your skill level and shoud go lower to learn the game. That skill is literaly made for noobs so they can survove just by holding 1 button non stop,its not meant to go and ruin experience for others in hardest dificulty just because you skipped learning basics of game and feel like u doing something by holding smite 24/7. Learn the basics and u will not need smite, or learn how to use it not abuse it.
@@U.U-lw4ee While you aren't wrong about smite being a comically good stunlock ability, you sound like a wet sock try-hard with the way you have worded this, your need for feeling like a good player doesn't give you any right to dictate what builds others playing the game get to use. If you want a specific playstyle and squad setup, play with friends, who in their right mind expects proper cohesion with Maelstrom pubbies?
@@Akrilloth who in their right mind with 0 basic skills of game goes to hardest dificulty to hold 1 button for 30 mins ?? its like 70-80% in auric are above their skill level,and i dont mind it ,it makes matches more fun than if u have 3 good teamates then its snowball booring.but smite nahh cant stand that broken blitz that literaly pauses game turns 25min match into 40 -45,turns my latop into sun and literaly extends noob phase for smite user and evrybody else who plays with perma smiter. If u are literaly totaly new player and dont know even games basics you dont go to hardest dificulty to spam smite for some reason :D try hard?you sound like smite user that dont understand games basics,and have not learned yet how to dodge kite and block.when u learn those basics without smite u will understand what im saying :D
@@CardinalsqrAn ability that singlehandedly makes the enemies behave like you are in the psykanium, is very much game breaking, and is miserable to play with for anyone that actually wants to engage with the game and enemies.
Hey keep it under 3 intensity until you’ve gotten to 30. And for the love of peat don’t boot up and auric till you can complete a HI 5. Dragging people through already hard missions sucks. Good luck and have fun!😁👍
Chose probably the absolute worst footage to pair with a guide aiming to teach new players how to not suck, brother, we dont care if youre doing a penance, think about what new players are going to see and take on board with gameplay, its the whole reason you collected footage in the first place
Oh hell no! I has been wondering why it WASNT ALREADY ON CONSOLES!? I'm not buying NOW!😂 why didn't you want it on consoles? Dude YEARS?! Spade marine 2 was made and released before "port to console" was even a thought! Eff out of here with THIS IS HOW YOU PLAY THE GAME NOW! Have fun and take care yall.
My guy it was already on console, if you're locked into a single console that didn't have it for some particular reason that's on you. Yes it took ages to get onto PS5 but that's not some conspiracy against you, don't take it so personally. If you like the gameplay buy it, if you don't then don't buy it. Don't just refuse to buy it out of some manufactured outrage in your head.
Let's clear something up here with the people complaining about the lighting.
I was doing a penance specifically tied to electrocuting shit. Hopefully they can stop burning through tissue boxes now.
Monkey see, monkey do. New players who don't know any better are going to want to copy the cool lightning thing they saw on UA-cam.
@ If they enjoy it, sure.
@@JebblesJunior Damn right. I know at least a handful of people who would've never picked up the game and tried out the rest of the classes if smite wasn't a thing.
Nothing wrong with that, educate them later. @@crushavg
You gotta understand that providing footage of you doing a penance like this may not line up with commentary about trying to get better at the game.
Especially when it's *that* penance since Smite is disliked when used like this for a very good reason. You're basically guiding players to an option where they aren't actually learning the mechanics and making it that other players that play with them won't be able to interact with the mechanics as well.
Just take the criticism and be wary of what you display with your commentary because there's a clear reason multiple people are mentioning it.
Leave the Daemonhost alone. It's a challenging fight with an insta-kill move with NO reward for beating it.
WRONG! It drops a Loot Die which contributes greatly to increasing the tier of the reward chest you get at the end of the mission!
It's SO EASY to kill if you have an 0gryn or someone with a devils claw sword! The parries MELT it.
What? No... thats vermtinde 💀@@user-hu7lw4le1k
It counts as Monstrosity for the weekend challange 🤓
It's an Ogryn rite of passage to put down your first Daemon. That's what separates the big from the biggest. (It might also be a rite of passage to step on the damn thing, but that's neither here nor there.)
I will kill daemonhost and solo it if I can because the game on auric maelstrom is so boring and I want to flex in a pub game. It is super weak when everyone have 500 rating weapons. Thammer, knife, dueling sword, crusher, dclaw and eviscerator are weapons a solo zealot can nuke the daemonhost. It is just an obstacle for malice players and a joke for max player.
They need to rework daemonhost soon.
For PC player: CHANGE THE JUMP BUTTON BINDING!
keep dodge on SPACE and but jumping on ALT or something else you like.
But DON'T keep BOTH on SPACE
i use c
I didn’t know you could do that, I always hate it when I jump an inch upwards instead of dodging the massive bolt of plasma aimed directly at my face
@@SkullpunkArt this is in my opinion the kind of beginner tips darktide veterans like me should give. But never do... most just play meta police 🚨
Enjoy!
@@apfelfreund6859 thanks man, got any more tips I should know?
@@apfelfreund6859 and make a dodge macro that crouches at the end of the dodge (dodge crouch sliding) - just use this for dodging over regular dodging
I appreciate how there's so many intricacies to Darktide compared to Space Marine 2 cause it also tracks in lore. Regular humans/psykers need to min-max themselves and their squads to be combat effective while Astartes are just hulking big boys that are scary fast that make most of their combat problems go away by dodging and hitting things efficiently
Have fun. Meta is someting, fun is something else. It's always good to look out some builds here and there, but in the end, just pick what you like. Every weapon will do fine with almost every perks ( except for the really harder level ). But if someone complains because you didn't took a specific skill or perk, just ignore them. It's a coop game, you just rip through hordes. Sweaty people are to avoid on this kind of thing :)
PS : ( Try to read/listen to dialogues. Some of them are really fun )
The part that's super funny is when people tell you go back to regular games. But they lost too 🤣🤣🤣. Like you aren't that skilled if you couldn't clutch it.
You can go and "have fun" in your own group. You won't get an invite to good groups not playing meta bozo.
@cococock2418 I mean i can also have fun quick joining Auric maelstrom groups and still pulling out a win without struggles without meta build
@cococock2418 They aren't good if they are losing though lol
4:00 Regarding the 5 variable statistic bars every weapon has, probably keep your pants on until you're almost max level. The weapons you get won't start having that 80% maxed out potential until then. Still identify which of the 5 you don't care about in the event you get lucky and find something you like. Once you're 30, gamble your little heart out.
That is fair. Don't gamble when poor.
Disagree. You can still get a god roll weapon at low levels and level it up to 500.
Best advice I can give after 800+ hours for the new pals!
- learn what perks your class uses to regenerate your toughness and use as many of them as fits your build as possible.
- never go alone, always try to have at least 1 thunder buddy with you
- try not to worry too much about what other people are running on your team, you aren’t there dad nor are you playing for them. Just focus on doing the best you can do and working together
- pick up diamantine and plasteel you see lying around. It’s shared with the whole team and it’s good manners so just do it.
- focus on getting curios that increase your toughness and health over wound or stamina increasing one’s. That said, getting 3 wounds on psyker, veteran and zealot doesn’t hurt at all, just don’t give ogryn extra wounds he’s already got 3 so just focus toughness and health.
- always remember to type gg after a successful game!
Now get out there and have fun!
Took me over 600 hrs to become really competent
This true for early and easy mode like damnation and below, but when you start auric, you will want at least 1 +3 stamina in your curios and combat ability regen is a must for all 3, more wound doesn't make you tankier, just make you need to be revived more and when you go down while surrounded by horde or elite, you're as good as dead. Instead of increasing wound and health, how about taking less damage? If you dont take damage, you wont need wound or health in the 1st place anw
Regarding Curios (from a vets perspective) id say 2-3 toughness curios and maybe 1 stamina curio I don’t like health curios because health doesn’t regenerate
And always pick ability cooldown and extra toughness
Try not to rely on damage resistance in the long run try to learn how to avoid certain enemy’s and if you master that pick stamina/thougness regen instead of damage resistance
Never pick grimoire resistance (they are not worth picking up anyways) extra xp or extra curios instead of weapons those are totally useless perks
LMAO, 800 hours and telling people to ignore stamina curios. Tell me you don't play on anything above normal damnation without telling me you don't play on anything above normal damnation.
@ I’m not saying to ignore them, I’m saying for someone absolutely fresh to darktide and leveling there first character for the first time, when they get the opportunity to buy there first curio and they hypothetically have the choice between a toughness one or a stamina one, prioritize getting the toughness one first.
Bro went full emperor palpatine mode for the game play today
Stab otherguy before getting stab. Is that all?
Yes.
@JebblesJunior Roight bossman. Imma stab em.
Yes.
@@johnarcher6150 pretty much, but sometimes you gotta push them first the stab. After someone gets good they might hear a woosh sound which means dodge. Its a skill based game that grows with ya
What button is stab
For the Jr. Jebbles getting into Auric that enjoy creating their own builds, I suggest learning what makes meta builds so strong in the first place and then incorporating the ways they solve problems into your loadouts. Usually its a line of thinking and exploiting talent node synergies to its maximum potential that can carry over to your own wonky setups (like the double barrel shotgun/assail psyker that I've been playing)
Learn how your class generates toughness and focus playing around it when its getting hot. If your build doesn't have any good generation nodes you'll dry up quick once the director decides to throw the kitchen sink at your squad.
and if you're going to bring an infernus staff, you should probably be using it over smite since dead heretics don't need to be stun locked :^)
If a mutant is within melee range, kill it every time, many melee weapons when maxed out are one shot kills if you get it in the head.
Mutants, Flamers and Hounds take extra damage from melee.
@@OniGanonDo they have different modifiers than maniac for mutant and tox flamer and infected for hound on them? (Except variable body part modifiers/armour, but I think those 3 have the same armour type on every body part, except the tox tank obviously)
@@kuehnjakob If you're asking if Maniac/Infected damage works on them, then yes it does. This melee bonus is a separate modifier on top of that. It's why you can oneshot a Mutant with a heavy melee headshot on a few weapons, even though Mutants have 4000 health.
I wonder if Jebbles will ever do a vermintide guide now that versus has come out
Maybe, I have bought it. I'm just hooked on darktide right now.
for the love of all that is holy just mark specials and push poxbursters
“Never get toughness regeneration speed, that’s all you need to know there.” Yep.
The -Tide games are a melee first focus for combat. Though Darktide has a split balance that allows for more ranged/non melee combat than Vermintide did, melee is still the focus. Even if you're playing a ranged skewed build like Veteran allows. When things come down to it its the basics of melee, blocking, dodging, and stamina management. Those skills will even help you defend yourself with your range out by knowing how to dodge to cover reloads, or using weapon specials like the boltgun bash. If you're resistant to learning that you're in for a rough time at higher difficulties.
I see so many autogun vet, flamer zealots, or staff psyker who switched to their ranged weapon frame 1 of a match go down the moment it stops working and they get surrounded. Worse off to see when people like this don't make an effort to switch to their melee at all. The melee is a primary for a reason.
A non intro thing - you mention that jumping and mantling arent "worth a fuck" but mantling onto objects then sliding yourself horizontally off the shortest edge is one of the most applicable movement techs that anyone can do with any weapon. Maybe not ogryn to some extent because they're really slow... but almost anyone with any weapon can use this to speed themselves up and get a little distance on a horde. The higher the object is compared to the nearest ground, the better. I believe a faster dodge speed&distance also makes you go further.
In reference to the mantling, I meant pure mantling. This is for beginners so I didn't intend to delve deeply into movement animation cancels.
Not Melee focused Vet and Psyker have to be specifically built to not melt in melee. You tell ppl this and they're gonna be very confused when their psyker with 2 wounds weilding a dueling sword dies immediately. Or why their teammates get mad at the vet for trying to Melee a heavy gunner and shotgunner blob.
@ the irony is that they’re both very good at doing those things. Shotgun “blobs” are relatively easy to take out in melee with any class. Yes of course you’re going to have to shoot sometimes but the point is the game is a melee focused game. If enemies are in your face and you’re getting hit with your ranged out it’s probably because you don’t know the melee mechanics well enough to succeed at that
By God stay together if apart you die alone if together you are an unstoppable unit
also if you lag behind the group, you often start a horde attack if you don't catch up quick enough.
learn the sounds. each specialist enemy has its own sound. ie howling in the distance. pox dog. tick tick. pox burster. stay out of sight if you see a snipers red lazer as they hit like a mack truck. hunt around as you find lots of resources. especially diamintine which is used for upgrading weapons. you also find ammo, stimms grenades etc.
Any new players, don't use smite like him. Maybe use it on a big horde , to drop them on the ground or something, build peril to venting shriek. But don't use it on like every enemy ,or 2 poxwalkers like this guy does. Many players on higher difficulties, will probably send you directly to the god emperor ,via exploding barrels. It's not fun to have somebody perma stunlock enemies for you, do no damage, and suck in melee combat, due to never having actually fought enemies up close. It even makes some classes talents ,that rely on actual melee combat useless. Like on dodge talents. Might as well go fight trees.
Or, follow me here, do whatever the fuck you want.
@@JebblesJuniornoted, will continue to teamkill Smykers until they leave the lobby.
@@JebblesJunior that sounds good on the surface but then if you think about it for more than 2 seconds and realize it's a coop team game and your actions impact your teammates you'll realize that maybe you should show some tact.
@@JebblesJuniorAdmirable sentiment, but it does not apply here. A purely smite primary Psyker that isn't doing it for penances or something is legit a hindrance/annoyance
Any new players, use Smite like him if you want to lock down most enemies. Don't listen to these people who tell you not to use something and form your own opinions about it.
The simplest advice I can give new players is: find out what kills you the most, and do whatever you can to build towards preventing it. This is simple advice, but not the easiest to put into practice. Basically, the best way to not die is to not take damage in the first place. Dodge, block, and stagger enemies as much as possible, and learn what things your class can do to keep your toughness maxed out and your pants un-shat. Toughness not only is damage resistance, it's also resistance to being interrupted and staggered, so it's important to keep it high. Grab the skills that increase your toughness and give you ways to regenerate it quickly, and remember to mix in dodges and blockpushes into your combos depending on which weapon you're running. Some are great for dodging but don't have a ton of stamina for frequent pushing like the dueling sword or knife, so take perks that help you when you dodge. Others don't have a good dodge distance but do have pretty good stamina like the thunder hammer, so take things that increase your stagger or give bonuses for blocking and pushing. Lean into the things that keep you alive first and foremost, and the damage will follow.
TL;DR: I don't care if you're not a tank, your damage is useless if you spend half the match with your head down and ass up because you couldn't handle yourself when a single Rager caught you off guard. Invest in staying alive, *then* worry about killing gooder.
This, I'm still fairly new but I realised I got captured by trappers the most while being distracted by hordes, so I very quickly learned to keep my head on a swivel. My preference was for Veteran with high damage ranged weapons like the Bolter or Plasma gun, so I usually snipe all the specialists before they get close to cause a problem, flamers, bursters, trappers especially.
If I'm doing my job and eliminating specialists at range, the other team members can more easily do what they do best.
Best advice from an experienced DT2 vet - have fun.
Generally if you're in a horde swing a bit higher than you think to hit the heads, major DPS boost. If you have no idea what to get for perks pick whatever gives you y % strength for doing x action and pair it with perk that gives x% cleave for y action. This gets bigger damage while going through more enemies per swing. Not the best for every weapon but for most it's a good baseline.
I have no brain and yet I must smite
If it's stupid and it works, then it's not stupid my son.
If your playing psyker for the love of the Emporer if your veteran or rangef ogrin is low ammo let them take the ammo box, no matter your ammo, you have an unlimited use grenade and staves, if using an actual gun, you are the lowest priority for ammo
For the record, I main psyker
100%, my logic for ammo is Veteran, then Ogryn if they're ranged with a heavy stubber or maybe using the grenade launcher a ton to get rid of crowds before they reach us, or if the Ogryn is mostly crowd control then the Zealot if they're a flamer user. Psyker comes last in priority 95% of the time and if they're truly focusing on their ranged weapon, I'd question their sanity.
TEQUILA SUNSET SPOTTED
WHAT THE FUCK IS GOOD MENTAL HEALTH
Your gonna run out of cash way before getting the perfect weapon, use the best you got and keep an eye on the store as you level your first guy. Everytime you can equip a curio get one and put experience 10 percent on it. Same with second and third
I never really had that issue progressing along. It seemed like plasteel was always the limiting factor.
@@JebblesJunior I think the way it is now it takes a level 2-3 mission worth of dockets for each roll. It can take 20 rolls easily or I just have bad luck. I’m still running heresy and damnantion missions for the diamonite to upgrade my curios, and I have my second character at 30. But I started after the crafting update
Difficult 1-10 first difficult 11-20 second difficult 21-30 3rd difficulty 4th and 5th difficulty mechanic know how. Stay in squads of 2 minimum.
Good advice however, I am going to go into level three as level one because I was told by an extremely experienced player that level one and two are extremely boring
on surface it seems like good advice, but I've got many levels 30 who should stick to doing only 2nd diff
@@carlosvicenty-9856 they are
Honestly, you could skip the first difficulty (Sedition) and go straight for the second one (Uprising) from trust level 1. The rest of that advice is on point, though.
God damn me dude, you had me at
"Find your own way". Builds are great when optimizing for fucking aurics, but this is the best ways to let people have fun up until then. Psyker handcuff build ftw. I'm Here to be Merlin, let the other f*ckers be Arthur.
so easy to kill y'all with barrels
I like the "find your own way" method, I'm finding what works best for my preferred playstyle and still trying out the weapons as I unlock, I'll look at dedicated builds once I reach lvl 30.
Bring one curios with stamina, put stamina regen on all your curios, been playing since it came out, never bothered with stamina, tried it this weekend and it completely changed the game for me, everything slows down and you will no longer struggle to block, dodge, run anymore during fights, everything will become much easier.
I'll be real, one thing I would change about this guide would be worrying so much about your weapon roll so early on. Spamming Brunt's Armoury is a huge waste at lower weapon mastery levels, especially if you're a newer player on your first Reject without many resources accrued yet.
Realistically speaking, your rolls don't matter until you hit mastery level 15 of your chosen weapon, which is where you unlock the empowerment cap of 400. Until you get to that point, any weapons you have will be well below the max stat cap for any single stat value. It would be much more efficient to just stick with one weapon of that weapon type in order to level the weapon type's mastery to 15, just occasionally empowering your current version of the weapon to stay competitive with the level of content you're currently attacking. I would avoid consecrating above the Blue/Anointed rarity, though. Save the resources for upgrading to Purple/Exalted for decent rolls, and Gold/Transcendent for your god rolls. While doing that, just occasionally take a look at the Armoury's Requisition page to see if the latest refresh has that weapon with the stats you want, tackling missions (and thus accruing more resources) in between refreshes while waiting. You'll likely get a god roll (80s on all stats except for a 60 on your dump stat, typically Mobility in my case) well before you hit mastery 15 anyway. Of course, once you _do_ get your god roll weapon, Favorite that thing immediately so you don't accidentally feed it to Hadron.
There are only two cases I'd ever recommend using Brunt's Armoury:
- First is if you've just leveled your Reject to the point of unlocking a brand new weapon type, and the Requisitions page hasn't refreshed to include it yet. This was how I got my first Heavy Stubber (I've only recently gotten into leveling Ogryn).
- Second is if you've already gotten at least one Reject to max level and have accrued some resources already, and want to acquire a god roll weapon that you've already gotten to at least Mastery 15 on said other character. At that point, you likely have enough resources to afford to gamble in Brunt's Armoury, so feel free to go ham if you don't want to play the waiting game with Requisitions.
Recently got into Darktide after getting a better PC, one that can actually run the game (my laptop didn't meet minimum requirements).
I come from playing Vermintide2 with 300+ hours on it, Fatsharks previous games and boy of boy do the finer details differ a lot.
Stamina works differently; there is an option to sprint; there are WAY more enemies that attack at range; the psyker's peril mechanic and Sienna's overheat work very similarly but are not the same; almost every weapon has a special attack/function (on pc V by the default); and the only truly familiar boss is the chaos spawn, which is also different from it's counterpart in VT2.
I like this game. Still trying to figure out how things roll best. I have a lvl20+ veteran and I'm currently levelling my second character as well, a psyker.
It does annoy me a lot that there aren't any keyboard shortcuts for all the different vendors, back in Vermintide2 while in Taal's Horn Keep (the pre-mission are, like the Mourningstar) you could use, for example, press M to open the mission menu or press H to open the hero select screen and so on. It's a bit annoying, and even though the pre-mission are isn't big, I still found myself lost in the semicircular hall.
Darktide does have way more to customize it's characters than Vermintide2, not in share number of cosmetics but what is customizable. The head, torso and legs. You can make whatever outfit you feel like. Whereas in VT2 it only the head cosmetic and the rest of the body. A lot of costumes are made specially to fit it's own counterpart, and unless a piece comes as a standalone, which makes it worse tbh, head and costume cosmetics often DO NO FUCKING MATCH.
But it's a small little gripe. I like how the demonhost works like a witch in l4d n l4d2 except its a boss fight of on it's own when triggered. Had an encounter with it and a beast of Nurgle at the same time a few hours ago. Crowd control, dodging and blocking pushing really translate well to DT from VT2. A lot of built up muscle memory is doing good.
Great game, hope to enjoy it as much as I have enjoyed Vermintide2.
Quick little tip for you mr. Jebb. Stop smiting at 99% or lower to knock most enemies on their asses, quick quell and repeat :)
Thanks for the advice, I just started playing on ps5 and I have to say that for the first time I felt lost in all the game mechanics, especially weapon upgrades 😂😅
Except in one in 10 match situations a smite psycher does more harm being in the match than not joining the game:
Damage-wise zealots veterans melee crit and finesse talents and blessings proc on dodge, (cant do them with stunned hordes). This means that you are not just losing out on a normal psycher players damage, but you lose about 20% in blessings and talents
You doing 4/5th of your damage and inactive enemys reduce you teams damage by almost 40%
Fun-wise it might be fun for you to hold down left and right MB at the same time, but all other teammates are just walking forward slowly killing inactive mobs with less damage. You are prioritizing your fun over the 3 other players' fun.
Time wise you are wasting the time of everyone in the group. If they hopped on to quickplay to get some quick platsteel or dockets they are forced play your way, the painfuly slow way because they have to orbit around you to kill the things in 20 seconds you take 2 minutes to kill.
Its fine if you do it with friends, but if you play with randoms please consider other players fun, not just yours. Pick up a lightning staff, almost the same but you can actually pull your own weight and share brittleness on armored targets so your team can kill bigger threats even faster
Smite with psyonics annihilates all chaff on the board in seconds. As for specials? If someone can't quickly kill a stationary enemy, regardless of perks, that's just a skill issue.
You also completely ignored smites raw suppression output that provides safe revives and lets objectives be completed unbothered.
@@JebblesJunior you ignored 90% of the explaination, the main point is that it is a waste of time and unfun for the whole team, and that you are prioritizing your fun over 3 other peoples', its selfish
About the damage- look at your own gameplay, its seconds yes, like 9 seconds of fully charged smite for a single poxwalker, if you ever used the scoreboard mod or read the damage numbers in the psychanium, you would see that you are a huge hinderance to your team. If you used anything else your whole team wouldnt be down at the end of the mission
Im ignoring mass stagger because its useless if you spam it against hordes and single enemys and specials. If your team gets wiped by a poxwalker horde and need smite now thats a skill issue. Smite is a utility tool to get people out of tight situations, and in your video, rhere was no situation where smite helped. It can hold down specials... You know whats better than immobile specials? Dead ones, and you can do that with anything else. For stagger you can use the flame staff or the aoe blast one, and those can kill any elite in like 4 seconds
Smite is not support, its a noob trap. Dome shield, and golden toughness talents are support.
telling newbies to gamble when you barely have any money is a great advice
It only takes a day to get well over 300k.
I played a lot of vermintide so I think I got a little bit ahead of the “noob” status but definitely some minor differences
If a teammate gets caught in a net or one by a dog, FREE THEM IMMEDIATELY, I don't care that a horde is running at you, it takes 2 seconds to save them. Both of these things cause corruption and you'll have an easier time with more teammates contributing rather than leaving them on the floor. 2 seconds people cmon!
This, I'm constantly looking out for hounds or trappers, if possible I'll kill them before they get to anyone, but if someone's got a hound on them you bet I'm dodging out of melee to immediately save them.
I try and always be as attentive to my teammates troubles as I'd want them to be for me.
you should really release smite at 99% or lower to get the knockback effect
Probably. I hadn't spent tremendous time getting used to it at this point.
dmg numbers and health bars are mods?
Its so weird seeing a video get made like this when the gameplay is constant smite. With a million optimizations left on the table. This is clearly low skill new player gameplay. In a video trying to tell people how to not be new and low skill. Its the blind leading the blind for the sake of content slop.
Like you're using smite on single digit groups of pox walkers psyker could not be played in a worse way if you tried. if this is ironic as a joke so people dont take the video seriously good job you got me.
It's literally just footage of me getting the smite penance done. It's not that deep.
@@JebblesJunior Tbf that's valid but I think it would probably be better if you'd shown more appropriate gameplay for this video considering what you were talking about. Much love bro.
@@JebblesJunior demonstrations are a powerful teaching tool, but if the demonstration is bad then what are you teaching?
@@TannerLindberg Tanner being Tanner 🤓
My favorite acoustic white femboy is here 🖤 both your channel and this one
Already pre ordered it.
Just taking some classes now
the best melee weapon is the pickaxe Mk II and machine gun Mk IV it’s a really good combination of range and melee
Really good advice to let your taste and playstyle dictate what class you play and how you spec it.
the best advice i would give to new players looking to select a class is that ogryn weapons are, with the notable exception of pickaxes, incredibly shallow and thus probably a good choice for new tide game players. almost all ogryn weapons are "just throw heavies lol"
but if you want weapons that are actually interesting to use, play some flavor of not-ogryn.
A question:
Do killing a demon host increase the loot value?
Otherwise there is no sense to risk the hp, the run and ammo here.
Except for some adrenaline junkies :D
For those who know left4dead the DH is like the witch: a wispering deadly trap on the way.
It does pretty much nothing. It's just a trap for inattentive players.
@@JebblesJunior indeed. Great description of a trap :p
@@JebblesJunior Good to know, I haven't encountered one yet but I already heard they're a pain.
I heard some people like to activate them as an Ogryn with the shield cause they can soak up the attacks while everyone else deals with it, but that seems pointless if there's no appropriate reward for doing so.
In my opinion: Stick to the basics. Learn when to dodge, block, and melee. Reserve ranged ammo for ranged and elite enemies. And finally, abuse shove, block and knockback. As long as you have those down pat, you'll succeed more than the vast majority of people with over 100 hours in the game trying to do "meta" builds without the basics
knockback learn how to do this as you can use it on poxbursters to push them out of damage range.
I particularly enjoy Veteran and Psyker.
Please don't pick Auric after 2 weeks
I think this can vary. Only pick auric if you can do it and die at most one time.
I've been playing like a week and a half, don't intend on doing Auric until I can handle the higher difficulties of the regular missions.
As always, 10/10 commentary
I didn’t know Johnny Silverhand was in Darktide!
Ye i got 2 trust 30 operators. Still have very little idea of wut to do. IDGAF about meta and i have 1 successful heresy mission under my belt lol
Meta is about optimization. The more optimal your build the easier the game becomes but you still get decent flexibility if you build with some sense of logic.
Combat: Dodge, dodge, dodge. Sprint slide, sprint slide, sprint slide.
This can not be pressed upon enough. The video does not do a good job of telling you this. You will get hammered over and over if you do not do this properly. This is most important.
Man's gonna shit bricks when he realizes weapons have different dodge counts.
@@lqg4395 Yes, weapons have dodge limits. What are you saying?
They say am I back - yea I think I am back. Looking as lmao 😂
The one thing i would like to add is that when you thinking seriously about the game, mod it. Theres no shame in it, as most mods currently available are just QoL things that should have been present in the game at the beginning, if nothing else, the one mod i deem most important is Numeric UI.
Why are people so upset over someone using a tool in a game? If newer players see what he's doing and decides to copy, who cares? They can use it and decide for themselves if it's boring.
BRO IS THIS KEANU REEVES DOING THE VOICE OVER!?
I promise it's not Constantine.
Epic smite video. Be honest you did it to get some nerd rage and lots of comments😂. Keep up the coverage - maybe ramp up the difficulty so people can see the true chaos of things in high intensity 4-5
I shit you not, they have been aurics the last several videos.
Wall smite psyker = kick from auric maelstrom
Protecting my randoms > other options
@ the best crowd control is killing. Smite even with the ep keystone just pushes the problems onto your team. Smite is a tool to use for one percent of the match, not a weapon. If you want to be helpful with crowd control use the electrokinetic staff to control and kill at the same time.
If you’re working a penance and playing in a way that fucks your team it’s immoral to make the footage into a video that’s supposed to be teaching noobs how to play.
@@Sarah-Caito just enjoy the free kills the smite psyker gives you 🤌
@@JebblesJunior to use a Helldivers example, mainly using smite is like using the infinite grenades trick to spam stun grenades for a match and use that as the background for a video on how to become good at Helldivers.
Look, it's an easy and effective tool to use, that will play directly into newcomers hands while they find what they like.
As for its efficacy in game, those I was with greatly appreciated me using it to let them breathe. They said as much themselves. I used it more frequently for the penance, but they were glad nonetheless.
New to Darktide and god I fucking hate majority of Zealot players.
1st like
1st comment
4th view cause 3min since posted evidently.
dont do what u see in this video in auric dificulty,i mean perma smite spam 24/7...........not so good players will enjoy it,but good players probably will leave you to die cause it game breaking and boring .
Good players would just kill the enemies that you are stunning if they aren’t massive assholes. It’s not game-breaking at all. It’s a support option.
@Cardinalsqr no it is game breaking and ruins auric dificulty totaly, and any player who goes to hardest dificulty in game and has learned to only hold 1 button needs to go back to herecy dificulty and learn the game, the basics of game, dodge, block, kite.
Auric is not for easy and relaxing games, its for crazy madness and for pushing limits. Its not by design for new players, and if u get left to die now u know the reason. Smite is disliked by skilled players, because how game breaking it is, and u can literaly hold it for 30 mins non stop with 1-2 sec coldown and break game totaly.
By using only smite means you are total noob at this game and in dificulty above your skill level and shoud go lower to learn the game. That skill is literaly made for noobs so they can survove just by holding 1 button non stop,its not meant to go and ruin experience for others in hardest dificulty just because you skipped learning basics of game and feel like u doing something by holding smite 24/7.
Learn the basics and u will not need smite, or learn how to use it not abuse it.
@@U.U-lw4ee While you aren't wrong about smite being a comically good stunlock ability, you sound like a wet sock try-hard with the way you have worded this, your need for feeling like a good player doesn't give you any right to dictate what builds others playing the game get to use.
If you want a specific playstyle and squad setup, play with friends, who in their right mind expects proper cohesion with Maelstrom pubbies?
@@Akrilloth who in their right mind with 0 basic skills of game goes to hardest dificulty to hold 1 button for 30 mins ??
its like 70-80% in auric are above their skill level,and i dont mind it ,it makes matches more fun than if u have 3 good teamates then its snowball booring.but smite nahh cant stand that broken blitz that literaly pauses game turns 25min match into 40 -45,turns my latop into sun and literaly extends noob phase for smite user and evrybody else who plays with perma smiter.
If u are literaly totaly new player and dont know even games basics you dont go to hardest dificulty to spam smite for some reason :D try hard?you sound like smite user that dont understand games basics,and have not learned yet how to dodge kite and block.when u learn those basics without smite u will understand what im saying :D
@@CardinalsqrAn ability that singlehandedly makes the enemies behave like you are in the psykanium, is very much game breaking, and is miserable to play with for anyone that actually wants to engage with the game and enemies.
Do I actually have to gamble for a weapon I like? Really?
Kinda yeah, but it only has to be done once and that's to get the ideal version.
Hey keep it under 3 intensity until you’ve gotten to 30. And for the love of peat don’t boot up and auric till you can complete a HI 5. Dragging people through already hard missions sucks. Good luck and have fun!😁👍
Yes. I always try to put the caveat "if it's working" at the end of "Do what you want"
Welcome abord, rejects
nah ill learn it the hard way and after i have 1k hours ill watch this video, thx tho
"If it sounds good it is good" fucking love that energy
Chose probably the absolute worst footage to pair with a guide aiming to teach new players how to not suck, brother, we dont care if youre doing a penance, think about what new players are going to see and take on board with gameplay, its the whole reason you collected footage in the first place
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Oh hell no! I has been wondering why it WASNT ALREADY ON CONSOLES!? I'm not buying NOW!😂 why didn't you want it on consoles? Dude YEARS?! Spade marine 2 was made and released before "port to console" was even a thought! Eff out of here with THIS IS HOW YOU PLAY THE GAME NOW! Have fun and take care yall.
It's already been on Xbox this whole time. As usual it was likely Sony that was gatekeeping PlayStation from getting it.
Weird way of thinking
My guy it was already on console, if you're locked into a single console that didn't have it for some particular reason that's on you.
Yes it took ages to get onto PS5 but that's not some conspiracy against you, don't take it so personally.
If you like the gameplay buy it, if you don't then don't buy it. Don't just refuse to buy it out of some manufactured outrage in your head.